Is `a++ & f(a)` undefined or unspecified? - c

This is an example from Deep C (slide 194)
int a = 41;
a++ & printf("%d\n", a);
The presentation claims that the result is undefined. Why? a is only assigned once between the sequence points. I think that the execution order between a++ and printf would be unspecified, so that this would print either 41 or 42 on all conforming compilers, with no undefined behavior.

In this line - a++ & printf("%d\n", a); there is only one sequence point (not counting what happens in function arguments - since a++1 happens in this line itself) - modifying a variable and reading from it at the same time within a single seqeunce point is UB. Behavior is undefined if a previous value is read from the object but there is a modification too, as in i * i++
&& is a sequence point, & is not a sequence point if that is where you were confused.
A sequence point is a point in time at which the dust has settled and all side effects which have been seen so far are guaranteed to be complete. The sequence points listed in the C standard are:
at the end of the evaluation of a full expression (a full
expression is an expression statement, or any other expression which
is not a subexpression within any larger expression);
at the ||, &&, ?:, and comma operators; and
at a function call (after the evaluation of all the arguments, and just before the actual call).
The Standard states that
Between the previous and next sequence point an object shall have its
stored value modified at most once by the evaluation of an expression.
Furthermore, the prior value shall be accessed only to determine the
value to be stored.

The bitwise operator & doesn't introduce a sequence point, so that is indeed undefined behavior.

Related

In place vector "abs" warning: operation may be undefined? [duplicate]

A sequence point in imperative programming defines any point in a computer program's execution at which it is guaranteed that all side effects of previous evaluations will have been performed, and no side effects from subsequent evaluations have yet been performed.
What does this mean? Can somebody please explain it in simple words?
When a sequence point occurs, it basically means that you are guaranteed that all previous operations are complete.
Changing a variable twice without an intervening sequence point is one example of undefined behaviour.
For example, i = i++; is undefined because there's no sequence point between the two changes to i.
Note that it's not just changing a variable twice that can cause a problem. It's actually a change involved with any other use. The standard uses the term "value computation and side effect" when discussing how things are sequenced. For example, in the expression a = i + i++, the i (value computation) and i++ (side effect) may be done in arbitrary order.
Wikipedia has a list of the sequence points in the C and C++ standards although the definitive list should always be taken from the ISO standard. From C11 appendix C (paraphrased):
The following are the sequence points described in the standard:
Between the evaluations of the function designator and actual arguments in a function call and the actual call;
Between the evaluations of the first and second operands of the operators &&, ||, and ,;
Between the evaluations of the first operand of the conditional ?: operator and whichever of the second and third operands is evaluated;
The end of a full declarator;
Between the evaluation of a full expression and the next full expression to be evaluated. The following are full expressions:
an initializer;
the expression in an expression statement;
the controlling expression of a selection statement (if or switch);
the controlling expression of a while or do statement;
each of the expressions of a for statement;
the expression in a return statement.
Immediately before a library function returns;
After the actions associated with each formatted input/output function conversion specifier;
Immediately before and immediately after each call to a comparison function, and also between any call to a comparison function and any movement of the objects passed as arguments to that call.
An important thing to note about sequence points is that they are not global, but rather should be regarded as a set of local constraints. For example, in the statement
a = f1(x++) + f2(y++);
There is a sequence point between the evaluation of x++ and the call to f1, and another sequence point between the evaluation of y++ and the call to f2. There is, however, no guarantee as to whether x will be incremented before or after f2 is called, nor whether y will be incremented before or after x is called. If f1 changes y or f2 changes x, the results will be undefined (it would be legitimate for the compiler's generated code to e.g. read x and y, increment x, call f1, check y against the previously-read value, and--if it changed--go on a rampage seeking out and destroying all Barney videos and merchandise; I don't think any real compilers generate code that would actually do that, alas, but it would be permitted under the standard).
Expanding on paxdiablo's answer with an example.
Assume the statement
x = i++ * ++j;
There are three side effects: assigning the result of i * (j+1) to x, adding 1 to i, and adding 1 to j. The order in which the side effects are applied is unspecified; i and j may each be incremented immediately after being evaluated, or they may not be incremented until after both have been evaluated but before x has been assigned, or they may not be incremented until after x has been assigned.
The sequence point is the point where all side effects have been applied (x, i, and j have all been updated), regardless of the order in which they were applied.
It means a compiler may do funky optimizations, tricks and magic but must reach a well-defined state at these so-called sequence points.

Does a[a[0]] = 1 produce undefined behavior?

