What is the utility of a bool variable in C? - c

What is the advantage of using bool variable in the code below instead of an int to set the value 1 or 0? What difference does it make?
#include<stdio.h>
int main(void)
{
int p,d;
_Bool isPrime;
for ( p = 2; p <= 50; p++){
isPrime = 1;
for (d = 2; d < p; d++)
if (p %d == 0)
isPrime = 0;
if (isPrime != 0)
printf("%i ",p);
}
printf("\n");
return 0;
}

It's useful for making your intent clear. When you declare a variable as Bool_, it's obvious it's never supposed to have a value other than true and false.
A more conventional way to write your example code would be:
#include
int main(void)
{
for (int p = 2; p <= 50; p++) {
bool isPrime = true;
for (int d = 2; d < p; d++) {
if (p % d == 0) isPrime = false;
}
if (!isPrime) printf("%i ", p);
}
printf("\n");
return 0;
}

I just use plain ints as my boolean type without any typedefs or special defines or enums for true/false values. If you follow my suggestion below on never comparing against boolean constants, then you only need to use 0/1 to initialize the flags anyway. However, such an approach may be deemed too reactionary in these modern times. In that case, one should definitely use since it at least has the benefit of being standardized.
Whatever the boolean constants are called, use them only for initialization. Never ever write something like
if (ready == TRUE) ...
while (empty == FALSE) ...
These can always be replaced by the clearer
if (ready) ...
while (!empty) ...
Note that these can actually reasonably and understandably be read out loud.
Give your boolean variables positive names, ie full instead of notfull. The latter leads to code that is difficult to read easily. Compare
if (full) ...
if (!full) ...
with
if (!notfull) ...
if (notfull) ...
Both of the former pair read naturally, while !notfull is awkward to read even as it is, and becomes much worse in more complex boolean expressions.
Boolean arguments should generally be avoided. Consider a function defined like this
void foo(bool option) { ... }
Within in the body of the function, it is very clear what the argument means since it has a convenient, and hopefully meaningful, name. But, the call sites look like
foo(TRUE);
foo(FALSE):
Here, it's essentially impossible to tell what the parameter mean without always looking at the function definition or declaration, and it gets much worse as soon if you add even more boolean parameters.. I suggest either
typedef enum { OPT_ON, OPT_OFF } foo_option;
void foo(foo_option option);
or
#define OPT_ON true
#define OPT_OFF false
void foo(bool option) { ... }
In either case, the call site now looks like
foo(OPT_ON);
foo(OPT_OFF);
which the reader has at least a chance of understanding without dredging up the definition of foo.

