Variables definition and addresses given to them - c

When I write:
int a;
int c;
OR
int a, c;
When are a and c stored in adjacent places in the memory? ((&a+1) equals &c ?)
Does the way you define them has influence on this? Or it only depends on the machine?

No, you cannot guarantee that a and c are in adjacent places in memory, but that is usually the case. I believe usually &a - 1 will be equal to &c as the stack usually grows downwards.
If you want contiguous variables then use an array.
Does the way you define them has influence on this?
Usually the compiler won't reorder unless it has to. For instance to meet certain alignments or for performance reasons.
Also, as Mysticial says, the compiler can sometimes optimize variables out so they never exist in memory at all.

The compiler is free to place them whereever it wants. There is no way to guarantee where they are placed. When you need them adjacent you can declare them as an array with two elements.

There's no necessity to store the the ints a and c adjacently in either case. The C standard mandates no such thing.
Even if you observe such things, you can't rely on it for anything and is of no practical use.

Related

What will happen if I use pointer[Index] in C?

I'm a beginner in C language, and I was wondering what will happen if I write something like this:
int *p;
int b = 4;
int a = 3;
p = &a;
printf("%d", p[1])
I was expecting the result is "4", however, I got an unexpected result(which is a random number)
I also make experiment below:
EXP1
EXP2
It makes me more confused. I would like some explantions, thanks.
p[1] points beyond the end of the object to which p points. Dereferencing this pointer is undefined behaviour.
A compiler does not necessarily store objects in the order you define them.
If you handed an assistant a book, a box, and a bottle, and you told them to put the items on a shelf, would you expect they would definitely put them on the shelf in that order? No, they may take whichever one is easiest to manipulate first and put that on the shelf, then another, then another. And they do not care what order you handed them the items if they do not think there is any significance to it.
When you define objects to a compiler, it manages them according to attributes such as size and alignment requirements. And it does not necessarily hold them in the order you define them. It may store them alphabetically in some data structure. Or it may store them in order by a hash code. When it goes to assign memory locations to the items, it may process objects with the strictest alignment requirements first and, within each group, retrieve them either alphabetically or by traversing its own internal data structure.
So, b is not necessarily after a in memory.
But, even if it were, the C standard does not define the behavior of accessing p[1] when p points to a. This means the compiler, when it is analyzing the meaning of your code, as defined by the C standard, can decide that printf("%d", p[1]) has no meaning and can disregard it. As a consequence, compiler optimization can transform programs in surprising ways.
An Interesting thing is you can get 4 when you use clang to compile it(https://tio.run/##S9ZNzknMS///XzkzLzmnNCVVwaa4JCUzXy/Djiszr0QhNzEzT0OTq5pLQQHE1SqwBrIg7CQFWwUTBDcRyDWGcAuATLVEKLsIKJmmoaSaoqSjUBBtGKtpzVX7/z8A), but it's still an undefined behavior and should not use as expect.

How does pointer comparison work in C? Is it ok to compare pointers that don't point to the same array?

