This is really strange... and I can't debug it (tried for about two hours, debugger starts going haywire after a while...). Anyway, I'm trying to do something really simple:
Free an array of strings. The array is in the form:
char **myStrings. The array elements are initialized as:
myString[index] = malloc(strlen(word));
myString[index] = word;
and I'm calling a function like this:
free_memory(myStrings, size); where size is the length of the array (I know this is not the problem, I tested it extensively and everything except this function is working).
free_memory looks like this:
void free_memory(char **list, int size) {
for (int i = 0; i < size; i ++) {
free(list[i]);
}
free(list);
}
Now here comes the weird part. if (size> strlen(list[i])) then the program crashes. For example, imagine that I have a list of strings that looks something like this:
myStrings[0] = "Some";
myStrings[1] = "random";
myStrings[2] = "strings";
And thus the length of this array is 3.
If I pass this to my free_memory function, strlen(myStrings[0]) > 3 (4 > 3), and the program crashes.
However, if I change myStrings[0] to be "So" instead, then strlen(myStrings[0]) < 3 (2 < 3) and the program does not crash.
So it seems to me that free(list[i]) is actually going through the char[] that is at that location and trying to free each character, which I imagine is undefined behavior.
The only reason I say this is because I can play around with the size of the first element of myStrings and make the program crash whenever I feel like it, so I'm assuming that this is the problem area.
Note: I did try to debug this by stepping through the function that calls free_memory, noting any weird values and such, but the moment I step into the free_memory function, the debugger crashes, so I'm not really sure what is going on. Nothing is out of the ordinary until I enter the function, then the world explodes.
Another note: I also posted the shortened version of the source for this program (not too long; Pastebin) here. I am compiling on MinGW with the c99 flag on.
PS - I just thought of this. I am indeed passing numUniqueWords to the free function, and I know that this does not actually free the entire piece of memory that I allocated. I've called it both ways, that's not the issue. And I left it how I did because that is the way that I will be calling it after I get it to work in the first place, I need to revise some of my logic in that function.
Source, as per request (on-site):
#include <stdio.h>
#include <string.h>
#include <ctype.h>
#include <stdlib.h>
#include "words.h"
int getNumUniqueWords(char text[], int size);
int main(int argc, char* argv[]) {
setvbuf(stdout, NULL, 4, _IONBF); // For Eclipse... stupid bug. --> does NOT affect the program, just the output to console!
int nbr_words;
char text[] = "Some - \"text, a stdin\". We'll have! also repeat? We'll also have a repeat!";
int length = sizeof(text);
nbr_words = getNumUniqueWords(text, length);
return 0;
}
void free_memory(char **list, int size) {
for (int i = 0; i < size; i ++) {
// You can see that printing the values is fine, as long as free is not called.
// When free is called, the program will crash if (size > strlen(list[i]))
//printf("Wanna free value %d w/len of %d: %s\n", i, strlen(list[i]), list[i]);
free(list[i]);
}
free(list);
}
int getNumUniqueWords(char text[], int length) {
int numTotalWords = 0;
char *word;
printf("Length: %d characters\n", length);
char totalWords[length];
strcpy(totalWords, text);
word = strtok(totalWords, " ,.-!?()\"0123456789");
while (word != NULL) {
numTotalWords ++;
printf("%s\n", word);
word = strtok(NULL, " ,.-!?()\"0123456789");
}
printf("Looks like we counted %d total words\n\n", numTotalWords);
char *uniqueWords[numTotalWords];
char *tempWord;
int wordAlreadyExists = 0;
int numUniqueWords = 0;
char totalWordsCopy[length];
strcpy(totalWordsCopy, text);
for (int i = 0; i < numTotalWords; i++) {
uniqueWords[i] = NULL;
}
// Tokenize until all the text is consumed.
word = strtok(totalWordsCopy, " ,.-!?()\"0123456789");
while (word != NULL) {
// Look through the word list for the current token.
