Show default local image while url image is loading - wpf

I am a wpf newbie. In my wpf app, I have images that load from the web. To avoid gui blocking, I followed the approach as mentioned in How can I keep a WPF Image from blocking if the ImageSource references an unreachable Url?
Works great. Issue is, until the image loads, gui doesn't honor dimensions properties set in the Image node. End result is kind of a 'resize' affect - initially the gui(elements) are of one size and 'readjust' once image is loaded.
I wish to make the load 'smooth'. I want to be able to specify a 'initial default' image. Something like initial image in WPF Image Control
However I am not able to get it to work. May be something like below in ImageAsyncHelper(which is obviously wrong) :
public static readonly DependencyProperty SourceUriProperty = DependencyProperty.RegisterAttached("SourceUri", typeof(Uri), typeof(ImageAsyncHelper), new PropertyMetadata
{
PropertyChangedCallback = (obj,e) =>
{
((Image)obj).SetBinding(Image.SourceProperty,
new Binding("DefaultUri")
{
Source = new Uri("pack://application:,,,/blah/Images/Default.gif", UriKind.RelativeOrAbsolute)
});
}
PropertyChangedCallback += (obj, e) =>
{
((Image)obj).SetBinding(Image.SourceProperty,
new Binding("VerifiedUri")
{
Source = new ImageAsyncHelper { GivenUri = (Uri)e.NewValue },
IsAsync = true,
});
}
});
What are my options?

Try setting the Image elements MinWidth and MaxWidth to the desired size.

Related

Checkbox Size Xamarin Android

I've implemented checkboxes in my Xamarin Forms App using the following article:
https://alexdunn.org/2018/04/10/xamarin-tip-build-your-own-checkbox-in-xamarin-forms/
The only issue I have is that I can't set the size of Android, there is a question in the comments section, however there is no solution. No matter what I do the SizeRequest is always 64x64 - can anyone offer any suggestions or reason why I can't resize?
Did you try to use before the line 91, the code below in order to scale the control:
Control.ScaleX = 0.70;
Control.ScaleY = 0.70;
Maybe I found a possible solution, check the steps below:
Add a BindableProperty called SizeRequest in the custom CheckBox control.
Create a method GetDefaultCheckBoxDrawable to get the default CheckBox drawable.
Change OnElementChanged method to clear and resize the text, set the width/height based on SizeRequest, reset the button drawable and set a new Background drawable with the default checkbox drawable.
AndroidCheckboxRenderer.cs:
private Drawable GetDefaultCheckBoxDrawable(Android.Views.View view)
{
TypedValue value = new TypedValue();
view.Context.Theme.ResolveAttribute(Android.Resource.Attribute.ListChoiceIndicatorMultiple, value, true);
var origImg = view.Context.Resources.GetDrawable(value.ResourceId);
var porterDuffColor = new Android.Graphics.PorterDuffColorFilter(Element.CheckColor.ToAndroid(), Android.Graphics.PorterDuff.Mode.SrcIn);
origImg.SetColorFilter(porterDuffColor);
return origImg;
}
protected override void OnElementChanged(ElementChangedEventArgs<CustomCheckbox> e)
{
...
// CheckBox displays its height from the TEXT, as well as images.
checkBox.Text = "";
checkBox.SetTextSize(Android.Util.ComplexUnitType.Sp, 0);
// Set the width and height based on SizeRequest
if (Element.SizeRequest >= 0)
{
checkBox.SetWidth((int)Element.SizeRequest);
checkBox.SetHeight((int)Element.SizeRequest);
}
// Reset the Button Drawable
checkBox.SetButtonDrawable(null);
// Set Background Drawable with the default CheckBox
checkBox.SetBackgroundDrawable(GetDefaultCheckBoxDrawable(this));
...
}
Check out my GitHub for the full solution.
I hope this can help you.

