Trouble calling a .DLL function from a Console Application - c

I really need your help because I'm having many problems integrating one .DLL function into my Console Application.This .DLL consists on getting 2 chars(Char a and Char b)(Input) and adding them to one char.For example:
Char A=H
Char B=I
Output=HI
But here's the problem.When I compile the console application and when I run it,it says that the function hasn't been detected.And here's my question..Why the hell doesn't it find the function even though in the .def file I've listed the LIBRARY and the only exported function?Please help me.
THIS IS THE .DLL SOURCE
#include "stdafx.h"
char concatenazione(char a,char b)
{
return a+b;
}
**THIS IS THE .DEF FILE OF THE .DLL**
LIBRARY Concatenazione
EXPORTS
concatenazione #1
**And this is the dllmain.cpp**
#include "stdafx.h"
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved )
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
**This is the Console Application partial source(For now it just includes the functions import part)**
#include <iostream>
#include <windows.h>
#include <stdio.h>
typedef int (__cdecl *MYPROC)(LPWSTR);
int main( void )
{
HINSTANCE hinstLib;
MYPROC ProcAdd;
BOOL fFreeResult, fRunTimeLinkSuccess = FALSE;
// Get a handle to the DLL module.
hinstLib = LoadLibrary(TEXT("C:\\ConcatenazioneDiAyoub.dll"));
// If the handle is valid, try to get the function address.
if (hinstLib != NULL)
{
ProcAdd = (MYPROC) GetProcAddress(hinstLib, "concatenazione");
// If the function address is valid, call the function.
if (NULL != ProcAdd)
{
fRunTimeLinkSuccess = TRUE;
(ProcAdd) (L"Message sent to the DLL function\n");
}
// Free the DLL module.
fFreeResult = FreeLibrary(hinstLib);
}
// If unable to call the DLL function, use an alternative.
if (! fRunTimeLinkSuccess)
printf("Message printed from executable\n");
return 0;
}
**The Console Applications runs fine but the output is "Message printed from executable".This means that the function hasn't been detected.**

Ok, I looked at what you have above and wondered where in your code you import the dll. I'm kind of new at this myself, so I found this article on how to do it.
If I understand correctly, in your console application you need to have a line like (assuming the name of your dll is "your.dll":
[DllImport("your.Dll")]
by the way, welcome to Stack Overflow, I noticed it is your first day! CHEERS!

Related

winapi create shortcut failed

I want to create shortcut of a file. I found this Microsoft page that describe how to write this, and I copy that in my code to use.
But I have some problems, first it had the following error: "CoInitialize has not been called." I add this CoInitialize(nullptr); to solve the error, but I have error yet.
when I debug it, it has "Information not available, no symbols loaded for windows.storage.dll" error on this line:
hres = CoCreateInstance(CLSID_ShellLink, NULL, CLSCTX_INPROC_SERVER, IID_IShellLink, (LPVOID*)&psl);
and after execution when I see the destination path, it creates a shortcut with the name but i can't open it, and it hasn't any content.
What wrong with this?
Does the error make this problem?
I'm using VS 2012.
Code Edited:
// #include "stdafx.h"
#include "windows.h"
#include "shobjidl.h"
#include <iostream>
#include <shlwapi.h>
#include "objbase.h"
#include "objidl.h"
#include "shlguid.h"
HRESULT CreateLink(LPCWSTR, LPCWSTR, LPCWSTR);
void wmain(int argc, wchar_t* argv[ ], wchar_t* envp[ ])
{
WCHAR lpwSource[MAX_PATH] = {0};
lstrcpyW(lpwSource, (LPCWSTR)argv[1]);
WCHAR lpwDest[MAX_PATH] = {0};
lstrcpyW(lpwDest, (LPCWSTR)argv[2]);
HRESULT hResult = 0;
hResult = CreateLink(lpwSource, lpwDest, NULL);
if (hResult == S_OK) {
printf("Shortcut was created successfully.\n");
} else {
printf("Shortcut creation failed.\n");
}
getchar();
}
HRESULT CreateLink(LPCWSTR lpszPathObj, LPCWSTR lpszPathLink, LPCWSTR lpszDesc)
{
HRESULT hres = 0;
IShellLink* psl;
HRESULT hCoInit = 0;
hCoInit = CoInitialize(nullptr);
// Get a pointer to the IShellLink interface. It is assumed that CoInitialize
// has already been called.
hres = CoCreateInstance(CLSID_ShellLink, NULL, CLSCTX_INPROC_SERVER, IID_IShellLink, (LPVOID*)&psl);
if (SUCCEEDED(hres)) {
IPersistFile* ppf;
// Set the path to the shortcut target and add the description.
psl->SetPath(lpszPathObj);
psl->SetDescription(lpszDesc);
// Query IShellLink for the IPersistFile interface, used for saving the
// shortcut in persistent storage.
hres = psl->QueryInterface(IID_IPersistFile, (LPVOID*)&ppf);
if (SUCCEEDED(hres)) {
// Save the link by calling IPersistFile::Save.
hres = ppf->Save(lpszPathLink, TRUE);
ppf->Release();
}
psl->Release();
}
return hres;
}
As I specified in my comment, I've built the code (previous version (Question VERSION #2.) from the one at answer time - which BTW was containing some string conversions that would have most likely failed on non English locales) with VStudio 2013 and ran it on my Win 10 (English) machine. It created a valid shortcut.
So, there was nothing wrong with the code (in the sense that it wouldn't work). The problem was that the output file was also having the .png extension, and when opening it, Win would attempt to use the default image viewer / editor, which would treat the file as PNG (based on its extension). That is obviously wrong, as .lnk files have their own format (as I briefly explained in [SO]: What is the internal structure of a Windows shortcut? (#CristiFati's answer)).
The solution was to properly name the shortcut (let it have the .lnk extension).
Some additional (non critical) notes about the code (current state):
No need for C++ (11) features (nullptr (also check next bullet)):
HRESULT hCoInit = CoInitialize(NULL);
Reorganize the #includes. Use the following list:
#include <windows.h>
#include <shobjidl.h>
#include <shlguid.h>
#include <stdio.h>