for (int j = 0; j < numTotalWords; j ++) {
// Just for clarity, no real meaning.
tempWord = uniqueWords[j];
// The word list is either empty or the current token is not in the list.
if (tempWord == NULL) {
break;
}
//printf("Comparing (%s) with (%s)\n", tempWord, word);
// If the current token is the same as the current element in the word list, mark and break
if (strcmp(tempWord, word) == 0) {
printf("\nDuplicate: (%s)\n\n", word);
wordAlreadyExists = 1;
break;
}
}
// Word does not exist, add it to the array.
if (!wordAlreadyExists) {
uniqueWords[numUniqueWords] = malloc(strlen(word));
uniqueWords[numUniqueWords] = word;
numUniqueWords ++;
printf("Unique: %s\n", word);
}
// Reset flags and continue.
wordAlreadyExists = 0;
word = strtok(NULL, " ,.-!?()\"0123456789");
}
// Print out the array just for funsies - make sure it's working properly.
for (int x = 0; x <numUniqueWords; x++) {
printf("Unique list %d: %s\n", x, uniqueWords[x]);
}
printf("\nNumber of unique words: %d\n\n", numUniqueWords);
// Right below is where things start to suck.
free_memory(uniqueWords, numUniqueWords);
return numUniqueWords;
}
You've got an answer to this question, so let me instead answer a different question:
I had multiple easy-to-make mistakes -- allocating a wrong-sized buffer and freeing non-malloc'd memory. I debugged it for hours and got nowhere. How could I have spent that time more effectively?
You could have spent those hours writing your own memory allocators that would find the bug automatically.
When I was writing a lot of C and C++ code I made helper methods for my program that turned all mallocs and frees into calls that did more than just allocate memory. (Note that methods like strdup are malloc in disguise.) If the user asked for, say, 32 bytes, then my helper method would add 24 to that and actually allocate 56 bytes. (This was on a system with 4-byte integers and pointers.) I kept a static counter and a static head and tail of a doubly-linked list. I would then fill in the memory I allocated as follows:
Bytes 0-3: the counter
Bytes 4-7: the prev pointer of a doubly-linked list
Bytes 8-11: the next pointer of a doubly-linked list
Bytes 12-15: The size that was actually passed in to the allocator
Bytes 16-19: 01 23 45 67
Bytes 20-51: 33 33 33 33 33 33 ...
Bytes 52-55: 89 AB CD EF
And return a pointer to byte 20.
The free code would take the pointer passed in and subtract four, and verify that bytes 16-19 were still 01 23 45 67. If they were not then either you are freeing a block you did not allocate with this allocator, or you've written before the pointer somehow. Either way, it would assert.
If that check succeeded then it would go back four more and read the size. Now we know where the end of the block is and we can verify that bytes 52 through 55 are still 89 AB CD EF. If they are not then you are writing over the end of a block somewhere. Again, assert.
Now that we know that the block is not corrupt we remove it from the linked list, set ALL the memory of the block to CC CC CC CC ... and free the block. We use CC because that is the "break into the debugger" instruction on x86. If somehow we end up with the instruction pointer pointing into such a block it is nice if it breaks!
If there is a problem then you also know which allocation it was, because you have the allocation count in the block.
Now we have a system that finds your bugs for you. In the release version of your product, simply turn it off so that your allocator just calls malloc normally.
Moreover you can use this system to find other bugs. If for example you believe that you've got a memory leak somewhere all you have to do is look at the linked list; you have a complete list of all the outstanding allocations and can figure out which ones are being kept around unnecessarily. If you think you're allocating too much memory for a given block then you can have your free code check to see if there are a lot of 33 in the block that is about to be freed; that's a sign that you're allocating your blocks too big. And so on.
