Time difference for same code of multithreading on different processors? - c

Hypothetical Question.
I wrote 1 multithreading code, which used to form 8 threads and process the data on different threads and complete the process. I am also using semaphore in the code. But it is giving me different execution time on different machines. Which is OBVIOUS!!
Execution time for same code:
On Intel(R) Core(TM) i3 CPU Machine: 36 sec
On AMD FX(tm)-8350 Eight-Core Processor Machine : 32 sec
On Intel(R) Core(TM) i5-2400 CPU Machine : 16.5 sec
So, my question is,
Is there any kind of setting/variable/command/switch i am missing which could be enabled in higher machine but not enabled in lower machine, which is making higher machine execution time faster? Or, is it the processor only, because of which the time difference is.
Any kind of help/suggestions/comments will be helpful.
Operating System: Linux (Centos5)

Multi-threading benchmarks should be performed with significant statistical sampling (ex: around 50 experiments per machines). Furthermore, the "environement" in which the program runs is important too (ex: was firefox running at the same time or not).
Also, depending on resources consumptions, runtimes can vary. In other words, without a more complete portrait of your experimental conditions, it's impossible to answer your question.
Some observations I have made from my personnal experiment:
Huge memory consumption can alter the results depending on the swapping settings on the machine.
Two "identical" machines with the same OS installed under the same conditions can show different results.
When total throughput is small compared to 5 mins, results appear pretty random.
etc.

I used to have a problem about time measure.My problem is the time in multithread is larger than that in single thread. Finally I found the problem is that not to measure the time in each thread and sum them but to measure out of the all thread. For example:
Wrong measure:
int main(void)
{
//create_thread();
//join_thread();
//sum the time
}
void thread(void *)
{
//measure time in thread
}
Right measure:
int main(void)
{
//record start time
//create_thread();
//join_thread();
//record end time
//calculate the diff
}
void thread(void *)
{
//measure time in thread
}

Related

Regarding CPU utilization

Considering the below piece of C code, I expected the CPU utilization to go up to 100% as the processor would try to complete the job (endless in this case) given to it. On running the executable for 5 mins, I found the CPU to go up to a max. of 48%. I am running Mac OS X 10.5.8; processor: Intel Core 2 Duo; Compiler: GCC 4.1.
int i = 10;
while(1) {
i = i * 5;
}
Could someone please explain why the CPU usage does not go up to 100%? Does the OS limit the CPU from reaching 100%?
Please note that if I added a "printf()" inside the loop the CPU hits 88%. I understand that in this case, the processor also has to write to the standard output stream hence the sharp rise in usage.
Has this got something to do with the amount of job assigned to the processor per unit time?
Regards,
Ven.
You have a multicore processor and you are in a single thread scenario, so you will use only one core full throttle ... Why do you expect the overall processor use go to 100% in a similar context ?
Run two copies of your program at the same time. These will use both cores of your "Core 2 Duo" CPU and overall CPU usage will go to 100%
Edit
if I added a "printf()" inside the loop the CPU hits 88%.
The printf send some characters to the terminal/screen. Sending information, Display and Update is handeled by code outside your exe, this is likely to be executed on another thread. But displaying a few characters does not need 100% of such a thread. That is why you see 100% for Core 1 and 76% for Core 2 which results in the overal CPU usage of 88% what you see.

Precise Linux Timing - What Determines the Resolution of clock_gettime()?

