How to access C variable for inline assembly manipulation? - c

Given this code:
#include <stdio.h>
int main(int argc, char **argv)
{
int x = 1;
printf("Hello x = %d\n", x);
}
I'd like to access and manipulate the variable x in inline assembly. Ideally, I want to change its value using inline assembly. GNU assembler, and using the AT&T syntax.

In GNU C inline asm, with x86 AT&T syntax:
(But https://gcc.gnu.org/wiki/DontUseInlineAsm if you can avoid it).
// this example doesn't really need volatile: the result is the same every time
asm volatile("movl $0, %[some]"
: [some] "=r" (x)
);
after this, x contains 0.
Note that you should generally avoid mov as the first or last instruction of an asm statement. Don't copy from %[some] to a hard-coded register like %%eax, just use %[some] as a register, letting the compiler do register allocation.
See https://gcc.gnu.org/onlinedocs/gcc/Extended-Asm.html and https://stackoverflow.com/tags/inline-assembly/info for more docs and guides.
Not all compilers support GNU syntax.
For example, for MSVC you do this:
__asm mov x, 0 and x will have the value of 0 after this statement.
Please specify the compiler you would want to use.
Also note, doing this will restrict your program to compile with only a specific compiler-assembler combination, and will be targeted only towards a particular architecture.
In most cases, you'll get as good or better results from using pure C and intrinsics, not inline asm.

asm("mov $0, %1":"=r" (x):"r" (x):"cc"); -- this may get you on the right track. Specify register use as much as possible for performance and efficiency. However, as Aniket points out, highly architecture dependent and requires gcc.

Related

Inline assembly size mismatch for 8-bit rotate

I am trying to write the rotate left operation in C using inline assembly, like so:
byte rotate_left(byte a) {
__asm__("rol %0, $1": "=a" (a) : "a" (a));
return a;
}
(Where byte is typedefed as unsigned char).
This raises the error
/tmp/ccKYcEHR.s:363: Error: operand size mismatch for `rol'.
What is the problem here?
AT&T syntax uses the opposite order from Intel syntax. The rotate count has to be first, not last: rol $1, %0.
Also, you don't need and shouldn't use inline asm for this: https://gcc.gnu.org/wiki/DontUseInlineAsm
As described in Best practices for circular shift (rotate) operations in C++, GNU C has intrinsics for narrow rotates, because the rotate-idiom recognition code fails to optimize away an and of the rotate count. x86 shifts/rotates mask the count with count & 31 even for 8-bit and 16-bit, but rotates still wrap around. It does matter for shifts though.
Anyway, gcc has a builtin function for narrow rotates to avoid any overhead. There's a __rolb wrapper for it in x86intrin.h, but MSVC uses its own __rotr8 and so on from its intrin.h. Anyway, clang doesn't support either the __builtin or the x86intrin.h wrappers for rotates, but gcc and ICC do.
#include <stdint.h>
uint8_t rotate_left_byte_by1(uint8_t a) {
return __builtin_ia32_rolqi(a, 1); // qi = quarter-integer
}
I used uint8_t from stdint.h like a normal person instead of defining a byte type.
This doesn't compile at all with clang, but it compiles as you'd hope with gcc7.2:
rotate_left_byte_by1:
movl %edi, %eax
rolb %al
ret
This gives you a function that compiles as efficiently as your inline asm ever could, but which can optimize away completely for compile-time constants, and the compiler knows how it works / what it does and can optimize accordingly.

How to write rotate code in C to compile into the `ror` x86 instruction?

