implements IEnumerable to add a IWord object - winforms

I downloaded a cloud control in C#
it uses IEnumerable to countOccurence,Sort and filter
i wanted to make a method which help me to add a IWord(string text,int occurence)
other methods are
public static IEnumerable<IWord> CountOccurences(this IEnumerable<string> terms)
{
return
terms.GroupBy(
term => term,
(term, equivalentTerms) => new Word(term, equivalentTerms.Count()),
StringComparer.InvariantCultureIgnoreCase)
.Cast<IWord>();
}
public static IEnumerable<string> Filter(this IEnumerable<string> terms, IBlacklist blacklist)
{
return
terms.Where(
term => !blacklist.Countains(term));
}

public static IEnumerable<IWord> AddOwnItems(this IEnumerable<string> terms)
{
IEnumerable<IWord> obj = new List<IWord>()
{
new Word("Development", 12), new Word("Extractor", 24), new Word("Anyother", 18)
,new Word("wao", 12),new Word("yours", 18),new Word("how does", 28),new Word("coudnt", 20),new Word("adkj", 22),
new Word("own", 12),new Word("items", 10),new Word("terms ", 14),new Word("whats", 12),new Word("uupp", 16),
new Word("Zar E Ahmer", 36),new Word("Cool", 26),new Word("Yhoo", 18),new Word("I am", 14),new Word("never", 16),
new Word("thirty May", 12),new Word("string", 10),new Word("nothing", 14),new Word("much", 12),new Word("Disney", 16)
};
return obj;
}
i use this code than my problem is solved

Related

Oxyplot- WPF: Adding data from a List of double to DataPoint

I am new to WPF and the project I'm working on requires me to plot a list of double on XY chart. I added Oxyplot to my project for the charting but I'm having challenges to get a plot.
I followed the example on Oxyplot site (see code below), but I discovered that the DataPoint can only accept double values of x and y not array or list of doubles.
How can I plot List<double> for XValues and List<double> for YValues?
namespace WpfApplication2
{
using System.Collections.Generic;
using OxyPlot;
public class MainViewModel
{
public MainViewModel()
{
this.Title = "Example 2";
this.Points = new List<DataPoint>
{
new DataPoint(0, 4),
new DataPoint(10, 13),
new DataPoint(20, 15),
new DataPoint(30, 16),
new DataPoint(40, 12),
new DataPoint(50, 12)
};
}
public string Title { get; private set; }
public IList<DataPoint> Points { get; private set; }
}
}
I really don't see why you cannot directly store a list of DataPoint... but let's say you're stucked with your 2 lists and I'm assuming that your lists have same length (if not you have an issue since all points to draw should have an X and Y value).
So I guess something like that:
List<double> XValues = new List<double> { 0, 5, 10, 22, 30 };
List<double> YValues = new List<double> { 2, 11, 4, 15, 20 };
for (int i = 0; i < XValues.Count; ++i)
{
Points.Add(new DataPoint(XValues[i], YValues[i]));
}
It's not really elegant and if you are the one creating the lists you should merge them into a list of DataPoint like said #PaoloGo. If you prefer to use a custom object in case you don't use oxyplot, you can create a simple one like that for example:
public struct ChartPoint
{
public double X;
public double Y;
public ChartPoint(double x, double y)
{
X = x;
Y = y;
}
}
And then you store this:
List<ChartPoint> points;

