I have a LongListSelector which is populated with some items. Each item has a submenu which can be visible or collapsed using a sliding animation. The problem is the spacing between the items, which should be 0. But when I use the sliding animation a couple of times, the spacing is sometimes a few pixels. When you scroll way down and back up the list will rerender and the spacing is gone.
Here are some screenshots, don't mind the ugly colours, I used them to keep the different elements apart from eachother. Purple is background color if the longlistselector. Each item has a red 1px border.
This is how it should be:
And when I clicked the show/hide button a few times:
And here is my code:
LongListSelector:
<phone:LongListSelector x:Name="LongList" Margin="0" Padding="0" ItemsSource="{Binding Items}"
HorizontalAlignment="Stretch" Background="DarkOrchid">
<phone:LongListSelector.ItemTemplate>
<DataTemplate>
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<!-- 1st ROW -->
<Border BorderBrush="Red" Background="DarkKhaki" BorderThickness="1" HorizontalAlignment="Stretch">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<TextBlock Text="Test Item" FontSize="42" />
<Button Content="v" Grid.Column="1" Tap="Button_Tap" Tag="{Binding}">
<i:Interaction.Triggers>
<ec:DataTrigger Binding="{Binding SubMenuIsVisible}" Value="True">
<eim:ControlStoryboardAction ControlStoryboardOption="Play">
<eim:ControlStoryboardAction.Storyboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="(Grid.Height)"
Storyboard.TargetName="Submenu"
From="0" To="60" Duration="0:0:0.25" />
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="Submenu"
Storyboard.TargetProperty="(Grid.Visibility)">
<DiscreteObjectKeyFrame KeyTime="0:0:0">
<DiscreteObjectKeyFrame.Value>
<Visibility>Visible</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</eim:ControlStoryboardAction.Storyboard>
</eim:ControlStoryboardAction>
</ec:DataTrigger>
<ec:DataTrigger Binding="{Binding SubMenuIsVisible}" Value="False">
<eim:ControlStoryboardAction ControlStoryboardOption="Play">
<eim:ControlStoryboardAction.Storyboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="(Grid.Height)"
Storyboard.TargetName="Submenu"
From="60" To="0" Duration="0:0:0.25" />
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="Submenu"
Storyboard.TargetProperty="(Grid.Visibility)">
<DiscreteObjectKeyFrame KeyTime="0:0:0.25">
<DiscreteObjectKeyFrame.Value>
<Visibility>Collapsed</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</eim:ControlStoryboardAction.Storyboard>
</eim:ControlStoryboardAction>
</ec:DataTrigger>
</i:Interaction.Triggers>
</Button>
</Grid>
</Border>
<!-- SUB Menu -->
<Border x:Name="Submenu" Grid.Row="1" Background="Green" HorizontalAlignment="Stretch" Height="0">
<TextBlock Text="SubMenu" FontSize="42" />
</Border>
</Grid>
</DataTemplate>
</phone:LongListSelector.ItemTemplate>
</phone:LongListSelector>
EDIT:
I suspect this problem has something to do with performance issues. I posted a new question for this, you can find it here:
Slow storyboard animation inside LongListSelector
The LongListSelector likes putting arbitrary padding/margins/overlap on stuff without any actual reason. I've found that using a ListBox is typically a more stable and less headachey-prone solution.
I can't see an obvious solution except maybe trying a StackPanel instead of a Grid with an Auto height.
Related
So I have an expander that I want to have the normal functionality (open and close with its own button) but I also want a different button to expand it when pressed (this button is in the header of the expander). I'm using a storyboard in an event trigger for the Button.Click which works, but after it is expanded this way the normal button doesn't work, it just stays expanded. My xaml is below, I would really prefer to keep this all in the xaml, I could come up with a way to do it in the codebehind/viewmodel myself.
<Expander x:Name="IndexExpander" IsExpanded="True" Grid.Row="4" Grid.ColumnSpan="5" Margin="10" MaxHeight="150">
<Expander.Triggers>
<EventTrigger SourceName="btnAddIndex" RoutedEvent="Button.Click">
<BeginStoryboard>
<Storyboard>
<BooleanAnimationUsingKeyFrames Storyboard.TargetName="IndexExpander" Storyboard.TargetProperty="IsExpanded" BeginTime="0:0:0.25" Duration="0:0:0.20" >
<DiscreteBooleanKeyFrame KeyTime="0" Value="True" />
</BooleanAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Expander.Triggers>
<Expander.Header>
<StackPanel DockPanel.Dock="Left" Orientation="Horizontal">
<TextBlock Text="Indexes" FontWeight="Bold"/>
<!-- Add/Delete Buttons-->
<Grid Margin="10,0,0,0">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="50*"/>
<ColumnDefinition Width="50*"/>
</Grid.ColumnDefinitions>
<Button Grid.Column="0" x:Name="btnAddIndex" Command="{Binding AddIndexCommand}" Template="{StaticResource AddButtonTemplate}" IsEnabled="{Binding IsEditable}" Margin="0,0,5,0" />
</Grid>
</StackPanel>
</Expander.Header>
Alright, so for anyone following in my footsteps here's what I did. I got the idea from here, and adapted it until it worked correctly.
