Why is my program not outputting anything with printf? - c

I am a student in a network programming class and I am writing a UDP client that connects to three servers to do a file transfer. So far, Ive gotten the client to communicate with the first 2 servers but this 3rd copy of the server is not working. Its not even printing out the printf debug statements I put in. What is going on? Is there something wrong with Unix? The first two servers are exactly the same as this one with changes in port/ip address and they work perfectly fine.
#include <stdlib.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <stdio.h>
#include <errno.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <strings.h>
int main(int argc, char**argv)
{
printf("i will destroy you");
int o = 1;
int sockfd,n;
struct sockaddr_in servaddr,cliaddr;
socklen_t len;
char mesg[1000];
printf("im confused");
sockfd=socket(AF_INET,SOCK_DGRAM,0);
bzero(&servaddr,sizeof(servaddr));
servaddr.sin_family = AF_INET;
servaddr.sin_addr.s_addr=inet_addr("127.0.0.1");
servaddr.sin_port=htons(3454);
bind(sockfd,(struct sockaddr *)&servaddr,sizeof(servaddr));
printf("yo wtf");
if (setsockopt(sockfd, SOL_SOCKET, SO_REUSEADDR, &o, sizeof(o)) < 0){
perror("setsockopt failed");
exit(0);
}
printf("here1");
while(1)
{
len = sizeof(cliaddr);
printf("here");
n = recvfrom(sockfd,mesg,1000,0,(struct sockaddr *)&cliaddr,&len);
sendto(sockfd,mesg,n,0,(struct sockaddr *)&cliaddr,sizeof(cliaddr));
printf("-------------------------------------------------------\n");
mesg[n] = 0;
printf("Received the following:\n");
printf("%s",mesg);
printf("-------------------------------------------------------\n");
}
}

You probably need to change e.g. printf("i will destroy you") to printf("i will destroy you\n"). Or see setbuf(). Or use fflush(stdout).

You are not flushing stdout.
Alternatively, use stderr as in
fprintf(stderr,"My message\n");

Related

communication between windows client and linux server?

I am performing communication between client(windows) and server(linux RT) in c. I have written a client code for windows operating system (one laptop) and server code for linux operating system (another laptop). I am connecting the both laptop via ethernet cable and configured them on the same subnet.
SERVER.c : Linux
#include <arpa/inet.h>
#include <netinet/in.h>
#include <stdio.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <unistd.h>
#include <stdlib.h>
#include <string.h>
#define BUFLEN 512
#define PORT 9930
void err(char *str)
{
perror(str);
exit(1);
}
int main(void)
{
struct sockaddr_in my_addr, cli_addr;
int sockfd, i;
socklen_t slen=sizeof(cli_addr);
char buf[BUFLEN];
if ((sockfd = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP))==-1)
err("socket");
else
printf("Server : Socket() successful\n");
bzero(&my_addr, sizeof(my_addr));
my_addr.sin_family = AF_INET;
my_addr.sin_port = htons(PORT);
my_addr.sin_addr.s_addr = htonl(INADDR_ANY);
if (bind(sockfd, (struct sockaddr* ) &my_addr, sizeof(my_addr))==-1)
err("bind");
else
printf("Server : bind() successful\n");
while(1)
{
if (recvfrom(sockfd, buf, BUFLEN, 0, (struct sockaddr*)&cli_addr,
&slen)==-1)
err("recvfrom()");
printf("Received packet from %s:%d\nData: %s\n\n",
inet_ntoa(cli_addr.sin_addr), ntohs(cli_addr.sin_port), buf);
}
close(sockfd);
return 0;
}
CLIENT.c - windows
#pragma comment(lib, "Ws2_32.lib")
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <fcntl.h>
#include <errno.h>
#include <time.h>
#include <winsock.h>
#include <io.h>
#define BUFLEN 512
#define PORT 9930
void err(char *str)
{
perror(str);
exit(1);
}
int main(void)
{
struct sockaddr_in my_addr, cli_addr;
int sockfd, i;
socklen_t slen=sizeof(cli_addr);
char buf[BUFLEN];
WORD wVersionRequested;
WSADATA wsaData;
printf("Initializing Winsock\n");
wVersionRequested = MAKEWORD (1, 1);
if (WSAStartup (wVersionRequested, &wsaData) != 0){
printf("Winsock initialised failed \n");
} else {
printf("Initialised\n");
if ((sockfd = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP))==-1)
err("socket");
bzero(&serv_addr, sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(PORT);
if (inet_aton(argv[1], &serv_addr.sin_addr)==0)
{
fprintf(stderr, "inet_aton() failed\n");
exit(1);
}
while(1)
{
printf("\nEnter data to send(Type exit and press enter to exit) : ");
scanf("%[^\n]",buf);
getchar();
if(strcmp(buf,"exit") == 0)
exit(0);
if (sendto(sockfd, buf, BUFLEN, 0, (struct sockaddr*)&serv_addr, slen)==-1)
err("sendto()");
}
close(sockfd);
return 0;
}
My question :
Is it possible to perform communication like this ??
Do I want to take specific measures for doing this ??
Please give ideas regarding this ?
You can connect two systems directly (via ethernet cable), but typically you must use a special cable for that: it is called a "crossover cable". Otherwise no connection is possible.
Newer network controllers implement a detection for this kind of setup, so it might be possible to use a standard cable for this setup, but this depends on the network controllers build into the two systems. You will have to try or consult the documentation.
Also it migh be that you have to select some special configuration on the MS-Windows side (inside the network adapter configuration) for this to work. I experienced communication problems with the standard setup a few times. You can consult google for those settings.

