An Adorner is defined over part of an Image. The required behavior is as follows:
When the mouse is over the image area, including the Adorner area, the Adorner appears.
When the mouse leaves the image and Adorner area, the Adorner dissapears.
Adorner appearing and disappearing is to be through a fade in / out animation, accordingly.
A click on the Adorner area must raise event AdornerClicked
A click on the area over the Image which is not hidden by the adorner, must rais ImageClicked.
A naive implementation
Attach an animation on the Adorner opacity on the Image's MouseEnter and MouseLeave events, and attach Click events for each. This however causes the Adorner to disappear when the mouse is directly above it (as a MouseLeave is triggered on the Image below), violating requirement number 1.
A possible amendment to the naive implementation is to set IsHitTestVisible=false on the Adorner. However, no clicks are then captured by the Adorner, violating requirement number 4.
What is the correct pattern which will fulfill the requirements?
A bit old question but I've just had the same problem and could not find an answer so here's what I've come up with.
So the problem is that the control and its adorner are overlapping and setting the adorner to visible triggers a MouseLeave on the adorned control because it is now covered by the adorner.
The solution is to react on every MouseEnter and MouseLeave on both the adorned control and its adorner(s) and do a hit test manually. If any of them are hit then the adorner(s) should be visible otherwise collapsed.
So you need to be able to get the adorners from the adorned control and vica versa. Getting the adorned control from the adorner is no problem (use the AdornedElement property) but getting the adorners for a control is not provided by the framework (AFAIK) so I use a dictionary that maps my controls to a list of their adorners.
Here's the code inside my Panel-derived class (that contains and arranges my controls and their adorners):
private readonly Dictionary<Control, List<Adorner>> _controlToAdornersMap;
...
private void CreateMyControl()
{
var control = new MyControl();
control.MouseEnter += OnMyControlMouseEnterOrLeave;
control.MouseLeave += OnMyControlMouseEnterOrLeave;
Children.Add(control);
AddAdorners(control);
}
private void AddAdorners(Control control)
{
var myAdorner = new MyAdorner(control);
myAdorner.MouseEnter += OnMyAdornerMouseEnterOrLeave;
myAdorner.MouseLeave += OnMyAdornerMouseEnterOrLeave;
var adornerLayer = AdornerLayer.GetAdornerLayer(control);
adornerLayer.Add(myAdorner);
_controlToAdornersMap[control] = new List<Adorner> {myAdorner};
}
private void OnMyControlMouseEnterOrLeave(object sender, MouseEventArgs e)
{
HitTestAndSetAdornersVisibility((MyControl)sender, e);
}
private void OnMyAdornerMouseEnterOrLeave(object sender, MouseEventArgs e)
{
var adorner = (Adorner)sender;
HitTestAndSetAdornersVisibility((MyControl)adorner.AdornedElement, e);
}
private void HitTestAndSetAdornersVisibility(MyControl control, MouseEventArgs e)
{
var adorners = _controlToAdornersMap[control];
var hitTestSubjects = new List<UIElement> { control }.Concat(adorners);
var hit = hitTestSubjects.Any(i => VisualTreeHelper.HitTest(i, e.GetPosition(i)) != null);
SetAdornersVisibility(adorners, hit ? Visibility.Visible : Visibility.Collapsed);
}
private static void SetAdornersVisibility(IEnumerable<Adorner> adorners, Visibility visibility)
{
if (adorners != null)
foreach (var adorner in adorners)
adorner.Visibility = visibility;
}
Related
I am dropping ListBox items (items here are textbox, checkbox, radio buttons when user drops onto canvas we are creating controls dynamic and adding to canvas) to Canvas. Now when user clicks on any item in the canvas, want to show properties on that control.
How to get the selected control from the canvas?
To get UI element under mouse on click you can perform hit testing. In XAML define MouseDown event handler:
<Canvas Mouse.MouseDown="Canvas_MouseDown">
and implement it:
private void Canvas_MouseDown(object sender, MouseButtonEventArgs e)
{
var canvas = sender as Canvas;
if (canvas == null)
return;
HitTestResult hitTestResult = VisualTreeHelper.HitTest(canvas, e.GetPosition(canvas));
var element = hitTestResult.VisualHit;
// do something with element
}
I have a WPF user control with multiple child controls and I am focusing DataGrid and TextBox programmatically with the following code:
searchTextBox.Focus();
and
productGrid.Focus();
productGrid.Focus(dataGrid); //tried this but it does not help
searchTextBox focuses normally but dataGrid does not (keyboard focus stays on some other control). Below I provided full source code that hides searchTextBox and moves focus to productGrid (searchPanel is a parent Grid of searchTextBox):
private void Execute_CancelCommand(object sender, ExecutedRoutedEventArgs e)
{
if (searchPanel.Visibility == Visibility.Visible)
{
searchPanel.Visibility = Visibility.Collapsed;
searchTextBox.Clear();
searchTextBox.Background = Brushes.White;
//the focus stays on the splitter for some reason
productGrid.Focus();
Keyboard.Focus(productGrid);
}
}
what can cause this situation?
