Deleting first node in linked list has problems - c

I'm implementing a linked list and it needs to have a function that when given a head of a linked list and a cstring, it finds and deletes a node whose value is the cstring.
typedef struct node
{
char entry[21];
struct node* next;
} node;
/*returns true if node with phrase value found, otherwise false*/
bool findAndRemove(node* root, char phrase[21])
{
if(root != NULL)
{
node* previous = NULL;
while(root->next != NULL)
{
if(strcmp(root->entry, phrase) == 0)//found
{
if(previous == NULL)//node to delete is at head
{
node* tmp = root;
root = root->next;
free(tmp);
return true;
}
previous->next = root->next;
free(root);
return true;
}
previous = root;
root = root->next;
}
return false;
}
}
It works alright but when deleting the head some garbage gets printed out. What is happening and how can I fix this? Do I have any memory leaks? Out of curiosity is the term "root" or "head" more commonly used for the first node in a linked list?

The first thing to realise is that removing an element from a linked list involves changing exactly one pointer value: the pointer that points at us. This can be the external head pointer that points to the first list element, or one of the ->next pointers inside the list. In both cases that pointer needs to be changed; its new value should become the value of the ->next pointer of the node to be deleted.
In order to change some object (from within a function) we need a pointer to it. We need to change a pointer, so we will need a pointer to pointer.
bool findAndRemove1(node **ptp, char *phrase)
{
node *del;
for( ;*ptp; ptp = &(*ptp)->next) {
if( !strcmp((*ptp)->entry, phrase) ) { break; } //found
}
/* when we get here, ptp either
** 1) points to the pointer that points at the node we want to delete
** 2) or it points to the NULL pointer at the end of the list
** (in the case nothing was found)
*/
if ( !*ptp) return false; // not found
del = *ptp;
*ptp = (*ptp)->next;
free(del);
return true;
}
The number of if conditions can even be reduced to one by doing the dirty work in the loop,and returning from the loop but that would be a bit of a hack:
bool findAndRemove2(node **ptp, char *phrase)
{
for( ;*ptp; ptp = &(*ptp)->next) {
node *del;
if( strcmp((*ptp)->entry, phrase) ) continue; // not the one we want
/* when we get here, ptp MUST
** 1) point to the pointer that points at the node we want to delete
*/
del = *ptp;
*ptp = (*ptp)->next;
free(del);
return true;
}
return false; // not found
}
But what if the list is not unique, and we want to delete all the nodes that satisfy the condition? We just alter the loop logic a bit and add a counter:
unsigned searchAndDestroy(node **ptp, char *phrase)
{
unsigned cnt;
for( cnt=0 ;*ptp; ) {
node *del;
if( strcmp((*ptp)->entry, phrase) ) { // not the one we want
ptp = &(*ptp)->next;
continue;
}
/* when we get here, ptp MUST point to the pointer that points at the node we wish to delete
*/
del = *ptp;
*ptp = (*ptp)->next;
free(del);
cnt++;
}
return cnt; // the number of deleted nodes
}
Update: and a driver program to test it:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdbool.h>
typedef struct list {
struct list *next;
char entry[20];
} node;
void node_add( node **ptp, char *str)
{
node *new;
for ( ; *ptp; ptp = &(*ptp)->next) {
if (strcmp ((*ptp)->entry, str) < 0) continue;
}
new = malloc (sizeof *new);
strcpy(new->entry, str);
new->next = *ptp;
*ptp = new;
}
int main (void)
{
node *root = NULL;
unsigned cnt;
node_add (& root, "aaa" );
node_add (& root, "aaa" );
node_add (& root, "bbb" );
node_add (& root, "ccc" );
node_add (& root, "aaa" );
cnt = seachAndDestroy( &root, "bbb" );
printf("Cnt(bbb) := %u\n", cnt );
cnt = seachAndDestroy( &root, "ccc" );
printf("Cnt(ccc) := %u\n", cnt );
cnt = seachAndDestroy( &root, "aaa" );
printf("Cnt(aaa) := %u\n", cnt );
printf("Root now = %p\n", (void*) root );
return 0;
}
And the output:
plasser#pisbak:~/usenet$ ./a.out
Cnt(bbb) := 1
Cnt(ccc) := 1
Cnt(aaa) := 3
Root now = (nil)

