I'm currently making an application with WPF and MVVM Light toolkit.
I have this view model :
public class MainViewModel : ViewModelBase
{
// Instance of service which is used for sending email.
private IEmailService _emailService;
// Get/set instance of service which is used for sending email.
public IEmailService EmailService
{
get
{
return _emailService;
}
set
{
Set("EmailService", ref _emailService, value);
}
}
public MainViewModel()
{
_emailService = new ServiceLocator.Current.GetInstance<IEmailService>();
}
}
Email service is a service which handles sending/processing emails. When user interacts with an element on the screen, email service is called (this has been registered in ServiceLocator)
I wonder if my implement is correct with MVVM design pattern or not. And are there any better ways to inject service into view model (the current approach takes a lot of time declaring initializing property)
I wonder if my implement is correct with MVVM design pattern or not.
Dependency injection has nothing to do with the MVVM pattern really. MVVM is about separation of concern between user interface controls and their logic. Dependency injection enables you to inject a class with any objects it needs without the class having to create these objects itself.
And are there any better ways to inject service into view model (the current approach takes a lot of time declaring initializing property)
If it makes no sense for the view model class to exist without a reference to the service, you should use constructor dependency injection instead of injecting the dependency through a property. You can read more about this here:
Dependency injection through constructors or property setters?
Using your current implementation it is possible to use the view model class without the service:
MainViewModel vm = new MainViewModel();
vm.EmailService = null;
A better implementation would be something like this:
public class MainViewModel : ViewModelBase
{
// Instance of service which is used for sending email.
private readonly IEmailService _emailService;
public MainViewModel(IEmailService emailService = null)
{
_emailService = emailService ?? ServiceLocator.Current.GetInstance<IEmailService>();
if(_emailService is null)
throw new ArgumentNullException(nameof(emailService));
}
}
This makes sure that the view model class always has a valid reference to an IEmailService. It also makes it possible to inject it with any implementation of the IEmailService interface when you construct the object.
See the next post. This original one question content has been removed, as doesn't have any sense. Briefly, I asked how to bind XML (which I generated by mistake while parsing DLL assembly) to TreeView using XmlDataProvider in MVVM way. But later I understood that this approach was wrong, and I switched to generation of data entity model (just write classes which represent all the entities I would like to expose in the tree) instead of XML.
So, the result in the next post. Currently from time to time I update this "article", so F5, and
Enjoy reading!
Introduction
The right way I had found reading this article
It's a long story, most of you just can skip it :) But those, who want to understand the problem and solution, must read this all !
I'm QA, and some time ago had become responsible for Automation of the product I clicks. Fortunately, this automaton takes place not in some Testing Tool, but in Visual Studio, so it is maximally close to development.
For our automation we use a framework which consist of MbUnit (Gallio as runner) and of MINT (addition to MbUnit, which is written by the customer we work with). MbUnit gives us Test Fixtures and Tests, and MINT adds additional smaller layer -- Actions inside tests. Example. Fixture is called 'FilteringFixture'. It consist of amount of tests like 'TestingFilteringById', or 'TestingFilteringWithSpecialChars', etc. Each test consist of actions, which are atomic unit of our test. Example of actions are - 'Open app (parameter)', 'OpenFilterDialog', etc.
We already have a lot of tests, which contain a lot of actions, it's a mess. They use internal API of the product we QA. Also, we start investigation a new Automation approach - UI automation via Microsoft UI Automation (sorry for tautology). So the necessity of some "exporter", or "reporter" tool became severe for managers.
Some time ago I have got a task to develop some application, which can parse a DLL (which contains all the fixtures, tests and actions), and export its structure in the human readable format (TXT, HTML, CSV, XML, any other). But, right after that, I went to vacation (2 weeks).
It happens so, that my girlfriend went to her family until vacation (she also got it), and I remained at home so alone. Thinking what me to do all this time (2 weeks), I remember about that "write exporter tool task" and how long I have been planning to start learning WPF. So, I decided to make my task during vacation, and also dress a application to WPF. At that time I heard something about MVVM, and I decided to implement it using pure MVVM.
DLL which can parse DLL with fixrtures etc had been written rather fast (~1-2 days). After that I had started with WPF, and this article will show you how it ended.
I have spent a major part of my vacation (almost 8 days!), trying to sorted it out in my head and code, and finally, it is done (almost). My girlfriend would not believe what I was doing all this time, but I have a proof!
