How to start building a programming language in C? [closed] - c

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.
Closed 10 years ago.
I really would love to go through the experience of building a compiler, lexer, and so on using C, however I havn't found a single resource on creating one. I've read the book about creating your own language using Ruby, but it just talks about how C is the best option, and won't tell you where to go from there.
Is their any nice resources for building a language using C? I don't care how long it is, I just want to know how to build one.

One of the nice things about compilers/interpreters is that it doesn't really matter what language they are written in. In the final stage they will just be an executable on someone's machine.
That being said while writing my compiler (something I am currently doing) I have used several books that have been extremely helpful:
Compiler Construction by Niklaus Wirth
Compilers Principles, Techniques, and Tools by Jeffrey Ullman, Alfred Aho, Ravi Sethi
The Wirth book will walk you through all the stages of creating a compiler for a language called Oberon-0. It also has the entire source code for his finished compiler, so you can play around with it on your own machine. The compiler itself was written in Pascal (something else that Wirth created).
The Dragon Book has really good information and examples in C! This may be what you are looking for, but as I said above, the language you write the compiler in isn't all that important.

Related

Ask recommend ways that Lua cowork with C/C++? [closed]

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.
Closed 9 years ago.
Recently I learned Lua, we need it to co-work with existed C code(HTTP server).
From Lua books, we know that there maybe to way to make them co-working:
From Lua, you can wrap C code in share library(xxx.so) that Lua use require to import them.
From C, you can use existed Lua API to operate on lua_state, it's some trick but it works well.
I adopt both of them and everything seems great, by using Lua we can save a lot of time to implement our business logic. But I'm quite nervous about current architecture, although there was no serious problem in it, I always worried about it, if there was some thing happened, for example, serious performance bottleneck, memory related and so on.
Is anyone got rich experience in this, please give some some advice. Thanks.
Lua is designed to work well with both C and C++. The C API is meant for that.
You don't need to create and use shared libraries to extend Lua. It is the easiest way to extend the standard command line interpreter but it should be easy (if not easier) to link static C libraries for Lua in your own application.
If you want to see some examples of C libraries for Lua, see mine. There are many others.

Programming an old console, Magnavox Odyssey 2? [closed]

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.
Closed 9 years ago.
Ive been searching around and I couldnt find anything on how to really begin programming for the Odyssey 2. I thought it was be kind of fun to mess around with one, to maybe try and program a simple game. But I wanted to know how I could begin. Like for example what is the console coded with, assembly? C?
Is there any example code online? Are there some tutorials?
I have been trying to find some, but have had no success.
It has only 64-bytes of memory, so yes, you need to use assembly.
There is an open-source, well commented game Kill the attacking aliens which should help you get started. When in doubt, you can also check the source codes of Odyssey² open-source emulators o2em.
There is also a good deal of documentation of the system here (this page in particular).
It has an Intel 8048 CPU, so you're probably pretty much stuck with assembly language -- I don't know of any compilers that target an 8048, and with only a couple hundred bytes of RAM available (only 64 bytes of that for general-purpose use), it doesn't seem like a good target for a compiler either. There are a few 8048 assemblers around, mostly of them freely downloadable. You can also dig up a few Odessey 2 emulators if you do a little looking (again, at least some are free).

If I'm making a new programming language, should I compile to assembly or C? [closed]

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.
Closed 10 years ago.
I'm making a language that is based on a different mathematical model than is normally used. If I use C, well, I'm not sure that I can because the model is so different compared to C. But then if I use assembly code, it's not portable, is it? Is there a generic assembly language that can be abstracted over all of the architectures possibly that I'm not aware about? Or am I missing something? I suppose that if C is Turing complete, then I should be able to compile to it if my language is Turing complete... Is assembly more powerful than C? If I wanted a compiled language, what are the advantages of compiling to assembly, and what are the advantages of compiling to C?
I would say C. It will save you tons of time writing compilers for every platform when you can write one and let the C compiler do the dirty work for you. C has been used as intermediate language for a lot of higher-level languages with design different from C, such as C++.
Also, there are no assembly language that is cross platform without massive modification.

In embedded application why c is most poppular? [closed]

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.
Closed 11 years ago.
see ,
still yet i have seen that most of the embedded application are written in c.
Most of the libraries are written in c.
Device-driver are written in c.
So i want to ask you is there any logical reason behind this?
(My apologies if this post sounds silly/stupid. I thought I'd ask here. Ignoring these core bits never made anyone a better programmer.)
There are many reasons, including but not limited to:
It has access to many low level functions not accessible from many other languages.
It has existed for many many years and has lots of developers that are familiar with it.
If written well it's extremely efficient.
It gives almost complete control over memory etc.
It's very portable, largely due to the myriad of compilers written for it.
Because of Dennis Ritchie. C is easily the most portable language.

What free JIT compilers are there today, and which is easier to use? [closed]

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.
Closed 10 years ago.
I will start writing a JIT/interpreter for a small language, and would like to use some of the free JIT tools/libraries available today. What are my options (I only know of libjit, LLVM and GNU lightning), and which would be the easier to use (but not too slow)?
The requiremens would be:
Compiling time is not important
Execution time is important, but so long as using the JIT compiler isn't too hard
Ease of use is important
No garbage collection necessary.
Actually, no run-time environment necessary (I'd really just want the JIT: compile into a memory region, then take the pointer and start executing the generated code)
Development will be done in plain standard C (no C++, no platform-specific features), with pthreads.
Plain standard C with good execution time? you must be looking for LuaJIT(actually dynasm which is the backend, but thats still part of LuaJIT), which is a tracing JIT compiler (where as most of those mentioned are static). It does have garbage collection, but it can easy be taken out or modified (there is a planned overhaul of it soonish), and it has a native FFI, so it can easily do external binding (from a C level, so you don't always have to get into the nitty gritty).
Best part, its totally public domain code, and the code is the documentation (which is nice as its well structured).

Resources