GCC INLINE ASSEMBLY Won't Let Me Overwrite $esp - c

I'm writing code to temporarily use my own stack for experimentation. This worked when I used literal inline assembly. I was hardcoding the variable locations as offsets off of ebp. However, I wanted my code to work without haivng to hard code memory addresses into it, so I've been looking into GCC's EXTENDED INLINE ASSEMBLY. What I have is the following:
volatile intptr_t new_stack_ptr = (intptr_t) MY_STACK_POINTER;
volatile intptr_t old_stack_ptr = 0;
asm __volatile__("movl %%esp, %0\n\t"
"movl %1, %%esp"
: "=r"(old_stack_ptr) /* output */
: "r"(new_stack_ptr) /* input */
);
The point of this is to first save the stack pointer into the variable old_stack_ptr. Next, the stack pointer (%esp) is overwritten with the address I have saved in new_stack_ptr.
Despite this, I found that GCC was saving the %esp into old_stack_ptr, but was NOT replacing %esp with new_stack_ptr. Upon deeper inspection, I found it actually expanded my assembly and added it's own instructions, which are the following:
mov -0x14(%ebp),%eax
mov %esp,%eax
mov %eax,%esp
mov %eax,-0x18(%ebp)
I think GCC is trying to preserve the %esp, because I don't have it explicitly declared as an "output" operand... I could be totally wrong with this...
I really wanted to use extended inline assembly to do this, because if not, it seems like I have to "hard code" the location offsets off of %ebp into the assembly, and I'd rather use the variable names like this... especially because this code needs to work on a few different systems, which seem to all offset my variables differently, so using extended inline assembly allows me to explicitly say the variable location... but I don't understand why it is doing the extra stuff and not letting me overwrite the stack pointer like it was before, ever since I started using extended assembly, it's been doing this.
I appreciate any help!!!

Okay so the problem is gcc is allocating input and output to the same register eax. You want to tell gcc that you are clobbering the output before using the input, aka. "earlyclobber".
asm __volatile__("movl %%esp, %0\n\t"
"movl %1, %%esp"
: "=&r"(old_stack_ptr) /* output */
: "r"(new_stack_ptr) /* input */
);
Notice the & sign for the output. This should fix your code.
Update: alternatively, you could force input and output to be the same register and use xchg, like so:
asm __volatile__("xchg %%esp, %0\n\t"
: "=r"(old_stack_ptr) /* output */
: "0"(new_stack_ptr) /* input */
);
Notice the "0" that says "put this into the same register as argument 0".

Related

GCC/x86 inline asm: How do you tell gcc that inline assembly section will modify %esp?

