C- Structures and Unions - c

C standard states that only the members of a union are stored at the same address and ,because of which, we can access only one member at a time.Since the compiler overlays storage
for the members of a union, changing one member alters any value previously stored in any of the other members.So if we try to access the value of a member stored previously, the value will be meaningless or undefined.Now here is my question:-
struct catalog_item
{
int stock_number;
double price;
int item_type;
union
{
struct
{
char title[TITLE_LEN+1];
char author[AUTHOR_LEN+1];
int num_pages;
} book;
struct
{
char design[DESIGN_LEN+1];
} mug;
struct
{
char design[DESIGN_LEN+1];
int colors;
int sizes;
} shirt;
} item;
} c;
Now if the following is done
strcpy(c.item.mug.design, "Butterfly");
then both of the following have the same value
printf("%s",c.item.mug.design); //1
and
printf("%s",c.item.shirt.design); //2
Why is the result of "2" is not undefined or meaningless?

This is not undefined behavior but it is implementation defined behavior, if we look at the C99 draft standard footnote 82 says:
If the member used to access the contents of a union object is not the same as the member last used to store a value in the object, the appropriate part of the object representation of the value is reinterpreted as an object representation in the new type as described in 6.2.6 (a process sometimes called "type punning"). This might be a trap representation.
In practice this is supported in C and you should read the specific compilers documentation. For example if you examine the Implementation-defined behavior section for Structures, unions, enumerations, and bit-fields in the gcc manual it points to here for Type-punning and we can see under the -fstrict-aliasing section is says:
The practice of reading from a different union member than the one most recently written to (called “type-punning”) is common. Even with -fstrict-aliasing, type-punning is allowed, provided the memory is accessed through the union type.
but there are caveats and you should read up on strict aliasing to understand all the details, this article is gentler introduction.
For completeness section 3.4.1 defines implementation-defined behavior as:
unspecified behavior where each implementation documents how the choice is made
and the standard annex J.1 Unspecified behavior which lists the unspecified behavior covered by the standard includes this line:
The value of a union member other than the last one stored into (6.2.6.1).

Fundamentally, you need to think about data storage in C differently. In essence, a union in C says that it can hold any of the items in it (enough memory is allocated for any type included), but that a single instance will only hold 1. When you access a field, such as an integer, you're looking at the place in memory and treating the bits (0s and 1s) in memory there as an integer. Strings are written as an array of characters. You can look at any place in memory as a number and there will be one (constructed of whatever happen to be there before). Now what you are seeing is that treating this union as either of two possible structures both contain the string. This is because the location of the string is in the same place in either struct (at the beginning, offset 0), so with either you're resolving to the same location in memory.
Note that this is not guaranteed to line up this way, but only happens to line up because of your compilers interpretation of the structures.

Your three structs in the union use the same memory area. The "design" field in two of those structs happen to fall in the same memory location. Thus, writing one also writes the other, the actual address is the same.

Related

C: Is accessing initial member of nested struct using pointer cast to "outer" struct type defined? [duplicate]

