Why I get a 1282 error after glLoadIdentity() is invoked? - c

CODE:
int err = glGetError(); // err = 0
glMatrixMode(GL_TEXTURE);
err = glGetError(); // err = 0
glLoadIdentity();
err = glGetError(); // err = 1282
GL_INVALID_OPERATION
The specified operation is not allowed in the current state. The offending command is ignored and has no other side effect than to set the error flag.
I use gDEBugger to check openGL's state when I get the error.
GL_CURRENT_RASTER_POSITION_VALID=TRUE
GL_CURRENT_RASTER_TEXTURE_COORDS=N/A
GL_CURRENT_TEXTURE_COORDS=N/A
GL_PROJECTION_STACK_DEPTH=1
GL_TEXTURE_1D=FALSE
GL_TEXTURE_2D=FALSE
GL_TEXTURE_GEN_Q=N/A
GL_TEXTURE_GEN_R=N/A
GL_TEXTURE_GEN_S=N/A
GL_TEXTURE_GEN_T=N/A
GL_TEXTURE_MATRIX=N/A
GL_TEXTURE_STACK_DEPTH=N/A
GL_TEXTURE_BINDING_1D=0
GL_TEXTURE_BINDING_2D=0
GL_TEXTURE_BINDING_3D=0
GL_TEXTURE_ENV_MODE=GL_MODULATE
GL_TEXTURE_ENV_COLOR={0, 0, 0, 0}
GL_ACTIVE_TEXTURE=GL_TEXTURE11
GL_CLIENT_ACTIVE_TEXTURE=GL_TEXTURE0
GL_MAX_TEXTURE_UNITS=4
GL_ACTIVE_TEXTURE_ARB=GL_TEXTURE11
GL_CLIENT_ACTIVE_TEXTURE_ARB=GL_TEXTURE0
GL_MAX_TEXTURE_UNITS_ARB=4
I can not figure out where is wrong. Why not the simply operation can not be allowed?

From the documentation:
GL_INVALID_OPERATION is generated if glLoadIdentity is executed
between the execution of glBegin and the corresponding execution of
glEnd.
I guess that it is why.

Immediate mode, along with matrix handling on the OpenGL side, is deprecated. You should be getting the same error even if you use glMatrixMode. Switching to OpenGL version 2.1 with wglCreateContextAttribsARB worked for me, although I've read comments saying it's not guaranteed that it will work in the future. You have to do your own matrix calculus and VBOs right from the start now.

Related

An Error with SDL_CeateWindow appearing when program started

The code below initializes an SDL window. Because of bug I can't find SDL_CreateWindow() returns NULL.
int xwin_init(int w, int h)
{
int r;
r = SDL_Init(SDL_INIT_VIDEO);
assert(win == NULL);
win = SDL_CreateWindow("PRG Semester Project",SDL_WINDOWPOS_UNDEFINED,SDL_WINDOWPOS_UNDEFINED, w, h,SDL_WINDOW_SHOWN);
SDL_SetWindowTitle(win, "PRG SEM");
SDL_Surface *surface = SDL_CreateRGBSurfaceFrom(icon_32x32_bits,32, 32, 24, 32*3, 0xff, 0xff00,0xff0000, 0x0000);
SDL_SetWindowIcon(win, surface);
SDL_FreeSurface(surface);
return r;
}
The error message looks like this:
prgsem: xwin_sdl.c:58: xwin_init: Assertion win != NULL' failed`
While I can't tell you what your problem is, at the very least it is worth checking for errors after initializing video and creating the window. You can use SDL_GetError to do this. A message about an error reported through the SDL library will be accessible through this function, and you can tell when to call it based on the return codes of other SDL functions such as SDL_Init in your example.

How to do automatic OpenGL error checking using GLEW?

