Finding Allocated Memory - c

Platform: x86 Linux 3.2.0 (Debian 7.1)
Compiler: GCC 4.7.2 (Debian 4.7.2-5)
I am writing a function that generates a "random" integer by reading allocated portions of memory for "random" values. The idea is based on the fact that uninitialized variables have undefined values. My initial idea was to allocate an array using malloc() and then use its uninitialized elements to generate a random number. But malloc() tends to return NULL blocks of memory so I cannot guarantee that there is anything to read. So I thought about reading a separate processes memory in order to almost guarantee values other than NULL. My current idea is somehow finding the first valid memory address and reading from there down but I do not know how to do this. I tried initializing a pointer to NULL and then incrementing it by one but if I attempt to print the referenced memory location a segmentation fault occurs. So my question is how do I read a separate processes memory. I do not need to do anything with the memory other than read it.

The idea is based on the fact that uninitialized variables have undefined values.
No, you can't. They have garbage value, which means whatever happens to be in that memory, they are not random.

You can't read a separate processes memory, the kernel protects you from doing that because it usually happens because of an error in setting up your pointers. Even if they were possible, you wouldn't be getting anything near a random integer. Why not read from /dev/random instead?

Random numbers have certain special properties. Computer memory in general doesn't satisfy those properties.
If I sampled computer memory, tons of it would be quite similar, and certain numbers would have such a low probability of existing, that they might not even be found within the entire memory of a computer.
That's not to mention that if I read a bit of memory that's outside of the memory allocated to a program, the OS will kill me dead with a SEGFAULT.
It's a bad idea, on many levels. Use a proper random number generator.

Generating random numbers in computers by software is HARD (there are hardware random number generators). Memory in a new program is a terrible source, especially early on, as the OS has zeroed all of memory before it starts the program. Any non-zeros you see are left over from initialization code leaving it's dirt behind.
Assuming you want so "do it yourself" numbers, the micro/nano-second digits of the time are an old-style solution... the theory is show below... play with your own numbers. Modulo with a large prime would be good. Just be sure to discard anything above 1/1,000's of a second.
(long long)(nano * 1E10 ) % 1000
This assume you are starting by a manual command rather than a scheduled job.
If you are running on UNIX look into reading a few bytes from /dev/urandom, or with proper care,/dev/random (read the man page).
Windows has it's own API. In perl,
new Win32::API "advapi$b32","CryptAcquireContextA",'PNNNN','N' ||
die "$^E\n"; # Use MS crypto or die
The serious work good random number generators take to get good numbers is beyond a quick response here; such usually rely on hardware, such as timestamping interrupts.

The idea is based on the fact that uninitialized variables have undefined values.
They are undefined in as far as you cannot predict what they contain. It is mostly OS dependent what they really contain.
Back in old DOS days, you could maybe rely on the fact that if you executed several programs in the current session, there was garbage in the memory. But even then the data wasn't a reliable source of randomness.
Nowadays, things are different.
If you have variables on the stack, and in the corrent program run you were never as deep on the stack as now, your local variables are 0. Otherwise, they contain the data from previous function calls.
If you malloc() and the libc takes the returned memory from the pool of already used memory, it might contain garbage as well. But if it newly gets it from the OS, it is zeroed.
My initial idea was to allocate an array using malloc() and then use its uninitialized elements to generate a random number. But malloc() tends to return NULL blocks of memory so I cannot guarantee that there is anything to read.
(Not NULL, but 0 or NUL.)
See my last point: it depends on the history of the malloc()ed area.
So I thought about reading a separate processes memory in order to almost guarantee values other than NULL.
You cannot, as processes are separated and shielded from each other.
As others said, there are better sources of randomness. /dev/random if you definitely need real entropy, /dev/urandom otherwise.

Related

C- Why does my multidimensional array only allow 3 user inputs before terminating [duplicate]

