Array of structure - memory release in C - c

I am trying to implement a priority queue based on binary heap using a static array (I will be later using a linked list, just wanted to test first with an array).
typedef struct n
{
int x;
int y;
int size;
double value;
} node;
node arr[100];
int total = 1;
void insertElement(int x, int y, int size, double value)
{
node n;
n.x = x;
n.y = y;
n.size = size;
n.value = value;
arr[total] = n;
if (total > 1)
insertArrange(total);
total += 1;
}
Now in the delete function i will just return the top most node and delete it, then re-arranging the whole heap. Problem is I can not free any memory. Suppose I use
free(&arr[1]);
I am getting pointer being freed was not allocated error. Is this the proper way of implementation? How to tackle memory issues?
I am using Xcode with Apple LLVM 4.2 compiler. This entire thing will be ultimately put into a bigger project in Objective-C but for now I do not want to use NSMutableArray. I want a simple solution in C.

You only need to call free() if you have used malloc() or calloc(). In fact, attempting to free anything else is undefined behaviour.
As it stands, your code will not be leaking any memory.

Why delete? You could just zero it out and write new data to it whenever you need to. Also My recommendation would be to remember which nodes you delete, so that later when you need to insert a new node, you will know beforehand where the free space is.
For example:
node arr[10];
indexes free_index[10];
//(delete the 6th member of nodes)
delete arr[5];
//remember which one you deleted
free_index[0] = 5;
//later when you add new node you can search the index and pick the first matching value
// zero it out so that it will not be used accidentally again like this
int i = free_index[0] // finding which one is free is task for loops
new_node(arr[i]);
free_index[i] = NULL;
This code example here is very incomplete you have to complete it depending on your own implementation. I just gave you the idea. watch out for free_index [0] = 0; it basically will never match as a valid index. If you zero out indexes with = NULL statement.
There is also a big assumption from my side that you do not wish to shrink the size of this array or grow it. Just empty some elements and then add new ones.
If you want to grow the array you have to calloc it first. I advise calloc because you can allocate array of structs with it.
Growing this is easy with realloc.
But with shrinking you need to create temporary array of nodes where you will store all active results, shrink the original array, put the active results from temporary array back into original and free temporary array.
calloc(numberofnodearrays,sizeof(node));

Related

each link list has smaller array, does it make sense in C?

I want to create a program that creates link list which contains arrays.
However, I want each link to have a smaller array than previous one. at this moment the program works, but I want to know whether logically the program is actually creating smaller arrays, so no free space is wasted.
int main()
{
int c=3;
int d=0;
typedef struct mylist {
struct mylist *link;
int info[c-d];
}Node;
Node *a = (Node*) malloc (sizeof (Node));
a -> link = NULL;
Node *b = a;
int i=0,j=0;
while (i!=4){
while ((j)<=(2-d)){
printf("link%d array%d ",i,j);
scanf("%d",&a->info[j]);
j++;
}
j=0;
if (i !=3 ){
a -> link = (Node*) malloc (sizeof (Node));
a = a -> link;
}
d++;
i++;
}
d=0;
a = b;
while (a != NULL){
while ((j)<=(2-d)){
printf("%d ->", a->info[j]);
j++;
}
j=0;
d++;
a = a -> link;
}
a=b;
printf(" the end");
return 0;
}
First of all, you're not free()ing memory which you allocated, make sure you take care of that.
Now, you're asking whether are you not using any additional memory - reading your code is pretty hard for us, as you can see in the comments. It is always a good idea to try it out yourself - find out the size of the memory occupied during the initialization of the structure, either with the sizeof() operator or with checking your values.
However, I don't think your code will work properly, due to the fact that you are statically initializing the arrays size. As the values are determined compile-time, this is completely fine. However, the problem is that you have already decided the size of the int array at the start.
If you want to use dynamic allocation of memory, you need to use the malloc() function. When creating a new node, you will have to allocate memory for an array in it as well (and calculate how much size you want to give it). This will also solve your problem of not knowing the size of the array or not being sure about it very well - as you are explicitly declaring how much memory you're allocating for the array.
Just a small addition though. When allocating for example 20 bytes of memory, the OS won't give you specifically 20 bytes - you'll get an entire page, which will often be more memory than necessary. So unless you're working with a device where controlling memory properly is really important or you're working with huge sizes of memory, you should not need to overthink the difference of the size of an array of 4 ints and 3 ints.

how do i delete arrays of typedef structs?