And finally: this is just a starting point. When I was using this debug allocator professionally I extended it so that it was threadsafe, so that it could tell me what kind of allocator was doing the allocation (malloc, strdup, new, IMalloc, etc.), whether there was a mismatch between the alloc and free functions, what source file contained the allocation, what the call stack was at the time of the allocation, what the average, minimum and maximum block sizes were, what subsystems were responsible for what memory usage...
C requires that you manage your own memory; this definitely has its pros and cons. My opinion is that the cons outweigh the pros; I much prefer to work in automatic storage languages. But the nice thing about having to manage your own storage is that you are free to build a storage management system that meets your needs, and that includes your debugging needs. If you must use a language that requires you to manage storage, use that power to your advantage and build a really powerful subsystem that you can use to solve professional-grade problems.
The problem is not how you're freeing, but how you're creating the array. Consider this:
uniqueWords[numUniqueWords] = malloc(strlen(word));
uniqueWords[numUniqueWords] = word;
...
word = strtok(NULL, " ,.-!?()\"0123456789");
There are several issues here:
word = strtok(): what strtok returns is not something that you can free, because it has not been malloc'ed. ie it is not a copy, it just points to somewhere inside the underlying large string (the thing you called strtok with first).
uniqueWords[numUniqueWords] = word: this is not a copy; it just assigns the pointer. the pointer which is there before (which you malloc'ed) is overwritten.
malloc(strlen(word)): this allocates too little memory, should be strlen(word)+1
How to fix:
Option A: copy properly
// no malloc
uniqueWords[numUniqueWords] = strdup(word); // what strdup returns can be free'd
Option B: copy properly, slightly more verbose
uniqueWords[numUniqueWords] = malloc(strlen(word)+1);
strcpy(uniqueWords[numUniqueWords], word); // use the malloc'ed memory to copy to
Option C: don't copy, don't free
// no malloc
uniqueWords[numUniqueWords] = word; // not a copy, this still points to the big string
// don't free this, ie don't free(list[i]) in free_memory
EDIT As other have pointed out, this is also problematic:
char *uniqueWords[numTotalWords];
I believe this is a GNU99 extension (not even C99), and indeed you cannot (should not) free it. Try char **uniqueWords = (char**)malloc(sizeof(char*) * numTotalWords). Again the problem is not the free() but the way you allocate. You are on the right track with the free, just need to match every free with a malloc, or with something that says it is equivalent to a malloc (like strdup).
You are using this code in an attempt to allocate the memory:
uniqueWords[numUniqueWords] = malloc(strlen(word));
uniqueWords[numUniqueWords] = word;
numUniqueWords++;
This is wrong on many levels.
You need to allocate strlen(word)+1 bytes of memory.
You need to strcpy() the string over the allocated memory; at the moment, you simply throw the allocated memory away.
Your array uniqueWords is itself not allocated, and the word values you have stored are from the original string which has been mutilated by strtok().
As it stands, you cannot free any memory because you've already lost the pointers to the memory that was allocated and the memory you are trying to free was never in fact allocated by malloc() et al.
And you should be error checking the memory allocations too. Consider using strdup() to duplicate strings.
You are trying to free char *uniqueWords[numTotalWords];, which is not allowed in C.
Since uniqueWords is allocated on the stack and you can't call free on stack memory.
Just remove the last free call, like this:
void free_memory(char **list, int size) {
for (int i = 0; i < size; i ++) {
free(list[i]);
}
}
Proper way of allocating and deallocating char array.
char **foo = (char **) malloc(row* sizeof(char *));
*foo = malloc(row * col * sizeof(char));
for (int i = 1; i < row; i++) {
foo[i] = *foo + i*col;
}
free(*foo);
free(foo);
Note that you don't need to go through each & every element of the array for deallocation of memory. Arrays are contiguous so call free on the name of the array.
Related
Hello and TIA for your help. As I am new to to posting questions, I welcome any feedback on how this quesiton has been asked. I have researched much in SO without finding what I thought I was looking for.
I'm still working on it, and I'm not really good at C.
