Using of two Simulink/MATLAB static libraries - c

I have C application which uses two static libraries. Source code for these libraries are generated and built by Simulink/MATLAB.
The problem is that Simulink generates extern non-static function
real_T rt_urand_Upu32_Yd_f_pw(uint32_T *u) for block "Uniform Random Number" into the file MyModel.c for each model. And when I include these libraries in my C application I got linker error of function redefinition.
Is there any way to change code generation process in Simulink?

Your problem as I understand it: Your 2 libraries are generated from 2 different Simulink models that both use this block, so obviously Simulink Coder cannot know that you want to use both of them and just generates the same function twice.
Here are some proposals off the top of my head if it is OK for you to have only 1 library instead of 2.
Proposal:
Put both models as model references in one top model. Generate code. Simulink Coder realizes that the block is used in both models and generates the function only once.
Proposal2:
Wrap the Uniform Random Number block in a subsystem with Function packaging to a separate C file. Compile the generated source files of both models together, deleting one of the copies of the C file that you generated separately.

Related

Where are the header functions defined? [duplicate]

When I include some function from a header file in a C++ program, does the entire header file code get copied to the final executable or only the machine code for the specific function is generated. For example, if I call std::sort from the <algorithm> header in C++, is the machine code generated only for the sort() function or for the entire <algorithm> header file.
I think that a similar question exists somewhere on Stack Overflow, but I have tried my best to find it (I glanced over it once, but lost the link). If you can point me to that, it would be wonderful.
You're mixing two distinct issues here:
Header files, handled by the preprocessor
Selective linking of code by the C++ linker
Header files
These are simply copied verbatim by the preprocessor into the place that includes them. All the code of algorithm is copied into the .cpp file when you #include <algorithm>.
Selective linking
Most modern linkers won't link in functions that aren't getting called in your application. I.e. write a function foo and never call it - its code won't get into the executable. So if you #include <algorithm> and only use sort here's what happens:
The preprocessor shoves the whole algorithm file into your source file
You call only sort
The linked analyzes this and only adds the source of sort (and functions it calls, if any) to the executable. The other algorithms' code isn't getting added
That said, C++ templates complicate the matter a bit further. It's a complex issue to explain here, but in a nutshell - templates get expanded by the compiler for all the types that you're actually using. So if have a vector of int and a vector of string, the compiler will generate two copies of the whole code for the vector class in your code. Since you are using it (otherwise the compiler wouldn't generate it), the linker also places it into the executable.
In fact, the entire file is copied into .cpp file, and it depends on compiler/linker, if it picks up only 'needed' functions, or all of them.
In general, simplified summary:
debug configuration means compiling in all of non-template functions,
release configuration strips all unneeded functions.
Plus it depends on attributes -> function declared for export will be never stripped.
On the other side, template function variants are 'generated' when used, so only the ones you explicitly use are compiled in.
EDIT: header file code isn't generated, but in most cases hand-written.
If you #include a header file in your source code, it acts as if the text in that header was written in place of the #include preprocessor directive.
Generally headers contain declarations, i.e. information about what's inside a library. This way the compiler allows you to call things for which the code exists outside the current compilation unit (e.g. the .cpp file you are including the header from). When the program is linked into an executable that you can run, the linker decides what to include, usually based on what your program actually uses. Libraries may also be linked dynamically, meaning that the executable file does not actually include the library code but the library is linked at runtime.
It depends on the compiler. Most compilers today do flow analysis to prune out uncalled functions. http://en.wikipedia.org/wiki/Data-flow_analysis

Gathering test symbols into an array statically in C/C++

Short version of question
Is it possible to gather specific symbols in C into a single list/array into the executable statically at compile time, without relying on crt initialization (I frequently support embedded targets, and have limited support on dynamic memory).
EDIT: I'm 100% ok with this happening at link time and also ok with not having symbols cross library boundaries.
EDIT 2: I'm also OK with compiler specific answers if it's gcc or clang but would prefer cross platform if possible.
Longer version with more background
This has been a pain in my side for a while.
Right now I have a number of built-in self tests that I like to run in order.
I enforce the same calling convention on all functions and am manually gathering all the tests into an array statically.
// ThisLibrary_testlist.h
#define DECLARE_TEST(TESTNAME) void TESTNAME##_test(void * test_args)
DECLARE_TEST(test1);
DECLARE_TEST(test2);
DECLARE_TEST(test3);
// ThisLibrary_some_module.c
#include "ThisLibrary_testlist.h"
DECLARE_TEST(test1)
{
// ... do hood stuff here
}
// ThisLibrary_testarray.c
#include "ThisLibrary_testlist.h"
typedef void (*testfunc_t) (void*);
#define LIST_TEST(TESTNAME)
testfunc_t tests[] =
{
&LIST_TEST(test1),
&LIST_TEST(test2)
};
// now it's an array... you know what to do.
So far this has kept me alive but it's getting kind of ridiculous that I have to basically modify the code in 3 separate locations if I want to update a test.
Not to mention the absolute #ifdef nightmare that comes with conditionally compiled tests.
Is there a better way?
With a bit of scripting magic you could do the following: After compiling your source files (but before linking) you search the object files for symbols that match your test name pattern. See man nm how to obtain symbol names from object files (well, on Unix, that is - no idea about windows, sorry). Based on the list of object names found, you auto-create the file ThisLibrary_testarray.c, putting in all the extern declarations and then the function pointer table. After generation of this file, you compile it and finally link everything.
This way you only have to add new test functions to the source files. No need to maintain the header file ThisLibrary_testlist.h, but you have to make sure the test functions have external linkage, follow the naming pattern - and be sure no other symbol uses the naming pattern :-)

How to manage automatically generated c-files from matlab coder?

