C signal handling with timer - c

http://codepad.org/rHIKj7Cd (not the whole code)
What I'm trying to accomplish, is the parent to write something in the shared memory, then the child to react accordingly, and write something back, every five seconds. I thought about using SIGUSR1-2, and maybe switching on signum in the handler, but I don't know how to code that in, because setitimer throws SIGALRM. I obviously don't want to fork in the handler, cause i only need one child and one parent, so how do i define the different behaviour? I hope my goals are clear:
Every 5 seconds:
SIGALRM is thrown by the timer
Parent writes its calculations into shared memory (semaphores are being used)
Child reads from shared memory, writes back it's calculations
I also know signal() is not adviced to use, this is not the point.

The timer signal handler should do as little as possible, possible only a "post" operation on a semaphore the parent process waits for. The parent process then does it work, and in turn uses "post" on a semaphore the child waits on. The child does its work and signals back to the parent via another "post" and then goes back to waiting for the semaphore, and the parent can do something with the result from the child. Lastly the parent process goes back to wait for the semaphore from the timer signal handler.
Of course, the signaling between the processes, and from the timer signal handler to the parent process, doesn't actually have to be semaphores. There are other ways to communicate and sending "signals" between processes in a POSIX system, including reading/writing from/to pipes, setting special bits or bytes in shared memory, or message queues.

Related

C Programming - Counting signals in signal handler

I am working on signals in C programming. I have parent process and 5 child processes, I am trying to send SIGUSR2 from child processes to parent process when they are done some calculations while parent waits for them with sigsuspend(). When all 5 child processes sends SIGUSR2, parent process continues its work. I increment a global variable in the signal handler function to do so. Sometimes it runs fine but sometimes parent process gets stuck waiting.
Can one of you guys help me with a better solution approach rather than counting the signals received (I must use signals for synchronization)?
To the best of my knowledge, you can't use signals for that. If two signals of the same kind are sent to a process before it gets scheduled to handle the first one, it will only see one signal. Think of it as a bit mask, there is one bit for each pending signal, and when the process gets scheduled it will receive them all. But if it is waiting for some other process, and a signal for which the bit in the mask is already set, then nothing more happens.
A better solution would probably be to open a pipe to each subprocess, and each of them writes a message when done. When the parent has read the message from all children, it can continue. There are other synchronisation methods, but this would probably be the simplest.

Check child process's status in a parent C systems programming ( without using SIGSTOP ) - POSIX

I want to write a program that uses only SIGUSR1/SIGUSR2 signals for pausing and resuming a multiple number of child processes that work on a same problem simultaneously. If I use a signal handler to send an info that a child process has paused of course when its multiples are sent they will merge into one. Since I am using sigsuspend, is there a way to know when at least the last process finished so that i don't signal a parent before the last child finishes. Also, if that is not possible is it possible to somehow find out that child process is suspended by checking some of those 3 files made when a process is created. Thanks in advance!

Using waitpid or sigaction?

I have understood that:
1) waitpid is used to wait for a child's death and then collect the SIGCHLD and the exit status of the child etc.
2) When we have a signal handler for SIGCHLD, we do some more things related to cleanup of child or other stuff (upto the programmer) and then do a waitpid so that the child will not go zombie and then return.
Now, do we need to have both 1 and 2 in our programs when we do a fork/exec and the child returns ?
If we have both, the SIGCHLD is obtained first, so the signal handler is called first and thus its waitpid is called successfully and not the waitpid in the parent process code as follows:
my_signal_handler_for_sigchld
{
do something
tmp = waitpid(-1,NULL,0);
print tmp (which is the correct value of the child pid)
}
int main ()
{
sigaction(SIGCHLD, my_signal_handler_for_sigchld)
fork()
if (child) //do something, return
if parent // waitpid(child_pid, NULL,0); print value returned from this waitpid - it is -1
}
Appreciate if someone helps me understand this.
You really don't need to handle SIGCHLD if your intent is to run a child process, do some stuff, then wait for it to finish. In that case, you just call waitpid when you're ready to synchronize. The only thing SIGCHLD is useful for is asynchronous notification of child termination, for example if you've got an interactive (or long-running daemon) application that's spawning various children and needs to know when they finish. However, SIGCHLD is really bad/ugly for this purpose too, since if you're using library code that creates child processes, you might catch the events for the library's children terminating and interfere with its handling of them. Signal handlers are inherently process-global and deal with global state, which is usually A Bad Thing(tm).
Here are two better approaches for when you have child processes that will be terminating asynchronously:
Approach 1 (select/poll event-based): Make sure you have a pipe to/from each child process you create. It can be either their stdin/stdout/stderr or just an extra dummy fd. When the child process terminates, its end of the pipe will be closed, and your main event loop will detect the activity on that file descriptor. From the fact that it closed, you recognize that the child process died, and call waitpid to reap the zombie.
Approach 2 (thread based): For each child process you create, also create a thread that will immediately call waitpid on the child process's pid. When waitpid returns successfully, use your favorite thread synchronization primitives to let the rest of the program know that the child terminated, or simply take care of everything you need to do in this waiter thread before it terminates.
Both of these approaches are modular and library-friendly (they avoid interfering with any other parts of your code or library code which might be making use of child processes).
You need to call the waiting syscalls like waitpid or friends -eg wait4 etc- othewise you could have zombie processes.
You could handle SIGCHLD to be notified that some child ended (or stopped, etc...) but you'll need to wait for it later.
Signal handlers are restricted to call a small set of async-signal-safe-functions (see signal(7) for more). Good advice is to just set a volatile sig_atomic_t flag inside, and test it at later and safer places.

