Copying struct problems [closed] - c

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Closed 10 years ago.
Assume: struct foo_t { int X,Y,Z; }. Some function take an array of struct foo_t and set some values to it; something like this:
void foo(struct foo_t *f, size_t limit, size_t *result_length)
{
int i = 0;
struct foo_t a;
a.X = 5;
//...
struct foo_t b;
b.X = 10;
// ...
struct foo_t c;
c.X = 4;
//...
f[i++] = a;
f[i++] = b;
f[i++] = c;
*result_length = i;
}
and then:
struct foo_t buf[12];
struct foo_t positive[12];
struct foo_t negative[12];
size_t len;
foo(buf, sizeof(buf)/sizeof(buf[0]), &len);
int c,positive_len,negative_len;
for(c = positive_len = negative_len = 0; c < len; c++)
{
if(buf[c].X < 8)
positive[positive_len++] = buf[c];
else
negative[negative_len++] = buf[c];
}
And finally:
puts("POSITIVE:");
int i;
for(i = 0; i < positive_len; i++)
printf("%d\n", positive[i].X);
puts("NEGATIVE:");
for(i = 0; i < negative_len; i++)
printf("%d\n", nagative[i].X);
The problem is the following: instead of getting "POSITIVE:\n4\n5", "NEGATIVE:10" I'm getting 5 and 5 and 10 isn't printed. In other words, only the last value set. Why is this happening? I've reduced significantly my code to try to get some help here because the real function is around 300 lines of code that includes database management, etc; If really needed I will post here. Before to use = operator, I'd used memcpy() to do copy of struct to my positive/negative arrays.

You have a typo in your code:
struct foo_t c;
b.X = 4; // this should be c.X = 4;
//...

You have two typos/bugs in the example above:
You are not setting c
struct foo_t c;
b.X = 4;
The variable in this printf is misspelled
for(i = 0; i < negative_len; i++)
printf("%d\n", nagative[i].X);

There were a couple errors. Some were spelling and "c" is never assigned to in your "foo" function.
#include <stdlib.h>
#include <stdio.h>
#include <memory.h>
typedef struct foo_t
{
int X, Y, Z;
}foo_t;
void foo(struct foo_t *f, size_t limit, size_t *result_length)
{
int i = 0;
struct foo_t a, b, c;
a.X = 5;
//...
b.X = 10;
// ...
c.X = 4; // CHANGE HERE FROM "B" to "C".
//...
f[i++] = a;
f[i++] = b;
f[i++] = c;
*result_length = i;
}
int main(int argc, char** argv)
{
// CORRECTED ALL SPELLING ERRORS!!! (POSITIVE / NEGATIVE)
struct foo_t buf[12];
struct foo_t positive[12];
struct foo_t negative[12];
size_t len;
int c, positive_len, negative_len;
foo(buf, sizeof(buf)/sizeof(buf[0]), &len);
for(c = positive_len = negative_len = 0; c < len; c++)
{
if(buf[c].X < 8)
positive[positive_len++] = buf[c];
else
negative[negative_len++] = buf[c];
}
{ // <-- IGNORE THIS BADNESS
int i;
puts("POSITIVE:");
for(i = 0; i < positive_len; i++)
printf("%d\n", positive[i].X);
puts("NEGATIVE:");
for(i = 0; i < negative_len; i++)
printf("%d\n", negative[i].X);
}
getchar();
}

