Pointer to array Vs normal pointers - c

I am bit confused with respect to pointer to arrays and just normal pointer and how to access.
I have tried this...
int *ptr1, i;
int (*ptr2)[3];
int myArray[3] = {1, 1, 1};
int myArray1[5] = {1, 1, 1, 1, 1};
ptr1 = myArray;
ptr2 = myArray1;// compiles fine even though myArray1 contains 5 elements
// and ptr2 is pointing to array of 3 elements.
printf("%d",ptr2[3]); // prints some garbage.
Why this statement is printing garbage? What is the correct statement?
Can anyone explain?

We can also declare pointer to array as
int (*ptr)[]; // ptr is a pointer to array.
When you do
ptr2 = myArray1;
compiler will throw you a warning message. Look boss types are not compatible.
In some context Arrays decays into pointers. Warning message is because, when arrays decays into pointers, the decayed type is pointer. In this case, when you do
ptr1 = myArray;
myArray decays into int *.
But when you do,
ptr2 = myArray1;
myArray1 decays into pointer that is int *, but the type of ptr2 is int (*)[].
In order to avoid warning, you should say
ptr2 = &myArray1; //&myArray1 returns address of array and type is int(*)[].
Why this statement is printing garbage? What is the correct statement? Can anyone explain?
printf("%d",ptr2[3]);// prints some garbage.
Yes, But why? Lets see the correct statement first...(note that index should be less than 3)
printf("myArray1[%d] = %d\n", i, (*ptr2)[2]);
We have to use (*ptr2)[i] to print the array element. This is because, just by mentioning ptr2, we will get the address of the array (not the address of some int). and by de-referencing it (*ptr2) we will get the address of 0th element of the array.

Pointer ptr2 is pointer to int array of size three
ptr2 = myArray1; // you may getting warning for this
should be:
ptr2 = &myArray1; // use & operator
And
printf("%d", ptr2[3]);
should be:
printf("%d", (*ptr2)[2]); // index can't be 3 for three size array
// ^^^^^^^
Notice parenthesis around *ptr2 is needed as precedence of [] operator is higher then * dereference operator (whereas if you use pointer to int you don't need parentheses as in above code).
Read Inconsistency in using pointer to an array and address of an array directly I have explained both array to access array elements. (1) Using pointer to int (2) pointer to array
Whereas ptr1 = myArray; is just find, you can simply access array elements using ptr1[i] (not i values should be 0 to 4)

int (*ptr2)[3];
This signifies that (*ptr2) is the identifier which contains the location in memory of the beginning of an integer array. Or, rephrasing, that ptr2 is an address. That address contains a value. That value is itself the address of the beginning of an array of ints.
So when you write ptr2 = myArray1 you are basically saying "The address of my address holder is the address of the beginning of myArray1".
So when you go to print the value using ptr2[3] you are actually printing the value of the memory address of myArray1, incremented 3*sizeof(ptr2) units. Which is why it looks like garbage, it's some memory address.
What should be in the print statement is (*ptr2)[3] which means "Take the address of ptr2 and get the value stored at that address. Next, using that second address, increment it 3*sizeof(int) and get the value stored at that incremented address."
Arrays in C are nothing more than a contiguous region of allocated memory. Which is why saying:
int *x = malloc(3*sizeof(int));
Is the same as:
int x[3];
Since [] and * both dereference a pointer, if we wanted to access the second element of either array, we could write:
int value = x[1];
or
int value = *x+sizeof(int); // Since *x would be index 0
Two of the major differences are that the [] notation is a bit easier to read but lengths must be determined at compile time. Whereas, with the *x/malloc() notation, we can dynamically create an array or arbitrary length.

