What function actually calls WinMain - c

How is WinMain() actually called? I remember a function used by pro-hackers that started with (something) that looked like __startupWinMain().
The problem is, I have a Win32 EXE(compiled with /SUBSYSTEM:WINDOWS) but gets arguments from command-line. If the command line is incorrect, the process should print a help message to the console.
How can I manually deallocate(or FreeConsole()) from an exe with /SUBSYSTEM:WINDOWS linker option?

As the very first act of your program, check the parameters. If they are fine, continue as normal.
Otherwise call AttachConsole passing ATTACH_PARENT_PROCESS. If that succeeds, then you can print your error to stdout and quit. If it doesn't, then you'll have to show the error in a message box.

Perhaps you should consider having the program pop up a message box when the command line is incorrect. Something like this:
MessageBox( NULL, "(description of command line error)",
"MyProg - Command Line Error",
MB_OK|MB_ICONEXCLAMATION );
This will open a message box in the center of the display and wait for the user to acknowledge it before actually terminating your program.
On the other hand, you could build your program as a console app and use printf() to write to the console. A console program may still create windows, but the console itself will hang around unless you figure out how to detach from it (and then, of course, you will no longer be able to use printf().)

How does the compiler know to invoke wWinMain instead of the standard main function? What actually happens is that the Microsoft C runtime library (CRT) provides an implementation of main that calls either WinMain or wWinMain.
Note The CRT does some additional work inside main. For example, any static initializers are called before wWinMain. Although you can tell the linker to use a different entry-point function, use the default if you link to the CRT. Otherwise, the CRT initialization code will be skipped, with unpredictable results. (For example, global objects will not be initialized correctly.)

How is WinMain() actually called?
If you single-step to the first line of your program in a debugger, and then look at the stack, you can see how WinMain gets called. The actual start function for a typical build is a function pulled in from the run-time library. For me, it's _WinMainCRTStartup, but I suppose it might vary depending on the version of the compiler, linker, and library you build with. The startup function from the run-time library does some initialization and then calls WinMain.
Using dumpbin /headers (or another program that can inspect a PE binary), you can confirm which function is the "entry point" to your executable. Unless you've done something to change it, you'll probably see _WinMainCRTStartup, which is consistent with what the stack trace tells us.
That should answer your question, but it doesn't solve your problem. It looks like some others have posted good solutions.

Related

how to catch calls with LD_PRELOAD when unknown programs may be calling execve without passing environment

I know how to intercept system calls with LD_PRELOAD, that occur in compiled programs I may not have source for. For example, if I want to know about the calls to int fsync(int) of some unknown program foobar, I compile a wrapper
int fsync(int)
for
(int (*) (int))dlsym(RTLD_NEXT,"fsync");
into a shared library and then I can set the environment variable LD_PRELOAD to that and run foobar. Assuming that foobar is dynamically linked, which most programs are, I will know about the calls to fsync.
But now suppose there is another unknown program foobar1 and in the source of that program was a statement like this:
execve("foobar", NULL, NULL)
that is, the environment was not passed. Now the whole LD_PRELOAD scheme breaks down?
I checked by compiling the statemet above into foobar1, when that is run, the calls from foobar are not reported.
While one can safely assume most modern programs are dynamically linked, one cannot at all assume how they may or may not be using execve?
So then, the whole LD_PRELOAD scheme, which everybody says is such a great thing, is not really working unless you have the source to the programs concerned, in which case you can check the calls to execve and edit them if necessary. But in that case, there is no need for LD_PRELOAD, if you have sources to everything. LD_PRELOAD is specifically, supposed to be, useful when you don't have sources to the programs you are inspecting.
Where am I wrong here - how can people say, that LD_PRELOAD is useful for inspecting what unknown programs are doing??
I guess I could also write a wrapper for execve. In the wrapper, I add to the original envp argument, one more string: "LD_PRELOAD=my library" . This "seems" to work, I checked on simple examples.
I am not sure if I should be posting an "answer" which may very easily exceed my level of C experience.
Can somebody more experienced than me comment if this is really going to work in the long run?

When I debug a C program with gdb, and key in 'p system', what exactly do I get?

