Send / receive data over network in C - c

I have written this program:
#include <sys/socket.h>
#include <sys/types.h>
#include <netdb.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
int socket_desc;
struct sockaddr_in adress;
int addrlen;
int new_socket;
int bufsize = 1024;
char *you_sent = "You sent: ";
int main() {
char *buffer = malloc(bufsize);
socket_desc = socket(AF_INET, SOCK_STREAM, 0);
adress.sin_family = AF_INET;
adress.sin_addr.s_addr = INADDR_ANY;
adress.sin_port = htons(7000);
bind(socket_desc, (struct sockaddr *)&adress, sizeof(adress));
listen(socket_desc, 3);
addrlen = sizeof(struct sockaddr_in);
new_socket = accept(socket_desc, (struct sockaddr *)&adress, &addrlen);
while(recv(new_socket,buffer,bufsize,0))
{
printf("I recieved: %s", buffer);
send(new_socket, you_sent, strlen(you_sent), 0);
send(new_socket, buffer, strlen(buffer), 0);
memset(buffer, '\0', sizeof(buffer));
}
}
I can connect to the server with a telnet. And write stuff to the application and recieve data from the application.
But i cannot get my head around how i can connect to this with another c program and send and recieve data from that program.
I have tried this:
#include <sys/socket.h>
#include <sys/types.h>
#include <netdb.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
int socket_desc;
struct sockaddr_in adress;
int addrlen;
int new_socket;
char *message_to_send = "Hello world!";
int main() {
socket_desc = socket(AF_INET, SOCK_STREAM, 0);
adress.sin_family = AF_INET;
adress.sin_addr.s_addr = INADDR_ANY;
adress.sin_port = htons(7000);
bind(socket_desc, (struct sockaddr *)&adress, sizeof(adress));
listen(socket_desc, 3);
addrlen = sizeof(struct sockaddr_in);
new_socket = accept(socket_desc, (struct sockaddr *)&adress, &addrlen);
send(new_socket, message_to_send, strlen(message_to_send), 0);
}

A server is like a telephone operator on a switch board. That person does the following:
Sits in front of a phone (i.e. bind to a number)
Waits for it to ring (i.e. listen)
Picks up the phone (i.e. accept)
The person at the other end just wants to make a call to that person. (i.e. connect). The person only needs to go to the phone when a call needs to be made. Therefore not bound to the phone or has to listen for it to ring.
I hope this metaphor helps in your understanding.
PS: The socket part is the phone socket on the wall.

The sequence is the following:
Server side:
Socket creation with the socket syscall;
Binding of the port with the bind syscall;
Listening with the listen syscall (this will enable the backlog queue);
Accepting the incoming connections with the accept syscall
This is a blocking operation: your thread will remain blocked until a connection comes in);
The accept function will return a new file descriptor representing the new connection. You will use this one to send/receive data with the other host, while the original file descriptor (from socket) will be used for new incoming connections.
Client side:
Socket creation with socket;
Connection with connect.
Here you may find some additional resources.

