I have done a 1 hour and 36 min long movie on my weeding and it's made of around 80 "clips", where in some places the original sound is used and in some places external sound is placed instead. In some places iMovie text boxes is used and in some places the video has filters and slow motion (so a lot of random filters, effects, etc and chapters).
So my problem? When I export is, regardless if its to iDVD, iTunes, MOV HD720 or 1080, and regardless if its "finilized" first or not, or if its shared to "media library", the transitions is not working (un sync) and the sound is fading out to 0% during all the transitions before up to the original level. This in the final film.
When in the "project view" looking and listening, everything is just perfect. As soon as I finilize the project, or export it, it doenst work (not even in the project preview after export). I also tested to install miDVD pro (10$) and WonderShare DVD Creator (39$) to just sharing the project to them, but the result was the same.
I have macbook 13, moutain lion, iMovie 11, any suggestions?
Thanks in advance
The reason may be caused by using free trial version. You can try the fullversion of miDVD pro (10$) and WonderShare DVD Creator (39$), if it doesn't work, you can ask for refund.
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I read this post where someone asked
How can I change flash player version in flash cs6? and there was an answer instructing him how to add Flash Player 15, so I figured I could do something similar with Flash Player 23, but it doesn't seem to be working properly. Does Adobe not provide a FlashPlayer23_0.xml file themselves? There are lots of lines in there, and copying one of the older xml files and editing a couple of them as the guide suggests doesn't seem right. In one of the lines I'm supposed to edit, I'm not sure what to put in for the version of FlashPlayer23.0.
<player id="FlashPlayer23.0" version="XX" asversion="3">
After doing all that, in Flash Pro I now see a "Flash Player 23" in the Target dropdown of the Publish section, and I have that selected, but when I actually publish, I get an error when I try to use one of the newer Flash features.
I'm actually just trying to use the new removeAt() Array method where you can remove one element of an array by its index. It says you need at least Flash Player 19 for it to work. Here is my test code:
var a:Array = [0,1,2];
a.removeAt(1);
trace(a);
If I try that out with Flash Player 11 as the publish setting, I get the following expected error:
TypeError: Error #1006: removeAt is not a function.
If I set it to publish to Flash Player 23, I get this error:
ReferenceError: Error #1069: Property http://adobe.com/AS3/2006/builtin::removeAt not found on Array and there is no default value.
Does anyone know why this is?
(1)
In one of the lines I'm supposed to edit, I'm not sure what to put in
for the version of FlashPlayer 23.0.
Always look for something called "release notes" for your version and it will tell you the number. The FlashPlayer 23.0 release notes (see Authoring Guidelines section) say :
To use the new Flash Player, you will need to target SWF version 34 by
passing "-swf-version=34"...
Set that as : <player id="FlashPlayer23.0" version="34" asversion="3">
(2)
I get an error when I try to use one of the newer Flash features
Did you actually replace the existing older playerglobal.swc file with the newest downloaded one (for FP 23.0 features)? The compiler needs the latest Flash Player file placed in the installation folders.
Remember installing the plugin from Adobe website is just for benefit of browsers, you still need to manually setup the installed Flash CC or CS software with the latest SWC file so that the compiler understands these new commands/features.
Starting off, I have very little understanding of the PHP or how HTMLPurifier itself works and am completely learning on the go. I've got a fair understanding of HTML and CSS from teaching myself, but I wouldn't call myself anything more than a novice at this point.
I run a myBB forum via hostgator wherein my users want HTML allowed to make fancy tables for their posts. Since we only opened shop a month ago and have a very small userbase so far of people I know and trust, I enabled HTML. About a week ago I used a plugin plus the current library to install HTMLPurifier into my forum. It works great. Thing is, it eats up a majority of the code my users are using to make their posts look good.
I tried to plug this code which I found here into my CSSDefinition.php file between the border-color and border-width codes to try to fix the border-radius issue.
// border-radius
$border_radius =
$this->info['border-top-left-radius'] =
$this->info['border-top-right-radius'] =
$this->info['border-bottom-left-radius'] =
$this->info['border-bottom-right-radius'] = new HTMLPurifier_AttrDef_CSS_Composite(array
(
new HTMLPurifier_AttrDef_CSS_Length('0'),
new HTMLPurifier_AttrDef_CSS_Percentage(true)
)
);
$this->info['border-radius'] = new HTMLPurifier_AttrDef_CSS_Multiple($border_radius);
That did absolutely nothing, I assume because his is out of date. I haven't been able to find any information on adding text-shadow to my whitelist, nor how to allow opacity, either through opacity:#; or rbga(#,#,#,0.5), though I did find a hack for the latter that I couldn't make heads or tails of for what to actually do with the file.
