I am trying to write a web server that listens on both IPv4 and IPv6 addresses. However, the code that I originally wrote did not work. Then I found out that the IPv6 structures work for both IPv4 and IPv6. So now I use the IPv6 structures however, only the IPv4 addresses work. This post, why can't i bind ipv6 socket to a linklocal address, which said to add server.sin6_scope_id = 5; so I did that but it still does not accept IPv6 telnet connections. Any help would be greatly appreciated because I am thoroughly stumped.
Thanks!
My code is below:
void initialize_server(int port, int connections, char* address)
{
struct sockaddr_in6 socket_struct;
/*Creates the socket*/
if ((sock_fd = socket(AF_INET, SOCK_STREAM, 0)) < 0)
{
syslog(LOG_ERR, "%s\n", strerror(errno));
exit(EXIT_FAILURE);
}/*Ends the socket creation*/
/*Populates the socket address structure*/
socket_struct.sin6_family = AF_INET6;
if(address == NULL)
socket_struct.sin6_addr=in6addr_any;
else
{
inet_pton(AF_INET6, "fe80::216:3eff:fec3:3c22", (void *)&socket_struct.sin6_addr.s6_addr);
}
socket_struct.sin6_port =htons(port);
socket_struct.sin6_scope_id = 0;
if (bind(sock_fd, (struct sockaddr*) &socket_struct, sizeof(socket_struct)) < 0)
{
syslog(LOG_ERR, "%s\n", strerror(errno));
exit(EXIT_FAILURE);
}//Ends the binding.
if (listen(sock_fd, connections) <0)
{
syslog(LOG_ERR, "%s\n", strerror(errno));
exit(EXIT_FAILURE);
}//Ends the listening function
}//ends the initialize server function.
Saying "server.sin6_scope_id = 5;" is arbitrary. I fought with this awhile myself and discovered you need to use the actual scope of the actual interface you want to bind on. It can be found with an obsure but useful little function.
#include <net/if.h>
server.sin6_scope_id=if_nametoindex("eth0");
Of course, hardcoding it to one particular adapter is bad, shortsighted coding. A more complete solution is to loop through all of them and match on the ip address you're binding. The following is not perfect in that it doesn't account for quirks like having non-canonical addresses and two adapters with the same ip, etc. But besoverall, this sample function works great and should get you started.
#include <string.h> // strcmp
#include <net/if.h> // if_nametoindex()
#include <ifaddrs.h> // getifaddrs()
#include <netdb.h> // NI_ constants
// returns 0 on error
unsigned getScopeForIp(const char *ip){
struct ifaddrs *addrs;
char ipAddress[NI_MAXHOST];
unsigned scope=0;
// walk over the list of all interface addresses
getifaddrs(&addrs);
for(ifaddrs *addr=addrs;addr;addr=addr->ifa_next){
if (addr->ifa_addr && addr->ifa_addr->sa_family==AF_INET6){ // only interested in ipv6 ones
getnameinfo(addr->ifa_addr,sizeof(struct sockaddr_in6),ipAddress,sizeof(ipAddress),NULL,0,NI_NUMERICHOST);
// result actually contains the interface name, so strip it
for(int i=0;ipAddress[i];i++){
if(ipAddress[i]=='%'){
ipAddress[i]='\0';
break;
}
}
// if the ip matches, convert the interface name to a scope index
if(strcmp(ipAddress,ip)==0){
scope=if_nametoindex(addr->ifa_name);
break;
}
}
}
freeifaddrs(addrs);
return scope;
}
You're creating a socket in the AF_INET family, but then trying to bind it to an address in the AF_INET6 family. Switch to using AF_INET6 in your call to socket().
Related
I'm learning socket programming in C. I have gotten my server to create a socket that was successful, but when I try to bind my socket to a port nothing happens. No error occurs and it is not successful. It's as if the bind() function is not even executing at all.
I've checked out the documentation on the bind() function here but there's no mention of why it won't execute at all. I've also tried searching through this site with no avail.
I also tried following this tutorial from start to finish but the error (or lack thereof) still occurs.