This question already has answers here:
Are C-structs with the same members types guaranteed to have the same layout in memory?
(4 answers)
Closed 1 year ago.
I'm trying to understand the so-called "common initial sequence" rule for C aliasing analysis. This question does not concern C++.
Specifically, according to resources (for example the CPython PEP 3123),
[A] value of a struct type may also be accessed through a pointer to the first field. E.g. if a struct starts with an int, the struct * may also be cast to an int *, allowing to write int values into the first field.
(emphasis mine).
My question can be roughly phrased as "does the ability to access a struct by pointer to first-member-type pierce nested structs?" That is, what happens if access is via a pointer whose pointed-to type (let's say type struct A) isn't exactly the same type as that of the first member (let's say type struct B), but that pointed-to type (struct A) has common first initial sequence with struct B, and the "underlying" access is only done to that common initial sequence?
(I'm chiefly interested in structs, but I can imagine this question may also pertain to unions, although I imagine unions come with their own tricky bits w.r.t. aliasing.)
This phrasing may not clear, so I tried to illustrate my intention with the code as follows (also available at godbolt.org, and the code seem to compile just fine with the intended effect):
/* Base object as first member of extension types. */
struct base {
unsigned int flags;
};
/* Types extending the "base" by including it as first member */
struct file_object {
struct base attr;
int index;
unsigned int size;
};
struct socket_object {
struct base attr;
int id;
int type;
int status;
};
/* Another base-type with an additional member, but the first member is
* compatible with that of "struct base" */
struct extended_base {
unsigned int flags;
unsigned int mode;
};
/* A type that derives from extended_base */
struct extended_socket_object {
struct extended_base e_attr; /* Using "extended" base here */
int e_id;
int e_type;
int e_status;
int some_other_field;
};
/* Function intended for structs "deriving from struct base" */
unsigned int set_flag(struct base *objattr, unsigned int flag)
{
objattr->flags |= flag;
return objattr->flags;
}
extern struct file_object *file;
extern struct socket_object *sock;
extern struct extended_socket_object *esock;
void access_files(void)
{
/* Cast to pointer-to-first-member-type and use it */
set_flag((struct base *)file, 1);
set_flag((struct base *)sock, 1);
/* Question: is the following access defined?
* Notice that it's cast to (struct base *), rather than
* (struct extended_base *), although the two structs share the same common
* initial member and it is this member that's actually accessed. */
set_flag((struct base *)esock, 1);
return;
}
This is not safe as you're attempting to access an object of type struct extended_base as though it were an object of type struct base.
However, there are rules that allow access to two structures initial common sequence via a union. From section 6.5.2.3p6 of the C standard:
One special guarantee is made in order to simplify the use of unions: if a union contains several structures that share a common initial sequence (see below), and if the union object currently contains one of these structures, it is permitted to inspect the common initial part of any of them anywhere that a declaration of the completed type of the union is visible. Two structures share a common initial sequence if corresponding members have compatible types (and, for bit-fields, the same widths) for a sequence of one or more initial members
So if you change the definition of struct extended_socket_object to this:
struct extended_socket_object {
union u_base {
struct base b_attr;
struct extended_base e_attr;
};
int e_id;
int e_type;
int e_status;
int some_other_field;
};
Then a struct extended_socket_object * may be converted to union u_base * which may in turn be converted to a struct base *. This is allowed as per section 6.7.2.1 p15 and p16:
15 Within a structure object, the non-bit-field members and the units in which bit-fields reside have addresses that increase
in the order in which they are declared. A pointer to a structure
object, suitably converted, points to its initial member (or
if that member is a bit-field, then to the unit in which it
resides), and vice versa. There may be unnamed padding within
a structure object, but not at its beginning.
16 The size of a union is sufficient to contain the largest of its members. The value of at most one of the
members can be stored in a union object at any time. A
pointer to a union object, suitably converted, points to each
of its members (or if a member is a bit-field, then to the
unit in which it resides), and vice versa.
It is then allowed to access b_attr->flags because of the union it resides in via 6.5.2.3p6.
According to the C Standard (6.7.2.1 Structure and union specifiers, paragraph 13):
A pointer to a structure object, suitably converted, points to its
initial member (or if that member is a bit-field, then to the unit in
which it resides), and vice versa.
So, converting esock to struct extended_base * and then converting it to unsigned int * must give us a pointer to the flags field, according to the Standard.
I'm not sure if converting to to struct base * counts as "suitably converted" or not. My guess is that it would work at any machine you will try it on, but I wouldn't recommend it.
I think it would be safest (and also make the code more clear) if you simply keep a member of type struct base inside struct extended_base (instead of the member of type unsigned int). After doing that, you have two options:
When you want to send it to a function, write explicitly: esock->e_attr.base (instead of (struct base *)esock). This is what I would recommend.
You can also write: (struct base *) (struct extended_base *) esock which is guaranteed to work, but I think it is less clear, and also more dangerous (if in the future you will want to add or accidentaly add another member in the beginning of the struct).
After reading up into the standard's text following the other answers (thanks!!) I think I may try to answer my own question (which was a bit misleading to begin with, see below)
As the other answers pointed out, there appear to be two somewhat overlapping concerns in this question -