<Expander.Triggers>
<EventTrigger SourceName="btnAddCol" RoutedEvent="Button.Click">
<BeginStoryboard x:Name="ColumnExpanderStory">
<Storyboard>
<BooleanAnimationUsingKeyFrames Storyboard.TargetName="ColumnExpander" Storyboard.TargetProperty="IsExpanded">
<DiscreteBooleanKeyFrame KeyTime="0" Value="True" />
</BooleanAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
<EventTrigger RoutedEvent="ToggleButton.PreviewMouseUp">
<RemoveStoryboard BeginStoryboardName="ColumnExpanderStory" />
</EventTrigger>
</Expander.Triggers>
<Expander.Header>
The problem was that the storyboard overrides any other bindings to the IsExpanded property, so it has to be removed to restore them (read more here). The suggestion was to use the ToggleButton.Checked event to remove the storyboard, but that didn't work for me, only the "Preview" events seemed to have the right timing. I started with PreviewMouseDown, but it would remove the storyboard, then on mouse up toggle the expander, meaning the first click would just flip states back and forth quickly. Using PreviewMouseUp got around that issue.
Today is a good day since I started with WPF, this for a launcher I'm creating.
Using the following code, I managed to get the result to be seen in the screenshot:
<Grid>
<ItemsControl ItemsSource="{Binding Programs}">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<WrapPanel Orientation="Horizontal" VerticalAlignment="Center" HorizontalAlignment="Center" />
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemTemplate>
<DataTemplate>
<Button Content="{Binding Text}" Background="Transparent" Foreground="White" Width="128" Height="150" >
<Button.RenderTransform>
<TransformGroup>
<ScaleTransform />
</TransformGroup>
</Button.RenderTransform>
<Button.Template>
<ControlTemplate TargetType="Button">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Image Grid.Row="0" Source="{Binding Image}" Height="128" />
<ContentPresenter Grid.Row="1" HorizontalAlignment="Center" Margin="3,10" />
<Rectangle Grid.Row="0" Fill="{TemplateBinding Background}" />
<Rectangle Grid.Row="1" Fill="{TemplateBinding Background}" />
</Grid>
</ControlTemplate>
</Button.Template>
<Button.Resources>
<Storyboard SpeedRatio="4" x:Key="MouseEnterStoryboard" x:Name="MouseEnterStoryboard">
<ColorAnimation Storyboard.TargetProperty="(Button.Background).(SolidColorBrush.Color)" To="#22FFFFFF"></ColorAnimation>
</Storyboard>
<Storyboard SpeedRatio="4" x:Key="MouseLeaveStoryboard" x:Name="MouseLeaveStoryboard">
<ColorAnimation Storyboard.TargetProperty="(Button.Background).(SolidColorBrush.Color)" To="Transparent"></ColorAnimation>
</Storyboard>
<Storyboard Duration="00:00:00.05" x:Key="MouseClickStoryboard" AutoReverse="True">
<DoubleAnimation To="0.8" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)"/>
<DoubleAnimation To="0.8" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)"/>
</Storyboard>
<Storyboard x:Key="WindowLoadedStoryboard">
<DoubleAnimation Storyboard.TargetProperty="Opacity" From="0" To="1" Duration="00:00:01" />
</Storyboard>
</Button.Resources>
<Button.Triggers>
<EventTrigger RoutedEvent="Mouse.MouseEnter">
<BeginStoryboard Storyboard="{StaticResource MouseEnterStoryboard}" />
</EventTrigger>
<EventTrigger RoutedEvent="Mouse.MouseLeave">
<BeginStoryboard Storyboard="{StaticResource MouseLeaveStoryboard}" />
</EventTrigger>
<EventTrigger RoutedEvent="Button.Click">
<BeginStoryboard Storyboard="{StaticResource MouseClickStoryboard}" />
</EventTrigger>
<EventTrigger RoutedEvent="Window.Loaded">
<BeginStoryboard Storyboard="{StaticResource WindowLoadedStoryboard}"></BeginStoryboard>
</EventTrigger>
</Button.Triggers>
</Button>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
</Grid>
Screenshot:
Now, for each item in the list bound to this control, it will create a button.