Here is my full code leading up to the problem:
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include "include.h"
int main() {
// Descriptors. Used to check the status of functions such as socket, listen, bind etc.
// If a descriptor is equal to 0, then everything is okay. Else, if they are equal to -1, something went wrong.
int socketDescriptor, newSocketDescriptor = 1;
// The process ID of a child process (the client) when a new one is spawned (the client connects).
pid_t childPID;
// A string to hold the commands being sent a received.
char* commandBuffer = calloc(BUFFER_SIZE, sizeof(char));
// A structure to hold information on the server address.
struct sockaddr_in serverAddress;
memset(&serverAddress, '\0', sizeof(serverAddress));
// Fill in the server address information.
// Set the address family to AF_INET, which specifies we will be using IPv4.
// htons() takes the given int and converts it to the appropriate format. Used for port numbers.
// inet_addr() takes the given string and converts it to the appropriate format. Used for IP addresses.
serverAddress.sin_family = AF_INET;
serverAddress.sin_port = htons(PORT);
serverAddress.sin_addr.s_addr = inet_addr("127.0.0.1");
// A structure to hold information a client when a new one connects to this server.
struct sockaddr_in clientAddress;
memset(&clientAddress, '\0', sizeof(clientAddress));
// socklen_t defines the length of a socket structure. Need this for the accept() function.
socklen_t addressSize;
// Creating the socket.
// AF_NET specifies that we will be using IPv4 addressing.
// SOCK_STREAM specifies that we will be using TCP to communicate.
socketDescriptor = socket(AF_INET, SOCK_STREAM, 0);
if (socketDescriptor < 0) {
perror("ERROR CREATING SOCKET");
exit(1);
}
else
printf("Socket created successfully.\n");
// Binding to the specified port. 0 if everything is fine, -1 if there was an error.
if (bind(socketDescriptor, (struct sockaddr*) & serverAddress, sizeof(struct sockaddr_in)) < 0) {
perror("ERROR BINDNING");
exit(1);
}
else
printf("Socket bound to %s:%s.\n", serverAddress.sin_addr.s_addr, serverAddress.sin_port);
The last if statement at the bottom is where the code fails. It should either print and error or print "Socket bound to 127.0.0.1:80" but neither happens. See an example here.
I'm lost for what to do.
A server socket won't show up in a netstat listing unless you call listen after binding the socket.
Also, you're using the %s format specifier in your printf after the bind call on serverAddress.sin_addr.s_addr and serverAddress.sin_port. These are not strings but integers. Using the wrong format specifier invokes undefined behavior and is likely causing your program to crash. Using the correct format specifier such as %d or %x will fix this.
if (bind(socketDescriptor, (struct sockaddr*)&serverAddress, sizeof(struct sockaddr_in)) < 0) {
perror("ERROR BINDNING");
exit(1);
}
else
// use %x to print instead
printf("Socket bound to %x:%x.\n", serverAddress.sin_addr.s_addr, serverAddress.sin_port);
if (listen(socketDescriptor, 3) < 0) {
perror("listen failed");
} else {
printf("socket is listening\n");
}
I want to get the IP address of the computer my program is launched on, to be able then to send it to a client, but I always get 0.0.0.1 instead of the real IP address (like 127.0.0.1 for instance).
I'm currently able to get the port, but not the IP address.
How can I get it?
The best solution would be to be able to get it with a sockaddr_in. Here's what I'm currently doing:
int open_connection(char* ip, int* port)
{
int sock;
struct sockaddr_in sin;
socklen_t len;
int i;
i = 0;
len = sizeof(sin);
if ((sock = socket(AF_INET, SOCK_STREAM, 0)) == -1)
return (-1);
bzero(&sin, sizeof(struct sockaddr_in));
sin.sin_family = AF_INET;
if (bind(sock, (struct sockaddr *) &sin, sizeof(sin)) != 0)
perror("Error on bind");
if (getsockname(sock, (struct sockaddr *)&sin, &len) != 0)
perror("Error on getsockname");
strcpy(ip, inet_ntoa(sin.sin_addr)); // IP = 0.0.0.0
*port = sin.sin_port;
return (sock);
}
EDIT: I understand I was going on the wrong way with my way of thinking. So my question is: What's the best way to get your own IP address?