Related

Shake sort using MACRO

Shake sort of vector:
program works, but:
I was trying to use the same function for bubble up and bubble down for shake sort (bubble up to get the MAX value to the right and bubble down to get the min value to the left). In order to do it I was trying to use the following MACRO which does not compile:
sign is '+' and oper is '>' for bubble
sign is '-' and oper is '<' for bubble down
for bubble up -
start is iterator i (iterated the Vector indices)
end is n-1-i;
for bubble down -
swap start and end values
#define bubble_up_down(var_t, pVector, _Is_swp, start, end, sign, oper)\
{\
var_t current_index;\
var_t current_val;\
var_t next_val;\
for (current_index = *(start) ; current_index (oper) *(end) ; (sign)(sign)current_index){\
{\
VectorGet((pVector), current_index, &current_val);\
VectorGet((pVector), current_index(sign)1, &next_val);\
if(current_val (oper) next_val)\
{\
VectorSet((pVector), current_index, next_val);\
VectorSet((pVector), current_index(sign)1, current_val);\
*(_Is_swp) = 1;\
}\
}\
}
Need your advice to fix this macro.
It is not really clear why you want to use a macro here. Do you want to avoid duplicaing code? Or do you want to make your sorting routine type independent?
Anyway, your macro has several errors:
You've probably read that you should guard macro arguments with parentheses. That is usually good advice, because macros are text replacements; for example infamous SQ(x + 1) will resolve to x + 1*x + 1. In your case, the advice is wrong-headed. You will get syntactically wrong "operators" such as (-) and (<) in your code. Just use sign and oper.
Even so, sign sign will resolve to - - or + +, which is not what you want. You could rewrite i++ to the equally valid i = i + 1 or you could use the token-pasting operator, sign##sign, which would produce -- or ++.
Macros aren't functions. You are probably going to invoke your macro inside a function. All local variables that are in scope hen you invoke the macro are also in scope for the macro. That means there is probably no need to define all these pointers.
Why do you pass the array element type, var_t? I reckon that SetVector and GetVector aren't macros, so the type independence falls flat.
If var_t is the type of your array elements, your index isn't necessarily of the same type; it should be an integer type. (Your elements must be comparable with the < operator, so it is one of the arithmetic types, but image what happens if you have an array of char that is longer than 256 elements?)
If your elements are of arithmetic type, there's probably no need for the GetValue and SetValue calls. You can just assign values with the = operator .
All this makes me think that you don't really know what you're doing. That plus the known pitfalls and shortcomings of macros are a good reason not to use any macros here.
Addendum In comments, The PO has said that the macro should achieve two things: It should avoid repeated code and it should make the sorting independent of the types of the array elements. These are two different things.
Writing short local macros to avoid repeating code can be a useful technique, especially, if the code needs to keep variables in sync in several places. Is it useful in your situation?
So you've got your upward-bubbling code:
int done = 0;
while (!done) {
done = 1;
for (int i = 1; i < n; i++) {
if (a[i - 1] > a[i]) {
swap(a, i - 1, i);
done = 0;
}
}
}
(This uses a swap function to swap two array elements. It is more straightforward than your version, because it doesn't use get/set accessor functions.) Now you write the downward-bubbling counterpart:
while (!done) {
done = 1;
for (int i = n - 1; i > 0; i--) {
if (a[i - 1] > a[i]) {
swap(a, i - 1, i);
done = 0;
}
}
}
These two snippets differ only in the loop control. Both visit all indices from 1 to n - 1. So your macro needs to pass the start and end values. But it also needs to know which way the comparison goes – less than or greater than – and whether to increment or to decrement the index. That's four pieces of data for a simple loop.
You could try to get rid of the comparison and use != for both directions. But then your loops will fail if the array is empty.
The above backwards loop will already fail on empty arrays when you use an unsigned integer as index. Forward and backward lops are asymmetric an C, because the lower and upper bounds are asymmetric, too: Lower bound are always inclusive, upper bound are always exclusive. This forward loop:
for (unsigned int i = 0; i < n; i++) ...
Has the following backward equivalent:
for (unsigned int i = n; i-- > 0; ) ...
Here, the decrement occurs in the condition and the update part is empty. The advantage is that it uses exactly the same bounds, 0 and n, verbatim, but by decrementing before entering the loop body, the same valid range of numbers, 0 to n - 1 are visited. And it works with unsigned ints, which are a natural choice for looping variables.
To cut a long story short: Forward and backward loops are asymmetric in C, so it is not easy to write a macro for them. C's for syntax is more verbose than for i = 1 to n, but that's how it is. Embrace it and alleviate the typing pain by chosing appropriate index names: it's i, not current_index.
Can you make the code less redundant without macros? Of course: You can write two functions for bubbling up and down once:
static int bubble_up(int a[], int n)
{
int done = 1;
for (int i = 1; i < n; i++) {
if (a[i - 1] > a[i]) {
swap(a, i - 1, i);
done = 0;
}
}
return done;
}
static int bubble_down(int a[], int n)
{
int done = 1;
for (int i = n; i-- > 1; ) {
if (a[i - 1] > a[i]) {
swap(a, i - 1, i);
done = 0;
}
}
return done;
}
(These functions are static, i.e. private to the current compilation unit.) Now your actual sorting functions look like this:
void sort_bubble_up(int a[], int n)
{
int done = 0;
while (!done) {
done = bubble_down(a, n);
}
}
void sort_bubble_down(int a[], int n)
{
int done = 0;
while (!done) {
done = bubble_down(a, n);
}
}
void sort_shaker(int a[], int n)
{
int done = 0;
while (!done) {
done = bubble_up(a, n) || bubble_down(a, n);
}
}
If you are not afraid of empty loop bodies, you can even get them down to:
void sort_bubble_up(int a[], int n)
{
while (bubble_down(a, n)) { }
}
void sort_bubble_down(int a[], int n)
{
while (bubble_down(a, n)) { }
}
void sort_shaker(int a[], int n)
{
while (bubble_up(a, n) || bubble_down(a, n)) { }
}
All this code works only for int arrays, though. The standard library's way of approaching type independence is to work on the byte level via void * pointers and user-defined comparison functions. The sorting function qsort does this, for example.
C++ and other languages have templates, where you can write an algorithm for several types. When you "instantiate" a template, the compiler creates a function for just this type, which is then called.
You could emulate this with macros. If you just want to call your macro in the function body, you could define:
#define BUBBLE_SORT(ARRAY, N, TYPE) do { \
int done = 0; \
int i; \
\
while (!done) { \
done = 1; \
\
for (i = 1; i < N; i++) { \
if (ARRAY[i - 1] > ARRAY[i]) { \
TYPE sawp = ARRAY[i]; \
\
ARRAY[i] = ARRAY[i - 1]; \
ARRAY[i - 1] = swap; \
done = 0; \
} \
} \
} \
} while (0)
and then use the macro like so:
char c[] = "Mississippi";
BUBBLE_SORT(c, strlen(c), char);
(That do { ... } while (0) thing around thze macro makes the macro behave like a function call, sort of. The new scope of the loop body allows for local variables.)
The problem here is that such multi-line macros are hard to debug. When there is an error in the body, you just get the number of the line where the macro is invoked in an error message. (But you can use -E with most compilers to see how the preprocessor resolves that macro.)
Conclusion:
Macros can be useful, but you have to know what you are doing. In general, try to avoid them, because they are hard to debug and often hard to understand for others. (And this other person might be you half a year later.)
If you must use macros, try to make then look as natural as possible. Passing operators like > or + should make you wary.
Use functions, not macros, for common code.
Embrace C's way to deal with different types. It will be more useful (if less fun) to learn how qsort works than to fiddle with macros for a bubble sort implementation.
If you really need to write a lot of type-independent code, you probably shouldn't use C.

