Detecting network activity in C [closed] - c

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If I lose connection to a server, I start an alarm to go off in 10 minutes. In the meantime I try to create a socket and re-establish a connection to the server. If when the alarm goes off, there is no connection to the server, I want to close the application.
What would be a good way to go about checking if there is a live connection on a socket? I am unsure if blocking methods are acceptable (obviously if there is no alternative they are).

If I lose connection to a server, I start an alarm to go off in 10 minutes.
So at that point you knew there was no connection.
In the meantime I try to create a socket and re-establish a connection to the server. If when the alarm goes off, there is no connection to the server, I want to close the application.
What would be a good way to go about checking if there is a live connection on a socket? I am unsure if blocking methods are acceptable (obviously if there is no alternative they are).
If you knew there was no connection when you set the alarm, why don't you know the same thing when it expires?
It seems to me that all you need to do is examine the socket fd. If it is non-zero you have a connection; if it is zero you don't. And make sure you zero it when you set the alarm.

Just save a result of "connect()" function anywhere, so you will be able to check it in 10 minutes.

What would be a good way to go about checking if there is a live connection on a socket? I am unsure if blocking methods are acceptable (obviously if there is no alternative they are).
I Assume from this question end the explanation above that you have the idea how to handle a lost connection but don't know how to check if the connection is still alive.
Best way to check if the connection is still alive is to send periodically a dummy / heartbeat / keep-alive message to the server. As soon as the connection is dead the tcp socket will give you an error (after the timeout) so you know that the connection died and you can try to reconnect / flag the alarm etc.

Related

How to properly restart server socket?

Once in a while my server accept functions just stop working properly anymore.
There is a much deeper story behind this, I'm being flooded with SYN and SYN/ACK packets, my network router goes disco and accept keeps returning ECONNABORTED.... I already tried to debug and fix this specific attack, but without success. By now I gave up and rather look for a more generic server recover solution.
Anyway I figured out that simpy "restarting" the server socket by closing and calling socket again is helping. Theoretically very simple, but practically I'm facing here a huge challenge because (a) the server is quite complex by now and (b) when should I exactly restart the server socket.
My setup is one accept-thread that calls accept and feeds epoll, one listener-thread that listens for epoll read/write etc. events and feeds a queue of a thread pool.
I have not found any literature that guides one through restarting the server socket.
Particularly:
When do I actually restart the server socket? I mean I do not really know if a ECONNABORTED return value from accept is just a aborted connection or the accept/filedescriptor is going banana.
How does closing the server socket affect epoll and connected clients? Should I close the server socket immediately or rather have a buffer time such that all clients have finished first?
Or is it even best to have two alternating server sockets such that if one goes banana I just try the other one.
I am making some assumptions about the things you say in your question all being true and accurate even though some of them seems like they may be misdiagnosed. Unfortunately, you didn't really explain how you reached the conclusions presented, so I really can't do much other than assume they're true.
For example, you don't explain how or why you figured that closing and calling socket again will help. From just the information you gave, I would strongly suspect the opposite is true. But again, without knowing the evidence and rationale that lead you to figure that, all I can do is assume it's true despite my instinct and experience saying it's wrong.
When do I actually restart the server socket? I mean I do not really know if a ECONNABORTED return value from accept is just a aborted connection or the accept/filedescriptor is going banana.
If it really is the case that accepting connections will recover faster from a restart than without one and you really can't get any connections through, keep track of the last successful connection and the number of failures since the last successful connection. If, for example, you've gone 120 seconds or more without a successful connection and had at least four failed connections since the last successful one, then close and re-open. You may need to tune those parameters.
How does closing the server socket affect epoll and connected clients?
It has no effect on them unless you're using epoll on the server socket itself. In that case, make sure to remove it from the set before closing it.
Should I close the server socket immediately or rather have a buffer time such that all clients have finished first?
I would suggest "draining" the socket by calling accept without blocking until it returns EWOULDBLOCK. Then you can close it. If you get any legitimate connections in that process, don't close it since it's obviously still working.
A client that tries to get in between your close and getting around to calling listen on a new socket might get an error. But if they're getting errors anyway, that should be acceptable.
Or is it even best to have two alternating server sockets such that if one goes banana I just try the other one.
A long time ago, port DoS attacks were common because built-in defenses to things like SYN-bombs weren't as good as they are now. In those days, it was common for a server to support several different ports and for clients to try the ports in rotation. This is why IRC servers often accepted connections on ranges of ports such as 6660-6669. That meant an attacker had to do ten times as much work to make all the ports unusable. These days, it's pretty rare for an attack to take out a specific inbound port so the practice has largely gone away. But if you are facing an attack that can take out specific listening ports, it might make sense to open more listening ports.
Or you could work harder to understand the attack and figure out why you are having a problem that virtually nobody else is having.