You are changing the root inside the function, thus you need to pass a double pointer:
bool findAndRemove(node** root, char phrase[21])
{
node* iterate = *root;
if(root != NULL && *root != NULL)
{
node* previous = NULL;
while(iterate->next != NULL)
{
if(strcmp(iterate->entry, phrase) == 0)//found
{
if(previous == NULL)//node to delete is at head
{
node* tmp = iterate;
*root = iterate->next;
free(tmp);
return true;
}
previous->next = iterate->next;
free(iterate);
return true;
}
previous = iterate;
iterate = iterate->next;
}
return false;
}
}

You construct a list by pointing to the first node.
Then you delete the first node, but do not update the pointer to the list to point to the second one
Just make your function check if you are deleting the first node, and always return a pointer to the first pointer of the final list. Alternatively, instead of node *root parameter, pass node **root so you can modifiy the reference in your function (although I don't like this way of working).

Related

Function to insert node in linked list

I'm reading in words from a dictionary and then adding them to linked lists in a hash table. This works fine when I try inserting the nodes for each word within the while loop.
// Loads dictionary into memory, returning true if successful else false
bool load(const char *dictionary)
{
FILE *dict = fopen(dictionary, "r");
if (dict == NULL)
{
return false;
}
// Set all next pointers to NULL in hash table
for (int i = 0; i < N; i++)
{
table[i] = NULL;
}
char word[LENGTH + 1];
while(fscanf(dict, "%s", word) != EOF)
{
// Get key from hash function
unsigned int key = hash(word);
node *pNode = getNode(word);
if (table[key] != NULL)
{
pNode->next = table[key];
}
table[key] = pNode;
words++;
}
fclose(dict);
return true;
}
I've tried refactoring this to a function insertNode with the exact same code but it doesn't work and the nodes seem to get lost and cause a memory leak. I assume it has something to do with how the arguments are passed into the function but as head is a pointer I would've thought it would work fine.
void insertNode(node *head, const char *key)
{
// Create node
node *pNode = getNode(key);
// Insert node into linked list
if (head != NULL)
{
// Make new node point to first item in linked list (a.k.a head)
pNode->next = head;
}
// Now point head to new node
head = pNode;
}
so the while loop within load would just call the function (which is defined before)
char word[LENGTH + 1];
while(fscanf(dict, "%s", word) != EOF)
{
// Get key from hash function
unsigned int key = hash(word);
// Add value to Hash table with head of linked list
insertNode(table[key], word);
words++;
}
As the 'head' variable is a pointer, you can just pass the value of 'head' by this pointer not the pointer itself, and in this case you try to override the local pointer inside the function.
Well look at this example to assign/change value to the pointer:
#include <stdio.h>
class A {
public:
int x;
};
// pass pointer by copy
void initialize(A* obj) {
obj = new A(); // obj not null here
obj->x = 2;
printf("x: %d\n", obj->x);
}
int main() {
A *a = nullptr;
initialize(a);
// a is still null here (pointer passed by copy)
printf("x: %d\n", a->x); // seg fault here, read on null
return 0;
}
The following code as you can see is incorrect. To fix this example you have to change the function prototype, and pass the pointer by pointer so it should lool like this:
#include <stdio.h>
class A {
public:
int x;
};
// pass pointer by pointer
void initialize(A** obj) {
*obj = new A(); // obj not null here
(*obj)->x = 2;
printf("x: %d\n", (*obj)->x);
}
int main() {
A *a = nullptr;
initialize(&a); // get the pointer address
// a is valid object here
printf("x: %d\n", a->x); // no error, x == 2
return 0;
}
So in your case it should be:
insertNode(&table[key], word);
and
void insertNode(node **head, const char *key)
{
// Create node
node *pNode = getNode(key);
// Insert node into linked list
if (*head != NULL)
{
// Make new node point to first item in linked list (a.k.a head)
pNode->next = *head;
}
// Now point head to new node
*head = pNode;
}