In K&R (The C Programming Language 2nd Edition) chapter 5 I read the following:
First, pointers may be compared under certain circumstances.
If p and q point to members of the same array, then relations like ==, !=, <, >=, etc. work properly.
Which seems to imply that only pointers pointing to the same array can be compared.
However when I tried this code
char t = 't';
char *pt = &t;
char x = 'x';
char *px = &x;
printf("%d\n", pt > px);
1 is printed to the screen.
First of all, I thought I would get undefined or some type or error, because pt and px aren't pointing to the same array (at least in my understanding).
Also is pt > px because both pointers are pointing to variables stored on the stack, and the stack grows down, so the memory address of t is greater than that of x? Which is why pt > px is true?
I get more confused when malloc is brought in. Also in K&R in chapter 8.7 the following is written:
There is still one assumption, however, that pointers to different blocks returned by sbrk can be meaningfully compared. This is not guaranteed by the standard which permits pointer comparisons only within an array. Thus this version of malloc is portable only among machines for which the general pointer comparison is meaningful.
I had no issue comparing pointers that pointed to space malloced on the heap to pointers that pointed to stack variables.
For example, the following code worked fine, with 1 being printed:
char t = 't';
char *pt = &t;
char *px = malloc(10);
strcpy(px, pt);
printf("%d\n", pt > px);
Based on my experiments with my compiler, I'm being led to think that any pointer can be compared with any other pointer, regardless of where they individually point. Moreover, I think pointer arithmetic between two pointers is fine, no matter where they individually point because the arithmetic is just using the memory addresses the pointers store.
Still, I am confused by what I am reading in K&R.
The reason I'm asking is because my prof. actually made it an exam question. He gave the following code:
struct A {
char *p0;
char *p1;
};
int main(int argc, char **argv) {
char a = 0;
char *b = "W";
char c[] = [ 'L', 'O', 'L', 0 ];
struct A p[3];
p[0].p0 = &a;
p[1].p0 = b;
p[2].p0 = c;
for(int i = 0; i < 3; i++) {
p[i].p1 = malloc(10);
strcpy(p[i].p1, p[i].p0);
}
}
What do these evaluate to:
p[0].p0 < p[0].p1
p[1].p0 < p[1].p1
p[2].p0 < p[2].p1
The answer is 0, 1, and 0.
(My professor does include the disclaimer on the exam that the questions are for a Ubuntu Linux 16.04, 64-bit version programming environment)
(editor's note: if SO allowed more tags, that last part would warrant x86-64, linux, and maybe assembly. If the point of the question / class was specifically low-level OS implementation details, rather than portable C.)
According to the C11 standard, the relational operators <, <=, >, and >= may only be used on pointers to elements of the same array or struct object. This is spelled out in section 6.5.8p5:
When two pointers are compared, the result depends on the
relative locations in the address space of the objects pointed to.
If two pointers to object types both point to the same object, or
both point one past the last element of the same array
object, they compare equal. If the objects pointed to are
members of the same aggregate object,pointers to structure
members declared later compare greater than pointers to
members declared earlier in the structure, and pointers to
array elements with larger subscript values compare greater than
pointers to elements of the same array with lower subscript values.
All pointers to members of the same union object compare
equal. If the expression P points to an element of an array
object and the expression Q points to the last element of the
same array object, the pointer expression Q+1 compares greater than P.
In all other cases, the behavior is undefined.
Note that any comparisons that do not satisfy this requirement invoke undefined behavior, meaning (among other things) that you can't depend on the results to be repeatable.
In your particular case, for both the comparison between the addresses of two local variables and between the address of a local and a dynamic address, the operation appeared to "work", however the result could change by making a seemingly unrelated change to your code or even compiling the same code with different optimization settings. With undefined behavior, just because the code could crash or generate an error doesn't mean it will.
As an example, an x86 processor running in 8086 real mode has a segmented memory model using a 16-bit segment and a 16-bit offset to build a 20-bit address. So in this case an address doesn't convert exactly to an integer.
The equality operators == and != however do not have this restriction. They can be used between any two pointers to compatible types or NULL pointers. So using == or != in both of your examples would produce valid C code.
However, even with == and != you could get some unexpected yet still well-defined results. See Can an equality comparison of unrelated pointers evaluate to true? for more details on this.
Regarding the exam question given by your professor, it makes a number of flawed assumptions:
A flat memory model exists where there is a 1-to-1 correspondence between an address and an integer value.
That the converted pointer values fit inside an integer type.
That the implementation simply treats pointers as integers when performing comparisons without exploiting the freedom given by undefined behavior.
That a stack is used and that local variables are stored there.
That a heap is used to pull allocated memory from.
That the stack (and therefore local variables) appears at a higher address than the heap (and therefore allocated objects).
That string constants appear at a lower address then the heap.
If you were to run this code on an architecture and/or with a compiler that does not satisfy these assumptions then you could get very different results.
Also, both examples also exhibit undefined behavior when they call strcpy, since the right operand (in some cases) points to a single character and not a null terminated string, resulting in the function reading past the bounds of the given variable.
The primary issue with comparing pointers to two distinct arrays of the same type is that the arrays themselves need not be placed in a particular relative positioning--one could end up before and after the other.
First of all, I thought I would get undefined or some type or error, because pt an px aren't pointing to the same array (at least in my understanding).
No, the result is dependent on implementation and other unpredictable factors.
Also is pt>px because both pointers are pointing to variables stored on the stack, and the stack grows down, so the memory address of t is greater than that of x? Which is why pt>px is true?
There isn't necessarily a stack. When it exists, it need not to grow down. It could grow up. It could be non-contiguous in some bizarre way.
Moreover, I think pointer arithmetic between two pointers is fine, no matter where they individually point because the arithmetic is just using the memory addresses the pointers store.
Let's look at the C specification, §6.5.8 on page 85 which discusses relational operators (i.e. the comparison operators you're using). Note that this does not apply to direct != or == comparison.
When two pointers are compared, the result depends on the relative locations in the address space of the objects pointed to. ... If the objects pointed to are members of the same aggregate object, ... pointers to array elements with larger subscript values compare greater than pointers to elements of the same array with lower subscript values.
In all other cases, the behavior is undefined.
The last sentence is important. While I cut down some unrelated cases to save space, there's one case that's important to us: two arrays, not part of the same struct/aggregate object1, and we're comparing pointers to those two arrays. This is undefined behavior.
While your compiler just inserted some sort of CMP (compare) machine instruction which numerically compares the pointers, and you got lucky here, UB is a pretty dangerous beast. Literally anything can happen--your compiler could optimize out the whole function including visible side effects. It could spawn nasal demons.
1Pointers into two different arrays that are part of the same struct can be compared, since this falls under the clause where the two arrays are part of the same aggregate object (the struct).
Then asked what
p[0].p0 < p[0].p1
p[1].p0 < p[1].p1
p[2].p0 < p[2].p1
Evaluate to. The answer is 0, 1, and 0.
These questions reduce to:
Is the heap above or below the stack.
Is the heap above or below the string literal section of the program.
same as [1].
And the answer to all three is "implementation defined". Your prof's questions are bogus; they have based it in traditional unix layout:
<empty>
text
rodata
rwdata
bss
< empty, used for heap >
...
stack
kernel
but several modern unices (and alternative systems) do not conform to those traditions. Unless they prefaced the question with " as of 1992 "; make sure to give a -1 on the eval.
On almost any remotely-modern platform, pointers and integers have an isomorphic ordering relation, and pointers to disjoint objects are not interleaved. Most compilers expose this ordering to programmers when optimizations are disabled, but the Standard makes no distinction between platforms that have such an ordering and those that don't and does not require that any implementations expose such an ordering to the programmer even on platforms that would define it. Consequently, some compiler writers perform various kinds of optimizations and "optimizations" based upon an assumption that code will never compare use relational operators on pointers to different objects.
According to the published Rationale, the authors of the Standard intended that implementations extend the language by specifying how they will behave in situations the Standard characterizes as "Undefined Behavior" (i.e. where the Standard imposes no requirements) when doing so would be useful and practical, but some compiler writers would rather assume programs will never try to benefit from anything beyond what the Standard mandates, than allow programs to usefully exploit behaviors the platforms could support at no extra cost.