Sharing my solution step by step in pseudo code, to help others avoid similar problems. This answer is more looks like tutorial =) (Really?). If you are interested what were the most complicated things while learning WPF from scratch, I would say -- make it all really MVVM and f*g TreeView binding!
If you want an archived file with solution, I can give it a bit later, just when I have made a decision, that it is worth of that. One limitation, I'm not sure I may share the MINT.dll, which brings Actions, as it has been developed by the customer of our company. But I can just remove it, and share the application, which can display information about Fixtures and Tests only, but not about actions.
Boastful words. With just a little C# / WinForms / HTML background and no practice I have been able to implement this version of the application in almost 1 week (and write this article). So, impossible is possible! Just take a vacation like me, and spend it to WPF learning!
Step by step tutorial (w/o attached files yet)
Short repetition of the task:
Some time ago I have got a task to develop an application, which can parse a DLL (which contains test fixtures, test methods and actions - units of our unit testing based automation framework), and export its structure in the human readable format (TXT, HTML, CSV, XML, any other). I decided to implement it using WPF and pure MVVM (both were absolutely new things for me). The 2 most difficult problems for me became MVVM approach itself, and then MVVM binding to TreeView control. I skip the part about MVVM division, it's a theme for separate article. The steps below are about binding to TreeView in MVVM way.
Not so important: Create DLL which can open DLL with unit tests and finds fixtures, test methods and actions (more smaller level of unit test, written in our company) using reflection. If you are interested in how it had been done, look here: Parsing function / method content using Reflection
DLL: Separated classes are created for both fixtures, tests and actions (data model, entity model?).We'll use them for binding. You should think by yourself, what will be an entity model for your tree. Main idea - each level of tree should be exposed by appropriate class, with those properties, which help you to represent the model in the tree (and, ideally, will take right place in your MVVM, as model or part of the model). In my case, I was interested in entity name, list of children and ordinal number. Ordinal number is a number, which represents order of an entity in the code inside DLL. It helps me show ordinal number in the TreeView, still not sure it's right approach, but it works!
public class MintFixutre : IMintEntity
{
private readonly string _name;
private readonly int _ordinalNumber;
private readonly List<MintTest> _tests = new List<MintTest>();
public MintFixutre(string fixtureName, int ordinalNumber)
{
_name = fixtureName;
if (ordinalNumber <= 0)
throw new ArgumentException("Ordinal number must begin from 1");
_ordinalNumber = ordinalNumber;
}
public List<MintTest> Tests
{
get { return _tests; }
}
public string Name { get { return _name; }}
public bool IsParent { get { return true; } }
public int OrdinalNumber { get { return _ordinalNumber; } }
}
public class MintTest : IMintEntity
{
private readonly string _name;
private readonly int _ordinalNumber;
private readonly List<MintAction> _actions = new List<MintAction>();
public MintTest(string testName, int ordinalNumber)
{
if (string.IsNullOrWhiteSpace(testName))
throw new ArgumentException("Test name cannot be null or space filled");
_name = testName;
if (ordinalNumber <= 0)
throw new ArgumentException("OrdinalNumber must begin from 1");
_ordinalNumber = ordinalNumber;
}
public List<MintAction> Actions
{
get { return _actions; }
}
public string Name { get { return _name; } }
public bool IsParent { get { return true; } }
public int OrdinalNumber { get { return _ordinalNumber; } }
}
public class MintAction : IMintEntity
{
private readonly string _name;
private readonly int _ordinalNumber;
public MintAction(string actionName, int ordinalNumber)
{
_name = actionName;
if (ordinalNumber <= 0)
throw new ArgumentException("Ordinal numbers must begins from 1");
_ordinalNumber = ordinalNumber;
}
public string Name { get { return _name; } }
public bool IsParent { get { return false; } }
public int OrdinalNumber { get { return _ordinalNumber; } }
}
BTW, I also created an interface below, which implement all the entities. Such interface can help you in the future. Still not sure, should I was also add there Childrens property of List<IMintEntity> type, or something like that?
public interface IMintEntity
{
string Name { get; }
bool IsParent { get; }
int OrdinalNumber { get; }
}
DLL - building data model: DLL has a method which opens DLL with unit tests and enumerating data. During enumeration, it builds a data model like below. Real method example is given, reflection core + Mono.Reflection.dll are used, don't be confused with complexity. All that you need - look how the method fills _fixtures list with entities.