Related

If an array_name is a pointer how isnt int *ptr = array_name not a pointer to a pointer

I am a beginner in C and have recently came across the fact that an array name is a pointer to the address of the first element of an array, that is a pretty understandable concept since a pointer is a variable that holds a memory address.
int x[4];
printf("%p",x); // x is a pointer
What i am having problems understanding is the following code:
int x[4], *ptr;
ptr = x;
This is simple enough but the second line ptr = x points to the pointer x, would this not making ptr a pointer to a pointer meaning i would need to declare ptr as int **ptr ? If my understanding is not mistaken, xstores the address of x[0] so doing ptr = x, is making ptr point to another pointer which is x making it essentially pointer to a pointer.
An array is not a pointer.
But first, let’s look at the assignment. Suppose you have:
int SomeInt;
int *a = &SomeInt;
At this point a points to SomeInt. Then we do:
int *b;
b = a;
What does this do? It sets b equal to a. It does not make b point to a. After this assignment, b has the same value as a, so b points to the same place a points to; it points to SomeInt. It does not point to a.
Similarly, your ptr = x; does not make ptr point to x. It makes ptr equal to the value of the expression x.
However, in this case, that value is not the array, because there is an automatic conversion occurring. We will discuss that below.
Getting back to arrays not being pointers, after int x[4];, x is the name of the array of four int. If you print the size of the array, with printf("%zu\n", sizeof x);, you will get 16 on systems where int is four bytes, because the size of the array is 16 bytes. This is because x is the array, so sizeof x is the size of the array.
However, when you write ptr = x;, it does not assign the array to ptr. It assigns a pointer to the first element to ptr. How does that work?
Because early C did not have any support for working with whole arrays, such as assigning one to another, you had to work with them only through pointers. So, to set a pointer to point to the first element of an array, you would have to write ptr = &x[0];. To make this easier, the language was designed to allow you to write ptr = x; instead. When you use an array in this way, it is automatically converted to a pointer to its first element, as if you had written &array[0] instead of array.
That automatic conversion occurs whenever an array is used in an expression except when it is the operand of sizeof, is the operand of unary &, or is a string literal used to initialize an array.

Why an array pointer with index returns the value in that index instead of returning the specific index adress?

i was practicing pointers and i saw that when i define a pointer and assign an array to that pointer, i was able to get the value in a specific index when i use the pointer name with that index instead of array name, like,
int arr[5] = {1,2,3,4,5};
int *ptr;
ptr = arr;
printf("%d", ptr[1]); // prints out 2
I was expecting to see the value when i use *ptr[1] and the specific index adress when i use ptr[1], but when i use *ptr[1] i get compiler error. I thought pointer name keeps the adress and using the name with * gives the value in that adress.
Am i missing something here ? Why pointer with array works that way ?
The misunderstanding here is that pointers and arrays have similar behaviours in C, as in you can treat a pointer like an array, and an array like a pointer.
In effect x[n] is the same as *(x + n) and vice-versa. x[0] is just *x.
As such, ptr[1] will return a de-referenced int* or in other words an int.
If you want the actual address you need to do either ptr + n or &ptr[n], both of which are equivalent, they're int*.

Confused on examples of basic functions in C [duplicate]