Validation on WPF Options

I have been sitting on the internet now for 3hours with not much help.
I am trying to implement validation on my UI with the following requirements using the MVVM principle.
Currently by using DataAnnotations on my model:
Example:
private string _name;
[Required(ErrorMessage = "Name must be filled")]
public string Name
{
get { return _name; }
set { this.Update(x => x.Name, () => _name= value, _name, value); }
}
1) I want the validation only to be done when I click on a button (Submit)
2) If I have lets say 5 validations on the UI I want to display them in a list also.
I had a look at several ways and not sure which to use for best practices that suits my 2 requirements the best:
IDataInfoError?
INotifyDataErrorInfo?
DataAnnotations? (Current implementation)
Anybody that can point me in the right direction, tips anything?
You should read the following blog post: https://blog.magnusmontin.net/2013/08/26/data-validation-in-wpf/. It provides an example of you could implement validation using data annotations and the INotifyDataErrorInfo interface:
public class ViewModel : INotifyDataErrorInfo
{
private readonly Dictionary<string, ICollection<string>>
_validationErrors = new Dictionary<string, ICollection<string>>();
private readonly Model _user = new Model();
public string Username
{
get { return _user.Username; }
set
{
_user.Username = value;
ValidateModelProperty(value, "Username");
}
}
public string Name
{
get { return _user.Name; }
set
{
_user.Name = value;
ValidateModelProperty(value, "Name");
}
}
protected void ValidateModelProperty(object value, string propertyName)
{
if (_validationErrors.ContainsKey(propertyName))
_validationErrors.Remove(propertyName);
ICollection<ValidationResult> validationResults = new List<ValidationResult>();
ValidationContext validationContext =
new ValidationContext(_user, null, null) { MemberName = propertyName };
if (!Validator.TryValidateProperty(value, validationContext, validationResults))
{
_validationErrors.Add(propertyName, new List<string>());
foreach (ValidationResult validationResult in validationResults)
{
_validationErrors[propertyName].Add(validationResult.ErrorMessage);
}
}
RaiseErrorsChanged(propertyName);
}
protected void ValidateModel()
{
_validationErrors.Clear();
ICollection<ValidationResult> validationResults = new List<ValidationResult>();
ValidationContext validationContext = new ValidationContext(_user, null, null);
if (!Validator.TryValidateObject(_user, validationContext, validationResults, true))
{
foreach (ValidationResult validationResult in validationResults)
{
string property = validationResult.MemberNames.ElementAt(0);
if (_validationErrors.ContainsKey(property))
{
_validationErrors[property].Add(validationResult.ErrorMessage);
}
else
{
_validationErrors.Add(property, new List<string> { validationResult.ErrorMessage });
}
}
}
/* Raise the ErrorsChanged for all properties explicitly */
RaiseErrorsChanged("Username");
RaiseErrorsChanged("Name");
}
public event EventHandler<DataErrorsChangedEventArgs> ErrorsChanged;
private void RaiseErrorsChanged(string propertyName)
{
if (ErrorsChanged != null)
ErrorsChanged(this, new DataErrorsChangedEventArgs(propertyName));
}
public System.Collections.IEnumerable GetErrors(string propertyName)
{
if (string.IsNullOrEmpty(propertyName)
|| !_validationErrors.ContainsKey(propertyName))
return null;
return _validationErrors[propertyName];
}
public bool HasErrors
{
get { return _validationErrors.Count > 0; }
}
}