Hook windows explorer copyFile2 function with MinHook not works

I try to hook CopyFile2 function, for that I wrote this dll:
#include "..\..\..\minhook-1.3.3\include\MinHook.h"
WCHAR msgbuf[1024];
#define DbgPrint(format, ...) wsprintf(msgbuf, format, __VA_ARGS__); \
OutputDebugString(msgbuf);
#if defined _M_X64
#pragma comment(lib, "libMinHook.x64.lib")
#elif defined _M_IX86
#pragma comment(lib, "libMinHook.x86.lib")
#endif
typedef HRESULT(WINAPI *COPY_FILE_2)(
_In_ PCWSTR pwszExistingFileName,
_In_ PCWSTR pwszNewFileName,
_In_opt_ COPYFILE2_EXTENDED_PARAMETERS *pExtendedParameters
);
COPY_FILE_2 fpCopyFile2 = NULL;
HRESULT WINAPI DetourCopyFile2(
_In_ PCWSTR pwszExistingFileName,
_In_ PCWSTR pwszNewFileName,
_In_opt_ COPYFILE2_EXTENDED_PARAMETERS *pExtendedParameters
)
{
DbgPrint(L"=> DetourCopyFile2\n");
DbgPrint(L"DetourCopyFile2.pwszExistingFileName = %ws\n", pwszExistingFileName);
DbgPrint(L"DetourCopyFile2.pwszNewFileName = %ws\n", pwszNewFileName);
return fpCopyFile2(pwszExistingFileName, pwszNewFileName, pExtendedParameters);
}
void InstallHook()
{
DbgPrint(L"=> InstallHook\n");
// Initialize MinHook.
if (MH_Initialize() != MH_OK)
{
DbgPrint(L"failed MH_Initialize\n");
return;
}
if (MH_CreateHook(&CopyFile2, &DetourCopyFile2, (LPVOID*)&fpCopyFile2) != MH_OK)
{
DbgPrint(L"failed MH_CreateHook\n");
}
else
{
if (MH_EnableHook(&CopyFile2) != MH_OK)
{
DbgPrint(L"failed MH_EnableHook\n");
}
}
}
HINSTANCE hInstance = NULL;
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
{
switch (fdwReason)
{
case DLL_PROCESS_ATTACH:
DbgPrint(L"DLL_PROCESS_ATTACH");
hInstance = hinstDLL;
DisableThreadLibraryCalls(hInstance);
InstallHook();
break;
}
return TRUE;
}
When I inject this dll to test prograg its work, and DebugView shows the Messages:
int main()
{
OutputDebugString(L"=> main");
printf("inject now");
getchar();
CopyFile2(L"", L"", NULL);
system("pause");
return 0;
}
I run the CSharpConsole64.exe from Deviare2 project, and I saw that Explorer uses CopyFile2 function to copy files.
My question is why when I inject this DLL into the Windows Explorer I get Only the first messages that the hook was successful, but when I copy a file there are no messages from the detour function in the DebugView? And how can I solve the problem?
I am using Visual Studio 2017 Operating System Windows 10 64 bit.
I also tried Hook ReadFile function and I got messages in debugview but not every time I copied a file, something here is not clear to me what is different in Explorer, any help would be greatly appreciated.
I know it's been a long time since this question was asked. I am answering so that it may be helpful for others.
I have the same problem, tested it with Detours. With the same test program you used I see DebugView messages in hooked CopyFile2 function but explorer.exe does not show any messages in hooked function. Also same as you for explorer.exe I saw that hooking was successful from DetourAttach function in DllMain.
After analyzing call stack of CopyFile2 in explorer.exe using x64dbg, I found that CopyFile2 in kernel32.dll is never called. I realized that both kernel32.dll and kernelbase.dll have a CopyFile2 function with the same signature. I saw that actually CopyFile2 function in kernelbase.dll is called instead of the one in kernel32.dll.
I think your hooking is certainly correct but you are hooking CopyFile2 from kernel32.dll. Since explorer.exe uses CopyFile2 from kernelbase.dll instead of kernel32.dll the hooking function is never called. You need to hook CopyFile2 from kernelbase.dll.
I haven't used MinHook before but it should support hooking a function in a specified module. Detours library has DetourFindFunction to get address of a function in specified module. Or you can try using GetProcAddress.