Is an array's name a pointer in C?
If not, what is the difference between an array's name and a pointer variable?
An array is an array and a pointer is a pointer, but in most cases array names are converted to pointers. A term often used is that they decay to pointers.
Here is an array:
int a[7];
a contains space for seven integers, and you can put a value in one of them with an assignment, like this:
a[3] = 9;
Here is a pointer:
int *p;
p doesn't contain any spaces for integers, but it can point to a space for an integer. We can, for example, set it to point to one of the places in the array a, such as the first one:
p = &a[0];
What can be confusing is that you can also write this:
p = a;
This does not copy the contents of the array a into the pointer p (whatever that would mean). Instead, the array name a is converted to a pointer to its first element. So that assignment does the same as the previous one.
Now you can use p in a similar way to an array:
p[3] = 17;
The reason that this works is that the array dereferencing operator in C, [ ], is defined in terms of pointers. x[y] means: start with the pointer x, step y elements forward after what the pointer points to, and then take whatever is there. Using pointer arithmetic syntax, x[y] can also be written as *(x+y).
For this to work with a normal array, such as our a, the name a in a[3] must first be converted to a pointer (to the first element in a). Then we step 3 elements forward, and take whatever is there. In other words: take the element at position 3 in the array. (Which is the fourth element in the array, since the first one is numbered 0.)
So, in summary, array names in a C program are (in most cases) converted to pointers. One exception is when we use the sizeof operator on an array. If a was converted to a pointer in this context, sizeof a would give the size of a pointer and not of the actual array, which would be rather useless, so in that case a means the array itself.
When an array is used as a value, its name represents the address of the first element.
When an array is not used as a value its name represents the whole array.
int arr[7];
/* arr used as value */
foo(arr);
int x = *(arr + 1); /* same as arr[1] */
/* arr not used as value */
size_t bytes = sizeof arr;
void *q = &arr; /* void pointers are compatible with pointers to any object */
If an expression of array type (such as the array name) appears in a larger expression and it isn't the operand of either the & or sizeof operators, then the type of the array expression is converted from "N-element array of T" to "pointer to T", and the value of the expression is the address of the first element in the array.
In short, the array name is not a pointer, but in most contexts it is treated as though it were a pointer.
Edit
Answering the question in the comment:
If I use sizeof, do i count the size of only the elements of the array? Then the array “head” also takes up space with the information about length and a pointer (and this means that it takes more space, than a normal pointer would)?
When you create an array, the only space that's allocated is the space for the elements themselves; no storage is materialized for a separate pointer or any metadata. Given
char a[10];
what you get in memory is
+---+
a: | | a[0]
+---+
| | a[1]
+---+
| | a[2]
+---+
...
+---+
| | a[9]
+---+
The expression a refers to the entire array, but there's no object a separate from the array elements themselves. Thus, sizeof a gives you the size (in bytes) of the entire array. The expression &a gives you the address of the array, which is the same as the address of the first element. The difference between &a and &a[0] is the type of the result1 - char (*)[10] in the first case and char * in the second.
Where things get weird is when you want to access individual elements - the expression a[i] is defined as the result of *(a + i) - given an address value a, offset i elements (not bytes) from that address and dereference the result.
The problem is that a isn't a pointer or an address - it's the entire array object. Thus, the rule in C that whenever the compiler sees an expression of array type (such as a, which has type char [10]) and that expression isn't the operand of the sizeof or unary & operators, the type of that expression is converted ("decays") to a pointer type (char *), and the value of the expression is the address of the first element of the array. Therefore, the expression a has the same type and value as the expression &a[0] (and by extension, the expression *a has the same type and value as the expression a[0]).
C was derived from an earlier language called B, and in B a was a separate pointer object from the array elements a[0], a[1], etc. Ritchie wanted to keep B's array semantics, but he didn't want to mess with storing the separate pointer object. So he got rid of it. Instead, the compiler will convert array expressions to pointer expressions during translation as necessary.