Filter a collection with LINQ vs CollectionView

I want to filter a ObservableCollection with max 3000 items in a DataGrid with 6 columns. The user should be able to filter in an "&&"-way all 6 columns.
Should I use LINQ or a CollectionView for it? LINQ seemed faster trying some www samples. Do you have any pro/cons?
UPDATE:
private ObservableCollection<Material> _materialList;
private ObservableCollection<Material> _materialListInternal;
public MaterialBrowserListViewModel()
{
_materialListInternal = new ObservableCollection<Material>();
for (int i = 0; i < 2222; i++)
{
var mat = new Material()
{
Schoolday = DateTime.Now.Date,
Period = i,
DocumentName = "Excel Sheet" + i,
Keywords = "financial budget report",
SchoolclassCode = "1",
};
_materialListInternal.Add(mat);
var mat1 = new Material()
{
Schoolday = DateTime.Now.Date,
Period = i,
DocumentName = "Word Doc" + i,
Keywords = "Economical staticstics report",
SchoolclassCode = "2",
};
_materialListInternal.Add(mat1);
}
MaterialList = CollectionViewSource.GetDefaultView(MaterialListInternal);
MaterialList.Filter = new Predicate<object>(ContainsInFilter);
}
public bool ContainsInFilter(object item)
{
if (String.IsNullOrEmpty(FilterKeywords))
return true;
Material material = item as Material;
if (DocumentHelper.ContainsCaseInsensitive(material.Keywords,FilterKeywords,StringComparison.CurrentCultureIgnoreCase))
return true;
else
return false;
}
private string _filterKeywords;
public string FilterKeywords
{
get { return _filterKeywords; }
set
{
if (_filterKeywords == value)
return;
_filterKeywords = value;
this.RaisePropertyChanged("FilterKeywords");
MaterialList.Refresh();
}
}
public ICollectionView MaterialList { get; set; }
public ObservableCollection<Material> MaterialListInternal
{
get { return _materialListInternal; }
set
{
_materialListInternal = value;
this.RaisePropertyChanged("MaterialList");
}
}
Using ICollectionView gives you automatic collection changed notifications when you call Refresh. Using LINQ you'll need to fire your own change notifications when the filter needs to be re-run to update the UI. Not difficult, but requires a little more thought than just calling Refresh.
LINQ is more flexible that the simple yes/no filtering used by ICollectionView, but if you're not doing something complex there's not really any advantage to that flexibility.
As Henk stated, there shouldn't be a noticable performance difference in the UI.
For an interactive (DataGrid?) experience you should probabaly use the CollectionView. For a more code-oriented sorting, LINQ.
And with max 3000 items, speed should not be a (major) factor in a UI.
How about both? Thomas Levesque built a LINQ-enabled wrapper around ICollectionView.
Usage:
IEnumerable<Person> people;
// Using query comprehension
var query =
from p in people.ShapeView()
where p.Age >= 18
orderby p.LastName, p.FirstName
group p by p.Country;
query.Apply();
// Using extension methods
people.ShapeView()
.Where(p => p.Age >= 18)
.OrderBy(p => p.LastName)
.ThenBy(p => p.FirstName)
.Apply();
Code:
public static class CollectionViewShaper
{
public static CollectionViewShaper<TSource> ShapeView<TSource>(this IEnumerable<TSource> source)
{
var view = CollectionViewSource.GetDefaultView(source);
return new CollectionViewShaper<TSource>(view);
}
public static CollectionViewShaper<TSource> Shape<TSource>(this ICollectionView view)
{
return new CollectionViewShaper<TSource>(view);
}
}
public class CollectionViewShaper<TSource>
{
private readonly ICollectionView _view;
private Predicate<object> _filter;
private readonly List<SortDescription> _sortDescriptions = new List<SortDescription>();
