Rotate a rectangle when moused over - wpf

There is a great example of a simple rotation animation of a rectangle here: WPF Rotate rectangle animation in XAML
However, I only want to rotate my rectangle on mouse over, and stop on mouse out. Here is my xaml so far:
<Button Command="{Binding SettingsCommand}" Style="{DynamicResource SettingButton}">
<Rectangle Width="15" Height="15" RenderTransformOrigin="0.5, 0.5">
<Rectangle.RenderTransform>
<RotateTransform/>
</Rectangle.RenderTransform>
<Rectangle.Triggers>
<EventTrigger RoutedEvent="Loaded">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="(Rectangle.RenderTransform).(RotateTransform.Angle)" To="-360" Duration="0:0:1" RepeatBehavior="Forever"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Rectangle.Triggers>
<Rectangle.Fill>
<VisualBrush Stretch="Fill" Visual="{StaticResource appbar_cog}"/>
</Rectangle.Fill>
</Rectangle>
</Button>
How can I modify this to only work on mouse over?
Thanks!

You may use triggers for the MouseEnter and MouseLeave events:
<Button Command="{Binding SettingsCommand}" Style="{DynamicResource SettingButton}">
<Rectangle Width="15" Height="15" RenderTransformOrigin="0.5, 0.5">
<Rectangle.RenderTransform>
<RotateTransform/>
</Rectangle.RenderTransform>
<Rectangle.Triggers>
<EventTrigger RoutedEvent="MouseEnter">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation
Storyboard.TargetProperty="RenderTransform.Angle"
To="-360" Duration="0:0:1" RepeatBehavior="Forever"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
<EventTrigger RoutedEvent="MouseLeave">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation
Storyboard.TargetProperty="RenderTransform.Angle"
To="0" Duration="0:0:0"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Rectangle.Triggers>
<Rectangle.Fill>
<VisualBrush Stretch="Fill" Visual="{StaticResource appbar_cog}"/>
</Rectangle.Fill>
</Rectangle>
</Button>

Related

WPF how to rotate a spherical image around z axis

i have a spherical image i want to rotate around its z-axis. I tried the following code, it works but image is rotating around x-axis.
<Image Name="logo" Grid.Column="1" Source="MyLogo.png"
Width="140" Height="140" VerticalAlignment="Top"
HorizontalAlignment="Left" Margin="80,10,0,0" Grid.Row="1"
>
<Image.RenderTransform>
<RotateTransform x:Name="TransRotate" CenterX="70" CenterY="70" />
</Image.RenderTransform>
<Image.Triggers>
<EventTrigger RoutedEvent="Image.Loaded">
<BeginStoryboard>
<Storyboard TargetProperty="Angle">
<DoubleAnimation
Storyboard.TargetName="TransRotate"
Storyboard.TargetProperty="Angle"
By="360"
Duration="0:0:10"
AutoReverse="False"
RepeatBehavior="Forever" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Image.Triggers>
</Image>
If RotateTransform doesn't rotate around the right axis then try ScaleTransform
<Image Name="logo" Grid.Column="1" Source="MyLogo.png"
Width="140" Height="140" VerticalAlignment="Top"
HorizontalAlignment="Left" Margin="80,10,0,0" Grid.Row="1"
RenderTransformOrigin="0.5,0.5">
<Image.RenderTransform>
<ScaleTransform x:Name="TransScale" />
</Image.RenderTransform>
<Image.Triggers>
<EventTrigger RoutedEvent="Image.Loaded">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation
Storyboard.TargetProperty="ScaleX"
Storyboard.TargetName="TransScale"
To="-1"
Duration="0:0:10"
AutoReverse="True"
RepeatBehavior="Forever">
<DoubleAnimation.EasingFunction>
<SineEase EasingMode="EaseInOut" />
</DoubleAnimation.EasingFunction>
</DoubleAnimation>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Image.Triggers>
</Image>
I've used RenderTransformOrigin on Image control instead of CenterX and CenterY because it's size independent. And I've added a sinusoidal EasingFunction for smoother animation.