I'm not aware of any commercially-designed compilers that do anything weird with pointer comparisons, but as compilers move to the non-commercial LLVM for their back end, they're increasingly likely to process nonsensically code whose behavior had been specified by earlier compilers for their platforms. Such behavior isn't limited to relational operators, but can even affect equality/inequality. For example, even though the Standard specifies that a comparison between a pointer to one object and a "just past" pointer to an immediately-preceding object will compare equal, gcc and LLVM-based compilers are prone to generate nonsensical code if programs perform such comparisons.
As an example of a situation where even equality comparison behaves nonsensically in gcc and clang, consider:
extern int x[],y[];
int test(int i)
{
int *p = y+i;
y[0] = 4;
if (p == x+10)
*p = 1;
return y[0];
}
Both clang and gcc will generate code that will always return 4 even if x is ten elements, y immediately follows it, and i is zero resulting in the comparison being true and p[0] being written with the value 1. I think what happens is that one pass of optimization rewrites the function as though *p = 1; were replaced with x[10] = 1;. The latter code would be equivalent if the compiler interpreted *(x+10) as equivalent to *(y+i), but unfortunately a downstream optimization stage recognizes that an access to x[10] would only defined if x had at least 11 elements, which would make it impossible for that access to affect y.
If compilers can get that "creative" with pointer equality scenario which is described by the Standard, I would not trust them to refrain from getting even more creative in cases where the Standard doesn't impose requirements.
It's simple: Comparing pointers does not make sense as memory locations for objects are never guaranteed to be in the same order as you declared them.
The exception is arrays. &array[0] is lower than &array[1]. Thats what K&R points out. In practice struct member addresses are also in the order you declare them in my experience. No guarantees on that....
Another exception is if you compare a pointer for equal. When one pointer is equal to another you know it's pointing to the same object. Whatever it is.
Bad exam question if you ask me. Depending on Ubuntu Linux 16.04, 64-bit version programming environment for an exam question ? Really ?
Pointers are just integers, like everything else in a computer. You absolutely can compare them with < and > and produce results without causing a program to crash. That said, the standard does not guarantee that those results have any meaning outside of array comparisons.
In your example of stack allocated variables, the compiler is free to allocate those variables to registers or stack memory addresses, and in any order it so choose. Comparisons such as < and > therefore won't be consistent across compilers or architectures. However, == and != aren't so restricted, comparing pointer equality is a valid and useful operation.
What A Provocative Question!
Even cursory scanning of the responses and comments in this thread will reveal how emotive your seemingly simple and straight forward query turns out to be.
It should not be surprising.
Inarguably, misunderstandings around the concept and use of pointers represents a predominant cause of serious failures in programming in general.
Recognition of this reality is readily evident in the ubiquity of languages designed specifically to address, and preferably to avoid the challenges pointers introduce altogether. Think C++ and other derivatives of C, Java and its relations, Python and other scripts -- merely as the more prominent and prevalent ones, and more or less ordered in severity of dealing with the issue.
Developing a deeper understanding of the principles underlying, therefore must be pertinent to every individual that aspires to excellence in programming -- especially at the systems level.
I imagine this is precisely what your teacher means to demonstrate.
And the nature of C makes it a convenient vehicle for this exploration. Less clearly than assembly -- though perhaps more readily comprehensible -- and still far more explicitly than languages based on deeper abstraction of the execution environment.
Designed to facilitate deterministic translation of the programmer’s intent into instructions that machines can comprehend, C is a system level language. While classified as high-level, it really belongs in a ‘medium’ category; but since none such exists, the ‘system’ designation has to suffice.
This characteristic is largely responsible for making it a language of choice for device drivers, operating system code, and embedded implementations. Furthermore, a deservedly favoured alternative in applications where optimal efficiency is paramount; where that means the difference between survival and extinction, and therefore is a necessity as opposed to a luxury. In such instances, the attractive convenience of portability loses all its allure, and opting for the lack-lustre performance of the least common denominator becomes an unthinkably detrimental option.
What makes C -- and some of its derivatives -- quite special, is that it allows its users complete control -- when that is what they desire -- without imposing the related responsibilities upon them when they do not. Nevertheless, it never offers more than the thinnest of insulations from the machine, wherefore proper use demands exacting comprehension of the concept of pointers.
In essence, the answer to your question is sublimely simple and satisfyingly sweet -- in confirmation of your suspicions. Provided, however, that one attaches the requisite significance to every concept in this statement:
The acts of examining, comparing and manipulating pointers are always and necessarily valid, while the conclusions derived from the result depends on the validity of the values contained, and thus need not be.
The former is both invariably safe and potentially proper, while the latter can only ever be proper when it has been established as safe. Surprisingly -- to some -- so establishing the validity of the latter depends on and demands the former.
Of course, part of the confusion arises from the effect of the recursion inherently present within the principle of a pointer -- and the challenges posed in differentiating content from address.
You have quite correctly surmised,
I'm being led to think that any pointer can be compared with any other pointer, regardless of where they individually point. Moreover, I think pointer arithmetic between two pointers is fine, no matter where they individually point because the arithmetic is just using the memory addresses the pointers store.
And several contributors have affirmed: pointers are just numbers. Sometimes something closer to complex numbers, but still no more than numbers.
The amusing acrimony in which this contention has been received here reveals more about human nature than programming, but remains worthy of note and elaboration. Perhaps we will do so later...
As one comment begins to hint; all this confusion and consternation derives from the need to discern what is valid from what is safe, but that is an oversimplification. We must also distinguish what is functional and what is reliable, what is practical and what may be proper, and further still: what is proper in a particular circumstance from what may be proper in a more general sense. Not to mention; the difference between conformity and propriety.
Toward that end, we first need to appreciate precisely what a pointer is.
You have demonstrated a firm grip on the concept, and like some others may find these illustrations patronizingly simplistic, but the level of confusion evident here demands such simplicity in clarification.
As several have pointed out: the term pointer is merely a special name for what is simply an index, and thus nothing more than any other number.
This should already be self-evident in consideration of the fact that all contemporary mainstream computers are binary machines that necessarily work exclusively with and on numbers. Quantum computing may change that, but that is highly unlikely, and it has not come of age.
Technically, as you have noted, pointers are more accurately addresses; an obvious insight that naturally introduces the rewarding analogy of correlating them with the ‘addresses’ of houses, or plots on a street.
In a flat memory model: the entire system memory is organized in a single, linear sequence: all houses in the city lie on the same road, and every house is uniquely identified by its number alone. Delightfully simple.
In segmented schemes: a hierarchical organization of numbered roads is introduced above that of numbered houses so that composite addresses are required.
Some implementations are still more convoluted, and the totality of distinct ‘roads’ need not sum to a contiguous sequence, but none of that changes anything about the underlying.
We are necessarily able to decompose every such hierarchical link back into a flat organization. The more complex the organization, the more hoops we will have to hop through in order to do so, but it must be possible. Indeed, this also applies to ‘real mode’ on x86.
Otherwise the mapping of links to locations would not be bijective, as reliable execution -- at the system level -- demands that it MUST be.
multiple addresses must not map to singular memory locations, and
singular addresses must never map to multiple memory locations.
Bringing us to the further twist that turns the conundrum into such a fascinatingly complicated tangle. Above, it was expedient to suggest that pointers are addresses, for the sake of simplicity and clarity. Of course, this is not correct. A pointer is not an address; a pointer is a reference to an address, it contains an address. Like the envelope sports a reference to the house. Contemplating this may lead you to glimpse what was meant with the suggestion of recursion contained in the concept. Still; we have only so many words, and talking about the addresses of references to addresses and such, soon stalls most brains at an invalid op-code exception. And for the most part, intent is readily garnered from context, so let us return to the street.
Postal workers in this imaginary city of ours are much like the ones we find in the ‘real’ world. No one is likely to suffer a stroke when you talk or enquire about an invalid address, but every last one will balk when you ask them to act on that information.
