I wanted to optimize below code using openMP
double val;
double m_y = 0.0f;
double m_u = 0.0f;
double m_v = 0.0f;
#define _MSE(m, t) \
val = refData[t] - calData[t]; \
m += val*val;
#pragma omp parallel
{
#pragma omp for
for( i=0; i<(width*height)/2; i++ ) { //yuv422: 2 pixels at a time
_MSE(m_u, 0);
_MSE(m_y, 1);
_MSE(m_v, 2);
_MSE(m_y, 3);
#pragma omp reduction(+:refData) reduction(+:calData)
refData += 4;
calData += 4;
// int id = omp_get_thread_num();
//printf("Thread %d performed %d iterations of the loop\n",id ,i);
}
}
Any suggestion welcome for optimizing above code currently I have wrong output.
I think the easiest thing you can do is allow it to split into 4 threads, and calculate the UYVY errors in each of those. Instead of making them separate values, make them an array:
double sqError[4] = {0};
const int numBytes = width * height * 2;
#pragma omp parallel for
for( int elem = 0; elem < 4; elem++ ) {
for( int i = elem; i < numBytes; i += 4 ) {
int val = refData[i] - calData[i];
sqError[elem] += (double)(val*val);
}
}
This way, each thread operates exclusively on one thing and there is no contention.
Maybe it's not the most advanced use of OMP, but you should see a speedup.
After your comment about performance hit, I did some experiments and found that indeed the performance was worse. I suspect this may be due to cache misses.
You said:
performance hit this time with openMP : Time :0.040637 with serial
Time :0.018670
So I reworked it using the reduction on each variable and using a single loop:
#pragma omp parallel for reduction(+:e0) reduction(+:e1) reduction(+:e2) reduction(+:e3)
for( int i = 0; i < numBytes; i += 4 ) {
int val = refData[i] - calData[i];
e0 += (double)(val*val);
val = refData[i+1] - calData[i+1];
e1 += (double)(val*val);
val = refData[i+2] - calData[i+2];
e2 += (double)(val*val);
val = refData[i+3] - calData[i+3];
e3 += (double)(val*val);
}
With my test case on a 4-core machine, I observed a little less than 4-fold improvement:
serial: 2025 ms
omp with 2 loops: 6850 ms
omp with reduction: 455 ms
[Edit] On the subject of why the first piece of code performed worse than the non-parallel version, Hristo Iliev said:
Your first piece of code is a terrible example of what false sharing
does in multithreaded codes. As sqError has only 4 elements of 8 bytes
each, it fits in a single cache line (even in a half cache line on
modern x86 CPUs). With 4 threads constantly writing to neighbouring
elements, this would generate a massive amount of inter-core cache
invalidation due to false sharing. One can get around this by using
instead a structure like this struct _error { double val; double
pad[7]; } sqError[4]; Now each sqError[i].val will be in a separate
cache line, hence no false sharing.
The code looks like it's calculating the MSE but adding to the same sum, m. For parallelism to work properly, you need to eliminate sharing of m, one approach would be preallocating an array (width*height/2 I imagine) just to store the different sums, or ms. Finally, add up all the sums at the end.
Also, test that this is actually faster!
Related
i'm making test about the performance of openmp,bu i find some strange results,here are my test code:
void test()
{
int a = 0;
clock_t t1 = clock();
int length =50000;
double *t3 = new double[length]();
double *t4 = new double[length]();
for (int i = 0; i <8000; i++)
{
for (int j = 0; j < length; j++)
{
t3[j] = t3[j] + t4[j];
}
}
clock_t t2 = clock();
printf("Time = %d %d\n", t2 - t1,omp_get_thread_num());
delete[] t3;
delete[] t4;
}
int main()
{
clock_t t1 = clock();
printf("In parallel region:\n");
#pragma omp parallel for
for (int j = 0; j < 8; j++)
{
test();
}
clock_t t2 = clock();
printf("Total time = %d\n", t2 - t1);
printf("In sequential region:\n");
test();
printf("\n");
}
when i set the length=50000 or length=100000 or length=150000 respectively,the results are showed in the figure:
it is strange that
the elapsed time is not a straight line up (the elapsed time when length=150000is almost 5 times of that when length=50000), while the amount of calculation is a straight line up.
it also strange that elapsed time for the test function in the parallel region doesn’t equal to the elapsed time for the test function in the sequential region when length=150000.
my cpu is intel Core i5-4590(4 cores) and platform is vs2013 ,win8
I’m eager to hope somebody can tell me the reason and how to solve this problem to improve the performance of openmp,thank you very much.
