C Allocating memory for array of structures containing multiple char* - c

I have problem allocating memory for array of structure containing char*.
I have one stracture "Person"
typedef struct
{
char *name;
char *surname;
char *phonenumber;
} Person;
What I want to do is to read some data from file and fill the array (Person *array) of people where I have to dynamically allocate memory.
At the moment, I have something like that:
array = malloc(sizeof(Person) * arraysize);
Person *buff;
char text[100];
char *result;
for(i=0; i<arraysize; i++)
{
buff = &array[i];
fgets(text, 100, f );
//Read first name
result = strtok(text,":");
buff->name= malloc(strlen(result));
buff->name= result;
//Read surname
result = strtok(0,":");
buff->surname = malloc(strlen(result));
buff->surname = result;
//Read phone number
result = strtok(0, ":");
buff->phonenumber = malloc(strlen(result));
buff->phonenumber = result;
}
When I print out the whole array I don't get any valid data. I'm wondering what am I doing wrong. I appreicate for your answers in advance!

The problem is:
result = strtok(text,":");
buff->name= malloc(strlen(result));
buff->name= result;
You need to use strcpy for copying and also the length of the malloced string should be one more than the string length to accommodate the NUL char.
buff->name= malloc(strlen(result) + 1);

This:
buff->name= malloc(strlen(result));
buff->name= result;
is broken. You can't assign "strings" like that in C, you need to copy characters. The pointer returned by malloc() is overwritten by result, leaking memory. Also, you need to include space for the terminator.
So, this should be:
buff->name= malloc(strlen(result) + 1);
strcpy(buff->name, result);

buff->name= result
resets the pointer buff->name to point to the same location in memory as result. If you want to copy in the string contents of result, use strcpy:
strcpy(buff->name, result);
But note that you have to reserve space for the trailing NUL character as well in the call to malloc:
buff->name = malloc(strlen(result) + 1);
If you're on a POSIX system (Linux, Mac OS X, any Unix) you can replace malloc, strlen and strcpy with the much more convenient strdup:
buff->name = strdup(result);

strtok overwrite the pointer everytime. So you lose the pointer to data as the iteration goes.
You can do something like this, if you wish to directly assign the pointer:
result = strtok(text,":");
buff->name= strdup(result);
strdup is POSIX function. So if it's not available you can easily implement it.

you need to copy the text in result in the newly allocated memory block.
now you just allocate memory (assign the pointer to the pointer), then you discard that pointer and assign a new pointer result to it.
you need to strncpy the result to the new memory allocation.
Also strlen does not include the terminating zero byte, so you do not have enough space in the new memory block.
There is a function strdup which does what you want.

Related

Reallocating memory to 2D array element is not working C Language; [duplicate]