While trying to make some old code work again (https://github.com/chaos4ever/chaos/blob/master/libraries/system/system_calls.h#L387, FWIW) I discovered that some of the semantics of gcc seem to have changed in a quite subtle but still dangerous way during the latest 10-15 years... :P
The code used to work well with older versions of gcc, like 2.95. Anyway, here is the code:
static inline return_type system_call_service_get(const char *protocol_name, service_parameter_type *service_parameter,
tag_type *identification)
{
return_type return_value;
asm volatile("pushl %2\n"
"pushl %3\n"
"pushl %4\n"
"lcall %5, $0"
: "=a" (return_value),
"=g" (*service_parameter)
: "g" (identification),
"g" (service_parameter),
"g" (protocol_name),
"n" (SYSTEM_CALL_SERVICE_GET << 3));
return return_value;
}
The problem with the code above is that gcc (4.7 in my case) will compile this to the following asm code (AT&T syntax):
# 392 "../system/system_calls.h" 1
pushl 68(%esp) # This pointer (%esp + 0x68) is valid when the inline asm is entered.
pushl %eax
pushl 48(%esp) # ...but this one is not (%esp + 0x48), since two dwords have now been pushed onto the stack, so %esp is not what the compiler expects it to be
lcall $456, $0
# Restoration of %esp at this point is done in the called method (i.e. lret $12)
The problem: The variables (identification and protocol_name) are on the stack in the calling context. So gcc (with optimizations turned out, unsure if it matters) will just get the values from there and hand it over to the inline asm section. But since I'm pushing stuff on the stack, the offsets that gcc calculate will be off by 8 in the third call (pushl 48(%esp)). :)
This took me a long time to figure out, it wasn't all obvious to me at first.
The easiest way around this is of course to use the r input constraint, to ensure that the value is in a register instead. But is there another, better way? One obvious way would of course be to rewrite the whole system call interface to not push stuff on the stack in the first place (and use registers instead, like e.g. Linux), but that's not a refactoring I feel like doing tonight...
Is there any way to tell gcc inline asm that "the stack is volatile"? How have you guys been handling stuff like this in the past?
Update later the same evening: I did found a relevant gcc ML thread (https://gcc.gnu.org/ml/gcc-help/2011-06/msg00206.html) but it didn't seem to help. It seems like specifying %esp in the clobber list should make it do offsets from %ebp instead, but it doesn't work and I suspect the -O2 -fomit-frame-pointer has an effect here. I have both of these flags enabled.
What works and what doesn't:
I tried omitting -fomit-frame-pointer. No effect whatsoever. I included %esp, esp and sp in the list of clobbers.
I tried omitting -fomit-frame-pointer and -O3. This actually produces code that works, since it relies on %ebp rather than %esp.
pushl 16(%ebp)
pushl 12(%ebp)
pushl 8(%ebp)
lcall $456, $0
I tried with just having -O3 and not -fomit-frame-pointer specified in my command line. Creates bad, broken code (relies on %esp being constant within the whole assembly block, i.e. no stack frame).
I tried with skipping -fomit-frame-pointer and just using -O2. Broken code, no stack frame.
I tried with just using -O1. Broken code, no stack frame.
I tried adding cc as clobber. No can do, doesn't make any difference whatsoever.
I tried changing the input constraints to ri, giving the input & output code below. This of course works but is slightly less elegant than I had hoped. Then again, perfect is the enemy of good so maybe I will have to live with this for now.
Input C code:
static inline return_type system_call_service_get(const char *protocol_name, service_parameter_type *service_parameter,
tag_type *identification)
{
return_type return_value;
asm volatile("pushl %2\n"
"pushl %3\n"
"pushl %4\n"
"lcall %5, $0"
: "=a" (return_value),
"=g" (*service_parameter)
: "ri" (identification),
"ri" (service_parameter),
"ri" (protocol_name),
"n" (SYSTEM_CALL_SERVICE_GET << 3));
return return_value;
}
Output asm code. As can be seen, using registers instead which should always be safe (but maybe somewhat less performant since the compiler has to move stuff around):
#APP
# 392 "../system/system_calls.h" 1
pushl %esi
pushl %eax
pushl %ebx
lcall $456, $0

