I want my application to play (.m3u8) Live Streaming , i found this example
http://archive.msdn.microsoft.com/SmoothStreaming/Release/ProjectReleases.aspx?ReleaseId=3867
It works with other links but if i try my .m3u8 link it does not work.
Is there a specific way to play that type of streaming in windows phone?
public MainPage()
{
InitializeComponent();
SupportedOrientations = SupportedPageOrientation.Landscape;
Loaded += new RoutedEventHandler(MainPage_Loaded);
phoneApplicationPage.ManipulationStarted += new EventHandler<ManipulationStartedEventArgs>(phoneApplicationPage_ManipulationStarted);
phoneApplicationPage.ManipulationCompleted += new EventHandler<ManipulationCompletedEventArgs>(phoneApplicationPage_ManipulationCompleted);
seekbar.MouseLeftButtonUp += new MouseButtonEventHandler(seekbar_MouseLeftButtonUp);
List<Content> Contents = new List<Content>();
Contents.Add(new Content("Media One", new Uri("http://fl1.viastreaming.net/iqraatv2/livestream/playlist.m3u8")));
Contents.Add(new Content("Media Two", new Uri("http://Media_Two.ism/manifest")));
Contents.Add(new Content("Media Three", new Uri("http://Media_Three.ism/manifest")));
Contents.Add(new Content("Media Four", new Uri("http://Media_Four.ism/manifest")));
comboBoxUrls.ItemsSource = Contents;
comboBoxUrls.SelectedIndex = 0;
comboBoxUrls.SelectionChanged += new SelectionChangedEventHandler(comboBoxUrls_SelectionChanged);
}
It is possible take a look at this project from CodePlex it is working with HLS (m3u8) for both Windows Phone 7 and Windows Phone 8!
Windows Phone Streaming Media
This worked perfectly. Playing HLS (m3u8 playlist) on Windows Phone 8.1
Download the player framework, consume the following DLL's:
Add the player to your xaml:
xmlns:mmppf="using:Microsoft.PlayerFramework"
xmlns:smmedia="using:SM.Media.MediaPlayer"
<mmppf:MediaPlayer IsFullScreenVisible="True" IsFullScreenEnabled="True" IsFullScreen="False" CurrentStateChanged="mPlayer_CurrentStateChanged" x:Name="mPlayer" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" IsFastForwardEnabled="False" IsInfoEnabled="False" IsLive="True" IsMoreEnabled="False" IsRewindEnabled="False" IsRightTapEnabled="False" IsScrubbingEnabled="False" IsSeekEnabled="False" IsSkipBackEnabled="False" IsSkipAheadEnabled="False" IsReplayEnabled="False" IsTimelineVisible="False" IsTimeElapsedVisible="False" IsTimeRemainingVisible="False" RequestedTheme="Dark">
<mmppf:MediaPlayer.Plugins>
<smmedia:StreamingMediaPlugin />
</mmppf:MediaPlayer.Plugins>
</mmppf:MediaPlayer>
Then set your stream VIA code - or XAML if the URL never changes.
Related
In my UWP app, I use a Geopoint class:
using Windows.Devices.Geolocation;
. . .
List<Geopoint> locations;
In a Winforms app, this is not available - Geopoint is not recognized. Is there an analogous class available for Winforms apps?
The same is true for the BasicGeoposition object - not recognized.
UPDATE
I want the GeoPoint and BasicGeoposition classes so I can do things like this:
BasicGeoposition location = new BasicGeoposition();
location.Latitude = 36.59894360222391; // Monterey == 36.6002° N
location.Longitude = -121.8616426604813; // Monterey == 121.8947° W (West is negative)
Geopoint geop = new Geopoint(location);
await map.TrySetSceneAsync(MapScene.CreateFromLocation(geop));
cmbxZoomLevels.SelectedIndex = Convert.ToInt32(map.ZoomLevel - 1);
map.Style = MapStyle.Aerial3DWithRoads;
UPDATE 2
I tried the code provided in the answer:
this.UserControl1.myMap.AnimationLevel = AnimationLevel.Full;
this.userControl11.myMap.Loaded += MyMap_Loaded;
...but it won't compile. I don't have a UserControl11 (which is what the answer's code has), but I do have a UserControl1, yet it is not recognized:
This is the XAML in question (Bing Maps key obfuscated):
<UserControl x:Class="MyMaps.UserControl1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:m="clr-namespace:Microsoft.Maps.MapControl.WPF;assembly=Microsoft.Maps.MapControl.WPF">
<Grid>
<m:Map CredentialsProvider="Gr8GooglyMoogly" x:Name="myMap" />
</Grid>
</UserControl>
To set the view of the Bing Maps WPF control, you can use SetView method. The method have different overloads, for example you can pass a Location(which you create based on the latitude and longitude of your desired location) and a zoom-level to the method like this:
var location = new Location(47.604, -122.329);
this.userControl11.myMap.SetView(location, 12);
Same can be achieved by setting Center and ZoomLevel.
