I know there are three types of static declerations in C:
1: Constant - constant static variable, ex: static const int i = 5;
2: Changable - just a normal static variable, ex: static int hi = 10;
Here is my question
There is another form of static which takes the form of "code". What does that mean and can you give me an example?
Thank you!
EDIT:
Are static/const variables stored on the stack/heap?
Maybe you are talking about a static function ?
This is a specific use of the word "static", which is entirely different from a static variable.
When you declare a function "static", that means it cannot be linked from another source file. It is typically used to keep some functions "private".
[Edit] Note that, in theory, the function code could still be accessed from another source file using pointers, but that's not quite the normal way (and certainly not the easiest) to access a function. Thanks to Eric Postpischil for pointing that out.
It's unfortunate that the same word "static" is used in the C standard to mean two different things, depending on being used for functions or variables.
[edit] : It's a different question, but anyway : in the case of static variables, they are neither allocated in the heap nor the stack. They are, well, static, which means they are allocated in a static space, directly allocated by the compiler at startup. Stack is for internal functions variables, and heap is for malloc()/free().
This link should answer your question.
It is however worth noting that unless you have sufficient knowledge of the C compilation process this will be of questionable value.
A good reference for GCC can be found here.
I believable you're asking about static functions.. So..
Static functions
By default, functions in C are extern, meaning that the function can be used in any other file of the same project (and the same code of course).
If you don't like this situation and you want to limit the function to the file in which it's defined, you make it static.
The keyword static is used in several different ways in C. (There's a joke that any new version of the ISO C standard is required to invent a new meaning for static.)
Quick summary: The static keyword on a block scope definition gives the entity static storage duration; at file scope, where definitions already have static storage duration, it instead gives them internal linkage.
An object may have any of several storage durations. An object with "automatic" storage duration exists at run time only during the execution of the enclosing block. An object with "static" storage duration exists during the entire execution of the program. (There are also "allocated" and, new in C11, "temporary" storage durations, which I won't get into.)
Any definition of an identifier also has a "linkage", which can be external, internal, or none. Linkage controls whether an identifier is usable across translation units (basically source files, but #included files are not separate translation units). Linkage, as the name implies, has to do with the linker. You can use the same identifier with internal linkage in two different source files, and it will refer to two different entities. But if an identifier has external linkage, it should be defined only once, and can be declared (typically with extern) in multiple source files; all those declarations will refer to the same entity.
If you define an object (variable) at block scope, (i.e., inside a function body), it has automatic storage duration (and no linkage) by default. Adding the keyword static gives it static storage duration, so it exists and retains its value across calls to the function. (It doesn't affect the identifier's visibility).
If you define an object at file scope (i.e., outside any function body), it has static storage duration and external linkage by default. Adding the keyword static to the definition doesn't affect its storage duration, but it changes its linkage from external to internal, hiding the name from other translation units. Functions don't have storage duration (their code exists as long as the program is running), but static affects their linkage the same way, changing it from external to internal.
(C99 added another meaning for static, for function parameters of array type, which has nothing to do with the other uses.)
I think it's worth to clarify what we're talking about and try to use the correct wording.
The const qualifier has nothing to do with the static keyword.
Technically, the static keyword appears in declarations and it's usually a storage-class specifier, but from C99 it can also be in array declarators, though this is quite unusual.
When it's a storage-class specifier, just like in the declarations you've posted, it affects the linkage (visibility between files) of the identifier and the storage duration (lifetime) of the identified object, but not the scope of the identifier.
6.2.2 Linkages of identifiers
[...] Within one translation unit, each declaration of an identifier with internal linkage denotes the same object or function. [...]
If the declaration of a file scope identifier for an object or a function contains the storage-class specifier static, the identifier has internal linkage.30)
30) A function declaration can contain the storage-class specifier static only if it is at file scope; see 6.7.1.
Therefore, the identifier can only be seen in the translation unit (i.e., a source file after the preprocessing) where it's declared, whether it's an object or a function (maybe that's what you were looking for). So you can use to declare "private" functions to be used in just one file.
static void foo(void)
{
// ...
}
The static keyword it's also used with the inline function specifier, which has a particular linkage semantics: https://stackoverflow.com/a/216546/1202636
Obviusly when we are not at file scope but in a more restricted one (static declarations inside functions) the linkage question becomes irrelevant since such an identifier has no linkage at all.