Can someone explain to me why my call to malloc with a string size of 6 returns a sizeof of 4 bytes? In fact, any integer argument I give malloc I get a sizeof of 4. Next, I am trying to copy two strings. Why is my ouput of the copied string (NULL)?
Following is my code:
int main()
{
char * str = "string";
char * copy = malloc(sizeof(str) + 1);
printf("bytes allocated for copy: %d\n", sizeof(copy));
while(*str != '\0'){
*copy = *str;
str++;
copy++;
}
copy = '\0';
printf("%s\n", copy);
}
sizeof(str) returns the size of a pointer of type char*. What you should do is to malloc the size of the string it self:
char * copy = malloc(strlen(str) + 1);
Also, these lines:
while(*str != '\0'){
*copy = *str;
str++;
copy++;
}
copy = '\0';
Can be rewritten easily in C like this:
while(*copy++ = *str++);
First you should understand that sizeof(xxx) where xxx is any left value expression (a variable) is always equivalent to do sizeof(type of xxx). Hence what is really doing your sizeof(str) is returning the size of a char *, that is the size of any other pointer. On a 32 bits architecture you'll get 4, on a 64 bits architecture it'll be 8, etc.
So, as others also explained you have to know the length of the string you want to allocate, and then add 1 to store the terminal \0, C implicitly use to put at the end of strings.
But to do what you want (copy a string and allocate necessary space) it will be more simple and more efficient to use strdup, that does exactly that : a malloc and a strcopy.
You should also not forget to free space you allocated yourself (using malloc, calloc, strdup or any other allocation function). In C it won't go away when allocated variable go out of scope. It will stay used until the end of the program. That's what you call a memory leak.
#include <string.h> /* for strdup, strlen */
#include <stdio.h> /* for printf */
int main()
{
char * str = "string";
char * copy = strdup(str);
printf("bytes at least allocated for copy: %d\n", strlen(copy)+1);
printf("%s\n", copy);
free(copy);
}
One last point : I changed message to bytes at least allocated because you don't really know the size allocated when calling malloc. It quite often allocates a slighly more space that what you asked for. One reason is that in many memory managers free blocks are linked together using some hidden data structure and any allocated block should be able to contain at least such structure, another is that allocated blocks are always aligned in such a way to be compatible with any type alignment.
Hope it will help you to understand C a little better.
You're getting the size of the str pointer (4 bytes), not what it's pointing to?
sizeof(str) returns the space necessary to store the pointer to the string, not the string itself. You can see the size of the string with strlen(str) for example.
Then you affect your copy pointer to an integer which has the value 0 (the character '\0'). It is the same as copy = NULL, which is what the printf() function shows you.
sizeof() returns the size of the actual type of the variable. So, when you define your type as char *, it returns the size of a pointer.
But if you made your variable an array, sizeof would return the size of the array itself, which would do what you want to do:
char *ptr = "moo to you";
char arr[] = "moo to you";
assert(sizeof(ptr) == 4); // assuming 32 bit
assert(sizeof(arr) == 11); // sizeof array includes terminating NUL
assert(strlen(arr) == 10); // strlen does not include terminating NUL
To tackle your second questions, by executing the statement copy++ you have changed the value of copy (that is, the address in memory that holds a char array) so that by the time you print it out, it is pointing at the end of the array rather than the beginning (the value returned by malloc()). You will need an extra variable to update the string and be able to access the beginning of the string:
Edit to repair malloc/sizeof issue - thanks CL.
char * str = "string";
/* char * copy = malloc(sizeof(str) + 1); Oops */
char * copy = malloc(strlen(str) + 1);
char * original_copy = copy;
printf("bytes allocated for copy: %d\n", sizeof(copy));
while(*str != '\0'){
*copy = *str;
str++;
copy++;
}
copy = '\0';
printf("%s\n", original_copy);
sizeof() returns you the size of the pointer and not the amount of allocated bytes. You don't need to count the allocated bytes, just check if the returned pointer is not NULL.
The line copy = '\0'; resets the pointer and makes it NULL.
You can use:
size_t malloc_usable_size (void *ptr);
instead of : sizeof
But it returns the real size of the allocated memory block! Not the size you passed to malloc!

sizeof Calloc producing wrong output [duplicate]