Download or Clone the example
You can download or close the working example from here:
Clone r-aghaei/WinFormsWpfBingMaps
Download master.zip
Step by Step Example - Zoom into Seattle as initial view
Follow instructions in this post to create a Windows Forms project which uses WPF Bing Maps Control.
Handle the Load event of the Form and use the following code:
private void Form1_Load(object sender, EventArgs e)
{
this.userControl11.myMap.AnimationLevel = AnimationLevel.Full;
this.userControl11.myMap.Loaded += MyMap_Loaded;
}
private void MyMap_Loaded(object sender, System.Windows.RoutedEventArgs e)
{
var location = new Location(47.604, -122.329);
this.userControl11.myMap.SetView(location, 12);
}
Make sure you use using Microsoft.Maps.MapControl.WPF;.
As a result, the map zooms in Seattle as center location:
More information:
You may want to take a look at the following links for more information:
How can I add a Bing Maps Component to my C# Winforms app?
Bing Maps WPF Control
Developing with the Bing Maps WPF Control
Bing Maps WPF Control API Reference
For those who are looking to use Windows Community Toolkit Map Control which is different from Bing Maps WPF Control, you can follow these steps to use Windows Community Toolkit Map Control for Windows Forms.
Note: Windows 10 (introduced v10.0.17709.0) is a prerequisite.
Create a Windows Forms Application (.NET Framework >=4.6.2 - I tried myself with 4.7.2)
Install Microsoft.Toolkit.Forms.UI.Controls NuGet package.
Add an app.manifest file: Right-click on project → Add New Item → Choose Application Manifest File (Windows Only) which is located under General node.
Open the app.manifest file and uncomment the supportedOS under <!-- Windows 10 -->:
<!-- Windows 10 -->
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
Handle the Load event of your form and add the following code:
private void Form1_Load(object sender, EventArgs e)
{
var map = new MapControl();
map.Dock = DockStyle.Fill;
map.MapServiceToken = "YOUR KEY";
map.LoadingStatusChanged += async (obj, args) =>
{
if (map.LoadingStatus == MapLoadingStatus.Loaded)
{
var cityPosition = new BasicGeoposition() {
Latitude = 47.604, Longitude = -122.329 };
var cityCenter = new Geopoint(cityPosition);
await map.TrySetViewAsync(cityCenter, 12);
}
};
this.Controls.Add(map);
}
Also make sure you include required usings:
using Microsoft.Toolkit.Forms.UI.Controls;
using Microsoft.Toolkit.Win32.UI.Controls.Interop.WinRT;
Note 1: I was unable to add the control in designer because of an exception on design-time when I tried to drop the control on form, so I decided to use add it at run-time.
Note 2: You need to Get a Key to use map; however for test purpose you may ignore getting the key.
Run your application and see the result:
More information
MapControl for Windows Forms and WPF
Source code: Microsoft.Toolkit.Forms.UI.Controls.MapControl
WinForms control is a wrapper around WPF Windows.UI.Xaml.Controls.Maps.MapControl
Display maps with 2D, 3D, and Streetside views
In my WinForms application, I want to display the notifications count in the app launcher icon.
How can this be achieved ?
I believe this is what you're asking for, unfortunately it is in WPF. Winforms doesn't provide a way to do that. You need to P/Invoke manually.
Download Windows 7 API Code Pack - Shell
and use the following.
private void SetTaskBarOverlay()
{
string notificationCount = "3"; //To do: Add this as a parameter
var bmp = new Bitmap(32, 32);
using (Graphics g = Graphics.FromImage(bmp))
{
g.FillEllipse(Brushes.Blue, new Rectangle(Point.Empty, bmp.Size));
g.DrawString(notificationCount, new Font("Sans serif", 25, GraphicsUnit.Point),
Brushes.White, new Rectangle(Point.Empty, bmp.Size));
}
var overlay = Icon.FromHandle(bmp.GetHicon());
TaskbarManager.Instance.SetOverlayIcon(overlay, "");
}
private void RemoveTaskBarOverlay()
{
TaskbarManager.Instance.SetOverlayIcon(null, "");
}
You may alter the painting code to achieve the desired effect.
I have a Windows Phone 8 app that I recently upgraded to 8.1 Silverlight. I'd like to use the new tile templates. Right now I have a ScheduledTaskAgent that uses ShellTile.