terminating parent and child process on Ctrl-C

I am writing a C program in which the parent forks n child processes. A child process once created invokes a SIGSTOP to allow other child processes to be created. The parent after creating all the n child processes sends a SIGCONT signal to all the child.
All the child processes execute an infinite loop and share a common resource using semaphores. Now I want that whenever the user presses ctrl-c, the parent and all the child processes terminate together. However before terminating the child processes should update in a file how many times each has used the resource.
eg:
Process 1 - 5 times
Process 2 - 3 times
and so on.
Need help in this implementation please...
The formal signal handler function should do as little as feasible. The C standard says it can write to a volatile sig_atomic_t variable, or call abort() or _Exit() (or, with restrictions, signal()). POSIX allows more to happen, and you're probably working on Linux (though you didn't say so). So, your signal handler will change the value of a sig_atomic_t variable from 0 to 1 to indicate that the signal occurred.
So, your child processes will be looping. As part of the loop condition, you should check a sig_atomic_t variable to see whether the child should terminate. When it detects that a signal occurred, it will stop looping, open the log file for append, write its information to that file, and exit. You could check the sig_atomic_t variable at other points in the processing than just the main loop condition; that's your decision.
Note that you should use sigaction() rather than signal() to control the signal handling, and you should block interrupts while processing a signal.
So, to summarize:
Your signal handler does as little as possible.
Your code detects in the main loop when the signal handler has been called and arranges to exit.
Your code can also detect when the signal handler has been called at other convenient points.
You can call a function to do the logging and exit.
In order to write the file, you need to add the code to write to said file in your signal handler for SIGINT. If you want each process to write to that file, you're going to need to make sure that the SIGINT gets sent to the entire process group.
You can probably get by without sending the SIGQUIT to each, as you could have each process simply exit itself after processing SIGINT. If you want to optimize a little, you could keep a shared data structure of which processes have already received the SIGINT so that you don't send each process several SIGINTs.

how to handle multiple signals by order of arrival in C

I want to be able to handle many signals of the same type (SIGCHLD), but, I want to make sure that if a signal is arriving while I'm still handling the previous one, I will finish handling the first to arrive, and only after I finish handling it, I'll handle the next ones.
There may be more than one signals waiting to be handled.
Also, does a process sends SIGCHLD if it's terminated or killed (using SIGTERM/SIGKILL) by the parent process?
As long as you use sigaction and not the problematic signal function to setup your signal handler, you can be sure (unless you specify otherwise) that your signal handler will not be interrupted by another occurrence of the signal it's handling. However it's possible if many child processes all die at once that you might not receive a signal for each. On each SIGCHLD, the normal procedure is to attempt to wait for children until your wait-family function says there are no children left to wait for. At this point, you can be sure that any further child termination will give you a new SIGCHLD.
Also, since you're very restricted as to what functions you can use from a signal handler, you'd probably be better off just setting some sort of flag or otherwise notifying your main program loop that it should check for terminated children via one of the wait interfaces.
And finally, yes, a SIGCHLD is delivered regardless of the reason the child terminated - including if it was killed by the parent.

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