Pointers to pointers - linked list mess

I'm writing a simple C program to manage a linked list defined as follow:
typedef struct node {
int value;
struct node *next;
} *List;
I reviewed the code and it seems okay but when printing results something is not working well.
My main, with problems on comments:
int main(void) {
List n = list_create(1);
insert(n, 2);
insert(n, 3);
insert(n, 5);
insert(n, 4);
//something here does not work properly. It produces the following output:
//Value: 1
//Value: 2
//Value: 3
//Value: 4
//where is value 5?
print_list(n);
delete(n, 3);
print_list(n);
return 0;
}
I don't know where am I destroying list structure. These are my functions, to debug, if you are too kind.
List list_create(int value) {
List new = malloc(sizeof(struct node));
new->value = value;
new->next = NULL;
return new;
}
List new_node(int value, List next_node) {
List new = malloc(sizeof(struct node));
new->value = value;
new->next = next_node;
return new;
}
void print_list(List l) {
List *aux;
for (aux = &l; (*aux) != NULL; aux = &((*aux)->next))
printf("Valor: %d\n", (*aux)->value);
}
void insert(List l, int value) {
List *p;
for (p = &l; (*p) != NULL; p = &((*p)->next))
if ((*p)->value > value) {
List tmp = *p;
List new = new_node(value, tmp);
*p = new;
break;
}
*p = new_node(value, NULL);
}
void delete(List l, int value) {
List *p;
for (p = &l; (*p) != NULL; p = &((*p)->next))
if ((*p)->value == value) {
List del = (*p);
(*p) = ((*p)->next);
free(del);
break;
}
}
This code has (at least) two bugs:
The line
if ((*p)->value > value){
means that if you start the list with 1 as the first value and then try to insert 2,3,4..., the body of the 'if' statement never runs, so nothing ever gets inserted.
If you insert a value below the starting value, you have to modify the list pointer itself. However, as #EOF alluded, you are trying to modify a value passed to a function by taking its address. This won't work. &l does not give you the address of the List you passed, it gives you the address of the local copy on insert()'s stack. You are better off modifying the values of first element of the list 'in place'. If you really want to make the List parameter mutable, you'll need to pass it as a List *, and call the function with the address of the list (e.g. insert(&n,2); ) Your delete() function suffers from the same problem - try deleting the first element of the list.
Try this for your insert function:
void insert(List l, int value)
{
List p;
// Find end of list or highest item less than value
for(p = l; p->next != NULL && p->next->value < value; p = p->next);
if (p->value >= value) {
// Over-write p with new value, and insert p as a new one after.
// This saves having to modify l itself.
int tmpval = p->value;
p->value = value;
p->next = new_node(tmpval, p->next);
} else {
// Insert new item after p
p->next = new_node(value, p->next);
}
}
A comment: it is possible the way you are using pointers is not helping the debugging process.
For example, your print_list() could be re-written like this:
void print_list(List l){
List aux;
for(aux = l; aux != NULL; aux = aux->next)
printf("Valor: %d\n", aux->value);
}
and still behave the same. It is generally good practice not to 'hide' the pointer-like nature of a pointer by including a '*' in the typedef.
For example, if you define your list like this:
typedef struct node{
int value;
struct node *next;
} List
And pass it to functions like this:
my_func(List *l, ...)
then it'll make some of these issues more apparent. Hope this helps.
There are many problems in your code:
Hiding pointers behind typedefs is a bad idea, it leads to confusion for both the programmer and the reader.
You must decide whether the initial node is a dummy node or if the empty list is simply a NULL pointer. The latter is much simpler to handle but you must pass the address of the head node to insert and delete so they can change the head node.
printlist does not need an indirect pointer, especially starting from the address of the pointer passed as an argument. Simplify by using the Node pointer directly.
in insert you correctly insert the new node before the next higher node but you should then return from the function. Instead, you break out of the switch and the code for appending is executed, replacing the inserted node with a new node with the same value and a NULL next pointer. This is the reason 5 gets removed and lost when you insert 4. Furthermore, you should pass the address of the head node so a node can be inserted before the first.
delete starts from the address of the argument. It cannot delete the head node because the pointer in the caller space does not get updated. You should pass the address of the head node.
You should avoid using C++ keywords such as new and delete in C code: while not illegal, it confuses readers used to C++, confuses the syntax highlighter and prevents compilation by C++ compilers.
Here is a simplified and corrected version:
#include <stdio.h>
#include <stdlib.h>
typedef struct Node {
int value;
struct Node *next;
} Node;
Node *new_node(int value, Node *next_node) {
Node *node = malloc(sizeof(*node));
if (node != NULL) {
node->value = value;
node->next = next_node;
}
return node;
}
void print_list(Node *list) {
for (; list != NULL; list = list->next)
printf("Valor: %d\n", list->value);
}
void insert_node(Node **p, int value) {
while ((*p) != NULL && (*p)->value < value)
p = &(*p)->next;
*p = new_node(value, *p);
}
void delete_node(Node **p, int value) {
while (*p != NULL) {
if ((*p)->value == value) {
Node *found = *p;
*p = (*p)->next;
free(found);
// return unless delete() is supposed to remove all occurrences
return;
} else {
p = &(*p)->next;
}
}
}
int main(void) {
Node *n = NULL;
insert_node(&n, 2);
insert_node(&n, 3);
insert_node(&n, 5);
insert_node(&n, 4);
insert_node(&n, 1);
print_list(n);
delete_node(&n, 3);
print_list(n);
delete_node(&n, 1);
print_list(n);
return 0;
}

