CakePHP - Are these files unnecessary? - cakephp

When you download CakePHP, these files are present:
.editorconfig, .travis.yml, build.properties, and build.xml
I have never really had to edit these files before or use them for my applications, but I never deleted them. Are these files important? Or can I just delete them?
I am using CakePHP version 2.4.2

You can delete them
The files do serve a purpose but they are not used by the application at run time.
What are they for
.editorconfig is a file used to help ensure code is consistently formatted.
.travis.yml is a file used to configure automated builds using travis - so that the test suite runs automatically for commits and pull requests.
build.xml is used to create a new release, and update pear using phing.
build.properties is a configuration file containing info used by phing (see above) to parameters pirum - to update the cakephp pear channel.

Related

Git-Ignore in Xcode

I am using X-Code 10 as a C IDE. I am doing a group project and we must use GitLab to share the code. To work in Xcode there are a lot of files to make Xcode work, but none that I need to share with my partners who are using their own IDE and who just need the .c files we are working on. How do I make Git not upload ALL files and just the .c?
There are ways to handle the excludes for a git project. There is the .gitignore file where you can create rules for what files should be excluded from your project. This file will be tracked by git, so you and your teammates will be sharing this file.
For your own personal excludes, you can put them into the .git/info/exclude file. This will not be tracked by git and will affect only your own local repository. This is a good place put rules that are specific to your own workflow.

Managing Demo / Full version of my app in Codename One

I was ordered to deliver an app in 2 versions : one demo/light (limitted features) the other full (all features). I have a boolean in code which tells which one is running. They both run as expected in the simulator or on a test device (iOS and Android).
Now I want to distribute them. So I read that it was possible with XCode to define different targets corresponding to the light / full versions and with Eclipse it was possible to define the base project as a library and then create 2 projects also corresponding to the light / full versions.
Before I start messing around with my app project, is there a recommended way to achieve my goal with CodenameOne maybe via build hints that would change the app name and the boolean inside the code depending on a build hint value ?
EDIT 19/09/2016 (working methodology)
Following Shai's advices here are the steps I followed to generate a light version based on the full one (in case someone encounters the same case) :
Under your IDE (Eclipse or whathever) copy and paste the base package in the src folder and rename it com.packageLIGHT.appName (simply append LIGHT to the package name, don't use underscore or space since it will be considered as an illegal character later by Apple)
=> So now in src folder you should have
src
|- com.packageLIGHT.appName
|- com.package.appName
Then in com.packageLIGHT.appName remove all files except MyApp.java (aka the main file). In this file add import com.package.myApp.*;
3.1. (ECLIPSE) In "Run/Run Configurations" menu copy the existing config and paste it as Simulator_MyAppLIGHT and in arguments change it to "com.packageLIGHT.myApp.MyApp".
3.2. (NETBEANS) The "Run/Set Project Configuration" does not seem to work as expected since any configuration that might be selected leads to the same default behaviour. However applying step 6. and running the project in the simulator afterward has the expected result.
Now you should be able to run both versions by running the different configurations.
For iOS (not sure if it is also needed for Android) you have to generate another pair of provisioning files. So move the existing ones in iosCerts/FULL and use CN1 wizard to generate the "light" version provisioning files where you'll adapt the package name to match "com.packageLIGHT.myApp". Store the generated files in iosCerts/LIGHT. There is no need to overwrite the existing certificates (more on certificate here).
Finally replace in "codenameone_settings.properties" the original package name with the "light" one for the lines codename1.ios.appid and codename1.packageName. Also change the iOS provisioning files to iosCerts/LIGHT or FULL depending of what you want to build.
Now when you send the Android / iOS build to CN1 server it will build either the "light" version or the full one depending on what package is written in "codenameone_settings.properties".
Please note : if at step 6. you get NullPointerException on build.xml on line 469 (android build) or 344 (iOS build) which deals with certPassword="${codename1.android.keystorePassword} (android build) or appid="${codename1.ios.appid}" (iOS build) and you're using CN1 plugin version 1.0.0 20160812 under Eclipse then Shai's comment below may be worth it
If you want 2 distinct versions of the same app then you need 2 distinct packages since the thing that defines the app uniquely in the store is the app package. There are two common ways to do it:
Place functionality in cn1lib and build two apps
Build one app and just swap the codenameone_settings.properties file
The first one should be pretty clear but might be a bit painful to work with as you can't run the cn1lib and might run into issues debugging it.
The second one is actually rather simple. Create the main version of the app then add the package to the demo version and copy the main file there.
To run the demo version just change the package in the IDE "run settings".
Copy your codenameone_settings.properties to a separate file and just replace all the regular package names to the demo package names. When you want to build the "demo" version replace the codenameone_settings.propeties files with one another, you can automate that with a script obviously.