How dangerous is accessing an array outside of its bounds (in C)? It can sometimes happen that I read from outside the array (I now understand I then access memory used by some other parts of my program or even beyond that) or I am trying to set a value to an index outside of the array. The program sometimes crashes, but sometimes just runs, only giving unexpected results.
Now what I would like to know is, how dangerous is this really? If it damages my program, it is not so bad. If on the other hand it breaks something outside my program, because I somehow managed to access some totally unrelated memory, then it is very bad, I imagine.
I read a lot of 'anything can happen', 'segmentation might be the least bad problem', 'your hard disk might turn pink and unicorns might be singing under your window', which is all nice, but what is really the danger?
My questions:
Can reading values from way outside the array damage anything
apart from my program? I would imagine just looking at things does
not change anything, or would it for instance change the 'last time
opened' attribute of a file I happened to reach?
Can setting values way out outside of the array damage anything apart from my
program? From this
Stack Overflow question I gather that it is possible to access
any memory location, that there is no safety guarantee.
I now run my small programs from within XCode. Does that
provide some extra protection around my program where it cannot
reach outside its own memory? Can it harm XCode?
Any recommendations on how to run my inherently buggy code safely?
I use OSX 10.7, Xcode 4.6.
As far as the ISO C standard (the official definition of the language) is concerned, accessing an array outside its bounds has "undefined behavior". The literal meaning of this is:
behavior, upon use of a nonportable or erroneous program construct or
of erroneous data, for which this International Standard imposes no
requirements
A non-normative note expands on this:
Possible undefined behavior ranges from ignoring the situation
completely with unpredictable results, to behaving during translation
or program execution in a documented manner characteristic of the
environment (with or without the issuance of a diagnostic message), to
terminating a translation or execution (with the issuance of a
diagnostic message).
So that's the theory. What's the reality?
In the "best" case, you'll access some piece of memory that's either owned by your currently running program (which might cause your program to misbehave), or that's not owned by your currently running program (which will probably cause your program to crash with something like a segmentation fault). Or you might attempt to write to memory that your program owns, but that's marked read-only; this will probably also cause your program to crash.
That's assuming your program is running under an operating system that attempts to protect concurrently running processes from each other. If your code is running on the "bare metal", say if it's part of an OS kernel or an embedded system, then there is no such protection; your misbehaving code is what was supposed to provide that protection. In that case, the possibilities for damage are considerably greater, including, in some cases, physical damage to the hardware (or to things or people nearby).
Even in a protected OS environment, the protections aren't always 100%. There are operating system bugs that permit unprivileged programs to obtain root (administrative) access, for example. Even with ordinary user privileges, a malfunctioning program can consume excessive resources (CPU, memory, disk), possibly bringing down the entire system. A lot of malware (viruses, etc.) exploits buffer overruns to gain unauthorized access to the system.
(One historical example: I've heard that on some old systems with core memory, repeatedly accessing a single memory location in a tight loop could literally cause that chunk of memory to melt. Other possibilities include destroying a CRT display, and moving the read/write head of a disk drive with the harmonic frequency of the drive cabinet, causing it to walk across a table and fall onto the floor.)
And there's always Skynet to worry about.
The bottom line is this: if you could write a program to do something bad deliberately, it's at least theoretically possible that a buggy program could do the same thing accidentally.
In practice, it's very unlikely that your buggy program running on a MacOS X system is going to do anything more serious than crash. But it's not possible to completely prevent buggy code from doing really bad things.
In general, Operating Systems of today (the popular ones anyway) run all applications in protected memory regions using a virtual memory manager. It turns out that it is not terribly EASY (per se) to simply read or write to a location that exists in REAL space outside the region(s) that have been assigned / allocated to your process.
Direct answers:
Reading will almost never directly damage another process, however it can indirectly damage a process if you happen to read a KEY value used to encrypt, decrypt, or validate a program / process. Reading out of bounds can have somewhat adverse / unexpected affects on your code if you are making decisions based on the data you are reading
The only way your could really DAMAGE something by writing to a loaction accessible by a memory address is if that memory address that you are writing to is actually a hardware register (a location that actually is not for data storage but for controlling some piece of hardware) not a RAM location. In all fact, you still wont normally damage something unless you are writing some one time programmable location that is not re-writable (or something of that nature).
Generally running from within the debugger runs the code in debug mode. Running in debug mode does TEND to (but not always) stop your code faster when you have done something considered out of practice or downright illegal.
Never use macros, use data structures that already have array index bounds checking built in, etc....
ADDITIONAL
I should add that the above information is really only for systems using an operating system with memory protection windows. If writing code for an embedded system or even a system utilizing an operating system (real-time or other) that does not have memory protection windows (or virtual addressed windows) that one should practice a lot more caution in reading and writing to memory. Also in these cases SAFE and SECURE coding practices should always be employed to avoid security issues.
Not checking bounds can lead to to ugly side effects, including security holes. One of the ugly ones is arbitrary code execution. In classical example: if you have an fixed size array, and use strcpy() to put a user-supplied string there, the user can give you a string that overflows the buffer and overwrites other memory locations, including code address where CPU should return when your function finishes.
Which means your user can send you a string that will cause your program to essentially call exec("/bin/sh"), which will turn it into shell, executing anything he wants on your system, including harvesting all your data and turning your machine into botnet node.
See Smashing The Stack For Fun And Profit for details on how this can be done.
You write:
I read a lot of 'anything can happen', 'segmentation might be the
least bad problem', 'your harddisk might turn pink and unicorns might
be singing under your window', which is all nice, but what is really
the danger?
Lets put it that way: load a gun. Point it outside the window without any particular aim and fire. What is the danger?
The issue is that you do not know. If your code overwrites something that crashes your program you are fine because it will stop it into a defined state. However if it does not crash then the issues start to arise. Which resources are under control of your program and what might it do to them? I know at least one major issue that was caused by such an overflow. The issue was in a seemingly meaningless statistics function that messed up some unrelated conversion table for a production database. The result was some very expensive cleanup afterwards. Actually it would have been much cheaper and easier to handle if this issue would have formatted the hard disks ... with other words: pink unicorns might be your least problem.
The idea that your operating system will protect you is optimistic. If possible try to avoid writing out of bounds.
Not running your program as root or any other privileged user won't harm any of your system, so generally this might be a good idea.
By writing data to some random memory location you won't directly "damage" any other program running on your computer as each process runs in it's own memory space.
If you try to access any memory not allocated to your process the operating system will stop your program from executing with a segmentation fault.
So directly (without running as root and directly accessing files like /dev/mem) there is no danger that your program will interfere with any other program running on your operating system.
Nevertheless - and probably this is what you have heard about in terms of danger - by blindly writing random data to random memory locations by accident you sure can damage anything you are able to damage.
For example your program might want to delete a specific file given by a file name stored somewhere in your program. If by accident you just overwrite the location where the file name is stored you might delete a very different file instead.
NSArrays in Objective-C are assigned a specific block of memory. Exceeding the bounds of the array means that you would be accessing memory that is not assigned to the array. This means:
This memory can have any value. There's no way of knowing if the data is valid based on your data type.
This memory may contain sensitive information such as private keys or other user credentials.
The memory address may be invalid or protected.
The memory can have a changing value because it's being accessed by another program or thread.
Other things use memory address space, such as memory-mapped ports.
Writing data to unknown memory address can crash your program, overwrite OS memory space, and generally cause the sun to implode.
From the aspect of your program you always want to know when your code is exceeding the bounds of an array. This can lead to unknown values being returned, causing your application to crash or provide invalid data.
You may want to try using the memcheck tool in Valgrind when you test your code -- it won't catch individual array bounds violations within a stack frame, but it should catch many other sorts of memory problem, including ones that would cause subtle, wider problems outside the scope of a single function.
From the manual:
Memcheck is a memory error detector. It can detect the following problems that are common in C and C++ programs.
Accessing memory you shouldn't, e.g. overrunning and underrunning heap blocks, overrunning the top of the stack, and accessing memory after it has been freed.
Using undefined values, i.e. values that have not been initialised, or that have been derived from other undefined values.
Incorrect freeing of heap memory, such as double-freeing heap blocks, or mismatched use of malloc/new/new[] versus free/delete/delete[]
Overlapping src and dst pointers in memcpy and related functions.
Memory leaks.
ETA: Though, as Kaz's answer says, it's not a panacea, and doesn't always give the most helpful output, especially when you're using exciting access patterns.
If you ever do systems level programming or embedded systems programming, very bad things can happen if you write to random memory locations. Older systems and many micro-controllers use memory mapped IO, so writing to a memory location that maps to a peripheral register can wreak havoc, especially if it is done asynchronously.
An example is programming flash memory. Programming mode on the memory chips is enabled by writing a specific sequence of values to specific locations inside the address range of the chip. If another process were to write to any other location in the chip while that was going on, it would cause the programming cycle to fail.
In some cases the hardware will wrap addresses around (most significant bits/bytes of address are ignored) so writing to an address beyond the end of the physical address space will actually result in data being written right in the middle of things.
And finally, older CPUs like the MC68000 can locked up to the point that only a hardware reset can get them going again. Haven't worked on them for a couple of decades but I believe it's when it encountered a bus error (non-existent memory) while trying to handle an exception, it would simply halt until the hardware reset was asserted.
My biggest recommendation is a blatant plug for a product, but I have no personal interest in it and I am not affiliated with them in any way - but based on a couple of decades of C programming and embedded systems where reliability was critical, Gimpel's PC Lint will not only detect those sort of errors, it will make a better C/C++ programmer out of you by constantly harping on you about bad habits.
I'd also recommend reading the MISRA C coding standard, if you can snag a copy from someone. I haven't seen any recent ones but in ye olde days they gave a good explanation of why you should/shouldn't do the things they cover.
Dunno about you, but about the 2nd or 3rd time I get a coredump or hangup from any application, my opinion of whatever company produced it goes down by half. The 4th or 5th time and whatever the package is becomes shelfware and I drive a wooden stake through the center of the package/disc it came in just to make sure it never comes back to haunt me.
I'm working with a compiler for a DSP chip which deliberately generates code that accesses one past the end of an array out of C code which does not!
This is because the loops are structured so that the end of an iteration prefetches some data for the next iteration. So the datum prefetched at the end of the last iteration is never actually used.
Writing C code like that invokes undefined behavior, but that is only a formality from a standards document which concerns itself with maximal portability.
More often that not, a program which accesses out of bounds is not cleverly optimized. It is simply buggy. The code fetches some garbage value and, unlike the optimized loops of the aforementioned compiler, the code then uses the value in subsequent computations, thereby corrupting theim.
It is worth catching bugs like that, and so it is worth making the behavior undefined for even just that reason alone: so that the run-time can produce a diagnostic message like "array overrun in line 42 of main.c".
On systems with virtual memory, an array could happen to be allocated such that the address which follows is in an unmapped area of virtual memory. The access will then bomb the program.
As an aside, note that in C we are permitted to create a pointer which is one past the end of an array. And this pointer has to compare greater than any pointer to the interior of an array.
This means that a C implementation cannot place an array right at the end of memory, where the one plus address would wrap around and look smaller than other addresses in the array.
Nevertheless, access to uninitialized or out of bounds values are sometimes a valid optimization technique, even if not maximally portable. This is for instance why the Valgrind tool does not report accesses to uninitialized data when those accesses happen, but only when the value is later used in some way that could affect the outcome of the program. You get a diagnostic like "conditional branch in xxx:nnn depends on uninitialized value" and it can be sometimes hard to track down where it originates. If all such accesses were trapped immediately, there would be a lot of false positives arising from compiler optimized code as well as correctly hand-optimized code.
Speaking of which, I was working with some codec from a vendor which was giving off these errors when ported to Linux and run under Valgrind. But the vendor convinced me that only several bits of the value being used actually came from uninitialized memory, and those bits were carefully avoided by the logic.. Only the good bits of the value were being used and Valgrind doesn't have the ability to track down to the individual bit. The uninitialized material came from reading a word past the end of a bit stream of encoded data, but the code knows how many bits are in the stream and will not use more bits than there actually are. Since the access beyond the end of the bit stream array does not cause any harm on the DSP architecture (there is no virtual memory after the array, no memory-mapped ports, and the address does not wrap) it is a valid optimization technique.
"Undefined behavior" does not really mean much, because according to ISO C, simply including a header which is not defined in the C standard, or calling a function which is not defined in the program itself or the C standard, are examples of undefined behavior. Undefined behavior doesn't mean "not defined by anyone on the planet" just "not defined by the ISO C standard". But of course, sometimes undefined behavior really is absolutely not defined by anyone.
Besides your own program, I don't think you will break anything, in the worst case you will try to read or write from a memory address that corresponds to a page that the kernel didn't assign to your proceses, generating the proper exception and being killed (I mean, your process).
Arrays with two or more dimensions pose a consideration beyond those mentioned in other answers. Consider the following functions:
char arr1[2][8];
char arr2[4];
int test1(int n)
{
arr1[1][0] = 1;
for (int i=0; i<n; i++) arr1[0][i] = arr2[i];
return arr1[1][0];
}
int test2(int ofs, int n)
{
arr1[1][0] = 1;
for (int i=0; i<n; i++) *(arr1[0]+i) = arr2[i];
return arr1[1][0];
}
The way gcc will processes the first function will not allow for the possibility that an attempt to write arr[0][i] might affect the value of arr[1][0], and the generated code is incapable of returning anything other than a hardcoded value of 1. Although the Standard defines the meaning of array[index] as precisely equivalent to (*((array)+(index))), gcc seems to interpret the notion of array bounds and pointer decay differently in cases which involve using [] operator on values of array type, versus those which use explicit pointer arithmetic.
I just want to add some practical examples to this questions - Imagine the following code:
#include <stdio.h>
int main(void) {
int n[5];
n[5] = 1;
printf("answer %d\n", n[5]);
return (0);
}
Which has Undefined Behaviour. If you enable for example clang optimisations (-Ofast) it would result in something like:
answer 748418584
(Which if you compile without will probably output the correct result of answer 1)
This is because in the first case the assignment to 1 is never actually assembled in the final code (you can look in the godbolt asm code as well).
(However it must be noted that by that logic main should not even call printf so best advice is not to depend on the optimiser to solve your UB - but rather have the knowledge that sometimes it may work this way)
The takeaway here is that modern C optimising compilers will assume undefined behaviour (UB) to never occur (which means the above code would be similar to something like (but not the same):
#include <stdio.h>
#include <stdlib.h>
int main(void) {
int n[5];
if (0)
n[5] = 1;
printf("answer %d\n", (exit(-1), n[5]));
return (0);
}
Which on contrary is perfectly defined).
That's because the first conditional statement never reaches it's true state (0 is always false).
And on the second argument for printf we have a sequence point after which we call exit and the program terminates before invoking the UB in the second comma operator (so it's well defined).
So the second takeaway is that UB is not UB as long as it's never actually evaluated.
Additionally I don't see mentioned here there is fairly modern Undefined Behaviour sanitiser (at least on clang) which (with the option -fsanitize=undefined) will give the following output on the first example (but not the second):
/app/example.c:5:5: runtime error: index 5 out of bounds for type 'int[5]'
SUMMARY: UndefinedBehaviorSanitizer: undefined-behavior /app/example.c:5:5 in
/app/example.c:7:27: runtime error: index 5 out of bounds for type 'int[5]'
SUMMARY: UndefinedBehaviorSanitizer: undefined-behavior /app/example.c:7:27 in
Here is all the samples in godbolt:
https://godbolt.org/z/eY9ja4fdh (first example and no flags)
https://godbolt.org/z/cGcY7Ta9M (first example and -Ofast clang)
https://godbolt.org/z/cGcY7Ta9M (second example and UB sanitiser on)
https://godbolt.org/z/vE531EKo4 (first example and UB sanitiser on)