6.2.4 Storage durations of objects
An object whose identifier is declared [...] either with external or internal linkage or with the storage-class specifier static, has static storage duration. Its lifetime is the entire execution of the program and its stored value is initialized only once, prior to program startup.
This one only applies to object identifiers and it affects the lifetime of the object, for example letting a variable retains its value between calls, and its initialization.
(just to say it, such an object is also initialized with a default value)
As I said, there's a less common use of the static keyword: it can be use in array declarators inside function prototypes, to tell the compiler that an array given as parameter contains at least n elements. This is a (modified) example from the standard:
void f(double a[static 3][5]);
The declaration specifies that the argument corresponding to a in any call to f must be a non-null pointer to the first of at least three arrays of 5 doubles, which the others do not.
.
Are static/const variables stored on the stack/heap?
Again, the constness has nothing to do with the place where an object is stored. The standard doesn't say anything about that place, there's usually a dedicated area but this is a different and already answered question: where are static buffers allocated?
Are static/const variables stored on the stack/heap?
Well, no, they are part of the "global" space.
Stack and Heap are for "dynamic" memory allocation, not static !
Related
I just started learning C programming.
In some of the books and web articles, I could find that any Global Variable in C by default corresponds to static storage class but has external linkage.
Does this mean it is partially static and partially extern? Because as per my understanding any global variable with static storage class specifier has internal linkage only and can be accessed within the same file.
P.S: I referred this question Global variables in C are static or not? , but could not get really whether Global variables are static or extern by default in C.
Global Variable in C by default corresponds to static storage class but has external linkage. Does this mean it is partially static and partially extern?
The English word “static” has muddled and multiple meanings in C, and, yes, the default for a variable declared outside a function is to have static storage duration and external linkage.
Because there are multiple concepts here and some mixed use of word meanings, we should clarify some terminology and formatting:
Use code style to refer to specific text in source code, such as the keyword static. When speaking of static storage duration or external linkage, “static” and “external” are mere English adjectives and should not be in code style.
“Global” means visible throughout an entire program. The C standard does not use this word for this purpose. It uses “external” to refer to things that are outside of (external to) any function. (But it also uses “external” for other purposes.) A global variable could not have internal linkage, because it would not be visible throughout the entire program.
A variable consists of an object (memory reserved for representing the value) and an identifier (the name). Storage duration is a property of the object. Linkage is a property of the identifier.
The English word “static” generally means unchanging. The C standard uses this word and the keyword static in multiple ways:
Static storage duration means the memory for an object is reserved throughout all of program execution.
Using the static keyword in a declaration, other than as below, both gives an object static storage duration and, in a declaration outside a function, gives the identifier internal linkage.
Using the static keyword inside subscript markers in a parameter declaration, as in void foo(int a[static 3]), indicates that the parameter points to at least the stated number of elements.
Static assertions, using _Static_assert, provide compile-time tests (which can help detect bugs or ensure a program is being compiled with expected settings).
These multiple uses are unfortunate and are due at least partly to the history of how the C language was developed.
Whenever you don't intend to use a variable declared in one file in a Different file the you should use static keyword before the declaration
file1.c:
static int number = 63; // this variable is used only in this file
...
file2.c:
float brightness = 0.5; // is needed in some Other file;
...
file3.c:
extern float brightness; // use external declaration to use it here
...
When ever possible, you should use the static variables.
If you want to use two global variables in two different translation units (c files) then your compiler will throw an error saying that the variable is already declared elsewhere.
Using static will make it hidden for other translation units.
You mix up static and static storage duration.
Storage duration and linkage are different terms. There is nothing in C called "global", though the term is often sloppily used for any variable declared at file scope - that is: outside any function. More correct use of the term "global" would be that the variable has external linkage, meaning it may be referred to anywhere in the whole project.
All variables declared at file scope have static storage duration. This dictates how such variables are initialized and that they persist throughout the whole exeuction of the program (practically, it likely also means that the variable ends up in .data or .bss segments of the implementation).
A variable declared at file scope but without any storage class specifier (neither static nor extern) has external linkage, but it still got static storage duration. From 6.2.4:
If the declaration of an identifier for an object has file scope and no storage-class specifier, its linkage is external.
But if you add a storage class specifier to a file scope variable, you specify both storage duration and linkage. 6.2.4/3:
If the declaration of a file scope identifier for an object or a function contains the storage-class specifier static, the identifier has internal linkage.