Server not able to receive message from client

I am using Ubuntu 12.05.I have been trying to implement Stop and wait protocol through C socket programming.I have created two programs,one featuring the server and other one the client. Expected working of the code is explained through comments
serversocket.c
#include <sys/socket.h>
#include <stdio.h>
#include <stdlib.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <error.h>
#include <string.h>
#include <sys/types.h>
#include <time.h>
int main(int argc,char *argv[])
{
int listenfd = 0,qlength=10,connfd = 0,t=5;
int n;
struct sockaddr_in serv;
struct sockaddr_in dest;
socklen_t socksize = sizeof(struct sockaddr_in);
char sendBuff[1024]="hi\n";
//time_t ticks;
listenfd = socket(AF_INET,SOCK_STREAM,0); //socket for listening to connection requests
memset(&serv,'0',sizeof(serv));
serv.sin_family = AF_INET;
serv.sin_addr.s_addr = htonl(INADDR_ANY);
serv.sin_port=htons(5000);
bind(listenfd,(struct sockaddr *)&serv,sizeof(serv)); //binding the socket to a port
listen(listenfd,2);
connfd=accept(listenfd,(struct sockaddr *)&dest,&socksize); //another socket for sending and receiving on the previously built socket
while(connfd){
printf("Incoming connection from %s-sending a hi...\n",inet_ntoa(dest.sin_addr));
send(connfd,sendBuff,strlen(sendBuff),0); //at first my server sends a hi
sleep(3);
n=recv(connfd,sendBuff,1024,0); //if hi received by the client,then server should receive "Message Received" from the client
sendBuff[n]='\0';
printf("%s",sendBuff);
connfd=accept(listenfd,(struct sockaddr *)&dest,&socksize); }
return 0;
}
clientsocket.c
#include <sys/socket.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <netdb.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <arpa/inet.h>
int main(int argc, char *argv[])
{
int sockfd = 0, n = 0,m=2;
char recvBuff[1024];
struct sockaddr_in serv_addr;
if(argc != 2)
{
printf("\n Usage: %s <ip of server> \n",argv[0]);
return 1;
}
memset(recvBuff, '0',sizeof(recvBuff));
if((sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0)
{
printf("\n Error : Could not create socket \n");
return 1;
}
memset(&serv_addr, '0', sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(5000);
if(inet_pton(AF_INET, argv[1], &serv_addr.sin_addr)<=0)
{
printf("\n inet_pton error occured\n");
return 1;
}
if( connect(sockfd, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0)
{
printf("\n Error : Connect Failed \n");
return 1;
}
while(m--){ //m is 2 initially,I want that sending and receiving should be done 2 times
n = recv(sockfd,recvBuff,1024,0);
recvBuff[n]='\0'; //"hi" is received
printf("%s",recvBuff);
if(recvBuff=="hi\n")
send(sockfd,"Message Received",strlen("Message Received\n"),0);} //sending "Message received"
return 0;
}
Now sending messages from server to client works fine, but client to server(Message received) is creating problems.Neither it is giving an error, nor correct results,it just gives a blank screen.
You cannot compare strings using the "==" operator.
You need to use strcmp()
So....
if( strcmp( recvBuff, "hi\n" ) == 0 )
send(sockfd,"Message Received",strlen("Message Received\n"),0);
else
printf( "[%s] != [hi\n]\n", recvBuff );
Basically, you have three different issue in your code:
the string comparison (fixed by K Scott Piel).
The print of the received message are not coming out. You need to add '\n' in all your printf functions.
This is the most important issue: after the first communication between the server and the client, you are calling the accept function in the server code. From the man accept page, we can read