private readonly List<GroupDescription> _groupDescriptions = new List<GroupDescription>();
public CollectionViewShaper(ICollectionView view)
{
if (view == null)
throw new ArgumentNullException("view");
_view = view;
_filter = view.Filter;
_sortDescriptions = view.SortDescriptions.ToList();
_groupDescriptions = view.GroupDescriptions.ToList();
}
public void Apply()
{
using (_view.DeferRefresh())
{
_view.Filter = _filter;
_view.SortDescriptions.Clear();
foreach (var s in _sortDescriptions)
{
_view.SortDescriptions.Add(s);
}
_view.GroupDescriptions.Clear();
foreach (var g in _groupDescriptions)
{
_view.GroupDescriptions.Add(g);
}
}
}
public CollectionViewShaper<TSource> ClearGrouping()
{
_groupDescriptions.Clear();
return this;
}
public CollectionViewShaper<TSource> ClearSort()
{
_sortDescriptions.Clear();
return this;
}
public CollectionViewShaper<TSource> ClearFilter()
{
_filter = null;
return this;
}
public CollectionViewShaper<TSource> ClearAll()
{
_filter = null;
_sortDescriptions.Clear();
_groupDescriptions.Clear();
return this;
}
public CollectionViewShaper<TSource> Where(Func<TSource, bool> predicate)
{
_filter = o => predicate((TSource)o);
return this;
}
public CollectionViewShaper<TSource> OrderBy<TKey>(Expression<Func<TSource, TKey>> keySelector)
{
return OrderBy(keySelector, true, ListSortDirection.Ascending);
}
public CollectionViewShaper<TSource> OrderByDescending<TKey>(Expression<Func<TSource, TKey>> keySelector)
{
return OrderBy(keySelector, true, ListSortDirection.Descending);
}
public CollectionViewShaper<TSource> ThenBy<TKey>(Expression<Func<TSource, TKey>> keySelector)
{
return OrderBy(keySelector, false, ListSortDirection.Ascending);
}
public CollectionViewShaper<TSource> ThenByDescending<TKey>(Expression<Func<TSource, TKey>> keySelector)
{
return OrderBy(keySelector, false, ListSortDirection.Descending);
}
private CollectionViewShaper<TSource> OrderBy<TKey>(Expression<Func<TSource, TKey>> keySelector, bool clear, ListSortDirection direction)
{
string path = GetPropertyPath(keySelector.Body);
if (clear)
_sortDescriptions.Clear();
_sortDescriptions.Add(new SortDescription(path, direction));
return this;
}
public CollectionViewShaper<TSource> GroupBy<TKey>(Expression<Func<TSource, TKey>> keySelector)
{
string path = GetPropertyPath(keySelector.Body);
_groupDescriptions.Add(new PropertyGroupDescription(path));
return this;
}
private static string GetPropertyPath(Expression expression)
{
var names = new Stack<string>();
var expr = expression;
while (expr != null && !(expr is ParameterExpression) && !(expr is ConstantExpression))
{
var memberExpr = expr as MemberExpression;
if (memberExpr == null)
throw new ArgumentException("The selector body must contain only property or field access expressions");
names.Push(memberExpr.Member.Name);
expr = memberExpr.Expression;
}
return String.Join(".", names.ToArray());
}
}
Credit:
http://www.thomaslevesque.com/2011/11/30/wpf-using-linq-to-shape-data-in-a-collectionview/
Based on a visual complexity and number of items there really WILL be a noticable performance difference since the Refresh method recreates the whole view!!!
You need my ObservableComputations library. Using this library you can code like this:
ObservableCollection<Material> MaterialList = MaterialListInternal.Filtering(m =>
String.IsNullOrEmpty(FilterKeywords)
|| DocumentHelper.ContainsCaseInsensitive(
material.Keywords, FilterKeywords, StringComparison.CurrentCultureIgnoreCase));
MaterialList reflects all the changes in the MaterialListInternal collection. Do not forget to add the implementation of the INotifyPropertyChanged interface to Material class, so that MaterialList collection reflects the changes in material.Keywords property.

