Missing Bytes in Client Server application in C - c

I have created a Client/Server application in C by using the SSL library. the issue i am facing is each time i send a file there are some bytes missing in the start of file.
let suppose the text file which i am sending contains
123456789
and when the client receive the file it would contains
56789
Server-Code
void sendFile(SSL* ssl)
{
char response[2048] = {0};
int read = 0;
FILE* fd;
fd = fopen("snt.txt","rb");
if (fd == NULL)
{
printf("file loading failed\n");
return;
}
while ((read=fread(response,sizeof(char),1024,fd)) > 0)
{
SSL_write(ssl,response,read);
printf("read :%d\n",read);
//puts(response);
//printf("***Data Sent***\n");
memset(response,0,1024);
}
printf("***Data Sent***\n");
fclose(fd);
}
Client Code
FILE *ft;
char filebuf[2048];
int read = 0;
int error_check=0;
ft = fopen("rcv.txt","ab");
if (ft == NULL)
{
printf("Can not open file to write\n");
return -1;
}
memset(filebuf,0,2048);
int cnk=1;
while ((error_check=BIO_read(bio,&read,sizeof(int)))>0)
{
//printf("%d read\n",read);
if (error_check==0)
break;
if (read==0)
break;
BIO_read(bio,filebuf,read);
printf("%d Chunk Recieved\n",cnk++);
//puts(filebuf);
fwrite(filebuf,sizeof(char),strlen(filebuf),ft);
memset(filebuf,0,2048);
}
printf("***File Recieved***");
fclose(ft);
the other issue is client side is not terminated, control doesn't get away from the while-loop, kindly guide me how can i tackle these issues

Assuming size(int) is 4, I'd say the 1st 4 bytes are read by this line:
while ((error_check=BIO_read(bio,&read,sizeof(int)))>0)
That leaves the rest of the data sent to this line:
BIO_read(bio,filebuf,read);
The latter reads it into filebuf which then is written to the file rcv.txt.

Related

Fail to read/write struct to fifo recursively in C

In an exercise problem, I am required to build a client program (write first) that opens a .txt file, put each line and the total bytes of each line into a struct variable and then send it out to the server program (read first). Right after this is done, the client program will also receive a struct file (similarly only has char * and int attributes) from the server program.
// Below are global variables in both programs
#define BUFSIZE 1024
struct info_pack
{
char line[BUFSIZE]; // the line to receive messages
int bytes; // the bytes of data transferred
};
char fifo_path[] = "./my_fifo";
struct info_pack info_w; // the info_pack for writing each line in text.txt
struct info_pack info_r; // the info_pack for reading feedback info_pack sent from the server program
First is the client program:
// the main() in the client program
int main()
{
int fd;
int i = 0, index = 1, bytes = 0, line_length, fifo_read;
char *file_path = "/home/text.txt";
FILE *fd2;
mkfifo(fifo_path, 0666);
if ((fd2 = fopen(file_path, "r")) < 0)
{
perror("Opening file");
return -1;
}
else
{
printf("Successfully open the target file\n");
while (fgets(info.line, BUFSIZE, fd2) != NULL)
// the "segmentation fault" error appears right after this line
{
info_w.bytes = strlen(line);
fd = open(fifo_path, O_WRONLY);
printf("The %d th line sent out is: %s\n%d bytes are sent\n\n",
index, info_w.line, info_w.bytes);
write(fd, &info_w, sizeof(info_w) + 1);
close(fd);
fd = open(fifo_path, O_RDONLY);
fifo_read = read(fd, &info_r, sizeof(info_r));
close(fd);
if (fifo_read > 0)
{
printf("Feedback: %s\nand %d bytes are returned\n", info_r.line, info_r.bytes);
}
}
printf("All data is successfully transfered\n");
}
return 0;
}
Then is the server program
// the main() in the server program
int main()
{
int fd, fifo_read;
int line_length;
char *feedback = "SUCCESS";
strcpy(info_w.line, feedback);
info_w.bytes = strlen(feedback);
// define a constant info_pack variable to send to the client program
if (mkfifo(fifo_path, 0666) < 0)
{
perror("client end: ");
exit(-1);
}
while (1)
// This server program will wait for any one single client's message
// This server program can only be terminated by manually input signals (like ^\)
{
fd = open(fifo_path, O_RDONLY);
printf("waiting for client's message\n");
fifo_read = read(fd, &info_r, sizeof(info_r));
close(fd);
if (fifo_read > 0)
// if receive the struct variable, print all of its attributes
{
if (info_r == NULL)
printf("Found no lines sent from the client\n");
else
printf("Read from fifo:\n %s\n(in info)%d bytes read (actually)%d bytes read\n", info_r.line, info_r.bytes, fifo_read);
}
else
{
sleep(1);
printf("Fail to read data from the client\n");
}
// Because of the error in client program this server program
// always pause here
fd = open(fifo_path, O_WRONLY);
printf("Now writing feedback to the client\n");
write(fd, info_w, sizeof(info_w));
close(fd);
}
}
Could anyone explain why the segmentation fault error appears in the client program? Then I can test if the both the client and the server can co-op properly.By the way, I read this post already but, in this post, it is a one-time data stream and I cannot find any hints in it.