I have some code that rotates my data. I know GAS syntax has a single assembly instruction that can rotate an entire byte. However, when I try to follow any of the advice on Best practices for circular shift (rotate) operations in C++, my C code compiles into at least 5 instructions, which use up three registers-- even when compiling with -O3. Maybe those are best practices in C++, and not in C?
In either case, how can I force C to use the ROR x86 instruction to rotate my data?
The precise line of code which is not getting compiled to the rotate instruction is:
value = (((y & mask) << 1 ) | (y >> (size-1))) //rotate y right 1
^ (((z & mask) << n ) | (z >> (size-n))) // rotate z left by n
// size can be 64 or 32, depending on whether we are rotating a long or an int, and
// mask would be 0xff or 0xffffffff, accordingly
I do not mind using __asm__ __volatile__ to do this rotate, if that's what I must do. But I don't know how to do so correctly.
Your macro compiles to a single ror instruction for me... specifically, I compiled this test file:
#define ROR(x,y) ((unsigned)(x) >> (y) | (unsigned)(x) << 32 - (y))
unsigned ror(unsigned x, unsigned y)
{
return ROR(x, y);
}
as C, using gcc 6, with -O2 -S, and this is the assembly I got:
.file "test.c"
.text
.p2align 4,,15
.globl ror
.type ror, #function
ror:
.LFB0:
.cfi_startproc
movl %edi, %eax
movl %esi, %ecx
rorl %cl, %eax
ret
.cfi_endproc
.LFE0:
.size ror, .-ror
.ident "GCC: (Debian 6.4.0-1) 6.4.0 20170704"
.section .note.GNU-stack,"",#progbits
Please try to do the same, and report the assembly you get. If your test program is substantially different from mine, please tell us how it differs. If you are using a different compiler or a different version of GCC please tell us exactly which one.
Incidentally, I get the same assembly output when I compile the code in the accepted answer for "Best practices for circular shift (rotate) operations in C++", as C.
How old is your compiler? As I noted in the linked question, the UB-safe variable-count rotate idiom (with extra & masking of the count) confuses old compilers, like gcc before 4.9. Since you're not masking the shift count, it should be recognized with even older gcc.
Your big expression is maybe confusing the compiler. Write an inline function for rotate, and call it, like
value = rotr32(y & mask, 1) ^ rotr32(z & mask, n);
Much more readable, and may help stop the compiler from trying to do things in the wrong order and breaking the idiom before recognizing it as a rotate.
Maybe those are best practices in C++, and not in C?
My answer on the linked question clearly says that it's the best practice for C as well as C++. They are different languages, but they overlap completely for this, according to my testing.
Here's a version of the Godbolt link using -xc to compile as C, not C++. I had a couple C++isms in the link in the original question, for experimenting with integer types for the rotate count.
Like the original linked from the best-practices answer, it has a version that uses x86 intrinsics if available. clang doesn't seem to provide any in x86intrin.h, but other compilers have _rotl / _rotr for 32-bit rotates, with other sizes available.
Actually, I talked about rotate intrinsics at length in the answer on the best-practices question, not just in the godbolt link. Did you even read the answer there, apart from the code block? (If you did, your question doesn't reflect it.)
Using intrinsics, or the idiom in your own inline function, is much better than using inline asm. Asm defeats constant-propagation, among other things. Also, compilers can use BMI2 rorx dst, src, imm8 to copy-and-rotate with one instruction, if you compile with -march=haswell or -mbmi2. It's a lot harder to write an inline-asm rotate that can use rorx for immediate-count rotates but ror r32, cl for variable-count rotates. You could try with _builtin_constant_p(), but clang evaluates that before inlining, so it's basically useless for meta-programming style choice of which code to use. It works with gcc though. But it's still much better not to use inline asm unless you've exhausted all other avenues (like asking on SO) to avoid it. https://gcc.gnu.org/wiki/DontUseInlineAsm
Fun fact: the rotate functions in gcc's x86intrin.h are just pure C using the rotate idiom that gcc recognizes. Except for 16-bit rotates, where they use __builtin_ia32_rolhi.
You might need to be a bit more specific with what integral type / width you're rotating, and whether you have a fixed or variable rotation. ror{b,w,l,q} (8, 16, 32, 64-bit) has forms for (1), imm8, or the %cl register. As an example:
static inline uint32_t rotate_right (uint32_t u, size_t r)
{
__asm__ ("rorl %%cl, %0" : "+r" (u) : "c" (r));
return u;
}
I haven't tested this, it's just off the top of my head. And I'm sure multiple constraint syntax could be used to optimize cases where a constant (r) value is used, so %e/rcx is left alone.
If you're using a recent version of gcc or clang (or even icc). The intrinsics header <x86intrin.h>, may provide __ror{b|w|d|q} intrinsics. I haven't tried them.
Best Way:
#define rotr32(x, n) (( x>>n ) | (x<<(64-n)))
#define rotr64(x, n) (( x>>n ) | (x<<(32-n)))
More generic:
#define rotr(x, n) (( x>>n ) | (x<<((sizeof(x)<<3)-n)))
And it compiles (in GCC) with exactly the same code as the asm versions below.
For 64 bit:
__asm__ __volatile__("rorq %b1, %0" : "=g" (u64) : "Jc" (cShift), "0" (u64));
or
static inline uint64_t CC_ROR64(uint64_t word, int i)
{
__asm__("rorq %%cl,%0"
:"=r" (word)
:"0" (word),"c" (i));
return word;
}

Why doesn't this compiler barrier enforce ordering?