How am I writing on some spot of memory that I didnt allocated? [duplicate]

How dangerous is accessing an array outside of its bounds (in C)? It can sometimes happen that I read from outside the array (I now understand I then access memory used by some other parts of my program or even beyond that) or I am trying to set a value to an index outside of the array. The program sometimes crashes, but sometimes just runs, only giving unexpected results.
Now what I would like to know is, how dangerous is this really? If it damages my program, it is not so bad. If on the other hand it breaks something outside my program, because I somehow managed to access some totally unrelated memory, then it is very bad, I imagine.
I read a lot of 'anything can happen', 'segmentation might be the least bad problem', 'your hard disk might turn pink and unicorns might be singing under your window', which is all nice, but what is really the danger?
My questions:
Can reading values from way outside the array damage anything
apart from my program? I would imagine just looking at things does
not change anything, or would it for instance change the 'last time
opened' attribute of a file I happened to reach?
Can setting values way out outside of the array damage anything apart from my
program? From this
Stack Overflow question I gather that it is possible to access
any memory location, that there is no safety guarantee.
I now run my small programs from within XCode. Does that
provide some extra protection around my program where it cannot
reach outside its own memory? Can it harm XCode?
Any recommendations on how to run my inherently buggy code safely?
I use OSX 10.7, Xcode 4.6.
As far as the ISO C standard (the official definition of the language) is concerned, accessing an array outside its bounds has "undefined behavior". The literal meaning of this is:
behavior, upon use of a nonportable or erroneous program construct or
of erroneous data, for which this International Standard imposes no
requirements
A non-normative note expands on this:
Possible undefined behavior ranges from ignoring the situation
completely with unpredictable results, to behaving during translation
or program execution in a documented manner characteristic of the
environment (with or without the issuance of a diagnostic message), to
terminating a translation or execution (with the issuance of a
diagnostic message).
So that's the theory. What's the reality?
In the "best" case, you'll access some piece of memory that's either owned by your currently running program (which might cause your program to misbehave), or that's not owned by your currently running program (which will probably cause your program to crash with something like a segmentation fault). Or you might attempt to write to memory that your program owns, but that's marked read-only; this will probably also cause your program to crash.
That's assuming your program is running under an operating system that attempts to protect concurrently running processes from each other. If your code is running on the "bare metal", say if it's part of an OS kernel or an embedded system, then there is no such protection; your misbehaving code is what was supposed to provide that protection. In that case, the possibilities for damage are considerably greater, including, in some cases, physical damage to the hardware (or to things or people nearby).
Even in a protected OS environment, the protections aren't always 100%. There are operating system bugs that permit unprivileged programs to obtain root (administrative) access, for example. Even with ordinary user privileges, a malfunctioning program can consume excessive resources (CPU, memory, disk), possibly bringing down the entire system. A lot of malware (viruses, etc.) exploits buffer overruns to gain unauthorized access to the system.
(One historical example: I've heard that on some old systems with core memory, repeatedly accessing a single memory location in a tight loop could literally cause that chunk of memory to melt. Other possibilities include destroying a CRT display, and moving the read/write head of a disk drive with the harmonic frequency of the drive cabinet, causing it to walk across a table and fall onto the floor.)
And there's always Skynet to worry about.
The bottom line is this: if you could write a program to do something bad deliberately, it's at least theoretically possible that a buggy program could do the same thing accidentally.
In practice, it's very unlikely that your buggy program running on a MacOS X system is going to do anything more serious than crash. But it's not possible to completely prevent buggy code from doing really bad things.
In general, Operating Systems of today (the popular ones anyway) run all applications in protected memory regions using a virtual memory manager. It turns out that it is not terribly EASY (per se) to simply read or write to a location that exists in REAL space outside the region(s) that have been assigned / allocated to your process.
Direct answers:
Reading will almost never directly damage another process, however it can indirectly damage a process if you happen to read a KEY value used to encrypt, decrypt, or validate a program / process. Reading out of bounds can have somewhat adverse / unexpected affects on your code if you are making decisions based on the data you are reading
The only way your could really DAMAGE something by writing to a loaction accessible by a memory address is if that memory address that you are writing to is actually a hardware register (a location that actually is not for data storage but for controlling some piece of hardware) not a RAM location. In all fact, you still wont normally damage something unless you are writing some one time programmable location that is not re-writable (or something of that nature).
Generally running from within the debugger runs the code in debug mode. Running in debug mode does TEND to (but not always) stop your code faster when you have done something considered out of practice or downright illegal.
Never use macros, use data structures that already have array index bounds checking built in, etc....
ADDITIONAL
I should add that the above information is really only for systems using an operating system with memory protection windows. If writing code for an embedded system or even a system utilizing an operating system (real-time or other) that does not have memory protection windows (or virtual addressed windows) that one should practice a lot more caution in reading and writing to memory. Also in these cases SAFE and SECURE coding practices should always be employed to avoid security issues.
Not checking bounds can lead to to ugly side effects, including security holes. One of the ugly ones is arbitrary code execution. In classical example: if you have an fixed size array, and use strcpy() to put a user-supplied string there, the user can give you a string that overflows the buffer and overwrites other memory locations, including code address where CPU should return when your function finishes.
Which means your user can send you a string that will cause your program to essentially call exec("/bin/sh"), which will turn it into shell, executing anything he wants on your system, including harvesting all your data and turning your machine into botnet node.
See Smashing The Stack For Fun And Profit for details on how this can be done.
You write:
I read a lot of 'anything can happen', 'segmentation might be the
least bad problem', 'your harddisk might turn pink and unicorns might
be singing under your window', which is all nice, but what is really
the danger?
Lets put it that way: load a gun. Point it outside the window without any particular aim and fire. What is the danger?
The issue is that you do not know. If your code overwrites something that crashes your program you are fine because it will stop it into a defined state. However if it does not crash then the issues start to arise. Which resources are under control of your program and what might it do to them? I know at least one major issue that was caused by such an overflow. The issue was in a seemingly meaningless statistics function that messed up some unrelated conversion table for a production database. The result was some very expensive cleanup afterwards. Actually it would have been much cheaper and easier to handle if this issue would have formatted the hard disks ... with other words: pink unicorns might be your least problem.
The idea that your operating system will protect you is optimistic. If possible try to avoid writing out of bounds.
Not running your program as root or any other privileged user won't harm any of your system, so generally this might be a good idea.
By writing data to some random memory location you won't directly "damage" any other program running on your computer as each process runs in it's own memory space.
If you try to access any memory not allocated to your process the operating system will stop your program from executing with a segmentation fault.
So directly (without running as root and directly accessing files like /dev/mem) there is no danger that your program will interfere with any other program running on your operating system.
Nevertheless - and probably this is what you have heard about in terms of danger - by blindly writing random data to random memory locations by accident you sure can damage anything you are able to damage.
For example your program might want to delete a specific file given by a file name stored somewhere in your program. If by accident you just overwrite the location where the file name is stored you might delete a very different file instead.
NSArrays in Objective-C are assigned a specific block of memory. Exceeding the bounds of the array means that you would be accessing memory that is not assigned to the array. This means:
This memory can have any value. There's no way of knowing if the data is valid based on your data type.
This memory may contain sensitive information such as private keys or other user credentials.
The memory address may be invalid or protected.
The memory can have a changing value because it's being accessed by another program or thread.
Other things use memory address space, such as memory-mapped ports.
Writing data to unknown memory address can crash your program, overwrite OS memory space, and generally cause the sun to implode.
From the aspect of your program you always want to know when your code is exceeding the bounds of an array. This can lead to unknown values being returned, causing your application to crash or provide invalid data.