Use a dynamic library dll in C program

I want to use a dll-file in my C-Code, but are very confused about the syntax.
My Story: I made a simple function in Matlab ( f(x1,x2)=x1*x2 ), with the "Matlab Coder" I translated it to C-Code and generated an exe, I could run it from the terminal with arguments.Now I generated a dll instead of an exe and want to use the dll.
Since now I could not make Code explanations, I googled, make work for me. I look up Syntax in http://en.cppreference.com/w/ but for my surprise there wasn't even an entry for e.g. GetProcAddress or LoadLirbary.
Here is the C-Code in which I would like to use the dll:
#include <stdio.h>
#include <stdlib.h>
/*
* In my dream I would load the dll function here
* with something like Load(mytimes4.dll)
*/
int main(int argc, char *argv[]) {
double x1,x2,myresult;
//Load Arguments from Terminal
sscanf(argv[1], "%lf", &x1);
sscanf(argv[2], "%lf", &x2);
// Use and print the function from mytimes4.dll
myresult = mytimes4(x1,x2);
printf("%3.2f\n",myresult);
return 0;
}
After generating the dll, Matlab gave me the following folder:
"dll-folder" produced by Matlab
Can someone give me a most simple but complete Code that would work with my example? What files are needed (maybe .def or .exp)? Also for Explanations of the lines involved using the dll I would be gratefull. Or if not, you maybe have some background knowledge that makes the complex syntax reasonable.Thanks in advance!
System information: Windows 7 Pro 64, Matlab 64 2016b, gcc cygwin 64, eclipse ide.
With the link of thurizas I could solve my problem.
https://msdn.microsoft.com/en-us/library/windows/desktop/ms686944(v=vs.85).aspx
I copied the code from the side. Below you can see the code with additional comments of mine and with ,in my opinion, more clearly naming. Thus it is probably easier to use for beginners as I am.
#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
/*Declaration of the function,contained in dll, as pointer with the arbitrary pointer name
"*MYFUNCTIONPOINTER" (not sure if it has to be in big letters).
In my case the function means simply f(x1,x2) = x1*x2 and is thus as double declared*/
typedef double (*MYFUNCTIONPOINTER)(double, double);
int main() {
HINSTANCE hinstLib;
//"myfunction" is the arbitrary name the function will be called later
MYFUNCTIONPOINTER myfunction;
BOOL fFreeResult, fRunTimeLinkSuccess = FALSE;
//Tell the dll file
hinstLib = LoadLibrary(TEXT("mypersonal.dll"));
if (hinstLib != NULL)
{
/* At this line "myfunction" gets its definition from "MYFUNCTIONPOINTER"
and can be used as any other function.The relevant function in the dll has
to be told here.*/
myfunction = (MYFUNCTIONPOINTER) GetProcAddress(hinstLib, "mydllfunction");
// If the function address is valid, call the function.
if (NULL != myfunction)
{
fRunTimeLinkSuccess = TRUE;
// The function can be used.
double myoutput;
myoutput = myfunction(5,7);
printf("%f\n",myoutput);
getchar();
}
// Free the DLL module.
fFreeResult = FreeLibrary(hinstLib);
}
// If unable to call the DLL function, use an alternative.
if (! fRunTimeLinkSuccess)
printf("Message printed from executable\n");
return 0;
}

How can I catch the timeout exception in a third dll function,I use c language in Windows