I need to do precision timing to the 1 us level to time a change in duty cycle of a pwm wave.
Background
I am using a Gumstix Over Water COM (https://www.gumstix.com/store/app.php/products/265/) that has a single core ARM Cortex-A8 processor running at 499.92 BogoMIPS (the Gumstix page claims up to 1Ghz with 800Mhz recommended) according to /proc/cpuinfo. The OS is an Angstrom Image version of Linux based of kernel version 2.6.34 and it is stock on the Gumstix Water COM.
The Problem
I have done a fair amount of reading about precise timing in Linux (and have tried most of it) and the consensus seems to be that using clock_gettime() and referencing CLOCK_MONOTONIC is the best way to do it. (I would have liked to use the RDTSC register for timing since I have one core with minimal power saving abilities but this is not an Intel processor.) So here is the odd part, while clock_getres() returns 1, suggesting resolution at 1 ns, actual timing tests suggest a minimum resolution of 30517ns or (it can't be coincidence) exactly the time between a 32.768KHz clock ticks. Here's what I mean:
// Stackoverflow example
#include <stdio.h>
#include <time.h>
#define SEC2NANOSEC 1000000000
int main( int argc, const char* argv[] )
{
// //////////////// Min resolution test //////////////////////
struct timespec resStart, resEnd, ts;
ts.tv_sec = 0; // s
ts.tv_nsec = 1; // ns
int iters = 100;
double resTime,sum = 0;
int i;
for (i = 0; i<iters; i++)
{
clock_gettime(CLOCK_MONOTONIC, &resStart); // start timer
// clock_nanosleep(CLOCK_MONOTONIC, 0, &ts, &ts);
clock_gettime(CLOCK_MONOTONIC, &resEnd); // end timer
resTime = ((double)resEnd.tv_sec*SEC2NANOSEC + (double)resEnd.tv_nsec
- ((double)resStart.tv_sec*SEC2NANOSEC + (double)resStart.tv_nsec);
sum = sum + resTime;
printf("resTime = %f\n",resTime);
}
printf("Average = %f\n",sum/(double)iters);
}
(Don't fret over the double casting, tv_sec in a time_t and tv_nsec is a long.)
Compile with:
gcc soExample.c -o runSOExample -lrt
Run with:
./runSOExample
With the nanosleep commented out as shown, the result is either 0ns or 30517ns with the majority being 0ns. This leads me to believe that CLOCK_MONOTONIC is updated at 32.768kHz and most of the time the clock has not been updated before the second clock_gettime() call is made and in cases where the result is 30517ns the clock has been updated between calls.
When I do the same thing on my development computer (AMD FX(tm)-6100 Six-Core Processor running at 1.4 GHz) the minimum delay is a more constant 149-151ns with no zeros.
So, let's compare those results to the CPU speeds. For the Gumstix, that 30517ns (32.768kHz) equates to 15298 cycles of the 499.93MHz cpu. For my dev computer that 150ns equates to 210 cycles of the 1.4Ghz CPU.
With the clock_nanosleep() call uncommented the average results are these:
Gumstix: Avg value = 213623 and the result varies, up and down, by multiples of that min resolution of 30517ns
Dev computer: 57710-68065 ns with no clear trend. In the case of the dev computer I expect the resolution to actually be at the 1 ns level and the measured ~150ns truly is the time elapsed between the two clock_gettime() calls.
So, my question's are these:
What determines that minimum resolution?
Why is the resolution of the dev computer 30000X better than the Gumstix when the processor is only running ~2.6X faster?
Is there a way to change how often CLOCK_MONOTONIC is updated and where? In the kernel?
Thanks! If you need more info or clarification just ask.
As I understand, the difference between two environments(Gumstix and your Dev-computer) might be the underlying timer h/w they are using.
Commented nanosleep() case:
You are using clock_gettime() twice. To give you a rough idea of what this clock_gettime() will ultimately get mapped to(in kernel):
clock_gettime -->clock_get() -->posix_ktime_get_ts -->ktime_get_ts() -->timekeeping_get_ns()
-->clock->read()
clock->read() basically reads the value of the counter provided by underlying timer driver and corresponding h/w. A simple difference with stored value of the counter in the past and current counter value and then nanoseconds conversion mathematics will yield you the nanoseconds elapsed and will update the time-keeping data structures in kernel.
For example , if you have a HPET timer which gives you a 10 MHz clock, the h/w counter will get updated at 100 ns time interval.
Lets say, on first clock->read(), you get a counter value of X.
Linux Time-keeping data structures will read this value of X, get the difference 'D'compared to some old stored counter value.Do some counter-difference 'D' to nanoseconds 'n' conversion mathematics, update the data-structure by 'n'
Yield this new time value to the user space.
When second clock->read() is issued, it will again read the counter and update the time.
Now, for a HPET timer, this counter is getting updated every 100ns and hence , you will see this difference being reported to the user-space.
Now, Let's replace this HPET timer with a slow 32.768 KHz clock. Now , clock->read()'s counter will updated only after 30517 ns seconds, so, if you second call to clock_gettime() is before this period, you will get 0(which is majority of the cases) and in some cases, your second function call will be placed after counter has incremented by 1, i.e 30517 ns has elapsed. Hence , the value of 30517 ns sometimes.
Uncommented Nanosleep() case:
Let's trace the clock_nanosleep() for monotonic clocks:
clock_nanosleep() -->nsleep --> common_nsleep() -->hrtimer_nanosleep() -->do_nanosleep()
do_nanosleep() will simply put the current task in INTERRUPTIBLE state, will wait for the timer to expire(which is 1 ns) and then set the current task in RUNNING state again. You see, there are lot of factors involved now, mainly when your kernel thread (and hence the user space process) will be scheduled again. Depending on your OS, you will always face some latency when your doing a context-switch and this is what we observe with the average values.
Now Your questions:
What determines that minimum resolution?
I think the resolution/precision of your system will depend on the underlying timer hardware being used(assuming your OS is able to provide that precision to the user space process).
*Why is the resolution of the dev computer 30000X better than the Gumstix when the processor is only running ~2.6X faster?*
Sorry, I missed you here. How it is 30000x faster? To me , it looks like something 200x faster(30714 ns/ 150 ns ~ 200X ? ) .But anyway, as I understand, CPU speed may or may not have to do with the timer resolution/precision. So, this assumption may be right in some architectures(when you are using TSC H/W), though, might fail in others(using HPET, PIT etc).
Is there a way to change how often CLOCK_MONOTONIC is updated and where? In the kernel?
you can always look into the kernel code for details(that's how i looked into it).
In linux kernel code , look for these source files and Documentation:
kernel/posix-timers.c
kernel/hrtimer.c
Documentation/timers/hrtimers.txt
I do not have gumstix on hand, but it looks like your clocksource is slow.
run:
$ dmesg | grep clocksource
If you get back
[ 0.560455] Switching to clocksource 32k_counter
This might explain why your clock is so slow.
In the recent kernels there is a directory /sys/devices/system/clocksource/clocksource0 with two files: available_clocksource and current_clocksource. If you have this directory, try switching to a different source by echo'ing its name into second file.