My purpose is extracting data from certain specific tags from a given XML and writing it to file. My issue arises because as I try to fill up the data struct I created for this purpose, at a certain point the realloc() function gives me a pointer to an address that's out of bounds.
If you look at this example
#include <stdio.h>
int main() {
char **arrayString = NULL;
char *testString;
testString = malloc(sizeof("1234567890123456789012345678901234567890123456789"));
strcpy(testString, "1234567890123456789012345678901234567890123456789");
int numElem = 0;
while (numElem < 50) {
numElem++;
arrayString = realloc(arrayString, numElem * sizeof(char**));
arrayString[numElem-1] = malloc(strlen(testString)+1);
strcpy(arrayString[numElem-1], testString);
}
printf("done\n");
return 0;
}
it does a similar, but simplified thing to my code. Basically tries to fill up the char** with c strings but it goes to segfault. (Yes I understand I am using strcpy and not its safer alternatives, but as far as I understand it copies until the '\0', which is automatically included when you write a string between "", and that's all I need)
I'll explain more in dephth below.
In this code i make use of the libxml2, but you don't need to know it to help me.
I have a custom struct declared this way:
struct List {
char key[24][15];
char **value[15];
int size[15];
};
struct List *list; //i've tried to make this static after reading that it could make a difference but to no avail
Which is filled up with the necessary key values. list->size[] is initialized with zeros, to keep track of how many values i've inserted in value.
value is delcared this way because for each key, i need an array of char* to store each and every value associated with it. (I thought this through, but it could be a wrong approach and am welcome to suggestions - but that's not the purpose of the question)
I loop through the xml file, and for each node I do a strcmp between the name of the node and each of my keys. When there is a match, the index of that key is used as an index in the value matrix. I then try to extend the allocated memory for the c string matrix and then afterwards for the single char*.
The "broken" code, follows, where
read is the index of the key abovementioned.
reader is the xmlNode
string contained the name of the xmlNode but is then freed so consider it as if its a new char*
list is the above declared struct
if (xmlTextReaderNodeType(reader) == 3 && read >= 0)
{
/* pull out the node value */
xmlChar *value;
value = xmlTextReaderValue(reader);
if (value != NULL) {
free(string);
string=strdup(value);
/*increment array size */
list->size[read]++;
/* allocate char** */ list->value[read]=realloc(list->value[read],list->size[read] * sizeof(char**));
if (list->value[read] == NULL)
return 16;
/*allocate string (char*) memory */
list->value[read][list->size[read]-1] = realloc(list->value[read][list->size[read]-1], sizeof(char*)*sizeof(string));
if (list->value[read][list->size[read]-1] == NULL)
return 16;
/*write string in list */
strcpy(list->value[read][list->size[read]-1], string);
}
/*free memory*/
xmlFree(value);
}
xmlFree(name);
free(string);
I'd expect this to allocate the char**, and then the char*, but after a few iteration of this code (which is a function wrapped in a while loop) i get a segfault.
Analyzing this with gdb (not an expert with it, just learned it on the fly) I noticed that indeed the code seems to work as expected for 15 iteration. At the 16th iteration, the list->value[read][list->size[read]-1] after the size is incremented, list->value[read][list->size[read]-1] points to a 0x51, marked as address out of bounds. The realloc only brings it to a 0x3730006c6d782e31, still marked as out of bounds. I would expect it to point at the last allocated value.
Here is an image of that: https://imgur.com/a/FAHoidp
How can I properly allocate the needed memory without going out of bounds?
Your code has quite a few problems:
You are not including all the appropriate headers. How did you get this to compile? If you are using malloc and realloc, you need to #include <stdlib.h>. If you are using strlen and strcpy, you need to #include <string.h>.
Not really a mistake, but unless you are applying sizeof to a type itself you don't have to use enclosing brackets.
Stop using sizeof str to get the length of a string. The correct and safe approach is strlen(str)+1. If you apply sizeof to a pointer someday you will run into trouble.