Can't make an animation work WPF

I can't make this animation work:
<Ellipse Opacity="0.7" Width="150" Height="50" StrokeThickness="5">
<Ellipse.Triggers>
<EventTrigger RoutedEvent="FrameworkElement.Loaded">
<EventTrigger.Actions>
<BeginStoryboard>
<Storyboard RepeatBehavior="Forever" AutoReverse="True">
<DoubleAnimation From="0" To="100" Duration="0:0:2" Storyboard.TargetProperty="LayoutTransform.Y" />
</Storyboard>
</BeginStoryboard>
</EventTrigger.Actions>
</EventTrigger>
</Ellipse.Triggers>
</Ellipse>
Basically it's an Ellipse that translates from a starting point at Y to an ending point of Y. But basically, it doesn't move, and launches a mistake... Any ideas?
Animating the LayoutTransform will not move the object. What you are looking for is an animation of the RenderTransform property:
You have to put a TranslateTransform into Ellipse.RenderTransform and change Storyboard.TargetProperty:
<Ellipse Opacity="0.7" Width="150" Height="50" StrokeThickness="5" Stroke="Black">
<Ellipse.RenderTransform>
<TranslateTransform />
</Ellipse.RenderTransform>
<Ellipse.Triggers>
<EventTrigger RoutedEvent="FrameworkElement.Loaded">
<EventTrigger.Actions>
<BeginStoryboard>
<Storyboard RepeatBehavior="Forever" AutoReverse="True">
<DoubleAnimation From="0" To="100" Duration="0:0:2"
Storyboard.TargetProperty="RenderTransform.Y" />
</Storyboard>
</BeginStoryboard>
</EventTrigger.Actions>
</EventTrigger>
</Ellipse.Triggers>
</Ellipse>
To keep it simple you can put ellipsis in a canvas :
<Canvas>
<Ellipse Width="30" Height="30" Fill="Purple" Canvas.Top="0" >
<Ellipse.Triggers>
<EventTrigger RoutedEvent="FrameworkElement.Loaded" >
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Duration="0:0:5" AutoReverse="True" Storyboard.TargetProperty="(Canvas.Top)" To="100" RepeatBehavior="Forever" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Ellipse.Triggers>
</Ellipse>
</Canvas>

how to popout the image in wpf not only the height and width but also left and top?

hi guyz i saw and tried the code using scaletransform from andrej blog on how to popout the image smoothly and it's nice. here's the code
<Window.Resources>
<Storyboard x:Key="expandStoryboard">
<DoubleAnimation Storyboard.TargetProperty="RenderTransform.ScaleX"
To="2" Duration="0:0:0.2" />
<DoubleAnimation Storyboard.TargetProperty="RenderTransform.ScaleY"
To="2" Duration="0:0:0.2" />
</Storyboard>
<!-- This storyboard will make the image revert to its original size -->
<Storyboard x:Key="shrinkStoryboard">
<DoubleAnimation Storyboard.TargetProperty="RenderTransform.ScaleX"
To="1" Duration="0:0:0.2" />
<DoubleAnimation Storyboard.TargetProperty="RenderTransform.ScaleY"
To="1" Duration="0:0:0.2" />
</Storyboard>
</Window.Resources>
and in grid area, something like this:
<Image Name="image2" Source="C:\Documents and Settings\My Documents\Visual Studio 2010\settings_256.png" Margin="23,44,372,221" HorizontalAlignment=" center" VerticalAlignment="Center" >
<Image.Triggers>
<EventTrigger RoutedEvent="Image.MouseEnter">
<BeginStoryboard Storyboard="{StaticResource expandStoryboard}" />
</EventTrigger>
<EventTrigger RoutedEvent="Image.MouseLeave">
<BeginStoryboard Storyboard="{StaticResource shrinkStoryboard}" />
</EventTrigger>
</Image.Triggers>
<Image.RenderTransform>
<ScaleTransform ScaleX="1" ScaleY="1"/>
</Image.RenderTransform>
</Image>
so when im going to point my mouse in the image it will resize the height and the width of the image smoothly. but what i want to do also is if im going to do mouseover, i want my left and top of the image will change the position like decreasing the margin something like image1.margin(left-5,top-5). so it will pop the image out as width++ height++ left-- top--
anyone? thanks and God bless :)
You could use UIElement.RenderTransformOrigin Property:
<Image RenderTransformOrigin="0.5, 0.5"
Name="image2" Source="C:\Documents and Settings\My Documents\Visual Studio 2010\settings_256.png"
Margin="23,44,372,221" HorizontalAlignment="center" VerticalAlignment="Center">
<Image.Triggers>
<EventTrigger RoutedEvent="Image.MouseEnter">
<BeginStoryboard Storyboard="{StaticResource expandStoryboard}" />
</EventTrigger>
<EventTrigger RoutedEvent="Image.MouseLeave">
<BeginStoryboard Storyboard="{StaticResource shrinkStoryboard}" />
</EventTrigger>
</Image.Triggers>
<Image.RenderTransform>
<ScaleTransform ScaleX="1" ScaleY="1"/>
</Image.RenderTransform>
</Image>