I was recently trying to implement automatic error checking after each OpenGL function call. I considered wrapping each OpenGL function in a caller like this:
CheckForErrors(glCreateBuffers(1, &VBO));
But I saw that GLEW already uses its own function wrapper:
#define GLEW_GET_FUN(x) x
So I decided to edit it instead of writting my own function wrapper:
#ifndef GLEW_GET_FUN
#ifdef DEBUG
#define GLEW_GET_FUN(x) while (glGetError() != GL_NO_ERROR);\
x; {\
GLenum error = glGetError();\
if (error != GL_NO_ERROR) {\
printf("[GLEW]: OpenGL error(s) occured while calling %s in %s (line %s):", #x, __FILE__, __LINE__);\
do printf(" %d", error); while (error = glGetError());\
printf("\n");\
__debugbreak();\
}
#else
#define GLEW_GET_FUN(x) x
#endif
#endif
Unfortunately, this doesn't compile. For example this function call:
GLuint vertexShaderID = glCreateShader(GL_VERTEX_SHADER);
Gets changed to this by the preprocessor:
GLuint vertexShaderID = while (glGetError() != GL_NO_ERROR); __glewCreateShader; { GLenum error = glGetError(); if (error != 0) { printf("[GLEW]: OpenGL error(s) occured while calling %s in %s (line %s):", "__glewCreateShader", "main.cpp", 51); do printf(" %d", error); while (error = glGetError()); printf("\n"); __debugbreak(); }(GL_VERTEX_SHADER);
There are 2 problems here:
The statement starts with a while loop, so it cannot return the value.
The parentheses with function parameters are placed after the whole thing and not right after the function call.
I don't know how to overcome those problems and I will appreciate help.
Notes
I am aware of the glDebugMessageCallback() function, but it is only availble in OpenGL 4.3+ which is a rather new and partially insupported yet version.
I cannot remove the while loop at the beginning, because I have to clear all errors before calling the function (unless there is a diffrent way to do this).
I am trying to do something like this, but without using a separate function wrapper.
I don't know how to overcome those problems
You can't. What you want to do is simply not viable in the way you want to do it. You cannot turn an expression (which is what a function call is) into a statement (or rather, a series of statements) and have that work everywhere. It will only work in circumstances where the expression is used as a statement.
If you are unwilling to just regularly insert error checking code into your application, and are unable to use the modern debug messaging API, then the standard solution is to use an external tool to find and report errors. RenderDoc can detect OpenGL errors, for example. It allows you to log every OpenGL call and can report errors anytime they occur.
As Nicol Bolas said, it is impossible to do it the way I originally wanted, but I will describe why this is the case and what can be done instead.
The Problem
GLEW wraps only the name of the function with GLEW_GET_FUN(), so function parameters will always be placed after the end of the define as they are not included in it:
//In code:
glGenBuffers(1, &VBO);
//After preprocessing:
{stuff generated by GLEW_GET_FUN}(1, &VBO);
Preprocessing isn't very inteligent so it will just put the function parameters at the end.
Other Solutions
As described in the question, one could use glDebugMessageCallback() if availble.
Wrap each function with a custom wrapper. Not automatic at all, but if someone is interested here is a great tutorial on how to make one.