I was looking at the documentation on the Atmel website and I came across this example where they explain some issues with reordering.
Here's the example code:
#define cli() __asm volatile( "cli" ::: "memory" )
#define sei() __asm volatile( "sei" ::: "memory" )
unsigned int ivar;
void test2( unsigned int val )
{
val = 65535U / val;
cli();
ivar = val;
sei();
}
In this example, they're implementing a critical region-like mechanism. The cli instruction disables interrupts and the sei instruction enables them. Normally, I would save the interrupt state and restore to that state, but I digress...
The problem which they note is that, with optimization enabled, the division on the first line actually gets moved to after the cli instruction. This can cause some issues when you're trying to be inside of the critical region for the shortest amount of time as possible.
How come this is possible if the cli() MACRO expands to inline asm which explicitly clobbers the memory? How is the compiler free to move things before or after this statement?
Also, I modified the code to include memory barriers before every statement in the form of __asm volatile("" ::: "memory"); and it doesn't seem to change anything.
I also removed the memory clobber from the cli() and sei() MACROs, and the generated code was identical.
Of course, if I declare the test2 function argument as volatile, there is no reordering, which I assume to be because volatile statements can't be reordered with respect to other volatile statements (which the inline asm technically is). Is my assumption correct?
Can volatile accesses be reordered with respect to volatile inline asm?
Can non-volatile accesses be reordered with respect to volatile inline asm?
What's weird is that Atmel claims they need the memory clobber just to enforce the ordering of volatile accesses with respect to the asm. That doesn't make any sense to me.
If the compiler barrier isn't the proper solution for this, then how could I go about preventing any outside code from "leaking" into the critical region?
If anyone could shed some light, I'd appreciate it.
Thanks
How come this is possible if the cli() MACRO expands to inline asm which explicitly clobbers the memory? How is the compiler free to move things before or after this statement?
This is due to implementation details of avr-gcc: The compiler's support library, libgcc, provides many functions written in assembly for performance; including functions for integer division like __udivmodhi4. Not all of these functions clobber all of the callee-used registers as specified by the avr-gcc ABI. In particular, __udivmodhi4 does not clobber the Z register.
avr-gcc makes use of this as follows: On machines without 16-bit division instruction like AVR, GCC would issue a library call instead of generating code for it inline. avr-gcc however pretends that the architecture does have such division instruction and models it as having an effect on processor registers just like the library call. Finally, after all code analyzes and optimizations, the avr backend prints this instruction as [R]CALL __udivmodhi4. Let's call this a transparent call, i.e. a call which the compiler analysis does not see.
Example
int div (int a, int b, volatile const __flash char *z)
{
int ab;
(void) *z;
asm volatile ("" : "+r" (a));
ab = a / b;
asm volatile ("" : "+r" (ab));
(void) *z;
return ab;
}
Compile this with avr-gcc -S -Os -mmcu=atmega8 ... to get assembly file *.s:
div:
movw r30,r20
lpm r18,Z
rcall __divmodhi4
movw r24,r22
lpm r18,Z
ret
Explanation
(void) *z reads one byte from flash, and in order to use lpm instruction, the address must be in the Z register accomplished by movw r30,r20. After reading via lpm, the compiler issues rcall __divmodhi4 to perform signed 16-bit division. If this was an ordinary (non-transparent) call, the compiler would know nothing about the internal working of the callee, but as the avr backend models the call by hand, the compiler knows that the instruction sequence does not change Z and hence may use Z again after the call without any further ado. This allows for better code generation due to less register pressure, in particular z need not be saved / restores around the division.
The asm just serves to order the code: It is volatile and hence must not be reordered against the volatile read *z. And the asm must not be reordered against the division because the asm changes a and ab – at least that's what we are pretending and telling the compiler by means of the constraints. (These variables are not actually changed, but that does not matter here.)
Also, I modified the code to include memory barriers before every statement in the form of __asm volatile("" ::: "memory"); and it doesn't seem to change anything.
The division does not touch memory (it's a transparent call without memory clobber) hence the compiler machinery may reorder it against memory clobber / accesses.
If you need a specific order, then you'll have to introduce artificial dependencies like in in my example above.
In order to tell apart ordinary calls from transparent ones, you can dump the generated assembly in the .s file be means of -save-temps -dp where -dp prints insn names:
void func0 (void);
int func1 (int a, int b)
{
return a / b;
}
void func2 (void)
{
func0();
}
Every call that's neither call_insn nor call_value_insn is a transparent call, *divmodhi4_call in this case:
func1:
rcall __divmodhi4 ; 17 [c=0 l=1] *divmodhi4_call
movw r24,r22 ; 18 [c=4 l=1] *movhi/0
ret ; 23 [c=0 l=1] return
func2:
rjmp func0 ; 5 [c=0 l=1] call_insn/3

