Backbone.js reset() Does it destroy models? - backbone.js

If I call Backbone.Collection.reset() will it destroy() each model in the collection or are they still held in memory?

It does not call .destroy() for each model, it would be odd.. The destroy() method calls a DELETE ajax request usually and .reset() does nothing with syncing data to server, it clears the collection, so if the collection was the only place models were stored, we can say they not still held in memory

Related

AngularJS caching batch entity GET to individual entity services?

So I have an endpoint which returns the contents of many entities in parallel.
I have a shared service which calls this endpoint and puts them into a shared $cacheFactory.
When GET /base_entity/<id>/all route is hit first, then GET /entity/<id> should return the cached copy.
What's best-practice in telling the GET /entity/<id> service to not perform an HTTP get until GET /base_entity/<id>/all has had a chance to complete?
$broadcast/$emit approach seems odd. I suppose I could use that shared $cacheFactory with cache.put('START /all for ID:' +, id) and cache.put('FIN /all for ID:' +, id), but not sure if that's a strange way of solving the problem.
Ended up creating a new view and controller. The controller's constructor calls GET /base_entity/<id>/all and caches it then does a $state.go passing along current $stateParams. Concurrently the view shows a shiny graphic loading directive.
Now when /entity/<id> state is transitioned to, the service first checks ALL cache; updates its cache accordingly; then checks cache and returns that in a $q promise, or hits $http otherwise.

Backbone keeps creating new models

Everytime I do a "fetch" of my collection, backbone creates new models for every item. The old models stick around in memory, causing a big memory leak.
There are no changes of the data between "fetch" calls, should backbone not recognize that there are no changes and carry on?
Backbone collection will use "set" method to update model data in collection.
Set is a smart method and it will perform these checks when collection fetch data from server:
Add: If a model in the list isn't yet in the collection it will be added.
merge: if the model is already in the collection its attributes will be merged
remove: if the collection contains any models that aren't present in the list, they'll be removed
Your problem is the collection will continuously add new model when you fetch data from server even though you just try to refresh data which is updated. I think your data don't have unique "id" attribute. So the collection can't perform "smart update" when it fetch data from server.
{id:"1234",name:"blabla","tel:0600000000"}
I hope this is helpful for you.
The problem is different than I thought.
I keep a list of sub-view in my view so I can remove them. However, there appear to be 2 different properties with the same name. One keeping a hold of the views.

How does collection.fetch({add:true}) work?

I added a model to my collection and did model.save The data gets saved on the server.
After this I call collection.fetch({add:true}). Ideally only one model should be returned from server ie the newly added one but I'm seeing the entire collection being propagated back in chrome developers tool.
I'm confused. how does this actually work ?
As an add-on to Cyril N.'s answer (which describes essentially the default behavior, and should be enough I guess), I'd like to explain more thoroughly the role of the 3 flags:
add: whether or not Backbone should create and add to the collection the models which don't exist yet (ie, whose id are not in the collection)
remove: whether or not Backbone should remove from the collection the models which were not brought back from the server (ie, whose id were not is the brought back data)
merge: whether or not Backbone should update the models which are not in the first two categories (already in the collection, and brought back from the server)
However, I like to expand a bit further about the general behavior of the method (it uses the Collection#set method as a callback, so it's more the Collection#set's behavior). Backbone prepares the models, which means it creates fake, volatile models at the beginning of the method (they're only volatile if they're not added). This can lead to unexpected behaviors: because it creates models, the initialize method of those are executed.
Also, as a side-note, since Backbone 1.0, the Collection#reset flag was introduced if you want to reset your collection when fetching (therefore it uses this method as a callback). Before that, it was the default behavior of the Collection#fetch method.
Well, with both answers you should have every info you need I guess.
When you call collection.fetch({add:true}, Backbone will request the server with the complete list of items in the collection (hence the entire collection you see in the Chrome developers tool), but then, instead of reloading the entire collection in the Collection Object in Backbone (Javascript), Backbone will performs a "smart" update of the collection.
The set method performs a "smart" update of the collection with the
passed list of models. If a model in the list isn't yet in the
collection it will be added; if the model is already in the collection
its attributes will be merged; and if the collection contains any
models that aren't present in the list, they'll be removed. All of the
appropriate "add", "remove", and "change" events are fired as this
happens. If you'd like to customize the behavior, you can disable it
with options: {add: false}, {remove: false}, or {merge: false}.
Source: http://backbonejs.org/#Collection-set
All the smart work is made client side, in Javascript, but for that, Backbone request the entire collection from the server to compare it with what it has in local (client side).
(I hope I'm clear ;)).

backbone.js: does calling collection.reset() removes the models as well?

I read in the backbone documentation that calling collection.reset() clears the collection. I want to know if it removes the models as well or do they continue to live in memory?
If they're not removed is there an easier way to remove all the models in a collection without iterating through the models and calling model.remove()?
You could listen for the reset event from the model and do your cleanup and this.destroy() in response. That's what the event hooks are for. See http://backbonejs.org/#Events-catalog
Note: You absolutely should not change or override any method or property prefixed by an underscore, such as _removeReference. The underscores mean that it is intended as an internal method or property, and that the internal implementations may change (their API's are considered unstable). Upgrading Backbone could break any code that relies on underscore-prefixed methods, even if the release is advertised as a backwards-compatible change.
I know your question says "without iterating", but it really is the most reliable way of handling this. Consider a case where a model has been moved from one collection to another, but it's still listening on the first collection's reset event (because a programmer six months later didn't notice the connection).
Now when the first collection gets reset, the moved model gets destroyed. Oops!
Iterating over the collection probably is the best way to handle this if you don't have an endpoint on your API that will delete all objects in a collection in batch on the API server (which is often how this is handled).
Luckily, that iteration is pretty easy:
destroyAll: function () {
var promises = [];
while(this.models.length > 0) {
promises.push( this.models[0].destroy() );
}
// handle errors communicating with the server
$.when(promises).fail(function (response) {
this.trigger('syncError',
response);
}.bind(this));
}
What you are looking for is, probably, for the models to be garbage-collected. That is, that nobody has a reference to these models anymore, after they are removed from the collection.
Backbone does its part of removing the references that it set on the models, when they are removed from the collection. However, you have to do your own cleanup if your code has references to those models. Most of the time, this happens if those models are registered as event listeners, like in this example: http://jsfiddle.net/dira/4uxp4/2/
Taking a look at the implementation of reset, you could change _removeReference to call a cleanup function on the model as well. And in the model, remove the model from all the listeners/all the other objects that keep a reference to it.