What objective circumstances would preclude using a return value also as a diagnostic?

I was going through Linaro ODP framework and saw this code snippet,
static int find_block(const char *name, uint32_t *index)
{
uint32_t i;
for (i = 0; i < ODP_CONFIG_SHM_BLOCKS; i++) {
if (strcmp(name, odp_shm_tbl->block[i].name) == 0) {
/* found it */
if (index != NULL)
*index = i;
return 1;
}
}
return 0;
}
Here, Instead of updating *index, We can return the value of i to achieve the same thing like below.
static int find_block(const char *name)
{
uint32_t i;
for (i = 0; i < ODP_CONFIG_SHM_BLOCKS; i++) {
if (strcmp(name, odp_shm_tbl->block[i].name) == 0) {
/* found it */
return i;
}
}
return -1;
}
Apart from taste, style and coding guidelines -- could there be any objective reasons why one must choose one and cannot choose the other?
The short answer to the question in the title:
You cannot use the return value also as diagnostic if all values in the range of the return type are to be considered valid (in the sense of non-error, non-diagnostic) return values.
Using magic values instead of boolean standard values as error reporting (which is needed if these standard values could be valid results of the function) creates a (slightly) leaky abstraction.
What you see is used when one wants to have multiple return values, or even more likely conditionally many return values.
Your assumption ...
Here, Instead of updating *index, We can return the value of i to achieve the same thing like below.
... is wrong:
*index is an unsigned integer, thus having the range 0 to 2^(32-1) as valid values. Each of these values seems to be a valid index value. Thus you have 2^32 valid results.
In order to indicate failure, without using the "trick" with multiple return values, you'd need to return a value that has no valid meaning, and is thus able to carry the special meaning as indication of a failure. Assuming there is only the indication of failure (and no detailed error value) you'd have 1 invalid result value.
This leaves you with 2^32 + 1 possible result values, which doesn't fit in an 32 bit unsigned integer (and also doesn't fit in the int your example uses).
A possible solution would be to extend the range of the return value, e.g. by using 64 bit unsigned integers. Then you could use value 2^32 (which is outside the range of valid values) to indicate failure:
#define MAGIC_FAILURE (((uint64_t) 1) << 32)
static uint64_t find_block(const char *name)
{
uint32_t i;
for (i = 0; i < ODP_CONFIG_SHM_BLOCKS; i++) {
if (strcmp(name, odp_shm_tbl->block[i].name) == 0) {
/* found it */
return i;
}
}
// return magic value indicating failure
return MAGIC_FAILURE;
}
I'd consider this bad practice, because to understand the function you also need to have the magic value in your head. Also consider debugging this function (or some caller): It's far easier to examine the return value of the original function (which returned data via pointer) and see a boolean value (which one is used to) instead of having to demangle the return value of above function to decide whether it's valid or not.
One final note: In this case though, I'd have gone with a different approach:
static uint32_t find_block(const char *name)
{
uint32_t i;
for (i = 0; i < ODP_CONFIG_SHM_BLOCKS; i++) {
if (strcmp(name, odp_shm_tbl->block[i].name) == 0) {
/* found it */
return i;
}
}
return ODP_CONFIG_SHM_BLOCKS;
}
One could use this because, as the implementation of the loop indicates, not every 32 bit unsigned integer is a valid index (this leaving space for a magic number indicating failure). Using an obviously related constant is a better choice than some random magic value.
Though do also consider the call site:
uint32_t index;
if (! find_block("foo", &index)) {
// OMG
}
// all nice
Here you have only the function name, which is all you need when you want to find a block by its name.
int32_t index = find_block("foo");
if (index == ODP_CONFIG_SHM_BLOCKS) {
// OMG
}
// all nice
Here on the other hand you need two "things" in order to find a block by its name: the function name as well as the magic value. This could be considered a leak in the abstraction.