Does WriteFile signal the event if it completes synchronously

Does the WriteFile function signal the event passed in via the lpOverlapped parameter if it completes synchronously and succeeds? Does it signal the event if it fails synchronously? I have opened the handle to a file with the FILE_FLAG_OVERLAPPED flag. I wasn't to able to figure this out from the documentation and couldn't repro this case easily in code.
first of all this question related not only to WriteFile but to any asynchronous I/O function - almost all functions which get pointer to an OVERLAPPED structure. because for all this functions IRP (I/O request packet) (look it definition in wdm.h) is allocated. hEvent handle from OVERLAPPED converted to object pointer and stored in PKEVENT UserEvent; member of IRP. the event is set (or not set) exactly when IRP is completed in IopCompleteRequest routine. the IRP completion function is common for all I/O api, so and rules (when completion fire) is related to all. unfortunately this is very bad documented. the win32 layer (compare NT layer) added additional ,very thin, issues here.
based on wrk src code, we can see that I/O Manager fire completion (was 3 types - event, apc and iocp (mutually exclusive)) for asynchronous io when
!NT_ERROR( irp->IoStatus.Status ) or irp->PendingReturned.
if we use native api, which direct return NTSTATUS - when (ULONG)status < 0xc0000000. but here was very problematic range 0x80000000 <= status < 0xc0000000 or NT_WARNING(status) when unclear - are completion (even set, apc or packet to iocp queue) will be set. this is because before allocate IRP I/O Manager do some basic checks and can return error from here. usually I/O Manager return errors from NT_ERROR(status) , which correct mean that will be no completion (event will be not set)), but exist and rarely exceptions. for example for ReadDirectoryChangesW (or ZwNotifyChangeDirectoryFile) the lpBuffer pointer must be DWORD-aligned (aligned exactly as FILE_NOTIFY_INFORMATION) otherwise I/O Manager return STATUS_DATATYPE_MISALIGNMENT (0x80000002) from NT_WARNING range. but will be no completion (event set) in this case, because function fail before allocate IRP. from another case, if we call FSCTL_FILESYSTEM_GET_STATISTICS with not large enough buffer - file system driver (not I/O Manager ) return STATUS_BUFFER_OVERFLOW (0x80000005). but because at this point IRP already allocated and code not from NT_ERROR range - will be event set.
so if error from I/O Manager (before IRP allocated) - will be no completion. otherwise if error from driver (to which passed IRP) completion will be if function return !NT_ERROR(status). as result if we get:
NT_SUCCESS(status) (the STATUS_PENDING (0x103) is part of this) - will
be
completion
NT_ERROR(status) will be no completion
NT_WARNING(status) - unclear, depend this error from I/O Manager
(no) or driver(yes)
but with win32 layer make situation more worse. because unclear how it interpret NT_WARNING(status) - most win32 api interpret this as error - return false and set last error (converted from status). but some api - for example ReadDirectoryChangesW interpret this as success code - return true and not set last error. as result if we call ReadDirectoryChangesW with bad aligned buffer (but valid other parameters) - it return.. true and not set any error. but api call is really fail. the ZwNotifyChangeDirectoryFile internal return STATUS_DATATYPE_MISALIGNMENT here.
from another side, if DeviceIoControl for FSCTL_FILESYSTEM_GET_STATISTICS fail (return false) with code ERROR_MORE_DATA (converted from STATUS_BUFFER_OVERFLOW) event(completion) will be set in this case.
also by win32 error code we can not understand - are initial status was NT_ERROR or NT_WARNING code - conversion (RtlNtStatusToDosError) status to win32 error lost this info
problem with NT_WARNING(status) range, begin from vista, can be resolved if we use IOCP completion (instead event) and set FILE_SKIP_COMPLETION_PORT_ON_SUCCESS on file - in this case I/O manager queue a completion entry to the port, when and only when STATUS_PENDING will be returned by native api call. for win32 layer this usually mean that api return false and last error is ERROR_IO_PENDING. exceptions - WriteFileEx, ReadFileEx which return true here. however this not help in case ReadDirectoryChangesW anyway (I assume that this is windows bug)
