I am using xlib draw a figure and give some events as input to draw certain on the window.I want to know how can i save these events results? Because on window resize all my results disappears.
How can i save the results of each event so that on resize(where it calls the expose event) the results of previous events remains on the screen.
As I remember xlib if you loose content of the window when resizing it means you didn't register your callback for refresh event. Copy your drawing code into this callback and everything should be ok.
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I am able to obtain the list of all windows using _NET_CLIENT_LIST Atom property of x11. Using that, I choose a particular window of my interest, say the gedit window, and use XSetInputFocus and that will perfectly set the keyboard inputs and controls to the gedit window.
Now my question is, is there a similar function in X11 such that we can set the mouse focus to a particular window, such that any mouse clicks or selections will be confined to that particular window only.
I tried XGrabPointer, but with no success. It will simply freeze the mouse and no further mouse inputs will be displayed on screen (like mouse clicks; I can just see the mouse pointer, I can also move it, but it doesn't perform any click operations).
You should be able to poll for mouse events and, if the user tries to move out of the rectangle you should be able to reposition it. If you don't keep the pointer out of the other window(s), I don't think you can prevent mouse clicks from reaching them, but that may be possible.
I would like to have a form which has a few controls as transparent overlays over a bitmap. This bitmap is subject to transform matrix (zoom & scroll). I'm trying to achieve a look similar to GoogleMaps where the controls do not move when the background image is panned/zoomed.
I've tried to mimic this in my OnPaint. However, when the window is scrolled only the newly exposed area gets invalidated so my control doesn’t repaint.
I've tried to calculate where the old control was, invalidate that area, and also invalidate the area where it's supposed to have been. When I do this it flickers and you can still see the image as its scrolled.
I tried to put a ButtonControl on my display window. However, it always scrolls with its parent control. I tried to capture the scroll events and then adjust the position of the ButtonControl. This also has a delay update effect so it looks not so good.
Any ideas would be greatly appreciated.
It sounds to me like you need to Invalidate() your control wich handles the OnPaint event.
Unfortunately, you get the flicker because the Auto-scrolling mechanism sets its position, and then you restore it. The result is two messages being sent to the button.
Place your bitmap and scroll logic in a separate control that fill the entire form. That means both your bitmap control and the button are child controls of the form.
Alternatively, draw the button yourself. You will then of course need to do some work on getting it to respond to mouse clicks etc. The ControlPaint class has methods that help you mimic the appearance of Windows controls.
I'm trying to monitor the mouse movement over the application window
so that whenever the mouse moves its coordinates are reflected in two text conrols
Is it possible to do it in XAML only (without code)?
No, you have to write code. Getting mouse position is only doable by calling the Mouse.GetPosition method. This isn't something you can represent in XAML.
On System.Windows.UIElement there is a CaptureMouse() and a paired ReleaseMouseCapture() method. In this WPF DragDrop sample they call CaptureMouse on MouseDown and release it on MouseUp. The documentation in MSDN is about as useless as it comes - "CaptureMouse -> Captures the mouse."
In my head before trying it I assumed that it somehow locked the mouse inside the UIElement bounds, but that's clearly not the case when I try it. From experimenting, it seems to have something to do with responding to events when the mouse is outside of the UIElement, but not wanting to be a cargo cult programmer I don't want to just use it because the example does, I'd like an authoritative description of what it means.
From Capture and Uncapture the Mouse on MSDN:
When an object captures the mouse, all mouse related events are treated as if the object with mouse capture perform the event, even if the mouse pointer is over another object.
Only the capturing control receives the mouse events until released.
Capturing the mouse is useful for dragging because all the dragging code can exist in the one control, rather than being spread over multiple controls.
When it has captured the mouse, a control will receive mouse events even if the mouse pointer is no longer within its bounding area.
Typically, it's used for:
Drag and drop
Buttons (to handle Mouse Up when you put the mouse down on the button and move the mouse before you release the button)
The Silverlight 2 documentation for it has a more verbose description, I don't know why it isn't a part of the 3.5 documentation page too:
When an object has captured the mouse, that object receives mouse input whether or not the mouse pointer is within its bounding area. The mouse is typically only captured during simulated drag operations.
...
It works the same with WPF, and so the reason it is used with DragDrop, is that is how the
it knows to report back to the control being dragged from when the mouse may be outside of that control. If you comment out the MyCanvas.Capture() and the Capture(Null) (which clears it) then you can no longer drop.
I've created a WPF application where the title bar and chrome are turned off. I have a border around the entire app, with the idea that it would act like the chrome in some regards. The first thing I'm trying to do is have the mousemove event capture the movement of the mouse when the mouse is clicked, so that the window moves with the mouse. The problem is that if the mouse moves too quickly, it manages to leave the window and therefore the mousemove no longer fires. I've been able to do this with a normal WinForm with no problems regardless of the speed of the mouse. Is there any way to do this more efficiently, or perhaps tune the polling of the mousemove? Perhaps a different container other than border that would perform better?
Try Me.DragMove in the window's left click event handler. It much better than most custom solutions.
When the user clicks you should capture the mouse (see Mouse.Capture). That way, you'll get the mouse events regardless of whether the mouse cursor is over your element or not.