Using assert with arrays in C

part of the program I'm writing involves making a function to test assertions. This one is testing my Shift3DPoint function, which takes the first array and modifies it by adding the contents of the second array (so for example, test14 and test15 (as seen below) would result with the new test14 {6,8,0}. However, I'm confused about how I can word this in my function because it's supposed to return an array and I've only worked with doubles before for assert. Any help would be appreciated!
void UnitTest3D(void); //function for assertions
void Shift3DPoint (double pt[], double offset[]);
void UnitTest3D(void){
double test13[3] = {0,0,0};
double test14[3] = {6,0,0};
double test15[3] = {0,8,0};
assert(UnitTest3D(test13, test14) ???
return;
}
void Shift3DPoint(double pt[], double offset[]) {
int i = 0;
for (i = 0; i < 3; ++i) {
pt[i] = pt[i] + offset[i]; //changes array contents by adding corresponding ptB
}
return;
}
assert is just a helper function you may or may not use. If you want to use assert explicitly (maybe because it aborts your program if it fails) you can write the test itself and then test it with assert. In your case, it would be that the test14 would have an expected value. How I would treat the thing, at first sight could be:
void UnitTest3D(void){
double test14[3] = {6,0,0};
double test15[3] = {0,8,0};
double expected_result[3] = {6,8,0};
// Test the result after calling the function
Shift3DPoint(test14, test15);
for (int i = 0; i < 3; ++i)
assert(test14[i] == expected_result[i]);
return;
}
(note that you have the call with different arrays, but I think you get the point). You can write helper macros or more generic functions, but you get the idea.
Also, take into account that double values are rarely checked with ==, as precission issues arise, so you should give some kind of epsilon, for the precission you want your calculations to be held:
assert ( fabs(test14[i] - expected_result[i]) < epsilon);

