Silverlight - Why to Use Attached Property? - silverlight

I am studying Silverlight (mainly for Windows Phone Development). I read Silverlight 2 Unleashed and currently reading Silverlight 4 unleashed. The latter has a chapter on dependency property. As I got from this chapter is that dependency object (with dependency properties) is used for UI control objects to support animation and data binding systems. Ok. That's clear.
Now, as the chapter goes on, the attached property is discussed. The main reason to use it (as stated in the book as well as on the internet) is to prevent making subclass and add attached properties to the object in concern. And since attached properties are already dependency properties, attached behaviour is added too.
The question now: what do I have to do that? What's wrong with subclassing? and really, why there is alot of code when dealing with attached property?

The question now: what do I have to do that?
Let's look at a great example - layout.
Take the Grid class. If we wanted to support this, every control would need to have a GridRow and GridColumn property. However, attached properties allow us to attach Grid.Row to any control, which in turn allows the Grid to layout that control within itself properly.
Attached properties all work in this basic way - they allow you to "attach" something that defines or helps some behavioral feature work properly without changing the "something" itself.

Related

Visual Studio breaks Visual Inheritance

I have made a FormBase, from which I inherit a FomBaseList and a FormBaseDetail.
All other forms in the project are derived from FormBaseList or FormBaseDetail.
Now it seems that VS has huge problems with that, and my biggest problem is that VS keeps writing property values from the Ancestor form into the designer.cs from the child form.
for example, in FormBaseList I have this property/value :
this.gttDXGridView1.OptionsView.ShowAutoFilterRow = true;
I expect that in a derived form, for example FormClientList, there is no mention for this value in the designer.cs, because it should fetch the value from its parent. In other words, just plain simple basic OOP.
And I also expect that when I change the property in FormClientList to
this.gttDXGridView1.OptionsView.ShowAutoFilterRow = false;
that this is seen as an override from the baseclass.
However, VS keeps overwriting the property in FormClientList.Designer.cs with the value found in FormBaseList.Designer.cs.
This breaks the rules of OOP in my opinion, other tools that support Visual Inheritance like Delphi for example do this correct.
How can I stop VS from doing this ?
The properties are changed using the designer.
All controls are DevExpress controls, or derived from a DevExpress control.
Another example, which works just opposite so its very strange.
For example put a Button on the BaseForm and give it an image.
The button with the image appears on all derived forms.
Now change the image on the button of the BaseForm.
You would expect the image to change on all derived forms also, but that does not happen.
I discovered that again VS has written the property value of the button in all derived designer.cs files, and this time it does not overwrites them.
I created a ticket about this at the DevExpress forum, and they where able to reproduce it.
It is now passed on to their developers.
https://www.devexpress.com/Support/Center/Question/Details/T692940/devexpress-controls-break-visual-inheritance-in-visual-studio
It also seems I was not the first to report a similar problem.
https://www.devexpress.com/Support/Center/Question/Details/T692244/imageoptions-are-serialized-in-a-successor-when-visual-inheritance-is-in-effect

How to use MediaElement.NaturalDuration to set MediaTimeline.Duration in WPF MVVM

My MVVM program is a media player and uses the Media Element's Natural Duration property to set the Media Timeline's duration. Before I implemented MVVM design pattern, I could simply put
MyMediaTimeline.Duration = MyMediaElement.NaturalDuration;
in the code-behind. I am new to using MVVM but I believe this is not the correct way to perform this action according to the MVVM design pattern. I believe that MediaElement.NaturalDuration is not a dependency property so it cannot be bound to directly. Do I need to make it a dependency property somehow? Would this be coded in the ViewModel?
When we need to implement functionality like this that relates to UI controls using MVVM, we have a few options. One is to implement some kind of service or manager class that can implement this functionality for us and another is to use Attached Properties. Out of these two options, I believe this second option to be more suitable for this problem.
However, there is absolutely nothing wrong with adding event handlers into the code behind of your view, even when using MVVM. I keep seeing new users panicking over what to do rather than use the code behind when using MVVM. This is a common misconception about MVVM.
If you really know how to use Attached Properties properly, then I would advise that you use one (or more) of those to solve your problem, otherwise I would happily advise you to use the code behind. Note that if your view models are correctly data bound to your views, then you can access your view model from the code behind like this:
TypeOfViewModel viewModel = (TypeOfViewModel)DataContext;