Suppose there are only 20 houses on our singular street. Further pretend that some misguided, or dyslexic soul has directed a letter, a very important one, to number 71. Now, we can ask our carrier Frank, whether there is such an address, and he will simply and calmly report: no. We can even expect him to estimate how far outside the street this location would lie if it did exist: roughly 2.5 times further than the end. None of this will cause him any exasperation. However, if we were to ask him to deliver this letter, or to pick up an item from that place, he is likely to be quite frank about his displeasure, and refusal to comply.
Pointers are just addresses, and addresses are just numbers.
Verify the output of the following:
void foo( void *p ) {
printf(“%p\t%zu\t%d\n”, p, (size_t)p, p == (size_t)p);
}
Call it on as many pointers as you like, valid or not. Please do post your findings if it fails on your platform, or your (contemporary) compiler complains.
Now, because pointers are simply numbers, it is inevitably valid to compare them. In one sense this is precisely what your teacher is demonstrating. All of the following statements are perfectly valid -- and proper! -- C, and when compiled will run without encountering problems, even though neither pointer need be initialized and the values they contain therefore may be undefined:
We are only calculating result explicitly for the sake of clarity, and printing it to force the compiler to compute what would otherwise be redundant, dead code.
void foo( size_t *a, size_t *b ) {
size_t result;
result = (size_t)a;
printf(“%zu\n”, result);
result = a == b;
printf(“%zu\n”, result);
result = a < b;
printf(“%zu\n”, result);
result = a - b;
printf(“%zu\n”, result);
}
Of course, the program is ill-formed when either a or b is undefined (read: not properly initialized) at the point of testing, but that is utterly irrelevant to this part of our discussion. These snippets, as too the following statements, are guaranteed -- by the ‘standard’ -- to compile and run flawlessly, notwithstanding the IN-validity of any pointer involved.
Problems only arise when an invalid pointer is dereferenced. When we ask Frank to pick up or deliver at the invalid, non-existent address.
Given any arbitrary pointer:
int *p;
While this statement must compile and run:
printf(“%p”, p);
... as must this:
size_t foo( int *p ) { return (size_t)p; }
... the following two, in stark contrast, will still readily compile, but fail in execution unless the pointer is valid -- by which we here merely mean that it references an address to which the present application has been granted access:
printf(“%p”, *p);
size_t foo( int *p ) { return *p; }
How subtle the change? The distinction lies in the difference between the value of the pointer -- which is the address, and the value of the contents: of the house at that number. No problem arises until the pointer is dereferenced; until an attempt is made to access the address it links to. In trying to deliver or pick up the package beyond the stretch of the road...
By extension, the same principle necessarily applies to more complex examples, including the aforementioned need to establish the requisite validity:
int* validate( int *p, int *head, int *tail ) {
return p >= head && p <= tail ? p : NULL;
}
Relational comparison and arithmetic offer identical utility to testing equivalence, and are equivalently valid -- in principle. However, what the results of such computation would signify, is a different matter entirely -- and precisely the issue addressed by the quotations you included.
In C, an array is a contiguous buffer, an uninterrupted linear series of memory locations. Comparison and arithmetic applied to pointers that reference locations within such a singular series are naturally, and obviously meaningful in relation both to each other, and to this ‘array’ (which is simply identified by the base). Precisely the same applies to every block allocated through malloc, or sbrk. Because these relationships are implicit, the compiler is able to establish valid relationships between them, and therefore can be confident that calculations will provide the answers anticipated.
Performing similar gymnastics on pointers that reference distinct blocks or arrays do not offer any such inherent, and apparent utility. The more so since whatever relation exists at one moment may be invalidated by a reallocation that follows, wherein that is highly likely to change, even be inverted. In such instances the compiler is unable to obtain the necessary information to establish the confidence it had in the previous situation.
You, however, as the programmer, may have such knowledge! And in some instances are obliged to exploit that.
There ARE, therefore, circumstances in which EVEN THIS is entirely VALID and perfectly PROPER.
In fact, that is exactly what malloc itself has to do internally when time comes to try merging reclaimed blocks -- on the vast majority of architectures. The same is true for the operating system allocator, like that behind sbrk; if more obviously, frequently, on more disparate entities, more critically -- and relevant also on platforms where this malloc may not be. And how many of those are not written in C?
The validity, security and success of an action is inevitably the consequence of the level of insight upon which it is premised and applied.
In the quotes you have offered, Kernighan and Ritchie are addressing a closely related, but nonetheless separate issue. They are defining the limitations of the language, and explaining how you may exploit the capabilities of the compiler to protect you by at least detecting potentially erroneous constructs. They are describing the lengths the mechanism is able -- is designed -- to go to in order to assist you in your programming task. The compiler is your servant, you are the master. A wise master, however, is one that is intimately familiar with the capabilities of his various servants.
Within this context, undefined behaviour serves to indicate potential danger and the possibility of harm; not to imply imminent, irreversible doom, or the end of the world as we know it. It simply means that we -- ‘meaning the compiler’ -- are not able to make any conjecture about what this thing may be, or represent and for this reason we choose to wash our hands of the matter. We will not be held accountable for any misadventure that may result from the use, or mis-use of this facility.
In effect, it simply says: ‘Beyond this point, cowboy: you are on your own...’
Your professor is seeking to demonstrate the finer nuances to you.
Notice what great care they have taken in crafting their example; and how brittle it still is. By taking the address of a, in
p[0].p0 = &a;
the compiler is coerced into allocating actual storage for the variable, rather than placing it in a register. It being an automatic variable, however, the programmer has no control over where that is assigned, and so unable to make any valid conjecture about what would follow it. Which is why a must be set equal to zero for the code to work as expected.
Merely changing this line:
char a = 0;
to this:
char a = 1; // or ANY other value than 0
causes the behaviour of the program to become undefined. At minimum, the first answer will now be 1; but the problem is far more sinister.
Now the code is inviting of disaster.
While still perfectly valid and even conforming to the standard, it now is ill-formed and although sure to compile, may fail in execution on various grounds. For now there are multiple problems -- none of which the compiler is able to recognize.
strcpy will start at the address of a, and proceed beyond this to consume -- and transfer -- byte after byte, until it encounters a null.
The p1 pointer has been initialized to a block of exactly 10 bytes.
If a happens to be placed at the end of a block and the process has no access to what follows, the very next read -- of p0[1] -- will elicit a segfault. This scenario is unlikely on the x86 architecture, but possible.
If the area beyond the address of a is accessible, no read error will occur, but the program still is not saved from misfortune.
If a zero byte happens to occur within the ten starting at the address of a, it may still survive, for then strcpy will stop and at least we will not suffer a write violation.
If it is not faulted for reading amiss, but no zero byte occurs in this span of 10, strcpy will continue and attempt to write beyond the block allocated by malloc.
If this area is not owned by the process, the segfault should immediately be triggered.
The still more disastrous -- and subtle --- situation arises when the following block is owned by the process, for then the error cannot be detected, no signal can be raised, and so it may ‘appear’ still to ‘work’, while it actually will be overwriting other data, your allocator’s management structures, or even code (in certain operating environments).
This is why pointer related bugs can be so hard to track. Imagine these lines buried deep within thousands of lines of intricately related code, that someone else has written, and you are directed to delve through.
Nevertheless, the program must still compile, for it remains perfectly valid and standard conformant C.
These kinds of errors, no standard and no compiler can protect the unwary against. I imagine that is exactly what they are intending to teach you.
Paranoid people constantly seek to change the nature of C to dispose of these problematic possibilities and so save us from ourselves; but that is disingenuous. This is the responsibility we are obliged to accept when we choose to pursue the power and obtain the liberty that more direct and comprehensive control of the machine offers us. Promoters and pursuers of perfection in performance will never accept anything less.
Portability and the generality it represents is a fundamentally separate consideration and all that the standard seeks to address:
This document specifies the form and establishes the interpretation of programs expressed in the programming language C. Its purpose is to promote portability, reliability, maintainability, and efficient execution of C language programs on a variety of computing systems.
Which is why it is perfectly proper to keep it distinct from the definition and technical specification of the language itself. Contrary to what many seem to believe generality is antithetical to exceptional and exemplary.
To conclude:
Examining and manipulating pointers themselves is invariably valid and often fruitful. Interpretation of the results, may, or may not be meaningful, but calamity is never invited until the pointer is dereferenced; until an attempt is made to access the address linked to.
Were this not true, programming as we know it -- and love it -- would not have been possible.