Pros / Cons to Different Binding Approaches using MVVM and RIA Services

I have been building an application, which uses the LoadOperation's Entities to return an IEnumerable which becomes the source of a CollectionViewSource in my View Model. I am now discovering the potential pitfall to this approach, when adding Entities in my Silverlight client, I cannot see these entities, unless I either submit the New Entity, then reload, or Maintain a separate collection of items, which I am binding to.
What I really see as my options are:
Add an ObservableCollection to use as the Source of the CollectionViewSource property in my ViewModel - this way I can add to both the DomainContext and the ObservableCollection at the same time to keep the collections in sync.
Change the Binding to the EntitySet directly, and add a filtering event handler to provide the filtering on the CollectionViewSource.
If anyone has tips or thoughts about pros/cons of each, I would greatly appreciate it. In particular, I am wondering, if there are performance and/or programming benefits in favor of one or the other?
I am taking this one approach at a time. First, I am going to show a point of reference to dicuss this with, then I will highlight the different changes necessary to support each methodology.
The basis for my demo is a single, authenticated domain service which returns a single entity of Resource. I will expose 4 commands (save, undo, add, and delete), plus a Collection, and a Property to hold the SelectedResource.
2 Different classes implement this interface (1 for blending, 1 for production). The production is the only one I will discuss here. Notice the action(lo.Entities) in the GetMyResources function:
public class WorkProvider
{
static WorkContext workContext;
public WorkProvider()
{
if (workContext == null)
workContext = new WorkContext();
}
public void AddResource(Resource resource)
{
workContext.Resources.Add(resource);
}
public void DelResource(Resource resource)
{
workContext.Resources.Remove(resource);
}
public void UndoChanges()
{
workContext.RejectChanges();
}
public void SaveChanges(Action action)
{
workContext.SubmitChanges(so =>
{
if (so.HasError)
// Handle Error
throw so.Error;
else
action();
}, null);
}
public void GetMyResources(Action<IEnumerable<Resource>> action)
{
var query = workContext.GetResourcesQuery()
.Where(r => r.UserName == WebContext.Current.User.Name);
workContext.Load(query, LoadBehavior.MergeIntoCurrent, lo =>
{
if (lo.HasError)
// Handle Error
throw lo.Error;
else
action(lo.Entities);
}, null);
}
}
In the ViewModel, I have the following Implementation:
public class HomeViewModel : ViewModelBase
{
WorkProvider workProvider;
public HomeViewModel()
{
workProvider = new WorkProvider();
}
// _Source is required when returning IEnumerable<T>
ObservableCollection<Resource> _Source;
public CollectionViewSource Resources { get; private set; }
void setupCollections()
{
Resources = new CollectionViewSource();
using (Resources.DeferRefresh())
{
_Source = new ObservableCollection<Resource>();
Resources.Source = _Source;
Resources.GroupDescriptions.Add(new PropertyGroupDescription("Title"));
Resources.SortDescriptions.Add(new SortDescription("Title", ListSortDirection.Ascending));
Resources.SortDescriptions.Add(new SortDescription("Rate", ListSortDirection.Ascending));
}
}
void loadMyResources()
{
workProvider.GetMyResources(results =>
{
using (Resources.DeferRefresh())
{
// This is required when returning IEnumerable<T>
_Source.Clear();
foreach (var result in results)
{
if (!_Source.Contains(result))
_Source.Add(result);
}
}
});
}
Resource _SelectedResource;
public Resource SelectedResource
{
get { return _SelectedResource; }
set
{
if (_SelectedResource != value)
{
_SelectedResource = value;
RaisePropertyChanged("SelectedResource");
}
}
}
public RelayCommand CmdSave { get; private set; }
public RelayCommand CmdUndo { get; private set; }
public RelayCommand CmdAdd { get; private set; }
public RelayCommand CmdDelete { get; private set; }
void setupCommands()
{
CmdSave = new RelayCommand(() =>
{
workProvider.SaveChanges(() =>
{
DispatcherHelper.CheckBeginInvokeOnUI(() =>
{
System.Windows.MessageBox.Show("Saved");
});
});
});
CmdUndo = new RelayCommand(() =>
{
workProvider.UndoChanges();
// This is required when returning IEnumerable<T>
loadMyResources();
});
CmdAdd = new RelayCommand(() =>
{
Resource newResource = new Resource()
{
ResourceID = Guid.NewGuid(),
Rate = 125,
Title = "Staff",
UserName = "jsmith"
};