why is **head is used here instead of *head?

I know how pointers works.
I done similar problem with this way
deleteNode(struct node *head_ref, int key);
which is working and # here http://quiz.geeksforgeeks.org/linked-list-set-3-deleting-node/ they have used
deleteNode(struct node **head_ref, int key);
which also correct but is there reason to do so , will 1st one fails in any condition or is it bad way etc.
struct linked_list *deleteNode(struct linked_list *head, int key )
{
struct linked_list *prevNode,*current,*temp;
if( head==NULL)
return head;
if(head->data==key)
{
if(head->next==NULL)
{ free(head);
return NULL;
}
else
temp=head->next;
free(head);
return temp;
}
prevNode= head;
current=head->next;
printf("\n %d\n",(current->data));
while((current!=NULL) && (current->data!=key))
{ printf("\n here");
prevNode= current;
current=current->next;
}
if(current==NULL){
printf("\n element not present in list !\n");
return head;
}
if(current->next==NULL)
prevNode->next=NULL;
else
prevNode->next=current->next;
free(current);
return head;
}
head=deleteNode(head,key);
If you need to delete the head node, the first function won't work because you can't change the head node. The second function takes the address of the head node so it can be changed if need be.
The deleteNode function in the link contains the following:
struct node* temp = *head_ref, *prev;
// If head node itself holds the key to be deleted
if (temp != NULL && temp->data == key)
{
*head_ref = temp->next; // Changed head
free(temp); // free old head
return;
}
You can see here that it dereferences head_ref to change what it points to.
Let's forget the linked list and just think of updating a variable. There are two, equally valid ways to do it:
// 1. pass back
int update_int1(int val) {
return val + 1;
}
void caller1() {
int var = 1;
var = update_int1(var);
}
// 2. write back
void update_int2(int *val) {
*val += 1;
}
void caller2() {
int var = 1;
update_int2(&var);
}
This is easy to understand, so let's do the same thing with a pointer:
// 1. pass back
char *update_ptr1(char *ptr) {
return ptr + 1;
}
void caller1() {
char *ptr = malloc(10);
ptr = update_ptr1(ptr);
}
// 2. write back
void update_ptr2(char **ptr) {
*ptr += 1;
}
void caller2() {
char *ptr = malloc(10);
update_ptr2(&ptr);
}
It works exactly the same as for int! The key is there's always one more star if you want to write back, not pass back.
Which pattern you choose is up to you. The write-back approach is popular for linked lists.
When you write *b==>access contents of address contained in b.
When you write **c==>Access contents of contents of address contained in c.