Before I go deep into my questions, I need to confess that I am still fairly inexperienced to this subject, and am confused over quite a number of concepts, so please bear with me if my manner of asking those questions seems unorganized.
I recently learnt that as standard C library would be loaded into every C program we compiled (is this because we have #include at the beginning of the source file?[quesiton1]), we would have its functions loaded into the memory. So, I would know that the system() function had already been loaded and stored somewhere in the memory, and then I was made know that I could find the exact address of where the system() function was stored by debugging a random C program with gdb, and issuing the command 'p system', which would print out the address of the function. I understand that 'p' is used to print variable in gdb, and 'system' in this case probably indicates the address of the system() function, so it seems to make sense to do so, but then I think to myself, wait a second, it does not appear that I have used the system() function anywhere in my code, why would the inventor of gdb include such a variable for me to print out the address of some function that I don't even use? and does this imply that the address of every function in stand C library can be found out in the same fashion? and they all have a corresponding variable name in gdb? [question2]
One more question unrelated to stuff I talked above is whether functions like system(), execve() and many others are specific to Linux OS, or they are also used in Windows OS? [question3]
Hope that you guys can help me out. Thanks in advance!
The standard C library is linked with every program because it's necessary for it to be there to be able to run your program. There's a lot of things happening in your program before your main function gets called and after it returns, the standard library takes care of this. It also provides you with most of the standard functions you can call. You can compile things without a standard library, but that's an advanced topic. This is pretty much unrelated to #include.
Gdb can see system with p because it prints more than just variables. It prints anything that is in scope. system just happens to be a symbol that's visible to you in that scope. You could print any symbol that's visible to you, including all the globally visible variables and functions in libc and your program. Symbols in this context means "names of various things that need to be findable by programs and other libraries", this includes all functions, variables, section boundaries and many other things that the compiler/linker/runtime/debugger need to find to do its job.
Usually the standard library gets linked dynamically, which means that every program has the exact same copy of the library. In that case all symbols in it will be visible to your program because there's no reason to exclude them. If you link your program statically only the necessary parts of libc will be included and you would probably not see the system symbol unless you actually use that function.

Writing my own longjmperror() in C

I was looking at the manual for longjmp and in the Errors part it says this:
ERRORS
If the contents of the env are corrupted, or correspond to an environment that has already returned, the longjmp() routine calls the routine longjmperror(3). If longjmperror()
returns, the program is aborted (see abort(3)). The default version of longjmperror() prints the message ``longjmp botch'' to standard error and returns. User programs wishing to exit more gracefully should write their own versions of longjmperror().
How would i write my own version of longjmperror? From what i know in C you can't override functions and i really need the long jump to exit in a specific way when it doesn't find the point to jump to.
On Mac OS X (10.9.2, Mavericks) at any rate, the prototype for longjmperror() is:
void longjmperror(void);
You write a function with that signature. It must not return (or, rather, if it does, the program will be abort()ed). What you do in that function is your business, but bear in mind that things have gone moderately catastrophically wrong for the function to be called at all). It might log an error to your log file, or just write a more meaningful message before exiting (instead of aborting and perhaps core dumping).
You link the object file containing the function ahead of the system library. You are normally not expected to replace system functions, but this is one you are intended to override.

How to debug a crash before main?

My program links statically to many libraries and crashes before getting to main in GDB. How do I diagnose what the problem is?
It's a good bet that LD_DEBUG can help you here. Try this: LD_DEBUG=all ./a.out. This will allow you to easily identify the library which is being loaded when your program crashes.
(Edit: if it wasn't clear, a.out is meant to refer to a generic binary file -- in this case, replace it with the name of your executable).
Edit 2:
To clarify, LD_DEBUG is an environment variable which is examined by the dynamic linker when a program begins execution. If LD_DEBUG is set to some value, the dynamic linker will output a lot of information about the dynamic libraries being loaded during program execution, symbol binding, and so on.
For starters, execute the following on your machine:
LD_DEBUG=help ls
You will see the valid options for LD_DEBUG on your system listed. The most verbose setting is all, which will display all available information.
Now, to use this is as simple as the ls example, only replace ls with the name of your program. There is no need for gdb in order to use LD_DEBUG, as it is functionality provided solely by the dynamic linker, and not by gdb.
It may crash because some component throws an exception and nobody catches it since main() hasn't been entered yet. Set a breakpoint on throwing an exception:
catch throw
run
(If catch throw doen't work the first time you start it, run it once to let it load the dynamic libraries and then do catch throw and run again).
This post has the answer, you have to set a breakpoint before main in the crt0 startup code:
Using GDB without debugging symbols on x86?
starti
starti breaks at the very first instruction executed, see also: Stopping at the first machine code instruction in GDB
An alternative if your GDB is not new enough:
break _start
if you know the that the name of the entry point method is _start, or:
info files
search for Entry point:
Entry point: 0x400440
and run:
break *0x400440
TODO: find out how to compile crt* objects with debug symbols and step into them: How to compile my own glibc C standard library from source and use it?
Start taking the libraries out one by one until it stops crashing.
Then examine the culprit.
I haven't run into this in C but if you link to a c++ library static initialization can crash. You can create it easily by having an assert in a constructor of a static scope variable.
If you can, link your program dynamically instead of statically and follow #denniston.t answer. Maybe debug trace from dynamic linker will help to fix this problem.