There is nothing strange here. Your code is memory bound and the slowdown when going from length=50000 to longer arrays is due to the data no longer being able to fit into the CPU last-level cache.
length=50000: data size is 4 threads x 2 arrays x 50000 elements x 8 bytes per element = 3.05 MiB < L3 cache size (6 MiB for i5-4590)
length=100000: data size is 6.10 MiB > L3 cache size
length=150000: data size is 9.16 MiB > L3 cache size
In the second case, the array is just slightly larger than the CPU cache, therefore the time difference is only a bit bigger than 2x. In the third case, half of the array data cannot be fitted into the cache and must be streamed from and to the main memory.
When the function is called from the main thread only, the memory used is 1/4 of what is used in the parallel region and the arrays fit entirely in the L3 cache for all three different lengths.
Check my answer to this question for more details.
Given n partial sums it's possible to sum all the partial sums in log2 parallel steps. For example assume there are eight threads with eight partial sums: s0, s1, s2, s3, s4, s5, s6, s7. This could be reduced in log2(8) = 3 sequential steps like this;
thread0 thread1 thread2 thread4
s0 += s1 s2 += s3 s4 += s5 s6 +=s7
s0 += s2 s4 += s6
s0 += s4
I would like to do this with OpenMP but I don't want to use OpenMP's reduction clause. I have come up with a solution but I think a better solution can be found maybe using OpenMP's task clause.
This is more general than scalar addition. Let me choose a more useful case: an array reduction (see here, here, and here for more about array reductions).
Let's say I want to do an array reduction on an array a. Here is some code which fills private arrays in parallel for each thread.
int bins = 20;
int a[bins];
int **at; // array of pointers to arrays
for(int i = 0; i<bins; i++) a[i] = 0;
#pragma omp parallel
{
#pragma omp single
at = (int**)malloc(sizeof *at * omp_get_num_threads());
at[omp_get_thread_num()] = (int*)malloc(sizeof **at * bins);
int a_private[bins];
//arbitrary function to fill the arrays for each thread
for(int i = 0; i<bins; i++) at[omp_get_thread_num()][i] = i + omp_get_thread_num();
}
At this point I have have an array of pointers to arrays for each thread. Now I want to add all these arrays together and write the final sum to a. Here is the solution I came up with.
#pragma omp parallel
{
int n = omp_get_num_threads();
for(int m=1; n>1; m*=2) {
int c = n%2;
n/=2;
#pragma omp for
for(int i = 0; i<n; i++) {
int *p1 = at[2*i*m], *p2 = at[2*i*m+m];
for(int j = 0; j<bins; j++) p1[j] += p2[j];
}
n+=c;
}
#pragma omp single
memcpy(a, at[0], sizeof *a*bins);
free(at[omp_get_thread_num()]);
#pragma omp single
free(at);
}
Let me try and explain what this code does. Let's assume there are eight threads. Let's define the += operator to mean to sum over the array. e.g. s0 += s1 is
for(int i=0; i<bins; i++) s0[i] += s1[i]
then this code would do
n thread0 thread1 thread2 thread4
4 s0 += s1 s2 += s3 s4 += s5 s6 +=s7
2 s0 += s2 s4 += s6
1 s0 += s4
But this code is not ideal as I would like it.
One problem is that there are a few implicit barriers which require all the threads to sync. These barriers should not be necessary. The first barrier is between filling the arrays and doing the reduction. The second barrier is in the #pragma omp for declaration in the reduction. But I can't use the nowait clause with this method to remove the barrier.