Assign and compare in a single statement in C

How can I convert the following code to a single line?
int *i;
i = some_func_ret_int_ptr();
if(!i)
{
// Do something
}
// Will use 'i' later
I want to do something like:
if((i=some_func_ret_int_ptr) && !i)
{
// Do something
}
// Will use 'i' later
But I am wasting one comparison here. Is there a better way to do it?
All I want is assignment and comparison in the if and compare only i.
With C, this is as far as you can golf it:
int *i;
if(!(i = some_func_ret_int_ptr()))
{
// do something
}
// Will use i later
In addition to what is suggested in other answers, you can also do it as
if (i = some_func_ret_int_ptr(), !i)
{
// Do something
}
It is a literal implementation of what you had originally, with the statement sequence replaced with an expression sequence separated by the , operator.
It does not make much practical sense, though.
You can do
if(!(i = some_func_ret_int_ptr()))
{
...
}
What happens in this code, in order, is:
The return value of some_func_ret_int_ptr() is assigned to i
The statement !i is checked
If i == 0 what's inside the if gets executed, otherwise it will not
Clean and readable:
int * i = some_func_ret_int_ptr();
if (!i) { /* ... */ }
An option not mentioned yet is:
if ( NULL != (i = some_func()) )
Using the explicit comparison against NULL makes it very easy to read the intent of this code. Especially considering that your function probably won't have ret_int_ptr in its name.
Using the #include <ctype.h> standard library, to get the toupper(char) function, we can write the following function:
void StringToUppercase(char* str)
{
for (int i=0; (str[i] = toupper(str[i])) != 0; i++); // No for-loop body!
// The expression "(str[i] = toupper(str[i]))" executes first and then returns str[i]
}
so that the statement (str[i] = toupper(str[i])) != 0; both assigns a char and checks to see if it is '\0' or not.
The way this works is that part of the C language specifies that assignment expressions have the value of the lefthand expressions after the assignment. For example, with ints, consider the following code snippet:
int x = 5;
int y = x = 8;
// Assignment operators (= += <<=) have right-to-left associativity.
// The expression `(x=8)` returns the value 8, after it has been executed
int z = x != y; // Comparisons have greater (tighter) precedence than assignment
printf("(x, y, z) = (%d, %d, %d)\n", x, y, z); // prints (8, 8, 0)
Same as M.M's answer, but I would go with:
if ((i = some_func_ret_int_ptr()) != NULL)
As it makes the execution order clearer.

What is the best way to return an error from a function when I'm already returning a value?