Issue with program involving sockets and client-server communication in C

I am working on a program in C that involves client-server connections and communication between the two parties.
The program involves the client sending a letter to the server and the server getting the letter. The server then searches through the current file directory (in linux) for a file beginning with that letter and sends the client the number of bytes of the file and the text of the file.
The overall program is very long and for the assignment the instructor already did much of the code such as setting up the sockets and creating the entire program for the client side of operations.
For the server side I had to write code for:
getting the file descriptor from the passed memory and casting it
-getting the letter from the client
-Attempting to open the current directory
-Iterating through the directory looking for a file that starts with the letter
-Attempting to open the file and sending the size of the file and number of bytes of file to the client in network endian
-Closing the file and directory after finishing
-Error checking: there are error checking statements if the directory cannot be opened, the file cannot be opened, or no matching file is found
The following is my code with comments
void* handleClient (void* vPtr
)
{
// I. Application validity check:
int fd = *((int *) vPtr);
//casting vPtr to an int//
free(vPtr);
// II. Handle the client:
char buffer[BUFFER_LEN+1];
read(fd, buffer, BUFFER_LEN+1);
//read the letter into a buffer//
const char* dirNamePtr = ".";
DIR* dirPtr = opendir(dirNamePtr);
// Open the current directory
if (dirPtr == NULL)
{
int toSend = htonl(CANT_READ_DIR_CODE);
write(fd,&toSend,sizeof(toSend));
printf("Cannot read directory\n");
return(NULL);
}
// If current directory cannot be opened, it sends a error message in network // endian to the client
struct dirent* entryPtr;
char path[BUFFER_LEN];
struct stat statBuffer;
//implements struct dirent to get info on the directory
//iterates through the directory
while ((entryPtr=readdir(dirPtr)) != NULL)
{
stat(entryPtr->d_name, &statBuffer);
//puts in metaddata of the current directory into statbuffer
if (!S_ISREG(statBuffer.st_mode))
continue;
//if the entry is not a file, continue
// if the first letter of the file is not the character received from the //client, send an error mesage
if(entryPtr->d_name[0]!=buffer[0]) {
int toSend2 = htonl(NO_MATCH_CODE);
write(fd,&toSend2,sizeof(toSend2));
printf("No matching file\n");
return(NULL);
}
int ab;
int numRead;
int numBytes;
char buffer[BUFFER_LEN];
//open the file and send bytes of file and file size to client
if (entryPtr->d_name[0]==buffer[0] &(S_ISREG(statBuffer.st_mode)))
{
ab=open(entryPtr->d_name,O_RDONLY,0660);
if(ab<0) {
int toSend3 = htonl(CANT_READ_FILE_CODE);
write(fd,&toSend3, sizeof(toSend3));
printf("Cannot read <filename>\n");
return(NULL);
}
numBytes=htonl(statBuffer.st_size);
write(fd, &numBytes, sizeof(numBytes));
printf("Sending %s, %d bytes\n",entryPtr >d_name,statBuffer.st_size);
while((numBytes=read(ab,buffer,BUFFER_LEN))>0)
{
printf("We read %d bytes\n", numBytes);
write(fd, buffer, numBytes);
}
//close the fiel
close(ab);
}
break;
//leave the loop
}
// III. Finished:
//
closedir(dirPtr);
return(NULL);
}
My code compiles but does not send the file to the client when I try running it. I have tried several different letters and it has not worked for any of them. I do not quite know what the issue is which makes it difficult to fix my mistakes.
I am not asking for the answer or anything, just help in seeing where I am wrong. I appreciate any help.
Your logic for when to send vs. when to send no-file status seems wrong. I think it should be like this (fair warning, I didn't test this, or even compile it beyond basic syntax checking, but you should get the idea):
void* handleClient(void* vPtr)
{
// I. Application validity check:
int fd = *((int *) vPtr);
free(vPtr);
// II. Handle the client:
char buffer[BUFFER_LEN+1];
read(fd, buffer, BUFFER_LEN+1);
//read the letter into a buffer//
const char* dirNamePtr = ".";
DIR* dirPtr = opendir(dirNamePtr);
// Open the current directory
if (dirPtr == NULL)
{
int toSend = htonl(CANT_READ_DIR_CODE);
write(fd,&toSend,sizeof(toSend));
printf("Cannot read directory\n");
return(NULL);
}
struct dirent* entryPtr;
char path[BUFFER_LEN];
struct stat statBuffer;
//implements struct dirent to get info on the directory
//iterates through the directory
while ((entryPtr=readdir(dirPtr)) != NULL)
{
stat(entryPtr->d_name, &statBuffer);
//puts in metaddata of the current directory into statbuffer
// if this isn't a regular file OR the first char doesn't match...
if (!S_ISREG(statBuffer.st_mode) || entryPtr->d_name[0]!=buffer[0])
continue;
int ab;
int numRead;
int numBytes;
char buffer[BUFFER_LEN];
//open the file and send bytes of file and file size to client
ab = open(entryPtr->d_name,O_RDONLY,0660);
if(ab<0) {
int toSend3 = htonl(CANT_READ_FILE_CODE);
write(fd,&toSend3, sizeof(toSend3));
printf("Cannot read <filename>\n");
closedir(dirPtr);
return(NULL);
}
numBytes=htonl(statBuffer.st_size);
write(fd, &numBytes, sizeof(numBytes));
printf("Sending %s, %d bytes\n",entryPtr >d_name,statBuffer.st_size);
while((numBytes=read(ab,buffer,BUFFER_LEN))>0)
{
printf("We read %d bytes\n", numBytes);
write(fd, buffer, numBytes);
}
//close the file and leave
close(ab);
break;
}
// if this is NULL it means we dind't send anything. we break the loop
// when a file to send it discovered.
if (entryPtr == NULL)
{
printf("No matching file\n");
int toSend2 = htonl(NO_MATCH_CODE);
write(fd, &toSend2, sizeof(toSend2));
}
// III. Finished:
closedir(dirPtr);
return(NULL);
}

