Array of pointers to struct in C - c

I have a struct in my c code of about 300Bytes (5xint + 256chars), and I wish to have a good mechanism of array for handling all my 'objects' of this struct.
I want to have a global array of pointers, so that at first all indices in the array points to NULL, but then i initialize each index when I need it (malloc) and delete it when im done with it (free).
typedef struct myfiles mf;
mf* myArr[1000];
Is that what Im looking for? Pointers mixed with arrays often confuse me.
If so, just to clerify, does
mf myArr[1000];
already allocates 1000 structs on the stack, where my first suggestion only allocates 1000pointers?

You are correct. Former allocates 1000 pointers, none of which are initialized, latter initializes 1000 objects of ~300 bytes each.
To initalize to null: foo_t* foo[1000] = {NULL};
But this is still silly. Why not just mf* myArr = NULL? Now you have one pointer to uninitialized memory instead of 1000 pointers to initialized memory and one pointer to keep track of. Would you rather do
myArraySingle = malloc(sizeof(mf)*1000); or
for(int i = 0; i < 1000; i++) {
myArray[i] = malloc(1000);
}
And access by myArraySingle[300] or *(myArray[300])`? Anyway my point is syntax aside don't create this unnecessary indirection. A single pointer can point to a contiguous chunk of memory that holds a sequence of objects, much like an array, which is why pointers support array-style syntax and why array indices start at 0.

typedef struct myfiles mf;
mf* myArr[1000];
This is what you are looking for. This will allocate array of 1000 pointers to the structure mf.

You seem to understand correctly.
More accurately, I believe mf* myArr[1000] = { 0 }; would better meet your requirements, because you want a guarantee that all of the elements will be initialised to null pointers. Without an initialisation, that guarantee doesn't exist.
There is no "global" in C. You're referring to objects with static storage duration, declared at file scope.

typedef struct myfiles mf;
mf* myArr[1000];
yes, it will initialize 1000 pointers, you have to allocate memory to each one using malloc/calloc before use.

Related

Allocating memory for a 3D array

I have the array : char game[10][10][3], and I want to allocate memory for the [10][10] , how should I do it?
I thought in something like char **game[3], but when I do some malloc, it says that I need to inicialize the array.
It's pretty easy to allocate:
typedef char game_board[10][10][3];
game_board* board = malloc(sizeof(game_board));
Though honestly just using it without pointers will be a lot less messy.
Remember that char **game[3] is a pointer to a pointer to an array of size 3. Note the intermediate pointer. In the original definition it's an array of 10 array of 10 arrays of length 3. There is no pointers in this structure. While both forms can be referenced like game[x][y][z] that is only because of how C has made the syntax identical. It's not a reflection on the actual structure involved.

C structs sharing common pointer?

I'm currently having an issue with the following struct:
typedef struct __attribute__((__packed__)) rungInput{
operation inputOperation;
inputType type;
char* name;
char numeroInput;
u8 is_not;
} rungInput;
I create multiple structs like above inside a for loop, and then fill in their fields according to my program logic:
while (a < 5){
rungInput input;
(...)
Then when I'm done filling the struct's fields appropriately, I then attempt to copy the completed struct to an array as such:
rungArray[a] = input; //memcpy here instead?
And then I iterate again through my loop. I'm having a problem where my structs seem to all have their name value be the same, despite clearly having gone through different segments of code and assigning different values to that field for every loop iteration.
For example, if I have three structs with the following names: "SW1" "SW2" SW3", after I am done adding them to my array I seem to have all three structs point me to the value "SW3" instead. Does this mean I should call malloc() to allocate manually each pointer inside each struct to ensure that I do not have multiple structs that point to the same value or am I doing something else wrong?
When you write rungArray[i] = input;, you are copying the pointer that is in the input structure into the rungArray[i] structure. If you subsequently overwrite the data that the input structure is pointing at, then you also overwrite the data that the rungArray[i] structure is pointing at. Using memcpy() instead of assignment won't change this at all.
There are a variety of ways around this. The simplest is to change the structure so that you allocate a big enough array in the structure to hold the name:
enum { MAX_NAME_SIZE = 32 };
…
char name[MAX_NAME_SIZE];
…
However, if the extreme size of a name is large but the average size is small, then this may waste too much space. In that case, you continue using a char *, but you do indeed have to modify the copying process to duplicate the string with dynamically allocated memory:
rungArray[i] = input;
rungArray[i].name = strdup(input.name);
Remember to free the memory when you discard the rungArray. Yes, this code copies the pointer and then overwrites it, but it is more resilient to change because all the fields are copied, even if you add some extra (non-pointer) fields, and then the pointer fields are handled specially. If you write the assignments to each member in turn, you have to remember to track all the places where you do this (that would be a single assignment function, wouldn't it?) and add the new assignments there. With the code shown, that mostly happens automatically.
You should malloc memory for your struct and then store the pointers to the structs inside your array. You could also turn your structs into a linked list by adding a pointer to each struct that points to the next instance of your struct.
http://www.cprogramming.com/tutorial/c/lesson15.html