private void ParseDllToEntityModel()
{
_fixutres = new List<MintFixutre>();
// enumerating Fixtures
int f = 1;
foreach (Type fixture in AssemblyTests.GetTypes().Where(t => t.GetCustomAttributes(typeof(TestFixtureAttribute), false).Length > 0))
{
var tempFixture = new MintFixutre(fixture.Name, f);
// enumerating Test Methods
int t = 1;
foreach (var testMethod in fixture.GetMethods().Where(m => m.GetCustomAttributes(typeof(TestAttribute), false).Length > 0))
{
// filtering Actions
var instructions = testMethod.GetInstructions().Where(
i => i.OpCode.Name.Equals("newobj") && ((ConstructorInfo)i.Operand).DeclaringType.IsSubclassOf(typeof(BaseAction))).ToList();
var tempTest = new MintTest(testMethod.Name, t);
// enumerating Actions
for ( int a = 1; a <= instructions.Count; a++ )
{
Instruction action = instructions[a-1];
string actionName = (action.Operand as ConstructorInfo).DeclaringType.Name;
var tempAction = new MintAction(actionName, a);
tempTest.Actions.Add(tempAction);
}
tempFixture.Tests.Add(tempTest);
t++;
}
_fixutres.Add(tempFixture);
f++;
}
}
DLL: Public property Fixtures of the List<MintFixutre> type is created to return just created data model ( List of Fixtures, which contain lists of tests, which contains lists of Actions ). This will be our binding source for TreeView.
public List<MintFixutre> Fixtures
{
get { return _fixtures; }
}
ViewModel of MainWindow (with TreeView inside): Contains object / class from DLL which can parse unit tests DLLs. Also exposes Fixtures public property from the DLL of List<MintFixutre> type. We will bind to it from XAML of MainWindow. Something like that (simplified):
var _exporter = MySuperDllReaderExporterClass ();
// public property of ViewModel for TreeView, which returns property from #4
public List<MintFixture> Fixtures { get { return _exporter.Fixtures; }}
// Initializing exporter class, ParseDllToEntityModel() is called inside getter
// (from step #3). Cool, we have entity model for binding.
_exporter.PathToDll = #"open file dialog can help";
// Notifying all those how are bound to the Fixtures property, there are work for them, TreeView, are u listening?
// will be faced later in this article, anticipating events
OnPropertyChanged("Fixtures");
XAML of MainWindow - Setup data templates: Inside a Grid, which contains TreeView, we create <Grid.Resources> section, which contains a set of templates for our TreeViewItems. HierarchicalDataTemplate (Fixtures and Tests) is used for those who have child items, and DataTemplate is used for "leaf" items (Actions). For each template, we specify which its Content (text, TreeViewItem image, etc.), ItemsSource (in case of this item has children, e.g. for Fixtures it is {Binding Path=Tests}), and ItemTemplate (again, only in case this item has children, here we set linkage between templates - FixtureTemplate uses TestTemplate for its children, TestTemplate uses ActionTemplate for its children, Action template does not use anything, it is a leaf!). IMPORTANT: Don't forget, that in order to "link" "one" template to "another", the "another" template must be defined in XAML above the "one"! (just enumerating my own blunders :) )
XAML - TreeView linkage: We setup TreeView with: linking with data model from ViewModel (remember public property?) and with just prepared templates, which represent content, appearance, data sources and nesting of tree items! One more important note. Don't define your ViewModel as "static" resource inside XAML, like <Window.Resources><MyViewModel x:Key="DontUseMeForThat" /></Window.Resources>. If you do so, then you won't be able to notify it on property changed. Why? Static resource is static resource, it initializes ones, and after that remains immutable. I might be wrong here, but it was one of my blunders. So for TreeView use ItemsSource="{Binding Fixtures}" instead of ItemsSource="{StaticResource myStaticViewModel}"
ViewModel - ViewModelBase - Property Changed: Almost all. Stop! When user opens an application, then initially TreeView is empty of course, as user hasn't opened any DLL yet! We must wait until user opens a DLL, and only then perform binding. It is done via OnPropertyChanged event. To make life easier, all my ViewModels are inherited from ViewModelBase, which right exposes this functionality to all my ViewModel.
public class ViewModelBase : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged(string propertyName)
{
OnPropertyChanged(new PropertyChangedEventArgs(propertyName));
}
protected virtual void OnPropertyChanged(PropertyChangedEventArgs args)
{
var handler = PropertyChanged;
if (handler != null)
handler(this, args);
}
}
XAML - OnPropertyChanged and commanding. User clicks a button to opens DLL which contains unit tests data. As we using MVVM, then click is handled via commanding. At the end of the OpenDllExecuted handler OnPropertyChanged("Fixtures") is executed, notifying the Tree, that the property, to which it is bind to has been changed, and that now is time to refresh itself. RelayCommand helper class can be taken for example from there). BTW, as I know, there are some helper libraries and toolkits exist Something like that happens in the XAML:
And ViewModel - Commanding
private ICommand _openDllCommand;
//...
public ICommand OpenDllCommand
{
get { return _openDllCommand ?? (_openDllCommand = new RelayCommand(OpenDllExecuted, OpenDllCanExecute)); }
}
//...
