I'm trying to learn win32 API by following some tutorial.
(Though, I did very minor tweaking to create a borderless fixed window.)
However, my simplest window application is exiting with some random code.
I have no idea why it is not exiting with code '0'.
For extra information, I'm using Visual Studio 2012 Pro.
Source code's file extension is .c and the compiler setting is probably default.
I created the project as an empty win32 application (not console).
Please, some help will be appreciated.
Thank you.
#include <Windows.h>
#include <windowsx.h>
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
int __stdcall WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
INT nCmdShow) {
HWND hWnd;
WNDCLASSEX wcex;
MSG msg;
ZeroMemory(&wcex, sizeof(WNDCLASSEX));
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = NULL;
wcex.lpszClassName = L"WindowClass1";
wcex.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
if (!RegisterClassEx(&wcex))
{
MessageBox(
NULL,
L"Failed to register window!",
L"ERROR",
MB_OK | MB_ICONEXCLAMATION);
return EXIT_FAILURE;
}
hWnd = CreateWindowEx(
0,
L"WindowClass1",
L"Application",
WS_POPUP,
0, 0,
GetSystemMetrics(SM_CXSCREEN),
GetSystemMetrics(SM_CYSCREEN),
NULL, NULL, hInstance, NULL);
if (hWnd == NULL)
{
MessageBox(
NULL,
L"Failed to create window!",
L"ERROR",
MB_OK | MB_ICONEXCLAMATION);
return EXIT_FAILURE;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
while (GetMessage(&msg, hWnd, 0, 0) > 0)
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
{
switch (Msg)
{
case WM_CLOSE:
DestroyWindow(hWnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, Msg, wParam, lParam);
}
return 0;
}
In your program, GetMessage is in fact returning -1 which is an error condition. Your message loop terminates when GetMessage returns a value <=0, and so it terminates when GetMessage returns -1.
Now, because the final call to GetMessage fails with an error, the value of msg.wParam is not well-defined. You should not return it as an exit code. You should only return msg.wParam as an exit code when the final call to GetMessage returned 0. This is all made clear in the documentation.
You can see all this if you change your message loop to look like this:
while( (bRet = GetMessage( &msg, hWnd, 0, 0 )) != 0)
{
if (bRet == -1)
{
return GetLastError();
}
else
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return msg.wParam;
On my machine, the bRet == -1 route is selected and the error code is 1400. Which is ERROR_INVALID_WINDOW_HANDLE. I'm not quite sure why your app is behaving in this way, but I'm content that I've answered the question you asked about exit codes!
Beyond covering the entire screen with a blank window, necessitating the use of ALT-F4 to exit your app, things look good, except for one thing:
GetMessage, despite claiming to return 'BOOL' actually returns int: some positive value when successful, 0 when WM_QUIT is received and -1 in the case of an error. Microsoft's policy of returning "BOOL plus a lil' something something" from GetMessage (and other functions) is stupid and dangerous for this reason, and they should be flogged for it.
If GetMessage returns -1 then the contents of msg may or may not be valid; in other words wParam may be zero or it may be potato. This could translate into the "random" exit codes you are seeing.
I suggest something like this:
int nRet;
do
{
nRet = GetMessage(&msg, hWnd, 0, 0);
if(nRet == -1)
return GetLastError();
if(nRet != 0)
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
} while(nRet != 0);
return msg.wParam;
Related
In one of my projects, I need to create a window in a non-main thread. I have never done that so I don't much experience on that.
According to the MSDN documentation and the SO question, I should be able to create a window in other thread, but I cannot succeed. Even though, in thread start routine, I register a window class, create a window and provide a message loop, the thread starts and exits immediately. In addition, I cannot debug the thread start routine so I cannot hit the break points inside it.
Is there something I am missing? I hope I don't miss anything silly.
Please consider the following demo. Thank you for taking your time.