GCC inline - push address, not its value to stack

I'm experimenting with GCC's inline assembler (I use MinGW, my OS is Win7).
Right now I'm only getting some basic C stdlib functions to work. I'm generally familiar with the Intel syntax, but new to AT&T.
The following code works nice:
char localmsg[] = "my local message";
asm("leal %0, %%eax" : "=m" (localmsg));
asm("push %eax");
asm("call %0" : : "m" (puts));
asm("add $4,%esp");
That LEA seems redundant, however, as I can just push the value straight onto the stack. Well, due to what I believe is an AT&T peculiarity, doing this:
asm("push %0" : "=m" (localmsg));
will generate the following assembly code in the final executable:
PUSH DWORD PTR SS:[ESP+1F]
So instead of pushing the address to my string, its contents were pushed because the "pointer" was "dereferenced", in C terms. This obviously leads to a crash.
I believe this is just GAS's normal behavior, but I was unable to find any information on how to overcome this. I'd appreciate any help.
P.S. I know this is a trivial question to those who are experienced in the matter. I expect to be downvoted, but I've just spent 45 minutes looking for a solution and found nothing.
P.P.S. I realize the proper way to do this would be to call puts( ) in the C code. This is for purely educational/experimental reasons.
While inline asm is always a bit tricky, calling functions from it is particularly challenging. Not something I would suggest for a "getting to known inline asm" project. If you haven't already, I suggest looking through the very latest inline asm docs. A lot of work has been done to try to explain how inline asm works.
That said, here are some thoughts:
1) Using multiple asm statements like this is a bad idea. As the docs say: Do not expect a sequence of asm statements to remain perfectly consecutive after compilation. If certain instructions need to remain consecutive in the output, put them in a single multi-instruction asm statement.
2) Directly modifying registers (like you are doing with eax) without letting gcc know you are doing so is also a bad idea. You should either use register constraints (so gcc can pick its own registers) or clobbers to let gcc know you are stomping on them.
3) When a function (like puts) is called, while some registers must have their values restored before returning, some registers can be treated as scratch registers by the called function (ie modified and not restored before returning). As I mentioned in #2, having your asm modify registers without informing gcc is a very bad idea. If you know the ABI for the function you are calling, you can add its scratch registers to the asm's clobber list.
4) While in this specific example you are using a constant string, as a general rule, when passing asm pointers to strings, structs, arrays, etc, you are likely to need the "memory" clobber to ensure that any pending writes to memory are performed before starting to execute your asm.
5) Actually, the lea is doing something very important. The value of esp is not known at compile time, so it's not like you can perform push $12345. Someone needs to compute (esp + the offset of localmsg) before it can be pushed on the stack. Also, see second example below.
6) If you prefer intel format (and what right-thinking person wouldn't?), you can use -masm=intel.
Given all this, my first cut at this code looks like this. Note that this does NOT clobber puts' scratch registers. That's left as an exercise...
#include <stdio.h>
int main()
{
const char localmsg[] = "my local message";
int result;
/* Use 'volatile' since 'result' is usually not going to get used,
which might tempt gcc to discard this asm statement as unneeded. */
asm volatile ("push %[msg] \n\t" /* Push the address of the string. */
"call %[puts] \n \t" /* Call the print function. */
"add $4,%%esp" /* Clean up the stack. */
: "=a" (result) /* The result code from puts. */
: [puts] "m" (puts), [msg] "r" (localmsg)
: "memory", "esp");
printf("%d\n", result);
}
True this doesn't avoid the lea due to #5. However, if that's really important, try this:
#include <stdio.h>
const char localmsg[] = "my local message";
int main()
{
int result;
/* Use 'volatile' since 'result' is usually not going to get used. */
asm volatile ("push %[msg] \n\t" /* Push the address of the string. */
"call %[puts] \n \t" /* Call the print function. */
"add $4,%%esp" /* Clean up the stack. */
: "=a" (result) /* The result code. */
: [puts] "m" (puts), [msg] "i" (localmsg)
: "memory", "esp");
printf("%d\n", result);
}
As a global, the address of localmsg is now knowable at compile time (ok, I'm simplifying a bit), the asm produced looks like this:
push $__ZL8localmsg
call _puts
add $4,%esp
Tada.

Thread local variables and inline assembly

I am trying to use a thread local variable in inline assembly, but when I see the diassembled code, It appears that the compiler doesn't generate the right code. For the following inline code, where saved_sp is globally declared as __thread long saved_sp,
__asm__ __volatile__ (
"movq %rsp, saved_sp\n\t");
The disassembly looks like the following.
mov %rsp,0x612008
Which is clearly not the right thing, because I know that gcc uses the fs segment for thread local variables. It should had generated something like
mov %rsp, fs:somevalue
which it is not. Why is that so? Is using thread local variables in inline assembly problematic?
A simple thing that would surely work is to take a pointer to the thread local variable, and write to it.
Your compiler will surely do long *saved_fp_p = &saved_fp correctly, and inline assembly will only deal with saved_fp_p, which is a local variable.
You can also use gcc's input and output syntax:
__asm__ __volatile__ (
"mov %%rsp, 0(%0)" : : "r" (&saved_sp)
);
This puts the compiler in charge of resolving the address of saved_fp, and the assembly code gets it in a register.
We found out that this also works,
__asm__ __volatile__ asm ("mov %rsp,%0" : "=m" (saved_sp))

Reading a register value into a C variable [duplicate]