The accept() function shall extract the first connection on the
queue of pending connections, create a new socket with the same socket
type protocol and address family as the specified socket, and allocate
a new file descriptor for that socket.
So, after the first communication, your server is waiting for a new connection and your client is waiting for a message from the server. The second communication will never happen.
To solve this issue, you can use fork() API.
Here is a fix proposal using the fork():
clientsocket.c
#include <sys/socket.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <netdb.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <arpa/inet.h>
int main(int argc, char *argv[])
{
int sockfd = 0, n = 0,m=2;
char recvBuff[1024];
struct sockaddr_in serv_addr;
if(argc != 2)
{
printf("\n Usage: %s <ip of server> \n",argv[0]);
return 1;
}
memset(recvBuff, '0',sizeof(recvBuff));
if((sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0)
{
printf("\n Error : Could not create socket \n");
return 1;
}
memset(&serv_addr, '0', sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(5000);
if(inet_pton(AF_INET, argv[1], &serv_addr.sin_addr)<=0)
{
printf("\n inet_pton error occured\n");
return 1;
}
if( connect(sockfd, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0)
{
printf("\n Error : Connect Failed \n");
return 1;
}
//m is 2 initially,I want that sending and receiving should be done 2 times
while(m--)
{
printf("Waiting from the server ...\n");
n = recv(sockfd,recvBuff,1024,0);
recvBuff[n]= '\0'; //"hi" is received
printf("%s\n", recvBuff);
if(!strncmp(recvBuff, "hi\n", strlen("hi\n")))
{
printf("Send ACK\n");
n = send(sockfd,"Message Received",strlen("Message Received\n"),0);
printf("%d Sent ... \n", n);
}
} //sending "Message received"
return 0;
}
serversocket.c
#include <sys/socket.h>
#include <stdio.h>
#include <stdlib.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <error.h>
#include <string.h>
#include <sys/types.h>
#include <time.h>
int main(int argc,char *argv[])
{
int listenfd = 0,qlength=10,connfd = 0,t=5;
int n;
struct sockaddr_in serv;
struct sockaddr_in dest;
socklen_t socksize = sizeof(struct sockaddr_in);
char sendBuff[1024]="hi\n";
pid_t pid;
int m = 2;
//time_t ticks;
listenfd = socket(AF_INET,SOCK_STREAM,0); //socket for listening to connection requests
memset(&serv,'0',sizeof(serv));
serv.sin_family = AF_INET;
serv.sin_addr.s_addr = htonl(INADDR_ANY);
serv.sin_port=htons(5000);
bind(listenfd,(struct sockaddr *)&serv,sizeof(serv)); //binding the socket to a port
printf("Server started ...\n");
listen(listenfd,2);
connfd=accept(listenfd,(struct sockaddr *)&dest,&socksize); //another socket for sending and receiving on the previously built socket
while(connfd > 0)
{
printf("Incoming connection from %s-sending a hi...\n",inet_ntoa(dest.sin_addr));
pid = fork();
if(pid) {
/* shall continue to listen to new client */
printf("Parent shall continue listening ... \n");
connfd=accept(listenfd,(struct sockaddr *)&dest,&socksize);
} else {
printf("Chlid process: Communication with the client ... \n");
while(m--)
{
printf("try %d - Sending %s ... \n", m, sendBuff);
send(connfd,sendBuff,strlen(sendBuff),0); //at first my server sends a hi
sleep(3);
n=recv(connfd, sendBuff, 1024, 0); //if hi received by the client,then server should receive "Message Received" from the client
sendBuff[n]='\0';
printf("Data received: [%s]\n", sendBuff); /* need to add '\n' so the print will be displayed */
strcpy(sendBuff, "hi\n");
}
printf("Child process will exit\n");
return 0;
}
}
return 0;
}