"common initial sequence" -- in the standard documents this specifically refers to the context of a union having several structs as member and when these member structs share some compatible members beginning from the first. (§6.5.2.3 " Structure and union members", p6 -- Thanks, #dbush!).
My reading: the language spec suggests that, if at the site of access to these "apparently" different structs it is made clear that they actually belong to the same union, and that the access is done through the union, it is permitted; otherwise, it is not.
I think the requirement is meant to work with type-based aliasing rules: if these structs do indeed alias each other, this fact must be made clear at compile time (by involving the union). When the compiler sees pointers to different types of structs, it can't, in the most general case, deduce whether they may have belonged to some union somewhere. In that case, if it invokes type-based alias analysis, the code will be miscompiled. So the standard requires that the union is made visible.
"a pointer (to struct), when suitably converted, points to its initial member" (§6.7.2.1 "Structure and union specifiers", p15) -- this sounds tantalizingly close to 1., but it's less about aliasing than about a) the implementation requirements for struct and b) "suitable conversion" of pointers. (Thanks, #Orielno!)
My reading: the "suitable conversion" appears to mean "see everything else in the standard", that is, no matter if the "conversion" is performed by type cast or assignment (or a series of them), being "suitable" suggests "all constraints must be satisfied at all steps". The "initial-member" rule, I think, simply says that the actual location of the struct is exactly the same as the initial member: there cannot be padding in front of the first member (this is explicitly stated in the same paragraph).
But no matter how we make use of this fact to convert pointers, the code must still be subject to constraints governing conversion, because a pointer is not just a machine representation of some location -- its value still has to be correctly interpreted in the context of types. A counterexample would be a conversion involving an assignment that discards const from the pointed-to type: this violates a constraint and cannot be suitable.
The somewhat misleading thing in my original post was to suggest that rule 2 had something to do with "common initial sequence", where it is not directly related to that concept.
So for my own question, I tend to answer, to my own surprise, "yes, it is valid". The reason is that the pointer conversion by cast in expression (struct base *)esock is "legal in the letter of the law" -- the standard simply says that (§6.5.4 "Cast operators", p3)
Conversions that involve pointers, other than where permitted by the constraints of 6.5.16.1 (note: constraints governing simple assignment), shall be specified by means of an explicit cast.
Since the expression is indeed an explicit cast, in and by itself it doesn't contradict the standard. The "conversion" is "suitable". Further function call to set_flag() correctly dereferences the pointer by virtue of the suitable conversion.
But! Indeed the "common initial sequence" becomes important when we want to improve the code. For example, in #dbush's answer, if we want to "inherit from multiple bases" via union, we must make sure that access to base is done where it's apparent that the struct is a member of the union. Also, as #Orielno pointed out, when the code makes us worry about its validity, perhaps switching to an explicitly safe alternative is better even if the code is valid in the first place.
In the language the C Standard was written to describe, an lvalue of the form ptr->memberName would use ptr's type to select a namespace in which to look up memberName, add the offset of that member to the address in ptr, and then access an object of that member type at that address. Once the address and type of the member were determined, the original structure object would play no further rule in the processing of the expression.
When C99 was being written, there was a desire to avoid requiring that a compiler given something like:
struct position {double x,y,z; };
struct velocity {double dx,dy,dz; };
void update_positions(struct positions *pp, struct velocity *vv, int count)
{
for (int i=0; i<count; i++)
{
positions[i].x += vv->dx;
positions[i].y += vv->dy;
positions[i].z += vv->dz;
}
}
must allow for the possibility that a write to e.g. positions[i].y might affect the object of vv->dy even when there is no evidence of any relationship between any object of type struct position and any object of type struct velocity. The Committee agreed that compilers shouldn't be required to accommodate interactions between different structure types in such cases.
I don't think anyone would have seriously disputed the notion that in situations where storage is accessed using a pointer which is freshly and visibly converted from one structure type to another, a quality compiler should accommodate the possibility that the operation might access a structure of the original type. The question of exactly when an implementation would accommodate such possibilities should depend upon what its customers were expecting to do, and was thus left as a quality-of-implementation issue outside the Standard's jurisdiction. The Standard wouldn't forbid implementations from being willfully blind to even the most obvious cases, but that's because the dumber something would be, the less need there should be to prohibit it.
Unfortunately, the authors of clang and gcc have misinterpreted the Standard's failure to forbid them from being obtusely blind to the possibility that a freshly-type-converted pointer might be used to access the same object as a pointer of the original type, as an invitation to behave in such fashion. When using clang or gcc to process any code which would need to make use of the Common Initial Sequence guarantees, one must use -fno-strict-aliasing. When using optimization without that flag, both clang nor gcc are prone to behave in ways inconsistent with any plausible interpretation of the Standard's intent. Whether one views such behaviors as being a result of a really weird interpretation of the Standard, or simply as bugs, I see no reason to expect that gcc or clang will ever behave meaningfully in such cases.