This question already has answers here:
Why can't I get the value of asm registers in C?
(2 answers)
Closed 1 year ago.
I remember seeing a way to use extended gcc inline assembly to read a register value and store it into a C variable.
I cannot though for the life of me remember how to form the asm statement.
Editor's note: this way of using a local register-asm variable is now documented by GCC as "not supported". It still usually happens to work on GCC, but breaks with clang. (This wording in the documentation was added after this answer was posted, I think.)
The global fixed-register variable version has a large performance cost for 32-bit x86, which only has 7 GP-integer registers (not counting the stack pointer). This would reduce that to 6. Only consider this if you have a global variable that all of your code uses heavily.
Going in a different direction than other answers so far, since I'm not sure what you want.
GCC Manual § 5.40 Variables in Specified Registers
register int *foo asm ("a5");
Here a5 is the name of the register which should be used…
Naturally the register name is cpu-dependent, but this is not a problem, since specific registers are most often useful with explicit assembler instructions (see Extended Asm). Both of these things generally require that you conditionalize your program according to cpu type.
Defining such a register variable does not reserve the register; it remains available for other uses in places where flow control determines the variable's value is not live.
GCC Manual § 3.18 Options for Code Generation Conventions
-ffixed-reg
Treat the register named reg as a fixed register; generated code should never refer to it (except perhaps as a stack pointer, frame pointer or in some other fixed role).
This can replicate Richard's answer in a simpler way,
int main() {
register int i asm("ebx");
return i + 1;
}
although this is rather meaningless, as you have no idea what's in the ebx register.
If you combined these two, compiling this with gcc -ffixed-ebx,
#include <stdio.h>
register int counter asm("ebx");
void check(int n) {
if (!(n % 2 && n % 3 && n % 5)) counter++;
}
int main() {
int i;
counter = 0;
for (i = 1; i <= 100; i++) check(i);
printf("%d Hamming numbers between 1 and 100\n", counter);
return 0;
}
you can ensure that a C variable always uses resides in a register for speedy access and also will not get clobbered by other generated code. (Handily, ebx is callee-save under usual x86 calling conventions, so even if it gets clobbered by calls to other functions compiled without -ffixed-*, it should get restored too.)
On the other hand, this definitely isn't portable, and usually isn't a performance benefit either, as you're restricting the compiler's freedom.
Here is a way to get ebx:
int main()
{
int i;
asm("\t movl %%ebx,%0" : "=r"(i));
return i + 1;
}
The result:
main:
subl $4, %esp
#APP
movl %ebx,%eax
#NO_APP
incl %eax
addl $4, %esp
ret
Edit:
The "=r"(i) is an output constraint, telling the compiler that the first output (%0) is a register that should be placed in the variable "i". At this optimization level (-O5) the variable i never gets stored to memory, but is held in the eax register, which also happens to be the return value register.
I don't know about gcc, but in VS this is how:
int data = 0;
__asm
{
mov ebx, 30
mov data, ebx
}
cout<<data;
Essentially, I moved the data in ebx to your variable data.
This will move the stack pointer register into the sp variable.
intptr_t sp;
asm ("movl %%esp, %0" : "=r" (sp) );
Just replace 'esp' with the actual register you are interested in (but make sure not to lose the %%) and 'sp' with your variable.
From the GCC docs itself: http://gcc.gnu.org/onlinedocs/gcc/Extended-Asm.html
#include <stdio.h>
void gav(){
//rgv_t argv = get();
register unsigned long long i asm("rax");
register unsigned long long ii asm("rbx");
printf("I`m gav - first arguman is: %s - 2th arguman is: %s\n", (char *)i, (char *)ii);
}
int main(void)
{
char *test = "I`m main";
char *test1 = "I`m main2";
printf("0x%llx\n", (unsigned long long)&gav);
asm("call %P0" : :"i"((unsigned long long)&gav), "a"(test), "b"(test1));
return 0;
}
You can't know what value compiler-generated code will have stored in any register when your inline asm statement runs, so the value is usually meaningless, and you'd be much better off using a debugger to look at register values when stopped at a breakpoint.
That being said, if you're going to do this strange task, you might as well do it efficiently.
On some targets (like x86) you can use specific-register output constraints to tell the compiler which register an output will be in. Use a specific-register output constraint with an empty asm template (zero instructions) to tell the compiler that your asm statement doesn't care about that register value on input, but afterward the given C variable will be in that register.
#include <stdint.h>
int foo() {
uint64_t rax_value; // type width determines register size
