Nancy 640 X 480 screen resolution - nancy

I am having requirement of supporting the nancy bases website in 640 X 480.I am very new to Nancy. I want to know that is there any way to provide this kind of support . if yes, How we can archive this using NancyFx.
What my understanding is I require to create two different css. one to load in normal resolution & second is for the specific to 640 X 480 screen resolution.
So, Before loading any css I require to identify using Nancy that under which resolution the website is rendering.
Let me know if my thinking is wrong or there is something else I require to do for this.
Thanks,
Chirag

This is not related to Nancy. Like we said on our user group - you should look into CSS #media queries, it will help you serve different CSS for different resolutions.

Related

How to make images resize as per client device size

I have a react app that has many image references ( tags <img src=... /> and css background:url(...)) type.
These images are hosted on Azure Storage.
To speed up my App loading time on various devices (desktops and mobile), I need to resize these images before they hit the client, ie, on the server somewhere.
So far, I can think of the following options:
Pick each image, and produce multiple versions of them for various standard device sizes. Then, pick up each <img src=... /> tag, and, using JS alter the image name, such that the right size of image gets served. This will not work with css.
Use Azure CDN to automatically resize images. I was hoping that resizing would happen automatically, as the CDN portal retrieves the user-agent from the device. Does anyone know if this is true?
Serve images through an Azure function, resizing them on the fly (as suggested here)
Can someone suggest other options they can think of, or a pros / con of the above.
Since you're using javascript, use the window tag. For browsers, the window tab measures the resolution of the browser and you can set the height and width of your image to window.innerHeight and window.innerWidth. There are multiple other ways to do this but this is the easiest and most optimised if your coding project needs to be efficient with the least lines of code necessary.
More info about the window object here : https://www.w3schools.com/js/js_window.asp
P.S. this is only a solution for desktop, for mobile you can use screen.width, screen.height. This might not work on desktop but on a macOS Big Sur device it works, I tried it (This might be because macOS Big Sur is like a mobile optimised interface given that you can even run iOS apps on it but we don't know unless we try). That might be a better option as it is most likely common across all your devices.
More info about the screen object here : https://www.tutorialrepublic.com/faq/how-to-detect-screen-resolution-with-javascript.php
On the off-chance that none of them are common across all of your target devices, try making a detector program with which you can detect the device type and store that in a variable. Then create 2 if statements saying
if(deviceType = iOS){
<img src=..., screen.width, screen.height/>
}else if(deviceType = Windows){
<img src=..., window.innerWidth, window.innerHeight/>
}
Obviously this code won't work but it's just there to show you the flow where you can sort of understand what I meant. You need to integrate it your own way but this was just a way to make it easier as many times people mention that my answers are not easy to understand, just as a safety measure.
The best part of these options is that instead of remade copies of the image itself, this will resize the one, which saves storage space and eliminates the chance of the user using an unexpected display output like a 49" Samsung Odyssey G9 monitor where the resolution is extremely far from what you might have expected and resized. This also means you don't have to create a separate file just to make image resizing code, just the one to detect the OS (not necessary if the screen object works) which would've already been done since this is Azure we're talking about and they always detect their user base.
If you have any queries, please reply back.
Good luck!

Codename One URLImage reduce image resolution and size

The app I am building is to take a member picture and save to amazon s3 bucket.
Again thanks Codename one team( especially Shai) for helping me out through the process.
I am now facing some performance issue as in I am using iPhone 6s Plus. When I take the picture and reload the label with the image, it takes really long time to load.
Is there any way to reduce the picture size and resolution before saving to amazon s3 bucket? Or what would be the best practice or optimized way of achieving this? Please suggest.
Thanks,
Yes.
You can use the version of capture that accepts width/height notice that -1 will keep the aspect ratio for that axis.
You can also use ImageIO to resize an image to any arbitrary size without opening the file.

Wayfinder - Pathfinder Application

I want to create wayfinder/pathfinder mobile application. it will route visitors in our buildings. we have 20 buildings and each at least have 4 floor.
We want to develop our own wayfinder ex:http://www.wayfinderkiosk.com/
It should use Lat/Long coordinates to locate the people. and help to find its route.
So where should i start. Does any one have any idea for that. and it is going to be mobile.
I can develop app/site based on these platforms ( Mobile Web/Iphone/Adroid /Symbian/Windows )
But i need a start point. and i need your help.
Thanks
You want to use lat/long inside of a building? Assuming these visitors are going to be using their own unmodified devices, you may have trouble with GPS. Unless you somehow get reliable GPS signal despite being under a four-story building, that's probably not going to work.
An RFID-tagged badge and sensors placed throughout the building seems more likely to work. Put a unique QR-code on each badge that directs the phone's browser to a tracking page for that specific badge.
edit: and now that I re-read your question and see that multiple buildings are involved, the GPS bit could certainly work for routing them from one building to another.