You may want to try using the memcheck tool in Valgrind when you test your code -- it won't catch individual array bounds violations within a stack frame, but it should catch many other sorts of memory problem, including ones that would cause subtle, wider problems outside the scope of a single function.
From the manual:
Memcheck is a memory error detector. It can detect the following problems that are common in C and C++ programs.
Accessing memory you shouldn't, e.g. overrunning and underrunning heap blocks, overrunning the top of the stack, and accessing memory after it has been freed.
Using undefined values, i.e. values that have not been initialised, or that have been derived from other undefined values.
Incorrect freeing of heap memory, such as double-freeing heap blocks, or mismatched use of malloc/new/new[] versus free/delete/delete[]
Overlapping src and dst pointers in memcpy and related functions.
Memory leaks.
ETA: Though, as Kaz's answer says, it's not a panacea, and doesn't always give the most helpful output, especially when you're using exciting access patterns.
If you ever do systems level programming or embedded systems programming, very bad things can happen if you write to random memory locations. Older systems and many micro-controllers use memory mapped IO, so writing to a memory location that maps to a peripheral register can wreak havoc, especially if it is done asynchronously.
An example is programming flash memory. Programming mode on the memory chips is enabled by writing a specific sequence of values to specific locations inside the address range of the chip. If another process were to write to any other location in the chip while that was going on, it would cause the programming cycle to fail.
In some cases the hardware will wrap addresses around (most significant bits/bytes of address are ignored) so writing to an address beyond the end of the physical address space will actually result in data being written right in the middle of things.
And finally, older CPUs like the MC68000 can locked up to the point that only a hardware reset can get them going again. Haven't worked on them for a couple of decades but I believe it's when it encountered a bus error (non-existent memory) while trying to handle an exception, it would simply halt until the hardware reset was asserted.
My biggest recommendation is a blatant plug for a product, but I have no personal interest in it and I am not affiliated with them in any way - but based on a couple of decades of C programming and embedded systems where reliability was critical, Gimpel's PC Lint will not only detect those sort of errors, it will make a better C/C++ programmer out of you by constantly harping on you about bad habits.
I'd also recommend reading the MISRA C coding standard, if you can snag a copy from someone. I haven't seen any recent ones but in ye olde days they gave a good explanation of why you should/shouldn't do the things they cover.
Dunno about you, but about the 2nd or 3rd time I get a coredump or hangup from any application, my opinion of whatever company produced it goes down by half. The 4th or 5th time and whatever the package is becomes shelfware and I drive a wooden stake through the center of the package/disc it came in just to make sure it never comes back to haunt me.
I'm working with a compiler for a DSP chip which deliberately generates code that accesses one past the end of an array out of C code which does not!
This is because the loops are structured so that the end of an iteration prefetches some data for the next iteration. So the datum prefetched at the end of the last iteration is never actually used.
Writing C code like that invokes undefined behavior, but that is only a formality from a standards document which concerns itself with maximal portability.
More often that not, a program which accesses out of bounds is not cleverly optimized. It is simply buggy. The code fetches some garbage value and, unlike the optimized loops of the aforementioned compiler, the code then uses the value in subsequent computations, thereby corrupting theim.
It is worth catching bugs like that, and so it is worth making the behavior undefined for even just that reason alone: so that the run-time can produce a diagnostic message like "array overrun in line 42 of main.c".
On systems with virtual memory, an array could happen to be allocated such that the address which follows is in an unmapped area of virtual memory. The access will then bomb the program.
As an aside, note that in C we are permitted to create a pointer which is one past the end of an array. And this pointer has to compare greater than any pointer to the interior of an array.
This means that a C implementation cannot place an array right at the end of memory, where the one plus address would wrap around and look smaller than other addresses in the array.
Nevertheless, access to uninitialized or out of bounds values are sometimes a valid optimization technique, even if not maximally portable. This is for instance why the Valgrind tool does not report accesses to uninitialized data when those accesses happen, but only when the value is later used in some way that could affect the outcome of the program. You get a diagnostic like "conditional branch in xxx:nnn depends on uninitialized value" and it can be sometimes hard to track down where it originates. If all such accesses were trapped immediately, there would be a lot of false positives arising from compiler optimized code as well as correctly hand-optimized code.
Speaking of which, I was working with some codec from a vendor which was giving off these errors when ported to Linux and run under Valgrind. But the vendor convinced me that only several bits of the value being used actually came from uninitialized memory, and those bits were carefully avoided by the logic.. Only the good bits of the value were being used and Valgrind doesn't have the ability to track down to the individual bit. The uninitialized material came from reading a word past the end of a bit stream of encoded data, but the code knows how many bits are in the stream and will not use more bits than there actually are. Since the access beyond the end of the bit stream array does not cause any harm on the DSP architecture (there is no virtual memory after the array, no memory-mapped ports, and the address does not wrap) it is a valid optimization technique.
"Undefined behavior" does not really mean much, because according to ISO C, simply including a header which is not defined in the C standard, or calling a function which is not defined in the program itself or the C standard, are examples of undefined behavior. Undefined behavior doesn't mean "not defined by anyone on the planet" just "not defined by the ISO C standard". But of course, sometimes undefined behavior really is absolutely not defined by anyone.
Besides your own program, I don't think you will break anything, in the worst case you will try to read or write from a memory address that corresponds to a page that the kernel didn't assign to your proceses, generating the proper exception and being killed (I mean, your process).
Arrays with two or more dimensions pose a consideration beyond those mentioned in other answers. Consider the following functions:
char arr1[2][8];
char arr2[4];
int test1(int n)
{
arr1[1][0] = 1;
for (int i=0; i<n; i++) arr1[0][i] = arr2[i];
return arr1[1][0];
}
int test2(int ofs, int n)
{
arr1[1][0] = 1;
for (int i=0; i<n; i++) *(arr1[0]+i) = arr2[i];
return arr1[1][0];
}
The way gcc will processes the first function will not allow for the possibility that an attempt to write arr[0][i] might affect the value of arr[1][0], and the generated code is incapable of returning anything other than a hardcoded value of 1. Although the Standard defines the meaning of array[index] as precisely equivalent to (*((array)+(index))), gcc seems to interpret the notion of array bounds and pointer decay differently in cases which involve using [] operator on values of array type, versus those which use explicit pointer arithmetic.
I just want to add some practical examples to this questions - Imagine the following code:
#include <stdio.h>
int main(void) {
int n[5];
n[5] = 1;
printf("answer %d\n", n[5]);
return (0);
}
Which has Undefined Behaviour. If you enable for example clang optimisations (-Ofast) it would result in something like:
answer 748418584
(Which if you compile without will probably output the correct result of answer 1)
This is because in the first case the assignment to 1 is never actually assembled in the final code (you can look in the godbolt asm code as well).
(However it must be noted that by that logic main should not even call printf so best advice is not to depend on the optimiser to solve your UB - but rather have the knowledge that sometimes it may work this way)
The takeaway here is that modern C optimising compilers will assume undefined behaviour (UB) to never occur (which means the above code would be similar to something like (but not the same):
#include <stdio.h>
#include <stdlib.h>
int main(void) {
int n[5];
if (0)
n[5] = 1;
printf("answer %d\n", (exit(-1), n[5]));
return (0);
}
Which on contrary is perfectly defined).
That's because the first conditional statement never reaches it's true state (0 is always false).
And on the second argument for printf we have a sequence point after which we call exit and the program terminates before invoking the UB in the second comma operator (so it's well defined).
So the second takeaway is that UB is not UB as long as it's never actually evaluated.
Additionally I don't see mentioned here there is fairly modern Undefined Behaviour sanitiser (at least on clang) which (with the option -fsanitize=undefined) will give the following output on the first example (but not the second):
/app/example.c:5:5: runtime error: index 5 out of bounds for type 'int[5]'
SUMMARY: UndefinedBehaviorSanitizer: undefined-behavior /app/example.c:5:5 in
/app/example.c:7:27: runtime error: index 5 out of bounds for type 'int[5]'
SUMMARY: UndefinedBehaviorSanitizer: undefined-behavior /app/example.c:7:27 in
Here is all the samples in godbolt:
https://godbolt.org/z/eY9ja4fdh (first example and no flags)
https://godbolt.org/z/cGcY7Ta9M (first example and -Ofast clang)
https://godbolt.org/z/cGcY7Ta9M (second example and UB sanitiser on)
https://godbolt.org/z/vE531EKo4 (first example and UB sanitiser on)