SIGPIPE error in a TCP based Concurrent Echo Cleint-Sever

I am new to network programming, and have been learning this by writing small programs that make use of the Socket API. Currently, I am writing a simple echo server, that uses fork to create a copy of it, as soon as it gets a connect request, this adds up as in improvement over the previous Iterative server (here). However, after I start the server and fire up the client, and type a message on its console, it quits unexpectedly. Running the program under Gdb shows that SIGPIPE was delivered. But as far as I know as the socket is still valid, a SIGPIPE shouldn't have occured. Any kind of help involved is appreciated.
Here is the client code
#include <stdio.h>
#include <stdlib.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <string.h>
#define MAXCOUNT 1024
int main(int argc, char* argv[])
{
int sfd,i;
struct sockaddr_in saddr;
char buff[MAXCOUNT];
char mesg[MAXCOUNT];
sfd = socket(AF_INET,SOCK_STREAM,0);
memset(&saddr,0,sizeof(saddr));
saddr.sin_family = AF_INET;
inet_pton(AF_INET,"127.0.0.1",&saddr.sin_addr);
saddr.sin_port = htons(5008);
connect(sfd,(struct sockaddr*) &saddr,sizeof(saddr));
fgets(buff,MAXCOUNT,stdin);
send(sfd,buff,strlen(buff),0);
if (recv(sfd,mesg,MAXCOUNT,0) == -1) {
perror("Nothing to read\n");
exit(1);
}
printf("%s\n",mesg);
exit(0);
}
Here is the server code
#include <stdio.h>
#include <stdlib.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <string.h>
#define MAXCOUNT 1024
int main(int argc, char* argv[])
{
int sfd,nsfd,cn;
pid_t c;
char buf[MAXCOUNT];
socklen_t clen;
struct sockaddr_in caddr,saddr;
sfd = socket(AF_INET,SOCK_STREAM,0);
memset(&saddr,0,sizeof(saddr));
saddr.sin_family = AF_INET;
saddr.sin_addr.s_addr = htonl(INADDR_LOOPBACK);
saddr.sin_port = htons(5008);
bind(sfd,(struct sockaddr*) &saddr,0);
listen(sfd,2);
for (; ;) {
clen = sizeof(caddr);
nsfd = accept(sfd,(struct sockaddr*) &caddr, &clen);
if( (c = fork()) == 0) {
close(sfd);
memset(buf,0,sizeof(buf));
cn = recv(nsfd,buf,sizeof(buf),0);
if ( cn == 0) {
perror("Reading from the client socket failed\n PROGRAM CRASH :\n");
exit(1);
}
buf[cn] = '\0';
send(nsfd,buf,strlen(buf),0);
close(nsfd);
exit(0);
}
}
return 0;
}
send(sfd,buff,strlen(buff),0);
if (recv(sfd,mesg,MAXCOUNT,0) == -1) {
perror("Nothing to read\n");
exit(1);
}
printf("%s\n",mesg);
The %s format specifier is for C-style strings, not arbitrary data. And since you throw away the return value from recv, you have no way to know how many bytes you got.
Your client also doesn't shut down the socket gracefully or make sure it has received all the data the server may send. So it's possible that you're triggering an abnormal termination. The server closes the connection when it's done sending, so the client should keep trying to receive until it detects that the connection has closed.

How to turn off buffering on write() system call?