How to scrape logos from websites?

First off, this is not a question about how to scrape websites. I am fully aware of the tools available to me to scrape (css_parser, nokogiri, etc. I'm using Ruby to do the scraping).
This is more of an overarching question on the best possible solution to scrape the logo of a website starting with nothing but a website address.
The two solutions I've begun to create are these:
Use Google AJAX APIs to do an image search that is scoped to the site in question, with the query "logo", and grab the first result. This gets the logo, I'd say, about 30% of the time.
The problem with the above is that Google doesn't really seem to care about CSS image replaced logos (ie. H1 text that is image replaced with the logo). The solution I've tentatively come up with is to pull down all CSS files, scan for url() declarations, and then look for the words header or logo in the file names.
Solution two is problematic because of the many idiosyncrasies of all the people who write CSS for websites. They use Header instead of logo in the file name. Sometimes the file name is random, saying nothing about a logo. Other times, it's just the wrong image.
I realize I might be able to do something with some sort of machine learning, but I'm on a bit of a deadline for a client and need something fairly capable soon.
So with all that said, if anyone has any "out of the box" thinking on this one, I'd love to hear it. If I can create a solution that works well enough, I plan on open-sourcing the library for any other interested parties :)
Thanks!
Check this API by Clearbit. It's super simple to use:
Just send a query to:
https://logo.clearbit.com/[enter-domain-here]
For example:
https://logo.clearbit.com/www.stackoverflow.com
and get back the logo image!
More about it here
I had to find logos for ~10K websites for a previous project and tried the same technique you mentioned of extracting the image with "logo" in the URL. My variation was I loaded each webpage in webkit so that all images were loaded from CSS or JavaScript. This technique gave me logos for ~40% of websites.
Then I considered creating an app like Nick suggested to manually select the logo for the remaining websites, however I realized it was more cost effective to just give these to someone cheap (who I found via Elance) to do the work manually.
So I suggest don't bother solving this properly with a fully technical solution - outsource the manual labour.
Creating an application will definetely help you, but I believe in the end there will some manual work involved. Here's what I would do.
Have your application store in a database a link to all images on a website that are larger than a specified dimension so that you can weed out small icons.
Then you can setup a form to access these results. You may want to setup the database table to store the website url and relationship between the url and image links.
Even if it we're possible to write an application to truly figure out if it was a logo or not seems like it would be a massive amount of code. In the end, it would probably weed out even more than the above, but you have to take into account it could be faster for human to visually parse the results then the time it took for you to write and test the complex code.
Yet another simple way to solve this problem is to get all leaf nodes and get the first
<a><img src="http://example.com/a/file.png" /></a>
you can lookup for projects to get html leaf nodes on the net or use regular expressions to get all html tags.
I used C# console app with HtmlAgilityPack nuget package to scrape logos from over 600+ sites.
Algorithm is that you get all images that have "logo" in url.
The challenges you will face with during such extraction are:
Relative images
Base url is CDN HTTP/HTTPS (if you don't know
protocol before you make a request)
Images have ? or & with query
string at the end
With that things in mind I got approximately 70% of success but some images were not actual logos.

File format of CF10-jpg

While working on a tool that allows to exchange images of several third-party applications and thus creating individual "skins" for those applications, I have stumbled across a jpg-format about which I cannot seem to find any decent informations.
When looking at it in a hex-editor, it starts with the tag "CF10". Searching the internet has only provided a tool that is able to handle these kind of files, without any additional informations.
Does anyone have any further informations about this type of jpg-format?
file(1) should give you some useful information. You can also use ImageMagick's identify(1) program (optionally with the -verbose option) to get even more details about the file. See the example on that page for a good idea of what information it provides.
You could also try and see what the Droid identification tool says about that file.
CF stands for "Compression Factor". CF-10 means factor ten, and I don't think it's different from any "standard" jpeg.
DROID gives it as being a "JTIP (JPEG Tiled Image Pyramid)". Some info from http://www.bcr.org/cdp/digitaltb/digital_imaging/formats.html :
JTIP (JPEG Tiled Image Pyramid) is similar to GridPrix. It offers multiple layers of higher and higher resolutions. Each layer is further divided into tiles. A user can zoom into these tiles, or request a corresponding tile at a higher resolution.

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