Related

How to setup DGRAM socket in C

My server connects successfully, but I am not seeing any message from client/server in my terminal whenever I use SOCK_DGRAM. Am I missing any functions for this type of socket? The code below works fine with SOCK_STREAM with this I also have one small problem, I am not seeing message from client in my server terminal but I do see "Connected to server" in client terminal. Can someone advise?
Client
#include <sys/socket.h>
#include <netinet/in.h>
#include <stdio.h>
#include <sys/types.h>
int main() {
int socket_server;
int socket_connect;
int socket_listen;
char buffer[256];
char sendMsg[256] = "Received from client";
struct sockaddr_in socket_address;
socket_address.sin_family = AF_INET;
socket_address.sin_port = htons(4003);
socket_address.sin_addr.s_addr = INADDR_ANY;
socket_server = socket(AF_INET, SOCK_DGRAM, 0);
socket_connect= connect(socket_server, (struct sockaddr*) &socket_address, sizeof(socket_address));
socket_listen = listen(socket_server, 5);
recv(socket_server, &buffer, sizeof(buffer), 0);
send(socket_server, &sendMsg, sizeof(sendMsg), 0);
printf("%s", buffer);
return 0;
}
Server
#include <sys/socket.h>
#include <netinet/in.h>
#include <stdio.h>
#include <sys/types.h>
int main() {
int socket_server;
int socket_bind;
int socket_listen;
char buffer[256] = "Connected to server";
char fromClient[256];
struct sockaddr_in socket_address;
socket_address.sin_family = AF_INET;
socket_address.sin_port = htons(4003);
socket_address.sin_addr.s_addr = INADDR_ANY;
socket_server = socket(AF_INET, SOCK_DGRAM, 0);
socket_bind = bind(socket_server, (struct sockaddr*) &socket_address, sizeof(socket_address));
socket_listen = listen(socket_server, 5);
for(;;) {
int socket_accept = accept(socket_server, NULL, NULL);
send(socket_accept, &buffer, sizeof(buffer), 0);
recv(socket_accept, &fromClient, sizeof(fromClient), 0);
printf("%s", fromClient);
}
return 0;
}
UDP sockets don't use listen or accept.
Messages from all clients are received on the original socket to which you bound the address. The connect is not really establishing a connection, it is just saving the remote address so that it knows where to send each datagram when using send (as opposed to sendto).
It also looks odd that the client expects the first message to come from the server, probably because you expected the server to detect the connect, which it does not. Normally the server would be up and running and send responses to requests, so the client needs to send a request and then wait for a response, and the server needs to wait for a request and then send a response. The server will need to use recvfrom so that it knows where to send the response!

Infinite waiting during recvfrom() UDP server and client

I'm trying to learn UDP on C.
My goal is to send a message in console, in the client consol to the server, and sending the exact same message from the server to the client.
When I send a message from client to server, I do receive it, but the opposit is not working, and the waiting is infinite.
I don't have any problem in console.
The weird thing is that i'm using the exact same methode to send both messages.
Here's my client, Thanks to everyone helping me :)
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#define PORT 8080
#define BUFSIZE 4096
// Driver code
int main(int argc, char *argv[]) {
char buffer[BUFSIZE];
struct sockaddr_in servaddr, cliaddr;
int len, n;
char *adresse= argv[1];
if (argc<1){
perror("nb args not enough");
exit(EXIT_FAILURE);
}
servaddr.sin_family = AF_INET;
servaddr.sin_addr.s_addr = inet_addr(adresse);
servaddr.sin_port = htons(PORT);
// Socket()
int udp_server = socket(AF_INET, SOCK_DGRAM, 0) ;
if(udp_server<0){
perror("socket creation failed \n");
exit(EXIT_FAILURE);
}
// Bind())
int errBind = bind(udp_server, (const struct sockaddr *)&servaddr, sizeof(servaddr));
if(errBind<0){
perror("errBind \n" );
exit(EXIT_FAILURE);
}
// recvfrom()
n = recvfrom(udp_server, (char *)buffer, BUFSIZE,0, ( struct sockaddr *) &cliaddr,&len);
if (n<0){
perror("recvfrom error\n" );
exit(EXIT_FAILURE);
}
buffer[n] = '\0';
printf("CLIENT: %s\n", buffer);
char *message ="caca";
sendto(udp_server, (const char *)message, strlen(message),
0, (const struct sockaddr *) &cliaddr,
len);
close(udp_server);
//////////////////////////This part below is never reached
printf("end");
return 0;
}
Also here's my server:
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#define PORT 8080
#define BUFSIZE 4096
// Driver code
int main(int argc, char *argv[]) {
char buffer[BUFSIZE];
// char *message = "AAAAAAAAAAAAAAAAAA";
struct sockaddr_in servaddr, cliaddr;
int len, n;
char *adresse= argv[1];
if (argc<1){
perror("nombre d'arguments insuffisents, veuillez entrer :\n ./serveur port_serveur \n");
exit(EXIT_FAILURE);
}
memset(&servaddr, 0, sizeof(servaddr));
servaddr.sin_family = AF_INET;
servaddr.sin_addr.s_addr = inet_addr(adresse);
// servaddr.sin_addr.s_addr = INADDR_ANY;
servaddr.sin_port = htons(PORT);
// Socket()
int udp_server = socket(AF_INET, SOCK_DGRAM, 0) ;
if(udp_server<0){
perror("socket creation failed \n");
exit(EXIT_FAILURE);
}
// Bind())
int errBind = bind(udp_server, (const struct sockaddr *)&servaddr, sizeof(servaddr));
if(errBind<0){
perror("errBind \n" );
exit(EXIT_FAILURE);
}
// recvfrom()
n = recvfrom(udp_server, (char *)buffer, BUFSIZE,0, ( struct sockaddr *) &cliaddr,&len);
if (n<0){
perror("recvfrom error\n" );
exit(EXIT_FAILURE);
}
buffer[n] = '\0';
printf("CLIENT: %s\n", buffer);
int l = sendto(udp_server, (const char *)buffer, strlen(buffer),
0, (const struct sockaddr *) &servaddr,
sizeof(servaddr));
close(udp_server);
printf("end");
//////////////// This is reached
return 0;
}
There are several issues. The main issue is that both the client and server first tries to receive, then send. Thus they cannot both receive the message from the other party. Also, the client need not explicitly bind the socket.
In principle, the client must know the server address, but the server does not know the client address. Hence, the flow of communication must be that the client first sends a message to the server which will make the client known to the server. The server can then send a message to the address of the client.
In summary, the server should:
Create socket
Bind socket
Wait for message (recvfrom())
Send message to sender of the received message (sendto())
Close socket
The client should:
Create socket
Send message to the server (sendto())
Wait for message (recvfrom())
Close socket