C struct malloc & array of pointers implementation

I just started programming in C a few days ago. I am now trying to learn structs.
I have this program and I want to improve it so that my array people is now an array of pointers to structs. I am not sure how to do this.
I also want to modify my insert method, to call malloc to create a new struct and set the correct array element pointing to it.
As far as I know, malloc is dinamic memory allocation but although I've read some guides I'm still unsure on how exactly to use it. Also, after using malloc, what else do I need to change in my program for it to work as before?
If you want people to be an array of pointers, you have to declare it like this:
struct person *people[12];
Remember that declaration follows use and that dereferencing has lower precedence than array indexing; this means that *people[i] is of type struct person, and thus, people[i] is a pointer to struct person.
To initialize each position in people, you call malloc() to make your pointers point to a valid memory location large enough to hold a struct person. It is as easy as:
people[i] = malloc(sizeof(struct person));
When you don't need people anymore, you have to remember to free every memory position you allocated, by calling free(people[i]) for every position i.
I noticed you declared the array to hold 12 structs. This can be dangerous when someone changes the code: it will not work when HOW_MANY is greater than 12. You should declare an array of the same size:
struct person *people[HOW_MANY];
This ensures that your array always has exactly the space needed.
UPDATE:
You need to declare insert as receiving an array of pointers instead of an array of structures:
static void insert (struct person *people[], char *name, int age) {
... }
And people[i].name is invalid. Since people[i] is a pointer now, you need to do it like this:
people[i]->name
Or, equivalently, (*people[i]).name.
The same applies to people[i]->age. Remember to change this both in main() and inside insert.
Also, consider passing i to insert instead of using static variables, unless you have a very good reason to do so. Static variables are used for functions with internal state, and for me, insert is not quite the type of function where you'd want that.

Increasing The Size of Memory Allocated to a Struct via Malloc

I just learned that it's possible to increase the size of the memory you'll allocate to a struct when using the malloc function. For example, you can have a struct like this:
struct test{
char a;
int v[1];
char b;
};
Which clearly has space for only 2 chars and 1 int (pointer to an int in reality, but anyway). But you could call malloc in such a way to make the struct holds 2 chars and as many ints as you wanted (let's say 10):
int main(){
struct test *ptr;
ptr = malloc (sizeof(struct test)+sizeof(int)*9);
ptr->v[9]=50;
printf("%d\n",ptr->v[9]);
return 0;
}
The output here would be "50" printed on the screen, meaning that the array inside the struct was holding up to 10 ints.
My questions for the experienced C programmers out there:
What is happening behind the scenes here? Does the computer allocate 2+4 (2 chars + pointer to int) bytes for the standard "struct test", and then 4*9 more bytes of memory and let the pointer "ptr" put whatever kind of data it wants on those extra bytes?
Does this trick only works when there is an array inside the struct?
If the array is not the last member of the struct, how does the computer manage the memory block allocated?
...Which clearly has space for only 2 chars and 1 int (pointer to an
int in reality, but anyway)...
Already incorrect. Arrays are not pointers. Your struct holds space for 2 chars and 1 int. There's no pointer of any kind there. What you have declared is essentially equivalent to
struct test {
char a;
int v;
char b;
};
There's not much difference between an array of 1 element and an ordinary variable (there's conceptual difference only, i.e. syntactic sugar).
...But you could call malloc in such a way to make it hold 1 char and as
many ints as you wanted (let's say 10)...
Er... If you want it to hold 1 char, why did you declare your struct with 2 chars???
Anyway, in order to implement an array of flexible size as a member of a struct you have to place your array at the very end of the struct.
struct test {
char a;
char b;
int v[1];
};
Then you can allocate memory for your struct with some "extra" memory for the array at the end
struct test *ptr = malloc(offsetof(struct test, v) + sizeof(int) * 10);
(Note how offsetof is used to calculate the proper size).
That way it will work, giving you an array of size 10 and 2 chars in the struct (as declared). It is called "struct hack" and it depends critically on the array being the very last member of the struct.
C99 version of C language introduced dedicated support for "struct hack". In C99 it can be done as
struct test {
char a;
char b;
int v[];
};
...
struct test *ptr = malloc(sizeof(struct test) + sizeof(int) * 10);
What is happening behind the scenes here? Does the computer allocate
2+4 (2 chars + pointer to int) bytes for the standard "struct test",
and then 4*9 more bytes of memory and let the pointer "ptr" put
whatever kind of data it wants on those extra bytes?
malloc allocates as much memory as you ask it to allocate. It is just a single flat block of raw memory. Nothing else happens "behind the scenes". There's no "pointer to int" of any kind in your struct, so any questions that involve "pointer to int" make no sense at all.
Does this trick only works when there is an array inside the struct?
Well, that's the whole point: to access the extra memory as if it belongs to an array declared as the last member of the struct.
If the array is not the last member of the struct, how does the computer manage the memory block allocated?
It doesn't manage anything. If the array is not the last member of the struct, then trying to work with the extra elements of the array will trash the members of the struct that declared after the array. This is pretty useless, which is why the "flexible" array has to be the last member.
No, that does not work. You can't change the immutable size of a struct (which is a compile-time allocation, after all) by using malloc ( ) at run time. But you can allocate a memory block, or change its size, such that it holds more than one struct:
int main(){
struct test *ptr;
ptr = malloc (sizeof(struct test) * 9);
}
That's just about all you can do with malloc ( ) in this context.
In addition to what others have told you (summary: arrays are not pointers, pointers are not arrays, read section 6 of the comp.lang.c FAQ), attempting to access array elements past the last element invokes undefined behavior.
Let's look at an example that doesn't involve dynamic allocation:
struct foo {
int arr1[1];
int arr2[1000];
};
struct foo obj;
The language guarantees that obj.arr1 will be allocated starting at offset 0, and that the offset of obj.arr2 will be sizeof (int) or more (the compiler may insert padding between struct members and after the last member, but not before the first one). So we know that there's enough room in obj for multiple int objects immediately following obj.arr1. That means that if you write obj.arr1[5] = 42, and then later access obj.arr[5], you'll probably get back the value 42 that you stored there (and you'll probably have clobbered obj.arr2[4]).
The C language doesn't require array bounds checking, but it makes the behavior of accessing an array outside its declared bounds undefined. Anything could happen -- including having the code quietly behave just the way you want it to. In fact, C permits array bounds checking; it just doesn't provide a way to handle errors, and most compilers don't implement it.
For an example like this, you're most likely to run into visible problems in the presence of optimization. A compiler (particularly an optimizing compiler) is permitted to assume that your program's behavior is well-defined, and to rearrange the generated code to take advantage of that assumption. If you write
int index = 5;
obj.arr1[index] = 42;
the compiler is permitted to assume that the index operation doesn't go outside the declared bounds of the array. As Henry Spencer wrote, "If you lie to the compiler, it will get its revenge".
Strictly speaking, the struct hack probably involves undefined behavior (which is why C99 added a well-defined version of it), but it's been so widely used that most or all compilers will support it. This is covered in question 2.6 of the comp.lang.c FAQ.