Is it possible to access 32-bit registers in C?

Is it possible to access 32-bit registers in C ? If it is, how ? And if not, then is there any way to embed Assembly code in C ? I`m using the MinGW compiler, by the way.
Thanks in advance!
If you want to only read the register, you can simply:
register int ecx asm("ecx");
Obviously it's tied to instantiation.
Another way is using inline assembly. For example:
asm("movl %%ecx, %0;" : "=r" (value) : );
This stores the ecx value into the variable value. I've already posted a similar answer here.
Which registers do you want to access?
General purpose registers normally can not be accessed from C. You can declare register variables in a function, but that does not specify which specific registers are used. Further, most compilers ignore the register keyword and optimize the register usage automatically.
In embedded systems, it is often necessary to access peripheral registers (such as timers, DMA controllers, I/O pins). Such registers are usually memory-mapped, so they can be accessed from C...
by defining a pointer:
volatile unsigned int *control_register_ptr = (unsigned int*) 0x00000178;
or by using pre-processor:
#define control_register (*(unsigned int*) 0x00000178)
Or, you can use Assembly routine.
For using Assembly language, there are (at least) three possibilities:
A separate .asm source file that is linked with the program. The assembly routines are called from C like normal functions. This is probably the most common method and it has the advantage that hw-dependent functions are separated from the application code.
In-line assembly
Intrinsic functions that execute individual assembly language instructions. This has the advantage that the assembly language instruction can directly access any C variables.
You can embed assembly in C
http://en.wikipedia.org/wiki/Inline_assembler
example from wikipedia
extern int errno;
int funcname(int arg1, int *arg2, int arg3)
{
int res;
__asm__ volatile(
"int $0x80" /* make the request to the OS */
: "=a" (res) /* return result in eax ("a") */
"+b" (arg1), /* pass arg1 in ebx ("b") */
"+c" (arg2), /* pass arg2 in ecx ("c") */
"+d" (arg3) /* pass arg3 in edx ("d") */
: "a" (128) /* pass system call number in eax ("a") */
: "memory", "cc"); /* announce to the compiler that the memory and condition codes have been modified */
/* The operating system will return a negative value on error;
* wrappers return -1 on error and set the errno global variable */
if (-125 <= res && res < 0) {
errno = -res;
res = -1;
}
return res;
}
I don't think you can do them directly. You can do inline assembly with code like:
asm (
"movl $0, %%ebx;"
"movl $1, %%eax;"
);
If you are on a 32-bit processor and using an adequate compiler, then yes. The exact means depends on the particular system and compiler you are programming for, and of course this will make your code about as unportable as can be.
In your case using MinGW, you should look at GCC's inline assembly syntax.
You can of course. "MinGW" (gcc) allows (as other compilers) inline assembly, as other answers already show. Which assembly, it depends on the cpu of your system (prob. 99.99% that it is x86). This makes however your program not portable on other processors (not that bad if you know what you are doing and why).
The relevant page talking about assembly for gcc is here and here, and if you want, also here. Don't forget that it can't be specific since it is architecture-dependent (gcc can compile for several cpus)
there is generally no need to access the CPU registers from a program written in a high-level language: high-level languages, like C, Pascal, etc. where precisely invented in order to abstract the underlying machine and render a program more machine-independent.
i suspect you are trying to perform something but have no clue how to use a conventional way to do it.
many access to the registers are hidden in higher-level constructs or in system or library calls which lets you avoid coding the "dirty-part". tell us more about what you want to do and we may suggest you an alternative.