Remember that I said arrays don't store any metadata about their size. As soon as that array expression "decays" to a pointer, all you have is a pointer to a single element. That element may be the first of a sequence of elements, or it may be a single object. There's no way to know based on the pointer itself.
When you pass an array expression to a function, all the function receives is a pointer to the first element - it has no idea how big the array is (this is why the gets function was such a menace and was eventually removed from the library). For the function to know how many elements the array has, you must either use a sentinel value (such as the 0 terminator in C strings) or you must pass the number of elements as a separate parameter.
Which *may* affect how the address value is interpreted - depends on the machine.
An array declared like this
int a[10];
allocates memory for 10 ints. You can't modify a but you can do pointer arithmetic with a.
A pointer like this allocates memory for just the pointer p:
int *p;
It doesn't allocate any ints. You can modify it:
p = a;
and use array subscripts as you can with a:
p[2] = 5;
a[2] = 5; // same
*(p+2) = 5; // same effect
*(a+2) = 5; // same effect
The array name by itself yields a memory location, so you can treat the array name like a pointer:
int a[7];
a[0] = 1976;
a[1] = 1984;
printf("memory location of a: %p", a);
printf("value at memory location %p is %d", a, *a);
And other nifty stuff you can do to pointer (e.g. adding/substracting an offset), you can also do to an array:
printf("value at memory location %p is %d", a + 1, *(a + 1));
Language-wise, if C didn't expose the array as just some sort of "pointer"(pedantically it's just a memory location. It cannot point to arbitrary location in memory, nor can be controlled by the programmer). We always need to code this:
printf("value at memory location %p is %d", &a[1], a[1]);
I think this example sheds some light on the issue:
#include <stdio.h>
int main()
{
int a[3] = {9, 10, 11};
int **b = &a;
printf("a == &a: %d\n", a == b);
return 0;
}
It compiles fine (with 2 warnings) in gcc 4.9.2, and prints the following:
a == &a: 1
oops :-)
So, the conclusion is no, the array is not a pointer, it is not stored in memory (not even read-only one) as a pointer, even though it looks like it is, since you can obtain its address with the & operator. But - oops - that operator does not work :-)), either way, you've been warned:
p.c: In function ‘main’:
pp.c:6:12: warning: initialization from incompatible pointer type
int **b = &a;
^
p.c:8:28: warning: comparison of distinct pointer types lacks a cast
printf("a == &a: %d\n", a == b);
C++ refuses any such attempts with errors in compile-time.
Edit:
This is what I meant to demonstrate:
#include <stdio.h>
int main()
{
int a[3] = {9, 10, 11};
void *c = a;
void *b = &a;
void *d = &c;
printf("a == &a: %d\n", a == b);
printf("c == &c: %d\n", c == d);
return 0;
}
Even though c and a "point" to the same memory, you can obtain address of the c pointer, but you cannot obtain the address of the a pointer.
The following example provides a concrete difference between an array name and a pointer. Let say that you want to represent a 1D line with some given maximum dimension, you could do it either with an array or a pointer:
typedef struct {
int length;
int line_as_array[1000];
int* line_as_pointer;
} Line;
Now let's look at the behavior of the following code:
void do_something_with_line(Line line) {
line.line_as_pointer[0] = 0;
line.line_as_array[0] = 0;
}
void main() {
Line my_line;
my_line.length = 20;
my_line.line_as_pointer = (int*) calloc(my_line.length, sizeof(int));
my_line.line_as_pointer[0] = 10;
my_line.line_as_array[0] = 10;
do_something_with_line(my_line);
printf("%d %d\n", my_line.line_as_pointer[0], my_line.line_as_array[0]);
};
This code will output:
0 10
That is because in the function call to do_something_with_line the object was copied so:
The pointer line_as_pointer still contains the same address it was pointing to
The array line_as_array was copied to a new address which does not outlive the scope of the function
So while arrays are not given by values when you directly input them to functions, when you encapsulate them in structs they are given by value (i.e. copied) which outlines here a major difference in behavior compared to the implementation using pointers.
The array name behaves like a pointer and points to the first element of the array. Example:
int a[]={1,2,3};
printf("%p\n",a); //result is similar to 0x7fff6fe40bc0
printf("%p\n",&a[0]); //result is similar to 0x7fff6fe40bc0
Both the print statements will give exactly same output for a machine. In my system it gave:
0x7fff6fe40bc0