// decides, when the <OpenDll> button is enabled or not
private bool OpenDllCanExecute(object obj)
{
return true; // always true for Open DLL button
}
//...
// in fact, handler
private void OpenDllExecuted(object obj)
{
var openDlg = new OpenFileDialog { ... };
_pathToDll = openDlg.FileName;
_exporter.PathToDll = _pathToDll;
// Notifying TreeView via binding that the property <Fixtures> has been changed,
// thereby forcing the tree to refresh itself
OnPropertyChanged("Fixtures");
}
Final UI (but not final for me, a lot of things should be done!). Extended WPF toolkit was used somewhere: http://wpftoolkit.codeplex.com/
I 'm fairly new to Prism and I 'm currently re-writing one of our existing applications using Prism as a proof of concept project.
The application uses MVVM with a ViewModel first approach: our ViewModel is resolved by the container, and an IViewResolver service figures out what view it should be wired up to (using name conventions amongst other things).
The code (to add a view to a tab control) at the moment looks something like this:
var vm = (get ViewModel from somewhere)
IRegion reg = _regionManager.Regions["MainRegion"];
var vw = _viewResolver.FromViewModel(vm); // Spins up a view and sets its DataContext
reg.Add(vw);
reg.Activate(vw);
This all works fine, however I 'd really like to use the Prism navigation framework to do all this stuff for me so that I can do something like this:
_regionManager.RequestNavigate(
"MainRegion",
new Uri("NameOfMyViewModel", UriKind.Relative)
);
and have Prism spin up the ViewModel + View, set up the DataContext and insert the view into the region.
I 've had some success by creating DataTemplates referencing the ViewModel types, e.g.:
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:Module01">
<DataTemplate DataType="{x:Type local:TestViewModel}">
<local:TestView />
</DataTemplate>
</ResourceDictionary>
...and have the module add the relevant resource dictionary into the applications resources when the module is initialized, but that seems a bit rubbish.
Is there a way to effectively take over view creation from Prism, so that when RequestNavigate is called I can look at the supplied Uri and spin up the view / viewmodel based on that? There’s an overload of RegionManager.RegisterViewWithRegion that takes a delegate that allows you to supply a view yourself, and I guess I’m after something like that.
I think I might need to supply my own IRegionBehaviorFactory, but am unsure what's involved (or even if I am on the right path!).
Any help appreciated!
--
note: Originally posted over at the prism codeplex site
Sure you can do that. I 've found that Prism v4 is really extensible, if only you know where to plug in.
In this case, you want your own custom implementation of IRegionNavigationContentLoader.
Here's how to set things up in your bootstrapper (the example is from a subclass of UnityBootstrapper from one of my own projects):
protected override void ConfigureContainer()
{
// IMPORTANT: Due to the inner workings of UnityBootstrapper, accessing
// ServiceLocator.Current here will throw an exception!
// If you want access to IServiceLocator, resolve it from the container directly.
base.ConfigureContainer();
// Set up our own content loader, passing it a reference to the service locator
// (it will need this to resolve ViewModels from the container automatically)
this.Container.RegisterInstance<IRegionNavigationContentLoader>(
new ViewModelContentLoader(this.Container.Resolve<IServiceLocator>()));
}
The ViewModelContentLoader itself derives from RegionNavigationContentLoader to reuse code, and will look something like this:
public class ViewModelContentLoader : RegionNavigationContentLoader
{
private readonly IServiceLocator serviceLocator;
public ViewModelContentLoader(IServiceLocator serviceLocator)
: base(serviceLocator)
{
this.serviceLocator = serviceLocator;
}
// THIS IS CALLED WHEN A NEW VIEW NEEDS TO BE CREATED
// TO SATISFY A NAVIGATION REQUEST
protected override object CreateNewRegionItem(string candidateTargetContract)
{
// candidateTargetContract is e.g. "NameOfMyViewModel"
// Just a suggestion, plug in your own resolution code as you see fit
var viewModelType = this.GetTypeFromName(candidateTargetContract);
var viewModel = this.serviceLocator.GetInstance(viewModelType);
// get ref to viewResolver somehow -- perhaps from the container?