Is it legal to access struct members via offset pointers from other struct members?

In these two examples, does accessing members of the struct by offsetting pointers from other members result in Undefined / Unspecified / Implementation Defined Behavior?
struct {
int a;
int b;
} foo1 = {0, 0};
(&foo1.a)[1] = 1;
printf("%d", foo1.b);
struct {
int arr[1];
int b;
} foo2 = {{0}, 0};
foo2.arr[1] = 1;
printf("%d", foo2.b);
Paragraph 14 of C11 § 6.7.2.1 seems to indicate that this should be implementation-defined:
Each non-bit-field member of a structure or union object is aligned in an implementation-defined manner appropriate to its type.
and later goes on to say:
There may be unnamed padding within a structure object, but not at its beginning.
However, code like the following appears to be fairly common:
union {
int arr[2];
struct {
int a;
int b;
};
} foo3 = {{0, 0}};
foo3.arr[1] = 1;
printf("%d", foo3.b);
(&foo3.a)[1] = 2; // appears to be illegal despite foo3.arr == &foo3.a
printf("%d", foo3.b);
The standard appears to guarantee that foo3.arr is the same as &foo3.a, and it doesn't make sense that referring to it one way is legal and the other not, but equally it doesn't make sense that adding the outer union with the array should suddenly make (&foo3.a)[1] legal.
My reasoning for thinking the first examples must also therefore be legal:
foo3.arr is guaranteed to be the same as &foo.a
foo3.arr + 1 and &foo3.b point to the same memory location
&foo3.a + 1 and &foo3.b must therefore point to the same memory location (from 1 and 2)
struct layouts are required to be consistent, so &foo1.a and &foo1.b should be laid out exactly the same as &foo3.a and &foo3.b
&foo1.a + 1 and &foo1.b must therefore point to the same memory location (from 3 and 4)
I've come across some outside sources that suggest that both the foo3.arr[1] and (&foo3.a)[1] examples are illegal, however I haven't been able to find a concrete statement in the standard that would make it so.
Even if they were both illegal though, it's also possible to construct the same scenario with flexible array pointers which, as far as I can tell, does have standard-defined behavior.
union {
struct {
int x;
int arr[];
};
struct {
int y;
int a;
int b;
};
} foo4;
The original application is considering whether or not a buffer overflow from one struct field into another is strictly speaking defined by the standard:
struct {
char buffer[8];
char overflow[8];
} buf;
strcpy(buf.buffer, "Hello world!");
println(buf.overflow);
I would expect this to output "rld!" on nearly any real-world compiler, but is this behavior guaranteed by the standard, or is it an undefined or implementation-defined behavior?
Introduction: The standard is inadequate in this area, and there is decades of history of argument on this topic and strict aliasing with no convincing resolution or proposal to fix.
This answer reflects my view rather than any imposition of the Standard.
Firstly: it's generally agreed that the code in your first code sample is undefined behaviour due to accessing outside the bounds of an array via direct pointer arithmetic.
The rule is C11 6.5.6/8 . It says that indexing from a pointer must remain within "the array object" (or one past the end). It doesn't say which array object but it is generally agreed that in the case int *p = &foo.a; then "the array object" is foo.a, and not any larger object of which foo.a is a subobject.
Relevant links:
one, two.
Secondly: it's generally agreed that both of your union examples are correct. The standard explicitly says that any member of a union may be read; and whatever the contents of the relevant memory location are are interpreted as the type of the union member being read.
You suggest that the union being correct implies that the first code should be correct too, but it does not. The issue is not with specifying the memory location read; the issue is with how we arrived at the expression specifying that memory location.