Problems with 2 D arrays

I wrote the following code in C:
#include<stdio.h>
int main()
{
int a[10][10]={1};
//------------------------
printf("%d\n",&a);
printf("%d\n",a);
printf("%d\n",*a);
//-------------------------
printf("%d",**a);
return 0;
}
With the above 3 printf statements I got the same value. On my machine it's 2686384. But with the last statement I got 1.
Isn't it something going wrong? These statements mean:
The address of a is 2686384
The value stored in a is 2686384
the value that is stored at address of variable pointed by a (i.e. at 2686384) is 2686384.
This means a must be something like a variable pointing towards itself...
Then why is the output of *(*a) 1? Why isn't it evaluated as *(*a)=*(2686384)=2686384?
#include<stdio.h>
int main()
{
// a[row][col]
int a[2][2]={ {9, 2}, {3, 4} };
// in C, multidimensional arrays are really one dimensional, but
// syntax alows us to access it as a two dimensional (like here).
//------------------------
printf("&a = %d\n",&a);
printf("a = %d\n",a);
printf("*a = %d\n",*a);
//-------------------------
// Thing to have in mind here, that may be confusing is:
// since we can access array values through 2 dimensions,
// we need 2 stars(asterisk), right? Right.
// So as a consistency in this aproach,
// even if we are asking for first value,
// we have to use 2 dimensional (we have a 2D array)
// access syntax - 2 stars.
printf("**a = %d\n", **a ); // this says a[0][0] or *(*(a+0)+0)
printf("**(a+1) = %d\n", **(a+1) ); // a[1][0] or *(*(a+1)+0)
printf("*(*(a+1)+1) = %d\n", *(*(a+1)+1) ); // a[1][1] or *(*(a+1)+1)
// a[1] gives us the value on that position,
// since that value is pointer, &a[i] returns a pointer value
printf("&a[1] = %d\n", &a[1]);
// When we add int to a pointer (eg. a+1),
// really we are adding the lenth of a type
// to which pointer is directing - here we go to the next element in an array.
// In C, you can manipulate array variables practically like pointers.
// Example: littleFunction(int [] arr) accepts pointers to int, and it works vice versa,
// littleFunction(int* arr) accepts array of int.
int b = 8;
printf("b = %d\n", *&b);
return 0;
}
An expression consisting the the name of an array can decay to a pointer to the first element of the array. So even though a has type int[10][10], it can decay to int(*)[10].
Now, this decay happens in the expression *a. Consequently the expression has type int[10]. Repeating the same logic, this again decays to int*, and so **a is an int, which is moreover the first element of the first element of the array a, i.e. 1.
The other three print statements print out the address of, respectively, the array, the first element of the array, and the first element of the first element of the array (which are of course all the same address, just different types).
First, a word on arrays...
Except when it is the operand0 of the sizeof, _Alignof, or unary & operators, or is a string literal being used to initialize another array in a declaration, an expression of type "N-element array of T" will be converted ("decay") to an expression of type "pointer to T", and the value of the expression will be the address of the first element in the array.
The expression &a has type "pointer to 10-element array of 10-element array of int", or int (*)[10][10]. The expression a has type "10-element array of 10-element array of int", which by the rule above decays to "pointer to 10-element array of int", or int (*)[10]. And finally, the expression *a (which is equivalent to a[0]) has type "10-element array of int", which again by the rule above decays to "pointer to int".
All three expressions have the same value because the address of an array and the address of its first element are the same: &a[0][0] == a[0] == *a == a == &a. However, the types of the expressions are different, which matters when doing pointer arithmetic. For example, if I have the following declarations:
int (*ap0)[10][10] = &a;
int (*ap1)[10] = a;
int *ip = *a;
then ap0++ would advance ap0 to point to the next 10x10 array of int, ap1++ would advance ap1 to pointer to the next 10-element array of int (or a[1]), and ip++ would advance ip to point to the next int (&a[0][1]).
