Unix domain socket : Make Latency constant - c

Issue summary: AF_UNIX stable sending, bursty receiving.
I have an application B that receives data over unix domain datagram socket. There is peer application A that sends data to it. Both A and B are running continuously (and are SCHED_FIFO). My application A also prints the time of reception.
The peer application B can send data at varying timings (varying in terms of milliseconds only). Ideally (what I expect) the packet send delay should exactly match with reception delay. For example:
A sends in time : 5ms 10ms 15ms 21ms 30ms 36ms
B should receive in time : 5+x ms 10+x ms 15+x ms 21+x ms ...
Where x is a constant delay.
But when I experimented what I observe in B is :
A sends in time : 5ms 10ms 15ms 21ms 30ms 36ms
B received in time : 5+w ms 10+x ms 15+y ms 21+z ms ...
(w,x,y,z are different constant delays). So I cannot predict reception time when sending time is given).
Is it because some buffering is involved in unix domain socket ? Please suggest some workaround for the issue so that the reception time is predicable from send time. I need 1 millisecond accuracy.
(I am using vanilla Linux 3.0 kernel)

As you are using blocking recv(), when no datagram is available your program will be unscheduled. This is bad for your use case--you want your program to stay hot. So make your recv() non-blocking, and handle EAGAIN by simply busy waiting. This will consume 100% of one core, but I think you'll find it helps you achieve your goal.

Related

Processing simultaneous data from multiple sockets

I have a C program running on Linux that will receive data from 4 different IP addresses, on the same UDP port every 250mS (4 times a second). The data coming in on each socket is no more than 120 bytes per socket, and uses UDP. My question is, if I use the select() Linux call, would I be able to process all the data without missing any if the data arrives on the sockets at the same time? Would I have to use Pthreads instead?
If I do use select() would I just have to dump the data into buffers every 250mS then process it after I receive all four sockets data from select()? Assuming the processing can be completed within 250mS which it should only take 10mS or less.

C : Linux Sockets: Recvfrom() too slow in fetching the UDP Packets

I am receiving UDP packets at the rate of 10Mbps. Each packet is formed of around 1109 bytes.
So, it makes more than 1pkt/ms that I am receving on eth0. The recvfrom() in C receives the packet and passes on the packet to Java. Java does the filtering of the packets and the necessary processing.
The bottlenecks are:
recvfrom() is too slow:fetching takes more than 10ms possibly because it does not get the CPU.
Passing of the packet from C to Java through the interface(JNI) takes 1-2 ms.
The processing of packet in Java itself takes 0.5 to 1 second depending on if database insertion or image processing needs to be done.
So, the problem is many delays add up and more than half of the packets are lost.
The possible solutions could be:
Exclude the need for C's recvfrom() completely and implement UDP fetching directly in Java (Note: On the first place, C's recvfrom() was implemented to receive raw packets and not UDP). This solution may reduce the JNI transfer delay.
Implement multi-threading on the UDP receive function in Java. But then an ID shall be required in the UDP packets for the sequence because in multi-threading the order of incoming packets is not guaranteed. (However, in this particular program, there is a need for packets to be ordered). This solution might be helpful in receiving all packets but the protocol which sends the data needs to be modified to add a sequence identifier. Due to multi-threading, the receiver might have higher chances to get the CPU and packets can be quickly fetched.
In Java, a blocking queue can be implemented as a huge buffer which stores the incoming packets. The Java parser can then use the packets from this queue to process it. However, it is not sure if the receiver function will be fast enough and put all the received packets in the queue without dropping any packet.
I would like to know which of the solutions could be optimal or a combination of the above solutions will work. Any help or suggestions would be greatly appreciated.
How long is this burst going on? Is it continuous and will go on forever? Then you need beefier hardware that can handle the load. Possibly some load-balancing where multiple servers handle the incoming data.
Does the burst only last a short wile, like in at most a second or two? Then have the lower levels read all packets as fast as it can, and put in a queue, and let the upper levels get the messages from the queue in its own time.
It sounds like you may be calling recvfrom() with your socket in blocking mode, in which case it will not return until the next packet arrives. If the packets are being sent at 10ms intervals, perhaps due to some delay on the sending side, then a loop of blocking recvfrom() calls would appear to take 10ms each. Set the socket to non-blocking and use something like select() to decide when to call it. Then profile everything to see where the real bottleneck lies. My bet would be on one or more of the JNI passthroughs.
Note that recvfrom() is not a "C" function, it is a system call. Java's functions just add layers on top of it.