How to get the CPU Usage in C?

I want to get the overall total CPU usage for an application in C, the total CPU usage like we get in the TaskManager...
I want to know ... for windows and linux :: current Total CPU utilization by all processes ..... as we see in the task manager.
This is platform-specific:
In Windows, you can use the GetProcessTimes() function.
In Linux, you can actually just use clock().
These can be used to measure the amount of CPU time taken between two time intervals.
EDIT :
To get the CPU consumption (as a percentage), you will need to divide the total CPU time by the # of logical cores that the OS sees, and then divided by the total wall-clock time:
% CPU usage = (CPU time) / (# of cores) / (wall time)
Getting the # of logical cores is also platform-specific:
Windows: GetSystemInfo()
Linux: sysconf(_SC_NPROCESSORS_ONLN)
Under POSIX, you want getrusage(2)'s ru_utime field. Use RUSAGE_SELF for just the calling process, and RUSAGE_CHILDEN for all terminated and wait(2)ed-upon children. Linux also supports RUSAGE_THREAD for just the calling thread. Use ru_stime if you want the system time, which can be summed with ru_utime for total time actively running (not wall time).
It is usually operating system specific.
You could use the clock function, returning a clock_t (some integer type, like perhaps long). On Linux systems it measures the CPU time in microseconds.

Why would one CPU core run slower than the others?