**a is equivalent to *a[0] which is equivalent to a[0][0]. which is the value of the first element of a and has type int and the value 1 (note that only a[0][0] is initialized to 1; all remaining elements are initialized to 0).
Note that you should use %p to print out pointer values:
printf("&a = %p\n", &a);
printf(" a = %p\n", a);
printf("*a = %p\n", *a);
First of all, if you want to print out pointer values, use %p - if you're on a 64 bit machine int almost certainly is smaller than a pointer.
**a is double dereferencing what's effectively a int**, so you end up with what the first element of the first sub-array is: 1.
If you define a as T a[10] (where T is some typedef), then a simple unadorned a means the address of the start of the array, the same as &a[0]. They both have type T*.
&a is also the address of the start of the array, but it has type T**.
Things become trickier in the presence of multi-dimensional arrays. To see what is happening, it is easier to break things down into smaller chunks using typedefs. So, you effectively wrote
typedef int array10[10];
array10 a[10];
[Exercise to reader: What is the type of a? (it is not int**)]
**a correctly evaluates to the first int in the array a.
From C99 Std
Consider the array object defined by the declaration
int x[3][5];
Here x is a 3 × 5 array of ints; more precisely, x is an array of three element objects, each of which is an array of five ints. In the expression x[i], which is equivalent to (*((x)+(i))), x is first converted to a pointer to the initial array of five ints. Then i is adjusted according to the type of x, which conceptually entails multiplying i by the size of the object to which the pointer points, namely an array of five int objects. The results are added and indirection is applied to yield an array of five ints. When used in the expression x[i][j], that array is in turn converted to a pointer to the first of the ints, so x[i][j] yields an int.
so,
Initial array will be x[0][0] only.
all x, &x and *x will be pointing to x[0][0].
No, there's nothing wrong with your code. Just they way you are thinking about it... The more I think about it the harder I realize this is to explain, so before I go in to this, keep these points in mind:
arrays are not pointers, don't think of them that way, they are different types.
the [] is an operator. It's a shift and deference operator, so when I write printf("%d",array[3]); I am shifting and deferencing
So an array (lets think about 1 dimension to start) is somewhere in memory:
int arr[10] = {1};
//Some where in memory---> 0x80001f23
[1][1][1][1][1][1][1][1][1][1]
So if I say:
*arr; //this gives the value 1
Why? because it's the same as arr[0] it gives us the value at the address which is the start of the array. This implies that:
arr; // this is the address of the start of the array
So what does this give us?
&arr; //this will give us the address of the array.
//which IS the address of the start of the array
//this is where arrays and pointers really show some difference
So arr == &arr;. The "job" of an array is to hold data, the array will not "point" to anything else, because it's holding its own data. Period. A pointer on the other hand has the job to point to something else:
int *z; //the pointer holds the address of someone else's values
z = arr; //the pointer holds the address of the array
z != &z; //the pointer's address is a unique value telling us where the pointer resides
//the pointer's value is the address of the array
EDIT:
One more way to think about this:
int b; //this is integer type
&b; //this is the address of the int b, right?
int c[]; //this is the array of ints
&c; //this would be the address of the array, right?
So that's pretty understandable how about this:
*c; //that's the first element in the array
What does that line of code tell you? if I deference c, then I get an int. That means just plain c is an address. Since it's the start of the array it's the address of the array, thus:
c == &c;