printing tree results , segmentation error , insertion into tree

Here's the code , i run it with one example it works , but when it comes
to comparing i do not understand what's wrong ? , thanks in advance for
any help .I need to print dictionary texts properly (inserting , printing) , can not still come up with a solution , i mean using dictionary data structure like .
#include <stdlib.h>
#include <ctype.h>
#include <string.h>
#include <assert.h>
#include <stdio.h>
typedef struct Node_s {
char *element;
struct Node_s *left, *right;
} Node;
typedef struct {
Node *head;
} Table;
//Table *initialize();
//Node *createNode(const char *element);
Table *initialize() {
Table *tb = malloc(sizeof(Table)*1000);
tb->head = NULL;
return tb;
}
Node *createNode( char * element ) {
Node *temp = malloc(sizeof(temp));
temp->element = element ;
temp->left = temp->right = NULL;
return temp;
}
void insert(Table *temp, char *element) {
Node *nd = createNode(element);
Table * place = NULL;
Node *new = NULL;
int cmp = 0;
if(temp->head == NULL) {
temp->head= nd;
printf("empty ! \n");
return;
}
else {
Table *current = temp;
while (current!=NULL) {
cmp = strcmp(current->head->element,element);
if(cmp < 0) {
current->head= current->head->left;
}
else if(cmp > 0) {
current->head = current->head->right;
}
} //while
place = current;
new = nd;
if(cmp > 0 ) {
place->head->right = new ;
}
else if(cmp <0 ) {
place->head->left = new;
}
}
}
void print_table(Table *temp) {
if(temp!=NULL || !temp->head) return;
print_table(temp->head->left);
printf("%s \n",temp->head->element);
print_table(temp->head->right);
}
int main () {
Node * nd = NULL;
//nd->element = "key";
// nd = createNode("key");
Table *tb = initialize();
//tb->head = createNode("key");
//tb->head = createNode("key");
insert(tb, "table element1");
insert(tb, "table element2");
insert(tb, "table element2");
//nd = createNode("key1");
// print_table(t);
//printf("%s \n",nd->element);
print_table(tb);
// printf("%s \n",tb->head->element);
free(nd);
return 0;
}
There are a lot of potential bugs here, but your primary issue is in the following line of createNode:
Node *temp = malloc(sizeof(temp));
Here you're doing a sizeof(temp) and temp is a pointer. This means that you are only allocating enough memory for a pointer (usually 8 bytes). You are hence writing outside of allocating memory when using the left/right members of the heap allocated structure. The fix:
Node *temp = malloc(sizeof(Node));
// EXTRA: I also recommend that you verify that the allocation was successful
if (temp) {
temp->element = element ;
temp->left = temp->right = NULL;
}
return temp;
In printTable, you should also verify that temp itself isn't NULL as you are passing the function parameters that might be NULL:
if(!temp || !temp->head) return;
Also, remove the free(nd); at the end of main, as calling free() on unallocated heap memory corrupts the heap and typically leads to a segfault.
Your printing method crashes when reaching the last node on the left because it will call print_table(NULL) since there's nothing more on the left. After that when it executes the line
if(!temp->head) return;
You get a memory access violation because temp is NULL, you should also check if temp itself is NULL.
if( !temp || !temp->head ) return;
That should fix your problem.
One issue right away is on your second call to insert:
while (current != NULL) {
cmp = strcmp(current->head->element, element); // this line
You didn't check if current->head is NULL itself. According to what you've implemented, you use head as a sentinel, thus it can be NULL. However, your search loop totally forgot about this condition and assumes that head is never NULL.
Your loop doesn't seem fundamentally correct. You traverse the left, so what is supposed to happen if the left branch "runs out" (as it does now when you call insert the second time)?
In addition, your insert function has a memory leak. You potentially allocate 2 new nodes here:
Node *nd = createNode(element);
and here:
new = createNode(element);
Only one is stored while the other is leaked.
Another issue is that your tree does nothing in the while loop if the two items are equal. Two equal items results in an infinite loop:
while (current!=NULL)
{
cmp = strcmp(current->head->element,element);
if(cmp < 0)
current->head= current->head->left;
else if(cmp > 0)
current->head = current->head->right;
else
printf("these are equal ! \n"); // but we don't do anything with current!
}
If the goal is to not have duplicates, then you should exit this function if a duplicate is found. If the goal is to store duplicates, only test for < 0, anything else, goes on the right branch.
This might be what you are looking for.