Custom property dependant on other properties

Advance apologies for the event-style explanation; there's a lot of factors that I feel all play a role of their own. WPF is not my native framework of choice, and it probably shows. :)
Old situation: I had a window with several controls. Depending on their selections, I used multibindings and a converter to determine whether certain controls needed to be shown that inform the user about the implications of their changes before they'd eventually confirm them by OK (or simply dismissed by using Cancel). This worked perfectly.
Problem: Too many controls as time went by, too much clutter.
Solution: Put stuff in different Pages so it becomes easier to browse for the user. In order to have changes-to-be persist as a user arbitrarily browses between the pages, I create these dynamically and put them in a cache (Dictionary<string, BasePage>, see below), from which they will be pulled as the user chooses them.
Consequence: I need to decouple the bindings to the notification controls as the different options are now on different pages.
Solution? I put a BasePage class in that exposes certain abstract read-only properties that define the various aspects that the window needs to know about in order to do its notifications. For example, a bool requiresReboot property defines whether the current state of things on that page requires a reboot to take (full) effect. A specific page implements the property based on its controls.
Problem: I do not know how to keep create a proper binding that properly gets updated as the pages are changed. I tried giving my notification controls a binding to the Dictionary<string, BasePage> with a converter that checks all pages and the relevant property.
Questions:
1) How do I create a proper property for this purpose? I presume I need a DependancyProperty as I did a fair bit of reading on MSDN, but I can't figure out how this fits together.
2) How do I make a link between my custom property so that it allows (multiple) control(s) on a page to change that property? Do I use INotifyPropertyChanged somehow? My old example bound against several CheckBox.IsChecked properties in XAML. I am trying to avoid putting tons of events (OnChange, etc) on the controls as the original code did not need it and I have been told it makes for a messy solution for as far WPF is concerned.
3) Finally, I suspect I may need to change my Dictionary<string, BasePage> class to a custom implementation that implements some sort of INotifyPropertyChanged but for Collections? Observable Collection is the term I am looking for, I believe.
I hope someone is able to bridge the gap in my understanding of WPF (property) internals; I would very much appreciate it. A basic sample would be even better, but if it is too complicated, just a nudge in the right direction will do. Thank you. :)
It's been a while since I solved this, and while I cannot remember the exact cause of the problems, there were a few different issues that made up the bulk of the trouble I ran into.
I ended up making the Property in question a non-abstract DependencyProperty in the base class; it was the only way in which I could properly delegate the change notifications to the interface. Derived classes simply ended up binding it to their controls (with a proper Converter in the case extra logic was necessitated).
As Dictionary<string, BasePage> does not support any sort of change notification, I made an extra collection of ObservableCollection<BasePage> which I used for binding purposes.
However, such a collection does not propagate a change event when items inside of it has a property changed. Since this situation required that, and I was binding to the collection itself in the context of a property that does not have a Master<->Detail relationship like a DataGrid (which basically add their own OnPropertyChanged handlers to the binded object), I ended up subclassing a VeryObservableCollecton<>. This one listens to its own items, and throws a proper change event (I think it was an OnPropertyChanged from the INotifyPropertyChanged interface) so that the binding (or in this case a multi-binding) would refresh properly and allow my interface to update.
It is hardly the prettiest code, and it feels over-engineered, but at least it allows me to properly bind the UI to the data in this manner.

WPF - Which one is better? Style or User Control?