In order to use the new live tiles I changed the notification service to WNS in my WMAppManifest.xml. I removed the code to register the old background task and added this code instead:
var backgroundAccessStatus = await BackgroundExecutionManager.RequestAccessAsync();
if (backgroundAccessStatus == BackgroundAccessStatus.AllowedMayUseActiveRealTimeConnectivity ||
backgroundAccessStatus == BackgroundAccessStatus.AllowedWithAlwaysOnRealTimeConnectivity)
{
foreach (var task in BackgroundTaskRegistration.AllTasks)
{
if (task.Value.Name == "LiveTileBackgroundTask")
{
task.Value.Unregister(true);
}
}
BackgroundTaskBuilder taskBuilder = new BackgroundTaskBuilder();
taskBuilder.Name = "LiveTileBackgroundTask";
taskBuilder.TaskEntryPoint = "BackgroundTasks.LiveTileBackgroundTask";
taskBuilder.SetTrigger(new TimeTrigger(15, false));
var registration = taskBuilder.Register();
}
I created a Windows Phone 8.1 Windows Runtime Component called BackgroundTasks that contains a BackgroundTask called LiveTileBackgroundTask:
public sealed class LiveTileBackgroundTask : IBackgroundTask
{
public void Run(IBackgroundTaskInstance taskInstance)
{
BackgroundTaskDeferral deferral = taskInstance.GetDeferral();
const string xml = "<tile>"
+ "<visual>"
+ "<binding template='TileWideText01'>"
+ "<text id='1'>Text Field 1 (larger text)</text>"
+ "<text id='2'>Text Field 2</text>"
+ "<text id='3'>Text Field 3</text>"
+ "<text id='4'>Text Field 4</text>"
+ "<text id='5'>Text Field 5</text>"
+ "</binding> "
+ "</visual>"
+"</tile>";
XmlDocument doc = new XmlDocument();
doc.LoadXml(xml);
TileNotification tileNotification = new TileNotification(doc);
TileUpdateManager.CreateTileUpdaterForApplication().Update(tileNotification);
deferral.Complete();
}
}
I added a reference to this assembly in my Windows Phone project.
I also added a Background task declaration in my Package.appxmanifest that has BackgroundTasks.LiveTileBackgroundTask as an Entry point. I selected Timer and System event as supported task types.
When I run the app though, nothing happens. No live tile appears. I ran through the background task and everything goes well without any exceptions.
You say "No live tile appears". The code you've posted does not create a live tile - it just updates one. You have to manually pin it - the primary tile cannot be pinned through code.
If that's not the problem, maybe you're not looking at the wide tile? This template is for a wide tile, so the square tile won't be updated by this. I'd suggest using the NotificationsExtensions library. It was originally for Windows Store apps, but I think it would work for WP as well. (I've used it, but just for a test, not for real, so there may be issues.) It allows you to easily specify the template and params for both wide and square tiles.
And finally, to have a wide tile, you have to manually edit the Package.appxmanifest file. You must add the Wide310x150Logo attribute to the DefaultTile element.
That's all I can think of. Hope it helps.
Continuous background execution is not supported for Silverlight 8.1
apps
Windows Phone 8 apps can continue to run in the background after the
user navigates away from the app under certain conditions. This
feature is not available for Silverlight 8.1 apps. If you need this
feature, you should continue to use a Windows Phone 8 app. For more
information, see Running location-tracking apps in the background for
Windows Phone 8.
Platform compatibility and breaking changes for Windows Phone Silverlight 8.1 apps
Windows Phone 8.1 Windows Runtime Component can only be used with Windows Phone 8.1 Runtime(Store) app
This blog post suggests that it might be possible to play YouTube videos with the Silverlight MediaEelement directly.
<MediaElement HorizontalAlignment="Left"
VerticalAlignment="Top"
Source="http://www.youtube.com/get_video?
video_id=8yuIw_0ejLs&t=vjVQa1PpcFPrX3tFoahhu4DbniDIqTLkwybdm8xuCt8%3D&fmt=22"/>
I was wondering if this holds true for the Windows Phone 7. I have an application that is based on playing videos hosted on YouTube, and it would be nice to be able to have more control over the video experience other than just launching the browser with the YouTube video URL.
Unless you have a direct link to video content, you cannot display YouTube videos on Windows Phone 7. As far as I know, get_video is no longer available for public access.
Quoting from the Windows Phone Developer FAQ
How can I play youtube videos in my app?
Use the WebBrowserTask and open the target URL in the browser; if the youtube app is installed, it will play, if not installed, it will prompt the user to install and then play.
For everyone else still curious the problem to overcome is getting a direct link to the video which does require a small hack but it's very reliable and easy to do. Firstly you need the video id so you can get the youtube url which you can use the youtube api for. Then do something like this. I pretty much converted a userscript to silverlight.