Is it ok to compare pointers in C if they are members of a struct? [duplicate]

In K&R (The C Programming Language 2nd Edition) chapter 5 I read the following:
First, pointers may be compared under certain circumstances.
If p and q point to members of the same array, then relations like ==, !=, <, >=, etc. work properly.
Which seems to imply that only pointers pointing to the same array can be compared.
However when I tried this code
char t = 't';
char *pt = &t;
char x = 'x';
char *px = &x;
printf("%d\n", pt > px);
1 is printed to the screen.
First of all, I thought I would get undefined or some type or error, because pt and px aren't pointing to the same array (at least in my understanding).
Also is pt > px because both pointers are pointing to variables stored on the stack, and the stack grows down, so the memory address of t is greater than that of x? Which is why pt > px is true?
I get more confused when malloc is brought in. Also in K&R in chapter 8.7 the following is written:
There is still one assumption, however, that pointers to different blocks returned by sbrk can be meaningfully compared. This is not guaranteed by the standard which permits pointer comparisons only within an array. Thus this version of malloc is portable only among machines for which the general pointer comparison is meaningful.
I had no issue comparing pointers that pointed to space malloced on the heap to pointers that pointed to stack variables.
For example, the following code worked fine, with 1 being printed:
char t = 't';
char *pt = &t;
char *px = malloc(10);
strcpy(px, pt);
printf("%d\n", pt > px);
Based on my experiments with my compiler, I'm being led to think that any pointer can be compared with any other pointer, regardless of where they individually point. Moreover, I think pointer arithmetic between two pointers is fine, no matter where they individually point because the arithmetic is just using the memory addresses the pointers store.
Still, I am confused by what I am reading in K&R.
The reason I'm asking is because my prof. actually made it an exam question. He gave the following code:
struct A {
char *p0;
char *p1;
};
int main(int argc, char **argv) {
char a = 0;
char *b = "W";
char c[] = [ 'L', 'O', 'L', 0 ];
struct A p[3];
p[0].p0 = &a;
p[1].p0 = b;
p[2].p0 = c;
for(int i = 0; i < 3; i++) {
p[i].p1 = malloc(10);
strcpy(p[i].p1, p[i].p0);
}
}
What do these evaluate to:
p[0].p0 < p[0].p1
p[1].p0 < p[1].p1
p[2].p0 < p[2].p1
The answer is 0, 1, and 0.
(My professor does include the disclaimer on the exam that the questions are for a Ubuntu Linux 16.04, 64-bit version programming environment)
(editor's note: if SO allowed more tags, that last part would warrant x86-64, linux, and maybe assembly. If the point of the question / class was specifically low-level OS implementation details, rather than portable C.)
According to the C11 standard, the relational operators <, <=, >, and >= may only be used on pointers to elements of the same array or struct object. This is spelled out in section 6.5.8p5:
When two pointers are compared, the result depends on the
relative locations in the address space of the objects pointed to.
If two pointers to object types both point to the same object, or
both point one past the last element of the same array
object, they compare equal. If the objects pointed to are
members of the same aggregate object,pointers to structure
members declared later compare greater than pointers to
members declared earlier in the structure, and pointers to
array elements with larger subscript values compare greater than
pointers to elements of the same array with lower subscript values.
All pointers to members of the same union object compare
equal. If the expression P points to an element of an array
object and the expression Q points to the last element of the
same array object, the pointer expression Q+1 compares greater than P.
In all other cases, the behavior is undefined.
Note that any comparisons that do not satisfy this requirement invoke undefined behavior, meaning (among other things) that you can't depend on the results to be repeatable.
In your particular case, for both the comparison between the addresses of two local variables and between the address of a local and a dynamic address, the operation appeared to "work", however the result could change by making a seemingly unrelated change to your code or even compiling the same code with different optimization settings. With undefined behavior, just because the code could crash or generate an error doesn't mean it will.
As an example, an x86 processor running in 8086 real mode has a segmented memory model using a 16-bit segment and a 16-bit offset to build a 20-bit address. So in this case an address doesn't convert exactly to an integer.
The equality operators == and != however do not have this restriction. They can be used between any two pointers to compatible types or NULL pointers. So using == or != in both of your examples would produce valid C code.
However, even with == and != you could get some unexpected yet still well-defined results. See Can an equality comparison of unrelated pointers evaluate to true? for more details on this.
Regarding the exam question given by your professor, it makes a number of flawed assumptions:
A flat memory model exists where there is a 1-to-1 correspondence between an address and an integer value.
That the converted pointer values fit inside an integer type.
That the implementation simply treats pointers as integers when performing comparisons without exploiting the freedom given by undefined behavior.
That a stack is used and that local variables are stored there.
That a heap is used to pull allocated memory from.
That the stack (and therefore local variables) appears at a higher address than the heap (and therefore allocated objects).
That string constants appear at a lower address then the heap.
If you were to run this code on an architecture and/or with a compiler that does not satisfy these assumptions then you could get very different results.
Also, both examples also exhibit undefined behavior when they call strcpy, since the right operand (in some cases) points to a single character and not a null terminated string, resulting in the function reading past the bounds of the given variable.
The primary issue with comparing pointers to two distinct arrays of the same type is that the arrays themselves need not be placed in a particular relative positioning--one could end up before and after the other.
First of all, I thought I would get undefined or some type or error, because pt an px aren't pointing to the same array (at least in my understanding).
No, the result is dependent on implementation and other unpredictable factors.
Also is pt>px because both pointers are pointing to variables stored on the stack, and the stack grows down, so the memory address of t is greater than that of x? Which is why pt>px is true?
There isn't necessarily a stack. When it exists, it need not to grow down. It could grow up. It could be non-contiguous in some bizarre way.
Moreover, I think pointer arithmetic between two pointers is fine, no matter where they individually point because the arithmetic is just using the memory addresses the pointers store.
Let's look at the C specification, §6.5.8 on page 85 which discusses relational operators (i.e. the comparison operators you're using). Note that this does not apply to direct != or == comparison.
When two pointers are compared, the result depends on the relative locations in the address space of the objects pointed to. ... If the objects pointed to are members of the same aggregate object, ... pointers to array elements with larger subscript values compare greater than pointers to elements of the same array with lower subscript values.
In all other cases, the behavior is undefined.
The last sentence is important. While I cut down some unrelated cases to save space, there's one case that's important to us: two arrays, not part of the same struct/aggregate object1, and we're comparing pointers to those two arrays. This is undefined behavior.
While your compiler just inserted some sort of CMP (compare) machine instruction which numerically compares the pointers, and you got lucky here, UB is a pretty dangerous beast. Literally anything can happen--your compiler could optimize out the whole function including visible side effects. It could spawn nasal demons.
1Pointers into two different arrays that are part of the same struct can be compared, since this falls under the clause where the two arrays are part of the same aggregate object (the struct).
Then asked what
p[0].p0 < p[0].p1
p[1].p0 < p[1].p1
p[2].p0 < p[2].p1
Evaluate to. The answer is 0, 1, and 0.
These questions reduce to:
Is the heap above or below the stack.
Is the heap above or below the string literal section of the program.
same as [1].
And the answer to all three is "implementation defined". Your prof's questions are bogus; they have based it in traditional unix layout:
<empty>
text
rodata
rwdata
bss
< empty, used for heap >
...
stack
kernel
but several modern unices (and alternative systems) do not conform to those traditions. Unless they prefaced the question with " as of 1992 "; make sure to give a -1 on the eval.
On almost any remotely-modern platform, pointers and integers have an isomorphic ordering relation, and pointers to disjoint objects are not interleaved. Most compilers expose this ordering to programmers when optimizations are disabled, but the Standard makes no distinction between platforms that have such an ordering and those that don't and does not require that any implementations expose such an ordering to the programmer even on platforms that would define it. Consequently, some compiler writers perform various kinds of optimizations and "optimizations" based upon an assumption that code will never compare use relational operators on pointers to different objects.
According to the published Rationale, the authors of the Standard intended that implementations extend the language by specifying how they will behave in situations the Standard characterizes as "Undefined Behavior" (i.e. where the Standard imposes no requirements) when doing so would be useful and practical, but some compiler writers would rather assume programs will never try to benefit from anything beyond what the Standard mandates, than allow programs to usefully exploit behaviors the platforms could support at no extra cost.