#include <Windows.h>
#include <tchar.h>
HANDLE hThread;
DWORD WINAPI OtherUIThreadFunc(LPVOID args);
LRESULT CALLBACK WndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
HWND m_hwnd;
MSG msg;
WNDCLASSEX m_wcx;
const int MESSAGE_PROCESSED = 0;
const TCHAR* m_szClassName = _T("DemoWndCls");
const TCHAR* m_szWindowTitle = _T("Demo Window");
int WINAPI _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLine, int nCmdShow)
{
hThread = CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)OtherUIThreadFunc, hInstance, 0, NULL);
/*MSG msg;
ZeroMemory(&m_wcx, sizeof(m_wcx));
m_wcx.cbSize = sizeof(m_wcx);
m_wcx.style = CS_VREDRAW | CS_HREDRAW;
m_wcx.hInstance = hInstance;
m_wcx.lpszClassName = m_szClassName;
m_wcx.lpfnWndProc = WndProc;
m_wcx.hIcon = LoadIcon(NULL, IDI_APPLICATION);
m_wcx.hCursor = LoadCursor(NULL, IDC_ARROW);
m_wcx.hbrBackground = (HBRUSH)COLOR_WINDOW;
if (!RegisterClassEx(&m_wcx))
return false;
m_hwnd = CreateWindowEx(0, m_wcx.lpszClassName, m_szWindowTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 480, 360, NULL, NULL, hInstance, NULL);
if (!m_hwnd)
return false;
ShowWindow(m_hwnd, SW_NORMAL);
UpdateWindow(m_hwnd);
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;*/
}
DWORD WINAPI OtherUIThreadFunc(LPVOID args)
{
HINSTANCE hInstance = (HINSTANCE)args;
ZeroMemory(&m_wcx, sizeof(m_wcx));
m_wcx.cbSize = sizeof(m_wcx);
m_wcx.style = CS_VREDRAW | CS_HREDRAW;
m_wcx.hInstance = hInstance;
m_wcx.lpszClassName = m_szClassName;
m_wcx.lpfnWndProc = WndProc;
m_wcx.hIcon = LoadIcon(NULL, IDI_APPLICATION);
m_wcx.hCursor = LoadCursor(NULL, IDC_ARROW);
m_wcx.hbrBackground = (HBRUSH)COLOR_WINDOW;
if (!RegisterClassEx(&m_wcx))
return false;
m_hwnd = CreateWindowEx(0, m_wcx.lpszClassName, m_szWindowTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 480, 360, NULL, NULL, hInstance, NULL);
if (!m_hwnd)
return false;
ShowWindow(m_hwnd, SW_NORMAL);
UpdateWindow(m_hwnd);
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
LRESULT WndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_CLOSE:
DestroyWindow(hwnd);
return MESSAGE_PROCESSED;
case WM_DESTROY:
PostQuitMessage(0);
return MESSAGE_PROCESSED;
default:
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
}
Window creation succeeds (in theory, anyway). The issue is that the primary thread moves one to return, which causes the runtime to terminate the process.
To solve the issue you will have to keep the primary thread alive. A call to WaitForSingleObject, or a message loop are possible options.
This is mostly a result of following the conventions of C and C++. In either case returning from the main function is equivalent to calling the exit() function. This explains why returning from the primary thread tears down the entire process.
Bonus reading: If you return from the main thread, does the process exit?
I am using a winapi dialog as my root HWND for a window class. The program compiles and displays perfectly, but when I click on the buttons, nothing is responsive, almost like the messages aren't reaching my window procedure, or said procedure is never being called. How can I ensure that the messages are working correctly and I'm handling them properly for what I'm trying to do?
Simplified WinMain in main.c:
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nCmdShow)
{
static char szAppName[] = TEXT ("AppName"); // Does not display, remove later
HWND hwnd;
MSG msg;
WNDCLASS wndclass;
wndclass.style = CS_HREDRAW | CS_VREDRAW;
wndclass.lpfnWndProc = DlgProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = DLGWINDOWEXTRA;
wndclass.hInstance = hInstance;
wndclass.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_MAIN));
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.hbrBackground = (HBRUSH) (COLOR_BTNFACE + 1);
wndclass.lpszMenuName = MAKEINTRESOURCE(IDC_MAINMENU);
wndclass.lpszClassName = szAppName;
if (!RegisterClass(&wndclass))
{
MessageBox(NULL,
TEXT("This program requires Windows NT!"),
szAppName,
MB_ICONERROR);
return 0;
}
hwnd = CreateDialog(hInstance, MAKEINTRESOURCE(IDD_MAIN), 0, NULL);
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
Simplified DlgProc (written in C++ and registered for use in C):
LRESULT CALLBACK DlgProc(HWND hwnd, UINT Message, WPARAM wParam, LPARAM lParam)
{
switch(Message)
{
case WM_INITDIALOG:
MessageBeep(0); // Does not sound, even if I change the case to WM_CREATE
break;
case WM_COMMAND:
switch(LOWORD(wParam))
{
// Handle buttons/statics inside the dialog, they do nothing
}
case WM_CLOSE:
EndDialog(hwnd, 0);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return FALSE;
}
return TRUE;
}
dialog in resource file:
IDD_MAIN DIALOG DISCARDABLE 0, 0, 207, 156
STYLE WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX
CAPTION "AppTitle"
FONT 8, "MS Sans Serif"
BEGIN
// Internal statics and buttons
END
Any help is appreciated. Thanks!