Thnx.
It seems that productGrid.Focusable property is set to "false". You should just set it to "True" and your code should work correctly and there will be no need in calling Keyboard.Focus() method.
I have a WPF Application that receive FrameworkElement objects from 3rd party API.
I would like to register events on those objects.
Is this possible? This not working:
public void DisplayControl(FrameworkElement control)
{
control.MouseEnter += new MouseEventHandler(Control_MouseEnter);
control.MouseDown += new MouseButtonEventHandler(Control_MouseDownFromElement);
VideoGrid.Children.Add(control);
}
void Control_MouseDownFromElement(object sender, EventArgs e)
{
lblOutput.Content = string.Format("Sender is: " + sender.ToString());
}
void Control_MouseEnter(object sender, EventArgs e)
{
(sender as FrameworkElement).Focus();
}
One possible reason is the control provider is intentionally blocking that event... you can try adding a control(say grid) on the top of the original control with 0.01 opacity means virtually the control we have added is not visible to the user and we can write all the events on the invisible control...
Update
Something like this... create a grid with opacity 0.01 add events to that grid and add the grid to the video grid after adding your control... so in the video grid there will be control and on the top of the control there will be grid which is invisible because of its opacity and your events will work on the grid... make sure to give same height and width to the grid that match with your control height and width....
Grid grd = new Grid();
grd.Opacity = 0.01;
grd.MouseDown += new MouseButtonEventHandler(Grid_MouseDown_1);
VideoGrid.Children.Add(control);
VideoGrid.Children.Add(grd)
I have 2 controls on a form. One numericUpDown (from the Silverlight Toolkit) and a simple Rectangle.
On the MouseLeftButtonDown of the Rectangle I popup a MessageBox with the numericUpDown value.
If I use the arrows to change the value of the numericUpDown, everyting is fine. But if I edit the value manually (with the keyboard) and immediately click on the Rectangle it shows the previous value of the numericUpDown. If I click a sencond time on the rectangle it will show the new value.
The numericUpDown.ValueChanged event is raised after the Rectangle.MouseLeftButtonDown event.
Is that a Silverlight bug? Anybody knows a workaround for that?
(btw I cannot change my Rectangle controls or events)
As workaround I propose you to create your own control like:
public class MyNumericUpDown : NumericUpDown
{
private TextBox _textBox;
public void Sync()
{
ApplyValue(_textBox.Text);
}
public override void OnApplyTemplate()
{
base.OnApplyTemplate();
_textBox = (TextBox)GetTemplateChild("Text");
}
}
Now you can use method Sync to syncronize display text with control Value property. You can call method from XAML declaratively or in code behind. In your case:
private void Rectangle_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
myNumericUpDown.Sync();
MessageBox.Show(myNumericUpDown.Value.ToString());
}
I am trying to make a nice "drag and drop zone" in WPF that is displayed in the adorner layer when something is being dragged into the main application. The problem is that I do not get any events from my adorner, even though it according to documentation should receive all input events since it is in a higher z-order.
To debug my problem I created a really simple example where I have a user control with only a button in it. This user control is displayed in the adorner layer, but I cannot click the button. Why? What have I done wrong?
My adorner class is constructed like this:
public ShellOverlayAdorner(UIElement element, AdornerLayer adornerLayer)
:base(element)
{
_adornerLayer = adornerLayer;
_overlayView = new AdornedElement();
_overlayView.AllowDrop = true;
_adornerLayer.Add(this);
}
and is created in the main window by
private void Window_Loaded(object sender, RoutedEventArgs e)
{
adornerLayer = AdornerLayer.GetAdornerLayer(MyTopGridWithButtonInIt);
ShellOverlayAdorner shell = new ShellOverlayAdorner(MyTopGridWithButtonInIt, adornerLayer);
}
I do not get any events at all from my control, i.e. no mouse clicks, mouse over, button clicks. I cannot even click the button in the adorner layer. What have I done wrong?
I don't know if you already tried that:
If you want the element added to react to events, I think that the element must be bound to the visual tree of the adorner.
The way to do it is to use a VisualCollection, intitialized to the adorner itself, or at least, this way it seems to be working:
VisualCollection visualChildren;
FrameworkElement #object;
public CustomAdorner(UIElement adornedElement) :
base(adornedElement)
{
visualChildren = new VisualCollection(this);
#object = new Button {Content = "prova"};
visualChildren.Add(#object);
}
protected override Visual GetVisualChild(int index)
{
return visualChildren[index];
}
This way the events are correctly routed.
I just had the same issue. Following the advice from MSDN sorted it for me:
Adorners receive input events just
like any other FrameworkElement.
Because an adorner always has a higher
z-order than the element it adorns,
the adorner receives input events
(such as Drop or MouseMove) that may
be intended for the underlying adorned
element. An adorner can listen for
certain input events and pass these on
to the underlying adorned element by
re-raising the event.
To enable pass-through hit testing of
elements under an adorner, set the hit
test IsHitTestVisible property to
false on the adorner.
i.e In the adorner itself, make sure IsHitTestVisible = false