I'm not aware of any commercially-designed compilers that do anything weird with pointer comparisons, but as compilers move to the non-commercial LLVM for their back end, they're increasingly likely to process nonsensically code whose behavior had been specified by earlier compilers for their platforms. Such behavior isn't limited to relational operators, but can even affect equality/inequality. For example, even though the Standard specifies that a comparison between a pointer to one object and a "just past" pointer to an immediately-preceding object will compare equal, gcc and LLVM-based compilers are prone to generate nonsensical code if programs perform such comparisons.
As an example of a situation where even equality comparison behaves nonsensically in gcc and clang, consider:
extern int x[],y[];
int test(int i)
{
int *p = y+i;
y[0] = 4;
if (p == x+10)
*p = 1;
return y[0];
}
Both clang and gcc will generate code that will always return 4 even if x is ten elements, y immediately follows it, and i is zero resulting in the comparison being true and p[0] being written with the value 1. I think what happens is that one pass of optimization rewrites the function as though *p = 1; were replaced with x[10] = 1;. The latter code would be equivalent if the compiler interpreted *(x+10) as equivalent to *(y+i), but unfortunately a downstream optimization stage recognizes that an access to x[10] would only defined if x had at least 11 elements, which would make it impossible for that access to affect y.
If compilers can get that "creative" with pointer equality scenario which is described by the Standard, I would not trust them to refrain from getting even more creative in cases where the Standard doesn't impose requirements.
It's simple: Comparing pointers does not make sense as memory locations for objects are never guaranteed to be in the same order as you declared them.
The exception is arrays. &array[0] is lower than &array[1]. Thats what K&R points out. In practice struct member addresses are also in the order you declare them in my experience. No guarantees on that....
Another exception is if you compare a pointer for equal. When one pointer is equal to another you know it's pointing to the same object. Whatever it is.
Bad exam question if you ask me. Depending on Ubuntu Linux 16.04, 64-bit version programming environment for an exam question ? Really ?
Pointers are just integers, like everything else in a computer. You absolutely can compare them with < and > and produce results without causing a program to crash. That said, the standard does not guarantee that those results have any meaning outside of array comparisons.
In your example of stack allocated variables, the compiler is free to allocate those variables to registers or stack memory addresses, and in any order it so choose. Comparisons such as < and > therefore won't be consistent across compilers or architectures. However, == and != aren't so restricted, comparing pointer equality is a valid and useful operation.
What A Provocative Question!
Even cursory scanning of the responses and comments in this thread will reveal how emotive your seemingly simple and straight forward query turns out to be.
It should not be surprising.
Inarguably, misunderstandings around the concept and use of pointers represents a predominant cause of serious failures in programming in general.
Recognition of this reality is readily evident in the ubiquity of languages designed specifically to address, and preferably to avoid the challenges pointers introduce altogether. Think C++ and other derivatives of C, Java and its relations, Python and other scripts -- merely as the more prominent and prevalent ones, and more or less ordered in severity of dealing with the issue.
Developing a deeper understanding of the principles underlying, therefore must be pertinent to every individual that aspires to excellence in programming -- especially at the systems level.
I imagine this is precisely what your teacher means to demonstrate.
And the nature of C makes it a convenient vehicle for this exploration. Less clearly than assembly -- though perhaps more readily comprehensible -- and still far more explicitly than languages based on deeper abstraction of the execution environment.
Designed to facilitate deterministic translation of the programmer’s intent into instructions that machines can comprehend, C is a system level language. While classified as high-level, it really belongs in a ‘medium’ category; but since none such exists, the ‘system’ designation has to suffice.
This characteristic is largely responsible for making it a language of choice for device drivers, operating system code, and embedded implementations. Furthermore, a deservedly favoured alternative in applications where optimal efficiency is paramount; where that means the difference between survival and extinction, and therefore is a necessity as opposed to a luxury. In such instances, the attractive convenience of portability loses all its allure, and opting for the lack-lustre performance of the least common denominator becomes an unthinkably detrimental option.
What makes C -- and some of its derivatives -- quite special, is that it allows its users complete control -- when that is what they desire -- without imposing the related responsibilities upon them when they do not. Nevertheless, it never offers more than the thinnest of insulations from the machine, wherefore proper use demands exacting comprehension of the concept of pointers.
In essence, the answer to your question is sublimely simple and satisfyingly sweet -- in confirmation of your suspicions. Provided, however, that one attaches the requisite significance to every concept in this statement:
The acts of examining, comparing and manipulating pointers are always and necessarily valid, while the conclusions derived from the result depends on the validity of the values contained, and thus need not be.
The former is both invariably safe and potentially proper, while the latter can only ever be proper when it has been established as safe. Surprisingly -- to some -- so establishing the validity of the latter depends on and demands the former.
Of course, part of the confusion arises from the effect of the recursion inherently present within the principle of a pointer -- and the challenges posed in differentiating content from address.
You have quite correctly surmised,
I'm being led to think that any pointer can be compared with any other pointer, regardless of where they individually point. Moreover, I think pointer arithmetic between two pointers is fine, no matter where they individually point because the arithmetic is just using the memory addresses the pointers store.
And several contributors have affirmed: pointers are just numbers. Sometimes something closer to complex numbers, but still no more than numbers.
The amusing acrimony in which this contention has been received here reveals more about human nature than programming, but remains worthy of note and elaboration. Perhaps we will do so later...
As one comment begins to hint; all this confusion and consternation derives from the need to discern what is valid from what is safe, but that is an oversimplification. We must also distinguish what is functional and what is reliable, what is practical and what may be proper, and further still: what is proper in a particular circumstance from what may be proper in a more general sense. Not to mention; the difference between conformity and propriety.
Toward that end, we first need to appreciate precisely what a pointer is.
You have demonstrated a firm grip on the concept, and like some others may find these illustrations patronizingly simplistic, but the level of confusion evident here demands such simplicity in clarification.
As several have pointed out: the term pointer is merely a special name for what is simply an index, and thus nothing more than any other number.
This should already be self-evident in consideration of the fact that all contemporary mainstream computers are binary machines that necessarily work exclusively with and on numbers. Quantum computing may change that, but that is highly unlikely, and it has not come of age.
Technically, as you have noted, pointers are more accurately addresses; an obvious insight that naturally introduces the rewarding analogy of correlating them with the ‘addresses’ of houses, or plots on a street.
In a flat memory model: the entire system memory is organized in a single, linear sequence: all houses in the city lie on the same road, and every house is uniquely identified by its number alone. Delightfully simple.
In segmented schemes: a hierarchical organization of numbered roads is introduced above that of numbered houses so that composite addresses are required.
Some implementations are still more convoluted, and the totality of distinct ‘roads’ need not sum to a contiguous sequence, but none of that changes anything about the underlying.
We are necessarily able to decompose every such hierarchical link back into a flat organization. The more complex the organization, the more hoops we will have to hop through in order to do so, but it must be possible. Indeed, this also applies to ‘real mode’ on x86.
Otherwise the mapping of links to locations would not be bijective, as reliable execution -- at the system level -- demands that it MUST be.
multiple addresses must not map to singular memory locations, and
singular addresses must never map to multiple memory locations.
Bringing us to the further twist that turns the conundrum into such a fascinatingly complicated tangle. Above, it was expedient to suggest that pointers are addresses, for the sake of simplicity and clarity. Of course, this is not correct. A pointer is not an address; a pointer is a reference to an address, it contains an address. Like the envelope sports a reference to the house. Contemplating this may lead you to glimpse what was meant with the suggestion of recursion contained in the concept. Still; we have only so many words, and talking about the addresses of references to addresses and such, soon stalls most brains at an invalid op-code exception. And for the most part, intent is readily garnered from context, so let us return to the street.
Postal workers in this imaginary city of ours are much like the ones we find in the ‘real’ world. No one is likely to suffer a stroke when you talk or enquire about an invalid address, but every last one will balk when you ask them to act on that information.