I got some strange word 'Received: 艎��' in socket program

I wrote a server program and a client program that communicate with sockets on linux ubuntu. The client program outputs Received: 艎��
This my server code:
/*** tcp_server.c ***/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <sys/socket.h>
int main() {
int sock_fd, new_fd, bytes;
struct sockaddr_in seraddr, cliaddr;
char data[1024];
socklen_t cli_addr_size;
cli_addr_size = sizeof(cliaddr);
sock_fd = socket(AF_INET, SOCK_STREAM, 0);
memset(&seraddr, 0, sizeof(seraddr));
seraddr.sin_family = AF_INET;
seraddr.sin_addr.s_addr = htonl(INADDR_ANY); // INADDR_ANY : It received Network Interface that connected server defined interface, htonl :
seraddr.sin_port = htons(5050);
bind(sock_fd, (struct sockaddr *)&seraddr, sizeof(seraddr));
listen(sock_fd, 10);
while (1) {
new_fd = accept(sock_fd, (struct sockaddr *)&cliaddr, &cli_addr_size);
bytes = recv(new_fd, data, 1024, 0);
send(new_fd, data, bytes, 0);
close(new_fd);
}
close(sock_fd);
}
My client code is:
/*** tcp_client.c ***/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <sys/socket.h>
int main(int argc, char *argv[]) {
int sock_fd, bytes;
struct sockaddr_in ser_addr;
char *snddata, rcvdata[1024];
snddata = argv[2];
sock_fd = socket(AF_INET, SOCK_STREAM, 0);
memset(&ser_addr, 0,sizeof(ser_addr));
ser_addr.sin_family = AF_INET;
ser_addr.sin_addr.s_addr = inet_addr(argv[1]); // INADDR_ANY : It received Network Interface that connected server defined interface, htonl :
ser_addr.sin_port = htons(5050);
connect(sock_fd, (struct sockaddr *)&ser_addr, sizeof(ser_addr));
send(sock_fd, snddata, strlen(snddata), 0);
printf("Received: ");
bytes = recv(sock_fd, rcvdata, 1024, 0);
rcvdata[bytes] = '\0';
printf("%s\n", rcvdata);
close(sock_fd);
}
First I got an error for argument 3 of accept, then I changed
new_fd = accept(sock_fd, (struct sockaddr *)&cliaddr, sizeof(cliaddr);
But It still produces this strange word.
Try to change your send() and receive() functions so that you have full control over how much and which byte you send from the buffer (data[1024]) like in this thread : C socket: recv and send all data and also see Beej's Guide to Network Programming (http://beej.us/guide/bgnet/)
Also make sure that you initialize your data buffers:
data[1024] = "";
rcvdata[1024] = "";
or
data[1024];
data[0] = '\0';
rcvdata[1024];
rcvdata[0] = '\0';
, background is in this thread : Why I am getting this unusually symbols by printing char string