I was benchmarking a large scientific application, and found it would sometimes run 10% slower given the same inputs. After much searching, I found the the slowdown only occurred when it was running on core #2 of my quad core CPU (specifically, an Intel Q6600 running at 2.4 GHz). The application is a single-threaded and spends most of its time in CPU-intensive matrix math routines.
Now that I know one core is slower than the others, I can get accurate benchmark results by setting the processor affinity to the same core for all runs. However, I still want to know why one core is slower.
I tried several simple test cases to determine the slow part of the CPU, but the test cases ran with identical times, even on slow core #2. Only the complex application showed the slowdown. Here are the test cases that I tried:
Floating point multiplication and addition:
accumulator = accumulator*1.000001 + 0.0001;
Trigonometric functions:
accumulator = sin(accumulator);
accumulator = cos(accumulator);
Integer addition:
accumulator = accumulator + 1;
Memory copy while trying to make the L2 cache miss:
int stride = 4*1024*1024 + 37; // L2 cache size + small prime number
for(long iter=0; iter<iterations; ++iter) {
for(int offset=0; offset<stride; ++offset) {
for(i=offset; i<array_size; i += stride) {
array1[i] = array2[i];
}
}
}
The Question: Why would one CPU core be slower than the others, and what part of the CPU is causing that slowdown?
EDIT: More testing showed some Heisenbug behavior. When I explicitly set the processor affinity, then my application does not slow down on core #2. However, if it chooses to run on core #2 without an explicitly set processor affinity, then the application runs about 10% slower. That explains why my simple test cases did not show the same slowdown, as they all explicitly set the processor affinity. So, it looks like there is some process that likes to live on core #2, but it gets out of the way if the processor affinity is set.
Bottom Line: If you need to have an accurate benchmark of a single-threaded program on a multicore machine, then make sure to set the processor affinity.
You may have applications that have opted to be attached to the same processor(CPU Affinity).
Operating systems would often like to run on the same processor as they can have all their data cached on the same L1 cache. If you happen to run your process on the same core that your OS is doing a lot of its work on, you could experience the effect of a slowdown in your cpu performance.
It sounds like some process is wanting to stick to the same cpu. I doubt it's a hardware issue.
It doesn't necessarily have to be your OS doing the work, some other background daemon could be doing it.
Most modern cpu's have separate throttling of each cpu core due to overheating or power saving features. You may try to turn off power-saving or improve cooling. Or maybe your cpu is bad. On my i7 I get about 2-3 degrees different core temperatures of the 8 reported cores in "sensors". At full load there is still variation.
Another possibility is that the process is being migrated from one core to another while running. I'd suggest setting the CPU affinity to the 'slow' core and see if it's just as fast that way.
Years ago, before the days of multicore, I bought myself a dual-socket Athlon MP for 'web development'. Suddenly my Plone/Zope/Python web servers slowed to a crawl. A google search turned up that the CPython interpreter has a global interpreter lock, but Python threads are backed by OS threads. OS Threads were evenly distributed among the CPUs, but only one CPU can acquire the lock at a time, thus all the other processes had to wait.
Setting Zope's CPU affinity to any CPU fixed the problem.
I've observed something similar on my Haswel laptop. The system was quiet, no X running, just the terminal. Executing the same code with different numactl --physcpubin option gave exactly the same results on all cores, except one. I changed the frequency of the cores to Turbo, to other values, nothing helped. All cores were running with expected speed, except one which was always running slower than the others. That effect survived the reboot.
I rebooted the computer and turned off HyperThreading in the BIOS. When it came back online it was fine again. I then turned on HyperThreading and it is fine till now.
Bizzare. No idea what that could be.

CPU clock frequency and thus QueryPerformanceCounter wrong?

