Develop a mobile game for all platforms [closed] - mobile

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I want to develop a mobile game app. Is there any tool that i should use so that i don't have to remake it again and again for different platforms available?
Also performance is a issue and should be easy to learn.

If you are considering using an engine, with the benefit of writing your code once and then publish it to all platforms, have a look V-Play.
The engine core is written in native C++, combined with the custom renderer, the games reach a solid performance of 60fps across all devices.
V-Play also comes with ready-to-use game templates for the most successful game genres like tower defense, platform games or puzzle games, several tutorials and demos. (V-Play examples & demos)
(API reference)
(Disclaimer: I'm one of the guys behind V-Play)

You can learn OpenGL it graphics library for all platform
http://en.wikipedia.org/wiki/OpenGL
its having good performance but learning curve is more. Hope this will help

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Any self-hosted Firebase alternatives? [closed]

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I just recently discovered Firebase, and watched a video of how Firebase can complement AngularJS application. I was super excited, right until I realized, that Firebase only available as a hosted service, and as such, is not an option for my employer.
I'd like to ask if anyone is aware of a framework or a library, offering a comparable feature set (i.e. auto-binded madel back-end persistence combined with a real-time push)
Any information would be great.
Found my answer - meteor.js. Has a host of amazing features including realtime data
I recently discovered Deployd. For most use cases, this should work nicely.
Most of my backend-less learning comes from NoBackend
There is also socketcluster: http://socketcluster.io/
It's not a framework - More like a realtime environment. You can run various Node.js frameworks like express on top of it.

Good and up-to-date resources for good practice on designing websites optimized for mobile devices [closed]

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I know stuff like jQuery Mobile, which makes it a lot easier to handle the optimization for mobile devices/smartphones. I also came across several sites with articles about this topic, but I would love to have something more bullet-proof and up-to-date information about it.
Problem is that the mobile browser steadily change and there are huge differences, also there are many people with just a theory and no proper background to it. Are there any up-to-date and looked-after websites or resources I can rely on to optimize my website for mobile devices (in general) on a basis of good practice?
I found these sites helpful:
Google's Go Mo site offers useful resources & best
practices for building mobile-friendly sites.
WTF MobileWeb tracks anti-patterns (that you should avoid)
Mobile Web Best Practices

Contributing to open source projects [closed]

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I am relatively new to programming, but I enjoy it a lot. I was told that contributing to opensource projects is a good way to learn a lot more. Anywyas, I was wondering if anybody knew what projects I could contribute to--even if I play a small role any experience would be appreciated.
My background is C and Java. I prefer working with C though.
Thanks!
Joey
Well, probably you should contribute to a project you already use.
Go to sourceforge and look for a project you like. You'll be no use to anyone unless you have a personal interest in the software. Pick a project you use in your daily work and play and make it better. Start with a smaller project as you'll likely get a better reception than trying to work on Firefox or the Linux kernel.

Writing software for E-Book Reader Devices [closed]

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Can you please recommend any E-Book Reader which can execute a third-party software, so that anybody can create software for such device?
Well there's two I know of:
The OpenInkPot Linux distribution for e-reader devices, which works on a few e-ink readers (and should be ported to more as time goes on). You shouldn't have much trouble writing third party software for that;
The iRex DR1000. Take a look at this forum thread where someone has created a VMware image for doing development targetted at this e-reader.
The Nook from Barnes and Noble has its system software installed on a removable 2GB micro SD card. Since it runs Android, it should be easy to develop your own software for it.
There's web based e-paper development platform thats offered by Visionect. The devices are nice looking yet rugged and waterproof 6" e-paper tablets and the development documentation is fully available (see docs.visionect.com).

Resources for windows form design and increased usability [closed]

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The majority of resources that I have for UI design all deal with the web world. There are a number of advantages there because of the dynamic nature of the presentation layer.
However, I would like to design better windows form programs. I want a professional flow to my applications. Right now they look pretty by using WPF, but events seem disjointed (i.e. almost unnatural progression) and I don't really know how to design a good (usability wise) interface. Does anyone blog about that sort of thing?
Try considering WPF as the technology to develop Windows application then you can use lot of vector graphics(XAML) and so lot more than what you can do with windows forms.
There is a great blog comparing both http://joshsmithonwpf.wordpress.com/2007/09/05/wpf-vs-windows-forms/
You may also want to take a look at the "Windows User Experience Interaction Guidelines" or UX Guide available at http://msdn.microsoft.com/en-us/library/aa511258.aspx or in PDF. Here's the goals as listed on the website:
Establish a high quality and consistency baseline for all Windows-based applications.
Answer your specific user experience questions.
Make your job easier!
http://windowsclient.net/ is a Microsoft site for windows forms.

Resources