I wanted to know which one amongst Style and UserControl would be better to use in WPF?
For example:
I have created an image button in two different ways.
One uses Style and ContentTemplate property is set.
It uses one other class with dependency properties.
The other way is I have created a UserControl which has a button and its content property is set.
The file UserControl.xaml.cs also contains the dependency properties.
For Code details see the answers of this question:
Custom button template in WPF
Which one would be better to use? In which scenario should one go for Style or UserControl or any CustomControl?
Styles are limited to setting default properties on XAML elements. For example, when I set the BorderBrush , I can specify the brush but not the width of the border. For complete freedom of a control’s appearance, use templates. To do this, create a style and specify the Template property.
Styles and templates still only allow you to change the appearance of a control. To add behavior and other features, you’ll need to create a custom control.
For example,
To create a button like a play button use styles and templates, but to create a a play button which will change its appearance after pausing it use UserControl.
For this type of thing I would go with Style, even though I'm not really adept with graphical tools. I tend to produce a basic, boring style that I can get started with and then prettify it once the application functionality has been verified.
The nicest thing about WPF is being able to distance much of the graphical look, feel and behaviour away from the code.
This allows you to change the style of your application without revisiting the code and indeed means that you can change styles on the fly at runtime.
There is an awkward line to tread with regards to how much behaviour is placed within the XAML and how much is placed within the code. A rough guide would be to decide on what behaviour must always be present within the UI and place that in the code, everything else place within the XAML.
Think of the code as being an abstract class with defined interfaces and the XAML Styles as being classes based on that class and you'll get an idea of what I mean.
Conversely, I know that people who are far more adept at the GUI work prefer to put more functionality in the XAML and others who prefer the code side, because they find the GUI work slow or difficult.
When thought of that way you'll see that there's never really a right or wrong answer, just better solutions that suit your skills.

Should your ViewModel expose XAML elements as properties or not?

Over at the StackOverflow question How can WPF Converters be used in an MVVM pattern? I've learned that Value Converters should not be used in the MVVM pattern since the functionality of a Value Converter should be handled by the ViewModel itself.
This makes sense.
But I remember reading that you should not expose XAML elements to the View, but instead expose only collections of data which the View then binds and displays using DataTemplates.
However, converters seem quite powerful (e.g. as they are used in the MVVM Template demo, see the "Messenger Sample" after unpacking it) in that they can convert objects to objects, e.g. Message objects to FlowDocument objects, or Customer objects into Visibility objects, or custom Status objects into Images, etc.
So if a ViewModel is going to take on the functionality of a Value Converter, it is going to have to expose XAML elements and properties such as StackPanel, Visibility, Color, FlowDocument, etc., right?
Does anyone see any reason why a ViewModel should not expose these rich XAML objects as Value Converters do?
Because then that limits the ViewModel to be used only with a specific visual representation.
Once you have the ViewModel emitting XAML, it puts design content into a developer's domain.
This means that the designer using Expression Blend cannot edit design assets - and the designer/developer workflow is broken.
Keeping the XAML on the page and using Value converters with data templating keeps the design separated from the code.
When your ViewModel exposes specific XAML it also limits that ViewModel to be used only in that specific instance and makes it less reusable.
Don't forget that you can use DataTemplates too. I can see some sense in keeping ValueConverters out of MVVM, but DataTemplates are all about transforming objects into GUI.
Your ViewModel can expose other objects (e.g. nested ViewModels) to the GUI, and the GUI can use <DataTemplate DataType="{x:Type SubViewModel}">... to map those objects to GUI.
Does anyone see any reason why a ViewModel should not expose these rich XAML objects as Value Converters do?
Absolutely, because it undermines all the goals of MVVM:
You're no longer unit testable, at least not easily.
You no longer have separation between logic (view model) and presentation (view). Thus, designers and developers cannot easily collaborate.
Code maintenance is more difficult because you've mixed the concerns together.
If I saw a view model returning a view, I wouldn't even classify it as MVVM.
I think one idea of mvvm/mvc/mvp etc. is to isolate the GUI code to one file/class.
If you do this can you change to some other UI without rewriting the other objects?
I think if you're passing around WPF specific objects the answer is no.
It's a value judgment you'll have to make for your self.
There is no absolute 100% rule that works for this or many other concepts when you discuss them without the perspective of why the community's mind has shifted as it has in this direction. There is no 'assumed' truth or science in 'conventional wisdom' regardless of how new or compelling it is at the time.
In other words - just do the best with your team as if your good, your already getting pulled down far more in human concerns than anything as real as this.

Resources