It handles a doubly linked list
error checking is added
removed undesirable/unnecessary typedef's from struct definitions
corrected the logic to link in new nodes
avoided recursion in the printing of the linked list
#include <stdlib.h>
#include <ctype.h>
#include <string.h>
#include <assert.h>
#include <stdio.h>
struct Node
{
char *element;
struct Node *left;
struct Node *right;
};
// define the head pointer for the linked list
struct Node *head = NULL;
// struct Node *createNode(const char *element);
struct Node *createNode( char * element )
{
struct Node *pNewNode = NULL;
if( NULL == (pNewNode = malloc(sizeof(struct Node)) ) )
{ // then, malloc failed
perror( "malloc for new node failed" );
exit( EXIT_FAILURE );
}
// implied else, malloc successful
pNewNode->element = element ; // copies a char pointer
pNewNode->left = NULL;
pNewNode->right = NULL;
return pNewNode;
} // end function: createNode
void insert(char *element)
{
int cmp = 0;
// get ptr to first node in list
struct Node *pCurrentNode = head;
// create the node to be inserted into linked list
struct Node *pNewNode = createNode(element);
if (pCurrentNode == NULL)
{ // then list empty
head = pNewNode;
printf("added first node\n");
return;
}
// implied else, not first node
while (pCurrentNode->right)
{
cmp = strcmp(pCurrentNode->element,element);
if(cmp < 0)
{
// insert new node before current node
pNewNode->right = pCurrentNode;
pNewNode->left = pCurrentNode->left;
pCurrentNode->left = pNewNode;
(pNewNode->left)->right = pNewNode;
}
else if(cmp > 0)
{
// step to next node
pCurrentNode = pCurrentNode->right;
} // end if
// note: if data same, don't insert new node
} //while
if( pCurrentNode->right == NULL )
{ // then, reached end of list
// append new node to end of list
pNewNode->left = pCurrentNode;
pNewNode->right = NULL;
pCurrentNode->right = pNewNode;
} // end if
} // end function: insert
void print_table()
{
struct Node *pCurrentNode = head;
if( pCurrentNode == NULL ) return;
// implied else, list not empty
while( pCurrentNode )
{
printf("%s \n",pCurrentNode->element);
pCurrentNode = pCurrentNode->right;
} // end while
} // end function: print_table
void cleanup()
{
struct Node *pCurrentNode = head;
while( pCurrentNode )
{
pCurrentNode = pCurrentNode->right;
free( pCurrentNode->left );
}
} // end function: cleanup
int main ()
{
// exercise the insert function
insert("table element1"); // append first element
insert("table element2"); // append second element
insert("table element4"); // append third element
insert("table element3"); // insert forth element
insert("table element3"); // duplicate within list
insert("table element4"); // duplicate at end of list
print_table();
cleanup();
return 0;
} // end function: main
I tried a different implementation, it compiles and works, it does not allow duplicates.
#include <stdlib.h>
#include <ctype.h>
#include <string.h>
#include <stdio.h>
#include <assert.h>
#define ELEMENT_SIZE 1024
typedef struct Node_s
{
char element[ELEMENT_SIZE];
struct Node_s *left, *right;
} Node;
Node * createNode(char *element)
{
Node *node = malloc(sizeof(Node));
node->left = NULL;
node->right = NULL;
memcpy(node->element, element, ELEMENT_SIZE);
return node;
}
void free_node(Node *node)
{
if(!node)
return;
free_node(node->left);
free_node(node->right);
free(node);
}
Node * insert(Node **head_ptr, char *element)
{
Node *head = *head_ptr;
if(head == NULL){
Node *node = createNode(element);
head = node;
*head_ptr = node;
return node;
}else{
int comp = strcmp(head->element, element);
if(comp < 0){
// go left
if(head->left == NULL){
// set element to be temp left
Node *node = createNode(element);
head->left = node;
return node;
}else{
return insert(&head->left, element);
}
}else if(comp > 0){
// go right
if(head->right == NULL){
// set element to be temp left
Node *node = createNode(element);
head->right = node;
return node;
}else{
return insert(&head->right, element);
}
}else{
// element exists
printf("Element \"%s\" already exists\n", element);
return NULL;
}
}
}
void print_table(Node *temp)
{
if(!temp)
return;
printf("%s \n",temp->element);
print_table(temp->left);
print_table(temp->right);
}
int main ()
{
Node *nd = NULL;
printf("Address of nd is %p\n", &nd);
Node *n1 = insert(&nd, "table element 1");
n1 = insert(&nd, "table element 2");
n1 = insert(&nd, "table element 3");
n1 = insert(&nd, "element 1");
n1 = insert(&nd, "element 2");
n1 = insert(&nd, "element 3");
n1 = insert(&nd, "alternative 1");
n1 = insert(&nd, "alternative 2");
n1 = insert(&nd, "alternative 3");
n1 = insert(&nd, "alternative 1");
n1 = insert(&nd, "alternative 2");
n1 = insert(&nd, "alternative 3");
print_table(nd);
free_node(nd);
return 0;
}