Blank - Black Image control in WPF if image source is absolute Uri

I use on listbox control own datatemplate. Listbox item consist one image control and some textblock.
On image source I bind property type of Uri (absolute url - for example: http://u.aimg.sk/fotky/1730/71/17307141.jpg?v=2)
Listbox have about 50 - 300 items.
If I test app, I sometimes see blank - white or black image instead user images.
The problem you can see on this images:
I would like to know what cause this problem and how can I solve this problem.
Image sources are good, I check it in browser.
Thank for advice.
I think what's happening is a race condition. Some of your images haven't completed downloading by the time you are asking them to display. There is a pretty good example given here http://social.msdn.microsoft.com/Forums/en/wpf/thread/dc4d6aa9-299f-4ee8-8cd4-27a21ccfc4d0 which I'll sum up:
private ImageSource _Src;
public ImageSource Src
{
get { return _Src; }
set
{
_Src = value;
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs("Src"));
((BitmapImage)_Src).DownloadCompleted += new EventHandler(MainWindow_DownloadCompleted);
}
}
void MainWindow_DownloadCompleted(object sender, EventArgs e)
{
PropertyChanged(this, new PropertyChangedEventArgs("Src"));
((BitmapImage)_Src).DownloadCompleted -= MainWindow_DownloadCompleted;
}
With the above code, your images that are binding to your property will be told to update with the PropertyChanged call when the value is first assigned as well as AFTER the images have downloaded 100%. This is taken care of in the DownloadCompleted event handler that is utilized in the above example. This should make them not appear as a black image anymore, but as their fully-ready selves.
Also, if you are using a stream to as the source for your images, you need to make sure you use BitmapCacheOption.OnLoad. Such as:
BitmapImage source = new BitmapImage();
source.BeginInit();
source.CacheOption = BitmapCacheOption.OnLoad;
source.StreamSource = yourStream;
source.EndInit();
This is because by default the image using the source will lazy load it and by then your stream is probably closed, which could also be why you get blank/black images.
Good luck.

Silverlight Image Data Binding

I am new to Silverlight, and have an issue with binding.
I have a class ItemsManager, that has inside its scope another class Item.
class ItemsManager
{
...
class Item : INotifyPropertyChanged
{
...
private BitmapImage bitmapSource;
public BitmapImage BitmapSource
{
get { return bitmapSource; }
set
{
bitmapSource = value;
if(PropertyChanged != null )PropertyChanged("BitmapSource")
}
}
}
}
I do the following in code to test binding:
{
ItemsManager.Instance.AddItem("123");
//Items manager started downloading item visual
//part (in my case bitmap image png)
Binding b = new Binding("Source");
b.Source = ItemsManager.Instance.GetItem("123").BitmapSource;
b.BindsDirectlyToSource = true;
Image img = new Image();
img.SetBinding(Image.SourceProperty, b);
img.Width = (double)100.0;
img.Height = (double)100.0;
LayoutRoot.Children.Add(img);
}
Once image is loaded, image doesn't appear. Though, if I set directly after image has been loaded its source, it displays well.
I also noticed that PropertyChanged("BitmapSource") never fires, because PropertyChanged is null, like Image never binded to it.
I am looking forward to hearing from you!
PropertyChanged("BitmapSource") fires in case of two-way binding.
I.e. if you use two way binding and then manually change image source, like
img.Source = new BitmapImage(new Uri("http://...."));
the property changed event would fire.
As for the image appearance, it seems you bind data in wrong way.
Try declarative bindings.
There are several things wrong with this code:-
You've bound directly to the BitmapImage exposed by the BitmapSource property so you've taken your nested Item class out of the picture anyway.
Also for the property setter to be called you would need something to assign a value to the Image elements Source property and your binding would need to be in two way mode.
Your binding object creation is confused, it specifies a path (which is wrong anyway) but then binds direct to source.
Hence your code would need to look like this:-
Binding b = new Binding("BitmapSource");
b.Source = ItemsManager.Instance.GetItem("123");
b.Mode = BindingMode.TwoWay;
Now when a new BitmapImage is assigned the Image Source property your setter code should run. However it should be born in mind that the this property is of the more general type ImageSource. Hence this code will break if another derivative of ImageSource is assigned instead.
One other thing which may be a problem, I can't recall of the top of my head whether Silverlight supports binding to nested types. You might need to bring your Item class out of ItemsManager and give it a more specific name like ManagedItem.
First, do not bind to BitmapImage unless you have a good reason. Binding to a string is good enough. The implicit conversion will happen automatically. Second, use declaritive binding. Programatic creation and binding is a real mess. Third, only implement INotifyPropertyChanged if you need to send changes of that property to the UI.
You are likely over complicating your situation with all this extra code.
Thanks for explanations. However, I don't need a TwoWay binding. Just one way, once ItemsManager downloads Item image, it should be automatically updated in the Image control.
So, I changed my code to this:
ItemsManager.Instance.AddItem("123");
Binding b = new Binding("BitmapSource");
b.Source = ItemsManager.Instance.GetItem("123");
Image img = new Image();
img.SetBinding(Image.SourceProperty, b);
img.Width = (double)100.0;
img.Height = (double)100.0;
LayoutRoot.Children.Add(img);
I also took Item out of ItemsManager scope, so it is now in its own class file, but image still stays empty, even though bitmap image arrives, and changes in BitmapSource property of Item object.