asm("" : "=a"(rax_value)); // =letter determines which register (or partial reg)
uint32_t ebx_value;
asm("" : "=b"(ebx_value));
uint16_t si_value;
asm("" : "=S"(si_value) );
uint8_t sil_value; // x86-64 required to use the low 8 of a reg other than a-d
// With -m32: error: unsupported size for integer register
asm("# Hi mom, my output constraint picked %0" : "=S"(sil_value) );
return sil_value + ebx_value;
}
Compiled with clang5.0 on Godbolt for x86-64. Notice that the 2 unused output values are optimized away, no #APP / #NO_APP compiler-generated asm-comment pairs (which switch the assembler out / into fast-parsing mode, or at least used to if that's no longer a thing). This is because I didn't use asm volatile, and they have an output operand so they're not implicitly volatile.
foo(): # #foo()
# BB#0:
push rbx
#APP
#NO_APP
#DEBUG_VALUE: foo:ebx_value <- %EBX
#APP
# Hi mom, my output constraint picked %sil
#NO_APP
#DEBUG_VALUE: foo:sil_value <- %SIL
movzx eax, sil
add eax, ebx
pop rbx
ret
# -- End function
# DW_AT_GNU_pubnames
# DW_AT_external
Notice the compiler-generated code to add two outputs together, directly from the registers specified. Also notice the push/pop of RBX, because RBX is a call-preserved register in the x86-64 System V calling convention. (And basically all 32 and 64-bit x86 calling conventions). But we've told the compiler that our asm statement writes a value there. (Using an empty asm statement is kind of a hack; there's no syntax to directly tell the compiler we just want to read a register, because like I said you don't know what the compiler was doing with the registers when your asm statement is inserted.)
The compiler will treat your asm statement as if it actually wrote that register, so if it needs the value for later, it will have copied it to another register (or spilled to memory) when your asm statement "runs".
The other x86 register constraints are b (bl/bx/ebx/rbx), c (.../rcx), d (.../rdx), S (sil/si/esi/rsi), D (.../rdi). There is no specific constraint for bpl/bp/ebp/rbp, even though it's not special in functions without a frame pointer. (Maybe because using it would make your code not compiler with -fno-omit-frame-pointer.)
You can use register uint64_t rbp_var asm ("rbp"), in which case asm("" : "=r" (rbp_var)); guarantees that the "=r" constraint will pick rbp. Similarly for r8-r15, which don't have any explicit constraints either. On some architectures, like ARM, asm-register variables are the only way to specify which register you want for asm input/output constraints. (And note that asm constraints are the only supported use of register asm variables; there's no guarantee that the variable's value will be in that register any other time.
There's nothing to stop the compiler from placing these asm statements anywhere it wants within a function (or parent functions after inlining). So you have no control over where you're sampling the value of a register. asm volatile may avoid some reordering, but maybe only with respect to other volatile accesses. You could check the compiler-generated asm to see if you got what you wanted, but beware that it might have been by chance and could break later.
You can place an asm statement in the dependency chain for something else to control where the compiler places it. Use a "+rm" constraint to tell the compiler it modifies some other variable which is actually used for something that doesn't optimize away.
uint32_t ebx_value;
asm("" : "=b"(ebx_value), "+rm"(some_used_variable) );
where some_used_variable might be a return value from one function, and (after some processing) passed as an arg to another function. Or computed in a loop, and will be returned as the function's return value. In that case, the asm statement is guaranteed to come at some point after the end of the loop, and before any code that depends on the later value of that variable.
This will defeat optimizations like constant-propagation for that variable, though. https://gcc.gnu.org/wiki/DontUseInlineAsm. The compiler can't assume anything about the output value; it doesn't check that the asm statement has zero instructions.
This doesn't work for some registers that gcc won't let you use as output operands or clobbers, e.g. the stack pointer.
Reading the value into a C variable might make sense for a stack pointer, though, if your program does something special with stacks.
As an alternative to inline-asm, there's __builtin_frame_address(0) to get a stack address. (But IIRC, cause that function to make a full stack frame, even when -fomit-frame-pointer is enabled, like it is by default on x86.)
Still, in many functions that's nearly free (and making a stack frame can be good for code-size, because of smaller addressing modes for RBP-relative than RSP-relative access to local variables).
Using a mov instruction in an asm statement would of course work, too.
Isn't this what you are looking for?
Syntax:
asm ("fsinx %1,%0" : "=f" (result) : "f" (angle));