C programming TCP server and client connection errors

I want to make a TCP connection between my Virtual private server and my host machine using a TCP socket connection in C programming.
The serverside code is good and runs flawlessly.
Its the client side that only returns the string that the server is supposed to send out on the FIRST attempt of running it. After that the code doesnt work anymore and i have to restart my terminal and recompile the code for it to work again.
am i doing it right? did i call the IP of my vps right in my client.c?
This is my host machines client.c code
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
int main()
{
// create a socket
int mySocket;
mySocket = socket(AF_INET, SOCK_STREAM, 0);
//specify an address structure for the socket
struct sockaddr_in server_address;
server_address.sin_family = AF_INET;
server_address.sin_port = htons(666);
server_address.sin_addr.s_addr = inet_addr("IP OF MY VPS");
int connection_status = connect(mySocket, (struct sockaddr *) &server_address, sizeof(server_address));
//check for error with the connection
if (connection_status == -1) {
printf("There was an error making a connection to the remote socket \n\n");
exit(1);
}
// recieve data from the server
char server_response[256];
recv(mySocket, &server_response, sizeof(server_response), 0);
// pritn out the server's response
printf("The server sent the data: %s\n \n",server_response);
close(mySocket);
return 0;
}
Now here is the code for my VPS's server.c
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <sys/types.h>
int main()
{
char server_message[256] = "client has connected";
int server_socket;
server_socket = socket(AF_INET, SOCK_STREAM, 0);
struct sockaddr_in server_address;
server_address.sin_family = AF_INET;
server_address.sin_port = htons(666);
server_address.sin_addr.s_addr = INADDR_ANY;
bind(server_socket, (stuct sockaddr*) &server_address,
sizeof(server_address));
listen(server_socekt, 5);
int client_socket;
client_socket = accept(server_socket, NULL, NULL);
send(client_socket, server_message,sizeof(server_message), 0);
close(server_socket);
return 0;
}
note: this code works some times but then most of the time it doesnt
You have no processing loop in the server: each time a client connects, after sending it a message, the server stops listening and terminates.
You can correct the problem in the server:
/* listen for new clients */
listen(server_socket, 5);
while (1)
{
int client_socket;
/* wait for a new client */
client_socket = accept(server_socket, NULL, NULL);
/* send the message */
send(client_socket, server_message,sizeof(server_message), 0);
/* and close only the client socket, not the listening one*/
close(client_socket);
}
/* Once the while loop is finished, you can stop listen (up to you to
change the while loop condition)*/
close(server_socket);
Another thing: you should use perror function to display errors messages, for instance,
int connection_status = connect(mySocket, (struct sockaddr *) &server_address, sizeof(server_address));
//check for error with the connection
if (connection_status == -1) {
perror("connect");
exit(1);
}
will give you this kind of message on error:
connect: Connection refused

Passing multiple messages from client -> server and server -> client sockets in C