// This is required when returning IEnumerable<T>
_Source.Add(newResource);
workProvider.AddResource(newResource);
});
CmdDelete = new RelayCommand(() =>
{
// This is required when returning IEnumerable<T>
_Source.Remove(_SelectedResource);
workProvider.DelResource(_SelectedResource);
});
}
}
The alternate method would involve changing the WorkProvider class as follows (notice the action(workContext.Resources) that is returned:
public void GetMyResources(Action<IEnumerable<Resource>> action)
{
var query = workContext.GetResourcesQuery()
.Where(r => r.UserName == WebContext.Current.User.Name);
workContext.Load(query, LoadBehavior.MergeIntoCurrent, lo =>
{
if (lo.HasError)
// Handle Error
throw lo.Error;
else
// Notice Changed Enumeration
action(workContext.Resources);
}, null);
}
And the changes to the viewmodel are as follows (notice the removal of the _Source ObservableCollection):
public class HomeViewModel : ViewModelBase
{
WorkProvider workProvider;
public HomeViewModel()
{
workProvider = new WorkProvider();
}
public CollectionViewSource Resources { get; private set; }
void setupCollections()
{
Resources = new CollectionViewSource();
using (Resources.DeferRefresh())
{
Resources.Filter += (s,a) =>
{
a.Accepted = false;
if (s is Resource)
{
Resource res = s as Resource;
if (res.UserName == WebContext.Current.User.Name)
a.Accepted = true;
}
};
Resources.GroupDescriptions.Add(new PropertyGroupDescription("Title"));
Resources.SortDescriptions.Add(new SortDescription("Title", ListSortDirection.Ascending));
Resources.SortDescriptions.Add(new SortDescription("Rate", ListSortDirection.Ascending));
}
}
void loadMyResources()
{
workProvider.GetMyResources(results =>
{
using (Resources.DeferRefresh())
{
Resources.Source = results;
}
});
}
Resource _SelectedResource;
public Resource SelectedResource
{
get { return _SelectedResource; }
set
{
if (_SelectedResource != value)
{
_SelectedResource = value;
RaisePropertyChanged("SelectedResource");
}
}
}
public RelayCommand CmdSave { get; private set; }
public RelayCommand CmdUndo { get; private set; }
public RelayCommand CmdAdd { get; private set; }
public RelayCommand CmdDelete { get; private set; }
void setupCommands()
{
CmdSave = new RelayCommand(() =>
{
workProvider.SaveChanges(() =>
{
DispatcherHelper.CheckBeginInvokeOnUI(() =>
{
System.Windows.MessageBox.Show("Saved");
});
});
});
CmdUndo = new RelayCommand(() =>
{
workProvider.UndoChanges();
Resources.View.Refresh();
});
CmdAdd = new RelayCommand(() =>
{
Resource newResource = new Resource()
{
ResourceID = Guid.NewGuid(),
Rate = 125,
Title = "Staff",
UserName = "jsmith"
};
workProvider.AddResource(newResource);
});
CmdDelete = new RelayCommand(() =>
{
workProvider.DelResource(_SelectedResource);
});
}
}
While the second approach definately requires adding the filter event handler in the configuration of the CollectionViewSource, and could be seen as filtering data 2 times (1 time at the server, and the second time by the CollectionViewSource), it does off the following benefits: There is a single collection - which makes management of collection notifications simpler and easier. The collection is the actual collection which will be submitted to the server, which makes managing adds/deletes simpler, since there are not opportunities for forgetting to add/remove entities from the correct collection to initiate the add/delete function when submitting back.
The one last thing I need to confirm is the following: On a collectionviewsource, it is my understanding that you should use DeferRefresh() when making multiple changes that affect the view. This just prevents unnecessary refreshes from occuring when internal changes may cause refreshes such as configuring sorting, grouping, etc. It is also important to call .View.Refresh() when we expect the UI to process some update changes. The .View.Refresh() is probably more important to note than the DeferRefresh(), since it actually causes a UI update, as opposed to a prevent unexpected UI updates.
I don't know if this will help others, but I hope so. I definately spent some time working through these and trying to understand this. If you have clarifications or other things to add, please feel free to do so.
Ryan, it might be worth your while to take a look through this post on collection binding (and some of the related ones). Your implementation is certainly a reasonable one, but I can see it wrestles with a few of the issues that have already been resolved at the framework level.