Does this C99 code produce undefined behavior?
#include <stdio.h>
int main() {
int a[3] = {0, 0, 0};
a[a[0]] = 1;
printf("a[0] = %d\n", a[0]);
return 0;
}
In the statement a[a[0]] = 1; , a[0] is both read and modified.
I looked n1124 draft of ISO/IEC 9899. It says (in 6.5 Expressions):
Between the previous and next sequence point an object shall have its stored value modified at most once by the evaluation of an expression. Furthermore, the prior value shall be read only to determine the value to be stored.
It does not mention reading an object to determine the object itself to be modified. Thus this statement might produce undefined behavior.
However, I feel it strange. Does this actually produce undefined behavior?
(I also want to know about this problem in other ISO C versions.)
the prior value shall be read only to determine the value to be stored.
This is a bit vague and caused confusion, which is partly why C11 threw it out and introduced a new sequencing model.
What it is trying to say is that: if reading the old value is guaranteed to occur earlier in time than writing the new value, then that's fine. Otherwise it is UB. And of course it is a requirement that the new value be computed before it is written.
(Of course the description I have just written will be found by some to be more vague than the Standard text!)
For example x = x + 5 is correct because it is not possible to work out x + 5 without first knowing x. However a[i] = i++ is wrong because the read of i on the left hand side is not required in order to work out the new value to store in i. (The two reads of i are considered separately).
Back to your code now. I think it is well-defined behaviour because the read of a[0] in order to determine the array index is guaranteed to occur before the write.
We cannot write until we have determined where to write. And we do not know where to write until after we read a[0]. Therefore the read must come before the write, so there is no UB.
Someone commented about sequence points. In C99 there is no sequence point in this expression, so sequence points do not come into this discussion.
Does this C99 code produce undefined behavior?
No. It will not produce undefined behavior. a[0] is modified only once between two sequence points (first sequence point is at the end of initializer int a[3] = {0, 0, 0}; and second is after the full expression a[a[0]] = 1).
It does not mention reading an object to determine the object itself to be modified. Thus this statement might produce undefined behavior.
An object can be read more than once to modify itself and its a perfectly defined behavior. Look at this example
int x = 10;
x = x*x + 2*x + x%5;
Second statement of the quote says:
Furthermore, the prior value shall be read only to determine the value to be stored.
All the x in the above expression is read to determine the value of object x itself.
NOTE: Note that there are two parts of the quote mentioned in the question. First part says: Between the previous and next sequence point an object shall have its stored value modified at most once by the evaluation of an expression., and
therefore the expression like
i = i++;
comes under UB (Two modifications between previous and next sequence points).
Second part says: Furthermore, the prior value shall be read only to determine the value to be stored., and therefore the expressions like
a[i++] = i;
j = (i = 2) + i;
invoke UB. In both expressions i is modified only once between previous and next sequence points, but the reading of the rightmost i do not determine the value to be stored in i.
In C11 standard this has been changed to
6.5 Expressions:
If a side effect on a scalar object is unsequenced relative to either a different side effect on the same scalar object or a value computation using the value of the same scalar object, the behavior is undefined. [...]
In expression a[a[0]] = 1, there is only one side effect to a[0] and the value computation of index a[0] is sequenced before the value computation of a[a[0]].
C99 presents an enumeration of all the sequence points in annex C. There is one at the end of
a[a[0]] = 1;
because it is a complete expression statement, but there are no sequence points inside. Although logic dictates that the subexpression a[0] must be evaluated first, and the result used to determine to which array element the value is assigned, the sequencing rules do not ensure it. When the initial value of a[0] is 0, a[0] is both read and written between two sequence points, and the read is not for the purpose of determining what value to write. Per C99 6.5/2, the behavior of evaluating the expression is therefore undefined, but in practice I don't think you need to worry about it.
C11 is better in this regard. Section 6.5, paragraph (1) says
An expression is a sequence of operators and operands that specifies computation of a value, or that designates an object or a function, or that generates side effects, or that performs a combination thereof. The value computations of the operands of an operator are sequenced before the value computation of the result of the operator.
Note in particular the second sentence, which has no analogue in C99. You might think that would be sufficient, but it isn't. It applies to the value computations, but it says nothing about the sequencing of side effects relative to the value computations. Updating the value of the left operand is a side effect, so that extra sentence does not directly apply.
C11 nevertheless comes through for us on this one, as the specifications for the assignment operators provide the needed sequencing (C11 6.5.16(3)):
[...] The side effect of updating the stored value of the left operand is
sequenced after the value computations of the left and right operands. The evaluations of the operands are unsequenced.
(In contrast, C99 just says that updating the stored value of the left operand happens between the previous and next sequence points.) With sections 6.5 and 6.5.16 together, then, C11 gives a well-defined sequence: the inner [] is evaluated before the outer [], which is evaluated before the stored value is updated. This satisfies C11's version of 6.5(2), so in C11, the behavior of evaluating the expression is defined.
The value is well defined, unless a[0] contains a value that is not a valid array index (i.e. in your code is not negative and does not exceed 3). You could change the code to the more readable and equivalent
index = a[0];
a[index] = 1; /* still UB if index < 0 || index >= 3 */
In the expression a[a[0]] = 1 it is necessary to evaluate a[0] first. If a[0] happens to be zero, then a[0] will be modified. But there is no way for a compiler (short of not complying with the standard) to change order of evaluations and modify a[0] before attempting to read its value.
A side effect includes modification of an object1.
The C standard says that behavior is undefined if a side effect on object is unsequenced with a side effect on the same object or a value computation using the value of the same object2.
The object a[0] in this expression is modified (side effect) and it's value (value computation) is used to determine the index. It would seem this expression yields undefined behavior:
a[a[0]] = 1
However the text in assignment operators in the standard, explains that the value computation of both left and right operands of the operator =, is sequenced before the left operand is modified3.
The behavior is thus defined, as the first rule1 isn't violated, because the modification (side effect) is sequenced after the value computation of the same object.
1 (Quoted from ISO/IEC 9899:201x 5.1.2.3 Program Exectution 2):
Accessing a volatile object, modifying an object, modifying a file, or calling a function
that does any of those operations are all side effects, which are changes in the state of
the execution environment.
2 (Quoted from ISO/IEC 9899:201x 6.5 Expressions 2):
If a side effect on a scalar object is unsequenced relative to either a different side effect
on the same scalar object or a value computation using the value of the same scalar
object, the behavior is undefined.
3 (Quoted from ISO/IEC 9899:201x 6.5.16 Assignment operators 3):
The side effect of updating the stored value of the left operand is
sequenced after the value computations of the left and right operands. The evaluations of
the operands are unsequenced.