I have an existing dll with multiple functions, let's call it mylib. I decided to use matlab coder to help me write my c-files. These c-files are compiled and linked to generate mylib using VS 2015.
So I test this theory i first started by converting funcA.m to funcA.c using matlab coder ver 3.4 (R2017b) . funcA is ust a simple mathematical function. Then I compiled and linked all the c-files generated by matlab coder to include funcA inside mylib. And this worked perfectly. Meaning, funcA which was originally a m-file was compiled, linked to mylib and had produced the accurate results.
The problem arises when I use matlab coder to generate my second function. Let's call the second function -> funcB
After converting funcA.m to funcA.c, matlab coder had generated other c-files which includes xgeqp3.c and xnmr2.c and its corresponding header files. I consider them non-readable by humans because they were automatically generated by matlab coder and it is not human friendly to read them as you can tell by the name of the c-files. However, they are being called by funcA so they have to be compiled into the library as well.
These matlab generated c-file caused me problems because when I converted funcB.m to funcB.c, it had also generated xgeqp3.c and xnmr2.c. Although the files names are identical, its contents are different, with different formal parameters and of course different c-codes, even though they have the same function name and file name.
So the same library cannot contain these two functions generated by matlab coder because the declarations for xgeqp3.c and xnmr2.c contradicts. I'm sure other people might have the same problem. Is there a way I can manually name the extra c-files generated my matlab coder so that I can avoid such duplicate names? Or is there a way I can manage the c-files with duplicate names but different codes? The easier option is to create separate libraries for the two functions. But I want all my mathematical functions to be in the same library.
How should I handle this situation? I'm open to new ideas. Thank you in advance.
You should generate the c code together for all the functions that you want compile in the same dll.
If you are using command-line you should do:
codegen funcA, funcB
If you are using the Matlab Coder App, add both functions as entry point files.

How do the preprocessor's and linker's jobs not interfere? [duplicate]