Struct member [ array vs pointer ]

What is the benefit of declaring a C structure member as in array of size 1 instead of a pointer :
struct {
a_struct_t a_member[1];
...
}b_struct;
Thanks in advance
In a typical case, a structure with a member that's declared as an array of one item will have that member as the last item in the struct. The intent is that the struct will be allocated dynamically. When it is allocated, the code will allocate space for as many items as you really want/need in that array:
struct X {
time_t birthday;
char name[1];
};
struct X *x = malloc(sizeof(*x) + 35);
x->birthday = mktime(&t);
strcpy(x->name, "no more than 35 characters");
This works particularly well for strings -- the character you've allocated in the struct gives you space for the NUL terminator, so when you do the allocation, the number of characters you allocate is exactly the strlen() of the string you're going to put there. For most other kinds of items, you normally want to subtract one from the allocation size (or just live with the allocated space being one item larger than is strictly necessary).
You can do (sort of) the same thing with a pointer, but it results in allocating the body of the struct separately from the item you refer to via the pointer. The good point is that (unlike the method above) more than one item can be allocated dynamically, where the method above only works for the last member of the struct.
What you describe are two different things entirely. If you have a pointer as a member:
a_struct_t* a_member;
then it is simply a pointer. There is no memory allocated inside of the struct to hold an a_struct_t. If, on the other hand, you have an array of size 1:
a_struct_t a_member[1];
then your struct actually has an object of type a_struct_t inside of it. From a memory standpoint, it isn't much different from just putting an object of that type inside the struct:
a_struct_t a_member;
From a usage standpoint, an array requires indirection to access the one element (i.e., you need to use *a_member instead of a_member).
"Array of size 1 instead of a pointer"? Sorry, but I don't see how this quiestion can possibly make sense. I would understand if you asked about "array of size 1 instead of an ordinary member (non-array)". But "instead of a pointer"? What does pointer have to do with this? How is it interchangeable with an array, to justify the question?
If what you really wanted to ask is why it is declared as an array of size 1 instead of non-array as in
struct {
a_struct_t a_member;
} b_struct;
then one possible explanation is the well-known idiom called "struct hack". You might see a declaration like
struct {
...
a_struct_t a_member[1];
} b_struct;
used to implement an array of flexible size as the last member of the struct object. The actual struct object is later created within a memory block that is large enough to accomodate as many array elements as necessary. But in this case the array has to be the last member of the struct, not the first one as in your example.
P.S. From time to time you might see "struct hack" implemented through an array of size 0, which is actually a constraint violation in C (i.e. a compile error).
So I think it's been stated that the main difference between pointers and arrays is that you have to allocate memory for pointers.
The tricky part about your question is that even as you allocate space for your struct, if your struct contains a pointer you have to allocate a SECOND time for the pointer, but the pointer itself would be allocated as part of the struct's allocaiton.
If your struct contained an array of 1 you would not have to allocate any additional memory, it would be stored in the struct (which you still have to allocate).
These are different things.
Such member's name is an address of allocated memory, allocated inside the struct instance itself.

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