This is an SSCCE (Short, Self-Contained, Complete Example) generated from your code:
#include <stdio.h>
struct foo_t { int X; };
static void foo(struct foo_t *f, size_t limit, size_t *result_length)
{
size_t i = 0;
struct foo_t a;
a.X = 5;
struct foo_t b;
b.X = 10;
struct foo_t c;
c.X = 4;
if (i < limit)
f[i++] = a;
if (i < limit)
f[i++] = b;
if (i < limit)
f[i++] = c;
*result_length = i;
}
int main(void)
{
struct foo_t buf[12];
struct foo_t positive[12];
struct foo_t negative[12];
size_t len;
foo(buf, sizeof(buf)/sizeof(buf[0]), &len);
size_t c,positive_len,negative_len;
for (c = positive_len = negative_len = 0; c < len; c++)
{
if (buf[c].X < 8)
positive[positive_len++] = buf[c];
else
negative[negative_len++] = buf[c];
}
puts("POSITIVE:");
for (size_t i = 0; i < positive_len; i++)
printf("%d\n", positive[i].X);
puts("NEGATIVE:");
for (size_t i = 0; i < negative_len; i++)
printf("%d\n", negative[i].X);
}
It produces:
POSITIVE:
5
4
NEGATIVE:
10
I had to fix nagative to negative and postive to positive. I initialized c.X. I used limit to ensure no overflow (and fix the warning). I changed the various int counter variables to size_t to avoid warnings about signed vs unsigned comparisons. I eliminated the Y and Z members from the structure since they aren't used in this minimal example.

Related

How to access 2 dimensional Array Pointer in a typedef-struct over a function in c

I have Problems with accessing the 2D Array in a typedef from a other function over a pointer, even if i allocate the array in heap!
#include <stdlib.h>
#include <stdio.h>
typedef struct {
int a;
int b;
int **data;
} Image;
Image *createImage(int a, int b) {
Image createImage;
createImage.data = malloc(a * sizeof(int *));
for (int i = 0; i < a; i++) {
createImage.data[i] = malloc(b * sizeof(int));
}
Image *imagePointer = malloc(sizeof(Image));
imagePointer = &createImage;
return imagePointer;
}
int main () {
int a = 70;
int b = 90;
Image *imagePointer = createImage(a, b);
for (int i = 0; i < a; i++) {
for (int j = 0; j < b; j++) {
imagePointer->data[i][j] = i + j;
}
}
}
I get an error at load Image because i have done something wrong with accessing the allocated storage. What should i change?
Jonathan
Instead of returning a pointer to Image return the local variable itself and it works. Also variable name and function name should not be same createImage it creates confusion sometimes.
#include <stdlib.h>
typedef struct {
int a;
int b;
int **data;
} Image;
Image createImage(int a, int b) {
Image ci;
ci.data = malloc(a * sizeof(int *));
for (int i = 0; i < a; i++) {
ci.data[i] = malloc(b * sizeof(int));
}
return ci;
}
int loadImage () {
int a = 70;
int b = 90;
Image imagePointer = createImage(a, b);
for (int i = 0; i < a; i++) {
for (int j = 0; j < b; j++) {
imagePointer.data[i][j] = i + j;
}
}
}
int main(int argc, char const *argv[])
{
loadImage();
return 0;
}
It is not 2D array only an array of pointers.
Use size_t for sizes
Use objects not types in sizeof
Always check the result of malloc
I would use flexible array member and array pointers to remove one level of indirection and ease allocation and deallocation (only one malloc/free needed)
typedef struct {
size_t a;
size_t b;
unsigned data[];
} Image;
Image *createImage(const size_t a, const size_t b)
{
Image *imagePointer;
imagePointer = malloc(sizeof(*imagePointer) + a * b * sizeof(imagePointer -> data[0]));
if(imagePointer)
{
imagePointer -> a = a;
imagePointer -> b = b;
}
return imagePointer;
}
int main (void)
{
const size_t a = 70;
const size_t b = 90;
Image *imagePointer = createImage(a, b);
if(imagePointer)
{
unsigned (*image)[imagePointer -> b] = (unsigned (*)[imagePointer -> b])imagePointer -> data;
for (size_t i = 0; i < a; i++)
{
for (size_t j = 0; j < b; j++)
{
image[i][j] = i + j;
}
}
}
}

Is there a best practice for allocating memory in C?