Even though we know that &foo.a + 1 and &foo.b are the same memory address, it's valid to access an int through the second and not valid to access an int through the first.
It's generally agreed that you can access the int by computing its address in other ways that don't break the 6.5.6/8 rule, e.g.:
((int *)((char *)&foo + offsetof(foo, b))[0]
or
((int *)((uintptr_t)&foo.a + sizeof(int)))[0]
Relevant links: one, two
It's not generally agreed on whether ((int *)&foo)[1] is valid. Some say it's basically the same as your first code, since the standard says "a pointer to an object, suitably converted, points to the element's first object". Others say it's basically the same as my (char *) example above because it follows from the specification of pointer casting. A few even claim it's a strict aliasing violation because it aliases a struct as an array.
Maybe relevant is N2090 - Pointer provenance proposal. This does not directly address the issue, and doesn't propose a repeal of 6.5.6/8.
According to C11 draft N1570 6.5p7, an attempt to access the stored value of a struct or union object using anything other than an lvalue of character type, the struct or union type, or a containing struct or union type, invokes UB even if behavior would otherwise be fully described by other parts of the Standard. This section contains no provision that would allow an lvalue of a non-character member type (or any non-character numeric type, for that matter) to be used to access the stored value of a struct or union.
According to the published Rationale document, however, the authors of the Standard recognized that different implementations offered different behavioral guarantees in cases where the Standard imposed no requirements, and regarded such "popular extensions" as a good and useful thing. They judged that questions of when and how such extensions should be supported would be better answered by the marketplace than by the Committee. While it may seem weird that the Standard would allow an obtuse compiler to ignore the possibility that someStruct.array[i] might affect the stored value of someStruct, the authors of the Standard recognized that any compiler whose authors aren't deliberately obtuse will support such a construct whether the Standard mandates or not, and that any attempt to mandate any kind of useful behavior from obtusely-designed compilers would be futile.
Thus, a compiler's level of support for essentially anything having to do with structures or unions is a quality-of-implementation issue. Compiler writers who are focused on being compatible with a wide range of programs will support a wide range of constructs. Those which are focused on maximizing the performance of code that needs only those constructs without which the language would be totally useless, will support a much narrower set. The Standard, however, is devoid of guidance on such issues.
PS--Compilers that are configured to be compatible with MSVC-style volatile semantics will interpret that qualifier as a indicating that an access to the pointer may have side-effects that interact with objects whose address has been taken and that aren't guarded by restrict, whether or not there is any other reason to expect such a possibility. Use of such a qualifier when accessing storage in "unusual" ways may make it more obvious to human readers that the code is doing something "weird" at the same time as it will thus ensure compatibility with any compiler that uses such semantics, even if such compiler would not otherwise recognize that access pattern. Unfortunately, some compiler writers refuse to support such semantics at anything other than optimization level 0 except with programs that demand it using non-standard syntax.