I am trying to delete an array of initialized structs e.g. reset the array
My struct:
struct entry{
char name[NAME_SIZE];
int mark;
};
typedef struct entry Acct;
Acct dism2A03[MAX_ENTRY];
Acct clear[0]; << temp struct to set original struct to null
My attempt:
entry_total keeps track of how many structs in the struct array dism2A03[x] have values set in them.
I tried to create an empty array of the same struct clear[0]. Looped through initialized arrays in dism2A03[x] and set them to clear[0]
for(m=0;m<entry_total;m++){
dism2A03[m]=clear[0];
}
break;
However, it is setting them to 0, i want them to become uninitialized e.g. no values in them
You cannot have memory with no value in it. It's physically impossible. It's due to the laws of physics of our universe :-)
Also, this:
Acct clear[0];
is wrong. You cannot have an array with zero elements. Some compilers will allow this as an extension, but it's not valid C. And for the compilers that allow this, it doesn't do what you think it does.
It would seem to me that what you want instead is to resize the array. To do that, you would need to copy the elements you want to keep into a new array, and then free() the old one. To do that, you need to create dism2A03 using dynamic memory:
Acct *dism2A03 = malloc(sizeof(Acct) * MAX_ENTRY);
if (dism2A03 == NULL) {
// Error: We're out of memory.
}
(malloc() returns NULL if there's no more free memory, and the code checks that. Usually all you can do if this happens is terminate the program.)
When you want a new array with some elements removed, then you should back up the starting address of the current one:
Acct* oldArray = dism2A03;
then create a new one with the new size you want:
dism2A03 = malloc(sizeof(Acct) * NEW_SIZE);
if (dism2A03 == NULL) {
// Error: We're out of memory.
}
copy the elements you want from the old array (oldArray) to the new one (dism2A03) - which is up to you, I don't know which ones you want to keep - and after than you must free the old array:
free(oldArray);
As a final note, you might actually not want to create a new array at all. Instead, you could keep having your original, statically allocated array ("statically allocated" means you're not using malloc()):
Acct dism2A03[MAX_ENTRY];
and have a index variable where you keep track of how many useful elements are actually in that array. At first, there are 0:
size_t dism2A03_size = 0;
As you add elements to that array, you do that at the position given by dism2A03_size:
dism2A03[dism2A03_size] = <something>
++dism2A03_size; // Now there's one more in there, so remember that.
While doing so, you need to make sure that dism2A03_size does not grow larger than the maximum capacity of the array, which is MAX_ENTRY in your case. So the above would become:
if (dism2A03_size < MAX_SIZE) {
dism2A03[dism2A03_size] = <something>
++dism2A03_size; // Now there's one more in there, so remember that.
} else {
// Error: the array is full.
}
As you can see, adding something to the end of the array is rather easy. Removing something from the end of the array is just as easy; you just decrement dism2A03_size by one. However, "removing" something from the middle of the array means copying all following elements by one position to the left:
for (size_t i = elem_to_remove + 1; i < dism2A03_size; ++i) {
dism2A03[i - 1] = dism2A03[i];
}
--dism2A03_size; // Remember the new size, since we removed one.
Note that you should not attempt to remove an element if the array is empty (meaning when dism2A03_size == 0.)
There's also the case of adding a new elements in the middle of the array rather than at the end. But I hope that now you can figure that out on your own, since it basically a reversed version of the element removal case.
Also note that instead of copying elements manually one by one in a for loop, you can use the memcpy() function instead, which will do the copying faster. But I went with the loop here so that the logic of it all is more obvious (hopefully.)
when you declare an array in this way Acct dism2A03[MAX_ENTRY]; the array is allocated in the stack, therefore it will be removed when the function will perform the return statement.
What you can do is to allocate the structure in the heap via malloc/calloc, and then you can free that memory area via the free function.
For example :
typedef struct entry Acct;
Acct * dism2A03 = calloc(MAX_ENTRY, sizeof( struct entry));
// ....
free(dism2A03);

How to _delete_ element from dynamic array?