I've been trying to make a function that appends matrix B onto Matrix A by making a new combined matrix. The first function I created passes a pointer (that was declared in main()) to the function which then works up the pointer to add values. This worked. However, I am also trying a different method by using malloc() within the function to define a pointer so that the function is more portable and dyanmic. However, when I try to print the final values in the final matrix I am getting undefined behavior.
Here is the included function from the created header file.
#include <stdio.h>
#include <stdlib.h>
int *fAddArrays(int *A, int *B, int a, int b)
{
int *O;
O = (int *) malloc((a+b) * sizeof(int));
int c;
int d;
for (c = 0; c < a; c++)
{
*O = *A;
A++;
O++;
}
for (d = 0; d < b; d++)
{
*O = *B;
B++;
O++;
}
return O;
}
Here is the use of the function in main()
#include <stdio.h>
#include <unistd.h>
#include "CustomArray.h"
#include <stdlib.h>
int main(void)
{
int A[5] = {1,2,3,4,5};
int B[7] = {6,7,8,9,10,11,12};
int a = 5;
int b = 7;
int c = a + b;
int x = 0;
int NewArray[c], *ArrayPtr;
ArrayPtr = fAddArrays(A,B,a,b);
for( x = 0; x < c; x++)
{
*(NewArray + x) = *ArrayPtr;
printf("Value of NewArray[%d] = %d\n", x, *ArrayPtr);
sleep(1);
ArrayPtr++;
}
return 0;
}
Your problem is that you increment O and then return it.
You need to save away the original value and increment a copy.
int *fAddArrays(int *A, int *B, int a, int b) {
int * original = (int *) malloc((a+b) * sizeof(int));
int * p = original;
for (int c = 0; c < a; c++) {
*p = *A;
A++;
p++;
}
for (int d = 0; d < b; d++) {
*p = *B;
B++;
p++;
}
return original;
}

c sorting large struct array and printing to screen

I'm having trouble sorting a struct array and then printing it to screen. When I run the code in Visual Studio 2012, it doesn't print AT ALL. I've spent hours figuring it out, and debugging mode is very buggy. I really need to know why it isn't doing what I tell it to do.
#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include <string.h>
struct RandStruct
{
int year;
char string[31];
int frequency;
};
struct RandStruct randArray[150000];
int main(void)
{
int i, j;
for (i = 0; i < 150000; i++)
{
randArray[i].year = 150000 - i;
strcpy(randArray[i].string, "test");
randArray[i].frequency = i;
}
for (i = 1; i < 150000; i++)
{
for (j = 0; j < 150000 - i; j++)
{
if (randArray[j].year > randArray[j+1].year)
{
struct RandStruct temp = randArray[j];
randArray[j] = randArray[j+1];
randArray[j+1] = temp;
}
}
}
for (i = 0; i < 150000; i++)
{
printf("%d,%s,%d\n", randArray[i].year, randArray[i].string, randArray[i].frequency);
}
return 0;
}
For sorting, you should use the qsort function instead of reinventing the wheel.
#include <stdlib.h>
int my_compar(const void *a, const void *b) {
const struct RandStruct *aa = a;
const struct RandStruct *bb = b;
if(aa->year < bb->year) return -1;
if(aa->year == bb->year) return 0;
return 1;
}
int main(void) {
... other stuff ...
size_t size = sizeof(struct RandStruct);
qsort(randArray, sizeof(randArray)/size, size, my_compar);
}