How would I access this button programmatically, better yet, how would I access one of the Storyboards programatically since assigning a name (x:to them simply won't do the trick it seems...
Also, how can I animate the buttons one by one? Currently they each fade in at exact the same time (# WindowLoadedStoryboard), but I would like to let each button fade in one by one with a short delay, to create a nice effect. How would I achieve this?
Hope someone can answer these 2 questions for me!
Greetings!
Your problem with accessing the elements defined in the DataTemplate is caused because you defined those elements in a DataTemplate... those elements could be rendered in many different types of UI container controls. You can find the solution in the How to: Find DataTemplate-Generated Elements page from MSDN.
You first need to get hold of the relevant container control that contains the item that has had that DataTemplate applied to it. Next, you need to get the ContentPresenter from that container control and then you can get the DataTemplate from ContentPresenter. Finally, you can access the named elements from the DataTemplate. From the linked page:
// Getting the currently selected ListBoxItem
// Note that the ListBox must have
// IsSynchronizedWithCurrentItem set to True for this to work
ListBoxItem myListBoxItem = (ListBoxItem)(myListBox.ItemContainerGenerator.
ContainerFromItem(myListBox.Items.CurrentItem));
// Getting the ContentPresenter of myListBoxItem
ContentPresenter myContentPresenter = FindVisualChild<ContentPresenter>(myListBoxItem);
// Finding textBlock from the DataTemplate that is set on that ContentPresenter
DataTemplate myDataTemplate = myContentPresenter.ContentTemplate;
TextBlock myTextBlock =
(TextBlock)myDataTemplate.FindName("textBlock", myContentPresenter);
// Do something to the DataTemplate-generated TextBlock
MessageBox.Show("The text of the TextBlock of the selected list item: " +
myTextBlock.Text);
I have a LongListSelector which is populated with some items. Each item has a submenu which can be visible or collapsed using a sliding animation. The problem is that the animation is extremely slow depending on which item you tap in the list. At the start and the end it's slow, in the middle it's smooth. I suspect that each animation frame invalidates the longlistselector which means the entire visual tree must update it's layout.
I use a datatrigger to start the animation. Because of that I can see that the triggers on lots of other items also get fired which indicates to me they are being redrawn. It also shows that when you tap in the middle of list a lot less other items get triggered as well. weird...
I hosted the testproject on github:
https://github.com/jessetabak/wpanimationproblem
The LongListSelector:
<phone:LongListSelector x:Name="LongList" Margin="0" Padding="0" ItemsSource="{Binding Items}"
HorizontalAlignment="Stretch" Background="Transparent">
<phone:LongListSelector.ItemTemplate>
<DataTemplate>
<wegGooiApp2:ItemView />
</DataTemplate>
</phone:LongListSelector.ItemTemplate>
</phone:LongListSelector>
The ItemView:
<UserControl.Resources>
<wegGooiApp2:BoolToVisibilityConverter x:Key="BoolToVisibilityConverter" />
<Storyboard x:Key="ShowMenu">
<DoubleAnimation Storyboard.TargetProperty="(Grid.Height)"
Storyboard.TargetName="Submenu"
From="0" To="70" Duration="0:0:0.25" />
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="Submenu"
Storyboard.TargetProperty="(Grid.Visibility)">
<DiscreteObjectKeyFrame KeyTime="0:0:0">
<DiscreteObjectKeyFrame.Value>
<Visibility>Visible</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
<Storyboard x:Key="HideMenu">
<DoubleAnimation Storyboard.TargetProperty="(Grid.Height)"
Storyboard.TargetName="Submenu"
From="70" To="0" Duration="0:0:0.25" />
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="Submenu"
Storyboard.TargetProperty="(Grid.Visibility)">
<DiscreteObjectKeyFrame KeyTime="0:0:0.25">
<DiscreteObjectKeyFrame.Value>
<Visibility>Collapsed</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</UserControl.Resources>
<Grid x:Name="LayoutRoot" Background="Transparent">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<!-- TEST ITEM -->
<Border Height="70" BorderBrush="Red" Background="Transparent" BorderThickness="1" HorizontalAlignment="Stretch">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<TextBlock Text="Test Item" HorizontalAlignment="Stretch" FontSize="42" />
<Button Content="v" Grid.Column="1" Tap="Button_Tap" Tag="{Binding}">
</Button>
</Grid>
</Border>
<!-- SUBMENU -->
<Border x:Name="Submenu" Grid.Row="1" BorderBrush="Green" BorderThickness="1"
