uBootstrap for Umbraco - responsive-design

I have a legacy Umbraco site which I need to make responsive. I decided to use uBootstrap for this. I downloaded the files, but I cannot find any documentation on how to integrate this with my current site. Is there something I need to install? There's no installer file.

There is documentation here, presumably where you downloaded it from:
http://our.umbraco.org/projects/starter-kits/ubootstrap
It is a starter kit, so you will probably only really be able to use it when you are creating a brand new site.
Packages listed at http://our.umbraco.org will always have a "Package discussions" link at the bottom for reading or raising questions just like this.

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Sencha Touch 2.1.x newbie questions - trying to follow an online guide

Just downloaded the sencha complete trial as I want to try my hand at mobile apps. I am trying to follow the guide located at http://miamicoder.com/2012/how-to-create-a-sencha-touch-2-app-part-1/ just go get an idea of how everything goes. Right off the bat I am having a problem.
The guide at 'Organizing A Sencha Touch Application In Directories And Files' shows the file structure. Well, I open Sencha Architect and choose to create a new Sencha Touch 2.1.x project. Project Inspector shows nothing similar to what the guide does. Is this guide for an older version or what? I am assuming this is my directory structure, but completely different than what is listed.
Help!
The file structure in that guide does appear to be correct, but of course, I would always trust the product from the creator of the framework over an external guide. Thing is, ST2 let's you put things lots of different places and customize those locations in app.js and app.json. I wouldn't worry about the folder structure if you're going through Architect so much as it will put things where they need to go and it'll include them in your app.js file correctly.
That all said, you may want to check the official Sencha documentation on Architect for any questions like this.

Can't create DotNetNuke module in VS2010, template issue?

I've been following the tutorial videos for DotNetNuke and i am at the part where i am now creating my own modules. I've installed everything i need to and put the template in the required folder, but whenever i try to create a project it comess up saying
"The local IIS URL http://dnndev/desktopmodules/... specified for Web project ... has not been configured"
It then asks me to create a virtual directory but says i cant because the server "http://dnndev" is not on the local machine.
I've searched for answers for a while now and have tried editing the template file and the host file but no matter what i try i always get the same message back. Does anyone know how i can fix this?
Thanks
If you follow these steps for setting up your Development environment than the templates should work as is.
http://www.dotnetnuke.com/Resources/Wiki/Page/development-environment.aspx
If you are using a different path for your website I would recommend customizing the templates.
http://www.dotnetnuke.com/Resources/Wiki/Page/Customize-Project-Template.aspx
I assume you are using dotnetnuke wiki page link which seems confusing. For better steps go to: http://www.dotnetnuke.com/Resources/Blogs/BlogID/16.aspx and locate "Let's Build a Module #1 - Project Introduction" which is a first video in step by step series of videos which will help you to clearly understand the process.
Let me know if you need more help.

Xcode 4 - how does it know what build configuration to use for nested projects?

First time poster, this site is invaluable for answering my questions - so thanks to everyone who contributes!
I have an Xcode 4 project with multiple nested projects (which build as libraries for the main project). Everything is working fine but one step baffles me:
How does it know what configuration to build (and link) for the nested projects? For example my main app has a Distribution configuration. I want it to build and link against the nested projects' Release configurations. And it does!!! but how does it know that? I can't find anywhere where I would specify it.
After scouring the internet to no avail - I'm thinking it might be using magic...
I may have a solution to your question:
If you look at the scheme settings of your included frameworks, they by default have defined Release as configuration to use when you build for Archive. Would be possible that Xcode uses this setting when you build your main project for Archive (and would actually make sense).
(For me this doesn't work, won't find the headers, maybe you have an idea?)

DotNetNuke Module Packaging

Does anyone know of any simple, concise tutorials for packaging DotNetNuke modules for DotNetNuke 4 and DotNetNuke 5? Preferably something concerning DotNetNuke 5.4, since that's what I'm running.
The examples that I've seen all assume background knowledge, or they are about short-cuts to the existing process. I'm a beginner, so I need the simple basics.
Yeah, it's kind of a nightmare the first time.
I started here: Creating a DotNetNuke® Module - For Absolute Beginners! It's DNN 4.x, so a few of the conventions may have changed, but it will probably be close enough to get you going.
Creating a DNN Module and Understanding DNN Architectural Approach goes into more detail:
I suppose the important concept is: you're writing a WebControl using the MVC pattern. The DNN Module Wizard will create a "view" page for you, and you add code to suit.
there's some good resources here for info on packages:
http://www.dotnetnuke.com/Community/Blogs/tabid/825/EntryId/1140/Packaging-and-protecting-your-DotNetNuke%C2%AE-Module.aspx
by Michael Washington (mentioned above)
http://www.dotnetnuke.com/Development/Forge/ModuleReports/tabid/970/EntryId/453/DotNetNuke-4-3-Starter-Kit-and-Item-Templates.aspx
by Shaun Walker
Simple basics...
When you start with the DNN module template in Visual Studio there's a standard .dnn file there. this file must be modified to include all files needed to run the module (resx, images, dlls, ascx, .sqldataprovider) without any of the sourcecode files (.cs, .vb).
zip all of the files mentioned in the .dnn file up with the dnn file (all files in root of the zip) and submit it to the upload new module page (logged in as Host).
the zip is automatically extracted, the .dnn file is read and all files are placed in the appropriate places.
resources for creating packages:
http://www.codeproject.com/KB/dotnet/DnnModulePackager.aspx
http://www.mitchelsellers.com/blogs/articletype/articleview/articleid/200.aspx
by looking at these you can also further your understanding of package creation.
i'm using 4.9 currently so someone may want to correct me on changes that i'm unaware of.
Google for Michael Washington and / or Mitchel Sellers and they have excellent work on Module Development.
Mark Breen
Ireland
Chris Hammond has recently written two blog posts on dotnetnuke.com about packaging modules, you should really have a look that those, they are super, he tells you how to set up your environment and how to create a C#Template for your modules.
thanks
Mark
A good place to start is use the IFrame module. It's all code behind so no compile needed before deployment. Look in the dnn file to see where the files are copied to.
You might also want to look at https://github.com/dazinator/DnnPackager which is a NuGet package that when added to your module project, automates production of the install zip, and has other features

Deploying a WPF application using ClickOnce and Team Build

I have a WPF application that builds fine, I can even publish it (localhost) using ClickOnce - no problem.
I want to create a Team build that will update the ClickOnce site, but can't find anyone that has done this or knows how.
Any ideas?
I was able to use this code here to get what I wanted out of this:
http://www.imaginaryrealities.com/post/2009/03/29/Updating-a-ClickOnce-manifest-using-MSBuild.aspx
This was a little too much for me (we aren't signing our manifests, for example), but it'll definitely get you most of the way there.
The only thing missing is copying the files to your webserver once they are all packaged, but if you know anything about MSBuild, you ought to be fine there.
Also, be sure and use "MSBuild" when doing searches for this kind of thing... "Team Build" will generally only get you marketing material.
Good luck!

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