Could someone help identify why my server cannot accept more than one message from the client?
I am attempting to have the flow be like the following:
1. Client sends size of message to server
2. Server receives the size and sends a response back. In this case 0.
3. Client checks response and then writes message to server.
4. Server reads message and prints it out.
The problem I am getting is that the accept() at step 4 is never unblocking.
CLIENT
#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <string.h>
int main(int argc, char *argv[])
{
int sock = socket(AF_INET, SOCK_STREAM, 0);
struct sockaddr_in s_address;
s_address.sin_family = AF_INET;
s_address.sin_port = htons(51717);
s_address.sin_addr.s_addr = INADDR_ANY;
if (connect(sock, (struct sockaddr *) &s_address, sizeof(s_address)) < 0) {
printf("ERROR: Cannot connect()\n");
exit(0);
}
char *org_msg = "Hello";
printf("Writing size of Hello\n");
char msg1[1];
msg1[0] = sizeof(org_msg);
write(sock, msg1, sizeof(msg1));
printf("Waiting for response from server\n");
struct sockaddr_in c_address;
socklen_t c_length = sizeof(c_address);
int new_sock = accept(sock, (struct sockaddr *) &c_address, &c_length);
printf("Reading response from server\n");
char stat[1];
read(new_sock, stat, 1);
if (atoi(stat) == 0) {
printf("Writing Hello to server\n");
write(sock, org_msg, sizeof(org_msg));
}
close(sock);
close(new_sock);
}
SERVER
#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <string.h>
int main(int argc, char *argv[])
{
int sock = socket(AF_INET, SOCK_STREAM, 0);
struct sockaddr_in s_address;
s_address.sin_family = AF_INET;
s_address.sin_port = htons(51717);
s_address.sin_addr.s_addr = INADDR_ANY;
if (bind(sock, (struct sockaddr *) &s_address, sizeof(s_address)) < 0) {
printf("ERROR: Cannot bind()\n");
exit(0);
}
listen(sock, 3);
printf("Waiting for client message\n");
struct sockaddr_in c_address;
socklen_t c_length = sizeof(c_address);
int new_sock = accept(sock, (struct sockaddr *) &c_address, &c_length);
printf("Reading client message\n");
char msg[1];
read(new_sock, msg, 1);
printf("Writing response to client\n");
char stat[1];
stat[0] = '0';
write(new_sock, stat, sizeof(stat));
printf("Waiting for client message\n");
int new_sock2 = accept(sock, (struct sockaddr *) &c_address, &c_length);
printf("Reading client message\n");
char msg2[atoi(msg)];
read(new_sock2, msg2, sizeof(msg2));
printf("MESSAGE: %s\n", msg2);
close(sock);
close(new_sock);
close(new_sock2);
}
You should not call accept() on an already-connected socket. Once you have a connected socket in the server (the socket returned by accept()) you should just keep reading and writing that socket until the connection is closed. The steps for the server should be similar to:
listen_socket = socket(...);
listen(listen_socket, ...);
connected_socket = accept(listen_socket, ...);
read(connected_socket, ...)
write(connected_socket, ...)
read(connected_socket, ...)
write(connected_socket, ...)
...
Similarly the client should just keep reading and writing the socket once it has been connected successfully - the steps for the client should be:
connected_socket = socket(...);
connect(connected_socket, ...);
write(connected_socket, ...);
read(connected_socket, ...);
write(connected_socket, ...);
read(connected_socket, ...);
...
INADDR_ANY works in the server but your client needs to specify what host it's connecting to.
If both are on the same machine, just use 127.0.0.1 or localhost (you'll have to do a transform so that it's the right format)
More information here, but a short answer would be
#define INADDR_LOOPBACK 0x7f000001
and then s_address.sin_addr.s_addr = htonl (INADDR_LOOPBACK)
On the client you try to accept a new connection with the socket you previously connected to the server, which will be bound to a system-chosen port number. The server never tries to connect to the client, so the accept call on the client never returns (actually it may return but with an error, because you never call listen on that socket).
Why not just perform step 3 with the same socket used in the previous steps? If for some reason you do need a new socket, you should create a new socket in the client instead of reusing the previous socket (or call close on the previous socket and then call connect on it again).
BTW if all you need is IPC, sockets are a really bad way to do it. I suggest something like Java RMI.

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