Unary operator behaviour [duplicate]

What are "sequence points"?
What is the relation between undefined behaviour and sequence points?
I often use funny and convoluted expressions like a[++i] = i;, to make myself feel better. Why should I stop using them?
If you've read this, be sure to visit the follow-up question Undefined behavior and sequence points reloaded.
(Note: This is meant to be an entry to Stack Overflow's C++ FAQ. If you want to critique the idea of providing an FAQ in this form, then the posting on meta that started all this would be the place to do that. Answers to that question are monitored in the C++ chatroom, where the FAQ idea started out in the first place, so your answer is very likely to get read by those who came up with the idea.)
C++98 and C++03
This answer is for the older versions of the C++ standard. The C++11 and C++14 versions of the standard do not formally contain 'sequence points'; operations are 'sequenced before' or 'unsequenced' or 'indeterminately sequenced' instead. The net effect is essentially the same, but the terminology is different.
Disclaimer : Okay. This answer is a bit long. So have patience while reading it. If you already know these things, reading them again won't make you crazy.
Pre-requisites : An elementary knowledge of C++ Standard
What are Sequence Points?
The Standard says
At certain specified points in the execution sequence called sequence points, all side effects of previous evaluations
shall be complete and no side effects of subsequent evaluations shall have taken place. (§1.9/7)
Side effects? What are side effects?
Evaluation of an expression produces something and if in addition there is a change in the state of the execution environment it is said that the expression (its evaluation) has some side effect(s).
For example:
int x = y++; //where y is also an int
In addition to the initialization operation the value of y gets changed due to the side effect of ++ operator.
So far so good. Moving on to sequence points. An alternation definition of seq-points given by the comp.lang.c author Steve Summit:
Sequence point is a point in time at which the dust has settled and all side effects which have been seen so far are guaranteed to be complete.
What are the common sequence points listed in the C++ Standard?
Those are:
at the end of the evaluation of full expression (§1.9/16) (A full-expression is an expression that is not a subexpression of another expression.)1
Example :
int a = 5; // ; is a sequence point here
in the evaluation of each of the following expressions after the evaluation of the first expression (§1.9/18) 2
a && b (§5.14)
a || b (§5.15)
a ? b : c (§5.16)
a , b (§5.18) (here a , b is a comma operator; in func(a,a++) , is not a comma operator, it's merely a separator between the arguments a and a++. Thus the behaviour is undefined in that case (if a is considered to be a primitive type))
at a function call (whether or not the function is inline), after the evaluation of all function arguments (if any) which
takes place before execution of any expressions or statements in the function body (§1.9/17).
1 : Note : the evaluation of a full-expression can include the evaluation of subexpressions that are not lexically
part of the full-expression. For example, subexpressions involved in evaluating default argument expressions (8.3.6) are considered to be created in the expression that calls the function, not the expression that defines the default argument
2 : The operators indicated are the built-in operators, as described in clause 5. When one of these operators is overloaded (clause 13) in a valid context, thus designating a user-defined operator function, the expression designates a function invocation and the operands form an argument list, without an implied sequence point between them.
What is Undefined Behaviour?
The Standard defines Undefined Behaviour in Section §1.3.12 as
behavior, such as might arise upon use of an erroneous program construct or erroneous data, for which this International Standard imposes no requirements 3.
Undefined behavior may also be expected when this
International Standard omits the description of any explicit definition of behavior.
3 : permissible undefined behavior ranges from ignoring the situation completely with unpredictable results, to behaving during translation or program execution in a documented manner characteristic of the environment (with or with-
out the issuance of a diagnostic message), to terminating a translation or execution (with the issuance of a diagnostic message).
In short, undefined behaviour means anything can happen from daemons flying out of your nose to your girlfriend getting pregnant.
What is the relation between Undefined Behaviour and Sequence Points?
Before I get into that you must know the difference(s) between Undefined Behaviour, Unspecified Behaviour and Implementation Defined Behaviour.
You must also know that the order of evaluation of operands of individual operators and subexpressions of individual expressions, and the order in which side effects take place, is unspecified.
For example:
int x = 5, y = 6;
int z = x++ + y++; //it is unspecified whether x++ or y++ will be evaluated first.
Another example here.
Now the Standard in §5/4 says
Between the previous and next sequence point a scalar object shall have its stored value modified at most once by the evaluation of an expression.
What does it mean?
Informally it means that between two sequence points a variable must not be modified more than once.
In an expression statement, the next sequence point is usually at the terminating semicolon, and the previous sequence point is at the end of the previous statement. An expression may also contain intermediate sequence points.
From the above sentence the following expressions invoke Undefined Behaviour:
i++ * ++i; // UB, i is modified more than once btw two SPs
i = ++i; // UB, same as above
++i = 2; // UB, same as above
i = ++i + 1; // UB, same as above
++++++i; // UB, parsed as (++(++(++i)))
i = (i, ++i, ++i); // UB, there's no SP between `++i` (right most) and assignment to `i` (`i` is modified more than once btw two SPs)
But the following expressions are fine:
i = (i, ++i, 1) + 1; // well defined (AFAIK)
i = (++i, i++, i); // well defined
int j = i;
j = (++i, i++, j*i); // well defined
Furthermore, the prior value shall be accessed only to determine the value to be stored.
What does it mean? It means if an object is written to within a full expression, any and all accesses to it within the same expression must be directly involved in the computation of the value to be written.
For example in i = i + 1 all the access of i (in L.H.S and in R.H.S) are directly involved in computation of the value to be written. So it is fine.
This rule effectively constrains legal expressions to those in which the accesses demonstrably precede the modification.
Example 1:
std::printf("%d %d", i,++i); // invokes Undefined Behaviour because of Rule no 2
Example 2:
a[i] = i++ // or a[++i] = i or a[i++] = ++i etc