When you bind() a socket to 0.0.0.0, that is the only IP the socket has available when calling getsockname(). It means the socket is bound to all local interfaces. In order to get a specific IP from a socket, it has to be bound to a specific IP.
Using the socket API to get the machine's local IP(s) is the wrong approach anyway. A common mistake is to use gethostname() with gethostbyname() or getaddrinfo() to get the local IP list. Usually that works, but it has some hidden gotchas that can cause false information, but people tend to ignore that fact, or don't even know about it in the first place (I didn't know about it for years, but then I learned better).
Instead, you really should use platform-specific APIs for enumerating the local networking interfaces. That will provide more reliable information. Windows has GetAdaptersInfo() and GetAdaptersAddresses(). Other platforms have getifaddrs(). Those will tell you what local IPs are available. You can then bind() a socket to 0.0.0.0 in order to accept clients on any of those IPs, or bind() to a specific IP to accept clients only on that IP.
The sockets API allows you to enumerate the IP addresses assigned to your network interfaces, but it will not tell you what you "real IP" is if you are connecting to the Internet from behind a router.
The only way to know it is by asking someone outside. Thats how servers like FileZilla FTP Server do that. They instruct you to configure the URL to a "ip.php" script like this one in the server's settings so it can ask the Internet whats its public IP address, to use in Passive Mode.
You can also consider using STUN, a protocol widely used in VoIP to discover public IP.
You could call ioctl(sock, SIOCGIFADDR, adr)
see netdevice(7)
Following #Remy Lebeau's answer I wrote a function that return current machine's address. I have only tested this on macOS High Sierra.
interfaec can be anything among lo0, en0, etc.
ipVersion can be AF_INET or AF_INET6.
long int getInternalAddress(char* interface, sa_family_t ipVersion)
{
struct ifaddrs *ifaddrHead, *ifaddr;
/* int_8 */
sa_family_t family;
int n;
char *interfaceName;
if (getifaddrs(&ifaddrHead) != 0)
{
fprintf(stderr, "ifaddrs error");
}
/* iterate through address list */
for (ifaddr = ifaddrHead, n = 0; ifaddr != NULL; ifaddr = ifaddr->ifa_next, n++)
{
family = ifaddr->ifa_addr->sa_family;
interfaceName = ifaddr->ifa_name;
if (!family || family != ipVersion || strcmp(interfaceName, interface)) continue;
struct sockaddr *addr = ifaddr->ifa_addr;
struct sockaddr_in* addr_in = (struct sockaddr_in*) addr;
long int address = addr_in->sin_addr.s_addr;
freeifaddrs(ifaddrHead);
return address;
}
freeifaddrs(ifaddrHead);
return 0;
}
To use it,
int main()
{
long int address = getInternalAddress((char*) &"en0", AF_INET);
printf("%li\n", address);
return 0;
}
I'm still a beginner in C, if there is anything wrong please tell me.
I am trying to bind my local IPv6 address to a socket. But always get "invalid argument". The reason I want to bind the specific IP address to socket is that if I don't bind the error "No route to host" came up. When I tried to ping an IPv6 address with command below it does not work.
ping6 fe80::7ed1:c3ff:fe86
I have to point out from which interface I want to send the packet.
ping6 -I en1 fe80::7ed1:c3ff:fe86
And this works fine. So I think if I bind the socket to the interface then I can send the packet successfully.
Anyone can tell me how to send an IPv6 address without specify the interface or how to solve this problem of binding?
Here are the codes.