Can someone explain to me why my call to malloc with a string size of 6 returns a sizeof of 4 bytes? In fact, any integer argument I give malloc I get a sizeof of 4. Next, I am trying to copy two strings. Why is my ouput of the copied string (NULL)?
Following is my code:
int main()
{
char * str = "string";
char * copy = malloc(sizeof(str) + 1);
printf("bytes allocated for copy: %d\n", sizeof(copy));
while(*str != '\0'){
*copy = *str;
str++;
copy++;
}
copy = '\0';
printf("%s\n", copy);
}
sizeof(str) returns the size of a pointer of type char*. What you should do is to malloc the size of the string it self:
char * copy = malloc(strlen(str) + 1);
Also, these lines:
while(*str != '\0'){
*copy = *str;
str++;
copy++;
}
copy = '\0';
Can be rewritten easily in C like this:
while(*copy++ = *str++);
First you should understand that sizeof(xxx) where xxx is any left value expression (a variable) is always equivalent to do sizeof(type of xxx). Hence what is really doing your sizeof(str) is returning the size of a char *, that is the size of any other pointer. On a 32 bits architecture you'll get 4, on a 64 bits architecture it'll be 8, etc.
So, as others also explained you have to know the length of the string you want to allocate, and then add 1 to store the terminal \0, C implicitly use to put at the end of strings.
But to do what you want (copy a string and allocate necessary space) it will be more simple and more efficient to use strdup, that does exactly that : a malloc and a strcopy.
You should also not forget to free space you allocated yourself (using malloc, calloc, strdup or any other allocation function). In C it won't go away when allocated variable go out of scope. It will stay used until the end of the program. That's what you call a memory leak.
#include <string.h> /* for strdup, strlen */
#include <stdio.h> /* for printf */
int main()
{
char * str = "string";
char * copy = strdup(str);
printf("bytes at least allocated for copy: %d\n", strlen(copy)+1);
printf("%s\n", copy);
free(copy);
}
One last point : I changed message to bytes at least allocated because you don't really know the size allocated when calling malloc. It quite often allocates a slighly more space that what you asked for. One reason is that in many memory managers free blocks are linked together using some hidden data structure and any allocated block should be able to contain at least such structure, another is that allocated blocks are always aligned in such a way to be compatible with any type alignment.
Hope it will help you to understand C a little better.
You're getting the size of the str pointer (4 bytes), not what it's pointing to?
sizeof(str) returns the space necessary to store the pointer to the string, not the string itself. You can see the size of the string with strlen(str) for example.
Then you affect your copy pointer to an integer which has the value 0 (the character '\0'). It is the same as copy = NULL, which is what the printf() function shows you.
sizeof() returns the size of the actual type of the variable. So, when you define your type as char *, it returns the size of a pointer.
But if you made your variable an array, sizeof would return the size of the array itself, which would do what you want to do:
char *ptr = "moo to you";
char arr[] = "moo to you";
assert(sizeof(ptr) == 4); // assuming 32 bit
assert(sizeof(arr) == 11); // sizeof array includes terminating NUL
assert(strlen(arr) == 10); // strlen does not include terminating NUL
To tackle your second questions, by executing the statement copy++ you have changed the value of copy (that is, the address in memory that holds a char array) so that by the time you print it out, it is pointing at the end of the array rather than the beginning (the value returned by malloc()). You will need an extra variable to update the string and be able to access the beginning of the string:
Edit to repair malloc/sizeof issue - thanks CL.
char * str = "string";
/* char * copy = malloc(sizeof(str) + 1); Oops */
char * copy = malloc(strlen(str) + 1);
char * original_copy = copy;
printf("bytes allocated for copy: %d\n", sizeof(copy));
while(*str != '\0'){
*copy = *str;
str++;
copy++;
}
copy = '\0';
printf("%s\n", original_copy);
sizeof() returns you the size of the pointer and not the amount of allocated bytes. You don't need to count the allocated bytes, just check if the returned pointer is not NULL.
The line copy = '\0'; resets the pointer and makes it NULL.
You can use:
size_t malloc_usable_size (void *ptr);
instead of : sizeof
But it returns the real size of the allocated memory block! Not the size you passed to malloc!

how to copy stuff from getenv()? [duplicate]