Okay, until this morning I was thoroughly confused between these terms. I guess I have got the difference, hopefully.
Firstly, the confusion was that since the preprocessor already includes the header files into the code which contains the functions, what library functions does linker link to the object file produced by the assembler/compiler? Part of the confusion primarily arose due to my ignorance about the difference between a header file and a library.
After a bit of googling, and stack-overflowing (is that the term? :p), I gathered that the header file mostly contains the function declarations whereas the actual implementation is in another binary file called the library (I am still not 100% sure about this).
So, suppose in the following program:-
#include<stdio.h>
int main()
{
printf("whatever");
return 0;
}
The preprocessor includes the contents of the header file in the code. The compiler/compiler+assembler does its work, and then finally linker combines this object file with another object file which actually has stored the way printf() works.
Am I correct in my understanding? I may be way off...so could you please help me?
Edit: I have always wondered about the C++ STL. It always confused me as to what it exactly is, a collection of all those headers or what? Now after reading the responses, can I say that STL is an object file/something that resembles an object file?
And also, I thought where I could read the function definitions of functions like pow(), sqrt() etc etc. I would open the header files and not find anything. So, is the function definition in the library in binary unreadable form?
A C source file goes through two main stages, (1) the preprocessor stage where the C source code is processed by the preprocessor utility which looks for preprocessor directives and performs those actions and (2) the compilation stage where the processed C source code is then actually compiled to produce object code files.
The preprocessor is a utility that does text manipulation. It takes as input a file that contains text (usually C source code) that may contain preprocessor directives and outputs a modified version of the file by applying any directives found to the text input to generate a text output.
The file does not have to be C source code because the preprocessor is doing text manipulation. I have seen the C Preprocssor used to extend the make utility by allowing preprossor directives to be included in a make file. The make file with the C Preprocessor directives is run through the C Preprocessor utility and the resulting output then fed into make to do the actual build of the make target.
Libraries and linking
A library is a file that contains object code of various functions. It is a way to package the output from several source files when they are compiled into a single file. Many times a library file is provided along with a header file (include file), typically with a .h file extension. The header file contains the function declarations, global variable declarations, as well as preprocessor directives needed for the library. So to use the library, you include the header file provided using the #include directive and you link with the library file.
A nice feature of a library file is that you are providing the compiled version of your source code and not the source code itself. On the other hand since the library file contains compiled source code, the compiler used to generate the library file must be compatible with the compiler being used to compile your own source code files.
There are two types of libraries commonly used. The first and older type is the static library. The second and more recent is the dynamic library (Dynamic Link Library or DLL in Windows and Shared Library or SO in Linux). The difference between the two is when the functions in the library are bound to the executable that is using the library file.
The linker is a utility that takes the various object files and library files to create the executable file. When an external or global function or variable is used the C source file, a kind of marker is used to tell the linker that the address of the function or variable needs to be inserted at that point.
The C compiler only knows what is in the source it compiles and does not know what is in other files such as object files or libraries. So the linker's job is to take the various object files and libraries and to make the final connections between parts by replacing the markers with actual connections. So a linker is a utility that "links" together the various components, replacing the marker for a global function or variable in the object files and libraries with a link to the actual object code that was generated for that global function or variable.
During the linker stage is when the difference between a static library and a dynamic or shared library becomes evident. When a static library is used, the actual object code of the library is included in the application executable. When a dynamic or shared library is used, the object code included in the application executable is code to find the shared library and connect with it when the application is run.
In some cases the same global function name may be used in several different object files or libraries so the linker will normally just use the first one it comes across and issue a warning about others found.
Summary of compile and link
So the basic process for a compile and link of a C program is:
preprocessor utility generates the C source to be compiled
compiler compiles the C source into object code generating a set of object files
linker links the various object files along with any libraries into executable file
The above is the basic process however when using dynamic libraries it can get more complicated especially if part of the application being generated has dynamic libraries that it is generating.
The loader
There is also the stage of when the application is actually loaded into memory and execution starts. An operating system provides a utility, the loader, which reads the application executable file and loads it into memory and then starts the application running. The starting point or entry point for the executable is specified in the executable file so after the loader reads the executable file into memory it will then start the executable running by jumping to the entry point memory address.
One problem the linker can run into is that sometimes it may come across a marker when it is processing the object code files that requires an actual memory address. However the linker does not know the actual memory address because the address will vary depending on where in memory the application is loaded. So the linker marks that as something for the loader utility to fix when the loader is loading the executable into memory and getting ready to start it running.
With modern CPUs with hardware supported virtual address to physical address mapping or translation, this issue of actual memory address is seldom a problem. Each application is loaded at the same virtual address and the hardware address translation deals with the actual, physical address. However older CPUs or lower cost CPUs such as micro-controllers that are lacking the memory management unit (MMU) hardware support for address translation still need this issue addressed.
Entry points and the C Runtime
A final topic is the C Runtime and the main() and the executable entry point.
The C Runtime is object code provided by the compiler manufacturer that contains the entry point for an application that is written in C. The main() function is the entry point provided by the programmer writing the application however this is not the entry point that the loader sees. The main() function is called by the C Runtime after the application is started and the C Runtime code sets up the environment for the application.
The C Runtime is not the Standard C Library. The purpose of the C Runtime is to manage the runtime environment for the application. The purpose of the Standard C Library is to provide a set of useful utility functions so that a programmer doesn't have to create their own.
When the loader loads the application and jumps to the entry point provided by the C Runtime, the C Runtime then performs the various initialization actions needed to provide the proper runtime environment for the application. Once this is done, the C Runtime then calls the main() function so that the code created by the application developer or programmer starts to run. When the main() returns or when the exit() function is called, the C Runtime performs any actions needed to clean up and close out the application.
This is an extremely common source of confusion. I think the easiest way to understand what's happening is to take a simple example. Forget about libraries for a moment and consider the following:
$ cat main.c
extern int foo( void );
int main( void ) { return foo(); }
$ cat foo.c
int foo( void ) { return 0; }
$ cc -c main.c
$ cc -c foo.c
$ cc main.o foo.o
The declaration extern int foo( void ) is performing exactly the same function as the header file of a library. foo.o is performing the function of the library. If you understand this example, and why neither cc main.c nor cc main.o work, then you understand the difference between header files and libraries.
Yes, almost correct. Except that the linker does not links object files, but also libraries - in thise case, it's the C standard library (libc) is what is linked to your object file. The rest of your assumptions appear to be true about the compilation stages + difference between a header and a library.

Lua: compile a script with all dependencies

Is there a way one can compile a script in which everything except standard Lua libraries is linked statically?
I am embedding a script in my C program, the functionality is split between modules, which are then loaded in main module. I would like to compile the main module into Lua bytecode, convert it to hex code, so it can easily be stored in my program. The problem is that main module still requires source code of other modules to be present either in LUA_PATH or in current directory. Is there a way how to override this behaviour? Sure, I could simply merge all files (automatically, during the compilation) into one lua source file, but since I am a beginning with Lua, I would like to know if there are some other solutions to this problem, and perhaps expand my horizons.
I was looking at luac and luajit but I could not make them to do what I need.
Any hints?
There are tools like srlua that may help. You may also check this presentation on luawrap and this discussion for ideas.
serialise lua_state
In C if you iterate through the loaded lua_state for functions and values you could create an as-if lua representation.
This could be serialised to lua form and then luac compiled.
You would have to ignore C bound functions and userdata.
You would need to walk meta tables.
encapsulated form
By changing the loader, you could have a single resource which has each of lua files by name and treats load requests as seeks and reads in resource.

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