NULL automatically appended in C string arrays? [duplicate]

How dangerous is accessing an array outside of its bounds (in C)? It can sometimes happen that I read from outside the array (I now understand I then access memory used by some other parts of my program or even beyond that) or I am trying to set a value to an index outside of the array. The program sometimes crashes, but sometimes just runs, only giving unexpected results.
Now what I would like to know is, how dangerous is this really? If it damages my program, it is not so bad. If on the other hand it breaks something outside my program, because I somehow managed to access some totally unrelated memory, then it is very bad, I imagine.
I read a lot of 'anything can happen', 'segmentation might be the least bad problem', 'your hard disk might turn pink and unicorns might be singing under your window', which is all nice, but what is really the danger?
My questions:
Can reading values from way outside the array damage anything
apart from my program? I would imagine just looking at things does
not change anything, or would it for instance change the 'last time
opened' attribute of a file I happened to reach?
Can setting values way out outside of the array damage anything apart from my
program? From this
Stack Overflow question I gather that it is possible to access
any memory location, that there is no safety guarantee.
I now run my small programs from within XCode. Does that
provide some extra protection around my program where it cannot
reach outside its own memory? Can it harm XCode?
Any recommendations on how to run my inherently buggy code safely?
I use OSX 10.7, Xcode 4.6.
As far as the ISO C standard (the official definition of the language) is concerned, accessing an array outside its bounds has "undefined behavior". The literal meaning of this is:
behavior, upon use of a nonportable or erroneous program construct or
of erroneous data, for which this International Standard imposes no
requirements
A non-normative note expands on this:
Possible undefined behavior ranges from ignoring the situation
completely with unpredictable results, to behaving during translation
or program execution in a documented manner characteristic of the
environment (with or without the issuance of a diagnostic message), to
terminating a translation or execution (with the issuance of a
diagnostic message).
So that's the theory. What's the reality?
In the "best" case, you'll access some piece of memory that's either owned by your currently running program (which might cause your program to misbehave), or that's not owned by your currently running program (which will probably cause your program to crash with something like a segmentation fault). Or you might attempt to write to memory that your program owns, but that's marked read-only; this will probably also cause your program to crash.
That's assuming your program is running under an operating system that attempts to protect concurrently running processes from each other. If your code is running on the "bare metal", say if it's part of an OS kernel or an embedded system, then there is no such protection; your misbehaving code is what was supposed to provide that protection. In that case, the possibilities for damage are considerably greater, including, in some cases, physical damage to the hardware (or to things or people nearby).
Even in a protected OS environment, the protections aren't always 100%. There are operating system bugs that permit unprivileged programs to obtain root (administrative) access, for example. Even with ordinary user privileges, a malfunctioning program can consume excessive resources (CPU, memory, disk), possibly bringing down the entire system. A lot of malware (viruses, etc.) exploits buffer overruns to gain unauthorized access to the system.
(One historical example: I've heard that on some old systems with core memory, repeatedly accessing a single memory location in a tight loop could literally cause that chunk of memory to melt. Other possibilities include destroying a CRT display, and moving the read/write head of a disk drive with the harmonic frequency of the drive cabinet, causing it to walk across a table and fall onto the floor.)
And there's always Skynet to worry about.
The bottom line is this: if you could write a program to do something bad deliberately, it's at least theoretically possible that a buggy program could do the same thing accidentally.
In practice, it's very unlikely that your buggy program running on a MacOS X system is going to do anything more serious than crash. But it's not possible to completely prevent buggy code from doing really bad things.
In general, Operating Systems of today (the popular ones anyway) run all applications in protected memory regions using a virtual memory manager. It turns out that it is not terribly EASY (per se) to simply read or write to a location that exists in REAL space outside the region(s) that have been assigned / allocated to your process.
Direct answers:
Reading will almost never directly damage another process, however it can indirectly damage a process if you happen to read a KEY value used to encrypt, decrypt, or validate a program / process. Reading out of bounds can have somewhat adverse / unexpected affects on your code if you are making decisions based on the data you are reading
The only way your could really DAMAGE something by writing to a loaction accessible by a memory address is if that memory address that you are writing to is actually a hardware register (a location that actually is not for data storage but for controlling some piece of hardware) not a RAM location. In all fact, you still wont normally damage something unless you are writing some one time programmable location that is not re-writable (or something of that nature).
Generally running from within the debugger runs the code in debug mode. Running in debug mode does TEND to (but not always) stop your code faster when you have done something considered out of practice or downright illegal.
Never use macros, use data structures that already have array index bounds checking built in, etc....
ADDITIONAL
I should add that the above information is really only for systems using an operating system with memory protection windows. If writing code for an embedded system or even a system utilizing an operating system (real-time or other) that does not have memory protection windows (or virtual addressed windows) that one should practice a lot more caution in reading and writing to memory. Also in these cases SAFE and SECURE coding practices should always be employed to avoid security issues.
Not checking bounds can lead to to ugly side effects, including security holes. One of the ugly ones is arbitrary code execution. In classical example: if you have an fixed size array, and use strcpy() to put a user-supplied string there, the user can give you a string that overflows the buffer and overwrites other memory locations, including code address where CPU should return when your function finishes.
Which means your user can send you a string that will cause your program to essentially call exec("/bin/sh"), which will turn it into shell, executing anything he wants on your system, including harvesting all your data and turning your machine into botnet node.
See Smashing The Stack For Fun And Profit for details on how this can be done.
You write:
I read a lot of 'anything can happen', 'segmentation might be the
least bad problem', 'your harddisk might turn pink and unicorns might
be singing under your window', which is all nice, but what is really
the danger?
Lets put it that way: load a gun. Point it outside the window without any particular aim and fire. What is the danger?
The issue is that you do not know. If your code overwrites something that crashes your program you are fine because it will stop it into a defined state. However if it does not crash then the issues start to arise. Which resources are under control of your program and what might it do to them? I know at least one major issue that was caused by such an overflow. The issue was in a seemingly meaningless statistics function that messed up some unrelated conversion table for a production database. The result was some very expensive cleanup afterwards. Actually it would have been much cheaper and easier to handle if this issue would have formatted the hard disks ... with other words: pink unicorns might be your least problem.
The idea that your operating system will protect you is optimistic. If possible try to avoid writing out of bounds.
Not running your program as root or any other privileged user won't harm any of your system, so generally this might be a good idea.
By writing data to some random memory location you won't directly "damage" any other program running on your computer as each process runs in it's own memory space.
If you try to access any memory not allocated to your process the operating system will stop your program from executing with a segmentation fault.
So directly (without running as root and directly accessing files like /dev/mem) there is no danger that your program will interfere with any other program running on your operating system.
Nevertheless - and probably this is what you have heard about in terms of danger - by blindly writing random data to random memory locations by accident you sure can damage anything you are able to damage.
For example your program might want to delete a specific file given by a file name stored somewhere in your program. If by accident you just overwrite the location where the file name is stored you might delete a very different file instead.
NSArrays in Objective-C are assigned a specific block of memory. Exceeding the bounds of the array means that you would be accessing memory that is not assigned to the array. This means:
This memory can have any value. There's no way of knowing if the data is valid based on your data type.
This memory may contain sensitive information such as private keys or other user credentials.
The memory address may be invalid or protected.
The memory can have a changing value because it's being accessed by another program or thread.
Other things use memory address space, such as memory-mapped ports.
Writing data to unknown memory address can crash your program, overwrite OS memory space, and generally cause the sun to implode.
From the aspect of your program you always want to know when your code is exceeding the bounds of an array. This can lead to unknown values being returned, causing your application to crash or provide invalid data.