Can someone explain to me why my call to malloc with a string size of 6 returns a sizeof of 4 bytes? In fact, any integer argument I give malloc I get a sizeof of 4. Next, I am trying to copy two strings. Why is my ouput of the copied string (NULL)?
Following is my code:
int main()
{
char * str = "string";
char * copy = malloc(sizeof(str) + 1);
printf("bytes allocated for copy: %d\n", sizeof(copy));
while(*str != '\0'){
*copy = *str;
str++;
copy++;
}
copy = '\0';
printf("%s\n", copy);
}
sizeof(str) returns the size of a pointer of type char*. What you should do is to malloc the size of the string it self:
char * copy = malloc(strlen(str) + 1);
Also, these lines:
while(*str != '\0'){
*copy = *str;
str++;
copy++;
}
copy = '\0';
Can be rewritten easily in C like this:
while(*copy++ = *str++);
First you should understand that sizeof(xxx) where xxx is any left value expression (a variable) is always equivalent to do sizeof(type of xxx). Hence what is really doing your sizeof(str) is returning the size of a char *, that is the size of any other pointer. On a 32 bits architecture you'll get 4, on a 64 bits architecture it'll be 8, etc.
So, as others also explained you have to know the length of the string you want to allocate, and then add 1 to store the terminal \0, C implicitly use to put at the end of strings.
But to do what you want (copy a string and allocate necessary space) it will be more simple and more efficient to use strdup, that does exactly that : a malloc and a strcopy.
You should also not forget to free space you allocated yourself (using malloc, calloc, strdup or any other allocation function). In C it won't go away when allocated variable go out of scope. It will stay used until the end of the program. That's what you call a memory leak.
#include <string.h> /* for strdup, strlen */
#include <stdio.h> /* for printf */
int main()
{
char * str = "string";
char * copy = strdup(str);
printf("bytes at least allocated for copy: %d\n", strlen(copy)+1);
printf("%s\n", copy);
free(copy);
}
One last point : I changed message to bytes at least allocated because you don't really know the size allocated when calling malloc. It quite often allocates a slighly more space that what you asked for. One reason is that in many memory managers free blocks are linked together using some hidden data structure and any allocated block should be able to contain at least such structure, another is that allocated blocks are always aligned in such a way to be compatible with any type alignment.
Hope it will help you to understand C a little better.
You're getting the size of the str pointer (4 bytes), not what it's pointing to?
sizeof(str) returns the space necessary to store the pointer to the string, not the string itself. You can see the size of the string with strlen(str) for example.
Then you affect your copy pointer to an integer which has the value 0 (the character '\0'). It is the same as copy = NULL, which is what the printf() function shows you.
sizeof() returns the size of the actual type of the variable. So, when you define your type as char *, it returns the size of a pointer.
But if you made your variable an array, sizeof would return the size of the array itself, which would do what you want to do:
char *ptr = "moo to you";
char arr[] = "moo to you";
assert(sizeof(ptr) == 4); // assuming 32 bit
assert(sizeof(arr) == 11); // sizeof array includes terminating NUL
assert(strlen(arr) == 10); // strlen does not include terminating NUL
To tackle your second questions, by executing the statement copy++ you have changed the value of copy (that is, the address in memory that holds a char array) so that by the time you print it out, it is pointing at the end of the array rather than the beginning (the value returned by malloc()). You will need an extra variable to update the string and be able to access the beginning of the string:
Edit to repair malloc/sizeof issue - thanks CL.
char * str = "string";
/* char * copy = malloc(sizeof(str) + 1); Oops */
char * copy = malloc(strlen(str) + 1);
char * original_copy = copy;
printf("bytes allocated for copy: %d\n", sizeof(copy));
while(*str != '\0'){
*copy = *str;
str++;
copy++;
}
copy = '\0';
printf("%s\n", original_copy);
sizeof() returns you the size of the pointer and not the amount of allocated bytes. You don't need to count the allocated bytes, just check if the returned pointer is not NULL.
The line copy = '\0'; resets the pointer and makes it NULL.
You can use:
size_t malloc_usable_size (void *ptr);
instead of : sizeof
But it returns the real size of the allocated memory block! Not the size you passed to malloc!

how to free the dynamically allocated memory for a local variable?