Using Silverlight DispatcherTimer - is there a better way (DependencyProperty on Animation)?

I'm animating a 'race' on a map. The race takes 45 minutes, but the animation runs for 60 seconds.
You can watch the 2008 City2Surf race demo to see what I mean.
The 'race clock' in the top-left must show "real time", and had to be set-up in the .xaml.cs with a System.Windows.Threading.DispatcherTimer which seems a bit of a hack.
I thought maybe there'd be a DependencyProperty on the animation rather than just StoryBoard.GetCurrentTime(), but instead I have had to
// SET UP AND START TIMER, before StoryBoard.Begin()
dt = new System.Windows.Threading.DispatcherTimer();
dt.Interval = new TimeSpan(0, 0, 0, 0, 100); // 0.1 second
dt.Tick +=new EventHandler(dt_Tick);
winTimeRatio = (realWinTime.TotalSeconds * 1.0) / animWinTime.TotalSeconds;
dt.Start();
and then the Tick event handler
void dt_Tick(object sender, EventArgs e)
{
var sb = LayoutRoot.Resources["Timeline"] as Storyboard;
TimeSpan ts = sb.GetCurrentTime();
TimeSpan toDisplay = new TimeSpan(0,0,
Convert.ToInt32(ts.TotalSeconds * winTimeRatio));
RaceTimeText.Text = toDisplay.ToString();
}
This works and seems to perform OK - but my question is: am I missing something in the Silverlight animation/storyboard classes that would do this more neatly? I have to remember to stop the DispatcherTimer too!
Or to put the question another way: any better suggestions on 'animation' of TextBox content (the .Text itself, not the location/dimensions/etc)?
That is one way. It's nice and simple, but a bit messy. You could get rid of the storyboard and on each tick, increment a local value by the tick interval and use that to set your time. You would then only have one time piece.
Or... A more elegant and re-usable way would be to create a helper class that is a DependencyObject. I would also just use a StoryBoard with a DoubleAnimation an bind the Storyboard.Target to an instance of the DoubleTextblockSetter. Set the storyboard Duration to your time and set the value to your time in seconds. Here is the DoublerBlockSetterCode.
public class DoubleTextBlockSetter : DependencyObject
{
private TextBlock textBlock { get; private set; }
private IValueConverter converter { get; private set; }
private object converterParameter { get; private set; }
public DoubleTextBlockSetter(
TextBlock textBlock,
IValueConverter converter,
object converterParameter)
{
this.textBlock = textBlock;
this.converter = converter;
this.converterParameter = converterParameter;
}
#region Value
public static readonly DependencyProperty ValueProperty =
DependencyProperty.Register(
"Value",
typeof(double),
typeof(DoubleTextBlockSetter),
new PropertyMetadata(
new PropertyChangedCallback(
DoubleTextBlockSetter.ValuePropertyChanged
)
)
);
private static void ValuePropertyChanged(
DependencyObject obj,
DependencyPropertyChangedEventArgs args)
{
DoubleTextBlockSetter control = obj as DoubleTextBlockSetter;
if (control != null)
{
control.OnValuePropertyChanged();
}
}
public double Value
{
get { return (double)this.GetValue(DoubleTextBlockSetter.ValueProperty); }
set { base.SetValue(DoubleTextBlockSetter.ValueProperty, value); }
}
protected virtual void OnValuePropertyChanged()
{
this.textBlock.Text = this.converter.Convert(
this.Value,
typeof(string),
this.converterParameter,
CultureInfo.CurrentCulture) as string;
}
#endregion
}
Then you might have a format converter:
public class TicksFormatConverter : IValueConverter
{
TimeSpanFormatProvider formatProvider = new TimeSpanFormatProvider();
public object Convert(object value,
Type targetType,
object parameter,
CultureInfo culture)
{
long numericValue = 0;
if (value is int)
{
numericValue = (long)(int)value;
}
else if (value is long)
{
numericValue = (long)value;
}
else if (value is double)
{
numericValue = (long)(double)value;
}
else
throw new ArgumentException("Expecting type of int, long, or double.");
string formatterString = null;
if (parameter != null)
{
formatterString = parameter.ToString();
}
else
{
formatterString = "{0:H:m:ss}";
}
TimeSpan timespan = new TimeSpan(numericValue);
return string.Format(this.formatProvider, formatterString, timespan);
}
public object ConvertBack(
object value,
Type targetType,
object parameter,
CultureInfo culture)
{
throw new NotImplementedException();
}
}
I almost forgot the TimespanFormatProvider. There is no format provider for timespan in Silverlight, so it appears.
public class TimeSpanFormatProvider : IFormatProvider, ICustomFormatter
{
public object GetFormat(Type formatType)
{
if (formatType != typeof(ICustomFormatter))
return null;
return this;
}
public string Format(string format, object arg, IFormatProvider formatProvider)
{
string formattedString;
if (arg is TimeSpan)
{
TimeSpan ts = (TimeSpan)arg;
DateTime dt = DateTime.MinValue.Add(ts);
if (ts < TimeSpan.FromDays(1))
{
format = format.Replace("d.", "");
format = format.Replace("d", "");
}
if (ts < TimeSpan.FromHours(1))
{
format = format.Replace("H:", "");
format = format.Replace("H", "");
format = format.Replace("h:", "");
format = format.Replace("h", "");
}
// Uncomment of you want to minutes to disappear below 60 seconds.
//if (ts < TimeSpan.FromMinutes(1))
//{
// format = format.Replace("m:", "");
// format = format.Replace("m", "");
//}
if (string.IsNullOrEmpty(format))
{
formattedString = string.Empty;
}
else
{
formattedString = dt.ToString(format, formatProvider);
}
}
else
throw new ArgumentNullException();
return formattedString;
}
}
All that stuff is re-usable and should live in your tool box. I pulled it from mine. Then, of course, you wire it all together:
Storyboard sb = new Storyboard();
DoubleAnimation da = new DoubleAnimation();
sb.Children.Add(da);
DoubleTextBlockSetter textBlockSetter = new DoubleTextBlockSetter(
Your_TextBlock,
new TicksFormatConverter(),
"{0:m:ss}"); // DateTime format
Storyboard.SetTarget(da, textBlockSetter);
da.From = Your_RefreshInterval_Secs * TimeSpan.TicksPerSecond;
da.Duration = new Duration(
new TimeSpan(
Your_RefreshInterval_Secs * TimeSpan.TicksPerSecond));
sb.begin();
And that should do the trick. An it's only like a million lines of code. And we haven't even written Hello World just yet...;) I didn't compile that, but I did Copy and Paste the 3 classes directly from my library. I've used them quite a lot. It works great. I also use those classes for other things. The TickFormatConverter comes in handy when data binding. I also have one that does Seconds. Very useful. The DoubleTextblockSetter allows me to animate numbers, which is really fun. Especially when you apply different types of interpolation.
Enjoy.

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