WPF Animate property of child without using Name - wpf

I'm trying to create a storyboard in XAML that animates a property of one of the child elements of an element which raises an event. But I can't seem to get it to work without using Names, which is something I can't really do in this specific situation.
I'm basically trying something like this (much simplified of course):
<Canvas>
<Canvas.Triggers>
<EventTrigger RoutedEvent="FrameworkElement.Loaded">
<EventTrigger.Actions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="Children[0].(Canvas.Left)" From="0" To="400" />
</Storyboard>
</BeginStoryboard>
</EventTrigger.Actions>
</EventTrigger>
</Canvas.Triggers>
<Button Canvas.Left="20" Canvas.Top="20">A</Button>
<Button Canvas.Left="40" Canvas.Top="20">B</Button>
</Canvas>
Any ideas on how this could be achieved?

Providing that the UIElement you are indexing in the animation exists (i.e. already present on the Canvas) then you can do the following:
<Canvas x:Name="MyCanvas">
<Button x:Name="btn" Canvas.Left="20" Canvas.Top="20">A</Button>
<Button Canvas.Left="40" Canvas.Top="20">B</Button>
<Canvas.Triggers>
<EventTrigger RoutedEvent="FrameworkElement.Loaded">
<EventTrigger.Actions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.Target="{Binding ElementName=MyCanvas, Path=Children[0]}"
Storyboard.TargetProperty="(Canvas.Left)" From="0" To="400" />
</Storyboard>
</BeginStoryboard>
</EventTrigger.Actions>
</EventTrigger>
</Canvas.Triggers>
</Canvas>
Notice how I have moved the addition of the Buttons above the Trigger. If the Buttons are below the Trigger as in your question, trying to access Children[0] will throw an ArgumentOutOfRangeException because there are no children at this point.

To use the Storyboard.TargetProperty in the animation, it should always be a dependency property. Children property gets a UIElementCollection of child elements of this Panel (Canvas). Therefore, the following construction Children [n] return UIElement, which should lead to a certain type, to access its dependency property.
This can be done in the code as follows:
Button MyButton = (Button)MyCanvas.Children[0];
MessageBox.Show(MyButton.Width.ToString());
All of these actions missing in the animation by default, this is your construction will not work.
I propose to create animations in the code where this conversion possible.
To demonstrate this, I created a Canvas, in the event Loaded having registered animation. Element number is set via an attached dependency property (of course, the example can be implemented in various ways). Below is my example:
XAML
<Grid>
<local:MyCanvas x:Name="MyCanvas" local:ClassForAnimation.Children="1">
<Button Canvas.Left="20" Canvas.Top="20">A</Button>
<Button Canvas.Left="40" Canvas.Top="20">B</Button>
</local:MyCanvas>
</Grid>
Code behind
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
}
public class MyCanvas : Canvas
{
public MyCanvas()
{
this.Loaded += new RoutedEventHandler(MyCanvas_Loaded);
}
private void MyCanvas_Loaded(object sender, RoutedEventArgs e)
{
MyCanvas myCanvas = sender as MyCanvas;
// Get No. of children
int children = ClassForAnimation.GetChildren(myCanvas);
// Get current Button for animation
Button MyButton = (Button)myCanvas.Children[children];
if (myCanvas != null)
{
DoubleAnimation doubleAnimation = new DoubleAnimation();
doubleAnimation.From = 0;
doubleAnimation.To = 400;
MyButton.BeginAnimation(Button.WidthProperty, doubleAnimation);
}
}
}
public class ClassForAnimation : DependencyObject
{
public static readonly DependencyProperty ChildrenProperty;
public static void SetChildren(DependencyObject DepObject, int value)
{
DepObject.SetValue(ChildrenProperty, value);
}
public static int GetChildren(DependencyObject DepObject)
{
return (int)DepObject.GetValue(ChildrenProperty);
}
static ClassForAnimation()
{
PropertyMetadata MyPropertyMetadata = new PropertyMetadata(0);
ChildrenProperty = DependencyProperty.RegisterAttached("Children",
typeof(int),
typeof(ClassForAnimation),
MyPropertyMetadata);
}
}
Note: Access to the items in the Canvas should only be done in the event Loaded, or when it ended. Otherwise, the items are not available because they are not loaded.

Related

Can I use data-binding on the Duration of an Animation in a ControlTemplate?