Is an array name a pointer?

Is an array's name a pointer in C?
If not, what is the difference between an array's name and a pointer variable?
An array is an array and a pointer is a pointer, but in most cases array names are converted to pointers. A term often used is that they decay to pointers.
Here is an array:
int a[7];
a contains space for seven integers, and you can put a value in one of them with an assignment, like this:
a[3] = 9;
Here is a pointer:
int *p;
p doesn't contain any spaces for integers, but it can point to a space for an integer. We can, for example, set it to point to one of the places in the array a, such as the first one:
p = &a[0];
What can be confusing is that you can also write this:
p = a;
This does not copy the contents of the array a into the pointer p (whatever that would mean). Instead, the array name a is converted to a pointer to its first element. So that assignment does the same as the previous one.
Now you can use p in a similar way to an array:
p[3] = 17;
The reason that this works is that the array dereferencing operator in C, [ ], is defined in terms of pointers. x[y] means: start with the pointer x, step y elements forward after what the pointer points to, and then take whatever is there. Using pointer arithmetic syntax, x[y] can also be written as *(x+y).
For this to work with a normal array, such as our a, the name a in a[3] must first be converted to a pointer (to the first element in a). Then we step 3 elements forward, and take whatever is there. In other words: take the element at position 3 in the array. (Which is the fourth element in the array, since the first one is numbered 0.)
So, in summary, array names in a C program are (in most cases) converted to pointers. One exception is when we use the sizeof operator on an array. If a was converted to a pointer in this context, sizeof a would give the size of a pointer and not of the actual array, which would be rather useless, so in that case a means the array itself.
When an array is used as a value, its name represents the address of the first element.
When an array is not used as a value its name represents the whole array.
int arr[7];
/* arr used as value */
foo(arr);
int x = *(arr + 1); /* same as arr[1] */
/* arr not used as value */
size_t bytes = sizeof arr;
void *q = &arr; /* void pointers are compatible with pointers to any object */
If an expression of array type (such as the array name) appears in a larger expression and it isn't the operand of either the & or sizeof operators, then the type of the array expression is converted from "N-element array of T" to "pointer to T", and the value of the expression is the address of the first element in the array.
In short, the array name is not a pointer, but in most contexts it is treated as though it were a pointer.
Edit
Answering the question in the comment:
If I use sizeof, do i count the size of only the elements of the array? Then the array “head” also takes up space with the information about length and a pointer (and this means that it takes more space, than a normal pointer would)?
When you create an array, the only space that's allocated is the space for the elements themselves; no storage is materialized for a separate pointer or any metadata. Given
char a[10];
what you get in memory is
+---+
a: | | a[0]
+---+
| | a[1]
+---+
| | a[2]
+---+
...
+---+
| | a[9]
+---+
The expression a refers to the entire array, but there's no object a separate from the array elements themselves. Thus, sizeof a gives you the size (in bytes) of the entire array. The expression &a gives you the address of the array, which is the same as the address of the first element. The difference between &a and &a[0] is the type of the result1 - char (*)[10] in the first case and char * in the second.
Where things get weird is when you want to access individual elements - the expression a[i] is defined as the result of *(a + i) - given an address value a, offset i elements (not bytes) from that address and dereference the result.
The problem is that a isn't a pointer or an address - it's the entire array object. Thus, the rule in C that whenever the compiler sees an expression of array type (such as a, which has type char [10]) and that expression isn't the operand of the sizeof or unary & operators, the type of that expression is converted ("decays") to a pointer type (char *), and the value of the expression is the address of the first element of the array. Therefore, the expression a has the same type and value as the expression &a[0] (and by extension, the expression *a has the same type and value as the expression a[0]).
C was derived from an earlier language called B, and in B a was a separate pointer object from the array elements a[0], a[1], etc. Ritchie wanted to keep B's array semantics, but he didn't want to mess with storing the separate pointer object. So he got rid of it. Instead, the compiler will convert array expressions to pointer expressions during translation as necessary.
Remember that I said arrays don't store any metadata about their size. As soon as that array expression "decays" to a pointer, all you have is a pointer to a single element. That element may be the first of a sequence of elements, or it may be a single object. There's no way to know based on the pointer itself.