I have seen other answers to questions like this, but none seemed to work for me. Say I have a dynamic array:
int* myarray;
myarray = malloc(myarray, 4*sizeof(int));
myarray[0] = 1;
myarray[1] = 2;
myarray[2] = 3;
myarray[3] = 4;
What I want to do is to remove (and free, because the array will keep on getting larger and larger) the first element of the array. I am well aware of realloc which removes the last element of the array if shrunk. Any ideas on this? Is this possible?
Thanks in advance!
One method I can think of is doing
memmove(myarray, myarray+1, 3*sizeof(int))
and then use realloc to shrink the array. I'm not sure there are more efficient ways to do this in C.
You have to shunt all the other elements along one. Conceptually, it's like this:
for( int i = 0; i < 3; i++ ) p[i] = p[i+1];
As others have mentioned, memmove is optimized for shifting memory segments that overlap, rather than using the above loop.
Moving data around is still inefficient as your array grows larger. Reallocating an array every time you add an item is even worse. General advice is don't do it. Just keep track of how large your array is and how many items are currently stored in it. When you grow it, grow it by a significant amount (typically you would double the size).
It sounds like you might want a circular queue, where you preallocate the array, and a head and tail pointer chase each other round and round as you push and pop items on.
Typically a "Delete" operation is not possible on an array. Perhaps you want to create and use a linked list?
C++ has its std::vector which supports this. What it would do is to shift elements that come later, forward by 1 element. You could implement this, and call realloc later.
Storing them in reverse is an obvious workaround if only first element needs to be deleted.
I don't think that you'll find a proper/clean way to do that in C. C++ as some lybraries who do that, and almost all the OO oriented languages can do that, but not C. All I can think of is moving memory and, yes, calling realloc, or setting the position you want to free to a known value wich you'll consider empty in a memory re-use policy.
Another way to turn the problem is by a dynamic implementation of the array. DOn't know if you want to go there, but if you do, here's some brief example.
Since you're only saving integers, a struct like this:
typedef struct DynamicArray_st{
int x;
struct DynamicArray_st *next;
}DynamicArray;
Makes it possible to alloc and free elements as the program needs to. It also allows insertion in the middle, begin or end and the same for frees.
The way you'll do it is by saving a pointer to the begin of this dynamic type and then iterate over it.
The problem is that you can't access data by the [] notation. Iterations are necessary wich makes it heavier on processing time.
Besides that, your code would become something like this:
DynamicArray *array = malloc(sizeof(DynamicArray)); /*Just a first element that will stay empty so your Dynamic array persists*/
array->next = NULL;
DynamicArray *aux = array;
DynamicArray *new;
for(i = 0; i<4; i++){
new = malloc(sizeof(DynamicArray));
new->next = NULL;
new->x = i+1;
aux->next = new;
aux = new;
}
Here you have a sequence of structs in a way that each struct points to the next one and has a integer inside.
If now you'd do something like:
aux = array->next; /*array points to that empty one, must be the next*/
while(aux != NULL){
printf("%d\n",aux->x);
aux = aux->next;
}
You'll get the output:
1
2
3
4
And freeing the first element is as easy as:
aux = array->next;
array->next = aux->next;
free(aux);
If you try to draw it(structs are boxes and next/aux/next are arrows) you'll see one boxe's arrow outline an box - the one you want to free.
Hope this helps.

Pointer assignment to dynamic array of structs

Basically all I am trying to do is assign something (a Polynomial) to a dynamic array at a given index, overwriting whatever is there. For simplicity I just made subtract() return a pointer to the first element in the polynomialArray. So, this code should copy the contents of the first element and replace another element (I know that a deep copy is necessary, and that is implemented in subtract). I have been spoiled by java (and you kind folks)...
When I go to print it at the index at which it is copied to, there is nothing there.
Usually something like Poly1 = 2x^3 + 4x would print, but instead it just prints Poly1 =.
Compiles fine and runs, but does not do what I need it to. EDIT: Runs fine if there wasn't anything at that index. If there is something at the index, seg fault.
//Portion of main from another file
Polynomial* subtracted = subtract(op1_index, op2_index);
insert(subtracted, diff_index);
printPolynomial(diff_index);
//Methods in question (utils file)
void insert(Polynomial* element, int index) {
if(index > num_polynomial) {
polynomialArray = (Polynomial*)realloc(polynomialArray, (index + 1) * sizeof(Polynomial));
}
free(polynomialArray[index].polynomialTerm);
polynomialArray[index] = *element; // Problem here?
}
Polynomial* subtract(int op1_index, int op2_index) {
return &polynomialArray[0];
}
//Typedefs accessible in main and utils file
typedef struct term {
int exponent;
int coefficient;
} Term;
typedef struct polynomial {
Term *polynomialTerm;
} Polynomial;
//variables accessible in utils file
static Polynomial *polynomialArray;
int num_polynomial; // counter to keep track of the number of polynomials
I think the problem is here free(polynomialArray[index].polynomialTerm); if index > num_polynomial, then the value here polynomialArray[index].polynomialTerm is garbage. you don't need to free it. instead you should write it something like that:
void insert(Polynomial* element, int index) {
if(index >= num_polynomial) { /* probably should be >= depends on your implementation */
polynomialArray = (Polynomial*)realloc(polynomialArray, (index + 1) * sizeof(Polynomial));
}
else
{
free(polynomialArray[index].polynomialTerm);
}
polynomialArray[index] = *element;
}
also, this is a bit risky. for a two main reasons:
you don't increment num_polynomial if index is bigger.
you don't know how bigger index is, so you might allocate a much bigger memory, and later, if you try to reach anything between the previous num_polynomial and the new size, you get to unknown area, and probably get segfault again.
I think the issue is that subtract is returning a pointer into your dynamically allocated array, but then insert realloc's that array, leaving the pointer returned by subtract (passed into insert as element) dangling.
So at the line you have marked Problem here?, element is pointing at the just implicitly freed (by realloc) array, which may well have been overwritten by the memory management system. In any case, accessing memory after its freed gives undefined behavior.