#include <stdio.h>
#include <unistd.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <string.h>
#include <netdb.h>
#define LOCALADDR "fe80::7ed1:c3ff:fe86:ddae"
int main(void)
{
int sock,status;
struct addrinfo local_addr;
struct addrinfo *servinfo;
char buffer[1024];
/* create a DGRAM (UDP) socket in the INET6 (IPv6) protocol */
sock = socket(PF_INET6, SOCK_DGRAM, 0);
if (sock < 0) {
perror("creating socket");
exit(1);
}
/*Binding specific interface to socket*/
memset(&local_addr, 0, sizeof(local_addr));
local_addr.ai_family = AF_INET6;
local_addr.ai_socktype = SOCK_DGRAM;
local_addr.ai_flags = AI_PASSIVE;
if ((status = getaddrinfo(NULL, "3535", &local_addr, &servinfo)) != 0) {
fprintf(stderr, "getaddrinfo error: %s\n", gai_strerror(status));
exit(1);
}
if (bind(sock, (struct sockaddr *) &local_addr, sizeof(local_addr)) < 0)
error("ERROR on binding");
I have also tried to replace "NULL" in the "getaddrinfo" to be "LOCALADDR".
if ((status = getaddrinfo(LOCALADDR, "3535", &local_addr, &servinfo)) != 0) {
fprintf(stderr, "getaddrinfo error: %s\n", gai_strerror(status));
exit(1);
}
And I still get the same problem.
I can successfully binding the socket with "in6addr_any",but then I get the error "No route to host".
That is a link-local IPv6 address, not a routable IPv6 address. The link-local addresses are specific to a link, and each link can have the same addresses as the other links. For instance if you have three different interfaces, you can assign the same link-local address to each of the interfaces. To use a link-local address, you need to specify the interface so that the OS knows which link to use. All the interfaces will have a link-local address in the same network: fe80::/10.
If you use a routable IPv6 address, you will not need to specify an interface.
You are creating the socket incorrectly. The 'domain' (first argument) should be AF_INET6, not PF_INET6. I am uncertain whether these in fact expand to different values in your environment, but the AF_* macros are the ones designated for this purpose.
Otherwise, for a socket that accepts connections, you should get an address much the way you first present. In particular, the docs for getaddrinfo() say
If the AI_PASSIVE flag is specified in hints.ai_flags, and node is NULL, then the returned socket addresses will be suitable for bind(2)ing a socket that will accept(2) connections. The returned socket address will contain the "wildcard address" (INADDR_ANY for IPv4 addresses, IN6ADDR_ANY_INIT for IPv6 address). The wildcard address is used by applications (typically servers) that intend to accept connections on any of the hosts’s network addresses. If node is not NULL, then the AI_PASSIVE flag is ignored.
Thus, you certainly could and probably should specify a NULL first argument.
Note, however, that getaddrinfo() returns a linked list of addresses, and under some circumstances it is necessary to choose a different one than the first. I think the first ought to be fine in this particular case, though.
Do also be aware that a "no route to host" message from a client trying to connect does not necessarily indicate that the server is not listening. It could well be that the client is using the wrong address (c.f. #RonMaupin's answer) or, just as it says, that there is no (known) route through the network from the client to the server. That could arise because of router or firewall configuration, for example.
is there a way to get the IP number from gethostname()?
We are randomly generating IP addresses for the computers in the lab we are in. We use gethostbyname(<random ip>) to get the IP of a computer.
What we want to do essentially is compare the ip that we get from gethostbyname() with what we get from gethostname().
We tried:
struct hostent* host;
char temp[MAX_LEN];
gethostname(temp, MAX_LEN);
host = gethostbyname(<random ip address>)
if(host->h_name == temp) printf("They are the same\n");
The problem is, is that host->h_name is '172.125.45.1' (i made that
up) and temp is 'u-my_comp'
so we cant compare the strings cause one gives us the name of the computer (u-my_comp), and the other gives the ip...
Is there anyway to make these functions return the same type of value?
we have tried doing something like
gethostname(temp, 24)
temp_host = gethostbyname(temp)
in hopes that now we could compare temp_host->h_name with host->h_name...but yeah, that didnt work either.
Any ideas?
thanks!
gethostbyname() is for converting a hostname into a socket address. If the "hostname" you supply is a dotted-quad IPv4 address, that will be all you get in the h_name parameter of the result.