EventTrigger RoutedEvent in wpf xaml

I have a problem in wpf xaml and i'm pretty new on this so it may be something basic
i want to rotate a ellipse 360 degree
<Ellipse Name="test" Fill="Black" StrokeThickness="5" Margin="0,0,0,0" Height="66">
<Ellipse.Triggers>
<EventTrigger RoutedEvent="Ellipse.Loaded" SourceName="test">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation
Storyboard.TargetName="test"
Storyboard.TargetProperty="(Ellipse.RenderTransform).(RotateTransform.Angle)"
From="0"
To="360"
Duration="0:0:0.5"
RepeatBehavior="1x" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Ellipse.Triggers>
</Ellipse>
But nothing happens, what is wrong?
First of all. you will need the RotateTransform object in your ellipse:
<Ellipse.RenderTransform>
<RotateTransform x:Name="transform" />
</Ellipse.RenderTransform>
Change these properties in your Storyboard:
Storyboard.TargetName="transform"
Storyboard.TargetProperty="Angle"
And it should work!
You can also only change the TargetProperty, and leave the TargetName on test:
Storyboard.TargetName="test"
Storyboard.TargetProperty="RenderTransform.Angle"
That way, your RotateTransform object does not need a name!
Putting it all together:
<Ellipse Name="test" Fill="Black" StrokeThickness="5" Margin="0,0,0,0" Height="66">
<Ellipse.RenderTransform>
<RotateTransform />
</Ellipse.RenderTransform>
<Ellipse.Triggers>
<EventTrigger RoutedEvent="Ellipse.Loaded" SourceName="test">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation
Storyboard.TargetName="test"
Storyboard.TargetProperty="RenderTransform.Angle"
From="0" To="360" Duration="0:0:0.5" RepeatBehavior="1x" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Ellipse.Triggers>
</Ellipse>