When you pass an array expression to a function, all the function receives is a pointer to the first element - it has no idea how big the array is (this is why the gets function was such a menace and was eventually removed from the library). For the function to know how many elements the array has, you must either use a sentinel value (such as the 0 terminator in C strings) or you must pass the number of elements as a separate parameter.
Which *may* affect how the address value is interpreted - depends on the machine.
An array declared like this
int a[10];
allocates memory for 10 ints. You can't modify a but you can do pointer arithmetic with a.
A pointer like this allocates memory for just the pointer p:
int *p;
It doesn't allocate any ints. You can modify it:
p = a;
and use array subscripts as you can with a:
p[2] = 5;
a[2] = 5; // same
*(p+2) = 5; // same effect
*(a+2) = 5; // same effect
The array name by itself yields a memory location, so you can treat the array name like a pointer:
int a[7];
a[0] = 1976;
a[1] = 1984;
printf("memory location of a: %p", a);
printf("value at memory location %p is %d", a, *a);
And other nifty stuff you can do to pointer (e.g. adding/substracting an offset), you can also do to an array:
printf("value at memory location %p is %d", a + 1, *(a + 1));
Language-wise, if C didn't expose the array as just some sort of "pointer"(pedantically it's just a memory location. It cannot point to arbitrary location in memory, nor can be controlled by the programmer). We always need to code this:
printf("value at memory location %p is %d", &a[1], a[1]);
I think this example sheds some light on the issue:
#include <stdio.h>
int main()
{
int a[3] = {9, 10, 11};
int **b = &a;
printf("a == &a: %d\n", a == b);
return 0;
}
It compiles fine (with 2 warnings) in gcc 4.9.2, and prints the following:
a == &a: 1
oops :-)
So, the conclusion is no, the array is not a pointer, it is not stored in memory (not even read-only one) as a pointer, even though it looks like it is, since you can obtain its address with the & operator. But - oops - that operator does not work :-)), either way, you've been warned:
p.c: In function ‘main’:
pp.c:6:12: warning: initialization from incompatible pointer type
int **b = &a;
^
p.c:8:28: warning: comparison of distinct pointer types lacks a cast
printf("a == &a: %d\n", a == b);
C++ refuses any such attempts with errors in compile-time.
Edit:
This is what I meant to demonstrate:
#include <stdio.h>
int main()
{
int a[3] = {9, 10, 11};
void *c = a;
void *b = &a;
void *d = &c;
printf("a == &a: %d\n", a == b);
printf("c == &c: %d\n", c == d);
return 0;
}
Even though c and a "point" to the same memory, you can obtain address of the c pointer, but you cannot obtain the address of the a pointer.
The following example provides a concrete difference between an array name and a pointer. Let say that you want to represent a 1D line with some given maximum dimension, you could do it either with an array or a pointer:
typedef struct {
int length;
int line_as_array[1000];
int* line_as_pointer;
} Line;
Now let's look at the behavior of the following code:
void do_something_with_line(Line line) {
line.line_as_pointer[0] = 0;
line.line_as_array[0] = 0;
}
void main() {
Line my_line;
my_line.length = 20;
my_line.line_as_pointer = (int*) calloc(my_line.length, sizeof(int));
my_line.line_as_pointer[0] = 10;
my_line.line_as_array[0] = 10;
do_something_with_line(my_line);
printf("%d %d\n", my_line.line_as_pointer[0], my_line.line_as_array[0]);
};
This code will output:
0 10
That is because in the function call to do_something_with_line the object was copied so:
The pointer line_as_pointer still contains the same address it was pointing to
The array line_as_array was copied to a new address which does not outlive the scope of the function
So while arrays are not given by values when you directly input them to functions, when you encapsulate them in structs they are given by value (i.e. copied) which outlines here a major difference in behavior compared to the implementation using pointers.
NO. An array name is NOT a pointer. You cannot assign to or modify an array name, but you can for a pointer.
int arr[5];
int *ptr;
/* CAN assign or increment ptr */
ptr = arr;
ptr++;
/* CANNOT assign or increment arr */
arr = ptr;
arr++;
/* These assignments are also illegal */
arr = anotherarray;
arr = 0;
From K&R Book:
There is one difference between an array name and a pointer that must
be kept in mind. A pointer is a variable, but an array name is not a
variable.
sizeof is the other big difference.
sizeof(arr); /* size of the entire array */
sizeof(ptr); /* size of the memory address */
Arrays do behave like or decay into a pointer in some situations (&arr[0]). You can see other answers for more examples of this. To reiterate a few of these cases:
void func(int *arr) { }
void func2(int arr[]) { } /* same as func */
ptr = arr + 1; /* pointer arithmetic */
func(arr); /* passing to function */
Even though you cannot assign or modify the array name, of course can modify the contents of the array
arr[0] = 1;
The array name behaves like a pointer and points to the first element of the array. Example:
int a[]={1,2,3};
printf("%p\n",a); //result is similar to 0x7fff6fe40bc0
printf("%p\n",&a[0]); //result is similar to 0x7fff6fe40bc0
Both the print statements will give exactly same output for a machine. In my system it gave:
0x7fff6fe40bc0

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