I used to think that write() system call is unbuffered and that fwrite and fread are used for buffered IO. However I wrote simple programs to establish that some buffering was still going on when using write(). I am using write() and read() on sockets. Due to buffering, it is possible for the client to lag behind while server keeps sending packets. I do not want that. I want that the client must consume the record before the server sends more records.
How can I make that happen without adding network load of acknowledgments etc !
I am using gcc on linux
server.c :
#include <stdio.h>
#include <errno.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <stdio.h>
#include <netinet/in.h>
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <netinet/tcp.h>
int remote_rr_port=2000; // Server will send RR logs using connection on this port.
char const *remote_server_ip="127.0.0.1";
int connFD_rr;
static void startTcpServer(int *sd, const int port) {
*sd= socket(AF_INET, SOCK_STREAM, 0);
// Set socket option so that port can be reused
int enable = 1;
setsockopt(*sd, SOL_SOCKET, SO_REUSEADDR, &enable, sizeof(int));
struct sockaddr_in a;
memset(&a,0,sizeof(a));
a.sin_family = AF_INET;
a.sin_port = port;
a.sin_addr.s_addr = INADDR_ANY;
int bindResult = bind(*sd, (struct sockaddr *) &a, sizeof(a));
listen(*sd,2);
}
// Wait for connection from client
static int getTcpConnection(int sd) {
char buf[100];
socklen_t len;
struct sockaddr_in clientAddress;
printf("\nWaiting for connection from remote client\n");
len = sizeof(clientAddress);
int connFD = accept(sd, (struct sockaddr*) &clientAddress, &len);
setsockopt(connFD_rr, SOL_SOCKET, SO_SNDBUF, (int[]){0}, sizeof(int));
printf("\n Connection from : %s:%d\n",inet_ntop(AF_INET, &clientAddress.sin_addr, buf, sizeof(buf)),clientAddress.sin_port);
fflush(stdout);
return connFD;
}
FILE* rdrr_server_start(void) {
// Socket Descriptors for the two connections
int rr_sd;
int input_sd;
startTcpServer(&rr_sd, remote_rr_port);
connFD_rr = getTcpConnection(rr_sd);
return fdopen(connFD_rr, "w");
}
int main() {
int i = 0;
rdrr_server_start();
for(i=0;i<10000000; i++) {
write(connFD_rr, &i, sizeof (int));
printf("%d\n", i);
}
return 0;
}
client.c :
#include <sys/socket.h>
#include <arpa/inet.h>
#include <stdio.h>
#include <netinet/in.h>
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <netinet/tcp.h>
int remote_rr_port=2000; // Server will send RR logs using connection on this port.
char const *remote_server_ip="127.0.0.1";
int connFD_rr;
FILE* rdrr_client_start(void) {
connFD_rr = socket(AF_INET, SOCK_STREAM, 0);
struct sockaddr_in a;
memset(&a,0,sizeof(a));
a.sin_family = AF_INET;
a.sin_port = remote_rr_port;
a.sin_addr.s_addr = inet_addr(remote_server_ip);
printf("\nConnecting to Server on RR port");
int CONNECT_TO_SERVER= connect(connFD_rr,(struct sockaddr *) &a, sizeof(a));
printf("\nConnected to server on RR port");
setsockopt(connFD_rr, SOL_SOCKET, SO_RCVBUF, (int[]){0}, sizeof(int));
return fdopen(connFD_rr, "r");
}
int main() {
int i = 0;
rdrr_client_start();
getrchar();
while(1) {
read(connFD_rr, &i, sizeof (int));
printf("%d\n", i);
}
return 0;
}
Perhaps what you mean is that you want to disable Nagle's Algorithm in which case the solution is:
setsockopt(sock, IPPROTO_TCP, TCP_NODELAY, (int[]){1}, sizeof(int));
Edit: Hmm, it looks like you want more than this, and I doubt what you want is possible without designing your own protocol on top of UDP.
Edit 2: You may be able to get an effect similar to what you want by limiting the send and receive buffer sizes. The server (sender) should do:
setsockopt(sock, SOL_SOCKET, SO_SNDBUF, (int[]){YOUR_BUF_LIMIT}, sizeof(int));
and the client (receiver) should do:
setsockopt(sock, SOL_SOCKET, SO_RCVBUF, (int[]){YOUR_BUF_LIMIT}, sizeof(int));