Asynchronous WCF Services in WPF - events

I am using WCF services asynchronously in a WPF application. So I have class with all the web service. The view models call the method in this proc, which in-turn calls the web service.
So the view Model code looks like this:
WebServiceAgent.GetProductByID(SelectedProductID, (s, e)=>{States = e.Result;});
And the WebService agent looks like:
public static void GetProductByID(int ProductID, EventHandler<GetProductListCompletedEventArgs> callback)
{
Client.GetProductByIDCompleted += callback;
Client.GetProductByIDAsync(ProductID);
}
Is this a good approach? I am using MVVM light toolkit. So the View Model static, so in the lifetime of the application, the view model stays. But each time the view model calls this WebServiceAgent, I think I am registering an event. But that event is not being unregistered.
Is this a problem. Lets say the view Model is called for 20 - 30 times. I am inserting some kind of memory leak?
Some helpful information, based on the mistakes I learned from myself:
The Client object seems to be re-used all the time. When not unregisering event handlers, they will stack up when future invokations of the same operations finish and you'll get unpredictable results.
The States = e.Result statement is executed on the event handler's thread, which is not the UI dispatcher thread. When updating lists or complex properties this will cause problems.
In general not unregistering event handlers when they are invoked is a bad idea as it will indeed cause hard to find memory leaks.
You should probably refactor to create or re-use a clean client, wrap the viewmodel callback inside another callback that will take care of unregistering itself, cleaning up the client, and invoking the viewmodel's callback on the main dispatcher thread.
If you think all this is tedious, check out http://blogs.msdn.com/b/csharpfaq/archive/2010/10/28/async.aspx and http://msdn.microsoft.com/en-us/vstudio/async.aspx. In the next version of C# an async keyword will be introduced to make this all easier. A CTP is available already.
Event handlers are death traps and you will leak them if you do not "unsubscribe" with "-=".
One way to avoid is to use RX (Reactive Extensions) that will manage your event subscriptions. Take a look at http://msdn.microsoft.com/en-us/data/gg577609 and specifically creating Observable by using Observable.FromEvent or FromAsync http://rxwiki.wikidot.com/101samples.
This is unfortunaltely not a good approach.
I learned this the hard way in silverlight.
Your WebserviceAgent is probably a long-life object, whereas the model or view is probably short-life
Events give references, and in this case the webservice agent, and wcf client a reference to the model. A long lifeobject has a reference to a short life object, this means the short life object will not be collected, and so will have a memory leak.
As Pieter-Bias said, the async functionality will make this easier.
Have you looked at RIA services? This is the exact problem that RIA services was designed to solve
Yes, the event handlers are basically going to cause a leak unless removed. To get the near-single line equivalent of what you're expressing in your code, and to remove handlers you're going to need an instance of some sort of class that represents the full lifecycle of the call and does some housekeeping.
What I've done is create a Caller<TResult> class that uses an underlying WCF client proxy following this basic pattern:
create a Caller instance around an existing or new client proxy (the proxy's lifecycle is outside of the scope of the call to be made (so you can use a new short-lived one or an existing long-lived one).
use one of Caller's various CallAsync<TArg [,...]> overloads to specify the async method to call and the intended callback to call upon completion. This method will choose the async method that also takes a state parameter. The state parameter will be the Caller instance itself.
I say intended because the real handler that will be wired up will do a bit more housekeeping. The real callback is what will be called at the end of the async call, and will
check that ReferenceEquals(e.UserState, this) in your real handler
if not true, immediately return (the event was not intended to be the result of this particular call and should be ignored; this is very important if your proxy is long lived)
otherwise, immediately remove the real handler
call your intended, actual callback with e.Result
Modify Caller's real handler as needed to execute the intended callback on the right thread (more important for WPF than Silverlight)
The above implementation should also have separate handlers for cases where e.Error is non-null or e.Cancelled is true. This gives you the advantage of not checking these cases in your intended callback. Perhaps your overloads take in optional handlers for those cases.
At any rate, you end up cleaning up handlers aggressively at the expense of some per-call wiring. It's a bit expensive per-call, but with proper optimization ends up being far less expensive than the over-the-wire WCF call anyway.
Here's an example of a call using the class (you'll note I use method groups in many cases to increase the readability, though HandleStuff could have been result => use result ). The first method group is important, because CallAsync gets the owner of that delegate (i.e. the service instance), which is needed to call the method; alternatively the service could be passed in as a separate parameter).
Caller<AnalysisResult>.CallAsync(
// line below could also be longLivedAnalyzer.AnalyzeSomeThingsAsync
new AnalyzerServiceClient().AnalyzeSomeThingsAsync,
listOfStuff,
HandleAnalyzedStuff,
// optional handlers for error or cancelled would go here
onFailure:TellUserWhatWentWrong);

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