You may want to try using the memcheck tool in Valgrind when you test your code -- it won't catch individual array bounds violations within a stack frame, but it should catch many other sorts of memory problem, including ones that would cause subtle, wider problems outside the scope of a single function.
From the manual:
Memcheck is a memory error detector. It can detect the following problems that are common in C and C++ programs.
Accessing memory you shouldn't, e.g. overrunning and underrunning heap blocks, overrunning the top of the stack, and accessing memory after it has been freed.
Using undefined values, i.e. values that have not been initialised, or that have been derived from other undefined values.
Incorrect freeing of heap memory, such as double-freeing heap blocks, or mismatched use of malloc/new/new[] versus free/delete/delete[]
Overlapping src and dst pointers in memcpy and related functions.
Memory leaks.
ETA: Though, as Kaz's answer says, it's not a panacea, and doesn't always give the most helpful output, especially when you're using exciting access patterns.
If you ever do systems level programming or embedded systems programming, very bad things can happen if you write to random memory locations. Older systems and many micro-controllers use memory mapped IO, so writing to a memory location that maps to a peripheral register can wreak havoc, especially if it is done asynchronously.
An example is programming flash memory. Programming mode on the memory chips is enabled by writing a specific sequence of values to specific locations inside the address range of the chip. If another process were to write to any other location in the chip while that was going on, it would cause the programming cycle to fail.
In some cases the hardware will wrap addresses around (most significant bits/bytes of address are ignored) so writing to an address beyond the end of the physical address space will actually result in data being written right in the middle of things.
And finally, older CPUs like the MC68000 can locked up to the point that only a hardware reset can get them going again. Haven't worked on them for a couple of decades but I believe it's when it encountered a bus error (non-existent memory) while trying to handle an exception, it would simply halt until the hardware reset was asserted.
My biggest recommendation is a blatant plug for a product, but I have no personal interest in it and I am not affiliated with them in any way - but based on a couple of decades of C programming and embedded systems where reliability was critical, Gimpel's PC Lint will not only detect those sort of errors, it will make a better C/C++ programmer out of you by constantly harping on you about bad habits.
I'd also recommend reading the MISRA C coding standard, if you can snag a copy from someone. I haven't seen any recent ones but in ye olde days they gave a good explanation of why you should/shouldn't do the things they cover.
Dunno about you, but about the 2nd or 3rd time I get a coredump or hangup from any application, my opinion of whatever company produced it goes down by half. The 4th or 5th time and whatever the package is becomes shelfware and I drive a wooden stake through the center of the package/disc it came in just to make sure it never comes back to haunt me.
I'm working with a compiler for a DSP chip which deliberately generates code that accesses one past the end of an array out of C code which does not!
This is because the loops are structured so that the end of an iteration prefetches some data for the next iteration. So the datum prefetched at the end of the last iteration is never actually used.
Writing C code like that invokes undefined behavior, but that is only a formality from a standards document which concerns itself with maximal portability.
More often that not, a program which accesses out of bounds is not cleverly optimized. It is simply buggy. The code fetches some garbage value and, unlike the optimized loops of the aforementioned compiler, the code then uses the value in subsequent computations, thereby corrupting theim.
It is worth catching bugs like that, and so it is worth making the behavior undefined for even just that reason alone: so that the run-time can produce a diagnostic message like "array overrun in line 42 of main.c".
On systems with virtual memory, an array could happen to be allocated such that the address which follows is in an unmapped area of virtual memory. The access will then bomb the program.
As an aside, note that in C we are permitted to create a pointer which is one past the end of an array. And this pointer has to compare greater than any pointer to the interior of an array.
This means that a C implementation cannot place an array right at the end of memory, where the one plus address would wrap around and look smaller than other addresses in the array.
Nevertheless, access to uninitialized or out of bounds values are sometimes a valid optimization technique, even if not maximally portable. This is for instance why the Valgrind tool does not report accesses to uninitialized data when those accesses happen, but only when the value is later used in some way that could affect the outcome of the program. You get a diagnostic like "conditional branch in xxx:nnn depends on uninitialized value" and it can be sometimes hard to track down where it originates. If all such accesses were trapped immediately, there would be a lot of false positives arising from compiler optimized code as well as correctly hand-optimized code.
Speaking of which, I was working with some codec from a vendor which was giving off these errors when ported to Linux and run under Valgrind. But the vendor convinced me that only several bits of the value being used actually came from uninitialized memory, and those bits were carefully avoided by the logic.. Only the good bits of the value were being used and Valgrind doesn't have the ability to track down to the individual bit. The uninitialized material came from reading a word past the end of a bit stream of encoded data, but the code knows how many bits are in the stream and will not use more bits than there actually are. Since the access beyond the end of the bit stream array does not cause any harm on the DSP architecture (there is no virtual memory after the array, no memory-mapped ports, and the address does not wrap) it is a valid optimization technique.
"Undefined behavior" does not really mean much, because according to ISO C, simply including a header which is not defined in the C standard, or calling a function which is not defined in the program itself or the C standard, are examples of undefined behavior. Undefined behavior doesn't mean "not defined by anyone on the planet" just "not defined by the ISO C standard". But of course, sometimes undefined behavior really is absolutely not defined by anyone.
Besides your own program, I don't think you will break anything, in the worst case you will try to read or write from a memory address that corresponds to a page that the kernel didn't assign to your proceses, generating the proper exception and being killed (I mean, your process).
Arrays with two or more dimensions pose a consideration beyond those mentioned in other answers. Consider the following functions:
char arr1[2][8];
char arr2[4];
int test1(int n)
{
arr1[1][0] = 1;
for (int i=0; i<n; i++) arr1[0][i] = arr2[i];
return arr1[1][0];
}
int test2(int ofs, int n)
{
arr1[1][0] = 1;
for (int i=0; i<n; i++) *(arr1[0]+i) = arr2[i];
return arr1[1][0];
}
The way gcc will processes the first function will not allow for the possibility that an attempt to write arr[0][i] might affect the value of arr[1][0], and the generated code is incapable of returning anything other than a hardcoded value of 1. Although the Standard defines the meaning of array[index] as precisely equivalent to (*((array)+(index))), gcc seems to interpret the notion of array bounds and pointer decay differently in cases which involve using [] operator on values of array type, versus those which use explicit pointer arithmetic.
I just want to add some practical examples to this questions - Imagine the following code:
#include <stdio.h>
int main(void) {
int n[5];
n[5] = 1;
printf("answer %d\n", n[5]);
return (0);
}
Which has Undefined Behaviour. If you enable for example clang optimisations (-Ofast) it would result in something like:
answer 748418584
(Which if you compile without will probably output the correct result of answer 1)
This is because in the first case the assignment to 1 is never actually assembled in the final code (you can look in the godbolt asm code as well).
(However it must be noted that by that logic main should not even call printf so best advice is not to depend on the optimiser to solve your UB - but rather have the knowledge that sometimes it may work this way)
The takeaway here is that modern C optimising compilers will assume undefined behaviour (UB) to never occur (which means the above code would be similar to something like (but not the same):
#include <stdio.h>
#include <stdlib.h>
int main(void) {
int n[5];
if (0)
n[5] = 1;
printf("answer %d\n", (exit(-1), n[5]));
return (0);
}
Which on contrary is perfectly defined).
That's because the first conditional statement never reaches it's true state (0 is always false).
And on the second argument for printf we have a sequence point after which we call exit and the program terminates before invoking the UB in the second comma operator (so it's well defined).
So the second takeaway is that UB is not UB as long as it's never actually evaluated.
Additionally I don't see mentioned here there is fairly modern Undefined Behaviour sanitiser (at least on clang) which (with the option -fsanitize=undefined) will give the following output on the first example (but not the second):
/app/example.c:5:5: runtime error: index 5 out of bounds for type 'int[5]'
SUMMARY: UndefinedBehaviorSanitizer: undefined-behavior /app/example.c:5:5 in
/app/example.c:7:27: runtime error: index 5 out of bounds for type 'int[5]'
SUMMARY: UndefinedBehaviorSanitizer: undefined-behavior /app/example.c:7:27 in
Here is all the samples in godbolt:
https://godbolt.org/z/eY9ja4fdh (first example and no flags)
https://godbolt.org/z/cGcY7Ta9M (first example and -Ofast clang)
https://godbolt.org/z/cGcY7Ta9M (second example and UB sanitiser on)
https://godbolt.org/z/vE531EKo4 (first example and UB sanitiser on)