To convert a socket address back into a name what you want is the companion function gethostbyaddr() - except that you don't, because both gethostbyname() and gethostbyaddr() are deprecated. Instead, you should be using getaddrinfo() and getnameinfo().
For example:
#include <stdio.h>
#include <sys/socket.h>
#include <netdb.h>
#include <netinet/in.h>
#include <arpa/inet.h>
int main()
{
struct sockaddr_in sa;
char host[1024];
int gni_err;
sa.sin_family = AF_INET;
sa.sin_port = 0;
sa.sin_addr.s_addr = inet_addr("127.0.0.1");
gni_err = getnameinfo((struct sockaddr *)&sa, sizeof sa, host, sizeof host, NULL, 0, NI_NAMEREQD | NI_NOFQDN);
if (gni_err == 0) {
printf("host is: %s\n", host);
} else {
fprintf(stderr, "Error looking up host: %s\n", gai_strerror(gni_err));
}
return 0;
}
If you call:
myhost = gethostbyname(temp);
(having allocated myhost) then you will have two hostent structures you will compare - you will have the IP address lists for both the target query host and the current host (not just the hostname for the current host).
Does anyone know how do I get my LAN IP and print it on the screen.
*I don't mean on shell, but in c programming.
**I will appreciate if you'll post me a sample code.
There's a few approaches; first, you could set up a connection to a known peer using connect(2) and then read the local socket 'name' with getsockname(2). This is a pretty poor mechanism, but it is easy.
But, getsockname(2) will only report one IP address, when a machine may have thousands of IP addresses, and which IP is returned will depend in part upon the peer that you chose! So, not very reliable.
A much better answer is to use rtnetlink(7) to read the IP addresses for the machine directly from the kernel: you would send RTM_GETADDR messages to the kernel for each interface on the machine and read the answers back. Your best bet for understanding how to use this is probably to read the source code for the ip program.
Another option is to use the SIOCGIFCONF ioctl(2) on an IP socket. This interface isn't as flexible as the rtnetlink(7) interface, so it might not always be correct, but it'll be a mid-way point. The ifconfig(8) utility uses this approach for displaying ifconfig -a output. Again, your best bet would be to read the source. (There is some slight documentation in ioctl_list(2).)
The getifaddrs() function from <ifaddrs.h> is the simplest way to get the current interfaces and corresponding addresses:
#include <stdio.h>
#include <ifaddrs.h>
#include <netinet/in.h>
#include <arpa/inet.h>
int main()
{
struct ifaddrs *iflist, *iface;
if (getifaddrs(&iflist) < 0) {
perror("getifaddrs");
return 1;
}
for (iface = iflist; iface; iface = iface->ifa_next) {
int af = iface->ifa_addr->sa_family;
const void *addr;
char addrp[INET6_ADDRSTRLEN];
switch (af) {
case AF_INET:
addr = &((struct sockaddr_in *)iface->ifa_addr)->sin_addr;
break;
case AF_INET6:
addr = &((struct sockaddr_in6 *)iface->ifa_addr)->sin6_addr;
break;
default:
addr = NULL;
}
if (addr) {
if (inet_ntop(af, addr, addrp, sizeof addrp) == NULL) {
perror("inet_ntop");
continue;
}
printf("Interface %s has address %s\n", iface->ifa_name, addrp);
}
}
freeifaddrs(iflist);
return 0;
}
gethostbyname should help you to do this. Example:
GetLocalAddress()
{
char ac[80];
// Get my host name
if (gethostname(ac, sizeof(ac)) != -1)
{
printf("Host name: %s\n", ac);
// Find IP addresses
struct hostent* p_he = gethostbyname(ac);
if (p_he != 0)
{
for (int i=0; p_he->h_addr_list[i] != 0; ++i)
{
struct in_addr addr;
memcpy(&addr, p_he->h_addr_list[i], sizeof(struct in_addr));
printf("IP address %d: %s\n", i, inet_ntoa(addr));
}
}
}
You might want to filter to remove 127.0.0.1 from the list.