Don't use sizeof(type) as argument to malloc, calloc or realloc. Instead, use sizeof *ptr. This will avoid your incorrect numElem * sizeof(char**) and instead replace it with numElem * sizeof *arrayString, which correctly translates to numElem * sizeof(char*). This time, though, you were saved by the pure coincidence that sizeof(char**) == sizeof(char*), at least on GCC.
If you are dynamically allocating memory, you must also deallocate it manually when you no longer need it. Use free for this purpose: free(testString);, free(arrayString);.
Not really a mistake, but if you want to cycle through elements, use a for loop, not a while loop. This way your intention is known by every reader.
This code compiles fine on GCC:
#include <stdio.h> //NULL, printf
#include <stdlib.h> //malloc, realloc, free
#include <string.h> //strlen, strcpy
int main()
{
char** arrayString = NULL;
char* testString;
testString = malloc(strlen("1234567890123456789012345678901234567890123456789") + 1);
strcpy(testString, "1234567890123456789012345678901234567890123456789");
for (int numElem = 1; numElem < 50; numElem++)
{
arrayString = realloc(arrayString, numElem * sizeof *arrayString);
arrayString[numElem - 1] = malloc(strlen(testString) + 1);
strcpy(arrayString[numElem - 1], testString);
}
free(arrayString);
free(testString);
printf("done\n");
return 0;
}
This is a small piece of code that I made while trying to understand how malloc and pointers work.
#include <stdio.h>
#include <stdlib.h>
int *buffer (int count)
{
int *buffer = malloc (count * sizeof(int));
for (int i = 0; 0 <= i && i < count; i++)
{
buffer[i] = 0;
}
return &buffer;
}
int main ()
{
int size = 0;
int i = 0;
scanf ("%d", &size);
int *num = buffer (size);
while (i < size)
{
scanf ("%d", &num[i]);
i++;
}
}
For some reason that I can't understand, I keep getting a segmentation fault. This error repeatedly happens on the last scanf() and I do not know why. I know i have to pass pointer to scan f and num is already a pointer so i thought that i would not need to include the &. But, I received a segmentation fault earlier if i do not. Also, I believe I have allocated the correct amount of space using malloc but I am not sure. Any help with what is happening here would be appreciated.
You returned the pointer to the local variable buffer, which will banish on exiting the function buffer.
You should remove the & used in the return statement and return the pointer to allocated buffer.
Also checking whether malloc() is successful should be added.
There are a couple of issues that I can see, and one of them is definitely a problem.
In function, int *buffer (int count)
return &buffer;
This will return address of buffer which is already a local int * variable.
So when the return happens, variable buffer would no longer be valid. Hence, the address is invalid.
One of the ways to go ahead as of now would be avoiding a function call buffer and using calloc().
Because, subject to availability, calloc() will allocate the memory of requested length, which will be initialized to 0 by default.
Or, the other way would be making the buffer pointer a global variable.
Also, with existing implementation, there needs a piece of code which checks if malloc returned anything or not. That would indicate if the memory was allocated or not.
Something like this would do:
int *buffer = malloc (count * sizeof(int));
if(buffer == NULL)
{
// Some error handling
return 0;
}
Additionally, I see the for loop which looks a bit weird than what it should look like:
for (int i = 0; 0 <= i && i < count; i++)
I take that you are trying to loop the count times and fill a 0 in buffer. This could have been achieved by
for (int i = 0; i < count; i++)
So, a malloc() is followed by en error-check and then followed by a for to fill the allocated memory with zeroes. So, using calloc makes life a lot easier.
Importantly, you allocate memory but you don't seem to have a code that de-allocates (frees) it. There are ample of examples to refer for doing that. I would recommend you to read concepts like Memory Leakage, Dangling Pointers and using valgrind or similar thing to validate the memory usage.