is disallowed because one of the accesses of i (the one in a[i]) has nothing to do with the value which ends up being stored in i (which happens over in i++), and so there's no good way to define--either for our understanding or the compiler's--whether the access should take place before or after the incremented value is stored. So the behaviour is undefined.
Example 3 :
int x = i + i++ ;// Similar to above
Follow up answer for C++11 here.
This is a follow up to my previous answer and contains C++11 related material..
Pre-requisites : An elementary knowledge of Relations (Mathematics).
Is it true that there are no Sequence Points in C++11?
Yes! This is very true.
Sequence Points have been replaced by Sequenced Before and Sequenced After (and Unsequenced and Indeterminately Sequenced) relations in C++11.
What exactly is this 'Sequenced before' thing?
Sequenced Before(§1.9/13) is a relation which is:
Asymmetric
Transitive
between evaluations executed by a single thread and induces a strict partial order1
Formally it means given any two evaluations(See below) A and B, if A is sequenced before B, then the execution of A shall precede the execution of B. If A is not sequenced before B and B is not sequenced before A, then A and B are unsequenced 2.
Evaluations A and B are indeterminately sequenced when either A is sequenced before B or B is sequenced before A, but it is unspecified which3.
[NOTES]
1 : A strict partial order is a binary relation "<" over a set P which is asymmetric, and transitive, i.e., for all a, b, and c in P, we have that:
........(i). if a < b then ¬ (b < a) (asymmetry);
........(ii). if a < b and b < c then a < c (transitivity).
2 : The execution of unsequenced evaluations can overlap.
3 : Indeterminately sequenced evaluations cannot overlap, but either could be executed first.
What is the meaning of the word 'evaluation' in context of C++11?
In C++11, evaluation of an expression (or a sub-expression) in general includes:
value computations (including determining the identity of an object for glvalue evaluation and fetching a value previously assigned to an object for prvalue evaluation) and
initiation of side effects.
Now (§1.9/14) says:
Every value computation and side effect associated with a full-expression is sequenced before every value computation and side effect associated with the next full-expression to be evaluated.
Trivial example:
int x;
x = 10;
++x;
Value computation and side effect associated with ++x is sequenced after the value computation and side effect of x = 10;
So there must be some relation between Undefined Behaviour and the above-mentioned things, right?
Yes! Right.
In (§1.9/15) it has been mentioned that
Except where noted, evaluations of operands of individual operators and of subexpressions of individual expressions are unsequenced4.
For example :
int main()
{
int num = 19 ;
num = (num << 3) + (num >> 3);
}
Evaluation of operands of + operator are unsequenced relative to each other.
Evaluation of operands of << and >> operators are unsequenced relative to each other.
4: In an expression that is evaluated more than once during the execution
of a program, unsequenced and indeterminately sequenced evaluations of its subexpressions need not be performed consistently in different evaluations.
(§1.9/15)
The value computations of the operands of an
operator are sequenced before the value computation of the result of the operator.
That means in x + y the value computation of x and y are sequenced before the value computation of (x + y).
More importantly
(§1.9/15) If a side effect on a scalar object is unsequenced relative to either
(a) another side effect on the same scalar object
or
(b) a value computation using the value of the same scalar object.
the behaviour is undefined.
Examples:
int i = 5, v[10] = { };
void f(int, int);
i = i++ * ++i; // Undefined Behaviour
i = ++i + i++; // Undefined Behaviour
i = ++i + ++i; // Undefined Behaviour
i = v[i++]; // Undefined Behaviour
i = v[++i]: // Well-defined Behavior
i = i++ + 1; // Undefined Behaviour
i = ++i + 1; // Well-defined Behaviour
++++i; // Well-defined Behaviour
f(i = -1, i = -1); // Undefined Behaviour (see below)
When calling a function (whether or not the function is inline), every value computation and side effect associated with any argument expression, or with the postfix expression designating the called function, is sequenced before execution of every expression or statement in the body of the called function. [Note: Value computations and side effects associated with different argument expressions are unsequenced. — end note]
Expressions (5), (7) and (8) do not invoke undefined behaviour. Check out the following answers for a more detailed explanation.
Multiple preincrement operations on a variable in C++0x
Unsequenced Value Computations
Final Note :
If you find any flaw in the post please leave a comment. Power-users (With rep >20000) please do not hesitate to edit the post for correcting typos and other mistakes.
C++17 (N4659) includes a proposal Refining Expression Evaluation Order for Idiomatic C++
which defines a stricter order of expression evaluation.
In particular, the following sentence
8.18 Assignment and compound assignment operators:....
In all cases, the assignment is sequenced after the value
computation of the right and left operands, and before the value computation of the assignment expression.
The right operand is sequenced before the left operand.
together with the following clarification
An expression X is said to be sequenced before an expression Y if every
value computation and every side effect associated with the expression X is sequenced before every value
computation and every side effect associated with the expression Y.
make several cases of previously undefined behavior valid, including the one in question:
a[++i] = i;
However several other similar cases still lead to undefined behavior.
In N4140:
i = i++ + 1; // the behavior is undefined
But in N4659
i = i++ + 1; // the value of i is incremented
i = i++ + i; // the behavior is undefined
Of course, using a C++17 compliant compiler does not necessarily mean that one should start writing such expressions.
I am guessing there is a fundamental reason for the change, it isn't merely cosmetic to make the old interpretation clearer: that reason is concurrency. Unspecified order of elaboration is merely selection of one of several possible serial orderings, this is quite different to before and after orderings, because if there is no specified ordering, concurrent evaluation is possible: not so with the old rules. For example in:
f (a,b)
previously either a then b, or, b then a. Now, a and b can be evaluated with instructions interleaved or even on different cores.
In C99(ISO/IEC 9899:TC3) which seems absent from this discussion thus far the following steteents are made regarding order of evaluaiton.
[...]the order of evaluation of subexpressions and the order in which
side effects take place are both unspecified. (Section 6.5 pp 67)
The order of evaluation of the operands is unspecified. If an attempt
is made to modify the result of an assignment operator or to access it
after the next sequence point, the behavior[sic] is undefined.(Section
6.5.16 pp 91)