Receiving RAW socket packets with microseconds level accuracy

I am writing a code, which receives raw ethernet packets (no TCP/UDP) every 1ms from the server. For every packet received, my application has to reply with 14 raw packets. If the server doesn't receive the 14 packets before it sends it's packet scheduled for every 1ms, then the server raises an alarm and the application has to break out. The server-client communication is a one to one link.
The server is a hardware (FPGA) which generates packets at precise 1ms interval. The client application runs on a Linux (RHEL/Centos 7) machine with 10G SolarFlare NIC.
My first version of code is like this
while(1)
{
while(1)
{
numbytes = recvfrom(sockfd, buf, sizeof(buf), 0, NULL, NULL);
if(numbytes > 0)
{
//Some more lines here, to read packet number
break;
}
}
for (i=0;i<14;i++)
{
if (sendto(sockfd,(void *)(sym) , sizeof(sym), 0, NULL, NULL) < 0)
perror("Send failed\n");
}
}
I measure the receive time by taking timestamps (using clock_gettime) before the recvfrom call and one after it, I print the time differences of these timestamps and print them whenever the time difference exceeds allowable range of 900-1100 us.
The problem I am facing is that the packet receive time is fluctuating.Something like this (the prints are in microseconds)
Decode Time : 1234
Decode Time : 762
Decode Time : 1593
Decode Time : 406
Decode Time : 1703
Decode Time : 257
Decode Time : 1493
Decode Time : 514
and so on..
And sometimes the decode times exceed 2000us and application would break.
In this situation, application would break anywhere between 2 seconds to a few minutes.
Options tried by me till now.
Setting affinity to a particular isolated core.
Setting scheduling priorities to maximum with SCHED_FIFO
Increase socket buffer sizes
Setting network interface interrupt affinity to the same core which processes application
Spinning over recvfrom using poll(),select() calls.
All these options give a significant improvement over initial version of code. Now the application would run for ~1-2 hours. But this is still not enough.
A few observations:
I get a a huge dump of these decode time prints, whenever I take ssh sessions to Linux machine while the application is running (which makes me think network communication over other 1G Ethernet interface is creating interference with the 10G Ethernet interface).
The application performs better in RHEL (run times of about 2-3 hours) than Centos (run times of about 30 mins - 1.5 hours)
The run times is also varying with Linux machines with different hardware configurations with same OS.
Please suggest if there are any other methods to improve the run-time of the application.
Thanks in advance.
First, you need to verify the accuracy of the timestamping method; clock_gettime. The resolution is nanoseconds, but the accuracy and precision is in question. That is not the answer to your problem, but informs on how reliable the timestamping is before proceeding. See Difference between CLOCK_REALTIME and CLOCK_MONOTONIC? for why CLOCK_MONOTONIC should be used for your application.
I suspect the majority of the decode time fluctuation is either due to a variable number of operations per decode, context switching of the operating system, or IRQs.
Operations per decode I cannot comment on since the code has been simplified in your post. This issue can also be profiled and inspected.
Context switching per process can be easily inspected and monitored https://unix.stackexchange.com/a/84345
As Ron stated, these are very strict timing requirements for a network. It must be an isolated network, and single purpose. Your observation regarding decode over-time when ssh'ing indicates all other traffic must be prevented. This is disturbing, given separate NICs. Thus I suspect IRQs are the issue. See /proc/interrupts.
To achieve consistent decode times over long intervals (hours->days) will require drastically simplifying the OS. Removing unnecessary processes and services, hardware, and perhaps building your own kernel. All for the goal of reducing context switching and interrupts. At which point a real-time OS should be considered. This will only improve the probability of consistent decode time, not guarantee.
My work is developing a data acquisition system that is a combination of FPGA ADC, PC, and ethernet. Inevitably, the inconsistency of a multi-purpose PC means certain features must be moved to dedicated hardware. Consider the Pros/Cons of developing your application for PC versus moving it to hardware.