Visibility="{Binding SubMenuIsVisible, Converter={StaticResource BoolToVisibilityConverter}, Mode=OneTime}"
Background="Green" Height="0" Margin="0 0 0 0">
<i:Interaction.Triggers>
<ec:DataTrigger Binding="{Binding SubMenuIsVisible}" Value="True">
<ec:CallMethodAction MethodName="MenuEnabled"
TargetObject="{Binding ElementName=ThisUserControl, Mode=OneWay}" />
</ec:DataTrigger>
<ec:DataTrigger Binding="{Binding SubMenuIsVisible}" Value="False">
<ec:CallMethodAction MethodName="MenuDisabled"
TargetObject="{Binding ElementName=ThisUserControl, Mode=OneWay}" />
</ec:DataTrigger>
</i:Interaction.Triggers>
<TextBlock Text="SubMenu" FontSize="42" />
</Border>
</Grid>
</UserControl>
The ItemView codebehind:
public partial class ItemView : UserControl
{
private Storyboard _showStoryboard;
private Storyboard _hideStoryboard;
public ItemView()
{
InitializeComponent();
_showStoryboard = (Storyboard) this.Resources["ShowMenu"];
_hideStoryboard = (Storyboard) this.Resources["HideMenu"];
Debug.WriteLine("ItemView CONSTRUCTED");
}
private void Button_Tap(object sender, GestureEventArgs e)
{
var button = (Button)sender;
var viewModelItem = (ItemViewModel)button.Tag;
viewModelItem.SubMenuIsVisible = !viewModelItem.SubMenuIsVisible;
}
public void MenuEnabled()
{
Debug.WriteLine("MENU ENABLED!");
if (Submenu.Visibility == Visibility.Collapsed)
{
_showStoryboard.Begin();
}
}
public void MenuDisabled()
{
Debug.WriteLine("MENU DISABLED!");
if (Submenu.Visibility == Visibility.Visible)
{
_hideStoryboard.Begin();
}
}
private void ThisUserControl_LayoutUpdated(object sender, EventArgs e)
{
//Debug.WriteLine("ITEMVIEW LAYOUT UPDATED!");
}
}
And what it looks like:
/edit 1
I tried turning it into an independent animation using a ScaleTransform, but this won't animate the surrounding ui elements. To fix this you can use a LayoutTransform instead of the standard RenderTransform. After some tweaking this worked quite nice, but the layouttranform turned it back in a slow depenpendent animation...
You are correct that changing the UserControl height causes a large portion of the visual tree to be invalidated, but this is required, and by design. The issue is that you are modifying a controls height in a storyboard to begin with, which is not an independent animation and can't run on the compositor.
Have a read of http://msdn.microsoft.com/en-us/library/windows/apps/jj819807.aspx#dependent although this is for Windows store apps (and there is EnableDependentAnimations flag in SL), the ideas remain the same. You need to figure out a way to expand items using independent animations, probably by using a ScaleTransform.
I am learning how to work with VisualStates, and have this problem:
I have a Control template which has Grid inside, and grid contains image and two TextBlocks. I would like to place a rectangle whenever a mouse if over a control. Most of the examples on internet use Blend, which I currently don't have, and also I would like to learn to do this manually. Here is a simple template (I have used constant colors to make it simpler):
<ControlTemplate x:Key="MyControlTemplate" TargetType="SomeControl">
<Grid Cursor="Hand" Width="Auto">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<Image Grid.RowSpan="2" HorizontalAlignment="Left" VerticalAlignment="Top" Stretch="None" Source="{Binding ImageUrl}" />
<TextBlock x:Name="TitleElement" Grid.Column="1" Margin="4" TextWrapping="Wrap" HorizontalAlignment="Left" VerticalAlignment="Top" Text="{Binding Content}" Foreground="{StaticRecource TitleForegroundBrush}" />
<TextBlock x:Name="DescriptionElement" Grid.Row="1" Grid.Column="1" Margin="4,0,4,4" MaxWidth="200" TextWrapping="Wrap" HorizontalAlignment="Left" VerticalAlignment="Top" Text="{Binding Description}" Foreground="{StaticResource DescriptionElementForeground}" />
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Unfocused"/>
<VisualState x:Name="Focused">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="TitleElement" Storyboard.TargetProperty="Foreground">
<DiscreteObjectKeyFrame KeyTime="00:00:00" Value="{StaticResource TitleElementFocusedForeground}" />
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
</Grid>
</ControlTemplate>
Changing the TitleElement's Foreground on mouse over is working. Now I would like to have a border over whole control on mouse over (not just part of it). First thing I tried is placing a Border as a container of grid and putting a StoryBoard inside VisualStateGroup:
<Border x:Name="ControlBorder" BorderBrush="{StaticResource ControlBorderBrush}" BorderThickness="0">
<Grid Cursor="Hand" Width="Auto">
....