What makes C standard so difficult to determine the sequence point? [duplicate]

What are "sequence points"?
What is the relation between undefined behaviour and sequence points?
I often use funny and convoluted expressions like a[++i] = i;, to make myself feel better. Why should I stop using them?
If you've read this, be sure to visit the follow-up question Undefined behavior and sequence points reloaded.
(Note: This is meant to be an entry to Stack Overflow's C++ FAQ. If you want to critique the idea of providing an FAQ in this form, then the posting on meta that started all this would be the place to do that. Answers to that question are monitored in the C++ chatroom, where the FAQ idea started out in the first place, so your answer is very likely to get read by those who came up with the idea.)
C++98 and C++03
This answer is for the older versions of the C++ standard. The C++11 and C++14 versions of the standard do not formally contain 'sequence points'; operations are 'sequenced before' or 'unsequenced' or 'indeterminately sequenced' instead. The net effect is essentially the same, but the terminology is different.
Disclaimer : Okay. This answer is a bit long. So have patience while reading it. If you already know these things, reading them again won't make you crazy.
Pre-requisites : An elementary knowledge of C++ Standard
What are Sequence Points?
The Standard says
At certain specified points in the execution sequence called sequence points, all side effects of previous evaluations
shall be complete and no side effects of subsequent evaluations shall have taken place. (§1.9/7)
Side effects? What are side effects?
Evaluation of an expression produces something and if in addition there is a change in the state of the execution environment it is said that the expression (its evaluation) has some side effect(s).
For example:
int x = y++; //where y is also an int
In addition to the initialization operation the value of y gets changed due to the side effect of ++ operator.
So far so good. Moving on to sequence points. An alternation definition of seq-points given by the comp.lang.c author Steve Summit:
Sequence point is a point in time at which the dust has settled and all side effects which have been seen so far are guaranteed to be complete.
What are the common sequence points listed in the C++ Standard?
Those are:
at the end of the evaluation of full expression (§1.9/16) (A full-expression is an expression that is not a subexpression of another expression.)1
Example :
int a = 5; // ; is a sequence point here
in the evaluation of each of the following expressions after the evaluation of the first expression (§1.9/18) 2
a && b (§5.14)
a || b (§5.15)
a ? b : c (§5.16)
a , b (§5.18) (here a , b is a comma operator; in func(a,a++) , is not a comma operator, it's merely a separator between the arguments a and a++. Thus the behaviour is undefined in that case (if a is considered to be a primitive type))
at a function call (whether or not the function is inline), after the evaluation of all function arguments (if any) which
takes place before execution of any expressions or statements in the function body (§1.9/17).
1 : Note : the evaluation of a full-expression can include the evaluation of subexpressions that are not lexically
part of the full-expression. For example, subexpressions involved in evaluating default argument expressions (8.3.6) are considered to be created in the expression that calls the function, not the expression that defines the default argument
2 : The operators indicated are the built-in operators, as described in clause 5. When one of these operators is overloaded (clause 13) in a valid context, thus designating a user-defined operator function, the expression designates a function invocation and the operands form an argument list, without an implied sequence point between them.
What is Undefined Behaviour?
The Standard defines Undefined Behaviour in Section §1.3.12 as
behavior, such as might arise upon use of an erroneous program construct or erroneous data, for which this International Standard imposes no requirements 3.
Undefined behavior may also be expected when this
International Standard omits the description of any explicit definition of behavior.
3 : permissible undefined behavior ranges from ignoring the situation completely with unpredictable results, to behaving during translation or program execution in a documented manner characteristic of the environment (with or with-
out the issuance of a diagnostic message), to terminating a translation or execution (with the issuance of a diagnostic message).
In short, undefined behaviour means anything can happen from daemons flying out of your nose to your girlfriend getting pregnant.
What is the relation between Undefined Behaviour and Sequence Points?