Making my own video sending network application in C

I had an assignment in networking course, where I implemented a simple client server application that downloads a file (text) from the server to the client. This I did by continuously reading the file on the server side and sending the data by send and receiving the data by recvcalls. Text files work great.
But I want to implement (not part of the assignment) a video sending ability to this app :D (no need of pen drives among friends !). I used the same code as sending file hoping that it will work. If I ran the code on my own machine ( server and client running on my machine) the video was successfully transferred. But when the server and client run on different machines (server on my friend's laptop and client on mine), I get the video file, but a corrupted one ! :(
Server snippet for sending file :
void sendFile(FILE * fp, int * arg )
{
int socket=(int)*arg;
while(1)
{
/* First read file in chunks of 256 bytes */
char buff[1024]={0};
if(fp==NULL)
{
printf("File open error");
return;
}
int nread = fread(buff,1,1024,fp);
/* If read was success, send data. */
if(nread > 0)
{
if(nread != 1024)
buff[nread] = 0;
send(socket, buff, nread,0);
}
if (nread < 1024)
{
if (ferror(fp))
printf("Error reading\n");
break;
}
}
}
Client snippet for receiving file :
FILE * fp = fopen(fileName,"wb");
if(fp == NULL)
{
printf("Error opening file");
return 1;
}
int bytesReceived = 0;
char recvBuff[1024];
while((bytesReceived = recv(socket_client, recvBuff, 1024,0)) > 0)
{
fwrite(recvBuff, 1,bytesReceived,fp);
if(bytesReceived < 1024)
break;
}
fclose(fp);
printf("File successfully downloaded!\n");
The video file after download gives the error: This file is incomplete and cannot be played.. I really want to make this network application, that I can use in my daily life! Any idea, where the snippets are getting wrong? Any Help Appreciated. Thanks in advance! :)
Another way - wait for all data of message:
while((bytesReceived = recv(socket_client, recvBuff, 1024, MSG_WAITALL)) > 0)

Break a file into chunks and send it as binary from client to server in C using winsock?