I wrote a function in C that converts a string to an integer and returns the integer. When I call the function I also want it to let me know if the string is not a valid number. In the past I returned -1 when this error occurred, because I didn't need to convert strings to negative numbers. But now I want it to convert strings to negative numbers, so what is the best way to report the error?
In case I wasn't clear about this: I don't want this function to report the error to the user, I want it to report the error to the code that called the function. ("Report" might be the wrong word to use...)
Here's the code:
s32 intval(const char *string) {
bool negative = false;
u32 current_char = 0;
if (string[0] == '-') {
negative = true;
current_char = 1;
}
s32 num = 0;
while (string[current_char]) {
if (string[current_char] < '0' || string[current_char] > '9') {
// Return an error here.. but how?
}
num *= 10;
num += string[current_char] - '0';
current_char++;
}
if (negative) {
num = -num;
}
return num;
}
There are several ways. All have their pluses and minuses.
Have the function return an error code and pass in a pointer to a location to return the result. The nice thing about this there's no overloading of the result. The bad thing is that you can't use the real result of the function directly in an expression.
Evan Teran suggested a variation of this that has the caller pass a pointer to a success variable (which can be optionally NULL if the caller doesn't care) and returns the actual value from the function. This has the advantage of allowing the function to be used directly in expressions when the caller is OK with a default value in an error result or knows that the function cannot fail.
Use a special 'sentinel' return value to indicate an error, such as a negative number (if normal return values cannot be negative) or INT_MAX or INT_MIN if good values cannot be that extreme. Sometimes to get more detailed error information a call to another function (such as GetLastError()) or a global variable needs to be consulted (such as errno). This doesn't work well when your return value has no invalid values, and is considered bad form in general by many people.
An example function that uses this technique is getc(), which returns EOF if end of file is reached or an error is encountered.
Have the function never return an error indication directly, but require the caller to query another function or global. This is similar to how VB's "On Error Goto Next" mode works - and it's pretty much universally considered a bad way to go.
Yet another way to go is to have a 'default' value. For example, the atoi() function, which has pretty much the same functionality that your intval() function, will return 0 when it is unable to convert any characters (it's different from your function in that it consumes characters to convert until it reaches the end of string or a character that is not a digit).
The obvious drawback here is that it can be tricky to tell if an actual value has been converted or if junk has been passed to atoi().
I'm not a huge fan of this way to handle errors.
I'll update as other options cross my mind...
Well, the way that .NET handles this in Int32.TryParse is to return the success/failure, and pass the parsed value back with a pass-by-reference parameter. The same could be applied in C:
int intval(const char *string, s32 *parsed)
{
*parsed = 0; // So that if we return an error, the value is well-defined
// Normal code, returning error codes if necessary
// ...
*parsed = num;
return SUCCESS; // Or whatever
}
a common way is to pass a pointer to a success flag like this:
int my_function(int *ok) {
/* whatever */
if(ok) {
*ok = success;
}
return ret_val;
}
call it like this:
int ok;
int ret = my_function(&ok);
if(ok) {
/* use ret safely here */
}
EDIT: example implementation here:
s32 intval(const char *string, int *ok) {
bool negative = false;
u32 current_char = 0;
if (string[0] == '-') {
negative = true;
current_char = 1;
}
s32 num = 0;
while (string[current_char]) {
if (string[current_char] < '0' || string[current_char] > '9') {
// Return an error here.. but how?
if(ok) { *ok = 0; }
}
num *= 10;
num += string[current_char] - '0';
current_char++;
}
if (negative) {
num = -num;
}
if(ok) { *ok = 1; }
return num;
}
int ok;
s32 val = intval("123a", &ok);
if(ok) {
printf("conversion successful\n");
}
The os-style global errno variable is also popular. Use errno.h.
If errno is non-zero, something went wrong.
Here's a man page reference for errno.
Take a look at how the standard library deals with this problem:
long strtol(const char * restrict str, char **restrict endptr, int base);
Here, after the call the endptr points at the first character that could not be parsed. If endptr == str, then no characters were converted, and this is a problem.
In general I prefer the way Jon Skeet proposed, ie. returning a bool (int or uint) about success and storing the result in a passed address. But your function is very similar to strtol, so I think it is a good idea to use the same (or similar) API for your function. If you give it a similar name like my_strtos32, this makes it easy to understand what the function does without any reading of the documentation.
EDIT: Since your function is explicitly 10-based, my_strtos32_base10 is a better name. As long as your function is not a bottle-neck you can then, skip your implementation. And simply wrap around strtol:
s32
my_strtos32_base10(const char *nptr, char **endptr)
{
long ret;
ret = strtol(nptr, endptr, 10);
return ret;
}
If you later realize it as an bottleneck you can still optimize it for your needs.
You can either return an instance of a class where a property would be the value interested in, another property would be a status flag of some sort. Or, pass in an instance of the result class..
Pseudo code
MyErrStatEnum = (myUndefined, myOK, myNegativeVal, myWhatever)
ResultClass
Value:Integer;
ErrorStatus:MyErrStatEnum
Example 1:
result := yourMethod(inputString)
if Result.ErrorStatus = myOK then
use Result.Value
else
do something with Result.ErrorStatus
free result
Example 2
create result
yourMethod(inputString, result)
if Result.ErrorStatus = myOK then
use Result.Value
else
do something with Result.ErrorStatus
free result
The benefit of this approach is you can expand the info coming back at any time by adding additional properties to the Result class.
To expand this concept further, it also applies to method calls with multiple input parameters. For example, instead of CallYourMethod(val1, val2, val3, bool1, bool2, string1) instead, have a class with properties matching val1,val2,val3,bool1,bool2,string1 and use that as a single input parameter. It cleans up the method calls and makes the code more easily modified in the future. I'm sure you've seen that method calls with more than a few parameters is much more difficult to use/debug. (7 is the absolute most I would say.)
What is the best way to return an error from a function when I'm already returning a value?
Some additional thoughts to the various answers.
Return a structure
Code can return a value and an error code. A concern is the proliferation of types.
typedef struct {
int value;
int error;
} int_error;
int_error intval(const char *string);
...
int_error = intval(some_string);
if (int_error.error) {
Process_Error();
}
int only_care_about_value = intval(some_string).value;
int only_care_about_error = intval(some_string).error;
Not-a-number and NULL
Use a special value when the function return type provides it.
Not-a-number's are not required by C, but ubiquitous.
#include <math.h>
#include <stddef.h>
double y = foo(x);
if (isnan(y)) {
Process_Error();
}
void *ptr = bar(x);
if (ptr == NULL) {
Process_Error();
}
_Generic/Function Overloading
Considering the pros & cons of error_t foo(&dest, x) vs. dest_t foo(x, &error),
With a cascaded use of _Generic or function overloading as a compiler extension, selecting on 2 or more types, it makes sense to differentiate the underlying function called to be based on the parameters of the call, not the return value. Return the common type, the error status.
Example: a function error_t narrow(destination_t *, source_t) that converted the value of one type to a narrower type, like long long to short and tested if the source value was in range of the target type.
long long ll = ...;
int i;
char ch;
error = narrow(&i, ll);
...
error = narrow(&ch, i);

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