As a side-note and not a rule of thumb, always make sure that the names you use for variables are different than the names you use with functions. That creates a hell a lot of confusion. Going ahead with existing naming habit, you'll have a tough day when the code is reviewed.
we wrote a program that reads comma-separated integer-values into an array and tries processing them with a parallel structure.
By doing so, we found out that there is a fixed limitation for the maximum size of the dynamic array, which usually gets allocated dynamically by doubling the size. Yet for a dataset with more than 5000 values, we can't double it anymore.
I am a bit confused right now, since technically, we did everything the way other posts pointed out we should do (use realloc, don't use stack but heap instead).
Note that it works fine for any file with less or equal than 5000 values.
We also tried working with realloc, but to the same result.
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
// compile with gcc filename -lpthread -lm -Wall -Wextra -o test
int reader(int ** array, char * name) {
FILE *fp;
int data,row,col,count,inc;
int capacity=10;
char ch;
fp=fopen(name,"r");
row=col=count=0;
while(EOF!=(inc=fscanf(fp,"%d%c", &data, &ch)) && inc == 2){
if(capacity==count)
// this is the alternative with realloc we tried. Still the same issue.
//*array=malloc(sizeof(int)*(capacity*=2));
*array = realloc(*array, sizeof(int)*(capacity*=2));
(*array)[count++] = data;
//printf("%d ", data);
if(ch == '\n'){
break;
} else if(ch != ','){
fprintf(stderr, "format error of different separator(%c) of Row at %d \n", ch, row);
break;
}
}
// close file stream
fclose(fp);
//*array=malloc( sizeof(int)*count);
*array = realloc(*array, sizeof(int)*count);
return count;
}
int main(){
int cores = 8;
pthread_t p[cores];
int *array;
int i = 0;
array=malloc(sizeof(int)*10);
// read the file
int length = reader(&array, "data_2.txt");
// clean up and exit
free(array);
return 0;
}
EDIT: I included the realloc-command we tried and changed the values back to our original testing values (starting at 10). This didn't impact the result though, or rather still does not work. Thanks anyways for pointing out the errors! I also reduced the included code to the relevant part.
I can't really get my head around the fact that it should work this way, but doesn't, so it might just be a minor mistake we overlooked.
Thanks in advance.
New answer after question has been updated
The use of realloc is wrong. Always do realloc into a new pointer and check for NULL before overwriting the old pointer.
Like:
int* tmp = realloc(....);
if (!tmp)
{
// No more memory
// do error handling
....
}
*array = tmp;
Original answer (not fully valid after question has been updated)
You have some serious problems with the current code.
In main you have:
array=malloc(sizeof(int)*10); // This only allocates memory for 10 int
int length = reader(&array, "data_1.txt");
and in reader you have:
int capacity=5001;
So you assume that the array capacity is 5001 even though you only reserved memory for 10 to start with. So you end up writing outside the reserved array (i.e. undefined behavior).
A better approach could be to handle all allocation in the function (i.e. don't do any allocation in main). If you do that you shall initialize capacity to 0 and rewrite the way capacity grows.
Further, in reader you have:
if(capacity==count)
*array=malloc(sizeof(int)*(capacity*=2));
It is wrong to use malloc as you loose all data already in the array and leak memory as well. Use realloc instead.
Finally, you have:
*array=malloc( sizeof(int)*count);
Again this is wrong for the same reason as above. If you want to resize to the exact size (aka count) use realloc
I'm creating a source files containing buffer functionality that I want to use for my other library that I'm creating.
It is working correctly but I'm having trouble getting rid of the buffer structure that I'm creating in one of the functions. The following snippets should help illustrate my problem:
C header:
//dbuffer.h
...
typedef struct{
char *pStorage;
int *pPosition;
int next_position;
int number_of_strings;
int total_size;
}DBUFF;
...
C source:
//dbuffer.c
...