Suppose there are only 20 houses on our singular street. Further pretend that some misguided, or dyslexic soul has directed a letter, a very important one, to number 71. Now, we can ask our carrier Frank, whether there is such an address, and he will simply and calmly report: no. We can even expect him to estimate how far outside the street this location would lie if it did exist: roughly 2.5 times further than the end. None of this will cause him any exasperation. However, if we were to ask him to deliver this letter, or to pick up an item from that place, he is likely to be quite frank about his displeasure, and refusal to comply.
Pointers are just addresses, and addresses are just numbers.
Verify the output of the following:
void foo( void *p ) {
printf(“%p\t%zu\t%d\n”, p, (size_t)p, p == (size_t)p);
}
Call it on as many pointers as you like, valid or not. Please do post your findings if it fails on your platform, or your (contemporary) compiler complains.
Now, because pointers are simply numbers, it is inevitably valid to compare them. In one sense this is precisely what your teacher is demonstrating. All of the following statements are perfectly valid -- and proper! -- C, and when compiled will run without encountering problems, even though neither pointer need be initialized and the values they contain therefore may be undefined:
We are only calculating result explicitly for the sake of clarity, and printing it to force the compiler to compute what would otherwise be redundant, dead code.
void foo( size_t *a, size_t *b ) {
size_t result;
result = (size_t)a;
printf(“%zu\n”, result);
result = a == b;
printf(“%zu\n”, result);
result = a < b;
printf(“%zu\n”, result);
result = a - b;
printf(“%zu\n”, result);
}
Of course, the program is ill-formed when either a or b is undefined (read: not properly initialized) at the point of testing, but that is utterly irrelevant to this part of our discussion. These snippets, as too the following statements, are guaranteed -- by the ‘standard’ -- to compile and run flawlessly, notwithstanding the IN-validity of any pointer involved.
Problems only arise when an invalid pointer is dereferenced. When we ask Frank to pick up or deliver at the invalid, non-existent address.
Given any arbitrary pointer:
int *p;
While this statement must compile and run:
printf(“%p”, p);
... as must this:
size_t foo( int *p ) { return (size_t)p; }
... the following two, in stark contrast, will still readily compile, but fail in execution unless the pointer is valid -- by which we here merely mean that it references an address to which the present application has been granted access:
printf(“%p”, *p);
size_t foo( int *p ) { return *p; }
How subtle the change? The distinction lies in the difference between the value of the pointer -- which is the address, and the value of the contents: of the house at that number. No problem arises until the pointer is dereferenced; until an attempt is made to access the address it links to. In trying to deliver or pick up the package beyond the stretch of the road...
By extension, the same principle necessarily applies to more complex examples, including the aforementioned need to establish the requisite validity:
int* validate( int *p, int *head, int *tail ) {
return p >= head && p <= tail ? p : NULL;
}
Relational comparison and arithmetic offer identical utility to testing equivalence, and are equivalently valid -- in principle. However, what the results of such computation would signify, is a different matter entirely -- and precisely the issue addressed by the quotations you included.
In C, an array is a contiguous buffer, an uninterrupted linear series of memory locations. Comparison and arithmetic applied to pointers that reference locations within such a singular series are naturally, and obviously meaningful in relation both to each other, and to this ‘array’ (which is simply identified by the base). Precisely the same applies to every block allocated through malloc, or sbrk. Because these relationships are implicit, the compiler is able to establish valid relationships between them, and therefore can be confident that calculations will provide the answers anticipated.
Performing similar gymnastics on pointers that reference distinct blocks or arrays do not offer any such inherent, and apparent utility. The more so since whatever relation exists at one moment may be invalidated by a reallocation that follows, wherein that is highly likely to change, even be inverted. In such instances the compiler is unable to obtain the necessary information to establish the confidence it had in the previous situation.
You, however, as the programmer, may have such knowledge! And in some instances are obliged to exploit that.
There ARE, therefore, circumstances in which EVEN THIS is entirely VALID and perfectly PROPER.
In fact, that is exactly what malloc itself has to do internally when time comes to try merging reclaimed blocks -- on the vast majority of architectures. The same is true for the operating system allocator, like that behind sbrk; if more obviously, frequently, on more disparate entities, more critically -- and relevant also on platforms where this malloc may not be. And how many of those are not written in C?
The validity, security and success of an action is inevitably the consequence of the level of insight upon which it is premised and applied.
In the quotes you have offered, Kernighan and Ritchie are addressing a closely related, but nonetheless separate issue. They are defining the limitations of the language, and explaining how you may exploit the capabilities of the compiler to protect you by at least detecting potentially erroneous constructs. They are describing the lengths the mechanism is able -- is designed -- to go to in order to assist you in your programming task. The compiler is your servant, you are the master. A wise master, however, is one that is intimately familiar with the capabilities of his various servants.
Within this context, undefined behaviour serves to indicate potential danger and the possibility of harm; not to imply imminent, irreversible doom, or the end of the world as we know it. It simply means that we -- ‘meaning the compiler’ -- are not able to make any conjecture about what this thing may be, or represent and for this reason we choose to wash our hands of the matter. We will not be held accountable for any misadventure that may result from the use, or mis-use of this facility.
In effect, it simply says: ‘Beyond this point, cowboy: you are on your own...’
Your professor is seeking to demonstrate the finer nuances to you.
Notice what great care they have taken in crafting their example; and how brittle it still is. By taking the address of a, in
p[0].p0 = &a;
the compiler is coerced into allocating actual storage for the variable, rather than placing it in a register. It being an automatic variable, however, the programmer has no control over where that is assigned, and so unable to make any valid conjecture about what would follow it. Which is why a must be set equal to zero for the code to work as expected.
Merely changing this line:
char a = 0;
to this:
char a = 1; // or ANY other value than 0
causes the behaviour of the program to become undefined. At minimum, the first answer will now be 1; but the problem is far more sinister.
Now the code is inviting of disaster.
While still perfectly valid and even conforming to the standard, it now is ill-formed and although sure to compile, may fail in execution on various grounds. For now there are multiple problems -- none of which the compiler is able to recognize.
strcpy will start at the address of a, and proceed beyond this to consume -- and transfer -- byte after byte, until it encounters a null.
The p1 pointer has been initialized to a block of exactly 10 bytes.
If a happens to be placed at the end of a block and the process has no access to what follows, the very next read -- of p0[1] -- will elicit a segfault. This scenario is unlikely on the x86 architecture, but possible.
If the area beyond the address of a is accessible, no read error will occur, but the program still is not saved from misfortune.
If a zero byte happens to occur within the ten starting at the address of a, it may still survive, for then strcpy will stop and at least we will not suffer a write violation.
If it is not faulted for reading amiss, but no zero byte occurs in this span of 10, strcpy will continue and attempt to write beyond the block allocated by malloc.
If this area is not owned by the process, the segfault should immediately be triggered.
The still more disastrous -- and subtle --- situation arises when the following block is owned by the process, for then the error cannot be detected, no signal can be raised, and so it may ‘appear’ still to ‘work’, while it actually will be overwriting other data, your allocator’s management structures, or even code (in certain operating environments).
This is why pointer related bugs can be so hard to track. Imagine these lines buried deep within thousands of lines of intricately related code, that someone else has written, and you are directed to delve through.
Nevertheless, the program must still compile, for it remains perfectly valid and standard conformant C.
These kinds of errors, no standard and no compiler can protect the unwary against. I imagine that is exactly what they are intending to teach you.
Paranoid people constantly seek to change the nature of C to dispose of these problematic possibilities and so save us from ourselves; but that is disingenuous. This is the responsibility we are obliged to accept when we choose to pursue the power and obtain the liberty that more direct and comprehensive control of the machine offers us. Promoters and pursuers of perfection in performance will never accept anything less.
Portability and the generality it represents is a fundamentally separate consideration and all that the standard seeks to address:
This document specifies the form and establishes the interpretation of programs expressed in the programming language C. Its purpose is to promote portability, reliability, maintainability, and efficient execution of C language programs on a variety of computing systems.
Which is why it is perfectly proper to keep it distinct from the definition and technical specification of the language itself. Contrary to what many seem to believe generality is antithetical to exceptional and exemplary.
To conclude:
Examining and manipulating pointers themselves is invariably valid and often fruitful. Interpretation of the results, may, or may not be meaningful, but calamity is never invited until the pointer is dereferenced; until an attempt is made to access the address linked to.
Were this not true, programming as we know it -- and love it -- would not have been possible.