Follow the Using the code which is in Microsoft GitHub repository steps to complete your program. You should set your dialog Class Name = AppName in resource file and Change WM_INITDIALOG back to WM_CREATE in WndProc that you call DlgProc.
I get strange window painting after I send WM_NCDESTROY manually. This only happens when visual styles are on. When 'Classic style' is on it does not seem to affect the window. I do not pass WM_NCDESTROY to DefWindowProc() when I send it manually, but the window still gets painted strangely. It seems like SendMessage() is processing WM_NCDESTROY. Why is WM_NCDESTROY getting processed even though I do not pass it to DefWindowProc()?
#include <windows.h>
HINSTANCE g_hInst;
LRESULT CALLBACK WndProc2(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
static BOOL bProcessMsg = FALSE;
switch(msg)
{
case WM_RBUTTONUP:
SendMessage(hwnd, WM_NCDESTROY, 0, 0);
//Size window manually after this message is processed to see the effects
break;
case WM_DESTROY:
bProcessMsg = TRUE;
break;
case WM_NCDESTROY:
if(!bProcessMsg) return 0;
MessageBox(0, L"Message processed", 0, MB_OK);
return DefWindowProc(hwnd, msg, wParam, lParam);
break;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
return 0;
}
LRESULT CALLBACK WndProc1(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch(msg)
{
case WM_MBUTTONUP:
{
WNDCLASSEX wc = { 0 };
wc.cbSize = sizeof(WNDCLASSEX);
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wc.hCursor = LoadCursor(0, IDC_ARROW);
wc.hIcon = LoadIcon(0, IDI_APPLICATION);
wc.hInstance = g_hInst;
wc.lpfnWndProc = WndProc2;
wc.lpszClassName = L"Testclass2";
if(!RegisterClassEx(&wc)) return 0;
CreateWindowEx(0, L"Testclass2", L"Test2", WS_OVERLAPPEDWINDOW | WS_VISIBLE, 40, 40, 200, 200, hwnd, 0, g_hInst, 0);
}
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
return 0;
}
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nCmdShow)
{
WNDCLASSEX wc = { 0 };
HWND hwnd;
MSG msg;
wc.cbSize = sizeof(WNDCLASSEX);
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wc.hCursor = LoadCursor(0, IDC_ARROW);
wc.hIcon = LoadIcon(0, IDI_APPLICATION);
wc.hInstance = hInstance;
wc.lpfnWndProc = WndProc1;
wc.lpszClassName = L"Testclass";
if(!RegisterClassEx(&wc)) return 0;
g_hInst = hInstance;
hwnd = CreateWindowEx(0, L"Testclass", L"Test1", WS_OVERLAPPEDWINDOW, 0, 0, 200, 200, 0, 0, hInstance, 0);
if(!hwnd) return 0;
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
while(GetMessage(&msg, 0, 0, 0) > 0)
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int)msg.wParam;
}
Before right clicking on Test2
After right clicking on Test2
The WM_NCDESTROY message is rather special, it is guaranteed to be the last message that a window ever receives before it is destroyed. It is generated by the DestroyWindow() function.
Being last gives it a rather exalted status. It signals "stop doing what you've been doing". For example, you always use it when you subclass a window; this message tells you to stop subclassing it. And you'd always use it in a C++ wrapper class for a window, where it tells you when the C++ object needs to be destroyed. And it is pretty likely to be the notification that the Visual Styles renderer uses to stop making a window look different because it isn't around anymore.