DBUFF* dbuffer_init(char *init_pArray)
{
//Find out how many elements the array contains
int size = sizeof_pArray(init_pArray);
//Initialize buffer structure
DBUFF *buffer = malloc(sizeof(DBUFF));
//Initialize the storage
buffer->pStorage = malloc( (sizeof(char)) * (size) );
strncpy( &(buffer->pStorage)[0] , &init_pArray[0] , size);
buffer->number_of_strings = 1;
buffer->total_size = size;
buffer->next_position = size; //size is the next position because array allocates elements from 0 to (size-1)
//Initialize the position tracker which keeps record of starting position for each string
buffer->pPosition = malloc(sizeof(int) * buffer->number_of_strings );
*(buffer->pPosition + (buffer->number_of_strings -1) ) = 0;
return buffer;
}
void dbuffer_destroy(DBUFF *buffer)
{
free(buffer->pStorage);
free(buffer);
}
...
Main:
#include <stdio.h>
#include <stdlib.h>
#include "dbuffer.h"
int main(int argc, char** argv)
{
DBUFF *buff;
buff = dbuffer_init("Bring the action");
dbuffer_add(buff, "Bring the apostles");
printf("BUFFER CONTENTS: ");
dbuffer_print(buff);
dbuffer_destroy(buff);
// Looks like it has been succesfully freed because output is garbage
printf("%s\n", buff->pStorage);
//Why am I still able to access struct contents after the pointer has been freed ?
printf("buff total size: %d\n", buff->total_size);
return (EXIT_SUCCESS);
}
Output:
BUFFER CONTENTS: Bring the action/0Bring the apostles/0
��/�
buff total size: 36
RUN SUCCESSFUL (total time: 94ms)
Question:
Why am I still able to access struct contents using the line below after the pointer to the struct has been freed ?
printf("buff total size: %d\n", buff->total_size);
Once you've called free() on the allocated pointer, attempt to make use of the pointer invokes undefined behavior. You should not be doing that.
To quote C11 standard, chapter §7.22.3.4, free() function
The free() function causes the space pointed to by ptr to be deallocated, that is, made
available for further allocation. [..]
It never say's anything about a cleanup, which you might be (wrongly) expecting.
Just to add clarity, calling free() does not always actually free up the allocated physical memory. It just enables that pointer (memory space) to be allocated again (returning the same pointer, for example) for successive calls to malloc() and family. After calling free(), that pointer is not supposed to be used from your program anymore but C standard does not guarantee of a cleanup of the allocated memory.
If any attempt is made to read memory that has been freed can crash your program. Or they might not. As far as the language is concerned, its undefined behaviour.
Your compiler won't warn you about it(or stop you from accessing it). But clearly don't do this after calling free -
printf("buff total size: %d\n", buff->total_size);
As a good practice you can set the freed pointer to NULL .
free() call will just mark the memory in heap as available for use. So you still have the pointer pointing to this memory location but it's not available anymore for you. Thus, the next call to malloc() is likely to assign this memory to the new reservation.
To void this situations normally once you free() the memory allocated to a pointer you should set it to NULL. De-referencing NULL is UB also but at least when debugging you can see tha pointer should not be used because it's not pointing to a valid memory address.
[too long for a comment]
To allow your "destructor" to set the pointer passed to NULL modify your code like this:
void dbuffer_destroy(DBUFF ** buffer)
{
if ((NULL == buffer) || (NULL == *buffer))
{
return;
}
free((*buffer)->pPosition);
free((*buffer)->pStorage);
free(*buffer);
*buffer = NULL;
}
and call it like this:
...
dbuffer_destroy(&buff);
...
I have an array, say, text, that contains strings read in by another function. The length of the strings is unknown and the amount of them is unknown as well. How should I try to allocate memory to an array of strings (and not to the strings themselves, which already exist as separate arrays)?
What I have set up right now seems to read the strings just fine, and seems to do the post-processing I want done correctly (I tried this with a static array). However, when I try to printf the elements of text, I get a segmentation fault. To be more precise, I get a segmentation fault when I try to print out specific elements of text, such as text[3] or text[5]. I assume this means that I'm allocating memory to text incorrectly and all the strings read are not saved to text correctly?