How to check if an image is loaded in silverlight

I want to take a snapshot once an image is loaded, and here is a code snippet:
imageBrush.ImageOpened += (sender, e)
=> {
doSomething();
};
One problem with this code snippet is that if the image brush is already loaded, the event will not be fired, so I need a way to verify that the image is already loaded but seems like there is no "IsLoaded" property in silverlight. Could you suggest an easy workaround?
You can check that an Image control's Width property is non-zero to test its loaded.
It may be therefore that you can also use the BitmapSource PixelWidth property to perform the same test:-
bool isLoaded = ((BitmapSource)ImageBrush.ImageSource).PixelWidth == 0;
I've not tested this myself but it seems logical.

How to show a loading graphic/animation when wpf data binding is taking place

I have a WPF user control that contains a DataGrid. I'm binding an ObservableCollection of view models to it. Each view model has another collection of view models that I'm using to bind another DataGrid to. So the effect is a DataGrid with a nested DataGrid contained in the row details template.
Normally the binding is quite quick, but sometimes when there's a lot of data it can hang the UI while the binding/drawing is taking place.
Is there a way where I can either show a loading animation or progress bar while the binding/drawing is in progress?
There's probably a more formal, or at least simpler solution, but you could use a modal popup window that is shown in a worker thread and is closed asynchronously when your is grid done loading:
Window waitWindow = new Window { Height = 100, Width = 200, WindowStartupLocation = WindowStartupLocation.CenterScreen, WindowStyle = WindowStyle.None };
waitWindow.Content = new TextBlock { Text = "Please Wait", FontSize = 30, FontWeight = FontWeights.Bold, HorizontalAlignment = HorizontalAlignment.Center, VerticalAlignment = VerticalAlignment.Center };
BackgroundWorker worker = new BackgroundWorker();
worker.DoWork += delegate
{
Dispatcher.BeginInvoke(new Action(delegate { waitWindow.ShowDialog(); }));
DataLoader dataLoader = new DataLoader(); // I made this class up
dataLoader.DataLoaded += delegate
{
Dispatcher.BeginInvoke(new Action(delegate() { waitWindow.Close(); }));
};
dataLoader.LoadData();
};
worker.RunWorkerAsync();
You can replace the TextBlock with something pretty like a loading bar, and you could make the code re-usable by parameterizing the object that handles the loading of the grid(s) and passing it in to a commonly used method.
I hope that works for you.
I had the same problem and this is how I solved it.
I discovered that DataGrid will only start creating controls when it displays the grid. In my case this was the time consuming process. After some tracing I found that creating the controls happens during measuring !
My solution is to override MeasureOverride and put the wait cursor around the base class call. I encapsulated my wait cursor setting in a class. So the code looks like this.
protected override Size MeasureOverride(Size availableSize)
{
using (new DisposableWaitCursor(this))
{
return base.MeasureOverride(availableSize);
}
}

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