at&t asm inline c++ problem

My Code
const int howmany = 5046;
char buffer[howmany];
asm("lea buffer,%esi"); //Get the address of buffer
asm("mov howmany,%ebx"); //Set the loop number
asm("buf_loop:"); //Lable for beginning of loop
asm("movb (%esi),%al"); //Copy buffer[x] to al
asm("inc %esi"); //Increment buffer address
asm("dec %ebx"); //Decrement loop count
asm("jnz buf_loop"); //jump to buf_loop if(ebx>0)
My Problem
I am using the gcc compiler. For some reason my buffer/howmany variables are undefined in the eyes of my asm. I'm not sure why. I just want to move the beginning address of my buffer array into the esi register, loop it 'howmany' times while copying each element to the al register.
Are you using the inline assembler in gcc? (If not, in what other C++ compiler, exactly?)
If gcc, see the details here, and in particular this example:
asm ("leal (%1,%1,4), %0"
: "=r" (five_times_x)
: "r" (x)
);
%0 and %1 are referring to the C-level variables, and they're listed specifically as the second (for outputs) and third (for inputs) parameters to asm. In your example you have only "inputs" so you'd have an empty second operand (traditionally one uses a comment after that colon, such as /* no output registers */, to indicate that more explicitly).
The part that declares an array like that
int howmany = 5046;
char buffer[howmany];
is not valid C++. In C++ it is impossible to declare an array that has "variable" or run-time size. In C++ array declarations the size is always a compile-time constant.
If your compiler allows this array declaration, it means that it implements it as an extension. In that case you have to do your own research to figure out how it implements such a run-time sized array internally. I would guess that internally buffer will be implemented as a pointer, not as a true array. If my guess is correct and it is really a pointer, then the proper way to load the address of the array into esi might be
mov buffer,%esi
and not a lea, as in your code. lea will only work with "normal" compile-time sized arrays, but not with run-time sized arrays.
Another question is whether you really need a run-time sized array in your code. Could it be that you just made it so by mistake? If you simply change the howmany declaration to
const int howmany = 5046;
the array will turn into an "normal" C++ array and your code might start working as is (i.e. with lea).
All of those asm instructions need to be in the same asm statement if you want to be sure they're contiguous (without compiler-generated code between them), and you need to declare input / output / clobber operands or you will step on the compiler's registers.
You can't use lea or mov to/from a C variable name (except for global / static symbols which are actually defined in the compiler's asm output, but even then you usually shouldn't).
Instead of using mov instructions to set up inputs, ask the compiler to do it for you using input operand constraints. If the first or last instruction of a GNU C inline asm statement, usually that means you're doing it wrong and writing inefficient code.
And BTW, GNU C++ allows C99-style variable-length arrays, so howmany is allowed to be non-const and even set in a way that doesn't optimize away to a constant. Any compiler that can compile GNU-style inline asm will also support variable-length arrays.
How to write your loop properly
If this looks over-complicated, then https://gcc.gnu.org/wiki/DontUseInlineAsm. Write a stand-alone function in asm so you can just learn asm instead of also having to learn about gcc and its complex but powerful inline-asm interface. You basically have to know asm and understand compilers to use it correctly (with the right constraints to prevent breakage when optimization is enabled).
Note the use of named operands like %[ptr] instead of %2 or %%ebx. Letting the compiler choose which registers to use is normally a good thing, but for x86 there are letters other than "r" you can use, like "=a" for rax/eax/ax/al specifically. See https://gcc.gnu.org/onlinedocs/gcc/Extended-Asm.html, and also other links in the inline-assembly tag wiki.
I also used buf_loop%=: to append a unique number to the label, so if the optimizer clones the function or inlines it multiple places, the file will still assemble.
Source + compiler asm output on the Godbolt compiler explorer.
void ext(char *);
int foo(void)
{
int howmany = 5046; // could be a function arg
char buffer[howmany];
//ext(buffer);