Another problem is that there are several threads that don't need to be used. For example with eight threads. The first step in the reduction only needs four threads, the second step two threads, and the last step only one thread. However, this method would involve all eight threads in the reduction. Although, the other threads don't do much anyway and should go right to the barrier and wait so it's probably not much of an issue.
My instinct is that a better method can be found using the omp task clause. Unfortunately I have little experience with the task clause and all my efforts so far with it do a reduction better than what I have now have failed.
Can someone suggest a better solution to do the reduction in logarithmic time using e.g. OpenMP's task clause?
I found a method which solves the barrier problem. This reduces asynchronously. The only remaining problem is that it still puts threads which don't participate in the reduction into a busy loop. This method uses something like a stack to push pointers to the stack (but never pops them) in critical sections (this was one of the keys as critical sections don't have implicit barriers. The stack is operated on serially but the reduction in parallel.
Here is a working example.
#include <stdio.h>
#include <omp.h>
#include <stdlib.h>
#include <string.h>
void foo6() {
int nthreads = 13;
omp_set_num_threads(nthreads);
int bins= 21;
int a[bins];
int **at;
int m = 0;
int nsums = 0;
for(int i = 0; i<bins; i++) a[i] = 0;
#pragma omp parallel
{
int n = omp_get_num_threads();
int ithread = omp_get_thread_num();
#pragma omp single
at = (int**)malloc(sizeof *at * n * 2);
int* a_private = (int*)malloc(sizeof *a_private * bins);
//arbitrary fill function
for(int i = 0; i<bins; i++) a_private[i] = i + omp_get_thread_num();
#pragma omp critical (stack_section)
at[nsums++] = a_private;
while(nsums<2*n-2) {
int *p1, *p2;
char pop = 0;
#pragma omp critical (stack_section)
if((nsums-m)>1) p1 = at[m], p2 = at[m+1], m +=2, pop = 1;
if(pop) {
for(int i = 0; i<bins; i++) p1[i] += p2[i];
#pragma omp critical (stack_section)
at[nsums++] = p1;
}
}
#pragma omp barrier
#pragma omp single
memcpy(a, at[2*n-2], sizeof **at *bins);
free(a_private);
#pragma omp single
free(at);
}
for(int i = 0; i<bins; i++) printf("%d ", a[i]); puts("");
for(int i = 0; i<bins; i++) printf("%d ", (nthreads-1)*nthreads/2 +nthreads*i); puts("");
}
int main(void) {
foo6();
}
I sill feel a better method may be found using tasks which does not put the threads not being used in a busy loop.
Actually, it is quite simple to implement that cleanly with tasks using a recursive divide-and-conquer approach. This is almost textbook code.
void operation(int* p1, int* p2, size_t bins)
{
for (int i = 0; i < bins; i++)
p1[i] += p2[i];
}
void reduce(int** arrs, size_t bins, int begin, int end)
{
assert(begin < end);
if (end - begin == 1) {
return;
}
int pivot = (begin + end) / 2;
/* Moving the termination condition here will avoid very short tasks,
* but make the code less nice. */
#pragma omp task
reduce(arrs, bins, begin, pivot);
#pragma omp task
reduce(arrs, bins, pivot, end);
#pragma omp taskwait
/* now begin and pivot contain the partial sums. */
operation(arrs[begin], arrs[pivot], bins);
}
/* call this within a parallel region */
#pragma omp single
reduce(at, bins, 0, n);
As far as i can tell, there are no unnecessary synchronizations and there is no weird polling on critical sections. It also works naturally with a data size different than your number of ranks. I find it very clean and easy to understand. So I do indeed think this is better than both of your solutions.