Violating of strict-aliasing in C, even without any casting?

How can *i and u.i print different numbers in this code, even though i is defined as int *i = &u.i;? I can only assuming that I'm triggering UB here, but I can't see how exactly.
(ideone demo replicates if I select 'C' as the language. But as #2501 pointed out, not if 'C99 strict' is the language. But then again, I get the problem with gcc-5.3.0 -std=c99!)
// gcc -fstrict-aliasing -std=c99 -O2
union
{
int i;
short s;
} u;
int * i = &u.i;
short * s = &u.s;
int main()
{
*i = 2;
*s = 100;
printf(" *i = %d\n", *i); // prints 2
printf("u.i = %d\n", u.i); // prints 100
return 0;
}
(gcc 5.3.0, with -fstrict-aliasing -std=c99 -O2, also with -std=c11)
My theory is that 100 is the 'correct' answer, because the write to the union member through the short-lvalue *s is defined as such (for this platform/endianness/whatever). But I think that the optimizer doesn't realize that the write to *s can alias u.i, and therefore it thinks that *i=2; is the only line that can affect *i. Is this a reasonable theory?
If *s can alias u.i, and u.i can alias *i, then surely the compiler should think that *s can alias *i? Shouldn't aliasing be 'transitive'?
Finally, I always had this assumption that strict-aliasing problems were caused by bad casting. But there is no casting in this!
(My background is C++, I'm hoping I'm asking a reasonable question about C here. My (limited) understanding is that, in C99, it is acceptable to write through one union member and then reading through another member of a different type.)
The disrepancy is issued by -fstrict-aliasing optimization option. Its behavior and possible traps are described in GCC documentation:
Pay special attention to code like this:
union a_union {
int i;
double d;
};
int f() {
union a_union t;
t.d = 3.0;
return t.i;
}
The practice of reading from a different union member than the one
most recently written to (called “type-punning”) is common. Even with
-fstrict-aliasing, type-punning is allowed, provided the memory is accessed through the union type. So, the code above works as expected.
See Structures unions enumerations and bit-fields implementation. However, this code might
not:
int f() {
union a_union t;
int* ip;
t.d = 3.0;
ip = &t.i;
return *ip;
}
Note that conforming implementation is perfectly allowed to take advantage of this optimization, as second code example exhibits undefined behaviour. See Olaf's and others' answers for reference.
C standard (i.e. C11, n1570), 6.5p7:
An object shall have its stored value accessed only by an lvalue expression that has one of the following types:
...
an aggregate or union type that includes one of the aforementioned types among its members (including, recursively, a member of a subaggregate or contained union), or
a character type.
The lvalue expressions of your pointers are not union types, thus this exception does not apply. The compiler is correct exploiting this undefined behaviour.
Make the pointers' types pointers to the union type and dereference with the respective member. That should work:
union {
...
} u, *i, *p;
Strict aliasing is underspecified in the C Standard, but the usual interpretation is that union aliasing (which supersedes strict aliasing) is only permitted when the union members are directly accessed by name.
For rationale behind this consider:
void f(int *a, short *b) {
The intent of the rule is that the compiler can assume a and b don't alias, and generate efficient code in f. But if the compiler had to allow for the fact that a and b might be overlapping union members, it actually couldn't make those assumptions.
Whether or not the two pointers are function parameters or not is immaterial, the strict aliasing rule doesn't differentiate based on that.
This code indeed invokes UB, because you do not respect the strict aliasing rule. n1256 draft of C99 states in 6.5 Expressions §7:
An object shall have its stored value accessed only by an lvalue expression that has one of
the following types:
— a type compatible with the effective type of the object,
— a qualified version of a type compatible with the effective type of the object,
— a type that is the signed or unsigned type corresponding to the effective type of the
object,
— a type that is the signed or unsigned type corresponding to a qualified version of the
effective type of the object,
— an aggregate or union type that includes one of the aforementioned types among its
members (including, recursively, a member of a subaggregate or contained union), or
— a character type.
Between the *i = 2; and the printf(" *i = %d\n", *i); only a short object is modified. With the help of the strict aliasing rule, the compiler is free to assume that the int object pointed by i has not been changed, and it can directly use a cached value without reloading it from main memory.
It is blatantly not what a normal human being would expect, but the strict aliasing rule was precisely written to allow optimizing compilers to use cached values.
For the second print, unions are referenced in same standard in 6.2.6.1 Representations of types / General §7:
When a value is stored in a member of an object of union type, the bytes of the object
representation that do not correspond to that member but do correspond to other members
take unspecified values.
So as u.s has been stored, u.i have taken a value unspecified by standard
But we can read later in 6.5.2.3 Structure and union members §3 note 82:
If the member used to access the contents of a union object is not the same as the member last used to
store a value in the object, the appropriate part of the object representation of the value is reinterpreted
as an object representation in the new type as described in 6.2.6 (a process sometimes called "type
punning"). This might be a trap representation.
Although notes are not normative, they do allow better understanding of the standard. When u.s have been stored through the *s pointer, the bytes corresponding to a short have been changed to the 2 value. Assuming a little endian system, as 100 is smaller that the value of a short, the representation as an int should now be 2 as high order bytes were 0.