What does __align(A) mean in C

In one of the header files of C I came across of the syntax __align(4) before an ·unsigned char·, I would like to know its purpose and what will happen if I remove it? Where can I use it?
There is nothing in the C language called __align(). It appears to be a non-standard language extension.
Most likely it aligns a variable at a certain memory boundary. For example __align(4) uint8_t x; will likely guarantee that x is allocated at an even address divisible by 4.
Since C11, the C language has a similar keyword _Alignas which works in the same manner.
If you would remove it from the file, the variable will get allocated where the compiler seems fit, depending on the alignment requirements of the specific system. Depending on optimizing settings (optimize for speed or optimize for program size), it may or may not be allocated at a different address.

C: Why do unassigned pointers point to unpredictable memory and NOT point to NULL?

A long time ago I used to program in C for school. I remember something that I really hated about C: unassigned pointers do not point to NULL.
I asked many people including teachers why in the world would they make the default behavior of an unassigned pointer not point to NULL as it seems far more dangerous for it to be unpredictable.
The answer was supposedly performance but I never bought that. I think many many bugs in the history of programming could have been avoided had C defaulted to NULL.
Here some C code to point out (pun intended) what I am talking about:
#include <stdio.h>
void main() {
int * randomA;
int * randomB;
int * nullA = NULL;
int * nullB = NULL;
printf("randomA: %p, randomB: %p, nullA: %p, nullB: %p\n\n",
randomA, randomB, nullA, nullB);
}
Which compiles with warnings (Its nice to see the C compilers are much nicer than when I was in school) and outputs:
randomA: 0xb779eff4, randomB: 0x804844b, nullA: (nil), nullB: (nil)
Actually, it depends on the storage of the pointer. Pointers with static storage are initizalized with null pointers. Pointers with automatic storage duration are not initialized. See ISO C 99 6.7.8.10:
If an object that has automatic storage duration is not initialized explicitly, its value is
indeterminate. If an object that has static storage duration is not initialized explicitly,
then:
if it has pointer type, it is initialized to a null pointer;
if it has arithmetic type, it is initialized to (positive or unsigned)
zero;
if it is an aggregate, every member is initialized (recursively)
according to these rules;
if it is a union, the first named member is initialized (recursively)
according to these rules.
And yes, objects with automatic storage duration are not initialized for performance reasons. Just imagine initializing a 4K array on every call to a logging function (something I saw on a project I worked on, thankfully C let me avoid the initialization, resulting in a nice performance boost).
Because in C, declaration and initialisation are deliberately different steps. They are deliberately different because that is how C is designed.
When you say this inside a function:
void demo(void)
{
int *param;
...
}
You are saying, "my dear C compiler, when you create the stack frame for this function, please remember to reserve sizeof(int*) bytes for storing a pointer." The compiler does not ask what's going there - it assumes you're going to tell it soon. If you don't, maybe there's a better language for you ;)
Maybe it wouldn't be diabolically hard to generate some safe stack clearing code. But it'd have to be called on every function invocation, and I doubt that many C developers would appreciate the hit when they're just going to fill it themselves anyway. Incidentally, there's a lot you can do for performance if you're allowed to be flexible with the stack. For example, the compiler can make the optimisation where...
If your function1 calls another function2 and stores its return value, or maybe there are some parameters passed in to function2 that aren't changed inside function2... we don't have to create extra space, do we? Just use the same part of the stack for both! Note that this is in direct conflict with the concept of initialising the stack before every use.
But in a wider sense, (and to my mind, more importantly) it's aligned with C's philosophy of not doing very much more than is absolutely necessary. And this applies whether you're working on a PDP11, a PIC32MX (what I use it for) or a Cray XT3. It's exactly why people might choose to use C instead of other languages.
If I want to write a program with no trace of malloc and free, I don't have to! No memory management is forced upon me!
If I want to bit-pack and type-pun a data union, I can! (As long as I read my implementation's notes on standard adherence, of course.)
If I know exactly what I'm doing with my stack frame, the compiler doesn't have to do anything else for me!
In short, when you ask the C compiler to jump, it doesn't ask how high. The resulting code probably won't even come back down again.
Since most people who choose to develop in C like it that way, it has enough inertia not to change. Your way might not be an inherently bad idea, it's just not really asked for by many other C developers.
It's for performance.
C was first developed around the time of the PDP 11, for which 60k was a common maximum amount of memory, many will have had a lot less. Unnecessary assignments would be particularly expensive is this kind of environment
These days there are many many embedded devices that use C for which 60k of memory would seem infinite, the PIC 12F675 has 1k of memory.
This is because when you declare a pointer, your C compiler will just reserve the necessary space to put it. So when you run your program, this very space can already have a value in it, probably resulting of a previous data allocated on this part of the memory.
The C compiler could assign this pointer a value, but this would be a waste of time in most cases since you are excepted to assign a custom value yourself in some part of the code.
That is why good compilers give warning when you do not initialize your variables; so I don't think that there are so much bugs because of this behavior. You just have to read the warnings.
Pointers are not special in this regard; other types of variables have exactly the same issue if you use them uninitialised:
int a;
double b;
printf("%d, %f\n", a, b);
The reason is simple: requiring the runtime to set uninitialised values to a known value adds an overhead to each function call. The overhead might not be much with a single value, but consider if you have a large array of pointers:
int *a[20000];
When you declare a (pointer) variable at the beginning of the function, the
compiler will do one of two things: set aside a register to use as
that variable, or allocate space on the stack for it. For most
processors, allocating the memory for all local variables in the stack
is done with one instruction; it figures out how much memory all the
local vars will need, and pulls down (or pushes up, on some
processors) the stack pointer by that much. Whatever is already in
that memory at the time is not changed unless you explicitely change
it.
The pointer is not "set" to a "random" value. Before allocation, the
stack memory below the stack pointer (SP) contains whatever is there
from earlier use:
.
.
SP ---> 45
ff
04
f9
44
23
01
40
.
.
.
After it allocates memory for a local pointer, the only thing that has
changed is the stack pointer:
.
.
45
ff |
04 | allocated memory for pointer.
f9 |
SP ---> 44 |
23
01
40
.
.
.
This allows the compiler to allocate all local vars in one instruction that moves the stack pointer down the stack
(and free them all in one instruction, by moving the stack pointer
back up), but forces you to initialize them yourself, if you need to
do that.
In C99, you can mix code and declarations, so you can postpone your
declaration in the code until you are able to initialize it. This
will allow you to avoid having to set it to NULL.
First, forced initialization doesn't fix bugs. It masks them. Using a variable that doesn't have a valid value (and what that is varies by application) is a bug.
Second, you can often do your own initialization. Instead of int *p;, write int *p = NULL; or int *p = 0;. Use calloc() (which initializes memory to zero) rather than malloc() (which doesn't). (No, all bits zero doesn't necessarily mean NULL pointers or floating-point values of zero. Yes, it does on most modern implementations.)
Third, the C (and C++) philosophy is to give you the means to do something fast. Suppose you have the choice of implementing, in the language, a safe way to do something and a fast way to do something. You can't make a safe way any faster by adding more code around it, but you can make a fast way safer by doing so. Moreover, you can sometimes make operations fast and safe, by ensuring that the operation is going to be safe without additional checks - assuming, of course, that you have the fast option to begin with.
C was originally designed to write an operating system and associated code in, and some parts of operating systems have to be as fast as possible. This is possible in C, but less so in safer languages. Moreover, C was developed when the largest computers were less powerful than the telephone in my pocket (which I'm upgrading soon because it's feeling old and slow). Saving a few machine cycles in frequently used code could have visible results.
So, to sum up what ninjalj explained, if you change your example program slightly you pointers will infact initialize to NULL:
#include <stdio.h>
// Change the "storage" of the pointer-variables from "stack" to "bss"
int * randomA;
int * randomB;
void main()
{
int * nullA = NULL;
int * nullB = NULL;
printf("randomA: %p, randomB: %p, nullA: %p, nullB: %p\n\n",
randomA, randomB, nullA, nullB);
}
On my machine this prints
randomA: 00000000, randomB: 00000000, nullA: 00000000, nullB: 00000000
I think it comes from the following: there's no reason why memories should contain (when powered up) specific values (0, NULL or whatever). So, if not previously specifically written, a memory location can contain whatever value, that from your point of view, is anyway random (but that very location could have been used before by some other software, and so contain a value that was meaningful for that application, e.g. a counter, but from "your" point of view, is just a random number).
To initialize it to a specific value, you need at least one instruction more; but there are situation where you don't need this initialization a priori, e.g. v = malloc(x) will assign to v a valid address or NULL, no matter the initial content of v. So, initializing it could be considered a waste of time, and a language (like C) can choose not to do it a priori.
Of course, nowadays this is mainly insignificant, and there are languages where uninitialized variables have default values (null for pointers, when supported; 0/0.0 for numerical... and so on; lazy initialization of course make it not so expensive to initialize an array of say 1 million elements, since they are initialized for real only if accessed before an assignment).
The idea that this has anything to do with random memory contents when a machine is powered up is bogus, except on embedded systems. Any machine with virtual memory and a multiprocess/multiuser operating system will initialize memory (usually to 0) before giving it to a process. Failure to do so would be a major security breach. The 'random' values in automatic-storage variables come from previous use of the stack by the same process. Similarly, the 'random' values in memory returned by malloc/new/etc. come from previous allocations (that were subsequently freed) in the same process.
For it to point to NULL it would have to have NULL assigned to it ( even if it was done automatically and transparently ).
So, to answer your question, the reason a pointer can't be both unassigned and NULL is because a pointer can not be both not assigned and assigned at the same time.

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