also read FILE_SKIP_SET_EVENT_ON_HANDLE section - this implicitly say when explicit event (from overlapped) set in case asynchronous function - when request returns with a success code, or the error returned is ERROR_IO_PENDING. but here question - what is success code ? true returned by win32 api ? not always, as visible from FSCTL_FILESYSTEM_GET_STATISTICS - the ERROR_MORE_DATA (STATUS_BUFFER_OVERFLOW) also success code. or STATUS_NO_MORE_FILES returned by NtQueryDirectoryFile also success code - event (apc or iocp completion) will be set. but same NtQueryDirectoryFile can return STATUS_DATATYPE_MISALIGNMENT, when FileInformation bad aligned - this is fail code, because returned from I/O Manager before allocate IRP
the NT_WARNING status in most case is success code (will be completion), but win32 layer in most case interpret it as fail code (return false).
code example for tests:
ULONG BOOL_TO_ERROR(BOOL fOk)
{
return fOk ? NOERROR : GetLastError();
}
void CheckEventState(HANDLE hEvent, ULONG err, NTSTATUS status = RtlGetLastNtStatus())
{
DbgPrint("error = %u(%x)", err, err ? status : STATUS_SUCCESS);
switch (WaitForSingleObject(hEvent, 0))
{
case WAIT_OBJECT_0:
DbgPrint("Signaled\n");
break;
case WAIT_TIMEOUT:
DbgPrint("NON signaled\n");
break;
default:
DbgPrint("error=%u\n", GetLastError());
}
#if 1
EVENT_BASIC_INFORMATION ebi;
if (0 <= ZwQueryEvent(hEvent, EventBasicInformation, &ebi, sizeof(ebi), 0))
{
DbgPrint("EventState = %x\n", ebi.EventState);
}
#endif
}
void demoIoEvent()
{
WCHAR sz[MAX_PATH];
GetSystemDirectoryW(sz, RTL_NUMBER_OF(sz));
HANDLE hFile = CreateFileW(sz, 0, FILE_SHARE_VALID_FLAGS, 0,
OPEN_EXISTING, FILE_FLAG_OVERLAPPED|FILE_FLAG_BACKUP_SEMANTICS, 0);
if (hFile != INVALID_HANDLE_VALUE)
{
FILESYSTEM_STATISTICS fs;
OVERLAPPED ov = {};
if (ov.hEvent = CreateEvent(0, TRUE, FALSE, 0))
{
FILE_NOTIFY_INFORMATION fni;
IO_STATUS_BLOCK iosb;
// STATUS_DATATYPE_MISALIGNMENT from I/O manager
// event will be not set
NTSTATUS status = ZwNotifyChangeDirectoryFile(hFile, ov.hEvent, 0, 0, &iosb,
(FILE_NOTIFY_INFORMATION*)(1 + (PBYTE)&fni), 1, FILE_NOTIFY_VALID_MASK, FALSE);
CheckEventState(ov.hEvent, ERROR_NOACCESS, status);
// windows bug ! ReadDirectoryChangesW return .. true and no last error
// but really api fail. event will be not set and no notifications
ULONG err = BOOL_TO_ERROR(ReadDirectoryChangesW(hFile,
(FILE_NOTIFY_INFORMATION*)(1 + (PBYTE)&fni), 1, 0, FILE_NOTIFY_VALID_MASK, 0, &ov, 0));
CheckEventState(ov.hEvent, err);
// fail with ERROR_INSUFFICIENT_BUFFER (STATUS_BUFFER_TOO_SMALL)
// NT_ERROR(c0000023) - event will be not set
err = BOOL_TO_ERROR(DeviceIoControl(hFile,
FSCTL_FILESYSTEM_GET_STATISTICS, 0, 0, 0, 0, 0, &ov));
CheckEventState(ov.hEvent, err);
// ERROR_MORE_DATA (STATUS_BUFFER_OVERFLOW)
// !NT_ERROR(80000005) - event will be set
// note - win 32 api return false and error != ERROR_IO_PENDING
err = BOOL_TO_ERROR(DeviceIoControl(hFile,
FSCTL_FILESYSTEM_GET_STATISTICS, 0, 0, &fs, sizeof(fs), 0, &ov));
CheckEventState(ov.hEvent, err);
if (err == ERROR_MORE_DATA)
{
SYSTEM_INFO si;
GetSystemInfo(&si);
ULONG cb = si.dwNumberOfProcessors * fs.SizeOfCompleteStructure;
union {
PVOID pv;
PBYTE pb;
PFILESYSTEM_STATISTICS pfs;
};
pv = alloca(cb);
// must be NOERROR(0) here
// !NT_ERROR(0) - event will be set
err = BOOL_TO_ERROR(DeviceIoControl(hFile, FSCTL_FILESYSTEM_GET_STATISTICS, 0, 0,
pv, cb, 0, &ov));
CheckEventState(ov.hEvent, err);
if (!err && GetOverlappedResult(hFile, &ov, &cb, FALSE))
{
do
{
// use pfs here
} while (pb += fs.SizeOfCompleteStructure, --si.dwNumberOfProcessors);
}
}
CloseHandle(ov.hEvent);
}
CloseHandle(hFile);
}
}
and output:
error = 998(80000002)NON signaled
EventState = 0
error = 0(0)NON signaled
EventState = 0
error = 122(c0000023)NON signaled
EventState = 0
error = 234(80000005)Signaled
EventState = 1
error = 0(0)Signaled
EventState = 1