Garbage values in a multiprocess operating system

Does the allocated memory holds the garbage value since the start of the OS session? Does it have some significance before we name it as a garbage value in our program runtime session? If so then why?
I need some advice on study materials regarding linux kernel programming, device driver programming and also want to develop an understanding on how the computer devices actually work. I get stuck into the situations like the "garbage value" and feel like I have to study something else also for better understanding of the programming language. I am studying by myself and getting a lot of confusing situations. Any advice will be really helpful.
"Garbage value" is a slang term, meaning "I don't know what value is there, or why, and for that reason I will not use the value". It is "garbage" in the sense of "useless nonsense", and sometimes it is also "garbage" in the sense of "somebody else's leavings".
Formally, uninitialized memory in C takes "indeterminate values". This might be some special value written there by the C implementation, or it might be something "left over" by an earlier user of the same memory. So for examples:
A debug version of the C runtime might fill newly-allocated memory with an eye-catcher value, so that if you see it in the debugger when you were expecting your own stored data, you can reasonably conclude that either you forgot to initialize it or you're looking in the wrong place.
The kernel of a "proper" operating system will overwrite memory when it is first assigned to a process, to avoid one process seeing data that "belongs" to another process and that for security reasons should not leak across process boundaries. Typically it will overwrite it with some known value, like 0.
If you malloc memory, write something in it, then free it and malloc some more memory, you might get the same memory again with its previous contents largely intact. But formally your newly-allocated buffer is still "uninitialized" even though it happens to have the same contents as when you freed it, because formally it's a brand new array of characters that just so happens to have the same address as the old one.
One reason not to use an "indeterminate value" in C is that the standard permits it to be a "trap representation". Some machines notice when you load certain impossible values of certain types into a register, and you'd get a hardware fault. So if the memory was previously used for, say, an int, but then that value is read as a float, who is to say whether the left-over bit pattern represents a so-called "signalling NaN", that would halt the program? The same could happen if you read a value as a pointer and it's mis-aligned for the type. Even integer types are permitted to have "parity bits", meaning that reading garbage values as int could have undefined behavior. In practice, I don't think any implementation actually does have trap representations of int, and I doubt that any will check for mis-aligned pointers if you just read the pointer value -- although they might if you dereference it. But C programmers are nothing if not cautious.
What is garbage value?
When you encounter values at a memory location and cannot conclusively say what these values should be then those values are garbage value for you. i.e: The value is Indeterminate.
Most commonly, when you use a variable and do not initialize it, the variable has an Indeterminate value and is said to possess a garbage value. Note that using an Uninitialized variable leads to an Undefined Behavior, which means the program is not a valid C/C++ program and it may show(literally) any behavior.
Why the particular value exists at that location?
Most of the Operating systems of today use the concept of virtual memory. The memory address a user program sees is an virtual memory address and not the physical address. Implementations of virtual memory divide a virtual address space into pages, blocks of contiguous virtual memory addresses. Once done with usage these pages are usually at least 4 kilobytes. These pages are not explicitly wiped of their contents they are only marked as free for reuse and hence they still contain the old contents if not properly initialized.
On a typical OS, your userspace application only sees a range of virtual memory. It is up to the kernel to map this virtual memory to actual, physical memory.
When a process requests a piece of (virtual) memory, it will initially hold whatever is left in it -- it may be a reused piece of memory that another part of the process was using earlier, or it may be memory that a completely different process had been using... or it may never have been touched at all and be in whatever state it was when you powered on the machine.
Usually nobody goes and wipes a memory page with zeros (or any other equally arbitrary value) on your behalf, because there'd be no point. It's entirely up to your application to use the memory in whatever way you please, and if you're going to write to it anyway, then you don't care what was in it before.
Consequently, in C it is simply not allowed to read a variable before you have written to it, under pain of undefined behaviour.
If you declare a variable without initialising it to a particular value, it may contain a value which was previously assigned by a different program that has since released that piece of memory, or it may simply be a random value from when the computer was booted (iirc, PCs used to initialise all RAM to 0 on bootup because early versions of DOS required it, but new computers no longer do this). You can't assume the value will be zero, for instance.
Garbage value, e.g. in C, typically refers to the fact that if you just reserve memory, but never intialize it, it will hold random values, since it simply is not initialized yet (C doesn't do that for you automatically; it would just be overhead, and C is designed for as little overhead as possible).
The random values in the memory are leftovers from whatever was in there before.
These previous values are left in there, because usually there is not much use in going around setting memory to zero - or any other value - that will later be overwritten again anway. Because for the general case, there is no use in reading uninitialized memory (except if you e.g. want to exploit possible security issues - see the special cases where memory is actually zeroed: Kernel zeroes memory?).

