getting xcode error when creating release build for appstore - ios6

i am facing problem for last day i have seen many answers on stackoverflow and other sites but can't work for me to fix this issue . the error is when i creating releease build for apptore. and trying to uploading my app on appstore getting this error
iPhone/iPod Touch: application executable is missing a required architecture. At least one of the following architecture(s) must be present: armv7 (-19033)
after doing lot of effort , i am not able to fix it.

Open project settings (Select project in project navigator)
Switch to Build Settings tab
Check these settings:
Architectures: should say Standard (armv7, armv7s) (This should be default option you can select from the list. If not, set it manually to $(ARCHS_STANDARD_32_BIT)
Valid architectures: armv7 armv7s Again, these should be default. If not, edit it manually (add those two values as the separate values in the list)
The above are valid settings of one of my apps in the AppStore. Should be OK for the following:
Base SDK: Latest iOS (iOS 6.1)
Deployment target: 5.0
Im not sure, but this could be the problem as it often is

Related

Codename One Recover Project

I am having an Android app that I developed in July 2019 using Eclipse (at least that is what the folder says).
Now I want to make some changes and tried to import and run the project with Eclipse.
But when trying to run the project, I get the following error messages:
These values are required!
userName - login information from codenameone.com
password - the password matching your login from codenameone.com
jarFile - the application jar file resulting from the build
ApplicationDisplayName - display name for the application in the UI
MainClassName - the name of the main class not including the package name
ApplicationPackageName - the package in which the main class resides, this will also be used to classify the application. It is recommended you give this some thought since package names are impossible to change later on some stores!
version - the version number for the application
There is some other strange behaviour, like the error:
The method getAllStyles() is undefined for the type Form
and no Simulator_Project.launch file ...
I have tried refreshing the libraries, but to no avail. Maybe there have changes been made to the build process ...
How can I run the project?

ANDROID: java.util.MissingResourceException: Can't find resource for bundle 'org.eclipse.paho.client.mqttv3.internal.nls.logcat_en_US', key ''

There seems to be countless reports of this bug in Stack Overflow. None of the suggestions worked. In my case it is almost identical to this stack overflow report
SPRING
except this case is in Android being built in Android Studio. It only happens in release mode with proguard. Proguard corrupts it somehow. And yes I have done the following in proguard:
-keep class org.eclipse.paho.client.mqttv3.logging.JSR47Logger { *; }
-keep class org.eclipse.paho.** { *; }
I have also parsed the jars downloaded by gradle. I cannot update to 1.2.1 because that only works with the latest versions of Android ... according to comments made by the developers. If I could get the source code for 1.1.0 maybe I could stop it from calling a resource that does not exist.
Anyone solve this problem or is it a bug in proguard/paho?
Looking at the apks generated by release builds (uses proguard) and debug builds (no proguard) shows that proguard is taking the org.eclipse.... package name of the properties and changing the 'org' to some letter like 'c'. The mqtt paho client is looking for the property file using the full package name and therefore cannot find it, no matter what you include or exclude in proguard. I looked at an apk made a few months ago (I have not done anything with the paho client or that part of the code using the paho client ... it has worked fine and I have had no need to change it). I see in that old release apk that the 'org' is there as it should be.
So the problem is in proguard. All I could do to move forward is take the source files for 1.1.0, create a new java project module, and tediously comment out every 'log' and getLogger in the source code. Its a temporary and unpleasant fix but it works. When proguard (R8) fixes this, then I can go back to what I had.
So I guess the only real fix is to submit a bug to R8. That I have not done.

iOS Application Submition Error on iPad application icon

ERROR ITMS-90023: "Missing required icon file. The bundle does not contain an app icon for iPad of exactly '167x167' pixels, in .png format for iOS versions supporting iPad Pro."
Hi got the above message when try to submit built IPA file, using Mac's Application Loader..
Can anybody advice how to overcome this? I try to unzip that IPA file and found there is no 167x167 icon file for ipad. I try to create one and zip it back, but I got another error said "Invalid Signature" when try to resubmit using that "cheat" ipa file... should this 167x167 ipad icon file build by the codenameone build server as well?
Kindly advice.
You can't modify the IPA after it's generated. This will break the signature. The icon also needs to be listed in a couple of places for it to work properly.
I've added this new 167px icon to the icon list so with the update tomorrow (Feb 9th 2018) it should "just work" for new builds.
Also notice that at this time only the standard build works properly for submission and we haven't yet tested the new 9.2 builds. It's also important you use Application Loader for upload and not xcode as that might break things.

'CoreVideo/CoreVideo.h' file not found

When I run a iOS App on my device , This error will appear
'CoreVideo/CoreVideo.h' file not found
not matter what project even though create a new project , once run the app on my device this error will appear
but the Simulator will be OK~
and I can't find some frameworks in
Target--Build Phase--Link Binary With Librares--add
like AVFoundation.framework AudioToolBox.framework
Should i reinstall the xcode on my mac~???
Make certain you've added the CoreVideo framework to your project.
Here's how I do it in my own projects:
If you need help figuring out where it is (it's hidden within the XCode app package itself), let me know and I can show you.
Also, make certain "Target Membership" is checked for CoreVideo in the File Inspector of your project. It looks like this:

Qooxdoo - Theme to use is not available

I have an qx v2.0.1 app working off the local file system and it runs fine in Firefox v14, but in Chrome v18 it gives me this error:
Uncaught Error: The theme to use is not available: edd.theme.Theme
qx.Class.define.members.initializeMeta.js:108
qx.Class.define.members.mainAbstractGui.js:82
qx.Class.define.members.baseObject.js:141
qx.Class.define.members.mainApplication.js:38
qx.Class.define.statics.readyBaseInit.js:77
qx.Class.define.members.dispatchEventDirect.js:134
wrappedFunctionInterface.js:451
qx.Class.define.members.dispatchEventManager.js:873
qx.Class.define.statics.fireEventRegistration.js:310
qx.Class.define.members.__fireReadyApplication.js:188
qx.Class.define.statics.onScriptLoadedApplication.js:106
qx.$$loader.signalStartupedd.js:159
qx.$$loader.initUrisedd.js:195
I thought I've come across this before and a ./generate.py distclean fixed it, but not this time. Someone else had a similar bug that was fixed:
http://bugzilla.qooxdoo.org/show_bug.cgi?id=1463
Any ideas?
This question is too tricky, and probably involves things like looking at verbose generator output and your job configs, so it is not really suitable for a Q&A site. I suggest you open up a bug for it at the qooxdoo project.
Interestingly enough, after a computer reboot it started working in chrome again. So the chrome clear browser cache/history everything since the beginning of time must not catch everything. So now it's working again...odd.

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