How to make UIScrollView load data as scrolling happens - ios6

I have an IOS application designed for ipad. In one page, I display a report to the user and the report requires 5000 UILabels to be rendered on the screen inside a UIScrollView. This causes application to crash due to being out of memory. I know that UITableView has the functionality for loading content on demand. How can I make scroll view render only certain content and as the scrolling happens remove the content that got invisible and add the content that should be visible?

Is there any way you can reconfigure it to use a table view with custom rows, perhaps rows that consist of several labels? That model supports load on demand and resource reuse in a very natural way...
Perhaps you can be more specific on your screen layout?

You should re-cycle (i.e., reuse) the labels just like a table view recycles its table cells. This is sometimes referred to as "tiling" subviews. Tiling allows you to display more than will fit into memory.
I recommend watching WWDC 2012 Session 104. This session's tutorial creates a photo app that tiles image views in a UIScrollView. Although the photo app scrolls pages of content, rather than a grid of items, I think the video could be relevant to your app.
Here's a very brief overview of the tutorial applied to your specific case:
(1.) declare iVars that keep track of your labels:
NSMutableSet *recycledLabels;
NSMutableSet *visibleLabels;
(2.) implement a method that fetches a re-usable label:
- (UILabel *)dequeueRecycledLabel;
(3.) implement a method that does the tiling:
- (void)tileLabels; // this will add/remove labels from the scroll view
(4.) set your scroll view's delegate and call tileLabels in the scrollViewDidScroll: delegate method
- (void)scrollViewDidScroll:(UIScrollView *)scrollView
{
[self tileLabels];
}
The WWDC video will help you fill in the details, which I think are applicable to your case. However, you will have to do plenty of improvising in order to make it work for your specific case. This may not be easy; but its doable.
At the end of the video, tiling with CATileLayer is discussed. I'll be honest, I didn't understand that part. But I don't think it's applicable in your case because you're not displaying large images.

I finally implemented dynamic content loading. The method I implemented is scrollViewDidScroll.
Inside this method I determined the direction of scroll by the following
bool isUp = (currentOffset.y > lastScrollOffset);
Then I determined the visible content rectangle by the following.
CGRect visibleContentRect;
visibleContentRect.origin = scrollView.contentOffset;
visibleContentRect.size = scrollView.bounds.size;
Then I had an array of View Elements and each knew its place in the scroll view because of their frame being set. Long story short, each time scroll happened, I determined the views whose frame either intersected or contained by visible content frame. I added those views to the scroll view. I also determined the ones that disappeared and removed them from scroll view and I also set those views to nil and recreated them. Once [scrollView addSubview:view] method is called, then view gets more space in the memory because it gets visible. [view removeFromSuperView] method doesn't deallocate that space. That's why setting the view to nil and recreating it is necessary.

Related

ADF PanelGroupLayout vs PanelGridLayout

I am experiencing some delay in rendering part as my page contains lots of components like (inputs and labels etc). I have placed them in panelgridlayout.
I also used audit method in jdev there also found lots of time is taken by rendering.
So, I want to know which component will be the best or suitable for this. I also implemented panelGroupLayout (with horizontal and vertical) and panelfromlayout but has same slow rendering problem.
Please help me on this.
You need to check how many layout managers you have inside of others. Too many layout managers inside one another can affect render speed.
PanelGroup Layout is for taking a "small" island of content and making its contents horiz, vertical - like buttons or fields or even groups of other islands of content - or add scroll bars if needed, like for a table.
PanelGrid layout is designed to layout a "larger" area and give the layout a grid and allow you to place items almost exactly where you want it.
Some layout managers are designed to layout "the whole page" - like PanelStretch, PanelSlider and PanelGrid, while others are for specialized tasks or group of content, like PanelGroup, FormLayout, Tab, Accordion.
So, depending on the layout, using PanelGrid may mean you do not need the others, and can simply free position all the item which may speed up rendering.
That said, there are many variables that affect rendering speed, and the complexity of the items on the ADF Faces page is not the first thing we look at - The ADF Model layer, how that is implemented and how the data source is tuned (or not) can be a bigger source of impact on rendering.
You did not specify version, that would help as well.
Before PanelGrid we tended to use PanelStretch or PanelSlider as the main window layouts that laid out the main sections of the page - and put the other ones - panel group and formlayout inside it. With the advent of PanelGrid, some of this practice is no longer needed.
This, this and this may help as well.

Is there a pagination option for WPF/Silverlight RichEditControls?

