when Running application Button image size varying? - ios6

In xib I create a button with image size is (120,45) while running application that button image size become smaller than the specified,I dont know how to get that original image size.

Related

codename one Resize Image quality

My requirement is to show the small image into the bigger one at the same quality. I have tried setting the background image to the container, scaleImageLabel, ImageViewer by doing so I can achieve the required size but the quality is not good.
using cloudinary is the only option to go with or if there is any other option available.
Following code has been used.
ImageViewer iv = new ImageViewer();
iv.setImageInitialPosition(IMAGE_FIT);
iv.setPreferredH(Display.getInstance().getDisplayHeight() / 2);
iv.setImageNoReposition(vi.img);
Need to remove the blank space top and bottom
while using IMAGE_FILL image has been croped

Image displaced or absent with ImageViewer

Using the designer. My form has a layout BoxLayoutY. I just drop the ImageViewer in it. I have a pic added through "Add Picture", which is 1080 x 1400. I add it to the ImageViewer.
The "Simulate Device" command gives, in iPhone3:
And in Nexus (the pic below is static: can't be scrolled up or down):
Help?
I have installed the app locally on my Android and I get the same half cut pic as in the screenshot of the Nexus simulator.
The overal goal is to have a single form, scrollable vertically, showing pics (adjusted at the width of the screen) and text.
EDIT:
Could be a problem with the resolution of the pic. I decrease the res to 350 x 467 and it displays fine. So it will pixelize or won't scale to fit the width of the screen on larger devices?
The image viewer doesn't have a preferred size since it doesn't have an image in it. Its designed for usage full screen or within a predetermined layout. If you place it in the center of a border layout it will take up available space and work as expected.
Since it scales the image and allows manipulation of that images size, its size is flexible. If you want a component that takes up the exact image size you should use a Label.
Ok got it!
What I was doing wrong was that I had:
MainForm (in a BoxY layout)
-> a container nested in it (in Borderlayout)
---> an ImageViewer nested at the center of it.
This produced the effect above (half cut pic).
Instead, what achieved a properly sized pic was:
MainForm (in a BorderLayout).
-> The ImageViewer nested at the center of it. That's it, no container.

Download full size image link in drupal 7 gallery

I've created a little gallery in drupal 7 using views module and colorbox formatter for image field. The thing is, I'd like to provide url for full size image download. Mind You - "full size image" is not the same image that appears in colorbox overlay. In fact I don't have full size image at all, since I've limited max image dimension on upload (1000 x 1000px). And I'm not sure how to overcome this restriction.
So, user should be able to click on a thumbnail (100 x 100px) and view 1000px wide version of an image in colorbox overlay. And apart from that there should be download link to full size photo (4000px wide, for example) - preferably in an overlay, but may be on the gallery page as well.
I could just skip size limits on upload and pull the link from image src, but I wanted to save bandwith and speed up display. Well, creating a gallery full of 16 Mpx photos isn't the way to go, anyway.
Is there any clever way to achieve what I want, or do I just need to hack file upload module a bit?
Ok, I've found an answer. And it's pretty simple, now that I think of it.
Since image derivatives are created on the fly, I just needed to create another image style in admin/config/media/image-styles, 1000px wide and high, and remove upload limit in image field.
"Full size download link" may be then created by a regex in JS, just replace one path to image with another.

Icon size help WINAPI only showing small c

Hi there just a quick question I hope someone can help me with I am loading a logo onto my dialog application into a static picture holder using the .rc file and adding this code.
ICON IDI_MYICON,IDC_STATIC_IMAGE,120,154,21,20
However my problem is this will only display a 64x64 image max and the banner I have loaded is 242x74 in size am I using the wrong method in using ICON? I did try bitmap but didnt work either.
Thanks
The 21,20 in your statement is the width and height of the icon control in dialog units. Dialog units vary depending on things like screen DPI and the font selected. There are typically 2-4 pixels per dialog unit. You've basically given the icon something on the order of 64x64 to display in.
To get the icon control sized pixel-perfectly, you can to resize it dynamically, e.g., during WM_INITDIALOG.
Also, I'm not sure which method the dialog box code uses to load the icon--some (like LoadIcon) restrict the size to a "standard" size which others (like LoadImage) do not.

WP7 Image panning and zooming

I'm looking for component, that would allow me to show and manipulate single image in a same way as native image browsing in Pictures hub.
I want:
Pinch to zoom image (with top and bottom limits)
Drag to move image around, but I don't want it to get out of bounds of screen. Spongy behavior is optional.
Double tap to toggle between original size and fit-to-screen size.
Does such component exist? Preferably free. If it doesn't, then I need to implement everything myself.

Resources