Reverse a linked list using recursion technique in C

I have the following C code which returns the reverse of a linked list.
Though it reverses the linked list, I never get the head of the reversed linked list because the restofElements node is getting overwritten.
S *reverseRecursive(S *headref) {
S *firstElement = NULL;
S *restOfElements = NULL;
if (headref==NULL) {
return ;
}
firstElement = headref;
restOfElements = headref->next;
if (restOfElements == NULL)
return headref;
reverseRecursive(restOfElements);
firstElement->next->next = firstElement;
firstElement->next = NULL;
headref = restOfElements;
return headref;
}
How can I get the head of the reversed linked list node returned to the calling program?
If you want to change the head pointer, you must pass it by reference (as a pointer). The prototype should be modified to receive the head as S **.
S *reverseRecursive(S **headref);
The head of the reversed list is equal to the head of the reversed List starting with restOfElements (because the original headref has to become tha last element of the reversed list). So storing the result of the recussive call should do (as Jim has already suggested in his comment):
...
headref = reverseRecursive(restOfElements);
firstElement->next->next = firstElement;
firstElement->next = NULL;
/* headref = restOfElements; that's wrong */
return headref;
Thanks everyone. I have modified it little bit and it works now. Let me know your comments.
new_head is a global variable.
S *reverseRecursive(S *headref)
{
S *firstElement = NULL;
S *restOfElements = NULL;
if (headref==NULL)
{
return ;
}
firstElement = headref;
if (headref->next == NULL)
return headref;
else
restOfElements = headref->next;
reverseRecursive(restOfElements);
firstElement->next->next = firstElement;
firstElement->next = NULL;
if(new_head == NULL ) //just dont take it ervery time
new_head = restOfElements;
return new_head;
}
Probably closer.
S *reverseRecursive(S *headref)
{
S *firstElement = NULL;
S *restOfElements = NULL;
S *new_head = NULL;
if (headref==NULL)
{
return ;
}
firstElement = headref;
restOfElements = headref->next;
if (restOfElements == NULL)
return headref;
new_head = reverseRecursive(restOfElements);
restOfElements->next = new_head;
return restOfElements;
}
$ gcc -std=c99 -Wall -Wextra reverse.c
#include <stdlib.h>
#include <stdio.h>
typedef struct list {
struct list* next;
int data;
} S;
void print_list(S* list) {
if (list == NULL) { printf("NULL\n"); return; }
printf("%d ", list->data);
print_list(list->next);
}
S* reverse_aux(S* list, S* tail) {
// invalid arg
if (list == NULL) { return NULL; }
// base case
if (list->next == NULL) {
list->next = tail;
return list;
}
// general case
S* tmp = list->next;
list->next = tail;
return reverse_aux(tmp, list);
}
S* reverse(S* list) { return reverse_aux(list, NULL); }
int main(int argc, char* argv[]) {
// build a list with which to test
S a[10];
for (unsigned i = 0; i < sizeof(a)/sizeof(S); ++i) {
a[i].data = i;
a[i].next = &a[i+1];
}
a[sizeof(a)/sizeof(S) - 1].next = NULL;
S* list = &a[0];
print_list(list);
list = reverse(list);
print_list(list);
return 0;
}
Actually, since reverse is destructive (it mutates its argument), a better interface design would probably be
void reverse(S** plist);