Oops.
Messages like that are notifications that something interesting happened. As opposed to the kind of messages that are intended to make something interesting happen, like WM_LBUTTONDOWN, WM_KEYDOWN, WM_COMMAND. Most obvious in the WM_CLOSE vs WM_DESTROY message. WM_CLOSE is "please close the window". You can monkey with that and refuse to close the window, traditionally with the "Data not saved, are you sure" message. WM_DESTROY is "it is closed". That's a rock, it really did get destroyed, no point in ever monkeying with that one.
If you generate a fake notification, then you should be prepared to get a fake outcome. Don't mess with the important ones.
I am trying to create a very basic window using the Win32 API and it's been a long time since I've done this.
I think my message loop is okay, but when I close the opened window, the application is still running. It looks like the message loop never gets a WM_QUIT message. However, I am calling PostQuitMessage and a message box confirms I called it.
What is wrong with this minimalist code?
#include <Windows.h>
LRESULT CALLBACK window_proc(HWND hwnd, UINT msg,
WPARAM w_param, LPARAM l_param) {
switch (msg) {
case WM_DESTROY:
MessageBox(NULL, L"destroy", L"info", MB_OK);
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, msg, w_param, l_param);
}
return 0;
}
int CALLBACK WinMain(HINSTANCE h_instance, HINSTANCE h_prev_instance,
LPSTR cmd_line, int n_cmd_show) {
WNDCLASS wnd_class;
HWND hwnd;
MSG msg;
BOOL ret;
wnd_class.cbClsExtra = 0;
wnd_class.cbWndExtra = 0;
wnd_class.hbrBackground = (HBRUSH) GetStockObject(BLACK_BRUSH);
wnd_class.hCursor = LoadCursor(NULL, IDC_ARROW);
wnd_class.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wnd_class.hInstance = h_instance;
wnd_class.lpfnWndProc = window_proc;
wnd_class.lpszClassName = L"MyWindowClass";
wnd_class.lpszMenuName = NULL;
wnd_class.style = 0;
if (!RegisterClass(&wnd_class)) {
MessageBox(NULL, L"cannot register window class",
L"error", MB_OK | MB_ICONERROR);
}
hwnd = CreateWindow(
L"MyWindowClass",
L"",
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
NULL,
NULL,
h_instance,
NULL
);
while ((ret = GetMessage(&msg, hwnd, 0, 0)) != 0) {
if (ret == -1) {
MessageBox(NULL, L"error", L"", MB_OK);
} else {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
MessageBox(NULL, L"quitting now", L"info", MB_OK);
return msg.wParam;
}
The GetMessage doc says the function returns 0 when it reads a WM_QUIT message. Howcome PostQuitMessage is called and GetMessage never returns 0?
Thank you, Win32 gurus.
Its your GetMessage() loop.
You're passing your window handle to that loop, thereby filtering out all application-thread messages and only receiving messages to that window. .
Change this:
while ((ret = GetMessage(&msg, hwnd, 0, 0)) != 0)
// Note window handle =========^
To this:
while ((ret = GetMessage(&msg, NULL, 0, 0)) != 0)
// Note no handle =============^
And your application thread queue should now be monitored by your GetMessage() loop.
Why: GetMessage() invokes can be tailored to monitor a specific window handle's message queue. The application WM_QUIT is not posted to a window handle queue; it is posted to the thread-message queue, which can only pull messages off the queue by using GetMessage() (perhaps PeekMessage() as well, but its been too long for me to remember) with no target window handle to specifically monitor.
I need to make a few programs in C and i cannot get the window to work. Its come up with about 30 errors mostly saying ; is expected when there is one there, no storage class or type specifier, and declaration expected, not sure what these mean. I have looked at two turtorials and they both look extremely similar and mine looks the same, so not sure what these missing things are.