Reading a register value into a C variable [duplicate]

This question already has answers here:
Why can't I get the value of asm registers in C?
(2 answers)
Closed 1 year ago.
I remember seeing a way to use extended gcc inline assembly to read a register value and store it into a C variable.
I cannot though for the life of me remember how to form the asm statement.
Editor's note: this way of using a local register-asm variable is now documented by GCC as "not supported". It still usually happens to work on GCC, but breaks with clang. (This wording in the documentation was added after this answer was posted, I think.)
The global fixed-register variable version has a large performance cost for 32-bit x86, which only has 7 GP-integer registers (not counting the stack pointer). This would reduce that to 6. Only consider this if you have a global variable that all of your code uses heavily.
Going in a different direction than other answers so far, since I'm not sure what you want.
GCC Manual § 5.40 Variables in Specified Registers
register int *foo asm ("a5");
Here a5 is the name of the register which should be used…
Naturally the register name is cpu-dependent, but this is not a problem, since specific registers are most often useful with explicit assembler instructions (see Extended Asm). Both of these things generally require that you conditionalize your program according to cpu type.
Defining such a register variable does not reserve the register; it remains available for other uses in places where flow control determines the variable's value is not live.
GCC Manual § 3.18 Options for Code Generation Conventions
-ffixed-reg
Treat the register named reg as a fixed register; generated code should never refer to it (except perhaps as a stack pointer, frame pointer or in some other fixed role).
This can replicate Richard's answer in a simpler way,
int main() {
register int i asm("ebx");
return i + 1;
}
although this is rather meaningless, as you have no idea what's in the ebx register.
If you combined these two, compiling this with gcc -ffixed-ebx,
#include <stdio.h>
register int counter asm("ebx");
void check(int n) {
if (!(n % 2 && n % 3 && n % 5)) counter++;
}
int main() {
int i;
counter = 0;
for (i = 1; i <= 100; i++) check(i);
printf("%d Hamming numbers between 1 and 100\n", counter);
return 0;
}
you can ensure that a C variable always uses resides in a register for speedy access and also will not get clobbered by other generated code. (Handily, ebx is callee-save under usual x86 calling conventions, so even if it gets clobbered by calls to other functions compiled without -ffixed-*, it should get restored too.)
On the other hand, this definitely isn't portable, and usually isn't a performance benefit either, as you're restricting the compiler's freedom.
Here is a way to get ebx:
int main()
{
int i;
asm("\t movl %%ebx,%0" : "=r"(i));
return i + 1;
}
The result:
main:
subl $4, %esp
#APP
movl %ebx,%eax
#NO_APP
incl %eax
addl $4, %esp
ret
Edit:
The "=r"(i) is an output constraint, telling the compiler that the first output (%0) is a register that should be placed in the variable "i". At this optimization level (-O5) the variable i never gets stored to memory, but is held in the eax register, which also happens to be the return value register.
I don't know about gcc, but in VS this is how:
int data = 0;
__asm
{
mov ebx, 30
mov data, ebx
}
cout<<data;
Essentially, I moved the data in ebx to your variable data.
This will move the stack pointer register into the sp variable.
intptr_t sp;
asm ("movl %%esp, %0" : "=r" (sp) );
Just replace 'esp' with the actual register you are interested in (but make sure not to lose the %%) and 'sp' with your variable.
From the GCC docs itself: http://gcc.gnu.org/onlinedocs/gcc/Extended-Asm.html
#include <stdio.h>
void gav(){
//rgv_t argv = get();
register unsigned long long i asm("rax");
register unsigned long long ii asm("rbx");
printf("I`m gav - first arguman is: %s - 2th arguman is: %s\n", (char *)i, (char *)ii);
}
int main(void)
{
char *test = "I`m main";
char *test1 = "I`m main2";
printf("0x%llx\n", (unsigned long long)&gav);
asm("call %P0" : :"i"((unsigned long long)&gav), "a"(test), "b"(test1));
return 0;
}
You can't know what value compiler-generated code will have stored in any register when your inline asm statement runs, so the value is usually meaningless, and you'd be much better off using a debugger to look at register values when stopped at a breakpoint.
That being said, if you're going to do this strange task, you might as well do it efficiently.
On some targets (like x86) you can use specific-register output constraints to tell the compiler which register an output will be in. Use a specific-register output constraint with an empty asm template (zero instructions) to tell the compiler that your asm statement doesn't care about that register value on input, but afterward the given C variable will be in that register.
#include <stdint.h>
int foo() {
uint64_t rax_value; // type width determines register size