But let's look at how it performs in practice*. For that we can use Score-p and Vampir:
*bins=10000 so the reduction actually takes a little bit of time. Executed on a 24-core Haswell system w/o turbo. gcc 4.8.4, -O3. I added some buffer around the actual execution to hide initialization/post-processing
The picture reveals what is happening at any thread within the application on a horizontal time-axis. The tree implementations from top to bottom:
omp for loop
omp critical kind of tasking.
omp task
This shows nicely how the specific implementations actually execute. Now it seems that the for loop is actually the fastest, despite the unnecessary synchronizations. But there are still a number of flaws in this performance analysis. For example, I didn't pin the threads. In practice NUMA (non-uniform memory access) matters a lot: Does the core does have this data in it's own cache / memory of it's own socket? This is where the task solution becomes non-deterministic. The very significant variance among repetitions is not considered in the simple comparison.
If the reduction operation becomes variable in runtime, then the task solution will become better than thy synchronized for loop.
The critical solution has some interesting aspect, the passive threads are not continuously waiting, so they will more likely consume CPU resources. This can be bad for performance e.g. in case of turbo mode.
Remember that the task solution has more optimization potential by avoiding spawning tasks that immediately return. How these solutions perform also highly depends on the specific OpenMP runtime. Intel's runtime seems to do much worse for tasks.
My recommendation is:
Implement the most maintainable solution with optimal algorithmic
complexity
Measure which parts of the code actually matter for run-time
Analyze based on actual measurements what is the bottleneck. In my experience it is more about NUMA and scheduling rather than some unnecessary barrier.
Perform the micro-optimization based on your actual measurements
Linear solution
Here is the timeline for the linear proccess_data_v1 from this question.
OpenMP 4 Reduction
So I thought about OpenMP reduction. The tricky part seems to be getting the data from the at array inside the loop without a copy. I do initialize the worker array with NULL and simply move the pointer the first time:
void meta_op(int** pp1, int* p2, size_t bins)
{
if (*pp1 == NULL) {
*pp1 = p2;
return;
}
operation(*pp1, p2, bins);
}
// ...
// declare before parallel region as global
int* awork = NULL;
#pragma omp declare reduction(merge : int* : meta_op(&omp_out, omp_in, 100000)) initializer (omp_priv=NULL)
#pragma omp for reduction(merge : awork)
for (int t = 0; t < n; t++) {
meta_op(&awork, at[t], bins);
}
Surprisingly, this doesn't look too good:
top is icc 16.0.2, bottom is gcc 5.3.0, both with -O3.
Both seem to implement the reduction serialized. I tried to look into gcc / libgomp, but it's not immediately apparent to me what is happening. From intermediate code / disassembly, they seem to be wrapping the final merge in a GOMP_atomic_start/end - and that seems to be a global mutex. Similarly icc wraps the call to the operation in a kmpc_critical. I suppose there wasn't much optimization going into costly custom reduction operations. A traditional reduction can be done with a hardware-supported atomic operation.
Notice how each operation is faster because the input is cached locally, but due to the serialization it is overall slower. Again this is not a perfect comparison due to high variances, and earlier screenshots were with different gcc version. But the trend is clear, and I also have data on the cache effects.
I'm trying to use OpenMP to split a for loop computation to multiple threads. Additionally, I'm trying to instruct the compiler to vectorize each chunk assigned to each thread. The code is the following:
#pragma omp for private(i)
__pragma(loop(ivdep))
for (i = 0; i < 4096; i++)
vC[i] = vA[i] + SCALAR * vB[i];
The problem is that both pragmas expect the for loop right after.
Is there any smart construct to make this work?
Some might argue that due to the for loop splitting with OpenMP, the vectorization of the loop won't work. However I read that the #pragma omp for divides the loop into a number of contiguous chunks equal to the thread count. Is thitt?
What about using #pragma omp for simd private(i) instead of the pragma + __pragma() ?
Edit: since OpenMP 4 doesn't seem to be an option for you, you can manually split your loop to get rid of the #pragma omp for by just computing the index limits by hand using omp_get_num_threads() and omp_get_thread_num(), and then keep the ivdep for the per-thread loop.