So far I've tried different approaches, such as allocating a set amount of some size_t=k , k*sizeof(char) at first, and then reallocating more memory (with realloc k*sizeof(char)) if cnt == (k-2), where cnt is the index of **text.
I tried to search for this, but the only similar problem I found was with a set amount of strings of unknown length.
I'd like to figure out as much as I can on my own, and didn't post the actual code because of that. However, if none of this makes any sense, I'll post it.
EDIT: Here's the code
int main(void){
char **text;
size_t k=100;
size_t cnt=1;
int ch;
size_t lng;
text=malloc(k*sizeof(char));
printf("Input:\n");
while(1) {
ch = getchar();
if (ch == EOF) {
text[cnt++]='\0';
break;
}
if (cnt == k - 2) {
k *= 2;
text = realloc(text, (k * sizeof(char))); /* I guess at least this is incorrect?*/
}
text[cnt]=readInput(ch); /* read(ch) just reads the line*/
lng=strlen(text[cnt]);
printf("%d,%d\n",lng,cnt);
cnt++;
}
text=realloc(text,cnt*sizeof(char));
print(text); /*prints all the lines*/
return 0;
}
The short answer is you can't directly allocate the memory unless you know how much to allocate.
However, there are various ways of determining how much you need to allocate.
There are two aspects to this. One is knowing how many strings you need to handle. There must be some defined way of knowing; either you're given a count, or there some specific pointer value (usually NULL) that tells you when you've reached the end.
To allocate the array of pointers to pointers, it is probably simplest to count the number of necessary pointers, and then allocate the space. Assuming a null terminated list:
size_t i;
for (i = 0; list[i] != NULL; i++)
;
char **space = malloc(i * sizeof(*space));
...error check allocation...
For each string, you can use strdup(); you assume that the strings are well-formed and hence null terminated. Or you can write your own analogue of strdup().
for (i = 0; list[i] != NULL; i++)
{
space[i] = strdup(list[i]);
...error check allocation...
}
An alternative approach scans the list of pointers once, but uses malloc() and realloc() multiple times. This is probably slower overall.
If you can't reliably tell when the list of strings ends or when the strings themselves end, you are hosed. Completely and utterly hosed.
C don't have strings. It just has pointers to (conventionally null-terminated) sequence of characters, and call them strings.
So just allocate first an array of pointers:
size_t nbelem= 10; /// number of elements
char **arr = calloc(nbelem, sizeof(char*));
You really want calloc because you really want that array to be cleared, so each pointer there is NULL. Of course, you test that calloc succeeded:
if (!arr) perror("calloc failed"), exit(EXIT_FAILURE);
At last, you fill some of the elements of the array:
arr[0] = "hello";
arr[1] = strdup("world");
(Don't forget to free the result of strdup and the result of calloc).
You could grow your array with realloc (but I don't advise doing that, because when realloc fails you could have lost your data). You could simply grow it by allocating a bigger copy, copy it inside, and redefine the pointer, e.g.
{ size_t newnbelem = 3*nbelem/2+10;
char**oldarr = arr;
char**newarr = calloc(newnbelem, sizeof(char*));
if (!newarr) perror("bigger calloc"), exit(EXIT_FAILURE);
memcpy (newarr, oldarr, sizeof(char*)*nbelem);
free (oldarr);
arr = newarr;
}
Don't forget to compile with gcc -Wall -g on Linux (improve your code till no warnings are given), and learn how to use the gdb debugger and the valgrind memory leak detector.
In c you can not allocate an array of string directly. You should stick with pointer to char array to use it as array of string. So use
char* strarr[length];
And to mentain the array of characters
You may take the approach somewhat like this:
Allocate a block of memory through a call to malloc()
Keep track of the size of input
When ever you need a increament in buffer size call realloc(ptr,size)