Sample program:
#include <stdio.h>
#include <malloc.h>
void f(int n) {
char *val = (char *) malloc(12*sizeof(char));
val = "feels....";
printf("%s", val);
// free val; // if enable, compile time error: expected ';' before 'val' free val;
}
int main()
{
f(1);
return 0;
}
Is it required to free the memory which is dynamically allocated ? if yes, how to.
Yes, you need to free the memory. But when you allocate memory for a string, the way to populate the string is not to assign a string to it as that replaces the memory you've allocated. Instead you're meant to use the function strcpy like this...
char *val = malloc(12*sizeof(char));
strcpy(val,"feels....");
printf("%s", val);
free(val);
Instead of this:
char *val = (char *) malloc(12*sizeof(char));
val = "feels...."; // val points now to the string literal ""feels...."
// discarding the value returned by malloc
...
free(val); // attempt to free the string literal which will
// result in undefined behaviour (most likely a crash)
you probably want this:
char *val = malloc(12*sizeof(char)); // in C you don't cast the return value of malloc
strcpy(val, "feels...."); // the string "feels...." will be copied into
// the allocated buffer
...
free(val); // free memory returned previously by malloc
The compilation problem is because free is a function, you need to put its argument in parentheses.
free(val);
The other problem is a memory leak.
Strings in C are really just pointers to (hopefully) blocks of memory containing char data. The end of the string is denoted by a char with value 0. The thing to remember is that your variable is simply a pointer like any other pointer. So...
char *val = (char *) malloc(12*sizeof(char));
The above line dynamically allocates a block of memory and assigns a pointer to it to val.
val = "feels....";
The above line assigns a pointer to a string literal to val overwriting the previous pointer that was in val. It has not touched, in any way, the block of memory that was malloced in the first line. Furthermore, you have lost any reference you had to the malloced block so it has leaked. There's no way to free it.
String literals are usually created at compile time and the memory they occupy will be part of the program. This means they haven't come from the heap (where malloc gets its memory from. This means, in turn, when you try to free a string literal, bad things happen. On modern architectures, the program text is protected from writes at the OS level so trying to free part of it will almost certainly crash your program.
As long as you do not want to change the content of the string, you do not need to malloc space to it. You can omit the malloc line (and the corresponding free) and your program will still work.
f you do want to change the string, the easiest way to get a mutable copy of a string literal is to use strdup:
char *val = strdup("feels....");
// Do stuff with the string
free(val); // strdup strings need to be freed
strdup is a Posix function but not a C standard function so your platform might not have it. It's pretty simple to implement your own, though.
char* myStrDup(const char* thingToDup)
{
char* ret = malloc(strlen(thingToDup) + 1); // strlen returns the length without the terminating nul. Hence add 1 to it to allocate
strcpy(ret, thingToDup); // Copies the entire string including the terminating nul.
return ret;
}

C - create a string "from" struct parameter

Have a
typedef struct person {
char name[20]
char surname[20]
} person_t;
I need to create a string like XXXXXX:YYYYYY with the function like
char* personToString(person_t *p). I tried to make it:
char* personToString(person_t* p) {
int n1,n2;
n1=strlen(p->name);
n2=strlen(p->surname);
char *p = (char*) malloc((n1+n2+2)*sizeof(char));
strcat(p,puser->name);
strcat(p,":");
strcat(p,puser->surname);
return p;
}
This give me a reasonable output but I have some errors testing with valgrind! I also think that there is a way more classy to write the function!
When you malloc memory for p the memory will hold garbage values. Strcat will append a string after the null character, but in an uninitialized string will hold random values.
Replace the first strcat with strcpy.
You need to
strcpy(p,puser->name);
not
strcat(p,puser->name);
malloc does not initialize the buffer to zero, so strcat is searching for a null byte in p first and probably not finding one, reading past the end of the buffer and thus crashing.
Instead of one strcpy plus two strcat you can also write one call to sprintf:
sprintf(p, "%s:%s", puser->name, puser->surname);
First you should call string copy, then strcat:
strcat(p,puser->name);
should be:
strcpy(p,puser->name);
because memory allocated with malloc function keeps values garbage, by doing strcat for first you are concatenating after garbage -- it also brings Undefined behaviour in your code.
You can use void* calloc (size_t num, size_t size); instead of malloc(), calloc function initialized allocated memory with 0 (then strcat() no problem).
Also dynamically allocated memory you should deallocate memory block using void free (void* ptr);) explicitly.
This looks good to me,
char* personToString( struct person_t *p )
{
int len = strlen(p->name) + strlen(p->surname) + 2; // holds ':' + NULL
char *str = malloc( len ); // Never cast malloc's return value in C
// Check str for NULL
if( str == NULL )
{
// we are out of memory
// handle errors
return NULL;
}
snprintf( str, len, "%s:%s", p->name, p->surname);
return str;
}
NOTE:
Never cast malloc's return value in C.
Use snprintf when multiple strcat is needed, its elegant.
free the return value str here in caller.
Fixed struct and char variables.

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