asm("" : "=a"(rax_value)); // =letter determines which register (or partial reg)
uint32_t ebx_value;
asm("" : "=b"(ebx_value));
uint16_t si_value;
asm("" : "=S"(si_value) );
uint8_t sil_value; // x86-64 required to use the low 8 of a reg other than a-d
// With -m32: error: unsupported size for integer register
asm("# Hi mom, my output constraint picked %0" : "=S"(sil_value) );
return sil_value + ebx_value;
}
Compiled with clang5.0 on Godbolt for x86-64. Notice that the 2 unused output values are optimized away, no #APP / #NO_APP compiler-generated asm-comment pairs (which switch the assembler out / into fast-parsing mode, or at least used to if that's no longer a thing). This is because I didn't use asm volatile, and they have an output operand so they're not implicitly volatile.
foo(): # #foo()
# BB#0:
push rbx
#APP
#NO_APP
#DEBUG_VALUE: foo:ebx_value <- %EBX
#APP
# Hi mom, my output constraint picked %sil
#NO_APP
#DEBUG_VALUE: foo:sil_value <- %SIL
movzx eax, sil
add eax, ebx
pop rbx
ret
# -- End function
# DW_AT_GNU_pubnames
# DW_AT_external
Notice the compiler-generated code to add two outputs together, directly from the registers specified. Also notice the push/pop of RBX, because RBX is a call-preserved register in the x86-64 System V calling convention. (And basically all 32 and 64-bit x86 calling conventions). But we've told the compiler that our asm statement writes a value there. (Using an empty asm statement is kind of a hack; there's no syntax to directly tell the compiler we just want to read a register, because like I said you don't know what the compiler was doing with the registers when your asm statement is inserted.)
The compiler will treat your asm statement as if it actually wrote that register, so if it needs the value for later, it will have copied it to another register (or spilled to memory) when your asm statement "runs".
The other x86 register constraints are b (bl/bx/ebx/rbx), c (.../rcx), d (.../rdx), S (sil/si/esi/rsi), D (.../rdi). There is no specific constraint for bpl/bp/ebp/rbp, even though it's not special in functions without a frame pointer. (Maybe because using it would make your code not compiler with -fno-omit-frame-pointer.)
You can use register uint64_t rbp_var asm ("rbp"), in which case asm("" : "=r" (rbp_var)); guarantees that the "=r" constraint will pick rbp. Similarly for r8-r15, which don't have any explicit constraints either. On some architectures, like ARM, asm-register variables are the only way to specify which register you want for asm input/output constraints. (And note that asm constraints are the only supported use of register asm variables; there's no guarantee that the variable's value will be in that register any other time.
There's nothing to stop the compiler from placing these asm statements anywhere it wants within a function (or parent functions after inlining). So you have no control over where you're sampling the value of a register. asm volatile may avoid some reordering, but maybe only with respect to other volatile accesses. You could check the compiler-generated asm to see if you got what you wanted, but beware that it might have been by chance and could break later.
You can place an asm statement in the dependency chain for something else to control where the compiler places it. Use a "+rm" constraint to tell the compiler it modifies some other variable which is actually used for something that doesn't optimize away.
uint32_t ebx_value;
asm("" : "=b"(ebx_value), "+rm"(some_used_variable) );
where some_used_variable might be a return value from one function, and (after some processing) passed as an arg to another function. Or computed in a loop, and will be returned as the function's return value. In that case, the asm statement is guaranteed to come at some point after the end of the loop, and before any code that depends on the later value of that variable.
This will defeat optimizations like constant-propagation for that variable, though. https://gcc.gnu.org/wiki/DontUseInlineAsm. The compiler can't assume anything about the output value; it doesn't check that the asm statement has zero instructions.
This doesn't work for some registers that gcc won't let you use as output operands or clobbers, e.g. the stack pointer.
Reading the value into a C variable might make sense for a stack pointer, though, if your program does something special with stacks.
As an alternative to inline-asm, there's __builtin_frame_address(0) to get a stack address. (But IIRC, cause that function to make a full stack frame, even when -fomit-frame-pointer is enabled, like it is by default on x86.)
Still, in many functions that's nearly free (and making a stack frame can be good for code-size, because of smaller addressing modes for RBP-relative than RSP-relative access to local variables).
Using a mov instruction in an asm statement would of course work, too.
Isn't this what you are looking for?
Syntax:
asm ("fsinx %1,%0" : "=f" (result) : "f" (angle));

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