Best practices to store "dist" folder on repo for deploy

We are developing a project built with yeoman angular generator. Now appears the need of "puppetize" it for deployment.
Obviusly the machine serving client part should be provided with a compiled (minimified, optimized) version of the angular project. But I have no idea if we should store it on our bitbucket repo -for example on the master branch when tagging a new release-
I couldn't find any post about this practice and I could use some help.
There are some facts about angular minified version:
It is uglificated and minificated, so code is unreadable and hard to change.
It demands compilation with tool like gruntjs, which takes some time to build each time.
It works on server, but when you choose to deploy non minificated, revisioned version, you can have other problems during adding new versions to same repo - scripts have same name and are cached in browser and possible other problems.
You decided to deploy compiled version to a client machine.
If you are using version control like git. you can add to repo a folder with compiled version, so your repository have sources and dist in same folder. Possibly you have also backend code, sometimes in backend code you can add compiled version to host on server. It's better to have all code and builds in one repo, so you can do this with one command.
In my case, i wrote scripts in java, to copy builded folder to another folder. We use also Visual Studio for backend, so i wrote script adding new filenames to .cs file, so it can be visible by continous integration tool.
Going to a final, create new branch in git from release master branch. It is useful to have copy of your partial work.
I don't know how often you have releases, but you can solve it by having branches in git.
So your branches can look like this:
master
release1
release2
...
Assuming you are doing development on master and copying new versions to releases.

How can one import the whole webDriver project in an executable form so that anybody else can run the suite by just a click.?

I am relatively new to Selenium WebDriver and a self learner. I have created a webDriver project which consists of different packages and have made use of Page Factory concepts extensively. I use TestNg framework to run the suite to generate my report. So my test cases are also following the TestNG framework concepts.
Now my team wants to use my script to be run at every build to test the sanity. The build team just wants to run my whole script by just a click. It can be shell script command or .exe or jar. Build team uses linux m/c and they dont have Ecplise , TestNg installed in their machine. Their intention is whenever build is given they want to run my script by just a click or a command in Command Prompt.( it has to be that simple for them) and a report should be generated in some location in hdfs
My script runs on FF version 32 and Selenium webDriver 2.44.0
Would really appreciate if someone could give me a solution that actually works for my requirement.
I found a similar query from someone but i am not sure if the answer still suits.
How to make Java executable Jar file of WebDriver project
Could somebody please give me a solution. Or the solution mentioned in the above link stil is the best?
Regards
There are few ways to do it:
Use CI tool (Jenkins): You can set up your project in Jenkins and it will allow you to run the project in single click. Jenkins also provides you an option to run the tests periodically so you can configure it in such a way that it will always get executed after certain time period.Jenkins is also capable to trigger the execution if there is any changes in source code of tests. I'd suggest to use this tool. https://jenkins-ci.org/
Use .bat or .sh file: I am not sure if you are using any build tool like ANT or Maven, if you are using any one of them then you can write a .bat or .sh file to run the tests. ANT
If you are not using any build tool then start using, it will help to run the tests in simplest way.For me to run entire suite, I just type below command in terminal from root directory of project
ant run -Dsuite=all
If you are more concerned about system configuration for e.g. the system which will be used by build team does not have a specific version of browser or specific required library. Then I'd suggest to keep all essentials like browser installation files, libraries in your project directory. This is not a good practice but yes it will help others to run the tests smoothly.
I would suggest just exporting a jar file for your project. All the libraries will be packaged together in the jar files(including TestNG) and you can simply double click on the jar file to start your tests.
External resources (if any), will have to be available for the jar file though. So, you can provide the jar file and the external resources together. The external resources might include your test data (if any) or Portable Firefox(if you are using the portable version).
Steps:
Right click on Project -> Export -> Runnable jar file
Give a name and file path for the jar file
Select option - Extract required libraries into generated JAR
And Finish
Troubleshooting:
Check the java version for the machines that you will be running your jar file on. Programs compiled with java 7 will mostly not run if the machine has java 6. Either compile with java 6 or update the jre on the target machines.
If the jar file does not launch, try using Jarfix.

How to package react-native application

I am building a sample react native application. Currently i am running it using the node server.Node server is serving the js file.
You can see this in following screenshot:
I want to shift to the option2, for this, if there is any change in the js file, i need to run the curl command manually.
Is there any alternative for this?
AFAIK there's nothing in place and this is work in progress. See:
https://github.com/facebook/react-native/issues/12
We plan on putting in some sort of build step that "compiles" the JS
source directly into a resource file in the app bundle. Obviously in
production you wouldn't have a server running nearby.
There's another bit of discussion here.
At the moment I think you're stuck with the curl option.
All this does is packing all your JavaScript together and writing it into a single file.
Option 1 has a small http server running, providing the latest packed file when you request it.
Option 2 takes the file from the local disk.
You can setup a tool that looks watches your project files and repacks everything if you make changes.
You can do this by yourself, using the packaging tool shipped with react-native (react-native bundle [--minify]) and re-run it everytime things changes using gulp (and gulp-watch).
Also you can use webpack as your packaging tool and use the --watch option. (see example)

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