WebClient client = new WebClient();
string url = "http://www.youtube.com/watch?v=HLQqOpILDcI";
client.DownloadStringCompleted += new DownloadStringCompletedEventHandler(ClientDownloadStringCompleted);
client.DownloadStringAsync(new Uri(url, UriKind.Absolute));
the next bit looks bad.
private void ClientDownloadStringCompleted(object sender, DownloadStringCompletedEventArgs e)
{
rx = new Regex("(?<=url_encoded_fmt_stream_map=)([^(\\\\)]*)(?=\\\\)", RegexOptions.IgnoreCase);
match = rx.Matches(flashvars);
string video_format = match[0].ToString();
string sep1="%2C";
string sep2="%26";
string sep3="%3D";
string link = "";
string[] videoFormatsGroup = Regex.Split(video_format, sep1);
for (var i=0;i<videoFormatsGroup.Length;i++){
string[] videoFormatsElem = Regex.Split(videoFormatsGroup[i], sep2);
if (videoFormatsElem.Length<5) continue;
string[] partialResult1 = Regex.Split(videoFormatsElem[0], sep3);
if (partialResult1.Length<2) continue;
string url = partialResult1[1];
url = HttpUtility.UrlDecode(HttpUtility.UrlDecode(url));
string[] partialResult2 = Regex.Split(videoFormatsElem[4], sep3);
if (partialResult2.Length<2) continue;
int itag = Convert.ToInt32(partialResult2[1]);
if (itag == 18){
link = url;
}
}
}
the last bit itag==18 selects the quality according to this
{'5':'FLV 240p','18':'MP4 360p','22':'MP4 720p (HD)','34':'FLV 360p','35':'FLV 480p','37':'MP4 1080p (HD)','38':'MP4 4K (HD)','43':'WebM 360p','44':'WebM 480p','45':'WebM 720p (HD)','46':'WebM 1080p (HD)'};
now you can do whatever you want with the link like open it with mediaplayerlauncher or mediaelement. personally i'd love to download it to isolated storage and play it at the same time but at the moment that seems easier said than done. thanks for your time sorry for the long post.
I am sure you can adjust it for Windows Phone http://www.codeproject.com/KB/WPF/YouViewer.aspx
I'm developing an application in C# (Windows Forms), which uses Mono to run on Mac OS X.
It contains some dynamic controls, for example a custom groupbox which contains some labels and textboxes, a button, etc.These boxes can both be added and removed dynamically.
My CustomGrpBx inherits from GroupBox and this is the contructor I use:
public CustomGrpBx(Point CreateHere,Info Inf)
{
this.Name = Inf.Name;
this.Location = CreateHere;
CreateHere.Y = 10;
CreateHere.X = 10;
CreateHere.Y += 7;
Button btnPress = new Button();
btnPress.Location = CreateHere;
btnPress.Size = new Size(40, 24);
btnPress.Text = Name;
btnPress.Enabled = false;
this.Controls.Add(btnPress);
CreateHere.X += 45;
CreateHere.Y += 2;
TextBox txtName = new TextBox();
txtName.Location = CreateHere;
txtName.Size = new Size(75, 20);
txtName.Text = Name;
txtName.ReadOnly = true;
this.Controls.Add(txtName);
CreateHere.X += 80;
//More code here, but the same pattern as above
this.Size = new Size(CreateHere.X + 30, CreateHere.Y + 35);
}
The problem arises both when they are created, and removed, or even when a messagebox is shown.
What happens is that sometimes on rendering white boxes appears, or some labels are not drawn correctly. And sometimes when a messagebox appears, it first opens up like 5 dummies which are just blank, and which you can't close.
Am I doing something wrong, should I sleep the GUI thread a bit after each creation, or should I invalidate stuff on my own? Or should I try GTK#?
Many thanks on input on this.
It is hard to advise something without seeing actual code, but first of all, check your assembly with MoMa for incompatibility issues (for example, pinvoke's), if you primarily developed your project targeting .NET platform. Then, mono team claims that windows form support in mono is complete:
Support for Windows Forms 2.0 is complete. At this point, we are largely just fixing bugs and polishing our code.
So, you can try to run your project under .NET and see if the bug persists.
As for Gtk#. I think it is better to use gtk# if a primary OS for your project is OSX. At the very least you will be able to use some OSX-specific stuff, for example, integrate in it's toolbar. Look here for an open-source example of Gtk# project which uses some native OSX features and integrates well in it's environment. There also is a support for gtk# in MonoDevelop's designer.
P.S.
Some interesting Gtk# projects to play with:
Beagle,
Tomboy