writing to an array of structs

I have the following code
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
typedef struct Example
{
uint16_t a;
uint16_t b;
} ExampleStruct;
void derp(struct Example * bar[], uint8_t i)
{
uint8_t c;
for(c = 0; c < i; ++c)
{
bar[c]->a = 1;
bar[c]->b = 2;
}
}
int main()
{
struct Example * foo;
uint8_t i = 3;
foo = malloc(i*sizeof(ExampleStruct));
derp(&foo, i);
free(foo);
return 0;
}
I get segfaults and all debuggers tell me that code stopped working due to
bar[c]->a = 1;
I tried to rearrange this into all of the following
(*bar)[c]->a = 1;
(*bar[c])->a = 1;
bar[c].a = 1;
(*bar)[c].a = 1;
and with no success. What am I doing wrong? I don't understand why is this failing, and I don't understand why the addresses of bar[0], bar[1] and bar[2] are so far away from each other, when each just takes 2 bytes.
There's no need to pass &foo. Keep it simple:
// In a function declaration, it's (almost) always a pointer, not an array.
// "struct Example bar[]" means *exactly* the same thing in this context.
void init(struct Example * bar, int n) {
int i;
for (i = 0; i < n; ++i) {
bar[i].a = 1;
bar[i].b = 2;
}
}
int main() {
int n = 3;
struct Example * foo = malloc(n*sizeof(struct Example));
init(foo, n); // passes the address of the array - &a[0] - to init
printf("The second element is {%u, %u}\n", foo[1].a, foo[1].b);
free(foo);
return 0;
}
output:
The second element is {1, 2}
Some changes were required since you were trying to pass array of objects:
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <inttypes.h>
typedef struct Example
{
uint16_t a;
uint16_t b;
} ExampleStruct;
void derp(struct Example * bar[], uint8_t i)
{
uint8_t c;
for(c = 0; c < i; ++c)
{
bar[c]->a = 1;
bar[c]->b = 2;
}
}
int main()
{
struct Example * foo[3];
uint8_t i = 3, c;
for(i = 0; i < 3; i++)
foo[i] = malloc(sizeof(ExampleStruct));
derp(foo, i);
for(c = 0; c < i; ++c)
{
printf("\n%" PRIu16 " %" PRIu16 ,foo[c]->a,foo[c]->b);
}
for(i = 0; i < 3; i++)
free(foo[i]);
return 0;
}
struct Example * foo; can hold a single pointer to an object of type struct Example. While struct Example * bar[] can hold an array of pointers to objects of type struct Example.
In your original program, this will seg fault when c is greater than 0 since you did not allocate any pointers to an object of type struct Example.
bar[c]->a = 1;
bar[c]->b = 2;
For static objects:
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <inttypes.h>
typedef struct Example
{
uint16_t a;
uint16_t b;
} ExampleStruct;
void derp(struct Example bar[], uint8_t i)
{
uint8_t c;
for(c = 0; c < i; ++c)
{
bar[c].a = 1;
bar[c].b = 2;
}
}
int main()
{
struct Example foo[3];
uint8_t i = 3, c;
derp(foo, i);
for(c = 0; c < i; ++c)
{
printf("\n%" PRIu16 " %" PRIu16 ,foo[c].a,foo[c].b); //accessing in main
}
return 0;
}