I found a good explanation here on SO of how to bind the Duration property of a ColorAnimation to the Value property of a Slider. One uses a converter to convert the Double value from the slider to a Duration, and a Binding to have that set the Duration of the ColorAnimation. Here, abbreviated, is how that works:
<Window.Resources>
<local:DoubleToDurationConverter x:Key="DoubleToDurationConverter" />
</Window.Resources>
<Slider x:Name="slider" />
<Button Content="Click me for an animation">
<Button.Triggers>
<EventTrigger RoutedEvent="Button.Click">
<BeginStoryboard>
<Storyboard>
<ColorAnimation To="Green"
Storyboard.TargetProperty="(Button.Background).(SolidColorBrush.Color)"
FillBehavior="Stop"
Duration="{Binding ElementName=slider,
Path=Value,
Mode=OneWay,
Converter={StaticResource DoubleToDurationConverter}}" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Button.Triggers>
</Button>
I tried that and it worked fine for me. But what I want to do is bind the Duration to a dependency property called FadeTime I've added to my custom control. So, in that control's ControlTemplate I have this:
<ControlTemplate.Triggers>
<Trigger Property="IsLit" Value="true">
<Trigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetName="glow"
Storyboard.TargetProperty="Opacity"
To="1"
Duration="{Binding FadeTime, Mode=OneWay,
RelativeSource={RelativeSource TemplatedParent}}"/>
</Storyboard>
</BeginStoryboard>
</Trigger.EnterActions>
</Trigger>
</ControlTemplate.Triggers>
This compiles, but gives me an error message at run-time:
InvalidOperationException: Cannot freeze this Storyboard timeline tree
for use across threads.
How can I bind my DoubleAnimation's Duration to a dependency variable in a custom control's ControlTemplate?
Thanks!
UPDATE
Data-binding is actually gross overkill for what I want to do. Real data-binding would allow for the property's value to change at run-time. All I really want is a way for the developer who is using my custom control to be able to set the Duration of the DoubleAnimation at design time, without having to edit the ControlTemplate. It's okay if the value the developer chooses never changes at run time.
Instead of defining the animation in your XAML markup, you could define it programmatically in the PropertyChangedCallback for the IsLit property.
You could simply define another property that lets the consumer of the control specify the duration of the animation.
Here is an example for you.
Control:
public class MyCustomControl : Control
{
private UIElement glow;
public static readonly DependencyProperty DurationProperty =
DependencyProperty.Register("Duration", typeof(TimeSpan),
typeof(MyCustomControl), new PropertyMetadata(TimeSpan.FromSeconds(1)));
public TimeSpan Duration
{
get { return (TimeSpan)GetValue(DurationProperty); }
set { SetValue(DurationProperty, value); }
}
public static readonly DependencyProperty IsLitProperty =
DependencyProperty.Register("IsLit", typeof(bool),
typeof(MyCustomControl), new PropertyMetadata(false, new PropertyChangedCallback(OnIsLitChanged)));
public bool IsLit
{
get { return (bool)GetValue(IsLitProperty); }
set { SetValue(IsLitProperty, value); }
}
public override void OnApplyTemplate()
{
base.OnApplyTemplate();
glow = Template.FindName("glow", this) as UIElement;
if (glow != null && IsLit)
Animate(glow);
}
private static void OnIsLitChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
bool newValue = (bool)e.NewValue;
if(newValue)
{
MyCustomControl c = d as MyCustomControl;
if(c != null && c.glow != null)
{
c.Animate(c.glow);
}
}
}
private void Animate(UIElement glow)
{
DoubleAnimation animation = new DoubleAnimation();
animation.To = 1;
animation.Duration = Duration;
glow.BeginAnimation(OpacityProperty, animation);
}
}
Template:
<ControlTemplate x:Key="ct" TargetType="local:MyCustomControl">
<Border x:Name="glow" Width="100" Height="100" Background="Red" Opacity="0.1">
</Border>
</ControlTemplate>
Usage:
<local:MyCustomControl Template="{StaticResource ct}" Duration="0:0:5" IsLit="True" />
Basically, you can't use normal bindings inside the storyboard of a control template. Since you just want a way for developers to change the value, one of the following options might work for you:
(1) Use StaticResource: Place a duration object somewhere outside the control template, where it's easier to change for developers. However, it needs to be somewhere statically accessible to the control template, since DynamicResource won't work in this place.
<Duration x:Key="MyCustomDuration">0:0:1</Duration>
... then later
Duration="{StaticResource MyCustomDuration}"
(2) Use a static code behind field with x:Static:
public static class SettingsClass
{
public static Duration MyCustomDuration = new Duration(new TimeSpan(0, 0, 1));
}
and use:
Duration="{x:Static local:SettingsClass.MyCustomDuration}"