var view = _viewResolver.FromViewModel(vm);
return view;
}
// THIS IS CALLED TO DETERMINE IF THERE IS ANY EXISTING VIEW
// THAT CAN SATISFY A NAVIGATION REQUEST
protected override IEnumerable<object>
GetCandidatesFromRegion(IRegion region, string candidateNavigationContract)
{
if (region == null) {
throw new ArgumentNullException("region");
}
// Just a suggestion, plug in your own resolution code as you see fit
var viewModelType = this.GetTypeFromName(candidateNavigationContract);
return region.Views.Where(v =>
ViewHasDataContract((FrameworkElement)v, viewModelType) ||
string.Equals(v.GetType().Name, candidateNavigationContract, StringComparison.Ordinal) ||
string.Equals(v.GetType().FullName, candidateNavigationContract, StringComparison.Ordinal));
}
// USED IN MY IMPLEMENTATION OF GetCandidatesFromRegion
private static bool
ViewHasDataContract(FrameworkElement view, Type viewModelType)
{
var dataContextType = view.DataContext.GetType();
return viewModelType.IsInterface
? dataContextType.Implements(viewModelType)
: dataContextType == viewModelType
|| dataContextType.GetAncestors().Any(t => t == viewModelType);
}
// USED TO MAP STRINGS OF VIEWMODEL TYPE NAMES TO ACTUAL TYPES
private Type GetTypeFromName(string typeName)
{
// here you need to map the string type to a Type object, e.g.
// "NameOfMyViewModel" => typeof(NameOfMyViewModel)
return typeof(NameOfMyViewModel); // hardcoded for simplicity
}
}
To stop some confusion about "ViewModel first approach":
You use more a "controller approach", but no "ViewModel first approach". A "ViewModel first approach" is, when you inject your View in your ViewModel, but you wire up both, your ViewModel and View, through a third party component (a controller), what by the way is the (I dont want to say "best", but) most loosely coupled approach.
But to answer your Question:
A possible solution is to write an Extension for the Prism RegionManager that does exactly what you have described above:
public static class RegionManagerExtensions
{
public static void AddToRegion<TViewModel>(
this IRegionManager regionManager, string region)
{
var viewModel = ServiceLocator.Current.GetInstance<TViewModel>();
FrameworkElement view;
// Get View depending on your conventions
if (view == null) throw new NullReferenceException("View not found.");
view.DataContext = viewModel;
regionManager.AddToRegion(region, view);
regionManager.Regions[region].Activate(view);
}
}
then you can call this method like this:
regionManager.AddToRegion<IMyViewModel>("MyRegion");
I have a page where you basically select a set of options (configuration), and then you go to a next page, where you do some stuff
Using the MVVM Light toolkit, I have a viewmodel that binds to the view of the first page. when the user hits a button, it redirects to another view, which would be the 2nd page
i.e.:
Page2Command = new DelegateCommand((obj) =>
Messenger.Default.Send<Uri>(new Uri("/DoStuffView.xaml", UriKind.Relative),
Common.CommonResources.GoToDoStuffRequest)) });
The problem is, the viewmodel for the 2nd view (the way that I see it) has a couple of parameters in the constructor, which are basically the dependencies on the configuration that was set on the first page.
i.e. :
public DoStuffViewModel(ICollection<Note> availableNotes, SoundMappers soundType)
{
}
The problem lies here.. How can I instantiate the viewmodel with this data that was dynamically selected by the user on the 1st page?.
I can't use the ViewModelLocator pattern that MVVM light provides, since those viewmodels don't have any dependencies, they are just by themselves (or they can retrieve data from a db, file or whatever, but they don't have any dynamic input data). I could do it through the view's constructor, instantiate there the viewmodel, and assign to the view's DataSource the newly created viewmodel, but I think that's not very nice to do.
suggestions?