TL/DR: even if not normative, the note 82 should require that on a little endian system of the x86 or x64 families, printf("u.i = %d\n", u.i); prints 2. But per the strict aliasing rule, the compiler is still allowed to assumed that the value pointed by i has not changed and may print 100
You are probing a somewhat controversial area of the C standard.
This is the strict aliasing rule:
An object shall have its stored value accessed only by an lvalue
expression that has one of the following types:
a type compatible with the effective type of the object,
a qualified version of a type compatible with the effective type of the object,
a type that is the signed or unsigned type corresponding to
the effective type of the object,
a type that is the signed or unsigned type corresponding to a qualified version of the effective type of the object,
an aggregate or union type that includes one of the aforementioned types among its members (including, recursively, a member of a subaggregate or contained union),
a character type.
(C2011, 6.5/7)
The lvalue expression *i has type int. The lvalue expression *s has type short. These types are not compatible with each other, nor both compatible with any other particular type, nor does the strict aliasing rule afford any other alternative that allows both accesses to conform if the pointers are aliased.
If at least one of the accesses is non-conforming then the behavior is undefined, so the result you report -- or indeed any other result at all -- is entirely acceptable. In practice, the compiler must produce code that reorders the assignments with the printf() calls, or that uses a previously loaded value of *i from a register instead of re-reading it from memory, or some similar thing.
The aforementioned controversy arises because people will sometimes point to footnote 95:
If the member used to read the contents of a union object is not the same as the member last used to store a value in the object, the appropriate part of the object representation of the value is reinterpreted as an object representation in the new type as described in 6.2.6 (a process sometimes called ‘‘type punning’’). This might be a trap representation.
Footnotes are informational, however, not normative, so there's really no question which text wins if they conflict. Personally, I take the footnote simply as an implementation guidance, clarifying the meaning of the fact that the storage for union members overlaps.
Looks like this is a result of the optimizer doing its magic.
With -O0, both lines print 100 as expected (assuming little-endian). With -O2, there is some reordering going on.
gdb gives the following output:
(gdb) start
Temporary breakpoint 1 at 0x4004a0: file /tmp/x1.c, line 14.
Starting program: /tmp/x1
warning: no loadable sections found in added symbol-file system-supplied DSO at 0x2aaaaaaab000
Temporary breakpoint 1, main () at /tmp/x1.c:14
14 {
(gdb) step
15 *i = 2;
(gdb)
18 printf(" *i = %d\n", *i); // prints 2
(gdb)
15 *i = 2;
(gdb)
16 *s = 100;
(gdb)
18 printf(" *i = %d\n", *i); // prints 2
(gdb)
*i = 2
19 printf("u.i = %d\n", u.i); // prints 100
(gdb)
u.i = 100
22 }
(gdb)
0x0000003fa441d9f4 in __libc_start_main () from /lib64/libc.so.6
(gdb)
The reason this happens, as others have stated, is because it is undefined behavior to access a variable of one type through a pointer to another type even if the variable in question is part of a union. So the optimizer is free to do as it wishes in this case.
The variable of the other type can only be read directly via a union which guarantees well defined behavior.
What's curious is that even with -Wstrict-aliasing=2, gcc (as of 4.8.4) doesn't complain about this code.
Whether by accident or by design, C89 includes language which has been interpreted in two different ways (along with various interpretations in-between). At issue is the question of when a compiler should be required to recognize that storage used for one type might be accessed via pointers of another. In the example given in the C89 rationale, aliasing is considered between a global variable which is clearly not part of any union and a pointer to a different type, and nothing in the code would suggest that aliasing could occur.
One interpretation horribly cripples the language, while the other would restrict the use of certain optimizations to "non-conforming" modes. If those who didn't to have their preferred optimizations given second-class status had written C89 to unambiguously match their interpretation, those parts of the Standard would have been widely denounced and there would have been some sort of clear recognition of a non-broken dialect of C which would honor the non-crippling interpretation of the given rules.
Unfortunately, what has happened instead is since the rules clearly don't require compiler writers apply a crippling interpretation, most compiler writers have for years simply interpreted the rules in a fashion which retains the semantics that made C useful for systems programming; programmers didn't have any reason to complain that the Standard didn't mandate that compilers behave sensibly because from their perspective it seemed obvious to everyone that they should do so despite the sloppiness of the Standard. Meanwhile, however, some people insist that since the Standard has always allowed compilers to process a semantically-weakened subset of Ritchie's systems-programming language, there's no reason why a standard-conforming compiler should be expected to process anything else.
The sensible resolution for this issue would be to recognize that C is used for sufficiently varied purposes that there should be multiple compilation modes--one required mode would treat all accesses of everything whose address was taken as though they read and write the underlying storage directly, and would be compatible with code which expects any level of pointer-based type punning support. Another mode could be more restrictive than C11 except when code explicitly uses directives to indicate when and where storage that has been used as one type would need to be reinterpreted or recycled for use as another. Other modes would allow some optimizations but support some code that would break under stricter dialects; compilers without specific support for a particular dialect could substitute one with more defined aliasing behaviors.