WPF - Can't get storyboard to affect another local resource

I've set up a Transformation and a Storyboard as local resources, but when I trigger the storyboard from a button I get the following error:
{"'WorldTranslation' name cannot be found in the name scope of 'System.Windows.Controls.Button'."}
Can someone point me in the right direction please?
<Window.Resources>
<Transform3DGroup x:Key="WorldTranslation">
<RotateTransform3D>
<RotateTransform3D.Rotation>
<AxisAngleRotation3D x:Name="myAngleRotation" Axis="0,1,0" Angle="0" />
</RotateTransform3D.Rotation>
</RotateTransform3D>
</Transform3DGroup>
<Storyboard x:Key="MyStoryboard">
<DoubleAnimation
Storyboard.TargetName="WorldTranslation"
Storyboard.TargetProperty="(Transform3DGroup).(RotateTransform3D).(RotateTransform3D.Rotation).(AxisAngleRotation3D.Angle)"
From="0"
To="360"
Duration="0:0:1"
/>
</Storyboard>
</Window.Resources>
And heres the button xaml ...
<Button Height="20" Width="100">
<Button.Content>Blah</Button.Content>
<Button.Triggers>
<EventTrigger RoutedEvent="Button.Click">
<EventTrigger.Actions>
<BeginStoryboard Storyboard="{StaticResource MyStoryboard}" >
</BeginStoryboard>
</EventTrigger.Actions>
</EventTrigger>
</Button.Triggers>
</Button>
There are several things wrong in you XAML. I will start with the transform inline and then refactor it to resources. I changed to a 2D RotateTransform as not to complicate matters unnecessarily.
We start with:
<Button Height="20" Width="100"
RenderTransformOrigin=".5,.5"
Content="Blah">
<Button.RenderTransform>
<RotateTransform Angle="0" x:Name="MyAnimatedTransform"/>
</Button.RenderTransform>
<Button.Triggers>
<EventTrigger RoutedEvent="Button.Click">
<EventTrigger.Actions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation
Storyboard.TargetName="MyAnimatedTransform"
Storyboard.TargetProperty="(RotateTransform.Angle)"
From="0.0" To="360" Duration="0:0:1" />
</Storyboard>
</BeginStoryboard>
</EventTrigger.Actions>
</EventTrigger>
</Button.Triggers>
</Button>
Then we take out the StoryBoard:
<Window.Resources>
<Storyboard x:Key="MyStoryBoard">
<DoubleAnimation
Storyboard.TargetName="MyAnimatedTransform"
Storyboard.TargetProperty="(RotateTransform.Angle)"
From="0.0" To="360" Duration="0:0:.3" />
</Storyboard>
</Window.Resources>
<Grid>
<Button Height="20" Width="100"
RenderTransformOrigin=".5,.5"
Content="Blah">
<Button.RenderTransform>
<RotateTransform Angle="0" x:Name="MyAnimatedTransform"/>
</Button.RenderTransform>
<Button.Triggers>
<EventTrigger RoutedEvent="Button.Click">
<EventTrigger.Actions>
<BeginStoryboard Storyboard="{StaticResource MyStoryBoard}"/>
</EventTrigger.Actions>
</EventTrigger>
</Button.Triggers>
</Button>
</Grid>
And finally the RotateTransform. Referencing this by the Storyboard.TargetName property does not work here. You need the Storyboard.Target property:
<Window.Resources>
<RotateTransform Angle="0" x:Key="WorldTransform"/>
<Storyboard x:Key="MyStoryBoard">
<DoubleAnimation
Storyboard.Target="{Binding TemplatedParent}"
Storyboard.TargetProperty="(UIElement.RenderTransform).(RotateTransform.Angle)"
From="0.0" To="360" Duration="0:0:.3" />
</Storyboard>
</Window.Resources>
<Grid>
<Button Height="20" Width="100"
RenderTransformOrigin=".5,.5"
Content="Blah">
<Button.RenderTransform>
<StaticResource ResourceKey="WorldTransform" />
</Button.RenderTransform>
<Button.Triggers>
<EventTrigger RoutedEvent="Button.Click">
<EventTrigger.Actions>
<BeginStoryboard Storyboard="{StaticResource MyStoryBoard}"/>
</EventTrigger.Actions>
</EventTrigger>
</Button.Triggers>
</Button>
</Grid>
EDIT: due to bonus question ;-)
Suppose you want the transform to take place on the containing grid. Simply catch the Button.Click event in the Grid (events are routed remember?) and put the trigger there. The TemplatedParent will now be the grid and no longer the button.
<Grid RenderTransformOrigin=".5,.5">
<Grid.RenderTransform>
<StaticResource ResourceKey="WorldTransform"/>
</Grid.RenderTransform>
<Grid.Triggers>
<EventTrigger RoutedEvent="Button.Click">
<EventTrigger.Actions>
<BeginStoryboard Storyboard="{StaticResource MyStoryBoard}"/>
</EventTrigger.Actions>
</EventTrigger>
</Grid.Triggers>
<Button Height="20" Width="100"
Content="Blah">
</Button>
</Grid>

Resources