I created an application that send a text file from client to server
So far i'm send it as string like this:
fp = fopen(filename, "r");
if (fp != NULL) {
newLen = fread(source, sizeof(char), 5000, fp);
if (newLen == 0) {
fputs("Error reading file", stderr);
} else {
source[++newLen] = '\0'; /* Just to be safe. */
}
}else{
printf("The file %s does not exist :(");
return 1;
}
fclose(fp);
send(s , source , strlen(source) , 0); //send file
However my professor told me I must send the file in Binary and be ready to accept a file of any size
I'm trying to figure out how to send the file in binary and break it into chunks
You can copy it one byte at a time.
Reading/writing more than a byte at a time theoretically would make it read and write more efficiently to disk. But since the binary is likely short, and disk I/O is already internally buffered it probably doesn't make a noticeable difference.
perror() is a convenient function that displays the text associated with an error code returned from the most recent UNIX system call. The text in the quotes is the title it displays before showing you the system message associated with the code.
exit(EXIT_FAILURE) exits with a -1 value which is what scripts can test to see if your program succeeded or failed, as the exit status can be retrieved for a UNIX program.
size_t is an integer type, but it's named size_t to give a hint as to what you're using it for.
If you wanted to transfer more data at a time you could. But 1-byte xfers is simple and safe and it works.
FILE *exein, *exeout;
exein = fopen("filein.exe", "rb");
if (exein == NULL) {
/* handle error */
perror("file open for reading");
exit(EXIT_FAILURE);
}
exeout = fopen("fileout.exe", "wb");
if (exeout == NULL) {
/* handle error */
perror("file open for writing");
exit(EXIT_FAILURE);
}
size_t n, m;
unsigned char buff[8192];
do {
n = fread(buff, 1, sizeof buff, exein);
if (n)
m = fwrite(buff, 1, n, exeout);
else
m = 0;
} while ((n > 0) && (n == m));
if (m)
perror("copy");

Transfering files in a client-server socket connection properly

I have written the following code for sending file from a client:
FILE *fp = fopen("video.mp4","rb");
if(fp==NULL)
{
printf("File opern error");
return 1;
}
int bytesToWrite=84440670;
int bytesWritten=0;
while(bytesWritten<bytesToWrite)
{
int m=minimum(256,bytesToWrite-bytesWritten);
/* First read file in chunks of 256 bytes or the remaining bytes*/
unsigned char *buff=malloc(sizeof(char)*m);
bzero(buff, m);
int nread = fread(buff,1,m,fp);
printf("Bytes read %d \n", nread);
bytesWritten+=m;
/* If read was success, send data. */
if(nread > 0)
{
printf("Sending \n");
write(sockfd, buff, nread);
}
/*
* There is something tricky going on with read ..
* Either there was error, or we reached end of file.
*/
if (nread < 256)
{
if (feof(fp))
printf("End of file\n");
if (ferror(fp))
printf("Error reading\n");
break;
}
}
and the following code for receiving by the server :
FILE *fp;
fp = fopen("receive.mp4", "wb");
if(NULL == fp)
{
printf("Error opening file");
return 1;
}
int bytesToRead=84440670;
/* Receive data in chunks of 256 or remaining bytes */
int totalbytesread=0;
while(totalbytesread < bytesToRead)
{
int m = minimum(256,bytesToRead-totalbytesread);
char *recvBuff=malloc(sizeof(char)*m);
bzero(recvBuff,m);
bytesReceived = read(newsocfd, recvBuff,m );
printf("Bytes received %d\n",bytesReceived);
totalbytesread += bytesReceived;
fwrite(recvBuff, 1,bytesReceived,fp);
}
if(bytesReceived < 0)
{
printf("\n Read Error \n");
}
The sending is working correctly for .txt files ,some data is being lost in sending other formats(for e.g some ending seconds of .mp4 files is not being sent).
I am new to socket programming. Any help would be deeply appreciated.
You are missing a fclose(fp); in the server after you have finished receiving. You can also use fflush(fp); to just flush the contents.
Besides, there are several memory leaks and improper error handling.

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