memory sharing for unions in C

Unfortunately, description of a particular behavior of Unions in C in online resources (I can list few if required) differs vastly from one source to another, and in some cases insufficient. One of the resource says, You can define a union with many members, but only one member can contain a value at any given time. and thats about it. And then another resource says, in union, the only member whose value is currently stored will have the memory.
So, now if I run this program,
#include <stdio.h>
union item
{
int a;
float b;
char ch;
};
int main( )
{
union item it;
it.a = 12;
it.b = 20.2;
it.ch='z';
printf("%d\n",it.a);
printf("%f\n",it.b);
printf("%c\n",it.ch);
return 0;
}
I get output as:
1101109626
20.199940
z
The online website states that a and b both are corrupted, although I disagree slightly here as b is close to 20.2. Anyhow, now if I write char in the beginning and then write a and b (still same format), I see that b has right value but other two are corrupted. However, if I declare b as int, a and b both are correct. So I deduce that, if members of union are of the same format, then when you write any one member, the other members WILL contain the same value (since they are of same format) which you can read off at any time without any problem. But if they are all of different format, then the one who was written last is only the valid value. I found no online resource which states this categorically. Is this assumption correct?
But if they are all of different format, then the one who was written
last is only the valid value.
You are almost correct.
When you write one member of union and read another (the one that wasn't written last), the behavior is unspecified which can be trap representation.
From one footnote of the C11 n1570 draft (see footnote 95 in 6.5.2.3):
If the member used to read the contents of a union object is not the
same as the member last used to store a value in the object, the
appropriate part of the object representation of the value is
reinterpreted as an object representation in the new type as described
in 6.2.6 (a process sometimes called ‘‘type punning’’). This might be
a trap representation.
The whole idea of a C union is to share the same storage area for different types. If all members of the union were of the same type, then it would makes no sense to have a union at all, because it would be equal to a single instance of that type for all purposes.
Unions can help you achieve type punning, i.e. "raw" conversion between different types, but the behavior should be considered UB and is platform and compiler dependent. Sometimes this behavior is exactly what you want: e.g. you may want to get the native representation of a 32-bit float converted into a 32-bit integer, or treat a struct of two 32-bit integers as a union with a single 64-bit integer to perform 64-bit arithmetics and still have simple access to high and low words.
Generally speaking, you will want to use it to conserve space when you only need to store a value of a certain type at any given moment. And keep in mind that you can have an union of any combination of structs also, not only primitive types, and its memory space will be utilized efficiently; union will have the size of the largest struct.
As the comments and other answers are explaining, the purpose of a union (and a struct) is to allow for compound variable types, and in the case of a union specifically, to share memory among the members. It makes sense that only one member at any one time owns the memory allocated for the union. If by chance, after one member had been assigned a value, but another member appears to have kept its previously assigned value, it is purely by chance, and should be considered undefined (or unspecified) behavior. In simple terms, don't rely on it.
Web references are sometimes ok for providing extra insignt, but here is some of what the C standard says on the topic:
C99 6.2.5.20
A union type describes an overlapping nonempty set of member objects,
each of which has an optionally specified name and possibly distinct
type.
A few lines down:
C99 6.2.6.1.7
When a value is stored in a member of an object of union type, the
bytes of the object representation that do not correspond to that
member but do correspond to other members take unspecified values.
"You can define a union with many members, but only one member can contain a value at any given time." is the corect statement.
The size of a union is the size of its largest member (plus possibly some padding). Using a member instructs the compiler to use the type of that member.
struct example {
int what_is_in_it;
union {
int a;
long b;
float f;
} u;
} e;
#define ITHASANINT 1
#define ITHASALONG 2
#define ITHASAFLOAT 3
switch (e.what_is_in_it) {
case ITHASANINT: printf("%d\n", e.u.a); break; // compiler passes an int
case ITHASALONG: printf("%ld\n", e.u.b); break; // compiler passes a long
case ITHASAFLOAT:printf("%f\n", e.u.f); break; // compiler passes a float (promoted to double)
}

What does C standard say about a union of two identical types

Is it possible to to have the following assert fail with any compiler on any architecture?
union { int x; int y; } u;
u.x = 19;
assert(u.x == u.y);
C99 Makes a special guarantee for a case when two members of a union are structures that share an initial sequence of fields:
struct X {int a; /* other fields may follow */ };
struct Y {int a; /* other fields may follow */ };
union {X x; Y y;} u;
u.x.a = 19;
assert(u.x.a == u.y.a); // Guaranteed never to fail by 6.5.2.3-5.
6.5.2.3-5 : One special guarantee is made in order to simplify the use of unions: if a union contains
several structures that share a common initial sequence (see below), and if the union
object currently contains one of these structures, it is permitted to inspect the common
initial part of any of them anywhere that a declaration of the complete type of the union is
visible. Two structures share a common initial sequence if corresponding members have
compatible types (and, for bit-fields, the same widths) for a sequence of one or more
initial members.
However, I was unable to find a comparable guarantee for non-structured types inside a union. This may very well be an omission, though: if the standard goes some length to describe what must happen with structured types that are not even the same, it should have clarified the same point for simpler, non-structured types.
The assert in the problem will never fail in an implementation of standard C because accessing u.y after an assignment to u.x is required to reinterpret the bytes of u.x as the type of u.y. Since the types are the same, the reinterpretation produces the same value.
This requirement is noted in C 2011 (N1570) 6.5.2.3 note 95, which indicates it derives from clause 6.2.6, which covers the representations of types. Note 95 says:
If the member used to read the contents of a union object is not the same as the member last used to store a value in the object, the appropriate part of the object representation of the value is reinterpreted as an object representation in the new type as described in 6.2.6 (a process sometimes called ‘‘type punning’’). This might be a trap representation.
(N1570 is an unofficial draft but is readily available on the net.)
I believe this question is very hard to answer in the manner you seem to expect.
As far as I know, reading one field of a union that is not the one that was most recently wwritten to, is undefined behavior.
Thus, it's impossible to answer with "no", since any compiler writer is free to specifically detect this and make it fail just out of spite, if they feel like it.

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