How can I catch the timeout exception in a third dll function,I use c language in Windows
I want to catch a timeout Exception while call a thirdly dll function, you know the function takes a long while, and I need it return a value in limited time, if it doesn't return in the time, I will give it a default value.
I have to look for so much infomation about but it doesn't work.
I get the two point:
1.use the alarm function in ,but it only work in Linux,I can't use it in Windows even I use the MinGW standerd GCC complier.
2.use the timeSetEvent function in and the setjmp/longjmp function in ,the three function maybe so closed to take it work.but I use them caused the programe dump,windows pops a DialogMessage say something wrong.
I give the code and the picture like this :
`
#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
#include <setjmp.h>
jmp_buf j;
/**
* 时间中断函数
*/
void PASCAL OneMilliSecondProc(UINT wTimerID, UINT msg, DWORD dwUser, DWORD dwl, DWORD dw2) {
printf("Timout!\n");
longjmp(j,1);
}
int longTimeFunction(){
while (1) {
printf("operating...\n");
Sleep(1000);
}
return 0;
}
int main(){
HANDLE hHandle;
UINT wTimerRes_1ms;//定义时间间隔
UINT wAccuracy; //定义分辨率
UINT TimerID_1ms; //定义定时器句柄
wTimerRes_1ms = 5000;
if((TimerID_1ms = timeSetEvent(
wTimerRes_1ms,
wAccuracy,
(LPTIMECALLBACK)OneMilliSecondProc, // 回调函数
(DWORD)(1), // 用户传送到回调函数的数据;
TIME_PERIODIC//周期调用定时处理函数
)) == 0) {
printf("start!!!!!!!!!!!\n");
} else {
printf("end!!!!!!!!!!!\n");
}
int temp = 0;
if(setjmp(j) == 0){
temp = longTimeFunction();
}else{
printf("xxxxxx...\n");
temp = -1;
}
printf("%d\n", temp);
return 0;
}
`
Unlike UNIX signals, timeSetEvent doesn't interrupt a thread, the callback runs in parallel and longjmping across threads is undefined behavior.
Concerning your actual question, this is a bad idea. Such an abortion could leave the library in an inconsistent state.
Instead, try to get the library vendor to offer an API that accepts a timeout, or use another library that already supports it.

How do I access functions from libsndfile-1.dll in MSVC?

I'm having trouble getting libsndfile-1.dll to work in my MSVC project. I can load the library and retrieve the version string from the dll by calling sf_command() from my code. However, I can't seem to get sf__open() to return a SNDFILE pointer.
I've also noticed that I can't get fopen() to return a FILE pointer either (maybe this is related, I think sf_open() uses fopen()!?).
I'm pretty new to MSVC, C/C++ and windows in general so I'm probably missing something really obvious.
My main.cpp looks like this:
#include <windows.h>
#include <stdio.h>
#include "sndfile.hh"
// create some function pointers to point to the dll function addresses
// I'm winging this a bit. hopefully it's right!? seems to work!
typedef int (*SF_COMMAND)(SNDFILE*, int, void*, int);
typedef SNDFILE* (*SF_OPEN)(const char*, int, SF_INFO*);
int main()
{
// dll handle
HINSTANCE hDLL = NULL;
// create some vars to store the dll funcs in
SF_COMMAND sf_command;
SF_OPEN sf_open;
// load the dll
hDLL = LoadLibrary(L"libsndfile-1.dll");
// check the dll loaded
if( NULL == hDLL )
{
printf("Error, Could not load library \n");
return 1;
}
// get the dll funcs
sf_command = (SF_COMMAND)GetProcAddress(hDLL, "sf_command");
sf_open = (SF_OPEN)GetProcAddress(hDLL, "sf_open");
// check we got the funcs
if(!(sf_command && sf_open)){
printf("Error exporting dll functions \n");
return 2;
}
// all good so far!
// try the first function
char* version_string[sizeof(char*)*4];
int res = sf_command(NULL, SFC_GET_LIB_VERSION, &version_string, sizeof(version_string));
if(res){
// all good!
printf("Version: %s \n", version_string);
}
// now try and create a SNDFILE pointer
SF_INFO info;
SNDFILE* sfp = sf_open("c:\\Godspeed.aif", SFM_READ, &info);
if(sfp){
printf("Hurray! successfully opened the SNDFILE!! \n");
}else{
printf("Doh! couldn't open the SNDFILE!! \n");
// Grr!!
return 3;
}
return 0;
}
The project builds and exits with code 3 (couldn't open the file! (I'm pretty sure the file is there!!)).
When I run the exe the output is:
Version: libsndfile-1.0.17
Doh! couldn't open the SNDFILE
Does anyone have any suggestions as to where I'm going wrong?
Many thanks,
Josh.
Hmm, I really should learn not to post to forums late at night!
I had another attempt this morning and had the file open within minutes.
I was getting my paths all wrong (not used to these weird windows paths)!
I tried using a relative path and bingo!
Hope that helps someone!

Resources