reverse(&list);
So there's two ways to reverse a list in place recursively.
First, some setup. Let's make it easy to load linked lists
of strings and print them, so we can make sure this stuff works:
// linked_list.c
#include <stdio.h>
#include <stdlib.h>
// a linked lis of strings
typedef struct S {
struct S * next;
char * val;
} S;
// print out the list
void showS(char * const name, S * head) {
printf("%s: (", name);
while (head){
printf(" ");
printf("%s",head->val);
head = head->next;
printf( "%c", head ? ',' : ' ' );
}
printf(")\n");
}
// convert an array of strings into a linked list of strings
S * mkS(int n, char ** args) {
S * head = NULL;
if (n > 0 && (head = calloc(n, sizeof(S)))){
S * curr = head - 1;
while (n-- > 0) {
curr++;
curr->val = *args++;
curr->next = curr + 1;
}
curr->next = NULL;
}
return head;
}
One way of reversing the list involves passing back the new head of the
list once we find it. We don't need it locally (since we're just moving
the current element to the new end), but we'll need it so that the caller
has a pointer to the head of the list once we're done.
// reverse a list one way
S * revS1( S * const head ){
if (head && head->next) {
S * const new_head = revS1( head->next );
head->next->next = head;
head->next = NULL;
return new_head;
} else {
return head;
}
}
Another way takes a pointer to a pointer. The only difference is that
we don't need to return anything, since we're directly modifying a variable
the caller has. I prefer this calling method since it's much clearer
that we're modifying the list, not returning a copy. It's also harder
for the caller to accidentally loose the pointer to the new head this way.
// reverse a list another way
void revS2( S ** phead ){
S * const head = *phead;
if (head && head->next) {
*phead = head->next;
revS2( phead );
head->next->next = head;
head->next = NULL;
}
}
But what's better than either of these is to reverse the list non-recursively.
Neither of those functions is tail-recursive, so the compiler has
to allocate new stack frames for each element in the list. Try to reverse a long
enough list, and you'll blow your stack. Much better to just reverse the list
using a while loop.
// reverse a list non-recursively
void revS3( S ** phead ){
S * head = *phead;
S * reversed = NULL;
while (head) {
S * curr = head;
head = curr->next;
curr->next = reversed;
reversed = curr;
}
*phead = reversed;
}
Now we can test our results just by building lists out of the command line:
// just use the command line arguments as our list
int main(int argc, char** argv){
S* list1 = mkS(argc - 1, argv + 1);
S* list2 = mkS(argc - 1, argv + 1);
S* list3 = mkS(argc - 1, argv + 1);
showS( "given", list1 );
showS( "revS1", revS1(list1) );
revS2( &list2 );
showS( "revS2", list2 );
revS2( &list3 );
showS( "revS3", list3 );
return 0;
}
So let's compile:
% gcc -Wall linked_list.c -o linked_list
And do some test runs
% ./linked_list
given: ()
revS1: ()
revS2: ()
revS3: ()
% ./linked_list first second third
given: ( first, second, third )
revS1: ( third, second, first )
revS2: ( third, second, first )
revS3: ( third, second, first )
% ./linked_list only
given: ( only )
revS1: ( only )
revS2: ( only )
revS3: ( only )

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