Before I get into that you must know the difference(s) between Undefined Behaviour, Unspecified Behaviour and Implementation Defined Behaviour.
You must also know that the order of evaluation of operands of individual operators and subexpressions of individual expressions, and the order in which side effects take place, is unspecified.
For example:
int x = 5, y = 6;
int z = x++ + y++; //it is unspecified whether x++ or y++ will be evaluated first.
Another example here.
Now the Standard in §5/4 says
Between the previous and next sequence point a scalar object shall have its stored value modified at most once by the evaluation of an expression.
What does it mean?
Informally it means that between two sequence points a variable must not be modified more than once.
In an expression statement, the next sequence point is usually at the terminating semicolon, and the previous sequence point is at the end of the previous statement. An expression may also contain intermediate sequence points.
From the above sentence the following expressions invoke Undefined Behaviour:
i++ * ++i; // UB, i is modified more than once btw two SPs
i = ++i; // UB, same as above
++i = 2; // UB, same as above
i = ++i + 1; // UB, same as above
++++++i; // UB, parsed as (++(++(++i)))
i = (i, ++i, ++i); // UB, there's no SP between `++i` (right most) and assignment to `i` (`i` is modified more than once btw two SPs)
But the following expressions are fine:
i = (i, ++i, 1) + 1; // well defined (AFAIK)
i = (++i, i++, i); // well defined
int j = i;
j = (++i, i++, j*i); // well defined
Furthermore, the prior value shall be accessed only to determine the value to be stored.
What does it mean? It means if an object is written to within a full expression, any and all accesses to it within the same expression must be directly involved in the computation of the value to be written.
For example in i = i + 1 all the access of i (in L.H.S and in R.H.S) are directly involved in computation of the value to be written. So it is fine.
This rule effectively constrains legal expressions to those in which the accesses demonstrably precede the modification.
Example 1:
std::printf("%d %d", i,++i); // invokes Undefined Behaviour because of Rule no 2
Example 2:
a[i] = i++ // or a[++i] = i or a[i++] = ++i etc
is disallowed because one of the accesses of i (the one in a[i]) has nothing to do with the value which ends up being stored in i (which happens over in i++), and so there's no good way to define--either for our understanding or the compiler's--whether the access should take place before or after the incremented value is stored. So the behaviour is undefined.
Example 3 :
int x = i + i++ ;// Similar to above
Follow up answer for C++11 here.
This is a follow up to my previous answer and contains C++11 related material..
Pre-requisites : An elementary knowledge of Relations (Mathematics).
Is it true that there are no Sequence Points in C++11?
Yes! This is very true.
Sequence Points have been replaced by Sequenced Before and Sequenced After (and Unsequenced and Indeterminately Sequenced) relations in C++11.
What exactly is this 'Sequenced before' thing?
Sequenced Before(§1.9/13) is a relation which is:
Asymmetric
Transitive
between evaluations executed by a single thread and induces a strict partial order1
Formally it means given any two evaluations(See below) A and B, if A is sequenced before B, then the execution of A shall precede the execution of B. If A is not sequenced before B and B is not sequenced before A, then A and B are unsequenced 2.
Evaluations A and B are indeterminately sequenced when either A is sequenced before B or B is sequenced before A, but it is unspecified which3.
[NOTES]
1 : A strict partial order is a binary relation "<" over a set P which is asymmetric, and transitive, i.e., for all a, b, and c in P, we have that:
........(i). if a < b then ¬ (b < a) (asymmetry);
........(ii). if a < b and b < c then a < c (transitivity).
2 : The execution of unsequenced evaluations can overlap.
3 : Indeterminately sequenced evaluations cannot overlap, but either could be executed first.
What is the meaning of the word 'evaluation' in context of C++11?
In C++11, evaluation of an expression (or a sub-expression) in general includes:
value computations (including determining the identity of an object for glvalue evaluation and fetching a value previously assigned to an object for prvalue evaluation) and
initiation of side effects.
Now (§1.9/14) says:
Every value computation and side effect associated with a full-expression is sequenced before every value computation and side effect associated with the next full-expression to be evaluated.
Trivial example:
int x;
x = 10;
++x;