And as you say, a variable with internal linkage can only be referred to from the same file (strictly speaking same "translation unit").
There's some subtle difference here in case you add static to a local variable - it then specifies storage duration but not linkage. The whole term linkage is rather confusing - simply put the purpose of the term is to dictate when two variables with the same name refer to the same object or different ones. This is mostly a concern for those making compilers/linkers as well as for spaghetti programmers. Avoid belonging to the latter category by following the advise below.
Beginners need not worry about any of the above.
Rules of thumb for beginners:
Never declare variables outside functions unless they are static.
Never declare variables in header files.
Never use extern.
Use static in front of functions if they aren't meant to be called from other files.
This will get you very far, and the rare cases where you actually need to share variables between different files is another story/advanced topic.
I'm reading k&r book. In section 4.6,it says: The static declarations, applied to an external variables or functions , limits the scope of that object to the rest of the source file being compiled. I'm confused with the scope of static external variables when written with extern keyword in different source files.
Any identifier declared outside a function has file scope. The declaration is only visible inside the current translation unit, which is one source file along with all files included via the #include preprocessing directive.
By default, identifiers for objects declared at file scope have external linkage. This means that, if the same identifier is declared in separate translation units, it refers to the same object. (An object is a region of storage that can represent a value. What you think of as a variable is a combination of its name, the identifier, and the memory used for it, the object.)
When a declaration for an object includes static, the identifier has internal linkage. This means that other declarations inside the same translation unit with internal linkage will refer to the same object, but declarations in another translation unit will not refer to the same object.
Note that, for historic reasons, there are multiple meanings and effects associated with static and external. All declarations outside of functions (including declarations of functions) are external declarations in the language of the C standard, even if they include static. In this usage, “external” means outside a function. In regard to the phrase external linkage, “external” refers to linkage outside the translation unit. In declarations, the keyword static can affect both linkage (changing it from a default of external when outside a function or from no linkage when inside a function) and also storage duration (changing it from a default of automatic inside a function to static storage duration). One might also say that definition int a[5] is a static definition in the sense that the array size is fixed. Unfortunately, we are simply stuck with these multiple effects and meanings, and you will have to learn them.
In a typical C program, both static variable and global variable reside on the data segment. Still the scope of static variable is limited to file. On the contrary, the global variable can be accessed from anywhere. Why does it happen, although both reside in the same memory?
By design.
static at global scope is the keyword you use to mean "I want these variables limited in scope; I do not want to have to care what other modules have declared variables of the same name." The reason using this keyword does a different thing to not using it is in fact exactly the reason for its existence.
Note the keyword means different things in different contexts; at function scope static means "the contents of this variable should persist between function calls".
The actual arrangement of data in memory that results is an implementation detail, and will vary between compilers and platforms.
Why does it happen, although both resides in the same memory?
Short answer:-
From the C11 standard ( 6.2.2 Linkages of identifiers) para 4 :
If the declaration of a file scope identifier for an object or a
function contains the storageclass specifier static, the identifier
has internal linkage.
Internal linkage means that its visible only inside its translational unit.
Detailed answer:
A global variable(without static) has external linkage which means it is visible to other translational units.
When you declare static variables with file scope it has internal linkage but when you declare it with block scope it has no linkage.
Lets understand few terms specifically .( inspired from C keywords (static))
A C variable has one of the following linkages:
no linkage :- Variables with block scope have no linkage.It means they are private to the block in which they are defined . All variables with automatic, thread and dynamic storage durations have this linkage, as well as variables declared static at block scope.
A variable with file scope can have either internal or external linkage.
internal linkage :- The variable can be referred to from all scopes in the current translation unit. All variables which are declared at file scope have this linkage, including variables declared static at file scope.
external linkage :- The variable can be referred to from any other translation units in the entire program. All variables which are declared either extern or const with no explicit storage-class specifier, but not static, have this linkage.
e.g-
int i = 5; // file scope, external linkage
static int j = 3; // file scope, internal linkage
...
...
int main()
{
...
...
}
int func ()
{
static int num;// block scope – no linkage
. . .
}
By declaring a variable static on file level (static within function has a different meaning) you forbid other units to access it, e.g. if you try to use the variable inside another unit (declared with extern), linker won't find this symbol.
Emphasis mine :)
The idea of static variables is that they're not global and don't 'pollute' the global namespace. It means I can use the variable 'count' in 5 different functions and they won't clash. Scope confines variables to their context.
