NStimer multiplies each time I reload view - timer

I have a one viewController which serves for 2 screens (main and settings)
in the view did load I have a timer that repeats unlimited times (checking condition)!
when I load setting screen and go back timer starts again but old timer works as well so after few load-unloads I have a lot of timers that checks same conditions (this makes my app to slow down).
I tried to use "invalidate" but it seams that my timer does not see it.(I put invalidate before I invoke timer and nullified it as well but without result)...

As you mentioned you are using the same view controller for main and setting screen,both the times either main or settings
Solution is you initialise this timer in appdelegate and on switching the tabs main and settings first you invalidate it and after viewdidappear you start it again.

call the invalidate timer in viewWillDisappear function
then it will remove the timer instance before it start the new reference.

Related

Timed functions in CVI GUI

I'm working on an application in Windows CVI that needs to run some code for a series of time intervals set by the user via text entry boxes. The boxes include three for how long to run each process, one to show the total time the processes will take, and one to show the time remaining.
My implementation currently is to have a function with static variables to track which process is running and how long is left in the current process, then move on when that time has elapsed. This function triggers on pushing a start button. Unfortunately, the code stops on the click of the start button as it seems to be waiting for the code to finish executing before it allows any further inputs.
Is there a "right" way to do this? Maybe something with multithreading or a pre-built timer application?
Got an answer here: "You are on the right way speaking about timers: place a timer control on your panel, set it to disabled, put your code in the timer callback and run the program. When the user inputs the required time, set the ATTR_INTERVAL attribute of the timer to this value, next enable the timer with ATRT_ENABLED attribute and you'll have your timed function up and running!"

Is there a way to refresh the page as many times as possible and wait for an element to load in that page in selenium?

I need to check if an element is appearing after refreshing a page continuously, cause it takes a while for the changes to be reflected and the element to appear in that page.
Is there any built in method in selenium using Ruby as the programming language ?
Just to confirm, it sounds like the page does not dynamically update once the content is available, so you have to wait until that is true, and then manual refresh, right?
I don't know of anything built into selenium to handle this. It feels like it might even be a symptom of a UI that needs a little more design work (pardon my critique). If the user is experiencing the same thing as the test -- kicking off an action, waiting some unspecified period of time, and then manually refreshing to see the results -- that's a kind of lousy user experience. If that's a bad assumption, and there IS feedback (e.g. a spinner), then your best option will be to conditionally wait for the spinner to appear and then disappear, and then refresh a single time.
If there's really no visible feedback, then you still have a couple of options:
Easy: Hardcode a sleep that's longer than the operation will ever take to complete, and refresh once.
Medium: In a loop, sleep for a constant delay, refresh, repeat until some timeout.
Hard: If the delay required varies widely (sometimes seconds, sometimes minutes), you might consider an exponential back off solution, that sleeps for increasingly longer delays each iteration, before ultimately timing out. The upside is that you're not frantically refreshing dozens of times, the downside is that your delay might be unnecessarily long, if the content arrives just after the next big delay begins.
You can use wait method for the element to be available.
If you need to refresh the page continuously just make sure to wait after each refresh.

Call back function to be called whenever hardware timer elapses a specified elapse time in STM32F101

Hi I want to toggle LED with timing as follows
100ms ON1, 250ms Off1
1250ms ON2, 1500ms off2
and this cycle gets repeated (Both ON1 off1 and ON2 off2 pair repeats)
For this I have planned to utilize hardware timer with elapsing timings as 100,250,1250 and 1500 and this will repeat.
I am pretty new to the embedded field,
My questions are as follows
How to trigger this using a hardware timer? (How to enable and alternate the timings dynamically?)
How to set a call back function that toggles LED based on the timer elapse ?
Note : This is not a standalone code but an application will
Be running .From OS the callback will be triggered in the background so that other normal application is not affected during this process
Use the OS's software timer service. Create four software timers with the specified periods. The timers should be configured to count once and then stop each time they are started (i.e., they should be "one-shot", not "auto-reloading" nor "continuous" or whatever terminology your OS uses). Each software timer will have a unique callback function that you specify when you create the software timer.
From main, or wherever is appropriate, start the first timer once to get things started. Then start the second timer from the first timer's callback function. And start the third timer from the second timer's callback function. And so on until the last timer's callback function restarts the first timer and the circle of timers repeats.
Use timer interrupt for it.
You have the ready example here:
https://www.diymat.co.uk/arm-blinking-led-driver/
It does what you need and a bit more as well :)

Adobe Flex Caching Array

My program fills an array with data from a facebook page feed but every time i go from one tab to another it wants to reload this data, is there any way i can cache this array so that it will not reload the information unless its changed?
This is exactly why your Views should not contain Service logic. Instead, your View should dispatch an event asking for the service call and your Controller (you do have one, right?) should catch that event and decide whether to act on it or not.
How do you know the data hasn't changed without reloading it?
Maybe what you need is to store the timestamp of the last service call, than measure the amount of time before executing the service call again.
Perhaps with a 5-minute timeout, if the user continuously changes tabs within 5-minutes from the last service call, the array persists previously loaded data.
After 5-minutes, if the user changes back to that tab the service call can fire, load data, than update the timestamp to prevent loading.

Background processing on UI thread? (Winforms)

Is there a (or, do you have your own) preferred way to do background processing in slices on the UI thread in Windows Forms? Like OnIdle() in MFC?
In native Windows programming you could roll your own message loop to do this, but Application.Run() doesn't give us access to the message loop.
The Application.Idle event gives us no way to trigger it repeatedly.
I guess you could call native PostMessage() with P/Invoke (since there's no managed version) to post yourself a private "WM_IDLE" message, and override WndProc() to catch it. I don't know how this would get along with Application.Run().
So far I've used a short Timer for this, but I'm afraid I may be losing cycles sleeping, especially since the actual Timer resolution is coarser than the nominal 1 ms minimum.
The best option I've seen is to use a modified version of the Managed DirectX Render Loop designed by Tom Miller. By adding a call to Thread.Sleep() inside the render loop, you can pull your CPU usage down dramatically.
This does require a P/Invoke call to track that the application is still idle, but as long as it's idle, you can make a "timer" that fires continuously during the idle phases, and use that to do your processing.
That being said, on modern systems, you almost always have extra cores. I would suggest just doing the processing on a true background thread.
I thought of my own possible answer, inspired by Reed's talk of multithreading. I may have a way to retrigger Application.Idle:
Create a hidden form, let's call it formRetrigger.
In Application.Idle, launch my Retrigger() method on a thread pool thread.
Retrigger() calls formRetrigger.InvokeOnClick() (or any of the other "Control.Invoke" methods). I expect this to launch another message through Application's queue, causing Idle to get triggered again.

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