UDP sendto performance over loopback

Background
I have a very high throughput / low latency network app (goal is << 5 usec per packet) and I wanted to add some monitoring/metrics to it. I have heard about the statsd craze and seems a simple way to collect metrics and feed them into our time series database. Sending metrics is done via a small udp packet write to a daemon (typically running on same server).
I wanted to characterize the effects of sending ~5-10 udp packets in my data path to understand how much latency it would add and was surprised at how bad it is. I know this is a very obscure micro-benchmark but just wanted to get a rough idea on where it lands.
The question I have
I am trying to understand why it takes so long (relatively speaking) to send a UDP packet to localhost versus a remote host. Are there any tweaks I can make to reduce the latency to send a UDP packet? I am thinking the solution for me to push metric collection to an auxiliary core or actually run the statsd daemon on a seperate host.
My setup/benchmarks
CentOS 6.5 with some beefy server hardware.
The client test program I have been using is available here: https://gist.github.com/rishid/9178261
Compiled with gcc 4.7.3 gcc -O3 -std=gnu99 -mtune=native udp_send_bm.c -lrt -o udp_send_bm
The receiver side is running nc -ulk 127.0.0.1 12000 > /dev/null (ip change per IF)
I have ran this micro-benchmark with the following devices.
Some benchmark results:
loopback
Packet Size 500 // Time per sendto() 2159 nanosec // Total time 2.159518
integrated 1 Gb mobo controller
Packet Size 500 // Time per sendto() 397 nanosec // Total time 0.397234
intel ixgbe 10 Gb
Packet Size 500 // Time per sendto() 449 nanosec // Total time 0.449355
solarflare 10 Gb with userspace stack (onload)
Packet Size 500 // Time per sendto() 317 nanosec // Total time 0.317229
Writing to loopback will not be an efficient way to communicate inter-process for profiling. Generally the buffer will be copied multiple times before it's processed, and you run the risk of dropping packets since you're using udp. You're also making additional calls into the operating system, so you add to the risk of context switching (~2us).
goal is << 5 usec per packet
Is this a hard real-time requirement, or a soft requirement? Generally when you're handling things in microseconds, profiling should be zero overhead. You're using solarflare?, so I think you're serious. The best way I know to do this is tapping into the physical line, and sniffing traffic for metrics. A number of products do this.
i/o to disk or the network is very slow if you are incorporating it in a very tight (real time) processing loop. A solution might be to offload the i/o to a separate lower priority task. Let the real time loop pass the messages to the i/o task through a (best lock-free) queue.

Different performance between sendto and recvfrom

I have noticed that there is a difference of performance between sendto and recvfrom (UDP). I send about 100Kbytes from a server to a client, using WiFi (the estimated bandwidth is about 30Mb/s in both directions), and the sending time is about 4-5 ms (it depends, but this value is comparable to the ideal one, 3ms). On the client, the receiving time is ten-fifteen times higher, like 50-60ms. I'd like to have the two elapsed times quite similar. Any idea?
and the sending time is about 4-5 ms (it depends, but this value is comparable to the ideal one, 3ms)
30Mb/s (where the b means bits) is approximately (give or take to account for headers etc) 3 MB/s (where the B means bytes). It should take roughly 30 milliseconds to transmit 100kBytes.
The sendto is returning as soon as it has written all the data to the local buffer of the network stack of the sending machine. The recv obviously has to wait for the data to be transmitted, including latency and stuff needed for all the layers of protocols.

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