Dynamic array in struct calloc or pointers failing, C

I'm attempting to complete an assignment on sparse matrices in C. I have a sparse matrix held as a list of values and coordinates and am converting it to Yale format.
I have run into a strange memory allocation issue that no one seems to have seen before. My code is:
yale* convertMatrix(matrix_list* input){
int matrix_elements = input->elements;
int matrix_rows = input->m;
yale* yale = (struct y*)calloc(1, sizeof(yale));
int* A = (int*)calloc(matrix_elements, sizeof(int));
int* IA = (int*)calloc(matrix_rows + 1, sizeof(int));
int* JA = (int*)calloc(matrix_elements, sizeof(int));
printf("%d elements\n",matrix_elements);
yale->A = A; // Value
yale->IA = IA; // Row (X)
yale->JA = JA; // Column (Y)
yale->elements = matrix_elements;
yale->m = matrix_rows;
yale->n = input->n;
list* tmp_list = input->first;
for(int i = 0, j = 0, tmp_y = 0; i < matrix_elements && tmp_list!=NULL; i++){
printf("Input Value: %d \n",tmp_list->point.value);
A[i] = tmp_list->point.value;
// Initialise the first row
if(i == 0) IA[0] = tmp_list->point.x;
else{
// Add a new row index
if(tmp_y != tmp_list->point.x){
j++;
IA[j] = i;
tmp_y = tmp_list->point.x;
}
}
JA[i] = tmp_list->point.y;
tmp_list = tmp_list->next;
}
for(int i = 0; i < matrix_elements; i++)
printf("%d,",yale->A[i]);
printf("\n");
for(int i = 0; i < matrix_rows + 1; i++)
printf("%d,",yale->IA[i]);
printf("\n");
for(int i = 0; i < matrix_elements; i++)
printf("%d,",yale->JA[i]);
return yale;
}
And here is the struct for yale:
typedef struct y{
int n;
int m;
int elements;
int *IA;
int *JA;
int *A;
} yale;
But the program segfaults at the first relevant printf on the first iteration of the loop.
printf("%d,",yale->A[i]);
I'm positive:
matrix_elements is an integer (9 in my test case)
matrix_rows is an integer
A / IA / JA are all filled with correct values (if you swap yale->A for A in the printf, it works fine).
Directly callocing the array to the struct pointers doesn't affect the result.
Mallocing, callocing, not typecasting, all no effect.
Thanks to Xcode and gdb I can also see that at the point of the segfault. The structure pointers do NOT seem to point to the arrays
I suggest you run your code under Valgrind. This should report the buffer overflow error. (A buffer overflow is where you write past the end of an array).
I also recommend you write some unit tests for your code. They can be very helpful detecting bugs. In particular, I suggest you write a test with a 3x3 input matrix with a value in every position. Check that the values you get out are what you expect.
To get it compiled, I need to prepend this to the snippet:
#include <stdlib.h>
#include <stdio.h>
typedef struct y{
int n;
int m;
int elements;
int *IA;
int *JA;
int *A;
} yale;
typedef struct list {
struct list *next;
struct point { int x,y,value; } point;
} list;
typedef struct matrix_list {
int elements;
int m;
int n;
struct list *first;
int *point;
} matrix_list;
UPDATE: I transformed the program into something more readable (IMHO). I don't have the faintest idea what the IA and JA are supposed to do, but the below fragment should be equivalent to the OP.
#include <stdlib.h>
#include <stdio.h>
#include <assert.h>
struct y {
unsigned int n;
unsigned int m;
unsigned int elements;
unsigned int *IA;
unsigned int *JA;
int *A;
} ;
struct list {
struct list *next;
struct point { unsigned int x,y; int value; } point;
} ;
struct matrix_list {
unsigned int elements;
unsigned int m;
unsigned int n;
struct list *first;
} ;
struct y *convertMatrix(struct matrix_list* input)
{
unsigned int matrix_elements = input->elements;
unsigned int matrix_rows = input->m;
unsigned int ii,jj,tmp_y;
struct y *yale ;
struct list *tmp_list ;
yale = calloc(1, sizeof *yale);
assert (yale != NULL);
printf("%u elements\n",matrix_elements);
yale->A = calloc(matrix_elements, sizeof *yale->A);
assert (yale->A != NULL);
yale->IA = calloc(matrix_rows + 1, sizeof *yale->IA);
assert (yale->IA != NULL);
yale->JA = calloc(matrix_elements, sizeof *yale->JA);
assert (yale->JA != NULL);
yale->elements = matrix_elements;
yale->m = matrix_rows;
yale->n = input->n;
// Initialise the first row, set start condition
// FIXME: this ignores the empty list or size=0 cases
yale->IA[0] = tmp_y = input->first->point.x;
ii = jj = 0;
for(tmp_list = input->first ;tmp_list; tmp_list = tmp_list->next) {
printf("Input Value: %d \n",tmp_list->point.value);
yale->A[ii] = tmp_list->point.value;
// Add a new row index
if(tmp_y != tmp_list->point.x){
jj++;
yale->IA[jj] = ii;
tmp_y = tmp_list->point.x;
}
yale->JA[ii] = tmp_list->point.y;
if (++ii >= matrix_elements ) break;
}
for(int i = 0; i < matrix_elements; i++)
printf("%d,",yale->A[i]);
printf("\n");
for(int i = 0; i < matrix_rows + 1; i++)
printf("%u,",yale->IA[i]);
printf("\n");
for(int i = 0; i < matrix_elements; i++)
printf("%u,",yale->JA[i]);
return yale;
}
Note: I moved the (ii == 0) {} condition out of the loop, and replaced the one-letter indices by there two-letter equivalents. Also: all the indices are unsigned (as they should be)

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