Array of C structs

If I create a struct in C and want to add them to an array that is not set to a fixed size, how is the array created?
Can one create a tempStruct which is used on every iteration while getting user input and store this in an array, always using the same tempStruct struct in the loop?
How is an array created if the size is unknown as it depends on user input, and how are structs added to this array?
When the size is unknown at compile time, you'll need to allocate the memory on the heap, rather than in the data segment (where global variables are stored) or on the stack (where function parameters and local variables are stored). In C, you can do this by calling functions like malloc.
MyStructType *myArray = (MyStructType *)malloc(numElements * sizeof(MyStructType)
... do something ...
free(myArray)
If you're actully using C++, it's generally better to use new[] and delete[], e.g.
MyStructType *myArray = new MyStructType[numElements]
... do something ...
delete [] myArray
Note that new[] must be paired with delete[]. If you're allocating a single instance, use new and delete (without "[]"). delete[] and delete are not equivalent.
Also, if you're using C++, it's generally easier and safer to use an STL vector.
the C array must be with fixed size this is what we have learned years ago
but memory allocation functions may help you to find a solution
in c++ you can use the operator new
int num=0;
cout<<"please enter the number"<<endl;
cin>>num;
int *x=new int[num];
for(int i=0;i<num;i++)
{
cout<<"enter element "<<(i+1)<<endl;
cin>>x[i];
}
//do your work
and as
Mr Fooz
mentioned delete[] is used to free the memory allocated by new[]
and this is a general example
If you are using the older C89 standard compiler, you cannot use variable length arrays. If you use C99 then you can create variable length array. For clarification: variable-lenght doesnt mean that the array lenght can change during execution. It just means that you can set it during execution instead of fixing a value during compile time.
For eg:
CreateArray(const int numberOfElements)
{
struct MyStruct arrayOfStructs[numberOfElements];
}
This is valid in C99 but not in C89. Check your compiler documentaion.
Yes, you can use a tempStruct during input which you add later to the array.
If the size of the array is unknown, then you are in trouble. You must keep track of the array's size somewhere. Just have an integer variable that you change every time you change your array to keep track of your array's size.
If the size of the struct is not known at compile time it is even more complicated. You either just store Pointers in the array which point to your actual struct elements in memory, or you have to keep track of the sizes of every struct in the array. In the later case you would have to do addressing in the array completely manually calculating a lot. While this is very memory efficient, it is also error prone and extremely hard to debug.
OK. sample to create an array that hold your struct using pointers:
struct MyStruct
{
/* code */
}
main()
{
counter = 0;
struct MyStruct** array = malloc(counter);
// Create new Element
struct MyStruct myElement;
myElement.someData = someValue;
// Add element to array:
array = realloc(array, sizeof(struct MyStruct*) * (counter + 1);
array[counter] = &myElement;
counter++;
// Create yet another new Element
struct MyStruct myElement;
myElement.someData = someOtherValue;
array = realloc(array, sizeof(struct MyStruct*) * (counter + 1);
array[counter] = &myElement;
counter++;
// Now remove the last element
free(array[counter -1]); // may have something more complicated than that, depending on your struct
array = realloc(array, sizeof(struct MyStruct*) * (counter - 1);
counter--;
}
this code is not tested!

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