Running an animation when text is changed of TextBlock in ViewModel

I am making an WPF application following MVVM pattern. I have one button and textblock. TextBlock is only shown when its text is not empty. On start of application text is empty to textblock is not shown. When i click button sample text is set and textblock is shown. And when i click again button text is set to empty and textblock hides.
Now what I want is that when text is set there start animation (fading) opacity changes from 0 to 1 in 5 seconds.
Here is my XAML
<TextBlock Text="{Binding StatusMessage}" Visibility="{Binding IsStatusMessageVisible}" />
<Button Content="UpdateText" Command="{Binding UpdateTextCommand}" />
And here is my ViewModel.
private string _statusMessage;
public string StatusMessage
{
get { return _statusMessage ?? (_statusMessage = string.Empty); }
set
{
_statusMessage = value;
NotifyOfPropertyChange(() => IsStatusMessageVisible);
NotifyOfPropertyChange(() => StatusMessage);
}
}
public System.Windows.Visibility IsStatusMessageVisible
{
get
{
return (string.IsNullOrEmpty(StatusMessage))
? System.Windows.Visibility.Collapsed
: System.Windows.Visibility.Visible;
}
}
public void UpdateText()
{
if (string.IsNullOrEmpty(StatusMessage))
StatusMessage = Properties.Resources.WaitMessageStatus;
else
StatusMessage = string.empty;
}
I just want that when StatusMessage text is set animation runs.
Follow these steps:
declare a TextChanged event in your ViewModel
in the set method of your StatusMessage property, before the line "_statusMessage = value;" raise your TextChanged event if (_statusMessage != value && !string.IsNulOrEmpty(value));
in your XAML, create a StoryBoard to change the opacity of the TextBlock
in you XAML, add a ControlStoryBoardBehavior to the TextBlock, and select your TextChanged event and your StoryBoard
First, get rid of the "Visibility" property on your viewmodel, that doesn't belong there...it should be a boolean. Then, create a style for your TextBlock. In that style, add DataTrigger to bind to the boolean "IsVisible" property. Insdide of the DataTrigger, create a storyboard:
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<!--Animation code in here />
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
For an example of how to do opacity animation, just Google it...but here's one way
One way to run an animation on a TextChanged in a TextBlock is the following:
<TextBlock
Text="{Binding MyText, NotifyOnTargetUpdated=True}">
<TextBlock.Triggers>
<EventTrigger RoutedEvent="Binding.TargetUpdated">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation
Storyboard.TargetProperty="(TextBlock.Opacity)"
From="0.0"
To="1.0"
Duration="0:0:0.300" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</TextBlock.Triggers>
</TextBlock>
NB: This code is only for learning purposes: the animation itself is not very useful or nice.

How to trigger animation from one usercontrol from another?

I have an application where there is a MainWindow at the top level with multiple UserControls housed inside it. I have a Button on one UserControls and want to trigger an animation in another UserControls. How to go about it? I have tried with Blend but the timeline does not allow me to access the other UserControls.
In short, I want to display a UserControl (say X) beside my existing application that will fade in on a button click. The button click is in another user control say Y, and both the UserControl X and the UserControl Y are inside MainWindow. I hope I have made myself clear.
An example:
<local:TimeBox x:Name="timeBox">
<local:TimeBox.RenderTransform>
<TranslateTransform />
</local:TimeBox.RenderTransform>
</local:TimeBox>
<local:CustomComboBox>
<local:CustomComboBox.Triggers>
<EventTrigger RoutedEvent="local:CustomComboBox.ApplyClick">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.Target="{x:Reference timeBox}"
Storyboard.TargetProperty="RenderTransform.X"
From="-500" To="0" Duration="0:0:1">
<DoubleAnimation.EasingFunction>
<ExponentialEase Exponent="5" EasingMode="EaseOut"/>
</DoubleAnimation.EasingFunction>
</DoubleAnimation>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</local:CustomComboBox.Triggers>
</local:CustomComboBox>
Notes:
1 - The TranslateTransform cannot have a name so you need to navigate to it starting from the UserControl using RenderTransform.X
2 - The event that should trigger the animation needs to be a RoutedEvent, here is the code for the one i have:
public static RoutedEvent ApplyClickEvent = EventManager.RegisterRoutedEvent("ApplyClick",
RoutingStrategy.Bubble, typeof(RoutedEventHandler), typeof(CustomComboBox));
public event RoutedEventHandler ApplyClick
{
add { AddHandler(ApplyClickEvent, value); }
remove { RemoveHandler(ApplyClickEvent, value); }
}
//Pipes the event from an internal button.
private void Button_Apply_Click(object sender, RoutedEventArgs e)
{
RaiseEvent(new RoutedEventArgs(ApplyClickEvent, this));
}