As I see you send messsage using Messenger class so you are familiar with messaging in MVVM light. You have to define your own message type that should accept your parameters from page 1:
public class Page2ViewModelCreateMessage : MessageBase
{
public ICollection<Note> AvailableNotes{get;set;}
public SoundMappers SoundType{get;set;}
public Page2ViewModelCreateMessage ()
{
}
public Page2ViewModelCreateMessage(ICollection<Note> availableNotes, SoundMappers soundType)
{
this.AvailableNotes = availableNotes;
this.SoundType = soundType;
}
}
You have to send an Page2ViewModelCreateMessage instance with you parameters and send it on navigating:
var message = new Page2ViewModelCreateMessage(myAvailableNotes, mySoundType)
Messenger.Default.Send(message);
On Page2 you have to register for recieving message of type Page2ViewModelCreateMessage:
Messenger.Default.Register<Page2ViewModelCreateMessage>(this, OnPage2ViewModelCreateMessage);
..
public void OnPage2ViewModelCreateMessage(Page2ViewModelCreateMessage message)
{
var page2ViewModel = new Page2ViewModel(messsage.AvailableNotes, message.SoundType);
}
As you can see I have replace your DoStuffViewModel with Page2ViewModel to be more clear.
I hope this will help you.
NOTE:I dont guarantee that code will work as its written in notepad.
The way I do this is to have a central controller class that the ViewModels all know about, via an interface. I then set state into this before having the phone perform the navigation for me. Each ViewModel then interrogates this central class for the state it needs.
There are a number of benefits to this for me:
It allows me to have non-static ViewModels.
I can use Ninject to inject the concrete implementation of the controller class and have it scoped as a singleton.
Most importantly, when tombstoning, I only need to grab the current ViewModel and the controller class.
I ran into a problem with messaging where my ViewModel was the registered listener, because I was View First and not ViewModel First, I was forced to use static ViewModel references. Otherwise the ViewModel wasn't created in time to receive the message.
I use the controller class in conjunction with messages (it is basically the recipient of all messages around the UI) so in future if I refactor, I don't need to change much, just the recipients of the messages.
Come to think of it, the controller class is also my navigation sink - as I have some custom navigation code that skips back paging on certain pages etc.
Here's an example of my current set up:
public interface IController
{
Foo SelectedFoo { get; }
}
public class ViewModel
{
private IController _controller;
public ViewModel(IController controller)
{
_controller = controller;
}
private void LoadData()
{
// Using selected foo, we load the bars.
var bars = LoadBars(_controller.SelectedFoo);
}
}
You could use PhoneApplicationService dictionary to save data you need when navigation from first event, and parse it when you navigateTo second page. you can also use that data in your ViewModels.
Something like this:
PhoneApplicationService.Current.State["DatatFromFirstPage"] = data;
and when navigating to second page:
if (PhoneApplicationService.Current.State.ContainsKey("DatatFromFirstPage"))
{
var dataUsedOnSeconPage= PhoneApplicationService.Current.State["DatatFromFirstPage"];
}
you can use this data globally in entire app
I am working on a PRISM application where we drill down into the data (to get more details).
In my implementation I have a nested MVVM and when I navigate down the tree I would like to pass a model to a my newly created view.
As far as I know, currently PRISM allows to pass strings, but doesn't allow to pass objects. I would like to know what are the ways of overcoming this issue.
i usually use a service where i register the objects i want to be passed with a guid. these get stored in a hashtable and when navigating in prism i pass the guid as a parameter which can then be used to retrieve the object.
hope this makes sense to you!
I would use the OnNavigatedTo and OnNavigatedFrom methods to pass on the objects using the NavigationContext.
First derive the viewmodel from INavigationAware interface -
public class MyViewModel : INavigationAware
{ ...
You can then implement OnNavigatedFrom and set the object you want to pass as navigation context as follows -
void INavigationAware.OnNavigatedFrom(NavigationContext navigationContext)
{
SharedData data = new SharedData();
...
navigationContext.NavigationService.Region.Context = data;
}
and when you want to receive the data, add the following piece of code in the second view model -
void INavigationAware.OnNavigatedTo(NavigationContext navigationContext)
{
if (navigationContext.NavigationService.Region.Context != null)
{
if (navigationContext.NavigationService.Region.Context is SharedData)
{
SharedData data = (SharedData)navigationContext.NavigationService.Region.Context;
...
}
}
}
ps. mark this as answer if this helps.
PRISM supports supplying parameters:
var para = new NavigationParameters { { "SearchResult", result } };
_regionManager.RequestNavigate(ShellRegions.DockedRight, typeof(UI.SearchResultView).FullName, OnNavigationCompleted, para);
and implement the INavigationAware interface on your View, ViewModel or both.
you can also find details here: https://msdn.microsoft.com/en-us/library/gg430861%28v=pandp.40%29.aspx