Value computation and side effect associated with ++x is sequenced after the value computation and side effect of x = 10;
So there must be some relation between Undefined Behaviour and the above-mentioned things, right?
Yes! Right.
In (§1.9/15) it has been mentioned that
Except where noted, evaluations of operands of individual operators and of subexpressions of individual expressions are unsequenced4.
For example :
int main()
{
int num = 19 ;
num = (num << 3) + (num >> 3);
}
Evaluation of operands of + operator are unsequenced relative to each other.
Evaluation of operands of << and >> operators are unsequenced relative to each other.
4: In an expression that is evaluated more than once during the execution
of a program, unsequenced and indeterminately sequenced evaluations of its subexpressions need not be performed consistently in different evaluations.
(§1.9/15)
The value computations of the operands of an
operator are sequenced before the value computation of the result of the operator.
That means in x + y the value computation of x and y are sequenced before the value computation of (x + y).
More importantly
(§1.9/15) If a side effect on a scalar object is unsequenced relative to either
(a) another side effect on the same scalar object
or
(b) a value computation using the value of the same scalar object.
the behaviour is undefined.
Examples:
int i = 5, v[10] = { };
void f(int, int);
i = i++ * ++i; // Undefined Behaviour
i = ++i + i++; // Undefined Behaviour
i = ++i + ++i; // Undefined Behaviour
i = v[i++]; // Undefined Behaviour
i = v[++i]: // Well-defined Behavior
i = i++ + 1; // Undefined Behaviour
i = ++i + 1; // Well-defined Behaviour
++++i; // Well-defined Behaviour
f(i = -1, i = -1); // Undefined Behaviour (see below)
When calling a function (whether or not the function is inline), every value computation and side effect associated with any argument expression, or with the postfix expression designating the called function, is sequenced before execution of every expression or statement in the body of the called function. [Note: Value computations and side effects associated with different argument expressions are unsequenced. — end note]
Expressions (5), (7) and (8) do not invoke undefined behaviour. Check out the following answers for a more detailed explanation.
Multiple preincrement operations on a variable in C++0x
Unsequenced Value Computations
Final Note :
If you find any flaw in the post please leave a comment. Power-users (With rep >20000) please do not hesitate to edit the post for correcting typos and other mistakes.
C++17 (N4659) includes a proposal Refining Expression Evaluation Order for Idiomatic C++
which defines a stricter order of expression evaluation.
In particular, the following sentence
8.18 Assignment and compound assignment operators:....
In all cases, the assignment is sequenced after the value
computation of the right and left operands, and before the value computation of the assignment expression.
The right operand is sequenced before the left operand.
together with the following clarification
An expression X is said to be sequenced before an expression Y if every
value computation and every side effect associated with the expression X is sequenced before every value
computation and every side effect associated with the expression Y.
make several cases of previously undefined behavior valid, including the one in question:
a[++i] = i;
However several other similar cases still lead to undefined behavior.
In N4140:
i = i++ + 1; // the behavior is undefined
But in N4659
i = i++ + 1; // the value of i is incremented
i = i++ + i; // the behavior is undefined
Of course, using a C++17 compliant compiler does not necessarily mean that one should start writing such expressions.
I am guessing there is a fundamental reason for the change, it isn't merely cosmetic to make the old interpretation clearer: that reason is concurrency. Unspecified order of elaboration is merely selection of one of several possible serial orderings, this is quite different to before and after orderings, because if there is no specified ordering, concurrent evaluation is possible: not so with the old rules. For example in:
f (a,b)
previously either a then b, or, b then a. Now, a and b can be evaluated with instructions interleaved or even on different cores.
In C99(ISO/IEC 9899:TC3) which seems absent from this discussion thus far the following steteents are made regarding order of evaluaiton.
[...]the order of evaluation of subexpressions and the order in which
side effects take place are both unspecified. (Section 6.5 pp 67)
The order of evaluation of the operands is unspecified. If an attempt
is made to modify the result of an assignment operator or to access it
after the next sequence point, the behavior[sic] is undefined.(Section
6.5.16 pp 91)