Technically you can access anything. The compiler just wouldn't give you a memory address - you would have to get it yourself. Somehow.
see in one project source code i have seen belows declaration
static int *foo();
so it declare foo as static function returning pointer to int. So here i wana ask you whats the purpose of declaring function as static ?
The function's name isn't visible outside the translation unit (source file) in which it's declared, and won't conflict with another function foo in another source file.
In general, functions should probably be declared static unless you have a specific need to call it from another source file.
(Note that it's only the name that's not visible. It can still be called from anywhere in the program via a pointer.)
It prevents other translation units (.c files) from seeing the function. Keeps things clean and tidy. A function without static is extern by default (is visible to other modules).
From the C99 standard:
6.2.2 Linkages of identifiers
If the declaration of a file scope identifier for an object or a function contains the storage-class specifier static, the identifier has internal linkage.
and
In the set of translation units and libraries that constitutes an entire program, each
declaration of a particular identifier with external linkage denotes the same object or
function. Within one translation unit, each declaration of an identifier with internal
linkage denotes the same object or function. Each declaration of an identifier with no
linkage denotes a unique entity.
Declaring a function as static prevents other files from accessing it. In other words, it is only visible to the file it was declared in; a "local" function.
You could also relate static (function declaration keyword, not variable) in C as private in object-oriented languages.
See here for an example.
Marking a function or a global variable as static makes it invisible to the linker once the current translation unit is compiled into an object file.
In other words, it only has internal linkage within the current translation unit. When not using static or explicitly using the extern storage class specifier, the symbol has external linkage.
I understand what static does, but not why we use it. Is it just for keeping the abstraction layer?
There are a few reasons to use static in C.
When used with functions, yes the intention is for creating abstraction. The original term for the scope of a C source code file was "translation unit." The static functions may only be reached from within the same translation unit. These static functions are similar to private methods in C++, liberally interpreted (in that analogy, a translation unit defines a class).
Static data at a global level is also not accessible from outside the translation unit, and this is also used for creating an abstraction. Additionally, all static data is initialized to zero, so static may be used to control initialization.
Static at the local ("automatic") variable level is used to abstract the implementation of the function which maintains state across calls, but avoids using a variable at translation unit scope. Again, the variables are initialized to zero due to static qualification.
The keyword static has several uses; Outside of a function it simply limits the visibility of a function or variable to the compilation unit (.c file) the function or variable occurs in. That way the function or variable doesn't become global. This is a good thing, it promotes a kind of "need to know" principle (don't expose things that don't need to be exposed). Static variables of this type are zero initialized, but of course global variables are also zero initialized, so the static keyword is not responsible for zero initialization per se.
Variables can also be declared static inside a function. This feature means the variable is not automatic, i.e. allocated and freed on the stack with each invocation of the function. Instead the variable is allocated in the static data area, it is initialized to zero and persists for the life of the program. If the function modifies it during one invocation, the new modified value will be available at the next invocation. This sounds like a good thing, but there are good reasons "auto" is the default, and "static" variables within functions should be used sparingly. Briefly, auto variables are more memory efficient, and are essential if you want your function to be thread safe.
static is used as both a storage class specifier and a linkage specifier. As a linkage specifier it restricts the scope of an otherwise global variable or function to a single compilation unit. This allows, for example a compilation unit to have variables and functions with the same identifier names as other compilation units but without causing a clash, since such identifiers are 'hidden' from the linker. This is useful if you are creating a library for example and need internal 'helper' functions that must not cause a conflict with user code.
As a storage class specifier applied to a local variable, it has different semantics entirely, but your question seems to imply that you are referring to static linkage.
Static functions in C
In C, functions are global by default. The “static” keyword before a function name makes it static. For example, below function fun() is static.
static int fun(void)
{
printf("I am a static function ");
}
Unlike global functions in C, access to static functions is restricted to the file where they are declared. Therefore, when we want to restrict access to functions, we make them static. Another reason for making functions static can be reuse of the same function name in other files.
For example, if we store following program in one file file1.c
/* Inside file1.c */
static void fun1(void)
{
puts("fun1 called");
}
And store following program in another file file2.c
/* Iinside file2.c */
int main(void)
{
fun1();
getchar();
return 0;
}
Now, if we compile the above code with command gcc file2.c file1.c, we get the error undefined reference to fun1. This is because fun1 is declared static in file1.c and cannot be used in file2.c. See also the explanation here, where the codes come from.