Binding Source in MediaTimeline

I am trying to have the mediatimeline bind to a Uri like so:
<UserControl.Resources>
<Storyboard x:Key="myStoryboard">
<MediaTimeline Storyboard.TargetName="myMediaPlayer"
Source="{Binding MediaSource}"
RepeatBehavior="Forever" />
</Storyboard>
</UserControl.Resources>
<UserControl.Triggers>
<EventTrigger RoutedEvent="FrameworkElement.Loaded">
<BeginStoryboard Storyboard="{StaticResource myStoryboard}" />
</EventTrigger>
</UserControl.Triggers>
<Grid>
<MediaElement x:Name="mymediaPlayer" />
</Grid>
However, when I do this, it says that I need to "Must Specify URI." Dispatcher exception. In the viewmodel, I have a property like:
public Uri MediaSource
{
get { return _mediaSource; }
set
{
if (_oscilloscopeSource != value)
{
_mediaSource= value;
OnPropertyChanged("MediaSource");
}
}
}
It seems as though when the media player is loaded, it doesn't read the source from the binding. What gives?
In the constructor, I have:
_mediaSource = new Uri(#"C:\someMovie.mov", UriKind.Absolute);
Thanks.
Update
Can't get this to work so shooting in the dark now. Does moving the trigger to MediaElement make a difference?
<MediaElement x:Name="myMediaPlayer">
<MediaElement.Triggers>
<EventTrigger RoutedEvent="FrameworkElement.Loaded">
<BeginStoryboard Storyboard="{StaticResource myStoryboard}" />
</EventTrigger>
</MediaElement.Triggers>
</MediaElement>
I tried this out and it works for me. Possible reasons I can think of.
Do you have the DataContext set for the UserControl?
Setting _mediaSource directly won't call OnPropertyChanged since you're not setting the CLR property. Set MediaSource instead.
Your MediaElement is named mymediaPlayer and not myMediaPlayer as the TargetName. (Typo?)
Except for the MediaElement Name which I changed, my working xaml is identical to yours. This is my full code behind file
public partial class UserControl1 : UserControl, INotifyPropertyChanged
{
public UserControl1()
{
InitializeComponent();
MediaSource = new Uri("C:\\C1.MOV");
this.DataContext = this;
}
private Uri _mediaSource;
public Uri MediaSource
{
get
{
return _mediaSource;
}
set
{
_mediaSource = value;
OnPropertyChanged("MediaSource");
}
}
public event PropertyChangedEventHandler PropertyChanged;
private void OnPropertyChanged(string propertyName)
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
}

I can't animate a custom property in WPF

I've been struggling with this for hours and I can't find out what I'm doing wrong. Please help me find my mistake.
I created a user control with one custom dependency property and I want to animate this property.
Here is my class:
public partial class UserControl1 : UserControl
{
public UserControl1()
{
InitializeComponent();
}
public long Val
{
get { return (long)GetValue(ValProperty); }
set {
SetValue(ValProperty, value);
// Update a text block for debug
((Class1)this.Resources["class1"]).Val = value;
}
}
public static readonly DependencyProperty ValProperty =
DependencyProperty.Register("Val", typeof(long), typeof(UserControl1), new UIPropertyMetadata(0L));
}
Here is the code that is supposed to animate it (there's an instance of UserControl1 called usercontrol11):
Int64Animation myAnimation = new Int64Animation();
myAnimation.From = 100;
myAnimation.To = 200;
myAnimation.Duration = new Duration(TimeSpan.FromSeconds(1));
Storyboard.SetTargetName(myAnimation, userControl11.Name);
Storyboard.SetTargetProperty(myAnimation, new PropertyPath(UserControl1.ValProperty));
Storyboard myStoryboard = new Storyboard();
myStoryboard.Children.Add(myAnimation);
myStoryboard.Begin(this);
I also tried the XAML approach, but it didn't work either (in the following XAML, the Width animation works fine, but the Val doesn't):
<my:UserControl1 HorizontalAlignment="Left" Width="150" Margin="72,45,0,0" x:Name="userControl11" VerticalAlignment="Top" Background="#FFFFD100">
<my:UserControl1.Triggers>
<EventTrigger RoutedEvent="MouseEnter">
<EventTrigger.Actions>
<BeginStoryboard>
<Storyboard>
<Int64Animation To="300" Duration="0:0:1"
Storyboard.TargetProperty="Val" />
<DoubleAnimation To="300" Duration="0:0:1"
Storyboard.TargetProperty="Width" />
</Storyboard>
</BeginStoryboard>
</EventTrigger.Actions>
</EventTrigger>
</my:UserControl1.Triggers>
</my:UserControl1>
Any help will be much appreciated!
Well, it's actually animated. You're just checking in the wrong place, animation won't call Val property set accessor. You can, for example, override OnPropertyChanged method to see changes:
protected override void OnPropertyChanged(DependencyPropertyChangedEventArgs e)
{
base.OnPropertyChanged(e);
if(e.Property == ValProperty)
{
MessageBox.Show(e.NewValue.ToString());
}
}

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