sequence points in c

A sequence point in imperative programming defines any point in a computer program's execution at which it is guaranteed that all side effects of previous evaluations will have been performed, and no side effects from subsequent evaluations have yet been performed.
What does this mean? Can somebody please explain it in simple words?
When a sequence point occurs, it basically means that you are guaranteed that all previous operations are complete.
Changing a variable twice without an intervening sequence point is one example of undefined behaviour.
For example, i = i++; is undefined because there's no sequence point between the two changes to i.
Note that it's not just changing a variable twice that can cause a problem. It's actually a change involved with any other use. The standard uses the term "value computation and side effect" when discussing how things are sequenced. For example, in the expression a = i + i++, the i (value computation) and i++ (side effect) may be done in arbitrary order.
Wikipedia has a list of the sequence points in the C and C++ standards although the definitive list should always be taken from the ISO standard. From C11 appendix C (paraphrased):
The following are the sequence points described in the standard:
Between the evaluations of the function designator and actual arguments in a function call and the actual call;
Between the evaluations of the first and second operands of the operators &&, ||, and ,;
Between the evaluations of the first operand of the conditional ?: operator and whichever of the second and third operands is evaluated;
The end of a full declarator;
Between the evaluation of a full expression and the next full expression to be evaluated. The following are full expressions:
an initializer;
the expression in an expression statement;
the controlling expression of a selection statement (if or switch);
the controlling expression of a while or do statement;
each of the expressions of a for statement;
the expression in a return statement.
Immediately before a library function returns;
After the actions associated with each formatted input/output function conversion specifier;
Immediately before and immediately after each call to a comparison function, and also between any call to a comparison function and any movement of the objects passed as arguments to that call.
An important thing to note about sequence points is that they are not global, but rather should be regarded as a set of local constraints. For example, in the statement
a = f1(x++) + f2(y++);
There is a sequence point between the evaluation of x++ and the call to f1, and another sequence point between the evaluation of y++ and the call to f2. There is, however, no guarantee as to whether x will be incremented before or after f2 is called, nor whether y will be incremented before or after x is called. If f1 changes y or f2 changes x, the results will be undefined (it would be legitimate for the compiler's generated code to e.g. read x and y, increment x, call f1, check y against the previously-read value, and--if it changed--go on a rampage seeking out and destroying all Barney videos and merchandise; I don't think any real compilers generate code that would actually do that, alas, but it would be permitted under the standard).
Expanding on paxdiablo's answer with an example.
Assume the statement
x = i++ * ++j;
There are three side effects: assigning the result of i * (j+1) to x, adding 1 to i, and adding 1 to j. The order in which the side effects are applied is unspecified; i and j may each be incremented immediately after being evaluated, or they may not be incremented until after both have been evaluated but before x has been assigned, or they may not be incremented until after x has been assigned.
The sequence point is the point where all side effects have been applied (x, i, and j have all been updated), regardless of the order in which they were applied.
It means a compiler may do funky optimizations, tricks and magic but must reach a well-defined state at these so-called sequence points.

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