Why is malloc really non-deterministic? (Linux/Unix)

malloc is not guaranteed to return 0'ed memory. The conventional wisdom is not only that, but that the contents of the memory malloc returns are actually non-deterministic, e.g. openssl used them for extra randomness.
However, as far as I know, malloc is built on top of brk/sbrk, which do "return" 0'ed memory. I can see why the contents of what malloc returns may be non-0, e.g. from previously free'd memory, but why would they be non-deterministic in "normal" single-threaded software?
Is the conventional wisdom really true (assuming the same binary and libraries)
If so, Why?
Edit Several people answered explaining why the memory can be non-0, which I already explained in the question above. What I'm asking is why the program using the contents of what malloc returns may be non-deterministic, i.e. why it could have different behavior every time it's run (assuming the same binary and libraries). Non-deterministic behavior is not implied by non-0's. To put it differently: why it could have different contents every time the binary is run.
Malloc does not guarantee unpredictability... it just doesn't guarantee predictability.
E.g. Consider that
return 0;
Is a valid implementation of malloc.
The initial values of memory returned by malloc are unspecified, which means that the specifications of the C and C++ languages put no restrictions on what values can be handed back. This makes the language easier to implement on a variety of platforms. While it might be true that in Linux malloc is implemented with brk and sbrk and the memory should be zeroed (I'm not even sure that this is necessarily true, by the way), on other platforms, perhaps an embedded platform, there's no reason that this would have to be the case. For example, an embedded device might not want to zero the memory, since doing so costs CPU cycles and thus power and time. Also, in the interest of efficiency, for example, the memory allocator could recycle blocks that had previously been freed without zeroing them out first. This means that even if the memory from the OS is initially zeroed out, the memory from malloc needn't be.
The conventional wisdom that the values are nondeterministic is probably a good one because it forces you to realize that any memory you get back might have garbage data in it that could crash your program. That said, you should not assume that the values are truly random. You should, however, realize that the values handed back are not magically going to be what you want. You are responsible for setting them up correctly. Assuming the values are truly random is a Really Bad Idea, since there is nothing at all to suggest that they would be.
If you want memory that is guaranteed to be zeroed out, use calloc instead.
Hope this helps!
malloc is defined on many systems that can be programmed in C/C++, including many non-UNIX systems, and many systems that lack operating system altogether. Requiring malloc to zero out the memory goes against C's philosophy of saving CPU as much as possible.
The standard provides a zeroing cal calloc that can be used if you need to zero out the memory. But in cases when you are planning to initialize the memory yourself as soon as you get it, the CPU cycles spent making sure the block is zeroed out are a waste; C standard aims to avoid this waste as much as possible, often at the expense of predictability.
Memory returned by mallocis not zeroed (or rather, is not guaranteed to be zeroed) because it does not need to. There is no security risk in reusing uninitialized memory pulled from your own process' address space or page pool. You already know it's there, and you already know the contents. There is also no issue with the contents in a practical sense, because you're going to overwrite it anyway.
Incidentially, the memory returned by malloc is zeroed upon first allocation, because an operating system kernel cannot afford the risk of giving one process data that another process owned previously. Therefore, when the OS faults in a new page, it only ever provides one that has been zeroed. However, this is totally unrelated to malloc.
(Slightly off-topic: The Debian security thing you mentioned had a few more implications than using uninitialized memory for randomness. A packager who was not familiar with the inner workings of the code and did not know the precise implications patched out a couple of places that Valgrind had reported, presumably with good intent but to desastrous effect. Among these was the "random from uninitilized memory", but it was by far not the most severe one.)
I think that the assumption that it is non-deterministic is plain wrong, particularly as you ask for a non-threaded context. (In a threaded context due to scheduling alea you could have some non-determinism).
Just try it out. Create a sequential, deterministic application that
does a whole bunch of allocations
fills the memory with some pattern, eg fill it with the value of a counter
free every second of these allocations
newly allocate the same amount
run through these new allocations and register the value of the first byte in a file (as textual numbers one per line)
run this program twice and register the result in two different files. My idea is that these files will be identical.
Even in "normal" single-threaded programs, memory is freed and reallocated many times. Malloc will return to you memory that you had used before.
Even single-threaded code may do malloc then free then malloc and get back previously used, non-zero memory.
There is no guarantee that brk/sbrk return 0ed-out data; this is an implementation detail. It is generally a good idea for an OS to do that to reduce the possibility that sensitive information from one process finds its way into another process, but nothing in the specification says that it will be the case.
Also, the fact that malloc is implemented on top of brk/sbrk is also implementation-dependent, and can even vary based on the size of the allocation; for example, large allocations on Linux have traditionally used mmap on /dev/zero instead.
Basically, you can neither rely on malloc()ed regions containing garbage nor on it being all-0, and no program should assume one way or the other about it.
The simplest way I can think of putting the answer is like this:
If I am looking for wall space to paint a mural, I don't care whether it is white or covered with old graffiti, since I'm going to prime it and paint over it. I only care whether I have enough square footage to accommodate the picture, and I care that I'm not painting over an area that belongs to someone else.
That is how malloc thinks. Zeroing memory every time a process ends would be wasted computational effort. It would be like re-priming the wall every time you finish painting.
There is an whole ecosystem of programs living inside a computer memmory and you cannot control the order in which mallocs and frees are happening.
Imagine that the first time you run your application and malloc() something, it gives you an address with some garbage. Then your program shuts down, your OS marks that area as free. Another program takes it with another malloc(), writes a lot of stuff and then leaves. You run your program again, it might happen that malloc() gives you the same address, but now there's different garbage there, that the previous program might have written.
I don't actually know the implementation of malloc() in any system and I don't know if it implements any kind of security measure (like randomizing the returned address), but I don't think so.
It is very deterministic.

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