Heres my code
#include <windows.h>
LRESULT CALLBACK WindowFunc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch(msg)
{
case WM_CLOSE:
DestroyWindow(hwnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
return 0;
}
int WINAPI WinMain(HINSTANCE hThisInst,
HINSTANCE hPrevInst,
LPSTR lpszArgs,
int nWinMode);
{
WNDCLASS wcls;
HWND hwnd;
MSG msg;
LPCWSTR szClassName = L"ThreadsProgram";
LPCWSTR szWinName = L"My Threads Program"
//Register Class
wcls.style =0;
wcls.lpfnWndProc =WindowFunc;
wcls.cbClsExtra =0;
wcls.cbWndExtra =0;
wcls.hInstance =hThisInst;
wcls.hIcon =LoadIcon(NULL, IDI_APPLICATION);
wcls.hCursor =LoadCurser(NULL, IDC_ARROW);
wcls.hbrBackground =(HBRUSH)GetStockObject(WHITE_BRUSH);
wcls.lpszMenuName =NULL;
wcls.lpszClassName =szClassName;
if(!RegisterClass(&wcls))
{
MessageBox(NULL, "Window Registration Failed!",
MB_ICONEXCLAMATION | MB_OK);
return 0;
}
//Make Window
hwnd = CreateWindow(szClassName,
szWinName,
WS_OVERLAPPINGWINDOW,
100,
100,
400,
400,
HWND_DESKTOP,
NULL,
hThisInst,
NULL);
//Show Window
if(hwnd == NULL)
{
MessageBox(NULL, "Window Failed!",
MB_ICONEXCLAMATION | MB_OK);
return 0;
}
ShowWindow(hwnd, nWinMode);
UpdateWindow(hwnd);
//Main Message Loop
while(GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int)msg.wParam;
}
The first problem I see is here:
int WINAPI WinMain(HINSTANCE hThisInst,
HINSTANCE hPrevInst,
LPSTR lpszArgs,
int nWinMode); /* <---- This semi-colon causes grief! */
{
WNDCLASS wcls;
You have a declaration of a function because of the semicolon after int nWinMode);.
Remove it.
There may also be other problems; I didn't look further and don't plan to do so. The compiler will guide you if your own code review won't help.
A lot of typos there.
semicolon after the WinMain
MessageBox() function taking 3 instead of 4 params.
LPWCSTR params
ShowWindow() with nCmdShow doesn't ... show
WS_OVERPLAPPEDWINDOW (not WS_OVERLAPPINGWINDOW)
LoadCursor instread of LoadCurser
Should work now. Next time type carefully
#include <windows.h>
LRESULT CALLBACK WindowFunc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch(msg)
{
case WM_CLOSE: DestroyWindow(hwnd); break;
case WM_DESTROY: PostQuitMessage(0); break;
default: return DefWindowProc(hwnd, msg, wParam, lParam);
}
return 0;
}
int WINAPI WinMain(HINSTANCE hThisInst, HINSTANCE hPrevInst, LPSTR lpszArgs, int nWinMode)
{
WNDCLASS wcls;
HWND hwnd;
MSG msg;
LPCSTR szClassName = "ThreadsProgram";
LPCSTR szWinName = "My Threads Program";
//Register Class
wcls.style =0;
wcls.lpfnWndProc =WindowFunc;
wcls.cbClsExtra =0;
wcls.cbWndExtra =0;
wcls.hInstance =hThisInst;
wcls.hIcon =LoadIcon(NULL, IDI_APPLICATION);
wcls.hCursor =LoadCursor(NULL, IDC_ARROW);
wcls.hbrBackground =(HBRUSH)GetStockObject(WHITE_BRUSH);
wcls.lpszMenuName =NULL;
wcls.lpszClassName =szClassName;
if(!RegisterClassA(&wcls))
{
MessageBoxA(NULL, 0, "Window Registration Failed!", MB_ICONEXCLAMATION | MB_OK);
return 0;
}
//Make Window
hwnd = CreateWindowA(szClassName, szWinName,
WS_OVERLAPPEDWINDOW,
100, 100, 400, 400,
HWND_DESKTOP,
NULL, hThisInst, NULL);
//Show Window
if(hwnd == NULL)
{
MessageBoxA(NULL, 0, "Window Failed!", MB_ICONEXCLAMATION | MB_OK);
return 0;
}
ShowWindow(hwnd, SW_SHOW/*nWinMode*/);
UpdateWindow(hwnd);
//Main Message Loop
while(GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int)msg.wParam;
}