Some general C questions

I am trying to fully understand the process pro writing code in some language to execution by OS. In my case, the language would be C and the OS would be Windows. So far, I read many different articles, but I am not sure, whether I understand the process right, and I would like to ask you if you know some good articles on some subjects I couldnĀ“t find.
So, what I think I know about C (and basically other languages):
C compiler itself handles only data types, basic math operations, pointers operations, and work with functions. By work with functions I mean how to pass argument to it, and how to get output from function. During compilation, function call is replaced by passing arguments to stack, and than if function is not inline, its call is replaced by some symbol for linker. Linker than find the function definition, and replace the symbol to jump adress to that function (and of course than jump back to program).
If the above is generally true and I get it right, where to final .exe file actually linker saves the functions? After the main() function? And what creates the .exe header? Compiler or Linker?
Now, additional capabilities of C, today known as C standart library is set of functions and the declarations of them, that other programmers wrote to extend and simplify use of C language. But these functions like printf() were (or could be?) written in different language, or assembler. And there comes my next question, can be, for example printf() function be written in pure C without use of assembler?
I know this is quite big question, but I just mostly want to know, wheather I am right or not. And trust me, I read a lots of articles on the web, and I would not ask you, If I could find these infromation together on one place, in one article. Insted I must piece by piece gather informations, so I am not sure if I am right. Thanks.
I think that you're exposed to some information that is less relevant as a beginning C programmer and that might be confusing you - part of the goal of using a higher level language like this is to not have to initially think about how this process works. Over time, however, it is important to understand the process. I think you generally have the right understanding of it.
The C compiler merely takes C code and generates object files that contain machine language. Most of the object file is taken by the content of the functions. A simple function call in C, for example, would be represented in the compiled form as low level operators to push things into the stack, change the instruction pointer, etc.
The C library and any other libraries you would use are already available in this compiled form.
The linker is the thing that combines all the relevant object files, resolves all the dependencies (e.g., one object file calling a function in the standard library), and then creates the executable.
As for the language libraries are written in: Think of every function as a black box. As long as the black box has a standard interface (the C calling convention; that is, it takes arguments in a certain way, returns values in a certain way, etc.), how it is written internally doesn't matter. Most typically, the functions would be written in C or directly in assembly. By the time they make it into an object file (or as a compiled library), it doesn't really matter how they were initially created, what matters is that they are now in the compiled machine form.
The format of an executable depends on the operating system, but much of the body of the executable in windows is very similar to that of the object files. Imagine as if someone merged together all the object files and then added some glue. The glue does loading related stuff and then invokes the main(). When I was a kid, for example, people got a kick out of "changing the glue" to add another function before the main() that would display a splash screen with their name.
One thing to note, though is that regardless of the language you use, eventually you have to make use of operating system services. For example, to display stuff on the screen, to manage processes, etc. Most operating systems have an API that is also callable in a similar way, but its contents are not included in your EXE. For example, when you run your browser, it is an executable, but at some point there is a call to the Windows API to create a window or to load a font. If this was part of your EXE, your EXE would be huge. So even in your executable, there are "missing references". Usually, these are addressed at load time or run time, depending on the operating system.
I am a new user and this system does not allow me to post more than one link. To get around that restriction, I have posted some idea at my blog http://zhinkaas.blogspot.com/2010/04/how-does-c-program-work.html. It took me some time to get all links, but in totality, those should get you started.
The compiler is responsible for translating all your functions written in C into assembly, which it saves in the object file (DLL or EXE, for example). So, if you write a .c file that has a main function and a few other function, the compiler will translate all of those into assembly and save them together in the EXE file. Then, when you run the file, the loader (which is part of the OS) knows to start running the main function first. Otherwise, the main function is just like any other function for the compiler.
The linker is responsible for resolving any references between functions and variables in one object file with the references in other files. For example, if you call printf(), since you do not define the function printf() yourself, the linker is responsible for making sure that the call to printf() goes to the right system library where printf() is defined. This is done at compile-time.
printf() is indeed be written in pure C. What it does is call a system call in the OS which knows how to actually send characters to the standard output (like a window terminal). When you call printf() in your program, at compile time, the linker is responsible for linking your call to the printf() function in the standard C libraries. When the function is passed at run-time, printf() formats the arguments properly and then calls the appropriate OS system call to actually display the characters.

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