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Unfocused"/>
<VisualState x:Name="Focused">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="TitleElement" Storyboard.TargetProperty="Foreground">
<DiscreteObjectKeyFrame KeyTime="00:00:00" Value="{StaticResource TitleElementFocusedForeground}" />
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="ControlBorder" Storyboard.TargetProperty="BorderThickness">
<DiscreteObjectKeyFrame KeyTime="00:00:00" Value="1" />
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
This didn't work, as a matter of fact, now TitleElement doesn't even change foreground color, as it used to. However, adding a Border as 4th element inside a grid (RowSpan and ColumnSpan set to whole grid) works!, but there are some side affects which I don't like, for example, rectangle is "blinking" when I am moving mouse over control. Questions:
Why putting Grid inside Rectangle doesn't work, but putting Rectangle inside grid works?
I see that there is a CommonStates VisualGroup, which must be predefined somewhere. How do we know which ones are predefined, and their respective names?
What is the scope of VisualStateManager? If I define it inside an element, does it belong just to that element, or whole ControlTemplate?
Thanks.
Visual states need to be managed on the root element of the control template, if you put an element around your root they will be ignored, you will need to move them up.
On the styles and templates page of the controls the specific states are listed, common states should be the same for all (as they are "common"), the ones which are supported are also listed on the pages for the controls. (e.g. Button has Normal, Pressed, MouseOver and Disabled)
Applies to the whole template (see 1.)
I have implemented the animation of moving of a grid control in the following manner:
<Grid
HorizontalAlignment="Center"
VerticalAlignment="Center">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Grid.Style>
<Style TargetType="Grid">
<Style.Triggers>
<DataTrigger
Binding="{Binding ElementName=rootLayout, Path=IsVisible}"
Value="True">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<ThicknessAnimation
Storyboard.TargetProperty="Margin"
From="-500,0,0,0"
To="0,0,0,0"
Duration="0:0:0.5" />
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
</DataTrigger>
</Style.Triggers>
</Style>
</Grid.Style>
<Border
Grid.RowSpan="2"
Background="Black"
CornerRadius="6" >
<Border.Effect>
<DropShadowEffect />
</Border.Effect>
</Border>
<TextBlock
Grid.Row="0"
Width="400"
Height="200"
Margin="20,20,20,10"
Text="{Binding Path=MessageText}" />
<Button
Grid.Row="1"
Margin="20,5,20,15"
HorizontalAlignment="Right"
Width="75"
Content="OK"
Command="{Binding Path=CloseDialogCommand}" />
</Grid>
The animation works fine, but it's ugly. It is shaky / jittery / jerky and it really looks unprofessional. Is there a way to improve this? Am I using the right approach with animating the value change on the Margin property in order to move the grid? I've read about RenderTransform, but I don't know how to use it in my case.
Also, the animation looks unnatural. I know this can be improved but I don't know how. What are these properties and can they help me enhance my animation:
AccelerationRatio
DecelerationRatio
EasingFunction
IsAdditive
IsCumulative
SpeedRatio
Thanks for helping!
P.S. I am trying to put as much code as possible in XAML, so I'd prefer that approach, but really, if there's anything to improve this...
Use easing functions, a simple DoubleAnimation and RenderTransform, e.g.
<Button Content="Test">
<Button.RenderTransform>
<TranslateTransform/>
</Button.RenderTransform>
<Button.Triggers>
<EventTrigger RoutedEvent="Button.Click">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="RenderTransform.X"
From="-500" To="0">
<DoubleAnimation.EasingFunction>
<CubicEase EasingMode="EaseOut"/>
</DoubleAnimation.EasingFunction>
</DoubleAnimation>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Button.Triggers>
</Button>
This should be quite smooth, check out this overview on easing functions to get an idea of how they affect the animation.
Also note that the duration has a strong effect on what an animation looks like, depending on what easing function you use setting high duration values is needed because they slow down significantly at the end.