Regarding a simple TCP based echo server using Sockets API

I am learning the Sockets networking API. In this process, I have written a simple Echo server that uses TCP. I wrote the code in such a way that, as long as the server is running, anything typed on the client's console should be echoed back to it. However, I am unable to achieve this. Although, for the first input, I get the echo, from next time onwards, I do not get any message.
I know, we can implement it to run for many clients using fork(), but I want to know the reason behind the blocking of the client, and if possible ways to correct it.
Here is the code for the client:
#include <stdio.h>
#include <stdlib.h>
#include <netinet/in.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <string.h>
#include <unistd.h>
#define MAXCOUNT 1024
int main(int argc, char* argv[])
{
int sfd;
char msg[MAXCOUNT];
char blanmsg[MAXCOUNT];
struct sockaddr_in saddr;
memset(&saddr,0,sizeof(saddr));
sfd = socket(AF_INET,SOCK_STREAM,0);
saddr.sin_family = AF_INET;
inet_pton(AF_INET,"127.0.0.1",&saddr.sin_addr);
saddr.sin_port = htons(5004);
connect(sfd,(struct sockaddr*) &saddr, sizeof(saddr));
for(; ;) {
memset(msg,0,MAXCOUNT);
memset(blanmsg,0,MAXCOUNT);
fgets(msg,MAXCOUNT,stdin);
send(sfd,msg,strlen(msg),0);
recv(sfd,blanmsg,sizeof(blanmsg),0);
printf("%s",blanmsg);
fflush(stdout);
}
exit(0);
}
Here is the code for the server:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <netinet/in.h>
#include <sys/types.h>
#include <sys/socket.h>
#define MAXCOUNT 1024
int main(int argc, char* argv[])
{
int sfd,nsfd,n,i,cn;
char buf[MAXCOUNT];
socklen_t caddrlen;
struct sockaddr_in caddr,saddr; //Structs for Client and server Address in the Internet
sfd = socket(AF_INET,SOCK_STREAM,0);
memset(&saddr,0,sizeof(saddr)); //Clear the Server address structure
saddr.sin_family = AF_INET; //Internet Address Family
saddr.sin_addr.s_addr = htonl(INADDR_LOOPBACK);
saddr.sin_port = htons(5004);
bind(sfd, (struct sockaddr*) &saddr,sizeof(saddr));
listen(sfd,1);
for(; ;) {
caddrlen = sizeof(caddr);
nsfd = accept(sfd,(struct sockaddr*) &caddr,&caddrlen);
cn = recv(nsfd,buf,sizeof(buf),0);
if(cn == 0) {
exit(0);
}
buf[cn] = '\0';
send(nsfd,buf,strlen(buf),0);
}
close(nsfd);
exit(0);
}
You shouldn't call accept within the loop on the server. Move the accept before the for loop on the server and it should work how you expect.
Calling accept in the loop like that will make the server block until a new connection comes in. Your client is only opening a single connection, so the server will block on the second call to accept.
Your code is doing precisely what you asked it to do. You told it to accept a connection, receive some data from that connection, send that data back to the connection, then accept another connection. That's what it's doing. I suspect you want to move the accept call outside the for loop.
I think you required a code which servers multiple clients as well as echo message to respective clients.
so just have a look to your code again and note down modification
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <netinet/in.h>
#include <sys/types.h>
#include <sys/socket.h>
#define MAXCOUNT 1024
int main(int argc, char* argv[])
{
int sfd,nsfd,n,i,cn;
char buf[MAXCOUNT];
socklen_t caddrlen;
struct sockaddr_in caddr,saddr;
//Structs for Client and server Address in the Internet
sfd = socket(AF_INET,SOCK_STREAM,0);
memset(&saddr,0,sizeof(saddr)); //Clear the Server address structure
saddr.sin_family = AF_INET; //Internet Address Family
saddr.sin_addr.s_addr = htonl(INADDR_LOOPBACK);
saddr.sin_port = htons(5004);
bind(sfd, (struct sockaddr*) &saddr,sizeof(saddr));
listen(sfd,5);/*request queue size*/
while(1)
{//main loop for cuncorent server
caddrlen = sizeof(caddr);
nsfd = accept(sfd,(struct sockaddr*) &caddr,&caddrlen);
if(fork()==0)
{//only child code for serving a particular client
for(; ;) {//loop for reading and writing back msg cotineously
cn = recv(nsfd,buf,sizeof(buf),0);
if(cn == 0) {
exit(0);
}
buf[cn] = '\0';
send(nsfd,buf,strlen(buf),0);
}//serving loop ends
close(nsfd);
exit(0);
}//child code ends
}//main while loop ends
exit(0);
}

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