InternetReadFileEx gives 10035 and 1008 errors

I am trying to write an Asyncronous Wininet application. I read the data in my callback function in case of INTERNET_STATUS_REQUEST_COMPLETE and I handle the ERROR_IO_PENDING errors as well. But after some data read from internet, InternetReadFileEx function gives me 10035=WSAEWOULDBLOCK (A non-blocking socket operation could not be completed immediately) error. After that error I call InternetReadFileEx again and this time it gives me 1008=ERROR_NO_TOKEN (An attempt was made to reference a token that does not exist.) error. I think my design is not correct, and I receive these error because of that.
Here is a snippet of my code:
case INTERNET_STATUS_REQUEST_COMPLETE:
{
BOOL bAllDone= FALSE;
DWORD lastError;
do
{
//Create INTERNET_BUFFERS
char m_pbReadBuffer[4096];
INTERNET_BUFFERS BuffersIn;
ZeroMemory(&BuffersIn, sizeof(INTERNET_BUFFERS));
BuffersIn.dwStructSize = sizeof(INTERNET_BUFFERS);
BuffersIn.lpvBuffer = m_pbReadBuffer;
BuffersIn.dwBufferLength = 4096;
InternetReadFileEx(ReqContext->File, &BuffersIn, IRF_ASYNC, 1);
//HERE I GOT THOSE 10035 and 1008 ERRORS
lastError = GetLastError();
if(lastError == 997) // handling ERROR_IO_PENDING
break;//break the while loop
//append it to my ISTREAM
(ReqContext->savedStream)->Write(BuffersIn.lpvBuffer, BuffersIn.dwBufferLength, NULL);
if (BuffersIn.dwBufferLength == 0)
bAllDone = TRUE;
}while(bAllDone == FALSE);
//delete[] m_pbReadBuffer;
if(bAllDone == TRUE && lastError== 0)
{
//these are for passing the ISTREAM to the function which calls "InternetOpenUrl"
LARGE_INTEGER loc;
loc.HighPart = 0;
loc.LowPart = 0;
ReqContext->savedStream->Seek(loc, STREAM_SEEK_SET, NULL);
ReqContext->savedCallback->OnUrlDownloaded(S_OK, ReqContext->savedStream); //Tell silverlight ISTREAM is ready
ReqContext->savedStream->Release();
ReqContext->savedCallback->Release();
InternetCloseHandle(ReqContext->File);
InternetSetStatusCallback(ReqContext->Connection, NULL);
InternetCloseHandle(ReqContext->Connection);
delete[] ReqContext;
}
}
break;
Can anyone give me a hand to correct that?
Thanks everyone helping...
GetLastError() is only meaningful if InternetReadFileEx() (or any other API, for that matter) actually fails with an error. Otherwise, you will be processing an error from an earlier API call, giving your code a false illusion that an error happened when it really may not have. You MUST pay attention to API return values, but you are currently ignoring the return value of InternetReadFileEx().
Worse than that, though, you are using InternetReadFileEx() in async mode but you are using a receiving buffer that is local to the INTERNET_STATUS_REQUEST_COMPLETE callback handler. If InternetReadFileEx() fails with an ERROR_IO_PENDING error, the read is performed in the background and INTERNET_STATUS_REQUEST_COMPLETE will be triggered when the read is complete. However, when that error occurs, you are breaking your loop (even though the read is still in progress) and that buffer will go out of scope before the read is finished. While the reading is still in progress, the receiving buffer is still on the stack and InternetReadFileEx() is still writing to it, but it may get re-used for other things at the same time because your code moved on to do other things and did not wait for the read to finish.
You need to re-think your approach. Either:
remove the IRF_ASYNC flag, since that is how the rest of your callback code is expecting InternetReadFileEx() to behave.
re-write the code to operate in async mode correctly. Dynamically allocate the receive buffer (or at least store it somewhere else that remains in scope during the async reading), don't call IStream::Write() unless you actually have data to write (only when InternetReadFileEx() returned TRUE right away, or you get an INTERNET_STATUS_REQUEST_COMPLETE event with a success code from an earlier InternetReadFileEx()/ERROR_IO_PENDING call), etc.
There are plenty of online examples and tutorials that show how to use InternetReadFileEx() in async mode. Search around.

LoadImage() returns NULL and GetLastError() returns 0

I've been searching around the net in different forums for an answer, but there seems to be no match to my case...
I am working on Windows 7, VS2010.
I have an application that uses a timer to call a taskbar refreshing function. Within that taskbar function lies a call to LoadImage() that gets an icon image from the resource files and eventually to the taskber (with shell_notifyicon). When running the application this seems to work fine for the first couple of hours, but then all of the sudden the LoadImage() starts failing (it is always the same .ico file it tries to load) and returns NULL. I've inserted a GetLastError call straight after but it always returns 0 (indicating success).
The image itself is still good and valid, and I have no way of explaining that.
Any clue?
Any help is much much appreciated!
Here's a code snippet:
if (ghInst && hwnd)
{
DWORD err;
// Update Tray Icon Here
small_icon=LoadImage(ghInst, MAKEINTRESOURCE(IconId), IMAGE_ICON,
GetSystemMetrics(SM_CXSMICON), GetSystemMetrics(SM_CYSMICON), 0);
err = GetLastError();
if (!small_icon)
{
LPVOID lpMsgBuf;
//DWORD err = GetLastError();
FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,
err,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR) &lpMsgBuf,
0, NULL );
printf("LoadImage FAILED error message: %d %s\n" ,err ,lpMsgBuf);
}
nid.uFlags=NIF_MESSAGE | NIF_ICON | NIF_TIP;
nid.uCallbackMessage=UWM_SYSTRAY;
nid.hIcon=small_icon; /* 16x16 icon */
if (bIconExist)
Shell_NotifyIcon(NIM_MODIFY, &nid);
else
Shell_NotifyIcon(NIM_ADD, &nid);
}
I think the problem almost certainly is that you are leaking GDI objects and are running out of GDI object handles. The standard Windows Task Manager can show you the GDI object count for your process.
You aren't calling LoadImage with LR_SHARED, so you must free the icon with DestroyIcon afterward. See the "Remarks" section for the LoadImage documentation:
http://msdn.microsoft.com/en-us/library/ms648045%28v=VS.85%29.aspx
(Incidentally, you also should free the string allocated by FormatMessage.)

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