Edit 2: since I'm a nice guy and since this is boilerplate (more common when programming in MPI, but still) but quite annoying to get right when you do it for the first time, here is a possible solution:
#pragma omp parallel
{
int n = 4096;
int tid = omp_get_thread_num();
int nth = omp_get_num_threads();
int chunk = n / nth;
int beg = tid * chunk + min( tid, n % nth );
int end = ( tid + 1 ) * chunk + min( tid + 1, n % nth );
#pragma ivdep
for ( int i = beg; i < end; i++ ) {
vC[i] = vA[i] + SCALAR * vB[i];
}
}
I'm trying to parallelise Dijkstra's Algorithm using OpenMP but the serial version runs x40 times faster. I might be missing a concept or doing something wrong. I'm new to parallelism and OpenMP. Can you please help out? Thanks.
long* prev; // array of pointers to preceding vertices
long* dist; // array of distances from the source to each vertex
long* visited; // visited vertices, 0 if not visited, 1 otherwise
long** vSetDistance; // distance between i and j
void dijkstraAlgorithm(
long * prev,
long * dist,
long * visited,
long ** vSetDistance)
{
int i, j, min;
// Initialization: set every distance to INFINITY until we discover a path
for (i = 1; i <= numVertices; i++)
{
prev[i] = -1;
visited[i] = 0;
dist[i] = INFINITY;
}
// The distance from the source to the source is defined to be zero
dist[sourceVertex] = 0;
{
for (j = 1; j <= numVertices; j++)
{
min = -1;
#pragma omp parallel default(none) private(i, j) \
shared(min, visited, dist, prev, vSetDistance, numVertices)
{
/* This loop corresponds to sending out the explorers walking the paths,
* where the step of picking "the vertex, v, with the shortest path to s"
* corresponds to an explorer arriving at an unexplored vertex */
#pragma omp for
for (i = 1; i <= numVertices; i++)
#pragma omp critical
{
if (!visited[i] && ((min == -1) || (dist[i] <= dist[min])))
min = i;
}
visited[min] = 1; // visited = true
// relaxation
#pragma omp for
for (i = 1; i <= numVertices; i++)
{
if (vSetDistance[min][i])
{
if ((dist[min] + vSetDistance[min][i]) < dist[i])
{
dist[i] = dist[min] + vSetDistance[min][i];
prev[i] = min;
}
}
}
}
}
}
}
Parallelization isn't always a free ticket to higher performance. I see two things that could be causing the slowdown.
The critical section is probably spending a lot of time dealing with synchronization. I'm not entirely familiar with how those sections are implemented in OpenMP but my first guess would be that they use mutexes to lock access to that section. Mutexes aren't super cheap to lock/unlock, and that operation is much more expensive than the operations you want to perform. In addition, since the loop is entirely in a critical section, all but one of the threads will just be waiting around for the thread in the critical section to finish. Essentially, that loop will still be done in a serial fashion with the added overhead of synchronization.
There may not be enough vertices to benefit from parallelization. Again, starting threads isn't free, and the overhead may be significantly larger than the time gained. This becomes more and more pronounced as the number of vertices becomes smaller.
My guess is that the first problem is where most of the slowdown occurs. The easiest way to mitigate this problem is to simply do it in a serial fashion. Second, you could try having each thread find the minimum only in its own section, and them compare those in serial after the parallel portion.
I was trying to figure out how to parallelize a segment of code in OpenMP, where the inside of the for loop is independent from the rest of it.
Basically the project is dealing with particle systems, but I don't think that should relevant to the parallelization of the code. Is it a caching problem where the for loop divides the threads in a way such that the particles are not cached in each core in an efficient manner?
Edit: As mentioned by an answer below, I'm wondering why I'm not getting speedup.
#pragma omp parallel for
for (unsigned i = 0; i < psize-n_dead; ++i)
{
s->particles[i].pos = s->particles[i].pos + dt * s->particles[i].vel;
s->particles[i].vel = (1 - dt*.1) * s->particles[i].vel + dt*s->force;
// printf("%d", omp_get_thread_num());
}
If you're asking whether it's parallelized correctly, it looks fine. I don't see any data-races or loop-dependencies that could break it.
But I think you're wondering on why you aren't getting any speedup with parallelism.