I am using QueryPerformanceCounter to time some code. I was shocked when the code starting reporting times that were clearly wrong. To convert the results of QPC into "real" time you need to divide by the frequency returned from QueryPerformanceFrequency, so the elapsed time is:
Time = (QPC.end - QPC.start)/QPF
After a reboot, the QPF frequency changed from 2.7 GHz to 4.1 GHz. I do not think that the actual hardware frequency changed as the wall clock time of the running program did not change although the time reported using QPC did change (it dropped by 2.7/4.1).
MyComputer->Properties shows:
Intel(R)
Pentium(R)
4 CPU 2.80 GHz; 4.11 GHz;
1.99 GB of RAM; Physical Address Extension
Other than this, the system seems to be working fine.
I will try a reboot to see if the problem clears, but I am concerned that these critical performance counters could become invalid without warning.
Update:
While I appreciate the answers and especially the links, I do not have one of the affected chipsets nor to I have a CPU clock that varies itself. From what I have read, QPC and QPF are based on a timer in the PCI bus and not affected by changes in the CPU clock. The strange thing in my situation is that the FREQUENCY reported by QPF changed to an incorrect value and this changed frequency was also reported in MyComputer -> Properties which I certainly did not write.
A reboot fixed my problem (QPF now reports the correct frequency) but I assume that if you are planning on using QPC/QPF you should validate it against another timer before trusting it.
Apparently there is a known issue with QPC on some chipsets, so you may want to make sure you do not have those chipset. Additionally some dual core AMDs may also cause a problem. See the second post by sebbbi, where he states:
QueryPerformanceCounter() and
QueryPerformanceFrequency() offer a
bit better resolution, but have
different issues. For example in
Windows XP, all AMD Athlon X2 dual
core CPUs return the PC of either of
the cores "randomly" (the PC sometimes
jumps a bit backwards), unless you
specially install AMD dual core driver
package to fix the issue. We haven't
noticed any other dual+ core CPUs
having similar issues (p4 dual, p4 ht,
core2 dual, core2 quad, phenom quad).
From this answer.
You should always expect the core frequency to change on any CPU that supports technology such as SpeedStep or Cool'n'Quiet. Wall time is not affected, it uses a RTC. You should probably stop using the performance counters, unless you can tolerate a few (5-50) millisecond's worth of occasional phase adjustments, and are willing to perform some math in order to perform the said phase adjustment by continuously or periodically re-normalizing your performance counter values based on the reported performance counter frequency and on RTC low-resolution time (you can do this on-demand, or asynchronously from a high-resolution timer, depending on your application's ultimate needs.)
You can try to use the Stopwatch class from .NET, it could help with your problem since it abstracts from all this low-lever stuff.
Use the IsHighResolution property to see whether the timer is based on a high-resolution performance counter.
Note: On a multiprocessor computer, it
does not matter which processor the
thread runs on. However, because of
bugs in the BIOS or the Hardware
Abstraction Layer (HAL), you can get
different timing results on different
processors. To specify processor
affinity for a thread, use the
ProcessThread..::.ProcessorAffinity
method.
Just a shot in the dark.
On my home PC I used to have "AI NOS" or something like that enabled in the BIOS. I suspect this screwed up the QueryPerformanceCounter/QueryPerformanceFrequency APIs because although the system clock ran at the normal rate, and normal apps ran perfectly, all full screen 3D games ran about 10-15% too fast, causing, for example, adjacent lines of dialog in a game to trip on each other.
I'm afraid you can't say "I shouldn't have this problem" when you're using QueryPerformance* - while the documentation states that the value returned by QueryPerformanceFrequency is constant, practical experimentation shows that it really isn't.
However you also don't want to be calling QPF every time you call QPC either. In practice we found that periodically (in our case once a second) calling QPF to get a fresh value kept the timers synchronised well enough for reliable profiling.
As has been pointed out as well, you need to keep all of your QPC calls on a single processor for consistent results. While this might not matter for profiling purposes (because you can just use ProcessorAffinity to lock the thread onto a single CPU), you don't want to do this for timing which is running as part of a proper multi-threaded application (because then you run the risk of locking a hard working thread to a CPU which is busy).
Especially don't arbitrarily lock to CPU 0, because you can guarantee that some other badly coded application has done that too, and then both applications will fight over CPU time on CPU 0 while CPU 1 (or 2 or 3) sit idle. Randomly choose from the set of available CPUs and you have at least a fighting chance that you're not locked to an overloaded CPU.

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