I don't know how to run my Config.php file because looking at the code I can see there is information there, but trying to visit the page through various means gets me nowhere.
I want a batch or program that will open an application (the steam game csgo) change the computers resolution to 1280x960 (the res I play at) and "overclock" the monitor to 75Hz then revert to normal when the application is closed.
I've looked for something to do this online and found 12noon's Display Changer. At first glance it says it will do everything I need, change my resolution and refresh rate then revert. However the how to section is not very user friendly (http://12noon.com/?page_id=80) and I can't find any tutorials online.
It tells me to change the programs shortcut to something like this -
dc.exe -width=640 -height=480 -depth=8 -refresh=72 "c:\Program Files\Hasbro\Freddi.exe"
So I try to change CSGO's shortcut to
dc.exe -width=1280 -height=960 -depth=32 -refresh=75 "steam://rungameid/730"
and as soon as I click apply it changes to a bing search for those terms. I feel like I'm making a really obvious newbie error but I don't know what I'm doing wrong.
Thanks in advance
I have been working on a call recorder app which is working fine on MEDIATEK(XOLO, Micromax etc) phones and Sony Xperia SP.
But Samsung is giving me nightmares. I have tried two samsung phones specifically Galaxy Tab2 and one I don't remember name of(let me know if you want to know).
Can anyone tell what settings are needed for Samsung. I have used these:
mRecorder = new MediaRecorder();
mRecorder.setAudioSource(AudioSource.VOICE_COMMUNICATION);
mRecorder.setOutputFormat(MediaRecorder.OutputFormat.THREE_GPP);
mRecorder.setAudioEncoder(MediaRecorder.AudioEncoder.DEFAULT);
mRecorder.setOutputFile(outputFile);
I have tried almost all the combinations of every audio source VOICE_COMMUNICATION, VOICE_CALL, DEFAULT, MIC etc with every audio format and every audio encoder namely 3gpp, mp4, AMR_NB, AMR_WB etc.
I have read many forums regarding this problem but most of them are either unsatisfactory or too old to consider.
I am using GPUImage framework to record multiple videos one after other in close intervals with having various filters enabled in real time using GPUImageVideoCamera and GPUImageMovieWriter.
When I record the video, video starts with a jerk(freeze for half a seconds) and ends with a jerk also. I know the reason behind this are the statements in which I pass the movieWriter object to VideoCamera's audioEncodingtarget.
So In my case when I record multiple videos one after other(with different objects of GPUImageMovieWriter), the video preview view freezes at start and end of each recording.
If I remove the audio encoding target statement, conditions improves significantly but of course I don't get the audio.
Currently I am using a AVAudioRecorder while recording to save audio tracks but I believe this is not a ideal work around.
Is there any way to solve this problem.
-- I looked at the RosyWriter example by Apple, their app work almost similarly but smoothly at almost constant 30 fps. I tried to use the RosyWriter code(after removing the code that add purple effect) to save the required videos while showing GPUImageVideoCamera's filtered view to user but in vain. When applied unmodified rosywriter code just records two videos and rest video fails. I also tried to pass in the rosywriter code the capture session from GPUImageVideoCamera but only gets videos with black frames and no audio.
Please help on how can I can record GPUImage filtered videos with audio without this jerkiness. Thanks in advance
I faced the same issue and here is my workaround.
As you pointed out, this problem happened because setAudioEncodingTarget method internally calls addAudioInputsAndOutputs to set audio in/output to the capture session.
To avoid this issue, I created justSetAudioEncodingTarget method for VideoCamera as below,
(on GPUImageVideoCamera.m)
// just set
-(void)justSetAudioEncodingTarget:(GPUImageMovieWriter*)newValue {
if( newValue == nil ) {
return;
}
addedAudioInputsDueToEncodingTarget = YES;
[super setAudioEncodingTarget:newValue];
}
The following steps is my scenario and I checked out it smoothly worked.
Called VideoCamera's addAudioInputsAndOutputs after the VideoCamera was created.
This is not right before starting the recording. :)
Set MovieWriter to the VideoCamera by justSetAudioEncodingTarget that I made above.