Since you mentioned that the trip count, psize-n_dead will be on the order of 4000. I'd say that's actually pretty small given the amount of work in the loop.
In other words, you don't have much total work to be worth parallelizing. So threading overhead is probably eating up any speedup that you should be gaining. If possible, you should try parallelizing at a higher level.
EDIT: You updated your comment to include up to 200000.
For larger values, it's likely that you'll be memory bound in some way. Your loop merely iterates through all the data doing very little work. So using more threads probably won't help much (if at all).
There is no correctness issues such as data races in this piece of code.
Assuming that the number of particles to process is big enough to warrant parallelism, I do not see OpenMP related performance issues in this code. By default, OpenMP will split the loop iterations statically in equal portions across all threads, so any cache conflicts may only occur at the boundaries of these portions, i.e. just in a few iterations of the loop.
Unrelated to OpenMP (and so to the parallel speedup problem), possibly performance improvement can be achieved by switching from array-of-structs to struct-of-arrays, as this might help compiler to vectorize the code (i.e. use SIMD instructions of a target processor):
#pragma omp parallel for
for (unsigned i = 0; i < psize-n_dead; ++i)
{
s->particles.pos[i] = s->particles.pos[i] + dt * s->particles.vel[i];
s->particles.vel[i] = (1 - dt*.1) * s->particles.vel[i] + dt*s->force;
}
Such reorganization assumes that most time all particles are processed in a loop like this one. Working with an individual particle requires more cache lines to be loaded, but if you process them all in a loop, the net amount of cache lines loaded is nearly the same.
How sure are you that you're not getting speedup?
Trying it both ways - array of structs and struct of arrays, compiled with gcc -O3 (gcc 4.6), on a dual quad-core nehalem, I get for psize-n_dead = 200000, running 100 iterations for better timer accuracy:
Struct of arrays (reported time are in milliseconds)
$ for t in 1 2 4 8; do export OMP_NUM_THREADS=$t; time ./foo; done
Took time 90.984000
Took time 45.992000
Took time 22.996000
Took time 11.998000
Array of structs:
$ for t in 1 2 4 8; do export OMP_NUM_THREADS=$t; time ./foo; done
Took time 58.989000
Took time 28.995000
Took time 14.997000
Took time 8.999000
However, I because the operation is so short (sub-ms) I didn't see any speedup without doing 100 iterations because of timer accuracy. Also, you'd have to have a machine with good memory bandwidth to to get this sort of behaviour; you're only doing ~3 FMAs and another multiplication for every two pieces of data you read in.
Code for array-of-structs follows.
#include <stdio.h>
#include <stdlib.h>
#include <sys/time.h>
typedef struct particle_struct {
double pos;
double vel;
} particle;
typedef struct simulation_struct {
particle *particles;
double force;
} simulation;
void tick(struct timeval *t) {
gettimeofday(t, NULL);
}
/* returns time in seconds from now to time described by t */
double tock(struct timeval *t) {
struct timeval now;
gettimeofday(&now, NULL);
return (double)(now.tv_sec - t->tv_sec) + ((double)(now.tv_usec - t->tv_usec)/1000000.);
}
void update(simulation *s, unsigned psize, double dt) {
#pragma omp parallel for
for (unsigned i = 0; i < psize; ++i)
{
s->particles[i].pos = s->particles[i].pos+ dt * s->particles[i].vel;
s->particles[i].vel = (1 - dt*.1) * s->particles[i].vel + dt*s->force;
}
}
void init(simulation *s, unsigned np) {
s->force = 1.;
s->particles = malloc(np*sizeof(particle));
for (unsigned i=0; i<np; i++) {
s->particles[i].pos = 1.;
s->particles[i].vel = 1.;
}
int main(void)
{
const unsigned np=200000;
simulation s;
struct timeval clock;
init(&s, np);
tick(&clock);
for (int iter=0;iter< 100; iter++)
update(&s, np, 0.75);
double elapsed=tock(&clock)*1000.;
printf("Took time %lf\n", elapsed);
free(s.particles);
}