I have a RichEditControl with a given width and height. It's usually a one page document, but sometimes documents can get longer than that. When that happens, the RichEditControl adds a page to it underneath the current one, and a vertical scroll bar to navigate both.
Is there a way to make the document show only one page at a time, so I see Page 1 by default until I write enough to get a page jump, and then I only see page 2 in screen?
This would probably require some sort of pagination, which I imagine is not built-in, so my derived question is:
Since there is no ability to re-size control based on content size (source), would it be better to just count the number of pages, and make the RichEditControl height a multiple of that number? Since this is all inside a bigger ScrollViewer, I'm trying to avoid more inner scroll bars.

Silverlight (wp7)

Being new to silverlight I'm struggling to 'get going' with the following.
Basically I wish to create some form of grid like control (custom or user?).
The idea is similar to that of a planner. Along the top are times (set intervals). Downwards are subjects. Then over the grid like background rectangles (or something) indicate when the subject is planned for.
The actual design of the above is not the issue. i.e. a grid with ractangles overlaid. But my issue is I wish this grid to be scrolled up and down (with bounds fixing the top and bottom when the subject lines start and end). And also the grid to be scrolled left and right (with bounds fixing how far left and right it can scroll, current time & 3 days into future).
Based on the above needs, I don't wish to create a control which is very large, and just dragged into view (unless this is the only way?) but instead show the grid at a current time and when dragged dynamically load the next few hours worth of content, possibly with a few hours buffer.
The appearance I am seeking is it looking like it is one massive control, but truely its not, its dynamic.
Does this make sense? Am I worrying about nothing? Should I create a massive grid well into the future and then just handle the load of data dynamically over the top? Its just my concern if I want a grid 3 month into the future this would be massive and a waste of memory.
I'm struggling to find examples on the net, but feel this maybe to do with me not knowing what to search for. This isn't about getting a detailed answer and someone doing it for me, but instead about guidance pointing me in the right direction.
Many thanks
About the up-down scroll: you can simply put a grid containing your data in a ScrollViewer control - this will handle all the scrolling for you. Another solution would be using a listbox control - this is better if you use MVVM. You can bind it to a data source and set as data template a custom control.
For the left-right scroll. I'm thinking you could use gestures for this. Like - catch left-to-right and right-to-left flicks and change the data in your grid / listbox according to the gesture's direction. You could also place two buttons at the top of the grid to handle scrolling from one day to the other (just like in the calendar controls: gestures + buttons).

FlowDocumentScrollViewer vs FlowDocumentPageViewer

I have 2 possible ways to display my FlowDocument:
FlowDocumentScrollViewer
Upside:
- This just presents me the data, with no attention to pages, so the user simply scrolls through everything. On printing I can add a header and a footer and the pages are decided there.
- When I resize my window, the content stays correctly at 100% zoom, as I want it to be.
Downside:
- With a lot of data it just crashes, it seems to render all controls at once, or something.
FlowDocumentPageViewer
Upside:
- With a lot of data it's still fast.
Downside:
- It decides pages for me, which are irrelevant.
- When I resize my window, the content zooms out to fit the window. Which makes the content unreadable very quickly. Possible fix to this is surrounding the control with a ScrollViewer, which works. But when you scroll down to view bottom page content, at the end it goes to the next page, and if you then scroll up too far it goes to previous page, very annoying.
What I eventually want is the FlowDocumentScrollViewer, but then with fast loading time.
Anyone with any ideas/tips on this matter? Much appreciated!
Use a FlowDocumentReader then the user can can go scroll or page at run time. This will not solve stability problems. I display some documents with 200,000 characters and it is stable for me. It load via Dispatcher so may want to look there.

Issues with rendering a large tiled map in WPF

What is the best way to manage a very large amount of images (10,000+) in WPF? This is for a 2d tile map editor similar to this : http://www.mapeditor.org/ .
At the moment i have a canvas with all tiles as an image and a list box which contains the different images to choose from. Each tile is added to the canvas as children and then stored in a list for later access. You paint into the canvas by setting the Source property of a tile to the one selected in the listbox. It works well with around 50x50 tile maps but anything above that causes loading delays, in general slow application.
Any suggestions on this? Would QT maybe be more suited instead of wpf?
Thanks in advance
Check out Implementing virtualized panel series of articles.
Virtualized panels are efficient, because:
Only the displayed elements (and a few extra around the borders to enable smooth scrolling) are in the memory (and rendered).
Elements are reused, instead of being repeatedly created and discarded - an old cell is simply filled with new content (supplied with new DataContext) and used in new location.
You might also try to use WPF's DataGrid for this, it supports virtualization out of the box and is essentially what are you trying to do.
WPF is certainly able to do this, if implemented properly (if you can do that in JavaScript, you can certainly do it in WPF as well).

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