Websockets on stellaris board running lwIP 1.3.2

What I'm doing
I'm implementing a websocket server on a stellaris board as the title says. At the moment I'm able to establish connection to the client and send a few frames.
The way I'm implementing the websocket
The way I'm developing it is something like a master slave communication. Whenever the client sends a string, the server decodes it and then answers. At the moment I'm simply responding to a character 'e', which is designed to be just a counter. The thing is that I implemented the websocket on the client side to send 'e' whenever it receives a message and then displays the message on the page.
The problem
The problem is that it does about 15 transactions and then I can see the communication being re-transmitted from and to the stellaris board and then the communication closes. After the connection closes I noticed that that I can't access any other page on the board. It simply doesn't respond anymore.
My assumptions of what may be causing it
This lead me to believe that the transactions are being too fast and there may be an implementation bug, lwIP bug or hardware bug (I'm using the enet_io example as base).
My assumptions on how to fix it
After seeing this I can imagine that what I need is to control the string being sent to the microcontroller so that it sends once a second, or maybe even less, because at the moment it was doing something like 1000 transactions per second and sometimes more.
The question
So ... after my trials I still have a few questions that need to be answered. Do websockets need this kind of relationship? Where client asks and server serves? Or can I simply stream data from the server to the client as long as the connection is open? Is my supposition that slowing down my rates will work?
Do websockets need this kind of relationship [request-response]? Where client asks and server serves? Or can I simply stream data from the server to the client as long as the connection is open?
The Websocket protocol doesn't require a request-response model (except for the connection establishing handshake).
The server can stream data to the client without worrying about any response or request from the client.
However, it's common practice to get a response or a ping from a client once in a while, just to know they're alive.
This allows the client to renew a connection if a message or ping fails to reach the server - otherwise the client might not notice an abnormally dropped connection (it will just assume no updates are being sent because there's no new data).
It also allows the server to know a connection is still alive even when no information is being exchanged.
Is my supposition that slowing down my rates will work?
I guess this question becomes less relevant due to the first question's answer... however, I should probably note that the web socket client (often a browser) will have limited resources and a different memory management scheme.
Browsers are easy to overwhelm with too much data because they often keep references to all the exchanges since the page was loaded (or refreshed).
This is especially true when logging events to a browser's console.

Socket programming - C - choosing connection

I am trying to do a web server that will provide a set of questions (poll) to the users trying to connect to it.
The only issue is that I do not want to send everyone the questions, I would like to choose which connections to accept. (for example, a simple algorithm that chooses only even numbered connections, in the order they connect). To the other ones I would send a message saying you have not been picked.
I am using select() function to handle multiple connections.
Any ideas on how I can choose this? Good to mention that I am doing this in C language.
You can not skip a connection without accepting it, as they are queued by TCP protocol stack. What you'd have to do is to accept the connection, send an error message and than close the connection.

No threads and blocking sockets - is it possible to handle several connections?

I have a program that needs to:
Handle 20 connections. My program will act as client in every connection, each client connecting to a different server.
Once connected my client should send a request to the server every second and wait for a response. If no request is sent within 9 seconds, the server will time out the client.
It is unacceptable for one connection to cause problems for the rest of the connections.
I do not have access to threads and I do not have access to non-blocking sockets. I have a single-threaded program with blocking sockets.
Edit: The reason I cannot use threads and non blocking sockets is that I am on a non-standard system. I have a single RTOS(Real-Time Operating System) task available.
To solve this, use of select is necessary but I am not sure if it is sufficient.
Initially I connect to all clients. But select can only be used to see if a read or write will block or not, not if a connect will.
So when I have connected to say 2 clients and they are all waiting to be served, what if the 3rd does not work, the connection will block causing the first 2 connections to time out as well.
Can this be solved?
I think the connection-issue can be solved by setting a timeout for the connect-operation, so that it will fail fast enough. Of course that will limit you if the network really is working, but you have a very long (slow) path to some of the server(s). That's bad design, but your requirements are pretty harsh.
See this answer for details on connection-timeouts.
It seems you need to isolate the connections. Well, if you cannot use threads you can always resort to good-old-processes.
Spawn each client by forking your server process and use traditional IPC mechanisms if communication between them is required.
If you can neither use a multiprocess approach I'm afraid you'll have a hard time doing that.

SO_LINGER and closing sockets(WINSOCK)

im writing a multithreaded winsock application and im having some issues with closing the sockets.
first of all, is there a limit for a number of simultaneously open sockets? lets say like 32 sockets all in once.
i establish a connection on one of the sockets, and passing information and it all goes right.
problem is when i disconnect the socket and then reconnect to the same destination, i get a RST from the server after my SYN.
i dont have the code for the server app so i cant debug it.
when i used SO_LINGER and it sent a RST flag at the end of each session - it worked.
but i dont want to end my connections this way.
when not using SO_LINGER a FIN flag was sent but it seems the connection was not really closed.
any help?
thanks
On Unix there's a file descriptor limit per process - I'm guessing on Windows it's "handles".
You are probably bind()-ing your client socket to a fixed port. That might be the reason the server is rejecting your subsequent connection. Try normal ephemeral ports.
Firstly, I agree with Nikolai, are you binding your client socket?
If so it sounds like the socket on the server side is still in TIME_WAIT and is discarding the new connection attempt. By binding the client socket you're forcing the server to try and reuse the exact same connection that is currently in the 2MSL wait period, it can't be reused at this point in time and so you're seeing what you're seeing. There's usually no need to bind the client port, stop doing it and your problem will likely go away.
Secondly, yes, there are limits to the number of open sockets on Windows platforms but they're resource related rather than some hard coded number.
Each open socket uses some 'non paged pool' memory and each pending read or write request on a socket is also likely to use both 'non paged pool' and have pages of memory locked in memory during I/O (there's a limit to the number of pages that can be locked). That said on Vista and later there's much more 'non paged pool' available than on earlier versions of Windows and even then I've managed to achieve more than 70,000 concurrent active connections on a pretty low spec XP box (see here: http://www.lenholgate.com/blog/2005/11/windows-tcpip-server-performance.html). Note that there are some separate limits on the number of outbound connections that you can establish (which is more likely to be of interest to you) but that's around 4000 by default and can be tuned by setting MAX_USER_PORT see here: Maximum number of concurrent TCP/IP connections - Win XP SP3 for more details.

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