const char *bufptr = buffer; // copy the pointer to a C var we can use as a read-write operand
unsigned char result;
asm("buf_loop%=: \n\t" // do {
" movb (%[ptr]), %%al \n\t" // Copy buffer[x] to al
" inc %[ptr] \n\t"
" dec %[count] \n\t"
" jnz buf_loop \n\t" // } while(ebx>0)
: [res]"=a"(result) // al = write-only output
, [count] "+r" (howmany) // input/output operand, any register
, [ptr] "+r" (bufptr)
: // no input-only operands
: "memory" // we read memory that isn't an input operand, only pointed to by inputs
);
return result;
}
I used %%al as an example of how to write register names explicitly: Extended Asm (with operands) needs a double % to get a literal % in the asm output. You could also use %[res] or %0 and let the compiler substitute %al in its asm output. (And then you'd have no reason to use a specific-register constraint unless you wanted to take advantage of cbw or lodsb or something like that.) result is unsigned char, so the compiler will pick a byte register for it. If you want the low byte of a wider operand, you could use %b[count] for example.
This uses a "memory" clobber, which is inefficient. You don't need the compiler to spill everything to memory, only to make sure that the contents of buffer[] in memory matches the C abstract machine state. (This is not guaranteed by passing a pointer to it in a register).
gcc7.2 -O3 output:
pushq %rbp
movl $5046, %edx
movq %rsp, %rbp
subq $5056, %rsp
movq %rsp, %rcx # compiler-emitted to satisfy our "+r" constraint for bufptr
# start of the inline-asm block
buf_loop18:
movb (%rcx), %al
inc %rcx
dec %edx
jnz buf_loop
# end of the inline-asm block
movzbl %al, %eax
leave
ret
Without a memory clobber or input constraint, leave appears before the inline asm block, releasing that stack memory before the inline asm uses the now-stale pointer. A signal-handler running at the wrong time would clobber it.
A more efficient way is to use a dummy memory operand which tells the compiler that the entire array is a read-only memory input to the asm statement. See get string length in inline GNU Assembler for more about this flexible-array-member trick for telling the compiler you read all of an array without specifying the length explicitly.
In C you can define a new type inside a cast, but you can't in C++, hence the using instead of a really complicated input operand.
int bar(unsigned howmany)
{
//int howmany = 5046;
char buffer[howmany];
//ext(buffer);
buffer[0] = 1;
buffer[100] = 100; // test whether we got the input constraints right
//using input_t = const struct {char a[howmany];}; // requires a constant size
using flexarray_t = const struct {char a; char x[];};
const char *dummy;
unsigned char result;
asm("buf_loop%=: \n\t" // do {
" movb (%[ptr]), %%al \n\t" // Copy buffer[x] to al
" inc %[ptr] \n\t"
" dec %[count] \n\t"
" jnz buf_loop \n\t" // } while(ebx>0)
: [res]"=a"(result) // al = write-only output
, [count] "+r" (howmany) // input/output operand, any register
, "=r" (dummy) // output operand in the same register as buffer input, so we can modify the register
: [ptr] "2" (buffer) // matching constraint for the dummy output
, "m" (*(flexarray_t *) buffer) // whole buffer as an input operand
//, "m" (*buffer) // just the first element: doesn't stop the buffer[100]=100 store from sinking past the inline asm, even if you used asm volatile
: // no clobbers
);
buffer[100] = 101;
return result;
}
I also used a matching constraint so buffer could be an input directly, and the output operand in the same register means we can modify that register. We got the same effect in foo() by using const char *bufptr = buffer; and then using a read-write constraint to tell the compiler that the new value of that C variable is what we leave in the register. Either way we leave a value in a dead C variable that goes out of scope without being read, but the matching constraint way can be useful for macros where you don't want to modify the value of your input (and don't need the type of your input: int dummy would work fine, too.)
The buffer[100] = 100; and buffer[100] = 101; assignments are there to show that they both appear in the asm, instead of being merged across the inline-asm (which does happen if you leave out the "m" input operand). IDK why the buffer[100] = 101; isn't optimized away; it's dead so it should be. Also note that asm volatile doesn't block this reordering, so it's not an alternative to a "memory" clobber or using the right constraints.

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